diff options
author | Jocelyn Turcotte <jocelyn.turcotte@digia.com> | 2014-08-08 14:30:41 +0200 |
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committer | Jocelyn Turcotte <jocelyn.turcotte@digia.com> | 2014-08-12 13:49:54 +0200 |
commit | ab0a50979b9eb4dfa3320eff7e187e41efedf7a9 (patch) | |
tree | 498dfb8a97ff3361a9f7486863a52bb4e26bb898 /chromium/ash/wm/workspace/workspace_window_resizer.h | |
parent | 4ce69f7403811819800e7c5ae1318b2647e778d1 (diff) |
Update Chromium to beta version 37.0.2062.68
Change-Id: I188e3b5aff1bec75566014291b654eb19f5bc8ca
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
Diffstat (limited to 'chromium/ash/wm/workspace/workspace_window_resizer.h')
-rw-r--r-- | chromium/ash/wm/workspace/workspace_window_resizer.h | 236 |
1 files changed, 0 insertions, 236 deletions
diff --git a/chromium/ash/wm/workspace/workspace_window_resizer.h b/chromium/ash/wm/workspace/workspace_window_resizer.h deleted file mode 100644 index 015e96ddb36..00000000000 --- a/chromium/ash/wm/workspace/workspace_window_resizer.h +++ /dev/null @@ -1,236 +0,0 @@ -// Copyright (c) 2012 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ -#define ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ - -#include <vector> - -#include "ash/wm/window_resizer.h" -#include "ash/wm/workspace/magnetism_matcher.h" -#include "ash/wm/workspace/snap_types.h" -#include "base/compiler_specific.h" -#include "base/gtest_prod_util.h" -#include "base/memory/scoped_ptr.h" -#include "base/memory/weak_ptr.h" -#include "ui/aura/window_tracker.h" - -namespace ash { -namespace wm { -class WindowState; -} - -namespace internal { - -class DockedWindowLayoutManager; -class PhantomWindowController; -class SnapSizer; -class WindowSize; - -// WindowResizer implementation for workspaces. This enforces that windows are -// not allowed to vertically move or resize outside of the work area. As windows -// are moved outside the work area they are shrunk. We remember the height of -// the window before it was moved so that if the window is again moved up we -// attempt to restore the old height. -class ASH_EXPORT WorkspaceWindowResizer : public WindowResizer { - public: - // When dragging an attached window this is the min size we'll make sure is - // visible. In the vertical direction we take the max of this and that from - // the delegate. - static const int kMinOnscreenSize; - - // Min height we'll force on screen when dragging the caption. - // TODO: this should come from a property on the window. - static const int kMinOnscreenHeight; - - // Snap region when dragging close to the edges. That is, as the window gets - // this close to an edge of the screen it snaps to the edge. - static const int kScreenEdgeInset; - - // Distance in pixels that the cursor must move past an edge for a window - // to move or resize beyond that edge. - static const int kStickyDistancePixels; - - virtual ~WorkspaceWindowResizer(); - - static WorkspaceWindowResizer* Create( - aura::Window* window, - const gfx::Point& location_in_parent, - int window_component, - aura::client::WindowMoveSource source, - const std::vector<aura::Window*>& attached_windows); - - // WindowResizer: - virtual void Drag(const gfx::Point& location_in_parent, - int event_flags) OVERRIDE; - virtual void CompleteDrag(int event_flags) OVERRIDE; - virtual void RevertDrag() OVERRIDE; - virtual aura::Window* GetTarget() OVERRIDE; - virtual const gfx::Point& GetInitialLocation() const OVERRIDE; - - private: - WorkspaceWindowResizer(const Details& details, - const std::vector<aura::Window*>& attached_windows); - - private: - friend class WorkspaceWindowResizerTest; - - // Returns the final bounds to place the window at. This differs from - // the current when snapping. - gfx::Rect GetFinalBounds(const gfx::Rect& bounds) const; - - // Lays out the attached windows. |bounds| is the bounds of the main window. - void LayoutAttachedWindows(gfx::Rect* bounds); - - // Calculates the new sizes of the attached windows, given that the main - // window has been resized (along the primary axis) by |delta|. - // |available_size| is the maximum length of the space that the attached - // windows are allowed to occupy (ie: the distance between the right/bottom - // edge of the primary window and the right/bottom of the desktop area). - // Populates |sizes| with the desired sizes of the attached windows, and - // returns the number of pixels that couldn't be allocated to the attached - // windows (due to min/max size constraints). - // Note the return value can be positive or negative, a negative value - // indicating that that many pixels couldn't be removed from the attached - // windows. - int CalculateAttachedSizes( - int delta, - int available_size, - std::vector<int>* sizes) const; - - // Divides |amount| evenly between |sizes|. If |amount| is negative it - // indicates how many pixels |sizes| should be shrunk by. - // Returns how many pixels