diff options
author | Jocelyn Turcotte <jocelyn.turcotte@digia.com> | 2014-08-08 14:30:41 +0200 |
---|---|---|
committer | Jocelyn Turcotte <jocelyn.turcotte@digia.com> | 2014-08-12 13:49:54 +0200 |
commit | ab0a50979b9eb4dfa3320eff7e187e41efedf7a9 (patch) | |
tree | 498dfb8a97ff3361a9f7486863a52bb4e26bb898 /chromium/third_party/angle/src/libGLESv2/renderer/shaders | |
parent | 4ce69f7403811819800e7c5ae1318b2647e778d1 (diff) |
Update Chromium to beta version 37.0.2062.68
Change-Id: I188e3b5aff1bec75566014291b654eb19f5bc8ca
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
Diffstat (limited to 'chromium/third_party/angle/src/libGLESv2/renderer/shaders')
18 files changed, 0 insertions, 1691 deletions
diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Blit.ps b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Blit.ps deleted file mode 100644 index dcb3bd0e76b..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Blit.ps +++ /dev/null @@ -1,39 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -sampler2D tex : s0; - -uniform float4 mode : c0; - -// Passthrough Pixel Shader -// Outputs texture 0 sampled at texcoord 0. -float4 passthroughps(float4 texcoord : TEXCOORD0) : COLOR -{ - return tex2D(tex, texcoord.xy); -}; - -// Luminance Conversion Pixel Shader -// Outputs sample(tex0, tc0).rrra. -// For LA output (pass A) set C0.X = 1, C0.Y = 0. -// For L output (A = 1) set C0.X = 0, C0.Y = 1. -float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR -{ - float4 tmp = tex2D(tex, texcoord.xy); - tmp.w = tmp.w * mode.x + mode.y; - return tmp.xxxw; -}; - -// RGB/A Component Mask Pixel Shader -// Outputs sample(tex0, tc0) with options to force RGB = 0 and/or A = 1. -// To force RGB = 0, set C0.X = 0, otherwise C0.X = 1. -// To force A = 1, set C0.Z = 0, C0.W = 1, otherwise C0.Z = 1, C0.W = 0. -float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR -{ - float4 tmp = tex2D(tex, texcoord.xy); - tmp.xyz = tmp.xyz * mode.x; - tmp.w = tmp.w * mode.z + mode.w; - return tmp; -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Blit.vs b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Blit.vs deleted file mode 100644 index 3a36980b935..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Blit.vs +++ /dev/null @@ -1,43 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -struct VS_OUTPUT -{ - float4 position : POSITION; - float4 texcoord : TEXCOORD0; -}; - -uniform float4 halfPixelSize : c0; - -// Standard Vertex Shader -// Input 0 is the homogenous position. -// Outputs the homogenous position as-is. -// Outputs a tex coord with (0,0) in the upper-left corner of the screen and (1,1) in the bottom right. -// C0.X must be negative half-pixel width, C0.Y must be half-pixel height. C0.ZW must be 0. -VS_OUTPUT standardvs(in float4 position : POSITION) -{ - VS_OUTPUT Out; - - Out.position = position + halfPixelSize; - Out.texcoord = position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0); - - return Out; -}; - -// Flip Y Vertex Shader -// Input 0 is the homogenous position. -// Outputs the homogenous position as-is. -// Outputs a tex coord with (0,1) in the upper-left corner of the screen and (1,0) in the bottom right. -// C0.XY must be the half-pixel width and height. C0.ZW must be 0. -VS_OUTPUT flipyvs(in float4 position : POSITION) -{ - VS_OUTPUT Out; - - Out.position = position + halfPixelSize; - Out.texcoord = position * float4(0.5, 0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0); - - return Out; -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl deleted file mode 100644 index 042ac699b66..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl +++ /dev/null @@ -1,38 +0,0 @@ -void VS_Clear( in float3 inPosition : POSITION, in float4 inColor : COLOR, - out float4 outPosition : SV_POSITION, out float4 outColor : COLOR) -{ - outPosition = float4(inPosition, 1.0f); - outColor = inColor; -} - -// Assume we are in SM4+, which has 8 color outputs -struct PS_OutputMultiple -{ - float4 color0 : SV_TARGET0; - float4 color1 : SV_TARGET1; - float4 color2 : SV_TARGET2; - float4 color3 : SV_TARGET3; - float4 color4 : SV_TARGET4; - float4 color5 : SV_TARGET5; - float4 color6 : SV_TARGET6; - float4 color7 : SV_TARGET7; -}; - -PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR) -{ - PS_OutputMultiple outColor; - outColor.color0 = inColor; - outColor.color1 = inColor; - outColor.color2 = inColor; - outColor.color3 = inColor; - outColor.color4 = inColor; - outColor.color5 = inColor; - outColor.color6 = inColor; - outColor.color7 = inColor; - return outColor; -} - -float4 PS_ClearSingle(in float4 inPosition : SV_Position, in float4 inColor : COLOR) : SV_Target0 -{ - return inColor; -} diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl deleted file mode 100644 index 43b7801efc1..