diff options
author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-01-25 16:25:39 +0100 |
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committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-01-29 15:43:13 +0000 |
commit | 2b94bfe47ccb6c08047959d1c26e392919550e86 (patch) | |
tree | 4a9cb6fb333ac7e0e5bfbdd3a8faa219880e193d /chromium/third_party/glslang/src/Test/baseResults/spv.depthOut.frag.out | |
parent | 51f6c2793adab2d864b3d2b360000ef8db1d3e92 (diff) |
BASELINE: Update Chromium to 71.0.3578.140
Change-Id: Ia85516cc06e245e449ca8a6652242b8a1bcace74
Reviewed-by: Michal Klocek <michal.klocek@qt.io>
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/spv.depthOut.frag.out')
-rwxr-xr-x | chromium/third_party/glslang/src/Test/baseResults/spv.depthOut.frag.out | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/spv.depthOut.frag.out b/chromium/third_party/glslang/src/Test/baseResults/spv.depthOut.frag.out new file mode 100755 index 00000000000..6242391fd3a --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/spv.depthOut.frag.out @@ -0,0 +1,40 @@ +spv.depthOut.frag +Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. + + +Linked fragment stage: + + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 15 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 8 10 14 + ExecutionMode 4 OriginUpperLeft + ExecutionMode 4 DepthGreater + ExecutionMode 4 DepthReplacing + Source GLSL 450 + Name 4 "main" + Name 8 "gl_FragDepth" + Name 10 "Depth" + Name 14 "Color" + Decorate 8(gl_FragDepth) BuiltIn FragDepth + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Output 6(float) + 8(gl_FragDepth): 7(ptr) Variable Output + 9: TypePointer Input 6(float) + 10(Depth): 9(ptr) Variable Input + 12: TypeVector 6(float) 4 + 13: TypePointer Input 12(fvec4) + 14(Color): 13(ptr) Variable Input + 4(main): 2 Function None 3 + 5: Label + 11: 6(float) Load 10(Depth) + Store 8(gl_FragDepth) 11 + Return + FunctionEnd |