#include "waylandsurface.h" #include #include "wayland_wrapper/wlsurface.h" class WaylandSurfacePrivate : public QObjectPrivate { public: WaylandSurfacePrivate(Wayland::Surface *srfc) : surface(srfc) {} Wayland::Surface *surface; QRect geometry; }; WaylandSurface::WaylandSurface(Wayland::Surface *surface) : QObject(*new WaylandSurfacePrivate(surface)) { } WaylandSurface::Type WaylandSurface::type() const { Q_D(const WaylandSurface); return d->surface->type(); } bool WaylandSurface::isYInverted() const { Q_D(const WaylandSurface); return d->surface->isYInverted(); } QRect WaylandSurface::geometry() const { Q_D(const WaylandSurface); return d->geometry; } void WaylandSurface::setGeometry(const QRect &geometry) { Q_D(WaylandSurface); d->geometry = geometry; } QImage WaylandSurface::image() const { Q_D(const WaylandSurface); return d->surface->image(); } #ifdef QT_COMPOSITOR_WAYLAND_GL GLuint WaylandSurface::texture(QOpenGLContext *context) const { Q_D(const WaylandSurface); return d->surface->textureId(context); } #else //QT_COMPOSITOR_WAYLAND_GL uint WaylandSurface::texture(QOpenGLContext *) const { return 0; } #endif Wayland::Surface * WaylandSurface::handle() const { Q_D(const WaylandSurface); return d->surface; } qint64 WaylandSurface::processId() const { Q_D(const WaylandSurface); return d->surface->processId(); } QByteArray WaylandSurface::authenticationToken() const { Q_D(const WaylandSurface); return d->surface->authenticationToken(); } QVariantMap WaylandSurface::windowProperties() const { Q_D(const WaylandSurface); return d->surface->windowProperties(); } void WaylandSurface::setWindowProperty(const QString &name, const QVariant &value) { Q_D(WaylandSurface); d->surface->setWindowProperty(name, value); } void WaylandSurface::sendMousePressEvent(const QPoint &pos, Qt::MouseButton button) { Q_D(WaylandSurface); d->surface->sendMousePressEvent(pos.x(), pos.y(), button); } void WaylandSurface::sendMouseReleaseEvent(const QPoint &pos, Qt::MouseButton button) { Q_D(WaylandSurface); d->surface->sendMouseReleaseEvent(pos.x(), pos.y(), button); } void WaylandSurface::sendMouseMoveEvent(const QPoint &pos) { Q_D(WaylandSurface); d->surface->sendMouseMoveEvent(pos.x(), pos.y()); } void WaylandSurface::sendKeyPressEvent(uint code) { Q_D(WaylandSurface); d->surface->sendKeyPressEvent(code); } void WaylandSurface::sendKeyReleaseEvent(uint code) { Q_D(WaylandSurface); d->surface->sendKeyReleaseEvent(code); } void WaylandSurface::sendTouchPointEvent(int id, int x, int y, Qt::TouchPointState state) { Q_D(WaylandSurface); d->surface->sendTouchPointEvent(id, x, y, state); } void WaylandSurface::sendTouchFrameEvent() { Q_D(WaylandSurface); d->surface->sendTouchFrameEvent(); } void WaylandSurface::sendTouchCancelEvent() { Q_D(WaylandSurface); d->surface->sendTouchCancelEvent(); } void WaylandSurface::frameFinished() { Q_D(WaylandSurface); d->surface->frameFinished(); } void WaylandSurface::setInputFocus() { Q_D(WaylandSurface); d->surface->setInputFocus(); } void WaylandSurface::sendOnScreenVisibilityChange(bool visible) { Q_D(WaylandSurface); d->surface->sendOnScreenVisibilityChange(visible); }