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl +++ /dev/null @@ -1,29 +0,0 @@ -Texture2D Texture : register(t0); -SamplerState Sampler : register(s0); - -void VS_Passthrough( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0, - out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0) -{ - outPosition = float4(inPosition, 0.0f, 1.0f); - outTexCoord = inTexCoord; -} - -float4 PS_PassthroughRGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return Texture.Sample(Sampler, inTexCoord).rgba; -} - -float4 PS_PassthroughRGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return float4(Texture.Sample(Sampler, inTexCoord).rgb, 1.0f); -} - -float4 PS_PassthroughLum(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return float4(Texture.Sample(Sampler, inTexCoord).rrr, 1.0f); -} - -float4 PS_PassthroughLumAlpha(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return Texture.Sample(Sampler, inTexCoord).rrra; -} diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/clear11vs.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/clear11vs.h deleted file mode 100644 index c3a3f38a319..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/clear11vs.h +++ /dev/null @@ -1,131 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -// -/// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// POSITION 0 xyz 0 NONE float xyz -// COLOR 0 xyzw 1 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// COLOR 0 xyzw 1 NONE float xyzw -// -vs_4_0 -dcl_input v0.xyz -dcl_input v1.xyzw -dcl_output_siv o0.xyzw, position -dcl_output o1.xyzw -mov o0.xyz, v0.xyzx -mov o0.w, l(1.000000) -mov o1.xyzw, v1.xyzw -ret -// Approximately 4 instruction slots used -#endif - -const BYTE g_VS_Clear[] = -{ - 68, 88, 66, 67, 97, 5, - 13, 163, 160, 254, 95, 127, - 30, 194, 121, 144, 236, 185, - 59, 29, 1, 0, 0, 0, - 48, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 220, 0, - 0, 0, 48, 1, 0, 0, - 180, 1, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 254, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 51, - 48, 46, 57, 50, 48, 48, - 46, 49, 54, 51, 56, 52, - 0, 171, 73, 83, 71, 78, - 72, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 7, 7, 0, 0, - 65, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 15, 0, 0, - 80, 79, 83, 73, 84, 73, - 79, 78, 0, 67, 79, 76, - 79, 82, 0, 171, 79, 83, - 71, 78, 76, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 15, 0, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 67, 79, 76, 79, - 82, 0, 171, 171, 83, 72, - 68, 82, 124, 0, 0, 0, - 64, 0, 1, 0, 31, 0, - 0, 0, 95, 0, 0, 3, - 114, 16, 16, 0, 0, 0, - 0, 0, 95, 0, 0, 3, - 242, 16, 16, 0, 1, 0, - 0, 0, 103, 0, 0, 4, - 242, 32, 16, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 101, 0, 0, 3, 242, 32, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 5, 114, 32, - 16, 0, 0, 0, 0, 0, - 70, 18, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - 130, 32, 16, 0, 0, 0, - 0, 0, 1, 64, 0, 0, - 0, 0, 128, 63, 54, 0, - 0, 5, 242, 32, 16, 0, - 1, 0, 0, 0, 70, 30, - 16, 0, 1, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 116, 0, 0, 0, - 4, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 4, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 4, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/clearmultiple11ps.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/clearmultiple11ps.h deleted file mode 100644 index 82a1493f8c8..