diff options
author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-01-25 16:25:39 +0100 |
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committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-01-29 15:43:13 +0000 |
commit | 2b94bfe47ccb6c08047959d1c26e392919550e86 (patch) | |
tree | 4a9cb6fb333ac7e0e5bfbdd3a8faa219880e193d /chromium/third_party/glslang/src/Test/baseResults/aggOps.frag.out | |
parent | 51f6c2793adab2d864b3d2b360000ef8db1d3e92 (diff) |
BASELINE: Update Chromium to 71.0.3578.140
Change-Id: Ia85516cc06e245e449ca8a6652242b8a1bcace74
Reviewed-by: Michal Klocek <michal.klocek@qt.io>
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/aggOps.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/aggOps.frag.out | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/aggOps.frag.out b/chromium/third_party/glslang/src/Test/baseResults/aggOps.frag.out new file mode 100644 index 00000000000..7a60fbc6d03 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/aggOps.frag.out @@ -0,0 +1,298 @@ +aggOps.frag +WARNING: 0:4: varying deprecated in version 130; may be removed in future release +WARNING: 0:6: varying deprecated in version 130; may be removed in future release + +Shader version: 130 +0:? Sequence +0:23 Function Definition: main( (global void) +0:23 Function Parameters: +0:? Sequence +0:27 move second child to first child (temp 3-element array of structure{global int i, global float f}) +0:27 'a' (temp 3-element array of structure{global int i, global float f}) +0:27 Construct structure (temp 3-element array of structure{global int i, global float f}) +0:27 Construct structure (temp structure{global int i, global float f}) +0:27 Convert float to int (temp int) +0:27 direct index (temp float) +0:27 'u' (smooth in 4-component vector of float) +0:27 Constant: +0:27 0 (const int) +0:27 direct index (temp float) +0:27 'u' (smooth in 4-component vector of float) +0:27 Constant: +0:27 1 (const int) +0:27 Construct structure (temp structure{global int i, global float f}) +0:27 Convert float to int (temp int) +0:27 direct index (temp float) +0:27 'u' (smooth in 4-component vector of float) +0:27 Constant: +0:27 2 (const int) +0:27 direct index (temp float) +0:27 'u' (smooth in 4-component vector of float) +0:27 Constant: +0:27 3 (const int) +0:27 Constant: +0:27 14 (const int) +0:27 14.000000 +0:28 move second child to first child (temp 3-element array of structure{global int i, global float f}) +0:28 'b' (temp 3-element array of structure{global int i, global float f}) +0:28 Construct structure (temp 3-element array of structure{global int i, global float f}) +0:28 Constant: +0:28 17 (const int) +0:28 17.000000 +0:28 Construct structure (temp structure{global int i, global float f}) +0:28 Convert float to int (temp int) +0:28 direct index (temp float) +0:28 'w' (smooth in 4-component vector of float) +0:28 Constant: +0:28 0 (const int) +0:28 direct index (temp float) +0:28 'w' (smooth in 4-component vector of float) +0:28 Constant: +0:28 1 (const int) +0:28 Construct structure (temp structure{global int i, global float f}) +0:28 Convert float to int (temp int) +0:28 direct index (temp float) +0:28 'w' (smooth in 4-component vector of float) +0:28 Constant: +0:28 2 (const int) +0:28 direct index (temp float) +0:28 'w' (smooth in 4-component vector of float) +0:28 Constant: +0:28 3 (const int) +0:30 Test condition and select (temp void) +0:30 Condition +0:30 Compare Equal (temp bool) +0:30 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:30 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:30 true case +0:31 move second child to first child (temp 4-component vector of float) +0:31 'v' (temp 4-component vector of float) +0:31 texture (global 4-component vector of float) +0:31 'sampler' (uniform sampler2D) +0:31 'coord' (smooth in 2-component vector of float) +0:30 false case +0:33 move second child to first child (temp 4-component vector of float) +0:33 'v' (temp 4-component vector of float) +0:33 texture (global 4-component vector of float) +0:33 'sampler' (uniform sampler2D) +0:33 vector-scale (temp 2-component vector of float) +0:33 Constant: +0:33 2.000000 +0:33 'coord' (smooth in 2-component 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Sequence +0:41 Constant: +0:41 1 (const int) +0:41 Constant: +0:41 3 (const int) +0:41 true case +0:42 vector scale second child into first child (temp 4-component vector of float) +0:42 'v' (temp 4-component vector of float) +0:42 Constant: +0:42 5.000000 +0:44 Test condition and select (temp void) +0:44 Condition +0:44 Compare Equal (temp bool) +0:44 'a' (temp 3-element array of structure{global int i, global float f}) +0:44 'b' (temp 3-element array of structure{global int i, global float f}) +0:44 true case +0:45 vector scale second child into first child (temp 4-component vector of float) +0:45 'v' (temp 4-component vector of float) +0:45 Constant: +0:45 6.000000 +0:47 Test condition and select (temp void) +0:47 Condition +0:47 Compare Not Equal (temp bool) +0:47 'a' (temp 3-element array of structure{global int i, global float f}) +0:47 'b' (temp 3-element array of structure{global int i, global float f}) +0:47 true case +0:48 vector scale second child into first child (temp 4-component vector of float) +0:48 'v' (temp 4-component vector of float) +0:48 Constant: +0:48 7.000000 +0:50 move second child to first child (temp 4-component vector of float) +0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:50 'v' (temp 4-component vector of float) +0:? Linker Objects +0:? 'sampler' (uniform sampler2D) +0:? 'coord' (smooth in 2-component vector of float) +0:? 'u' (smooth in 4-component vector of float) +0:? 'w' (smooth in 4-component vector of float) +0:? 'foo1' (uniform structure{global int i, global float f}) +0:? 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) + + +Linked fragment stage: + + +Shader version: 130 +0:? Sequence +0:23 Function Definition: main( (global void) +0:23 Function Parameters: +0:? Sequence +0:27 move second child to first child (temp 3-element array of structure{global int i, global float f}) +0:27 'a' (temp 3-element array of structure{global int i, global float f}) +0:27 Construct structure (temp 3-element array of structure{global int i, global float f}) +0:27 Construct structure (temp structure{global int i, global float f}) +0:27 Convert float to int (temp int) +0:27 direct index (temp float) +0:27 'u' (smooth in 4-component vector of float) +0:27 Constant: +0:27 0 (const int) +0:27 direct index (temp float) +0:27 'u' (smooth in 4-component vector of float) +0:27 Constant: +0:27 1 (const int) +0:27 Construct structure (temp structure{global int i, global float f}) +0:27 Convert float to int (temp int) +0:27 direct index (temp float) +0:27 'u' (smooth in 4-component vector of float) +0:27 Constant: +0:27 2 (const int) +0:27 direct index (temp float) +0:27 'u' (smooth in 4-component vector of float) +0:27 Constant: +0:27 3 (const int) +0:27 Constant: +0:27 14 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4-component vector of float) +0:48 'v' (temp 4-component vector of float) +0:48 Constant: +0:48 7.000000 +0:50 move second child to first child (temp 4-component vector of float) +0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:50 'v' (temp 4-component vector of float) +0:? Linker Objects +0:? 'sampler' (uniform sampler2D) +0:? 'coord' (smooth in 2-component vector of float) +0:? 'u' (smooth in 4-component vector of float) +0:? 'w' (smooth in 4-component vector of float) +0:? 'foo1' (uniform structure{global int i, global float f}) +0:? 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) + |