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-rw-r--r--chromium/ash/wm/window_resizer.cc432
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diff --git a/chromium/ash/wm/window_resizer.cc b/chromium/ash/wm/window_resizer.cc
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--- a/chromium/ash/wm/window_resizer.cc
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-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/wm/window_resizer.h"
-
-#include "ash/screen_ash.h"
-#include "ash/shell.h"
-#include "ash/shell_window_ids.h"
-#include "ash/wm/coordinate_conversion.h"
-#include "ash/wm/dock/docked_window_layout_manager.h"
-#include "ash/wm/window_state.h"
-#include "ash/wm/window_util.h"
-#include "ui/aura/client/aura_constants.h"
-#include "ui/aura/root_window.h"
-#include "ui/aura/window.h"
-#include "ui/aura/window_delegate.h"
-#include "ui/base/hit_test.h"
-#include "ui/base/ui_base_types.h"
-#include "ui/compositor/scoped_layer_animation_settings.h"
-#include "ui/gfx/display.h"
-#include "ui/gfx/screen.h"
-
-namespace ash {
-
-namespace {
-
-int GetPositionChangeDirectionForWindowComponent(int window_component) {
- int pos_change_direction = WindowResizer::kBoundsChangeDirection_None;
- switch (window_component) {
- case HTTOPLEFT:
- case HTBOTTOMRIGHT:
- case HTGROWBOX:
- case HTCAPTION:
- pos_change_direction |=
- WindowResizer::kBoundsChangeDirection_Horizontal |
- WindowResizer::kBoundsChangeDirection_Vertical;
- break;
- case HTTOP:
- case HTTOPRIGHT:
- case HTBOTTOM:
- pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
- break;
- case HTBOTTOMLEFT:
- case HTRIGHT:
- case HTLEFT:
- pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
- break;
- default:
- break;
- }
- return pos_change_direction;
-}
-
-int GetSizeChangeDirectionForWindowComponent(int window_component) {
- int size_change_direction = WindowResizer::kBoundsChangeDirection_None;
- switch (window_component) {
- case HTTOPLEFT:
- case HTTOPRIGHT:
- case HTBOTTOMLEFT:
- case HTBOTTOMRIGHT:
- case HTGROWBOX:
- case HTCAPTION:
- size_change_direction |=
- WindowResizer::kBoundsChangeDirection_Horizontal |
- WindowResizer::kBoundsChangeDirection_Vertical;
- break;
- case HTTOP:
- case HTBOTTOM:
- size_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
- break;
- case HTRIGHT:
- case HTLEFT:
- size_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
- break;
- default:
- break;
- }
- return size_change_direction;
-}
-
-// Returns true for resize components along the right edge, where a drag in
-// positive x will make the window larger.
-bool IsRightEdge(int window_component) {
- return window_component == HTTOPRIGHT ||
- window_component == HTRIGHT ||
- window_component == HTBOTTOMRIGHT ||
- window_component == HTGROWBOX;
-}
-
-} // namespace
-
-// static
-const int WindowResizer::kBoundsChange_None = 0;
-// static
-const int WindowResizer::kBoundsChange_Repositions = 1;
-// static
-const int WindowResizer::kBoundsChange_Resizes = 2;
-
-// static
-const int WindowResizer::kBoundsChangeDirection_None = 0;
-// static
-const int WindowResizer::kBoundsChangeDirection_Horizontal = 1;
-// static
-const int WindowResizer::kBoundsChangeDirection_Vertical = 2;
-
-WindowResizer::Details::Details()
- : window(NULL),
- window_state(NULL),
- window_component(HTNOWHERE),
- bounds_change(0),
- position_change_direction(0),
- size_change_direction(0),
- is_resizable(false),
- source(aura::client::WINDOW_MOVE_SOURCE_MOUSE) {
-}
-
-WindowResizer::Details::Details(aura::Window* window,
- const gfx::Point& location,
- int window_component,
- aura::client::WindowMoveSource source)
- : window(window),
- window_state(wm::GetWindowState(window)),
- initial_bounds_in_parent(window->bounds()),
- restore_bounds(gfx::Rect()),
- initial_location_in_parent(location),
- initial_opacity(window->layer()->opacity()),
- window_component(window_component),
- bounds_change(GetBoundsChangeForWindowComponent(window_component)),