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/clearmultiple11ps.h +++ /dev/null @@ -1,196 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -// -/// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float -// COLOR 0 xyzw 1 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// SV_TARGET 1 xyzw 1 TARGET float xyzw -// SV_TARGET 2 xyzw 2 TARGET float xyzw -// SV_TARGET 3 xyzw 3 TARGET float xyzw -// SV_TARGET 4 xyzw 4 TARGET float xyzw -// SV_TARGET 5 xyzw 5 TARGET float xyzw -// SV_TARGET 6 xyzw 6 TARGET float xyzw -// SV_TARGET 7 xyzw 7 TARGET float xyzw -// -ps_4_0 -dcl_input_ps linear v1.xyzw -dcl_output o0.xyzw -dcl_output o1.xyzw -dcl_output o2.xyzw -dcl_output o3.xyzw -dcl_output o4.xyzw -dcl_output o5.xyzw -dcl_output o6.xyzw -dcl_output o7.xyzw -mov o0.xyzw, v1.xyzw -mov o1.xyzw, v1.xyzw -mov o2.xyzw, v1.xyzw -mov o3.xyzw, v1.xyzw -mov o4.xyzw, v1.xyzw -mov o5.xyzw, v1.xyzw -mov o6.xyzw, v1.xyzw -mov o7.xyzw, v1.xyzw -ret -// Approximately 9 instruction slots used -#endif - -const BYTE g_PS_ClearMultiple[] = -{ - 68, 88, 66, 67, 92, 54, - 120, 105, 166, 196, 132, 158, - 209, 33, 185, 122, 8, 189, - 145, 114, 1, 0, 0, 0, - 88, 3, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 224, 0, - 0, 0, 188, 1, 0, 0, - 220, 2, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 51, - 48, 46, 57, 50, 48, 48, - 46, 49, 54, 51, 56, 52, - 0, 171, 73, 83, 71, 78, - 76, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 15, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 67, 79, 76, 79, 82, 0, - 171, 171, 79, 83, 71, 78, - 212, 0, 0, 0, 8, 0, - 0, 0, 8, 0, 0, 0, - 200, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 200, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 0, 0, 0, - 200, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 2, 0, - 0, 0, 15, 0, 0, 0, - 200, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 3, 0, - 0, 0, 15, 0, 0, 0, - 200, 0, 0, 0, 4, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 4, 0, - 0, 0, 15, 0, 0, 0, - 200, 0, 0, 0, 5, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 5, 0, - 0, 0, 15, 0, 0, 0, - 200, 0, 0, 0, 6, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 6, 0, - 0, 0, 15, 0, 0, 0, - 200, 0, 0, 0, 7, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 7, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 65, 82, - 71, 69, 84, 0, 171, 171, - 83, 72, 68, 82, 24, 1, - 0, 0, 64, 0, 0, 0, - 70, 0, 0, 0, 98, 16, - 0, 3, 242, 16, 16, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 0, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 2, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 3, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 4, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 5, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 6, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 7, 0, 0, 0, 54, 0, - 0, 5, 242, 32, 16, 0, - 0, 0, 0, 0, 70, 30, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 5, 242, 32, - 16, 0, 1, 0, 0, 0, - 70, 30, 16, 0, 1, 0, - 0, 0, 54, 0, 0, 5, - 242, 32, 16, 0, 2, 0, - 0, 0, 70, 30, 16, 0, - 1, 0, 0, 0, 54, 0, - 0, 5, 242, 32, 16, 0, - 3, 0, 0, 0, 70, 30, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 5, 242, 32, - 16, 0, 4, 0, 0, 0, - 70, 30, 16, 0, 1, 0, - 0, 0, 54, 0, 0, 5, - 242, 32, 16, 0, 5, 0, - 0, 0, 70, 30, 16, 0, - 1, 0, 0, 0, 54, 0, - 0, 5, 242, 32, 16, 0, - 6, 0, 0, 0, 70, 30, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 5, 242, 32, - 16, 0, 7, 0, 0, 0, - 70, 30, 16, 0, 1, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 116, 0, - 0, 0, 9, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 9, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 9, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/clearsingle11ps.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/clearsingle11ps.h deleted file mode 100644 index dde816a0e85..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/clearsingle11ps.h +++ /dev/null @@ -1,110 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -// -/// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_Position 0 xyzw 0 POS float -// COLOR 0 xyzw 1 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_Target 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_input_ps linear v1.xyzw -dcl_output o0.xyzw -mov o0.xyzw, v1.xyzw -ret -// Approximately 2 instruction slots used -#endif - -const BYTE g_PS_ClearSingle[] = -{ - 68, 88, 66, 67, 13, 152, - 32, 49, 222, 236, 92, 20, - 188, 71, 88, 46, 163, 241, - 188, 238, 1, 0, 0, 0, - 208, 1, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 224, 0, - 0, 0, 20, 1, 0, 0, - 84, 1, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 51, - 48, 46, 57, 50, 48, 48, - 46, 49, 54, 51, 56, 52, - 0, 171, 73, 83, 71, 78, - 76, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 15, 0, 0, - 83, 86, 95, 80, 111, 115, - 105, 116, 105, 111, 110, 0, - 67, 79, 76, 79, 82, 0, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 97, 114, - 103, 101, 116, 0, 171, 171, - 83, 72, 68, 82, 56, 0, - 0, 0, 64, 0, 0, 0, - 14, 0, 0, 0, 98, 16, - 0, 3, 242, 16, 16, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5, 242, 32, 16, 0, - 0, 0, 0, 0, 70, 30, - 16, 0, 1, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 116, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/componentmaskps.