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-rw-r--r--chromium/ash/dip_unittest.cc111
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diff --git a/chromium/ash/dip_unittest.cc b/chromium/ash/dip_unittest.cc
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--- a/chromium/ash/dip_unittest.cc
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-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <algorithm>
-#include <vector>
-
-#include "ash/ash_switches.h"
-#include "ash/display/display_manager.h"
-#include "ash/launcher/launcher.h"
-#include "ash/shelf/shelf_widget.h"
-#include "ash/shell.h"
-#include "ash/test/ash_test_base.h"
-#include "ash/wm/window_properties.h"
-#include "ash/wm/window_util.h"
-#include "base/command_line.h"
-#include "base/memory/scoped_ptr.h"
-#include "ui/aura/client/activation_client.h"
-#include "ui/aura/root_window.h"
-#include "ui/aura/window.h"
-#include "ui/compositor/layer.h"
-#include "ui/gfx/display.h"
-#include "ui/gfx/insets.h"
-#include "ui/gfx/screen.h"
-#include "ui/views/corewm/shadow.h"
-#include "ui/views/corewm/shadow_controller.h"
-#include "ui/views/corewm/shadow_types.h"
-#include "ui/views/widget/widget.h"
-
-namespace ash {
-
-typedef ash::test::AshTestBase DIPTest;
-
-// Test if the WM sets correct work area under different density.
-TEST_F(DIPTest, WorkArea) {
- UpdateDisplay("1000x900*1.0f");
-
- aura::Window* root = Shell::GetPrimaryRootWindow();
- const gfx::Display display =
- Shell::GetScreen()->GetDisplayNearestWindow(root);
-
- EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
- gfx::Rect work_area = display.work_area();
- EXPECT_EQ("0,0 1000x853", work_area.ToString());
- EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString());
-
- UpdateDisplay("2000x1800*2.0f");
- gfx::Screen* screen = Shell::GetScreen();
-
- const gfx::Display display_2x = screen->GetDisplayNearestWindow(root);
- const internal::DisplayInfo display_info_2x =
- Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id());
-
- // The |bounds_in_pixel()| should report bounds in pixel coordinate.
- EXPECT_EQ("1,1 2000x1800",
- display_info_2x.bounds_in_native().ToString());
-
- // Aura and views coordinates are in DIP, so they their bounds do not change.
- EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
- work_area = display_2x.work_area();
- EXPECT_EQ("0,0 1000x853", work_area.ToString());
- EXPECT_EQ("0,0,47,0", display_2x.bounds().InsetsFrom(work_area).ToString());
-
- // Sanity check if the workarea's inset hight is same as
- // the launcher's height.
- Launcher* launcher = Launcher::ForPrimaryDisplay();
- EXPECT_EQ(
- display_2x.bounds().InsetsFrom(work_area).height(),
- launcher->shelf_widget()->GetNativeView()->layer()->bounds().height());
-}
-
-TEST_F(DIPTest, WorkAreaForLegacyShelfLayout) {
- CommandLine::ForCurrentProcess()->AppendSwitch(
- ash::switches::kAshDisableAlternateShelfLayout);
- UpdateDisplay("1000x900*1.0f");
-
- aura::Window* root = Shell::GetPrimaryRootWindow();
- const gfx::Display display =
- Shell::GetScreen()->GetDisplayNearestWindow(root);
-
- EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
- gfx::Rect work_area = display.work_area();
- EXPECT_EQ("0,0 1000x852", work_area.ToString());
- EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString());
-
- UpdateDisplay("2000x1800*2.0f");
- gfx::Screen* screen = Shell::GetScreen();
-
- const gfx::Display display_2x = screen->GetDisplayNearestWindow(root);
- const internal::DisplayInfo display_info_2x =
- Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id());
-
- // The |bounds_in_native()| should report bounds in pixel coordinate.
- EXPECT_EQ("1,1 2000x1800",
- display_info_2x.bounds_in_native().ToString());
-
- // Aura and views coordinates are in DIP, so they their bounds do not change.
- EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
- work_area = display_2x.work_area();
- EXPECT_EQ("0,0 1000x852", work_area.ToString());
- EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString());
-
- // Sanity check if the workarea's inset hight is same as
- // the launcher's height.
- Launcher* launcher = Launcher::ForPrimaryDisplay();
- EXPECT_EQ(
- display_2x.bounds().InsetsFrom(work_area).height(),
- launcher->shelf_widget()->GetNativeView()->layer()->bounds().height());
-}
-
-} // namespace ash