- position_change_direction(
- GetPositionChangeDirectionForWindowComponent(window_component)),
- size_change_direction(
- GetSizeChangeDirectionForWindowComponent(window_component)),
- is_resizable(bounds_change != kBoundsChangeDirection_None),
- source(source) {
- if (window_state->IsNormalShowState() &&
- window_state->HasRestoreBounds() &&
- window_component == HTCAPTION)
- restore_bounds = window_state->GetRestoreBoundsInScreen();
-}
-
-WindowResizer::Details::~Details() {
-}
-
-WindowResizer::WindowResizer() {
-}
-
-WindowResizer::~WindowResizer() {
-}
-
-// static
-int WindowResizer::GetBoundsChangeForWindowComponent(int component) {
- int bounds_change = WindowResizer::kBoundsChange_None;
- switch (component) {
- case HTTOPLEFT:
- case HTTOP:
- case HTTOPRIGHT:
- case HTLEFT:
- case HTBOTTOMLEFT:
- bounds_change |= WindowResizer::kBoundsChange_Repositions |
- WindowResizer::kBoundsChange_Resizes;
- break;
- case HTCAPTION:
- bounds_change |= WindowResizer::kBoundsChange_Repositions;
- break;
- case HTRIGHT:
- case HTBOTTOMRIGHT:
- case HTBOTTOM:
- case HTGROWBOX:
- bounds_change |= WindowResizer::kBoundsChange_Resizes;
- break;
- default:
- break;
- }
- return bounds_change;
-}
-
-// static
-gfx::Rect WindowResizer::CalculateBoundsForDrag(
- const Details& details,
- const gfx::Point& passed_location) {
- if (!details.is_resizable)
- return details.initial_bounds_in_parent;
-
- gfx::Point location = passed_location;
- int delta_x = location.x() - details.initial_location_in_parent.x();
- int delta_y = location.y() - details.initial_location_in_parent.y();
-
- AdjustDeltaForTouchResize(details, &delta_x, &delta_y);
-
- // The minimize size constraint may limit how much we change the window
- // position. For example, dragging the left edge to the right should stop
- // repositioning the window when the minimize size is reached.
- gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y);
- gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y);
- gfx::Rect new_bounds(origin, size);
-
- // Sizing has to keep the result on the screen. Note that this correction
- // has to come first since it might have an impact on the origin as well as
- // on the size.
- if (details.bounds_change & kBoundsChange_Resizes) {
- gfx::Rect work_area =
- Shell::GetScreen()->GetDisplayNearestWindow(details.window).work_area();
- aura::Window* dock_container = Shell::GetContainer(
- details.window->GetRootWindow(),
- internal::kShellWindowId_DockedContainer);
- internal::DockedWindowLayoutManager* dock_layout =
- static_cast<internal::DockedWindowLayoutManager*>(
- dock_container->layout_manager());
-
- work_area.Union(dock_layout->docked_bounds());
- work_area = ScreenAsh::ConvertRectFromScreen(details.window->parent(),
- work_area);
- if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
- if (IsRightEdge(details.window_component) &&
- new_bounds.right() < work_area.x() + kMinimumOnScreenArea) {
- int delta = work_area.x() + kMinimumOnScreenArea - new_bounds.right();
- new_bounds.set_width(new_bounds.width() + delta);
- } else if (new_bounds.x() > work_area.right() - kMinimumOnScreenArea) {
- int width = new_bounds.right() - work_area.right() +
- kMinimumOnScreenArea;
- new_bounds.set_x(work_area.right() - kMinimumOnScreenArea);
- new_bounds.set_width(width);
- }
- }
- if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
- if (!IsBottomEdge(details.window_component) &&
- new_bounds.y() > work_area.bottom() - kMinimumOnScreenArea) {
- int height = new_bounds.bottom() - work_area.bottom() +
- kMinimumOnScreenArea;
- new_bounds.set_y(work_area.bottom() - kMinimumOnScreenArea);
- new_bounds.set_height(height);
- } else if (details.window_component == HTBOTTOM ||
- details.window_component == HTBOTTOMRIGHT ||
- details.window_component == HTBOTTOMLEFT) {
- // Update bottom edge to stay in the work area when we are resizing
- // by dragging the bottom edge or corners.
