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authorZeno Albisser <zeno.albisser@digia.com>2013-08-15 21:46:11 +0200
committerZeno Albisser <zeno.albisser@digia.com>2013-08-15 21:46:11 +0200
commit679147eead574d186ebf3069647b4c23e8ccace6 (patch)
treefc247a0ac8ff119f7c8550879ebb6d3dd8d1ff69 /chromium/ash/wm/workspace/workspace_window_resizer.h
Initial import.
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
+#define ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
+
+#include <vector>
+
+#include "ash/wm/window_resizer.h"
+#include "ash/wm/workspace/magnetism_matcher.h"
+#include "base/compiler_specific.h"
+#include "base/gtest_prod_util.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/aura/window_tracker.h"
+
+namespace ash {
+namespace internal {
+
+class PhantomWindowController;
+class SnapSizer;
+class WindowSize;
+
+// WindowResizer implementation for workspaces. This enforces that windows are
+// not allowed to vertically move or resize outside of the work area. As windows
+// are moved outside the work area they are shrunk. We remember the height of
+// the window before it was moved so that if the window is again moved up we
+// attempt to restore the old height.
+class ASH_EXPORT WorkspaceWindowResizer : public WindowResizer {
+ public:
+ // When dragging an attached window this is the min size we'll make sure is
+ // visible. In the vertical direction we take the max of this and that from
+ // the delegate.
+ static const int kMinOnscreenSize;
+
+ // Min height we'll force on screen when dragging the caption.
+ // TODO: this should come from a property on the window.
+ static const int kMinOnscreenHeight;
+
+ // Snap region when dragging close to the edges. That is, as the window gets
+ // this close to an edge of the screen it snaps to the edge.
+ static const int kScreenEdgeInset;
+
+ // Distance in pixels that the cursor must move past an edge for a window
+ // to move or resize beyond that edge.
+ static const int kStickyDistancePixels;
+
+ virtual ~WorkspaceWindowResizer();
+
+ static WorkspaceWindowResizer* Create(
+ aura::Window* window,
+ const gfx::Point& location_in_parent,
+ int window_component,
+ aura::client::WindowMoveSource source,
+ const std::vector<aura::Window*>& attached_windows);
+
+ // WindowResizer:
+ virtual void Drag(const gfx::Point& location_in_parent,
+ int event_flags) OVERRIDE;
+ virtual void CompleteDrag(int event_flags) OVERRIDE;
+ virtual void RevertDrag() OVERRIDE;
+ virtual aura::Window* GetTarget() OVERRIDE;
+ virtual const gfx::Point& GetInitialLocation() const OVERRIDE;
+
+ private:
+ WorkspaceWindowResizer(const Details& details,
+ const std::vector<aura::Window*>& attached_windows);
+
+ private:
+ FRIEND_TEST_ALL_PREFIXES(WorkspaceWindowResizerTest, CancelSnapPhantom);
+ FRIEND_TEST_ALL_PREFIXES(WorkspaceWindowResizerTest, PhantomSnapMaxSize);
+ FRIEND_TEST_ALL_PREFIXES(WorkspaceWindowResizerTest, PhantomWindowShow);
+
+ // Type of snapping.
+ enum SnapType {
+ // Snap to the left/right edge of the screen.
+ SNAP_LEFT_EDGE,
+ SNAP_RIGHT_EDGE,
+
+ // No snap position.
+ SNAP_NONE
+ };
+
+ // Returns the final bounds to place the window at. This differs from
+ // the current when snapping.
+ gfx::Rect GetFinalBounds(const gfx::Rect& bounds) const;
+
+ // Lays out the attached windows. |bounds| is the bounds of the main window.
+ void LayoutAttachedWindows(gfx::Rect* bounds);
+
+ // Calculates the new sizes of the attached windows, given that the main
+ // window has been resized (along the primary axis) by |delta|.
+ // |available_size| is the maximum length of the space that the attached
+ // windows are allowed to occupy (ie: the distance between the right/bottom
+ // edge of the primary window and the right/bottom of the desktop area).
+ // Populates |sizes| with the desired sizes of the attached windows, and
+ // returns the number of pixels that couldn't be allocated to the attached
+ // windows (due to min/max size constraints).
+ // Note the return value can be positive or negative, a negative value
+ // indicating that that many pixels couldn't be removed from the attached
+ // windows.
+ int CalculateAttachedSizes(
+ int delta,
+ int available_size,
+ std::vector<int>* sizes) const;
+
+ // Divides |amount| evenly between |sizes|. If |amount| is negative it
+ // indicates how many pixels |sizes| should be shrunk by.