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/componentmaskps.h deleted file mode 100644 index a6ec1d99d2b..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/componentmaskps.h +++ /dev/null @@ -1,79 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -/// -// Parameters: -// -// float4 mode; -// sampler2D tex; -// -// -// Registers: -// -// Name Reg Size -// ------------ ----- ---- -// mode c0 1 -// tex s0 1 -// - - ps_2_0 - dcl t0.xy - dcl_2d s0 - texld r0, t0, s0 - mul r1.xyz, r0, c0.x - mad r1.w, r0.w, c0.z, c0.w - mov oC0, r1 - -// approximately 4 instruction slots used (1 texture, 3 arithmetic) -#endif - -const BYTE g_ps20_componentmaskps[] = -{ - 0, 2, 255, 255, 254, 255, - 44, 0, 67, 84, 65, 66, - 28, 0, 0, 0, 119, 0, - 0, 0, 0, 2, 255, 255, - 2, 0, 0, 0, 28, 0, - 0, 0, 0, 1, 0, 0, - 112, 0, 0, 0, 68, 0, - 0, 0, 2, 0, 0, 0, - 1, 0, 0, 0, 76, 0, - 0, 0, 0, 0, 0, 0, - 92, 0, 0, 0, 3, 0, - 0, 0, 1, 0, 0, 0, - 96, 0, 0, 0, 0, 0, - 0, 0, 109, 111, 100, 101, - 0, 171, 171, 171, 1, 0, - 3, 0, 1, 0, 4, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 116, 101, 120, 0, - 4, 0, 12, 0, 1, 0, - 1, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 112, 115, - 95, 50, 95, 48, 0, 77, - 105, 99, 114, 111, 115, 111, - 102, 116, 32, 40, 82, 41, - 32, 72, 76, 83, 76, 32, - 83, 104, 97, 100, 101, 114, - 32, 67, 111, 109, 112, 105, - 108, 101, 114, 32, 57, 46, - 51, 48, 46, 57, 50, 48, - 48, 46, 49, 54, 51, 56, - 52, 0, 171, 171, 31, 0, - 0, 2, 0, 0, 0, 128, - 0, 0, 3, 176, 31, 0, - 0, 2, 0, 0, 0, 144, - 0, 8, 15, 160, 66, 0, - 0, 3, 0, 0, 15, 128, - 0, 0, 228, 176, 0, 8, - 228, 160, 5, 0, 0, 3, - 1, 0, 7, 128, 0, 0, - 228, 128, 0, 0, 0, 160, - 4, 0, 0, 4, 1, 0, - 8, 128, 0, 0, 255, 128, - 0, 0, 170, 160, 0, 0, - 255, 160, 1, 0, 0, 2, - 0, 8, 15, 128, 1, 0, - 228, 128, 255, 255, 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/flipyvs.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/flipyvs.h deleted file mode 100644 index 27d84c9f346..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/flipyvs.h +++ /dev/null @@ -1,67 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -/// -// Parameters: -// -// float4 halfPixelSize; -// -// -// Registers: -// -// Name Reg Size -// ------------- ----- ---- -// halfPixelSize c0 1 -// - - vs_2_0 - def c1, 0.5, 1, 0, 0 - dcl_position v0 - add oPos, v0, c0 - mad oT0, v0, c1.xxyy, c1.xxzz - -// approximately 2 instruction slots used -#endif - -const BYTE g_vs20_flipyvs[] = -{ - 0, 2, 254, 255, 254, 255, - 36, 0, 67, 84, 65, 66, - 28, 0, 0, 0, 87, 0, - 0, 0, 0, 2, 254, 255, - 1, 0, 0, 0, 28, 0, - 0, 0, 0, 1, 0, 0, - 80, 0, 0, 0, 48, 0, - 0, 0, 2, 0, 0, 0, - 1, 0, 0, 0, 64, 0, - 0, 0, 0, 0, 0, 0, - 104, 97, 108, 102, 80, 105, - 120, 101, 108, 83, 105, 122, - 101, 0, 171, 171, 1, 0, - 3, 0, 1, 0, 4, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 118, 115, 95, 50, - 95, 48, 0, 77, 105, 99, - 114, 111, 115, 111, 102, 116, - 32, 40, 82, 41, 32, 72, - 76, 83, 76, 32, 83, 104, - 97, 100, 101, 114, 32, 67, - 111, 109, 112, 105, 108, 101, - 114, 32, 57, 46, 51, 48, - 46, 57, 50, 48, 48, 46, - 49, 54, 51, 56, 52, 0, - 171, 171, 81, 0, 0, 5, - 1, 0, 15, 160, 0, 0, - 0, 63, 0, 0, 128, 63, - 0, 0, 0, 0, 0, 0, - 0, 0, 31, 0, 0, 2, - 0, 0, 0, 128, 0, 0, - 15, 144, 2, 0, 0, 3, - 0, 0, 15, 192, 0, 0, - 228, 144, 0, 0, 228, 160, - 4, 0, 0, 4, 0, 0, - 15, 224, 0, 0, 228, 144, - 1, 0, 80, 160, 1, 0, - 160, 160, 255, 255, 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/luminanceps.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/luminanceps.h deleted file mode 100644 index f32d3f2f290..