summaryrefslogtreecommitdiffstats
path: root/chromium/ash/wm/app_list_controller.cc
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/ash/wm/app_list_controller.cc')
-rw-r--r--chromium/ash/wm/app_list_controller.cc439
1 files changed, 0 insertions, 439 deletions
diff --git a/chromium/ash/wm/app_list_controller.cc b/chromium/ash/wm/app_list_controller.cc
deleted file mode 100644
index 2f0ce0420f3..00000000000
--- a/chromium/ash/wm/app_list_controller.cc
+++ /dev/null
@@ -1,439 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/wm/app_list_controller.h"
-
-#include "ash/ash_switches.h"
-#include "ash/launcher/launcher.h"
-#include "ash/root_window_controller.h"
-#include "ash/screen_ash.h"
-#include "ash/shelf/shelf_layout_manager.h"
-#include "ash/shell.h"
-#include "ash/shell_delegate.h"
-#include "ash/shell_window_ids.h"
-#include "base/command_line.h"
-#include "ui/app_list/app_list_constants.h"
-#include "ui/app_list/pagination_model.h"
-#include "ui/app_list/views/app_list_view.h"
-#include "ui/aura/client/focus_client.h"
-#include "ui/aura/root_window.h"
-#include "ui/aura/window.h"
-#include "ui/compositor/layer.h"
-#include "ui/compositor/scoped_layer_animation_settings.h"
-#include "ui/events/event.h"
-#include "ui/gfx/transform_util.h"
-#include "ui/views/widget/widget.h"
-
-namespace ash {
-namespace internal {
-
-namespace {
-
-// Duration for show/hide animation in milliseconds.
-const int kAnimationDurationMs = 200;
-
-// Offset in pixels to animation away/towards the launcher.
-const int kAnimationOffset = 8;
-
-// The maximum shift in pixels when over-scroll happens.
-const int kMaxOverScrollShift = 48;
-
-// The minimal anchor position offset to make sure that the bubble is still on
-// the screen with 8 pixels spacing on the left / right. This constant is a
-// result of minimal bubble arrow sizes and offsets.
-const int kMinimalAnchorPositionOffset = 57;
-
-ui::Layer* GetLayer(views::Widget* widget) {
- return widget->GetNativeView()->layer();
-}
-
-// Gets arrow location based on shelf alignment.
-views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
- DCHECK(Shell::HasInstance());
- return ShelfLayoutManager::ForLauncher(window)->
- SelectValueForShelfAlignment(
- views::BubbleBorder::BOTTOM_CENTER,
- views::BubbleBorder::LEFT_CENTER,
- views::BubbleBorder::RIGHT_CENTER,
- views::BubbleBorder::TOP_CENTER);
-}
-
-// Offset given |rect| towards shelf.
-gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect, views::Widget* widget) {
- DCHECK(Shell::HasInstance());
- ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
- widget->GetNativeView()->GetRootWindow());
- gfx::Rect offseted(rect);
- switch (shelf_alignment) {
- case SHELF_ALIGNMENT_BOTTOM:
- offseted.Offset(0, kAnimationOffset);
- break;
- case SHELF_ALIGNMENT_LEFT:
- offseted.Offset(-kAnimationOffset, 0);
- break;
- case SHELF_ALIGNMENT_RIGHT:
- offseted.Offset(kAnimationOffset, 0);
- break;
- case SHELF_ALIGNMENT_TOP:
- offseted.Offset(0, -kAnimationOffset);
- break;
- }
-
- return offseted;
-}
-
-// Using |button_bounds|, determine the anchor offset so that the bubble gets
-// shown above the shelf (used for the alternate shelf theme).
