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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Compositor.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef TEXTUREBLITTER_H
#define TEXTUREBLITTER_H

#include <QtGui/QMatrix4x4>

QT_BEGIN_NAMESPACE

class QOpenGLShaderProgram;
class TextureBlitter
{
public:
    TextureBlitter();
    ~TextureBlitter();
    void bind(quint32 target);
    void release();
    void drawTexture(int textureId, const QRectF &sourceGeometry,
                     const QSize &targetRect, int depth,
                     bool targethasInvertedY, bool sourceHasInvertedY);

private:
    QOpenGLShaderProgram *m_shaderProgram;
    QOpenGLShaderProgram *m_shaderProgramExternal;
    QOpenGLShaderProgram *m_currentProgram;
    QMatrix4x4 m_transformMatrix;

    int m_matrixLocation;
    int m_vertexCoordEntry;
    int m_textureCoordEntry;

    quint32 m_currentTarget;
};

QT_END_NAMESPACE

#endif // TEXTUREBLITTER_H