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/luminanceps.h +++ /dev/null @@ -1,79 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -/// -// Parameters: -// -// float4 mode; -// sampler2D tex; -// -// -// Registers: -// -// Name Reg Size -// ------------ ----- ---- -// mode c0 1 -// tex s0 1 -// - - ps_2_0 - dcl t0.xy - dcl_2d s0 - texld r0, t0, s0 - mad r1.w, r0.w, c0.x, c0.y - mov r1.xyz, r0.x - mov oC0, r1 - -// approximately 4 instruction slots used (1 texture, 3 arithmetic) -#endif - -const BYTE g_ps20_luminanceps[] = -{ - 0, 2, 255, 255, 254, 255, - 44, 0, 67, 84, 65, 66, - 28, 0, 0, 0, 119, 0, - 0, 0, 0, 2, 255, 255, - 2, 0, 0, 0, 28, 0, - 0, 0, 0, 1, 0, 0, - 112, 0, 0, 0, 68, 0, - 0, 0, 2, 0, 0, 0, - 1, 0, 0, 0, 76, 0, - 0, 0, 0, 0, 0, 0, - 92, 0, 0, 0, 3, 0, - 0, 0, 1, 0, 0, 0, - 96, 0, 0, 0, 0, 0, - 0, 0, 109, 111, 100, 101, - 0, 171, 171, 171, 1, 0, - 3, 0, 1, 0, 4, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 116, 101, 120, 0, - 4, 0, 12, 0, 1, 0, - 1, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 112, 115, - 95, 50, 95, 48, 0, 77, - 105, 99, 114, 111, 115, 111, - 102, 116, 32, 40, 82, 41, - 32, 72, 76, 83, 76, 32, - 83, 104, 97, 100, 101, 114, - 32, 67, 111, 109, 112, 105, - 108, 101, 114, 32, 57, 46, - 51, 48, 46, 57, 50, 48, - 48, 46, 49, 54, 51, 56, - 52, 0, 171, 171, 31, 0, - 0, 2, 0, 0, 0, 128, - 0, 0, 3, 176, 31, 0, - 0, 2, 0, 0, 0, 144, - 0, 8, 15, 160, 66, 0, - 0, 3, 0, 0, 15, 128, - 0, 0, 228, 176, 0, 8, - 228, 160, 4, 0, 0, 4, - 1, 0, 8, 128, 0, 0, - 255, 128, 0, 0, 0, 160, - 0, 0, 85, 160, 1, 0, - 0, 2, 1, 0, 7, 128, - 0, 0, 0, 128, 1, 0, - 0, 2, 0, 8, 15, 128, - 1, 0, 228, 128, 255, 255, - 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthrough11vs.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthrough11vs.h deleted file mode 100644 index bbe1be9433b..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthrough11vs.h +++ /dev/null @@ -1,134 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -// -/// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// POSITION 0 xy 0 NONE float xy -// TEXCOORD 0 xy 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// TEXCOORD 0 xy 1 NONE float xy -// -vs_4_0 -dcl_input v0.xy -dcl_input v1.xy -dcl_output_siv o0.xyzw, position -dcl_output o1.xy -mov o0.xy, v0.xyxx -mov o0.zw, l(0,0,0,1.000000) -mov o1.xy, v1.xyxx -ret -// Approximately 4 instruction slots used -#endif - -const BYTE g_VS_Passthrough[] = -{ - 68, 88, 66, 67, 197, 214, - 184, 85, 240, 94, 71, 48, - 165, 34, 142, 233, 0, 135, - 193, 178, 1, 0, 0, 0, - 68, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 224, 0, - 0, 0, 56, 1, 0, 0, - 200, 1, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 254, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 51, - 48, 46, 57, 50, 48, 48, - 46, 49, 54, 51, 56, 52, - 0, 171, 73, 83, 71, 78, - 76, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 3, 3, 0, 0, - 65, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 3, 3, 0, 0, - 80, 79, 83, 73, 84, 73, - 79, 78, 0, 84, 69, 88, - 67, 79, 79, 82, 68, 0, - 171, 171, 79, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 3, 12, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 84, 69, 88, 67, 79, 79, - 82, 68, 0, 171, 171, 171, - 83, 72, 68, 82, 136, 0, - 0, 0, 64, 0, 1, 0, - 34, 0, 0, 0, 95, 0, - 0, 3, 50, 16, 16, 0, - 0, 0, 0, 0, 95, 0, - 0, 3, 50, 16, 16, 0, - 1, 0, 0, 0, 103, 0, - 0, 4, 242, 32, 16, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 50, 32, 16, 0, 1, 0, - 0, 0, 54, 0, 0, 5, - 50, 32, 16, 0, 0, 0, - 0, 0, 70, 16, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 8, 194, 32, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 128, 63, - 54, 0, 0, 5, 50, 32, - 16, 0, 1, 0, 0, 0, - 70, 16, 16, 0, 1, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 116, 0, - 0, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 4, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlum11ps.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlum11ps.h deleted file mode 100644 index 73c4892cab6..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlum11ps.h +++ /dev/null @@ -1,152 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -// -/// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// Sampler sampler NA NA 0 1 -// Texture texture float4 2d 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xy 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_sampler s0, mode_default -dcl_resource_texture2d (float,float,float,float) t0 -dcl_input_ps linear v1.xy -dcl_output o0.xyzw -dcl_temps 1 -sample r0.xyzw, v1.xyxx, t0.xyzw, s0 -mov o0.xyz, r0.xxxx -mov o0.w, l(1.000000) -ret -// Approximately 4 instruction slots used -#endif - -const BYTE g_PS_PassthroughLum[] = -{ - 68, 88, 66, 67, 244, 9, - 213, 147, 19, 249, 70, 111, - 157, 92, 243, 160, 40, 144, - 238, 221, 1, 0, 0, 0, - 128, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 220, 0, 0, 0, 52, 1, - 0, 0, 104, 1, 0, 0, - 4, 2, 0, 0, 82, 68, - 69, 70, 160, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 108, 0, 0, 0, 92, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 100, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 4, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 13, 0, - 0, 0, 83, 97, 109, 112, - 108, 101, 114, 0, 84, 101, - 120, 116, 117, 114, 101, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 51, 48, 46, 57, 50, - 48, 48, 46, 49, 54, 51, - 56, 52, 0, 171, 73, 83, - 71, 78, 80, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 3, 3, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 65, 82, - 71, 69, 84, 0, 171, 171, - 83, 72, 68, 82, 148, 0, - 0, 0, 64, 0, 0, 0, - 37, 0, 0, 0, 90, 0, - 0, 3, 0, 96, 16, 0, - 0, 0, 0, 0, 88, 24, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 98, 16, 0, 3, - 50, 16, 16, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 242, 32, 16, 0, 0, 0, - 0, 0, 104, 0, 0, 2, - 1, 0, 0, 0, 69, 0, - 0, 9, 242, 0, 16, 0, - 0, 0, 0, 0, 70, 16, - 16, 0, 1, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 0, 96, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5, 114, 32, 16, 0, - 0, 0, 0, 0, 6, 0, - 16, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 130, 32, - 16, 0, 0, 0, 0, 0, - 1, 64, 0, 0, 0, 0, - 128, 63, 62, 0, 0, 1, - 83, 84, 65, 84, 116, 0, - 0, 0, 4, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlumalpha11ps.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlumalpha11ps.h deleted file mode 100644 index 90007ef7d58..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlumalpha11ps.h +++ /dev/null @@ -1,148 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -// -/// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// Sampler sampler NA NA 0 1 -// Texture texture float4 2d 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xy 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_sampler s0, mode_default -dcl_resource_texture2d (float,float,float,float) t0 -dcl_input_ps linear v1.xy -dcl_output o0.xyzw -dcl_temps 1 -sample r0.xyzw, v1.xyxx, t0.xyzw, s0 -mov o0.xyzw, r0.xxxw -ret -// Approximately 3 instruction slots used -#endif - -const BYTE g_PS_PassthroughLumAlpha[] = -{ - 68, 88, 66, 67, 185, 14, - 84, 223, 192, 42, 16, 133, - 46, 100, 95, 221, 183, 97, - 192, 23, 1, 0, 0, 0, - 108, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 220, 0, 0, 0, 52, 1, - 0, 0, 104, 1, 0, 0, - 240, 1, 0, 0, 82, 68, - 69, 70, 160, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 108, 0, 0, 0, 92, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 100, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 4, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 13, 0, - 0, 0, 83, 97, 109, 112, - 108, 101, 114, 0, 84, 101, - 120, 116, 117, 114, 101, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 51, 48, 46, 57, 50, - 48, 48, 46, 49, 54, 51, - 56, 52, 0, 171, 73, 83, - 71, 78, 80, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 3, 3, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 65, 82, - 71, 69, 84, 0, 171, 171, - 83, 72, 68, 82, 128, 0, - 0, 0, 64, 0, 0, 0, - 32, 0, 0, 0, 90, 0, - 0, 3, 0, 96, 16, 0, - 0, 0, 0, 0, 88, 24, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 98, 16, 0, 3, - 50, 16, 16, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 242, 32, 16, 0, 0, 0, - 0, 0, 104, 0, 0, 2, - 1, 0, 0, 0, 69, 0, - 0, 9, 242, 0, 16, 0, - 0, 0, 0, 0, 70, 16, - 16, 0, 1, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 0, 96, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5, 242, 32, 16, 0, - 0, 0, 0, 0, 6, 12, - 16, 0, 0, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 116, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughps.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughps.h deleted file mode 100644 index 66059b84c37..