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Diffstat (limited to 'chromium/ash/wm/app_list_controller.cc')
-rw-r--r-- | chromium/ash/wm/app_list_controller.cc | 439 |
1 files changed, 0 insertions, 439 deletions
diff --git a/chromium/ash/wm/app_list_controller.cc b/chromium/ash/wm/app_list_controller.cc deleted file mode 100644 index 2f0ce0420f3..00000000000 --- a/chromium/ash/wm/app_list_controller.cc +++ /dev/null @@ -1,439 +0,0 @@ -// Copyright (c) 2012 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "ash/wm/app_list_controller.h" - -#include "ash/ash_switches.h" -#include "ash/launcher/launcher.h" -#include "ash/root_window_controller.h" -#include "ash/screen_ash.h" -#include "ash/shelf/shelf_layout_manager.h" -#include "ash/shell.h" -#include "ash/shell_delegate.h" -#include "ash/shell_window_ids.h" -#include "base/command_line.h" -#include "ui/app_list/app_list_constants.h" -#include "ui/app_list/pagination_model.h" -#include "ui/app_list/views/app_list_view.h" -#include "ui/aura/client/focus_client.h" -#include "ui/aura/root_window.h" -#include "ui/aura/window.h" -#include "ui/compositor/layer.h" -#include "ui/compositor/scoped_layer_animation_settings.h" -#include "ui/events/event.h" -#include "ui/gfx/transform_util.h" -#include "ui/views/widget/widget.h" - -namespace ash { -namespace internal { - -namespace { - -// Duration for show/hide animation in milliseconds. -const int kAnimationDurationMs = 200; - -// Offset in pixels to animation away/towards the launcher. -const int kAnimationOffset = 8; - -// The maximum shift in pixels when over-scroll happens. -const int kMaxOverScrollShift = 48; - -// The minimal anchor position offset to make sure that the bubble is still on -// the screen with 8 pixels spacing on the left / right. This constant is a -// result of minimal bubble arrow sizes and offsets. -const int kMinimalAnchorPositionOffset = 57; - -ui::Layer* GetLayer(views::Widget* widget) { - return widget->GetNativeView()->layer(); -} - -// Gets arrow location based on shelf alignment. -views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) { - DCHECK(Shell::HasInstance()); - return ShelfLayoutManager::ForLauncher(window)-> - SelectValueForShelfAlignment( - views::BubbleBorder::BOTTOM_CENTER, - views::BubbleBorder::LEFT_CENTER, - views::BubbleBorder::RIGHT_CENTER, - views::BubbleBorder::TOP_CENTER); -} - -// Offset given |rect| towards shelf. -gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect, views::Widget* widget) { - DCHECK(Shell::HasInstance()); - ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment( - widget->GetNativeView()->GetRootWindow()); - gfx::Rect offseted(rect); - switch (shelf_alignment) { - case SHELF_ALIGNMENT_BOTTOM: - offseted.Offset(0, kAnimationOffset); - break; - case SHELF_ALIGNMENT_LEFT: - offseted.Offset(-kAnimationOffset, 0); - break; - case SHELF_ALIGNMENT_RIGHT: - offseted.Offset(kAnimationOffset, 0); - break; - case SHELF_ALIGNMENT_TOP: - offseted.Offset(0, -kAnimationOffset); - break; - } - - return offseted; -} - -// Using |button_bounds|, determine the anchor offset so that the bubble gets -// shown above the shelf (used for the alternate shelf theme). -gfx::Vector2d GetAnchorPositionOffsetToShelf( - const gfx::Rect& button_bounds, views::Widget* widget) { - DCHECK(Shell::HasInstance()); - ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment( - widget->GetNativeView()->GetRootWindow()); - gfx::Point anchor(button_bounds.CenterPoint()); - switch (shelf_alignment) { - case SHELF_ALIGNMENT_TOP: - case SHELF_ALIGNMENT_BOTTOM: - if (base::i18n::IsRTL()) { - int screen_width = widget->GetWorkAreaBoundsInScreen().width(); - return gfx::Vector2d( - std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(), - 0), 0); - } - return gfx::Vector2d( - std::max(kMinimalAnchorPositionOffset - anchor.x(), 0), 0); - case