-gfx::Vector2d GetAnchorPositionOffsetToShelf(
- const gfx::Rect& button_bounds, views::Widget* widget) {
- DCHECK(Shell::HasInstance());
- ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
- widget->GetNativeView()->GetRootWindow());
- gfx::Point anchor(button_bounds.CenterPoint());
- switch (shelf_alignment) {
- case SHELF_ALIGNMENT_TOP:
- case SHELF_ALIGNMENT_BOTTOM:
- if (base::i18n::IsRTL()) {
- int screen_width = widget->GetWorkAreaBoundsInScreen().width();
- return gfx::Vector2d(
- std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(),
- 0), 0);
- }
- return gfx::Vector2d(
- std::max(kMinimalAnchorPositionOffset - anchor.x(), 0), 0);
- case SHELF_ALIGNMENT_LEFT:
- return gfx::Vector2d(
- 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
- case SHELF_ALIGNMENT_RIGHT:
- return gfx::Vector2d(
- 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
- default:
- NOTREACHED();
- return gfx::Vector2d();
- }
-}
-
-} // namespace
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, public:
-
-AppListController::AppListController()
- : pagination_model_(new app_list::PaginationModel),
- is_visible_(false),
- view_(NULL),
- should_snap_back_(false) {
- Shell::GetInstance()->AddShellObserver(this);
- pagination_model_->AddObserver(this);
-}
-
-AppListController::~AppListController() {
- // Ensures app list view goes before the controller since pagination model
- // lives in the controller and app list view would access it on destruction.
- if (view_ && view_->GetWidget())
- view_->GetWidget()->CloseNow();
-
- Shell::GetInstance()->RemoveShellObserver(this);
- pagination_model_->RemoveObserver(this);
-}
-
-void AppListController::SetVisible(bool visible, aura::Window* window) {
- if (visible == is_visible_)
- return;
-
- is_visible_ = visible;
-
- // App list needs to know the new shelf layout in order to calculate its
- // UI layout when AppListView visibility changes.
- Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()->
- UpdateAutoHideState();
-
- if (view_) {
- // Our widget is currently active. When the animation completes we'll hide
- // the widget, changing activation. If a menu is shown before the animation
- // completes then the activation change triggers the menu to close. By
- // deactivating now we ensure there is no activation change when the
- // animation completes and any menus stay open.
- if (!visible)
- view_->GetWidget()->Deactivate();
- ScheduleAnimation();
- } else if (is_visible_) {
- // AppListModel and AppListViewDelegate are owned by AppListView. They
- // will be released with AppListView on close.
- app_list::AppListView* view = new app_list::AppListView(
- Shell::GetInstance()->delegate()->CreateAppListViewDelegate());
- aura::Window* root_window = window->GetRootWindow();
- aura::Window* container = GetRootWindowController(root_window)->
- GetContainer(kShellWindowId_AppListContainer);
- if (ash::switches::UseAlternateShelfLayout()) {
- gfx::Rect applist_button_bounds = Launcher::ForWindow(container)->
- GetAppListButtonView()->GetBoundsInScreen();
- // We need the location of the button within the local screen.
- applist_button_bounds = ash::ScreenAsh::ConvertRectFromScreen(
- root_window,
- applist_button_bounds);
- view->InitAsBubbleAttachedToAnchor(
- container,
- pagination_model_.get(),
- Launcher::ForWindow(container)->GetAppListButtonView(),
- GetAnchorPositionOffsetToShelf(applist_button_bounds,
- Launcher::ForWindow(container)->GetAppListButtonView()->
- GetWidget()),
- GetBubbleArrow(container),
- true /* border_accepts_events */);
- view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE);
- } else {
- view->InitAsBubbleAttachedToAnchor(
- container,
- pagination_model_.get(),
- Launcher::ForWindow(container)->GetAppListButtonView(),
- gfx::Vector2d(),
- GetBubbleArrow(container),
- true /* border_accepts_events */);
- }
- SetView(view);
- // By setting us as DnD recipient, the app list knows that we can
- // handle items.
