diff options
author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-01-25 16:25:39 +0100 |
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committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-01-29 15:43:13 +0000 |
commit | 2b94bfe47ccb6c08047959d1c26e392919550e86 (patch) | |
tree | 4a9cb6fb333ac7e0e5bfbdd3a8faa219880e193d /chromium/third_party/glslang/src/Test/types.frag | |
parent | 51f6c2793adab2d864b3d2b360000ef8db1d3e92 (diff) |
BASELINE: Update Chromium to 71.0.3578.140
Change-Id: Ia85516cc06e245e449ca8a6652242b8a1bcace74
Reviewed-by: Michal Klocek <michal.klocek@qt.io>
Diffstat (limited to 'chromium/third_party/glslang/src/Test/types.frag')
-rw-r--r-- | chromium/third_party/glslang/src/Test/types.frag | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/types.frag b/chromium/third_party/glslang/src/Test/types.frag new file mode 100644 index 00000000000..ee6d9d05e8f --- /dev/null +++ b/chromium/third_party/glslang/src/Test/types.frag @@ -0,0 +1,81 @@ +#version 130 + +uniform bool u_b; +uniform bvec2 u_b2; +uniform bvec3 u_b3; +uniform bvec4 u_b4; + +uniform int u_i; +uniform ivec2 u_i2; +uniform ivec3 u_i3; +uniform ivec4 u_i4; + +uniform float u_f; +uniform vec2 u_f2; +uniform vec3 u_f3; +uniform vec4 u_f4; + +uniform bool i_b; +uniform bvec2 i_b2; +uniform bvec3 i_b3; +uniform bvec4 i_b4; + +flat in int i_i; +flat in ivec2 i_i2; +flat in ivec3 i_i3; +flat in ivec4 i_i4; + +in float i_f; +in vec2 i_f2; +in vec3 i_f3; +in vec4 i_f4; + +void main() +{ + bool b = u_b && i_b; + bvec2 b2 = bvec2(u_b2.x && i_b2.x && u_b2.y && i_b2.y); + bvec3 b3 = bvec3(u_b3.x && i_b3.x && u_b3.y && i_b3.y && u_b3.z && i_b3.z); + bvec4 b4 = bvec4(u_b4.x && i_b4.x && u_b4.y && i_b4.y && u_b4.z && i_b4.z && u_b4.w && i_b4.w); + + int i = u_i + i_i; + ivec2 i2 = u_i2 + i_i2; + ivec3 i3 = u_i3 + i_i3; + ivec4 i4 = u_i4 + i_i4; + + float f = u_f + i_f; + vec2 f2 = u_f2 + i_f2; + vec3 f3 = u_f3 + i_f3; + vec4 f4 = u_f4 + i_f4; + + gl_FragColor = + b || + b2.x || + b2.y || + b3.x || + b3.y || + b3.z || + b4.x || + b4.y || + b4.z || + b4.w ? vec4( + i + + i2.x + + i2.y + + i3.x + + i3.y + + i3.z + + i4.x + + i4.y + + i4.z + + i4.w + + f + + f2.x + + f2.y + + f3.x + + f3.y + + f3.z + + f4.x + + f4.y + + f4.z + + f4.w) : vec4(1.0); +} |