- if (new_bounds.bottom() > work_area.bottom())
- new_bounds.Inset(0, 0, 0,
- new_bounds.bottom() - work_area.bottom());
- }
- }
- if (details.bounds_change & kBoundsChange_Repositions &&
- new_bounds.y() < 0) {
- int delta = new_bounds.y();
- new_bounds.set_y(0);
- new_bounds.set_height(new_bounds.height() + delta);
- }
- }
-
- if (details.bounds_change & kBoundsChange_Repositions) {
- // When we might want to reposition a window which is also restored to its
- // previous size, to keep the cursor within the dragged window.
- if (!details.restore_bounds.IsEmpty()) {
- // However - it is not desirable to change the origin if the window would
- // be still hit by the cursor.
- if (details.initial_location_in_parent.x() >
- details.initial_bounds_in_parent.x() + details.restore_bounds.width())
- new_bounds.set_x(location.x() - details.restore_bounds.width() / 2);
- }
-
- // Make sure that |new_bounds| doesn't leave any of the displays. Note that
- // the |work_area| above isn't good for this check since it is the work area
- // for the current display but the window can move to a different one.
- aura::Window* parent = details.window->parent();
- gfx::Point passed_location_in_screen(passed_location);
- wm::ConvertPointToScreen(parent, &passed_location_in_screen);
- gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
- // Use a pointer location (matching the logic in DragWindowResizer) to
- // calculate the target display after the drag.
- const gfx::Display& display =
- Shell::GetScreen()->GetDisplayMatching(near_passed_location);
- aura::Window* dock_container = Shell::GetContainer(
- wm::GetRootWindowMatching(near_passed_location),
- internal::kShellWindowId_DockedContainer);
- internal::DockedWindowLayoutManager* dock_layout =
- static_cast<internal::DockedWindowLayoutManager*>(
- dock_container->layout_manager());
-
- gfx::Rect screen_work_area = display.work_area();
- screen_work_area.Union(dock_layout->docked_bounds());
- screen_work_area.Inset(kMinimumOnScreenArea, 0);
- gfx::Rect new_bounds_in_screen =
- ScreenAsh::ConvertRectToScreen(parent, new_bounds);
- if (!screen_work_area.Intersects(new_bounds_in_screen)) {
- // Make sure that the x origin does not leave the current display.