- if (!CommandLine::ForCurrentProcess()->HasSwitch(
- ash::switches::kAshDisableDragAndDropAppListToLauncher)) {
- SetDragAndDropHostOfCurrentAppList(
- Launcher::ForWindow(window)->GetDragAndDropHostForAppList());
- }
- }
- // Update applist button status when app list visibility is changed.
- Launcher::ForWindow(window)->GetAppListButtonView()->SchedulePaint();
-}
-
-bool AppListController::IsVisible() const {
- return view_ && view_->GetWidget()->IsVisible();
-}
-
-aura::Window* AppListController::GetWindow() {
- return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : NULL;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, private:
-
-void AppListController::SetDragAndDropHostOfCurrentAppList(
- app_list::ApplicationDragAndDropHost* drag_and_drop_host) {
- if (view_ && is_visible_)
- view_->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host);
-}
-
-void AppListController::SetView(app_list::AppListView* view) {
- DCHECK(view_ == NULL);
- DCHECK(is_visible_);
-
- view_ = view;
- views::Widget* widget = view_->GetWidget();
- widget->AddObserver(this);
- Shell::GetInstance()->AddPreTargetHandler(this);
- Launcher::ForWindow(widget->GetNativeWindow())->AddIconObserver(this);
- widget->GetNativeView()->GetRootWindow()->AddObserver(this);
- aura::client::GetFocusClient(widget->GetNativeView())->AddObserver(this);
-
- view_->ShowWhenReady();
-}
-
-void AppListController::ResetView() {
- if (!view_)
- return;
-
- views::Widget* widget = view_->GetWidget();
- widget->RemoveObserver(this);
- GetLayer(widget)->GetAnimator()->RemoveObserver(this);
- Shell::GetInstance()->RemovePreTargetHandler(this);
- Launcher::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this);
- widget->GetNativeView()->GetRootWindow()->RemoveObserver(this);
- aura::client::GetFocusClient(widget->GetNativeView())->RemoveObserver(this);
- view_ = NULL;
-}
-
-void AppListController::ScheduleAnimation() {
- // Stop observing previous animation.
- StopObservingImplicitAnimations();
-
- views::Widget* widget = view_->GetWidget();
- ui::Layer* layer = GetLayer(widget);
- layer->GetAnimator()->StopAnimating();
-
- gfx::Rect target_bounds;
- if (is_visible_) {
- target_bounds = widget->GetWindowBoundsInScreen();
- widget->SetBounds(OffsetTowardsShelf(target_bounds, widget));
- } else {
- target_bounds = OffsetTowardsShelf(widget->GetWindowBoundsInScreen(),
- widget);
- }
-
- ui::ScopedLayerAnimationSettings animation(layer->GetAnimator());
- animation.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(
- is_visible_ ? 0 : kAnimationDurationMs));
- animation.AddObserver(this);
-
- layer->SetOpacity(is_visible_ ? 1.0 : 0.0);
- widget->SetBounds(target_bounds);
-}
-
-void AppListController::ProcessLocatedEvent(ui::LocatedEvent* event) {
- // If the event happened on a menu, then the event should not close the app
- // list.
- aura::Window* target = static_cast<aura::Window*>(event->target());
- if (target) {
- RootWindowController* root_controller =
- GetRootWindowController(target->GetRootWindow());
- if (root_controller) {
- aura::Window* menu_container = root_controller->GetContainer(
- ash::internal::kShellWindowId_MenuContainer);
- if (menu_container->Contains(target))
- return;
- aura::Window* keyboard_container = root_controller->GetContainer(
- ash::internal::kShellWindowId_VirtualKeyboardContainer);
- if (keyboard_container->Contains(target))
- return;
- }
- }
-
- if (view_ && is_visible_) {
- aura::Window* window = view_->GetWidget()->GetNativeView();
- gfx::Point window_local_point(event->root_location());
- aura::Window::ConvertPointToTarget(window->GetRootWindow(),
- window,
- &window_local_point);
- // Use HitTest to respect the hit test mask of the bubble.