SHELF_ALIGNMENT_LEFT: - return gfx::Vector2d( - 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0)); - case SHELF_ALIGNMENT_RIGHT: - return gfx::Vector2d( - 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0)); - default: - NOTREACHED(); - return gfx::Vector2d(); - } -} - -} // namespace - -//////////////////////////////////////////////////////////////////////////////// -// AppListController, public: - -AppListController::AppListController() - : pagination_model_(new app_list::PaginationModel), - is_visible_(false), - view_(NULL), - should_snap_back_(false) { - Shell::GetInstance()->AddShellObserver(this); - pagination_model_->AddObserver(this); -} - -AppListController::~AppListController() { - // Ensures app list view goes before the controller since pagination model - // lives in the controller and app list view would access it on destruction. - if (view_ && view_->GetWidget()) - view_->GetWidget()->CloseNow(); - - Shell::GetInstance()->RemoveShellObserver(this); - pagination_model_->RemoveObserver(this); -} - -void AppListController::SetVisible(bool visible, aura::Window* window) { - if (visible == is_visible_) - return; - - is_visible_ = visible; - - // App list needs to know the new shelf layout in order to calculate its - // UI layout when AppListView visibility changes. - Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()-> - UpdateAutoHideState(); - - if (view_) { - // Our widget is currently active. When the animation completes we'll hide - // the widget, changing activation. If a menu is shown before the animation - // completes then the activation change triggers the menu to close. By - // deactivating now we ensure there is no activation change when the - // animation completes and any menus stay open. - if (!visible) - view_->GetWidget()->Deactivate(); - ScheduleAnimation(); - } else if (is_visible_) { - // AppListModel and AppListViewDelegate are owned by AppListView. They - // will be released with AppListView on close. - app_list::AppListView* view = new app_list::AppListView( - Shell::GetInstance()->delegate()->CreateAppListViewDelegate()); - aura::Window* root_window = window->GetRootWindow(); - aura::Window* container = GetRootWindowController(root_window)-> - GetContainer(kShellWindowId_AppListContainer); - if (ash::switches::UseAlternateShelfLayout()) { - gfx::Rect applist_button_bounds = Launcher::ForWindow(container)-> - GetAppListButtonView()->GetBoundsInScreen(); - // We need the location of the button within the local screen. - applist_button_bounds = ash::ScreenAsh::ConvertRectFromScreen( - root_window, - applist_button_bounds); - view->InitAsBubbleAttachedToAnchor( - container, - pagination_model_.get(), - Launcher::ForWindow(container)->GetAppListButtonView(), - GetAnchorPositionOffsetToShelf(applist_button_bounds, - Launcher::ForWindow(container)->GetAppListButtonView()-> - GetWidget()), - GetBubbleArrow(container), - true /* border_accepts_events */); - view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE); - } else { - view->InitAsBubbleAttachedToAnchor( - container, - pagination_model_.get(), - Launcher::ForWindow(container)->GetAppListButtonView(), - gfx::Vector2d(), - GetBubbleArrow(container), - true /* border_accepts_events */); - } - SetView(view); - // By setting us as DnD recipient, the app list knows that we can - // handle items. - if (!CommandLine::ForCurrentProcess()->HasSwitch( - ash::switches::kAshDisableDragAndDropAppListToLauncher)) { - SetDragAndDropHostOfCurrentAppList( - Launcher::ForWindow(window)->GetDragAndDropHostForAppList()); - } - } - // Update applist button status when app list visibility is changed. - Launcher::ForWindow(window)->GetAppListButtonView()->SchedulePaint(); -} - -bool AppListController::IsVisible() const { - return view_ && view_->GetWidget()->IsVisible(); -} - -aura::Window* AppListController::GetWindow() { - return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : NULL; -} - -//////////////////////////////////////////////////////////////////////////////// -// AppListController, private: - -void AppListController::SetDragAndDropHostOfCurrentAppList( - app_list::ApplicationDragAndDropHost* drag_and_drop_host) { - if (view_ && is_visible_) - view_->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host); -} - -void AppListController::SetView(app_list::AppListView* view) { - DCHECK(view_ == NULL); - DCHECK(is_visible_); - - view_ = view; - views::Widget* widget = view_->GetWidget(); - widget->AddObserver(this); - Shell::GetInstance()->AddPreTargetHandler(this); - Launcher::ForWindow(widget->GetNativeWindow())->AddIconObserver(this); - widget->GetNativeView()->GetRootWindow()->AddObserver(this); - aura::client::GetFocusClient(widget->GetNativeView())->AddObserver(this); - - view_->ShowWhenReady(); -} - -void AppListController::ResetView() { - if (!view_) - return; - - views::Widget* widget = view_->GetWidget(); - widget->RemoveObserver(this); - GetLayer(widget)->GetAnimator()->RemoveObserver(this); - Shell::GetInstance()->RemovePreTargetHandler(this); - Launcher::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this); - widget->GetNativeView()->GetRootWindow()->RemoveObserver(this); - aura::client::GetFocusClient(widget->GetNativeView())->RemoveObserver(this); - view_ = NULL; -} - -void AppListController::ScheduleAnimation() { - // Stop observing previous animation. - StopObservingImplicitAnimations(); - - views::Widget* widget = view_->GetWidget(); - ui::Layer* layer = GetLayer(widget); - layer->GetAnimator()->StopAnimating(); - - gfx::Rect target_bounds; - if (is_visible_) { - target_bounds = widget->GetWindowBoundsInScreen(); - widget->SetBounds(OffsetTowardsShelf(target_bounds, widget)); - } else { - target_bounds = OffsetTowardsShelf(widget->GetWindowBoundsInScreen(), - widget); - } - - ui::ScopedLayerAnimationSettings animation(layer->GetAnimator()); - animation.SetTransitionDuration( - base::TimeDelta::FromMilliseconds( - is_visible_ ? 0 : kAnimationDurationMs)); - animation.AddObserver(this); - - layer->SetOpacity(is_visible_ ? 1.0 : 0.0); - widget->SetBounds(target_bounds); -} - -void AppListController::ProcessLocatedEvent(ui::LocatedEvent* event) { - // If the event happened on a menu, then the event should not close the app - // list. - aura::Window* target = static_cast<aura::Window*>(event->target()); - if (target) { - RootWindowController* root_controller = - GetRootWindowController(target->GetRootWindow()); - if (root_controller) { - aura::Window* menu_container = root_controller->GetContainer( - ash::internal::kShellWindowId_MenuContainer); - if (menu_container->Contains(target)) - return; - aura::Window* keyboard_container = root_controller->GetContainer( - ash::internal::kShellWindowId_VirtualKeyboardContainer); - if (keyboard_container->Contains(target)) - return; - } - } - - if (view_ && is_visible_) { - aura::Window* window = view_->GetWidget()->GetNativeView(); - gfx::Point window_local_point(event->root_location()); - aura::Window::ConvertPointToTarget(window->GetRootWindow(), - window, - &window_local_point); - // Use HitTest to respect the hit test mask of the bubble. - if (!window->HitTest(window_local_point)) - SetVisible(false, window); - } -} - -void AppListController::UpdateBounds() { - if (view_ && is_visible_) - view_->UpdateBounds(); -} - -//////////////////////////////////////////////////////////////////////////////// -// AppListController, aura::EventFilter implementation: - -void AppListController::OnMouseEvent(ui::MouseEvent* event) { - if (event->type() == ui::ET_MOUSE_PRESSED) - ProcessLocatedEvent(event); -} - -void AppListController::OnGestureEvent(ui::GestureEvent* event) { - if (event->type() == ui::ET_GESTURE_TAP_DOWN) - ProcessLocatedEvent(event); -} - -//////////////////////////////////////////////////////////////////////////////// -// AppListController, aura::FocusObserver implementation: - -void AppListController::OnWindowFocused(aura::Window* gained_focus, - aura::Window* lost_focus) { - if (view_ && is_visible_) { - aura::Window* applist_window = view_->GetWidget()->GetNativeView(); - aura::Window* applist_container = applist_window->parent(); - - if (applist_container->Contains(lost_focus) && - (!gained_focus || !applist_container->Contains(gained_focus))) { - SetVisible(false, applist_window); - } - } -} - -//////////////////////////////////////////////////////////////////////////////// -// AppListController, aura::WindowObserver implementation: -void AppListController::OnWindowBoundsChanged(aura::Window* root, - const gfx::Rect& old_bounds, - const gfx::Rect& new_bounds) { - UpdateBounds(); -} - -//////////////////////////////////////////////////////////////////////////////// -// AppListController, ui::ImplicitAnimationObserver implementation: - -void AppListController::OnImplicitAnimationsCompleted() { - if (is_visible_ ) - view_->GetWidget()->Activate(); - else - view_->GetWidget()->Close(); -} - -//////////////////////////////////////////////////////////////////////////////// -// AppListController, views::WidgetObserver implementation: - -void AppListController::OnWidgetDestroying(views::Widget* widget) { - DCHECK(view_->GetWidget() == widget); - if (is_visible_) - SetVisible(false, widget->GetNativeView()); - ResetView(); -} - -//////////////////////////////////////////////////////////////////////////////// -// AppListController, ShellObserver implementation: -void AppListController::OnShelfAlignmentChanged(aura::Window* root_window) { - if (view_) - view_->SetBubbleArrow(GetBubbleArrow(view_->GetWidget()->GetNativeView())); -} - -//////////////////////////////////////////////////////////////////////////////// -// AppListController, ShelfIconObserver implementation: - -void AppListController::OnShelfIconPositionsChanged() { - UpdateBounds(); -} - -//////////////////////////////////////////////////////////////////////////////// -// AppListController, PaginationModelObserver implementation: - -void AppListController::TotalPagesChanged() { -} - -void AppListController::SelectedPageChanged(int old_selected, - int new_selected) { -} - -void AppListController::TransitionStarted() { -} - -void AppListController::TransitionChanged() { - // |view_| could be NULL when app list is closed with a running transition. - if (!view_) - return; - - const app_list::PaginationModel::Transition& transition = - pagination_model_->transition(); - if (pagination_model_->is_valid_page(transition.target_page)) - return; - - views::Widget* widget = view_->GetWidget(); - ui::LayerAnimator* widget_animator = GetLayer(widget)->GetAnimator(); - if (!pagination_model_->IsRevertingCurrentTransition()) { - // Update cached |view_bounds_| if it is the first over-scroll move and - // widget does not have running animations. - if (!should_snap_back_ && !widget_animator->is_animating()) - view_bounds_ = widget->GetWindowBoundsInScreen(); - - const int current_page = pagination_model_->selected_page(); - const int dir = transition.target_page > current_page ? -1 : 1; - - const double progress = 1.0 - pow(1.0 - transition.progress, 4); - const int shift = kMaxOverScrollShift * progress * dir; - - gfx::Rect shifted(view_bounds_); - shifted.set_x(shifted.x() + shift); - widget->SetBounds(shifted); - should_snap_back_ = true; - } else if (should_snap_back_) { - should_snap_back_ = false; - ui::ScopedLayerAnimationSettings animation(widget_animator); - animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds( - app_list::kOverscrollPageTransitionDurationMs)); - widget->SetBounds(view_bounds_); - } -} - -} // namespace internal -} // namespace ash |