+ // Returns how many pixels failed to be allocated/removed from |sizes|.
+ int GrowFairly(int amount, std::vector<WindowSize>& sizes) const;
+
+ // Calculate the ratio of pixels that each WindowSize in |sizes| should
+ // receive when growing or shrinking.
+ void CalculateGrowthRatios(const std::vector<WindowSize*>& sizes,
+ std::vector<float>* out_ratios) const;
+
+ // Adds a WindowSize to |sizes| for each attached window.
+ void CreateBucketsForAttached(std::vector<WindowSize>* sizes) const;
+
+ // If possible snaps the window to a neary window. Updates |bounds| if there
+ // was a close enough window.
+ void MagneticallySnapToOtherWindows(gfx::Rect* bounds);
+
+ // If possible snaps the resize to a neary window. Updates |bounds| if there
+ // was a close enough window.
+ void MagneticallySnapResizeToOtherWindows(gfx::Rect* bounds);
+
+ // Finds the neareset window to magentically snap to. Updates
+ // |magnetism_window_| and |magnetism_edge_| appropriately. |edges| is a
+ // bitmask of the MagnetismEdges to match again. Returns true if a match is
+ // found.
+ bool UpdateMagnetismWindow(const gfx::Rect& bounds, uint32 edges);
+
+ // Adjusts the bounds of the window: magnetically snapping, ensuring the
+ // window has enough on screen... |snap_size| is the distance from an edge of
+ // the work area before the window is snapped. A value of 0 results in no
+ // snapping.
+ void AdjustBoundsForMainWindow(int snap_size, gfx::Rect* bounds);
+
+ // Stick the window bounds to the work area during a move.
+ bool StickToWorkAreaOnMove(const gfx::Rect& work_area,
+ int sticky_size,
+ gfx::Rect* bounds) const;
+
+ // Stick the window bounds to the work area during a resize.
+ void StickToWorkAreaOnResize(const gfx::Rect& work_area,
+ int sticky_size,
+ gfx::Rect* bounds) const;
+
+ // Returns a coordinate along the primary axis. Used to share code for
+ // left/right multi window resize and top/bottom resize.
+ int PrimaryAxisSize(const gfx::Size& size) const;
+ int PrimaryAxisCoordinate(int x, int y) const;
+
+ // Updates the bounds of the phantom window for window snapping.
+ void UpdateSnapPhantomWindow(const gfx::Point& location,
+ const gfx::Rect& bounds);
+
+ // Restacks the windows z-order position so that one of the windows is at the
+ // top of the z-order, and the rest directly underneath it.
+ void RestackWindows();
+
+ // Returns the SnapType for the specified point. SNAP_NONE is used if no
+ // snapping should be used.
+ SnapType GetSnapType(const gfx::Point& location) const;
+
+ aura::Window* window() const { return details_.window; }
+
+ const Details details_;
+
+ const std::vector<aura::Window*> attached_windows_;
+
+ // Set to true once Drag() is invoked and the bounds of the window change.
+ bool did_move_or_resize_;
+
+ // The initial size of each of the windows in |attached_windows_| along the
+ // primary axis.
+ std::vector<int> initial_size_;
+
+ // Sum of the minimum sizes of the attached windows.
+ int total_min_;
+
+ // Sum of the sizes in |initial_size_|.
+ int total_initial_size_;
+
+ // Gives a previews of where the the window will end up. Only used if there
+ // is a grid and the caption is being dragged.
+ scoped_ptr<PhantomWindowController> snap_phantom_window_controller_;
+
+ // Used to determine the target position of a snap.
+ scoped_ptr<SnapSizer> snap_sizer_;
+
+ // Last SnapType.
+ SnapType snap_type_;
+
+ // Number of mouse moves since the last bounds change. Only used for phantom
+ // placement to track when the mouse is moved while pushed against the edge of
+ // the screen.
+ int num_mouse_moves_since_bounds_change_;
+
+ // The mouse location passed to Drag().
+ gfx::Point last_mouse_location_;
+
+ // Window the drag has magnetically attached to.
+ aura::Window* magnetism_window_;
+
+ // Used to verify |magnetism_window_| is still valid.
+ aura::WindowTracker window_tracker_;
+
+ // If |magnetism_window_| is non-NULL this indicates how the two windows
+ // should attach.
+ MatchedEdge magnetism_edge_;
+
+ DISALLOW_COPY_AND_ASSIGN(WorkspaceWindowResizer);
+};
+
+} // namespace internal
+} // namespace ash
+
+#endif // ASH_WM_WORKSPACE_WINDOW_RESIZER_H_