- new_bounds_in_screen.set_x(
- std::max(screen_work_area.x() - new_bounds.width(),
- std::min(screen_work_area.right(),
- new_bounds_in_screen.x())));
- new_bounds =
- ScreenAsh::ConvertRectFromScreen(parent, new_bounds_in_screen);
- }
- }
-
- return new_bounds;
-}
-
-// static
-bool WindowResizer::IsBottomEdge(int window_component) {
- return window_component == HTBOTTOMLEFT ||
- window_component == HTBOTTOM ||
- window_component == HTBOTTOMRIGHT ||
- window_component == HTGROWBOX;
-}
-
-// static
-void WindowResizer::AdjustDeltaForTouchResize(const Details& details,
- int* delta_x,
- int* delta_y) {
- if (details.source != aura::client::WINDOW_MOVE_SOURCE_TOUCH ||
- !(details.bounds_change & kBoundsChange_Resizes))
- return;
-
- if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
- if (IsRightEdge(details.window_component)) {
- *delta_x += details.initial_location_in_parent.x() -
- details.initial_bounds_in_parent.right();
- } else {
- *delta_x += details.initial_location_in_parent.x() -
- details.initial_bounds_in_parent.x();
- }
- }
- if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
- if (IsBottomEdge(details.window_component)) {
- *delta_y += details.initial_location_in_parent.y() -
- details.initial_bounds_in_parent.bottom();
- } else {
- *delta_y += details.initial_location_in_parent.y() -
- details.initial_bounds_in_parent.y();
- }
- }
-}
-
-// static
-gfx::Point WindowResizer::GetOriginForDrag(const Details& details,
- int delta_x,
- int delta_y) {
- gfx::Point origin = details.initial_bounds_in_parent.origin();
- if (details.bounds_change & kBoundsChange_Repositions) {
- int pos_change_direction =
- GetPositionChangeDirectionForWindowComponent(details.window_component);
- if (pos_change_direction & kBoundsChangeDirection_Horizontal)
- origin.Offset(delta_x, 0);
- if (pos_change_direction & kBoundsChangeDirection_Vertical)
- origin.Offset(0, delta_y);
- }
- return origin;
-}
-
-// static
-gfx::Size WindowResizer::GetSizeForDrag(const Details& details,
- int* delta_x,
- int* delta_y) {
- gfx::Size size = details.initial_bounds_in_parent.size();
- if (details.bounds_change & kBoundsChange_Resizes) {
- gfx::Size min_size = details.window->delegate()->GetMinimumSize();
- size.SetSize(GetWidthForDrag(details, min_size.width(), delta_x),
- GetHeightForDrag(details, min_size.height(), delta_y));
- } else if (!details.restore_bounds.IsEmpty()) {
- size = details.restore_bounds.size();
- }
- return size;
-}
-
-// static
-int WindowResizer::GetWidthForDrag(const Details& details,
- int min_width,
- int* delta_x) {
- int width = details.initial_bounds_in_parent.width();
- if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
- // Along the right edge, positive delta_x increases the window size.
- int x_multiplier = IsRightEdge(details.window_component) ? 1 : -1;
- width += x_multiplier * (*delta_x);
-
- // Ensure we don't shrink past the minimum width and clamp delta_x
- // for the window origin computation.
- if (width < min_width) {
- width = min_width;
- *delta_x = -x_multiplier * (details.initial_bounds_in_parent.width() -
- min_width);
- }
-
- // And don't let the window go bigger than the display.
- int max_width = Shell::GetScreen()->GetDisplayNearestWindow(
- details.window).bounds().width();
- gfx::Size max_size = details.window->delegate()->GetMaximumSize();
- if (max_size.width() != 0)
- max_width = std::min(max_width, max_size.width());
- if (width > max_width) {
- width = max_width;
- *delta_x = -x_multiplier * (details.initial_bounds_in_parent.width() -
- max_width);
- }
- }
- return width;
-}
-
-// static
-int WindowResizer::GetHeightForDrag(const Details& details,
- int min_height,
- int* delta_y) {
- int height = details.initial_bounds_in_parent.height();
- if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
- // Along the bottom edge, positive delta_y increases the window size.
- int y_multiplier = IsBottomEdge(details.window_component) ? 1 : -1;
- height += y_multiplier * (*delta_y);
-
- // Ensure we don't shrink past the minimum height and clamp delta_y
- // for the window origin computation.
- if (height < min_height) {
- height = min_height;
- *delta_y = -y_multiplier * (details.initial_bounds_in_parent.height() -
- min_height);
- }
-
- // And don't let the window go bigger than the display.
- int max_height = Shell::GetScreen()->GetDisplayNearestWindow(
- details.window).bounds().height();
- gfx::Size max_size = details.window->delegate()->GetMaximumSize();
- if (max_size.height() != 0)
- max_height = std::min(max_height, max_size.height());
- if (height > max_height) {
- height = max_height;
- *delta_y = -y_multiplier * (details.initial_bounds_in_parent.height() -
- max_height);
- }
- }
- return height;
-}
-
-} // namespace aura