failed to be allocated/removed from |sizes|. - int GrowFairly(int amount, std::vector<WindowSize>& sizes) const; - - // Calculate the ratio of pixels that each WindowSize in |sizes| should - // receive when growing or shrinking. - void CalculateGrowthRatios(const std::vector<WindowSize*>& sizes, - std::vector<float>* out_ratios) const; - - // Adds a WindowSize to |sizes| for each attached window. - void CreateBucketsForAttached(std::vector<WindowSize>* sizes) const; - - // If possible snaps the window to a neary window. Updates |bounds| if there - // was a close enough window. - void MagneticallySnapToOtherWindows(gfx::Rect* bounds); - - // If possible snaps the resize to a neary window. Updates |bounds| if there - // was a close enough window. - void MagneticallySnapResizeToOtherWindows(gfx::Rect* bounds); - - // Finds the neareset window to magentically snap to. Updates - // |magnetism_window_| and |magnetism_edge_| appropriately. |edges| is a - // bitmask of the MagnetismEdges to match again. Returns true if a match is - // found. - bool UpdateMagnetismWindow(const gfx::Rect& bounds, uint32 edges); - - // Adjusts the bounds of the window: magnetically snapping, ensuring the - // window has enough on screen... |snap_size| is the distance from an edge of - // the work area before the window is snapped. A value of 0 results in no - // snapping. - void AdjustBoundsForMainWindow(int snap_size, gfx::Rect* bounds); - - // Stick the window bounds to the work area during a move. - bool StickToWorkAreaOnMove(const gfx::Rect& work_area, - int sticky_size, - gfx::Rect* bounds) const; - - // Stick the window bounds to the work area during a resize. - void StickToWorkAreaOnResize(const gfx::Rect& work_area, - int sticky_size, - gfx::Rect* bounds) const; - - // Returns a coordinate along the primary axis. Used to share code for - // left/right multi window resize and top/bottom resize. - int PrimaryAxisSize(const gfx::Size& size) const; - int PrimaryAxisCoordinate(int x, int y) const; - - // Updates the bounds of the phantom window for window snapping. - void UpdateSnapPhantomWindow(const gfx::Point& location, - const gfx::Rect& bounds); - - // Restacks the windows z-order position so that one of the windows is at the - // top of the z-order, and the rest directly underneath it. - void RestackWindows(); - - // Returns the SnapType for the specified point. SNAP_NONE is used if no - // snapping should be used. - SnapType GetSnapType(const gfx::Point& location) const; - - // Docks the dragged window if |should_dock| and the window can be docked. - // Undocks the window if |should_dock| is false. - void SetDraggedWindowDocked(bool should_dock); - - aura::Window* window() const { return details_.window; } - - wm::WindowState* window_state() { return details_.window_state; } - - const Details details_; - - const std::vector<aura::Window*> attached_windows_; - - bool did_lock_cursor_; - - // Set to true once Drag() is invoked and the bounds of the window change. - bool did_move_or_resize_; - - // True if the window initially had |bounds_changed_by_user_| set in state. - bool initial_bounds_changed_by_user_; - - // The initial size of each of the windows in |attached_windows_| along the - // primary axis. - std::vector<int> initial_size_; - - // Sum of the minimum sizes of the attached windows. - int total_min_; - - // Sum of the sizes in |initial_size_|. - int total_initial_size_; - - // Gives a previews of where the the window will end up. Only used if there - // is a grid and the caption is being dragged. - scoped_ptr<PhantomWindowController> snap_phantom_window_controller_; - - // Used to determine the target position of a snap. - scoped_ptr<SnapSizer> snap_sizer_; - - // Last SnapType. - SnapType snap_type_; - - // Number of mouse moves since the last bounds change. Only used for phantom - // placement to track when the mouse is moved while pushed against the edge of - // the screen. - int num_mouse_moves_since_bounds_change_; - - // The mouse location passed to Drag(). - gfx::Point last_mouse_location_; - - // Window the drag has magnetically attached to. - aura::Window* magnetism_window_; - - // Used to verify |magnetism_window_| is still valid. - aura::WindowTracker window_tracker_; - - // If |magnetism_window_| is non-NULL this indicates how the two windows - // should attach. - MatchedEdge magnetism_edge_; - - // Dock container window layout manager. - DockedWindowLayoutManager* dock_layout_; - - // Used to determine if this has been deleted during a drag such as when a tab - // gets dragged into another browser window. - base::WeakPtrFactory<WorkspaceWindowResizer> weak_ptr_factory_; - - // Current instance for use by the WorkspaceWindowResizerTest. - static WorkspaceWindowResizer* instance_; - - DISALLOW_COPY_AND_ASSIGN(WorkspaceWindowResizer); -}; - -} // namespace internal -} // namespace ash - -#endif // ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ |