diff options
Diffstat (limited to 'chromium/ash/wm/window_positioner.cc')
-rw-r--r-- | chromium/ash/wm/window_positioner.cc | 547 |
1 files changed, 0 insertions, 547 deletions
diff --git a/chromium/ash/wm/window_positioner.cc b/chromium/ash/wm/window_positioner.cc deleted file mode 100644 index 9b31113f8c4..00000000000 --- a/chromium/ash/wm/window_positioner.cc +++ /dev/null @@ -1,547 +0,0 @@ -// Copyright 2013 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "ash/wm/window_positioner.h" - -#include "ash/ash_switches.h" -#include "ash/screen_ash.h" -#include "ash/shell.h" -#include "ash/shell_window_ids.h" -#include "ash/wm/mru_window_tracker.h" -#include "ash/wm/window_resizer.h" -#include "ash/wm/window_state.h" -#include "ash/wm/window_util.h" -#include "base/command_line.h" -#include "ui/aura/root_window.h" -#include "ui/aura/window.h" -#include "ui/aura/window_delegate.h" -#include "ui/compositor/layer.h" -#include "ui/compositor/scoped_layer_animation_settings.h" -#include "ui/gfx/screen.h" -#include "ui/views/corewm/window_animations.h" - -namespace ash { - -const int WindowPositioner::kMinimumWindowOffset = 32; - -// The number of pixels which are kept free top, left and right when a window -// gets positioned to its default location. -// static -const int WindowPositioner::kDesktopBorderSize = 16; - -// Maximum width of a window even if there is more room on the desktop. -// static -const int WindowPositioner::kMaximumWindowWidth = 1100; - -namespace { - -// When a window gets opened in default mode and the screen is less than or -// equal to this width, the window will get opened in maximized mode. This value -// can be reduced to a "tame" number if the feature is disabled. -const int kForceMaximizeWidthLimit = 1366; -const int kForceMaximizeWidthLimitDisabled = 640; - -// The time in milliseconds which should be used to visually move a window -// through an automatic "intelligent" window management option. -const int kWindowAutoMoveDurationMS = 125; - -// If set to true all window repositioning actions will be ignored. Set through -// WindowPositioner::SetIgnoreActivations(). -static bool disable_auto_positioning = false; - -// If set to true, by default the first window in ASH will be maxmized. -static bool maximize_first_window = false; - -// Check if any management should be performed (with a given |window|). -bool UseAutoWindowManager(const aura::Window* window) { - if (disable_auto_positioning) - return false; - const wm::WindowState* window_state = wm::GetWindowState(window); - return !window_state->is_dragged() && window_state->window_position_managed(); -} - -// Check if a given |window| can be managed. This includes that it's state is -// not minimized/maximized/the user has changed it's size by hand already. -// It furthermore checks for the WindowIsManaged status. -bool WindowPositionCanBeManaged(const aura::Window* window) { - if (disable_auto_positioning) - return false; - const wm::WindowState* window_state = wm::GetWindowState(window); - return window_state->window_position_managed() && - !window_state->IsMinimized() && - !window_state->IsMaximized() && - !window_state->bounds_changed_by_user(); -} - -// Get the work area for a given |window| in parent coordinates. -gfx::Rect GetWorkAreaForWindowInParent(aura::Window* window) { -#if defined(OS_WIN) - // On Win 8, the host window can't be resized, so - // use window's bounds instead. - // TODO(oshima): Emulate host window resize on win8. - gfx::Rect work_area = gfx::Rect(window->parent()->bounds().size()); - work_area.Inset(Shell::GetScreen()->GetDisplayMatching( - window->parent()->GetBoundsInScreen()).GetWorkAreaInsets()); - return work_area; -#else - return ScreenAsh::GetDisplayWorkAreaBoundsInParent(window); -#endif -} - -// Move the given |bounds| on the available |work_area| in the direction -// indicated by |move_right|. If |move_right| is true, the rectangle gets moved -// to the right edge, otherwise to the left one. -bool MoveRectToOneSide(const gfx::Rect& work_area, - bool