- if (!window->HitTest(window_local_point))
- SetVisible(false, window);
- }
-}
-
-void AppListController::UpdateBounds() {
- if (view_ && is_visible_)
- view_->UpdateBounds();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, aura::EventFilter implementation:
-
-void AppListController::OnMouseEvent(ui::MouseEvent* event) {
- if (event->type() == ui::ET_MOUSE_PRESSED)
- ProcessLocatedEvent(event);
-}
-
-void AppListController::OnGestureEvent(ui::GestureEvent* event) {
- if (event->type() == ui::ET_GESTURE_TAP_DOWN)
- ProcessLocatedEvent(event);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, aura::FocusObserver implementation:
-
-void AppListController::OnWindowFocused(aura::Window* gained_focus,
- aura::Window* lost_focus) {
- if (view_ && is_visible_) {
- aura::Window* applist_window = view_->GetWidget()->GetNativeView();
- aura::Window* applist_container = applist_window->parent();
-
- if (applist_container->Contains(lost_focus) &&
- (!gained_focus || !applist_container->Contains(gained_focus))) {
- SetVisible(false, applist_window);
- }
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, aura::WindowObserver implementation:
-void AppListController::OnWindowBoundsChanged(aura::Window* root,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) {
- UpdateBounds();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, ui::ImplicitAnimationObserver implementation:
-
-void AppListController::OnImplicitAnimationsCompleted() {
- if (is_visible_ )
- view_->GetWidget()->Activate();
- else
- view_->GetWidget()->Close();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, views::WidgetObserver implementation:
-
-void AppListController::OnWidgetDestroying(views::Widget* widget) {
- DCHECK(view_->GetWidget() == widget);
- if (is_visible_)
- SetVisible(false, widget->GetNativeView());
- ResetView();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, ShellObserver implementation:
-void AppListController::OnShelfAlignmentChanged(aura::Window* root_window) {
- if (view_)
- view_->SetBubbleArrow(GetBubbleArrow(view_->GetWidget()->GetNativeView()));
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, ShelfIconObserver implementation:
-
-void AppListController::OnShelfIconPositionsChanged() {
- UpdateBounds();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, PaginationModelObserver implementation:
-
-void AppListController::TotalPagesChanged() {
-}
-
-void AppListController::SelectedPageChanged(int old_selected,
- int new_selected) {
-}
-
-void AppListController::TransitionStarted() {
-}
-
-void AppListController::TransitionChanged() {
- // |view_| could be NULL when app list is closed with a running transition.
- if (!view_)
- return;
-
- const app_list::PaginationModel::Transition& transition =
- pagination_model_->transition();
- if (pagination_model_->is_valid_page(transition.target_page))
- return;
-
- views::Widget* widget = view_->GetWidget();
- ui::LayerAnimator* widget_animator = GetLayer(widget)->GetAnimator();
- if (!pagination_model_->IsRevertingCurrentTransition()) {
- // Update cached |view_bounds_| if it is the first over-scroll move and
- // widget does not have running animations.
- if (!should_snap_back_ && !widget_animator->is_animating())
- view_bounds_ = widget->GetWindowBoundsInScreen();
-
- const int current_page = pagination_model_->selected_page();
- const int dir = transition.target_page > current_page ? -1 : 1;
-
- const double progress = 1.0 - pow(1.0 - transition.progress, 4);
- const int shift = kMaxOverScrollShift * progress * dir;
-
- gfx::Rect shifted(view_bounds_);
- shifted.set_x(shifted.x() + shift);
- widget->SetBounds(shifted);
- should_snap_back_ = true;
- } else if (should_snap_back_) {
- should_snap_back_ = false;
- ui::ScopedLayerAnimationSettings animation(widget_animator);
- animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
- app_list::kOverscrollPageTransitionDurationMs));
- widget->SetBounds(view_bounds_);
- }
-}
-
-} // namespace internal
-} // namespace ash