/**************************************************************************** ** ** Copyright (C) 2014 Jolla Ltd, author: ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include "qwaylandquicksurface.h" #include "qwaylandquickcompositor.h" #include "qwaylandsurfaceitem.h" #include #include QT_BEGIN_NAMESPACE class BufferAttacher : public QWaylandBufferAttacher { public: BufferAttacher() : surface(0) , texture(0) , update(false) { } ~BufferAttacher() { if (texture) texture->deleteLater(); bufferRef = QWaylandBufferRef(); nextBuffer = QWaylandBufferRef(); } void attach(const QWaylandBufferRef &ref) Q_DECL_OVERRIDE { nextBuffer = ref; update = true; } void createTexture() { if (bufferRef) bufferRef.destroyTexture(); bufferRef = nextBuffer; QQuickWindow *window = static_cast(surface->compositor()->window()); // If the next buffer is NULL do not delete the current texture. If the client called // attach(0) the surface is going to be unmapped anyway, if instead the client attached // a valid buffer but died before we got here we want to keep the old buffer around // in case some destroy animation is run. if (bufferRef) { delete texture; if (bufferRef.isShm()) { texture = window->createTextureFromImage(bufferRef.image()); } else { QQuickWindow::CreateTextureOptions opt = 0; if (surface->useTextureAlpha()) { opt |= QQuickWindow::TextureHasAlphaChannel; } texture = window->createTextureFromId(bufferRef.createTexture(), surface->size(), opt); } texture->bind(); } update = false; } void invalidateTexture() { delete texture; texture = 0; } QWaylandQuickSurface *surface; QWaylandBufferRef bufferRef; QWaylandBufferRef nextBuffer; QSGTexture *texture; bool update; }; class QWaylandQuickSurfacePrivate : public QWaylandSurfacePrivate { public: QWaylandQuickSurfacePrivate(wl_client *client, quint32 id, int version, QWaylandQuickCompositor *c, QWaylandQuickSurface *surf) : QWaylandSurfacePrivate(client, id, version, c, surf) , buffer(new BufferAttacher) , compositor(c) , useTextureAlpha(true) , windowPropertyMap(new QQmlPropertyMap) , clientRenderingEnabled(true) { } ~QWaylandQuickSurfacePrivate() { windowPropertyMap->deleteLater(); // buffer is deleted automatically by ~Surface(), since it is the assigned attacher } void surface_commit(Resource *resource) Q_DECL_OVERRIDE { if (m_pending.newlyAttached) { buffer->update = true; } QWaylandSurfacePrivate::surface_commit(resource); compositor->update(); } BufferAttacher *buffer; QWaylandQuickCompositor *compositor; bool useTextureAlpha; QQmlPropertyMap *windowPropertyMap; bool clientRenderingEnabled; }; QWaylandQuickSurface::QWaylandQuickSurface(wl_client *client, quint32 id, int version, QWaylandQuickCompositor *compositor) : QWaylandSurface(new QWaylandQuickSurfacePrivate(client, id, version, compositor, this)) { Q_D(QWaylandQuickSurface); d->buffer->surface = this; setBufferAttacher(d->buffer); QQuickWindow *window = static_cast(compositor->window()); connect(window, &QQuickWindow::beforeSynchronizing, this, &QWaylandQuickSurface::updateTexture, Qt::DirectConnection); connect(window, &QQuickWindow::sceneGraphInvalidated, this, &QWaylandQuickSurface::invalidateTexture, Qt::DirectConnection); connect(this, &QWaylandSurface::windowPropertyChanged, d->windowPropertyMap, &QQmlPropertyMap::insert); connect(d->windowPropertyMap, &QQmlPropertyMap::valueChanged, this, &QWaylandSurface::setWindowProperty); } QWaylandQuickSurface::~QWaylandQuickSurface() { } QSGTexture *QWaylandQuickSurface::texture() const { Q_D(const QWaylandQuickSurface); return d->buffer->texture; } bool QWaylandQuickSurface::useTextureAlpha() const { Q_D(const QWaylandQuickSurface); return d->useTextureAlpha; } void QWaylandQuickSurface::setUseTextureAlpha(bool useTextureAlpha) { Q_D(QWaylandQuickSurface); if (d->useTextureAlpha != useTextureAlpha) { d->useTextureAlpha = useTextureAlpha; emit useTextureAlphaChanged(); emit configure(d->buffer->bufferRef); } } QObject *QWaylandQuickSurface::windowPropertyMap() const { Q_D(const QWaylandQuickSurface); return d->windowPropertyMap; } void QWaylandQuickSurface::updateTexture() { Q_D(QWaylandQuickSurface); if (d->buffer->update) d->buffer->createTexture(); foreach (QWaylandSurfaceView *view, views()) static_cast(view)->updateTexture(); } void QWaylandQuickSurface::invalidateTexture() { Q_D(QWaylandQuickSurface); d->buffer->invalidateTexture(); foreach (QWaylandSurfaceView *view, views()) static_cast(view)->updateTexture(); } bool QWaylandQuickSurface::clientRenderingEnabled() const { Q_D(const QWaylandQuickSurface); return d->clientRenderingEnabled; } void QWaylandQuickSurface::setClientRenderingEnabled(bool enabled) { Q_D(QWaylandQuickSurface); if (d->clientRenderingEnabled != enabled) { d->clientRenderingEnabled = enabled; sendOnScreenVisibilityChange(enabled); emit clientRenderingEnabledChanged(); } } QT_END_NAMESPACE