move_right, - gfx::Rect* bounds) { - if (move_right) { - if (work_area.right() > bounds->right()) { - bounds->set_x(work_area.right() - bounds->width()); - return true; - } - } else { - if (work_area.x() < bounds->x()) { - bounds->set_x(work_area.x()); - return true; - } - } - return false; -} - -// Move a |window| to a new |bound|. Animate if desired by user. -// Note: The function will do nothing if the bounds did not change. -void SetBoundsAnimated(aura::Window* window, const gfx::Rect& bounds) { - if (bounds == window->GetTargetBounds()) - return; - - if (views::corewm::WindowAnimationsDisabled(window)) { - window->SetBounds(bounds); - return; - } - - ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); - settings.SetTransitionDuration( - base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); - window->SetBounds(bounds); -} - -// Move |window| into the center of the screen - or restore it to the previous -// position. -void AutoPlaceSingleWindow(aura::Window* window, bool animated) { - gfx::Rect work_area = GetWorkAreaForWindowInParent(window); - gfx::Rect bounds = window->bounds(); - const gfx::Rect* user_defined_area = - wm::GetWindowState(window)->pre_auto_manage_window_bounds(); - if (user_defined_area) { - bounds = *user_defined_area; - ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); - } else { - // Center the window (only in x). - bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2); - } - - if (animated) - SetBoundsAnimated(window, bounds); - else - window->SetBounds(bounds); -} - -// Get the first open (non minimized) window which is on the screen defined. -aura::Window* GetReferenceWindow(const aura::Window* root_window, - const aura::Window* exclude, - bool *single_window) { - if (single_window) - *single_window = true; - // Get the active window. - aura::Window* active = ash::wm::GetActiveWindow(); - if (active && active->GetRootWindow() != root_window) - active = NULL; - - // Get a list of all windows. - const std::vector<aura::Window*> windows = - ash::MruWindowTracker::BuildWindowList(false); - - if (windows.empty()) - return NULL; - - aura::Window::Windows::const_iterator iter = windows.begin(); - // Find the index of the current active window. - if (active) - iter = std::find(windows.begin(), windows.end(), active); - - int index = (iter == windows.end()) ? 0 : (iter - windows.begin()); - - // Scan the cycle list backwards to see which is the second topmost window - // (and so on). Note that we might cycle a few indices twice if there is no - // suitable window. However - since the list is fairly small this should be - // very fast anyways. - aura::Window* found = NULL; - for (int i = index + windows.size(); i >= 0; i--) { - aura::Window* window = windows[i % windows.size()]; - if (window != exclude && - window->type() == aura::client::WINDOW_TYPE_NORMAL && - window->GetRootWindow() == root_window && - window->TargetVisibility() && - wm::GetWindowState(window)->window_position_managed()) { - if (found && found != window) { - // no need to check !signle_window because the function must have - // been already returned in the "if (!single_window)" below. - *single_window = false; - return found; - } - found = window; - // If there is no need to check single window, return now. - if (!single_window) - return found; - } - } - return found; -} - -} // namespace - -// static -int WindowPositioner::GetForceMaximizedWidthLimit() { - static int maximum_limit = 0; - if (!maximum_limit) { - maximum_limit = CommandLine::ForCurrentProcess()->HasSwitch( - switches::kAshDisableAutoMaximizing) ? - kForceMaximizeWidthLimitDisabled : kForceMaximizeWidthLimit; - } - return maximum_limit; -} - -// static -void WindowPositioner::GetBoundsAndShowStateForNewWindow( - const gfx::Screen* screen, - const aura::Window* new_window, - bool is_saved_bounds, - ui::WindowShowState show_state_in, - gfx::Rect* bounds_in_out, - ui::WindowShowState* show_state_out) { - - // Always open new window in the target display. - aura::Window* target = Shell::GetTargetRootWindow(); - - aura::Window* top_window = GetReferenceWindow(target, NULL, NULL); - // Our window should not have any impact if we are already on top. - if (top_window == new_window) - top_window = NULL; - - // If there is no valid other window we take and adjust the passed coordinates - // and show state. - if (!top_window) { - gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area(); - - bounds_in_out->AdjustToFit(work_area); - // Use adjusted saved bounds, if there is one. - if (is_saved_bounds) - return; - // When using "small screens" we want to always open in full screen mode. - if (show_state_in == ui::SHOW_STATE_DEFAULT && (maximize_first_window || - (work_area.width() <= GetForceMaximizedWidthLimit() && - (!new_window || !wm::GetWindowState(new_window)->IsFullscreen())))) { - *show_state_out = ui::SHOW_STATE_MAXIMIZED; - } - return; - } - bool maximized = wm::GetWindowState(top_window)->IsMaximized(); - // We ignore the saved show state, but look instead for the top level - // window's show state. - if (show_state_in == ui::SHOW_STATE_DEFAULT) { - *show_state_out = maximized ? ui::SHOW_STATE_MAXIMIZED : - ui::SHOW_STATE_DEFAULT; - } - - // Use the size of the other window. The window's bound will be rearranged - // in ash::WorkspaceLayoutManager using this location. - *bounds_in_out = top_window->GetBoundsInScreen(); -} - -// static -void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove( - const aura::Window* removed_window) { - if (!UseAutoWindowManager(removed_window)) - return; - // Find a single open browser window. - bool single_window; - aura::Window* other_shown_window = GetReferenceWindow( - removed_window->GetRootWindow(), removed_window, &single_window); - if (!other_shown_window || !single_window || - !WindowPositionCanBeManaged(other_shown_window)) - return; - AutoPlaceSingleWindow(other_shown_window, true); -} - -// static -bool WindowPositioner::DisableAutoPositioning(bool ignore) { - bool old_state = disable_auto_positioning; - disable_auto_positioning = ignore; - return old_state; -} - -// static -void WindowPositioner::RearrangeVisibleWindowOnShow( - aura::Window* added_window) { - wm::WindowState* added_window_state = wm::GetWindowState(added_window); - if (!added_window->TargetVisibility()) - return; - - if (!UseAutoWindowManager(added_window) || - added_window_state->bounds_changed_by_user()) { - if (added_window_state->minimum_visibility()) { - // Guarante minimum visibility within the work area. - gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window); - gfx::Rect bounds = added_window->bounds(); - gfx::Rect new_bounds = bounds; - ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, - &new_bounds); - if (new_bounds != bounds) - added_window->SetBounds(new_bounds); - } - return; - } - // Find a single open managed window. - bool single_window; - aura::Window* other_shown_window = GetReferenceWindow( - added_window->GetRootWindow(), added_window, &single_window); - - if (!other_shown_window) { - // It could be that this window is the first window joining the workspace. - if (!WindowPositionCanBeManaged(added_window) || other_shown_window) - return; - // Since we might be going from 0 to 1 window, we have to arrange the new - // window to a good default. - AutoPlaceSingleWindow(added_window, false); - return; - } - - gfx::Rect other_bounds = other_shown_window->bounds(); - gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window); - bool move_other_right = - other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2; - - // Push the other window to the size only if there are two windows left. - if (single_window) { - // When going from one to two windows both windows loose their - // "positioned by user" flags. - added_window_state->set_bounds_changed_by_user(false); - wm::WindowState* other_window_state = - wm::GetWindowState(other_shown_window); - other_window_state->set_bounds_changed_by_user(false); - - if (WindowPositionCanBeManaged(other_shown_window)) { - // Don't override pre