diff options
author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-01-25 16:25:39 +0100 |
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committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-01-29 15:43:13 +0000 |
commit | 2b94bfe47ccb6c08047959d1c26e392919550e86 (patch) | |
tree | 4a9cb6fb333ac7e0e5bfbdd3a8faa219880e193d /chromium/third_party/glslang/src/Test/loopsArtificial.frag | |
parent | 51f6c2793adab2d864b3d2b360000ef8db1d3e92 (diff) |
BASELINE: Update Chromium to 71.0.3578.140
Change-Id: Ia85516cc06e245e449ca8a6652242b8a1bcace74
Reviewed-by: Michal Klocek <michal.klocek@qt.io>
Diffstat (limited to 'chromium/third_party/glslang/src/Test/loopsArtificial.frag')
-rw-r--r-- | chromium/third_party/glslang/src/Test/loopsArtificial.frag | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/loopsArtificial.frag b/chromium/third_party/glslang/src/Test/loopsArtificial.frag new file mode 100644 index 00000000000..7195a4f87c8 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/loopsArtificial.frag @@ -0,0 +1,96 @@ +#version 130 +uniform vec4 bigColor; +uniform vec4 bigColor1_1; +uniform vec4 bigColor1_2; +uniform vec4 bigColor1_3; +uniform vec4 bigColor2; +uniform vec4 bigColor3; +uniform vec4 bigColor4; +uniform vec4 bigColor5; +uniform vec4 bigColor6; +uniform vec4 bigColor7; +uniform vec4 bigColor8; + +varying vec4 BaseColor; + +uniform float d; +uniform float d2; +uniform float d3; +uniform float d4; +uniform float d5; +uniform float d6; +uniform float d7; +uniform float d8; +uniform float d9; +uniform float d10; +uniform float d11; +uniform float d12; +uniform float d13; +uniform float d14; +uniform float d15; +uniform float d16; +uniform float d17; +uniform float d18; +uniform float d19; +uniform float d20; +uniform float d21; +uniform float d22; +uniform float d23; +uniform float d24; +uniform float d25; +uniform float d26; +uniform float d27; +uniform float d28; +uniform float d29; +uniform float d30; +uniform float d31; +uniform float d32; +uniform float d33; +uniform float d34; + +uniform int Count; + +void main() +{ + vec4 color = BaseColor; + + // Latchy2 + do { + color += bigColor4; + if (color.x < d4) { + color.z += 2.0; + if (color.z < d4) { + color.x++; + continue; + } + } + if (color.y < d4) + color.y += d4; + else + color.x += d4; + } while (color.z < d4); + + // Immediate dominator + while (color.w < d13) { + if (color.z < d13) + color++; + else + color--; + // code from Latchy 2 + color += bigColor4; + if (color.x < d4) { + color.z += 2.0; + if (color.z < d4) { + color.x++; + continue; + } + } + if (color.y < d4) + color.y += d4; + else + color.x += d4; + } + + color++; + gl_FragColor = color; +} |