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughps.h +++ /dev/null @@ -1,62 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -/// -// Parameters: -// -// sampler2D tex; -// -// -// Registers: -// -// Name Reg Size -// ------------ ----- ---- -// tex s0 1 -// - - ps_2_0 - dcl t0.xy - dcl_2d s0 - texld r0, t0, s0 - mov oC0, r0 - -// approximately 2 instruction slots used (1 texture, 1 arithmetic) -#endif - -const BYTE g_ps20_passthroughps[] = -{ - 0, 2, 255, 255, 254, 255, - 33, 0, 67, 84, 65, 66, - 28, 0, 0, 0, 75, 0, - 0, 0, 0, 2, 255, 255, - 1, 0, 0, 0, 28, 0, - 0, 0, 0, 1, 0, 0, - 68, 0, 0, 0, 48, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 52, 0, - 0, 0, 0, 0, 0, 0, - 116, 101, 120, 0, 4, 0, - 12, 0, 1, 0, 1, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 112, 115, 95, 50, - 95, 48, 0, 77, 105, 99, - 114, 111, 115, 111, 102, 116, - 32, 40, 82, 41, 32, 72, - 76, 83, 76, 32, 83, 104, - 97, 100, 101, 114, 32, 67, - 111, 109, 112, 105, 108, 101, - 114, 32, 57, 46, 51, 48, - 46, 57, 50, 48, 48, 46, - 49, 54, 51, 56, 52, 0, - 171, 171, 31, 0, 0, 2, - 0, 0, 0, 128, 0, 0, - 3, 176, 31, 0, 0, 2, - 0, 0, 0, 144, 0, 8, - 15, 160, 66, 0, 0, 3, - 0, 0, 15, 128, 0, 0, - 228, 176, 0, 8, 228, 160, - 1, 0, 0, 2, 0, 8, - 15, 128, 0, 0, 228, 128, - 255, 255, 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughrgb11ps.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughrgb11ps.h deleted file mode 100644 index a99c5411124..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughrgb11ps.h +++ /dev/null @@ -1,152 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -// -/// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// Sampler sampler NA NA 0 1 -// Texture texture float4 2d 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xy 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_sampler s0, mode_default -dcl_resource_texture2d (float,float,float,float) t0 -dcl_input_ps linear v1.xy -dcl_output o0.xyzw -dcl_temps 1 -sample r0.xyzw, v1.xyxx, t0.xyzw, s0 -mov o0.xyz, r0.xyzx -mov o0.w, l(1.000000) -ret -// Approximately 4 instruction slots used -#endif - -const BYTE g_PS_PassthroughRGB[] = -{ - 68, 88, 66, 67, 125, 186, - 250, 242, 113, 255, 59, 239, - 119, 158, 237, 78, 220, 43, - 160, 46, 1, 0, 0, 0, - 128, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 220, 0, 0, 0, 52, 1, - 0, 0, 104, 1, 0, 0, - 4, 2, 0, 0, 82, 68, - 69, 70, 160, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 108, 0, 0, 0, 92, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 100, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 4, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 13, 0, - 0, 0, 83, 97, 109, 112, - 108, 101, 114, 0, 84, 101, - 120, 116, 117, 114, 101, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 51, 48, 46, 57, 50, - 48, 48, 46, 49, 54, 51, - 56, 52, 0, 171, 73, 83, - 71, 78, 80, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 3, 3, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 65, 82, - 71, 69, 84, 0, 171, 171, - 83, 72, 68, 82, 148, 0, - 0, 0, 64, 0, 0, 0, - 37, 0, 0, 0, 90, 0, - 0, 3, 0, 96, 16, 0, - 0, 0, 0, 0, 88, 24, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 98, 16, 0, 3, - 50, 16, 16, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 242, 32, 16, 0, 0, 0, - 0, 0, 104, 0, 0, 2, - 1, 0, 0, 0, 69, 0, - 0, 9, 242, 0, 16, 0, - 0, 0, 0, 0, 70, 16, - 16, 0, 1, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 0, 96, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5, 114, 32, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 130, 32, - 16, 0, 0, 0, 0, 0, - 1, 64, 0, 0, 0, 0, - 128, 63, 62, 0, 0, 1, - 83, 84, 65, 84, 116, 0, - 0, 0, 4, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h deleted file mode 100644 index bf9ee709f78..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h +++ /dev/null @@ -1,141 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -// -/// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// Sampler sampler NA NA 0 1 -// Texture texture float4 2d 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xy 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_sampler s0, mode_default -dcl_resource_texture2d (float,float,float,float) t0 -dcl_input_ps linear v1.xy -dcl_output o0.xyzw -sample o0.xyzw, v1.xyxx, t0.xyzw, s0 -ret -// Approximately 2 instruction slots used -#endif - -const BYTE g_PS_PassthroughRGBA[] = -{ - 68, 88, 66, 67, 151, 152, - 8, 102, 174, 135, 76, 57, - 100, 146, 59, 74, 205, 35, - 206, 21, 1, 0, 0, 0, - 80, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 220, 0, 0, 0, 52, 1, - 0, 0, 104, 