auto managed bounds as the current bounds - // may not be original. - if (!other_window_state->pre_auto_manage_window_bounds()) - other_window_state->SetPreAutoManageWindowBounds(other_bounds); - - // Push away the other window after remembering its current position. - if (MoveRectToOneSide(work_area, move_other_right, &other_bounds)) - SetBoundsAnimated(other_shown_window, other_bounds); - } - } - - // Remember the current location of the window if it's new and push - // it also to the opposite location if needed. Since it is just - // being shown, we do not need to animate it. - gfx::Rect added_bounds = added_window->bounds(); - if (!added_window_state->pre_auto_manage_window_bounds()) - added_window_state->SetPreAutoManageWindowBounds(added_bounds); - if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds)) - added_window->SetBounds(added_bounds); -} - -WindowPositioner::WindowPositioner() - : pop_position_offset_increment_x(0), - pop_position_offset_increment_y(0), - popup_position_offset_from_screen_corner_x(0), - popup_position_offset_from_screen_corner_y(0), - last_popup_position_x_(0), - last_popup_position_y_(0) { -} - -WindowPositioner::~WindowPositioner() { -} - -gfx::Rect WindowPositioner::GetDefaultWindowBounds( - const gfx::Display& display) { - const gfx::Rect work_area = display.work_area(); - // There should be a 'desktop' border around the window at the left and right - // side. - int default_width = work_area.width() - 2 * kDesktopBorderSize; - // There should also be a 'desktop' border around the window at the top. - // Since the workspace excludes the tray area we only need one border size. - int default_height = work_area.height() - kDesktopBorderSize; - int offset_x = kDesktopBorderSize; - if (default_width > kMaximumWindowWidth) { - // The window should get centered on the screen and not follow the grid. - offset_x = (work_area.width() - kMaximumWindowWidth) / 2; - default_width = kMaximumWindowWidth; - } - return gfx::Rect(work_area.x() + offset_x, - work_area.y() + kDesktopBorderSize, - default_width, - default_height); -} - -gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) { - int grid = kMinimumWindowOffset; - popup_position_offset_from_screen_corner_x = grid; - popup_position_offset_from_screen_corner_y = grid; - if (!pop_position_offset_increment_x) { - // When the popup position increment is , the last popup position - // was not yet initialized. - last_popup_position_x_ = popup_position_offset_from_screen_corner_x; - last_popup_position_y_ = popup_position_offset_from_screen_corner_y; - } - pop_position_offset_increment_x = grid; - pop_position_offset_increment_y = grid; - // We handle the Multi monitor support by retrieving the active window's - // work area. - aura::Window* window = wm::GetActiveWindow(); - const gfx::Rect work_area = window && window->IsVisible() ? - Shell::GetScreen()->GetDisplayNearestWindow(window).work_area() : - Shell::GetScreen()->GetPrimaryDisplay().work_area(); - // Only try to reposition the popup when it is not spanning the entire - // screen. - if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= - work_area.width()) || - (old_pos.height() + popup_position_offset_from_screen_corner_y >= - work_area.height())) - return AlignPopupPosition(old_pos, work_area, grid); - const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); - if (!result.IsEmpty()) - return AlignPopupPosition(result, work_area, grid); - return NormalPopupPosition(old_pos, work_area); -} - -// static -void WindowPositioner::SetMaximizeFirstWindow(bool maximize) { - maximize_first_window = maximize; -} - -gfx::Rect WindowPositioner::NormalPopupPosition( - const gfx::Rect& old_pos, - const gfx::Rect& work_area) { - int w = old_pos.width(); - int h = old_pos.height(); - // Note: The 'last_popup_position' is checked and kept relative to the - // screen size. The offsetting will be done in the last step when the - // target rectangle gets returned. - bool reset = false; - if (last_popup_position_y_ + h > work_area.height() || - last_popup_position_x_ + w > work_area.width()) { - // Popup does not fit on screen. Reset to next diagonal row. - last_popup_position_x_ -= last_popup_position_y_ - - popup_position_offset_from_screen_corner_x - - pop_position_offset_increment_x; - last_popup_position_y_ = popup_position_offset_from_screen_corner_y; - reset = true; - } - if (last_popup_position_x_ + w > work_area.width()) { - // Start again over. - last_popup_position_x_ = popup_position_offset_from_screen_corner_x; - last_popup_position_y_ = popup_position_offset_from_screen_corner_y; - reset = true; - } - int x = last_popup_position_x_; - int y = last_popup_position_y_; - if (!reset) { - last_popup_position_x_ += pop_position_offset_increment_x; - last_popup_position_y_ += pop_position_offset_increment_y; - } - return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); -} - -gfx::Rect WindowPositioner::SmartPopupPosition( - const gfx::Rect& old_pos, - const gfx::Rect& work_area, - int grid) { - const std::vector<aura::Window*> windows = - MruWindowTracker::BuildWindowList(false); - - std::vector<const gfx::Rect*> regions; - // Process the window list and check if we can bail immediately. - for (size_t i = 0; i < windows.size(); i++) { - // We only include opaque and visible windows. - if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() && - (!windows[i]->transparent() || - windows[i]->layer()->GetTargetOpacity() == 1.0)) { - wm::WindowState* window_state = wm::GetWindowState(windows[i]); - // When any window is maximized we cannot find any free space. - if (window_state->IsMaximizedOrFullscreen()) - return gfx::Rect(0, 0, 0, 0); - if (window_state->IsNormalShowState()) - regions.push_back(&windows[i]->bounds()); - } - } - - if (regions.empty()) - return gfx::Rect(0, 0, 0, 0); - - int w = old_pos.width(); - int h = old_pos.height(); - int x_end = work_area.width() / 2; - int x, x_increment; - // We parse for a proper location on the screen. We do this in two runs: - // The first run will start from the left, parsing down, skipping any - // overlapping windows it will encounter until the popup's height can not - // be served anymore. Then the next grid position to the right will be - // taken, and the same cycle starts again. This will be repeated until we - // hit the middle of the screen (or we find a suitable location). - // In the second run we parse beginning from the right corner downwards and - // then to the left. - // When no location was found, an empty rectangle will be returned. - for (int run = 0; run < 2; run++) { - if (run == 0) { // First run: Start left, parse right till mid screen. - x = 0; - x_increment = pop_position_offset_increment_x; - } else { // Second run: Start right, parse left till mid screen. - x = work_area.width() - w; - x_increment = -pop_position_offset_increment_x; - } - // Note: The passing (x,y,w,h) window is always relative to the work area's - // origin. - for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) { - int y = 0; - while (y + h <= work_area.height()) { - size_t i; - for (i = 0; i < regions.size(); i++) { - if (regions[i]->Intersects(gfx::Rect(x + work_area.x(), - y + work_area.y(), w, h))) { - y = regions[i]->bottom() - work_area.y(); - break; - } - } - if (i >= regions.size()) - return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); - } - } - } - return gfx::Rect(0, 0, 0, 0); -} - -gfx::Rect WindowPositioner::AlignPopupPosition( - const gfx::Rect& pos, - const gfx::Rect& work_area, - int grid) { - if (grid <= 1) - return pos; - - int x = pos.x() - (pos.x() - work_area.x()) % grid; - int y = pos.y() - (pos.y() - work_area.y()) % grid; - int w = pos.width(); - int h = pos.height(); - - // If the alignment was pushing the window out of the screen, we ignore the - // alignment for that call. - if (abs(pos.right() - work_area.right()) < grid) - x = work_area.right() - w; - if (abs(pos.bottom() - work_area.bottom()) < grid) - y = work_area.bottom() - h; - return gfx::Rect(x, y, w, h); -} - -} // namespace ash |