/**************************************************************************** ** ** Copyright (C) 2017 Pier Luigi Fiorini ** Copyright (C) 2017 Jolla Ltd, author: ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWaylandCompositor module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include "qwaylandclient.h" #include "qwaylandquickcompositor.h" #include "qwaylandquicksurface.h" #include "qwaylandquickoutput.h" #include "qwaylandquickitem.h" #include "qwaylandoutput.h" #include #include "qwaylandsurfacegrabber.h" QT_BEGIN_NAMESPACE class QWaylandQuickCompositorPrivate : public QWaylandCompositorPrivate { public: QWaylandQuickCompositorPrivate(QWaylandCompositor *compositor) : QWaylandCompositorPrivate(compositor) { } protected: QWaylandSurface *createDefaultSurface() override { return new QWaylandQuickSurface(); } }; QWaylandQuickCompositor::QWaylandQuickCompositor(QObject *parent) : QWaylandCompositor(*new QWaylandQuickCompositorPrivate(this), parent) { } /*! * \qmlproperty list QtWaylandCompositor::WaylandCompositor::extensions * * A list of extensions that the compositor advertises to its clients. For * any Wayland extension the compositor should support, instantiate its component, * and add it to the list of extensions. * * For instance, the following code would allow the clients to request \c wl_shell * surfaces in the compositor using the \c wl_shell interface. * * \code * import QtWayland.Compositor 1.0 * * WaylandCompositor { * WlShell { * // ... * } * } * \endcode */ void QWaylandQuickCompositor::create() { QWaylandCompositor::create(); } void QWaylandQuickCompositor::classBegin() { QWaylandCompositorPrivate::get(this)->preInit(); } void QWaylandQuickCompositor::componentComplete() { create(); } /*! * Grab the surface content from the given \a buffer. * Reimplemented from QWaylandCompositor::grabSurface. */ void QWaylandQuickCompositor::grabSurface(QWaylandSurfaceGrabber *grabber, const QWaylandBufferRef &buffer) { if (buffer.isSharedMemory()) { QWaylandCompositor::grabSurface(grabber, buffer); return; } QWaylandQuickOutput *output = static_cast(defaultOutput()); if (!output) { emit grabber->failed(QWaylandSurfaceGrabber::RendererNotReady); return; } // We cannot grab the surface now, we need to have a current opengl context, so we // need to be in the render thread class GrabState : public QRunnable { public: QWaylandSurfaceGrabber *grabber = nullptr; QWaylandBufferRef buffer; void run() override { QOpenGLFramebufferObject fbo(buffer.size()); fbo.bind(); QOpenGLTextureBlitter blitter; blitter.create(); glViewport(0, 0, buffer.size().width(), buffer.size().height()); QOpenGLTextureBlitter::Origin surfaceOrigin = buffer.origin() == QWaylandSurface::OriginTopLeft ? QOpenGLTextureBlitter::OriginTopLeft : QOpenGLTextureBlitter::OriginBottomLeft; auto texture = buffer.toOpenGLTexture(); blitter.bind(texture->target()); blitter.blit(texture->textureId(), QMatrix4x4(), surfaceOrigin); blitter.release(); emit grabber->success(fbo.toImage()); } }; GrabState *state = new GrabState; state->grabber = grabber; state->buffer = buffer; static_cast(output->window())->scheduleRenderJob(state, QQuickWindow::NoStage); } QT_END_NAMESPACE