1, 0, 0, - 212, 1, 0, 0, 82, 68, - 69, 70, 160, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 108, 0, 0, 0, 92, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 100, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 4, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 13, 0, - 0, 0, 83, 97, 109, 112, - 108, 101, 114, 0, 84, 101, - 120, 116, 117, 114, 101, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 51, 48, 46, 57, 50, - 48, 48, 46, 49, 54, 51, - 56, 52, 0, 171, 73, 83, - 71, 78, 80, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 3, 3, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 65, 82, - 71, 69, 84, 0, 171, 171, - 83, 72, 68, 82, 100, 0, - 0, 0, 64, 0, 0, 0, - 25, 0, 0, 0, 90, 0, - 0, 3, 0, 96, 16, 0, - 0, 0, 0, 0, 88, 24, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 98, 16, 0, 3, - 50, 16, 16, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 242, 32, 16, 0, 0, 0, - 0, 0, 69, 0, 0, 9, - 242, 32, 16, 0, 0, 0, - 0, 0, 70, 16, 16, 0, - 1, 0, 0, 0, 70, 126, - 16, 0, 0, 0, 0, 0, - 0, 96, 16, 0, 0, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 116, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/standardvs.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/standardvs.h deleted file mode 100644 index 0841cfb32e4..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/standardvs.h +++ /dev/null @@ -1,67 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 -// -/// -// Parameters: -// -// float4 halfPixelSize; -// -// -// Registers: -// -// Name Reg Size -// ------------- ----- ---- -// halfPixelSize c0 1 -// - - vs_2_0 - def c1, 0.5, -0.5, 1, 0 - dcl_position v0 - add oPos, v0, c0 - mad oT0, v0, c1.xyzz, c1.xxww - -// approximately 2 instruction slots used -#endif - -const BYTE g_vs20_standardvs[] = -{ - 0, 2, 254, 255, 254, 255, - 36, 0, 67, 84, 65, 66, - 28, 0, 0, 0, 87, 0, - 0, 0, 0, 2, 254, 255, - 1, 0, 0, 0, 28, 0, - 0, 0, 0, 1, 0, 0, - 80, 0, 0, 0, 48, 0, - 0, 0, 2, 0, 0, 0, - 1, 0, 0, 0, 64, 0, - 0, 0, 0, 0, 0, 0, - 104, 97, 108, 102, 80, 105, - 120, 101, 108, 83, 105, 122, - 101, 0, 171, 171, 1, 0, - 3, 0, 1, 0, 4, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 118, 115, 95, 50, - 95, 48, 0, 77, 105, 99, - 114, 111, 115, 111, 102, 116, - 32, 40, 82, 41, 32, 72, - 76, 83, 76, 32, 83, 104, - 97, 100, 101, 114, 32, 67, - 111, 109, 112, 105, 108, 101, - 114, 32, 57, 46, 51, 48, - 46, 57, 50, 48, 48, 46, - 49, 54, 51, 56, 52, 0, - 171, 171, 81, 0, 0, 5, - 1, 0, 15, 160, 0, 0, - 0, 63, 0, 0, 0, 191, - 0, 0, 128, 63, 0, 0, - 0, 0, 31, 0, 0, 2, - 0, 0, 0, 128, 0, 0, - 15, 144, 2, 0, 0, 3, - 0, 0, 15, 192, 0, 0, - 228, 144, 0, 0, 228, 160, - 4, 0, 0, 4, 0, 0, - 15, 224, 0, 0, 228, 144, - 1, 0, 164, 160, 1, 0, - 240, 160, 255, 255, 0, 0 -}; diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/generate_shaders.bat b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/generate_shaders.bat deleted file mode 100644 index 48fd7ee1835..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/generate_shaders.bat +++ /dev/null @@ -1,24 +0,0 @@ -@ECHO OFF -REM -REM Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -REM Use of this source code is governed by a BSD-style license that can be -REM found in the LICENSE file. -REM - -PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.0\bin\x86;%DXSDK_DIR%\Utilities\bin\x86 - -fxc /E standardvs /T vs_2_0 /Fh compiled/standardvs.h Blit.vs -fxc /E flipyvs /T vs_2_0 /Fh compiled/flipyvs.h Blit.vs -fxc /E passthroughps /T ps_2_0 /Fh compiled/passthroughps.h Blit.ps -fxc /E luminanceps /T ps_2_0 /Fh compiled/luminanceps.h Blit.ps -fxc /E componentmaskps /T ps_2_0 /Fh compiled/componentmaskps.h Blit.ps - -fxc /E VS_Passthrough /T vs_4_0 /Fh compiled/passthrough11vs.h Passthrough11.hlsl -fxc /E PS_PassthroughRGBA /T ps_4_0 /Fh compiled/passthroughrgba11ps.h Passthrough11.hlsl -fxc /E PS_PassthroughRGB /T ps_4_0 /Fh compiled/passthroughrgb11ps.h Passthrough11.hlsl -fxc /E PS_PassthroughLum /T ps_4_0 /Fh compiled/passthroughlum11ps.h Passthrough11.hlsl -fxc /E PS_PassthroughLumAlpha /T ps_4_0 /Fh compiled/passthroughlumalpha11ps.h Passthrough11.hlsl - -fxc /E VS_Clear /T vs_4_0 /Fh compiled/clear11vs.h Clear11.hlsl -fxc /E PS_ClearSingle /T ps_4_0 /Fh compiled/clearsingle11ps.h Clear11.hlsl -fxc /E PS_ClearMultiple /T ps_4_0 /Fh compiled/clearmultiple11ps.h Clear11.hlsl |