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-rw-r--r--chromium/cc/layers/nine_patch_layer_impl.cc294
1 files changed, 164 insertions, 130 deletions
diff --git a/chromium/cc/layers/nine_patch_layer_impl.cc b/chromium/cc/layers/nine_patch_layer_impl.cc
index 2987179ae2e..46bd333c10a 100644
--- a/chromium/cc/layers/nine_patch_layer_impl.cc
+++ b/chromium/cc/layers/nine_patch_layer_impl.cc
@@ -44,8 +44,8 @@ static gfx::RectF NormalizedRect(float x,
height / total_height);
}
-void NinePatchLayerImpl::SetLayout(gfx::Rect aperture,
- gfx::Rect border,
+void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture,
+ const gfx::Rect& border,
bool fill_center) {
// This check imposes an ordering on the call sequence. An UIResource must
// exist before SetLayout can be called.
@@ -63,41 +63,31 @@ void NinePatchLayerImpl::SetLayout(gfx::Rect aperture,
}
void NinePatchLayerImpl::CheckGeometryLimitations() {
- // TODO(ccameron): the following "greater than or equal to" (GE) checks should
- // be greater than (GT) to avoid degenerate nine-patches. The relaxed
- // condition "equal to" is a workaround for the overhang shadow use case and
- // should be investigated further.
-
// |border| is in layer space. It cannot exceed the bounds of the layer.
- DCHECK(!border_.size().IsEmpty());
DCHECK_GE(bounds().width(), border_.width());
DCHECK_GE(bounds().height(), border_.height());
// Sanity Check on |border|
- DCHECK_LT(border_.x(), border_.width());
- DCHECK_LT(border_.y(), border_.height());
+ DCHECK_LE(border_.x(), border_.width());
+ DCHECK_LE(border_.y(), border_.height());
DCHECK_GE(border_.x(), 0);
DCHECK_GE(border_.y(), 0);
// |aperture| is in image space. It cannot exceed the bounds of the bitmap.
DCHECK(!image_aperture_.size().IsEmpty());
- DCHECK(gfx::Rect(image_bounds_.width(), image_bounds_.height())
- .Contains(image_aperture_));
-
- // Avoid the degenerate cases where the aperture touches the edge of the
- // image.
- DCHECK_LT(image_aperture_.width(), image_bounds_.width() - 1);
- DCHECK_LT(image_aperture_.height(), image_bounds_.height() - 1);
- DCHECK_GT(image_aperture_.x(), 0);
- DCHECK_GT(image_aperture_.y(), 0);
+ DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_))
+ << "image_bounds_ " << gfx::Rect(image_bounds_).ToString()
+ << " image_aperture_ " << image_aperture_.ToString();
}
void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink,
AppendQuadsData* append_quads_data) {
CheckGeometryLimitations();
- SharedQuadState* shared_quad_state =
- quad_sink->UseSharedQuadState(CreateSharedQuadState());
- AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
+ SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState();
+ PopulateSharedQuadState(shared_quad_state);
+
+ AppendDebugBorderQuad(
+ quad_sink, content_bounds(), shared_quad_state, append_quads_data);
if (!ui_resource_id_)
return;
@@ -217,126 +207,170 @@ void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink,
// Nothing is opaque here.
// TODO(danakj): Should we look at the SkBitmaps to determine opaqueness?
gfx::Rect opaque_rect;
+ gfx::Rect visible_rect;
const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
scoped_ptr<TextureDrawQuad> quad;
- quad = TextureDrawQuad::Create();
- quad->SetNew(shared_quad_state,
- layer_top_left,
- opaque_rect,
- resource,
- premultiplied_alpha,
- uv_top_left.origin(),
- uv_top_left.bottom_right(),
- SK_ColorTRANSPARENT,
- vertex_opacity,
- flipped);
- quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
-
- quad = TextureDrawQuad::Create();
- quad->SetNew(shared_quad_state,
- layer_top_right,
- opaque_rect,
- resource,
- premultiplied_alpha,
- uv_top_right.origin(),
- uv_top_right.bottom_right(),
- SK_ColorTRANSPARENT,
- vertex_opacity,
- flipped);
- quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
-
- quad = TextureDrawQuad::Create();
- quad->SetNew(shared_quad_state,
- layer_bottom_left,
- opaque_rect,
- resource,
- premultiplied_alpha,
- uv_bottom_left.origin(),
- uv_bottom_left.bottom_right(),
- SK_ColorTRANSPARENT,
- vertex_opacity,
- flipped);
- quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
-
- quad = TextureDrawQuad::Create();
- quad->SetNew(shared_quad_state,
- layer_bottom_right,
- opaque_rect,
- resource,
- premultiplied_alpha,
- uv_bottom_right.origin(),
- uv_bottom_right.bottom_right(),
- SK_ColorTRANSPARENT,
- vertex_opacity,
- flipped);
- quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
-
- quad = TextureDrawQuad::Create();
- quad->SetNew(shared_quad_state,
- layer_top,
- opaque_rect,
- resource,
- premultiplied_alpha,
- uv_top.origin(),
- uv_top.bottom_right(),
- SK_ColorTRANSPARENT,
- vertex_opacity,
- flipped);
- quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
-
- quad = TextureDrawQuad::Create();
- quad->SetNew(shared_quad_state,
- layer_left,
- opaque_rect,
- resource,
- premultiplied_alpha,
- uv_left.origin(),
- uv_left.bottom_right(),
- SK_ColorTRANSPARENT,
- vertex_opacity,
- flipped);
- quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
-
- quad = TextureDrawQuad::Create();
- quad->SetNew(shared_quad_state,
- layer_right,
- opaque_rect,
- resource,
- premultiplied_alpha,
- uv_right.origin(),
- uv_right.bottom_right(),
- SK_ColorTRANSPARENT,
- vertex_opacity,
- flipped);
- quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
-
- quad = TextureDrawQuad::Create();
- quad->SetNew(shared_quad_state,
- layer_bottom,
- opaque_rect,
- resource,
- premultiplied_alpha,
- uv_bottom.origin(),
- uv_bottom.bottom_right(),
- SK_ColorTRANSPARENT,
- vertex_opacity,
- flipped);
- quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
+ visible_rect =
+ quad_sink->UnoccludedContentRect(layer_top_left, draw_transform());
+ if (!visible_rect.IsEmpty()) {
+ quad = TextureDrawQuad::Create();
+ quad->SetNew(shared_quad_state,
+ layer_top_left,
+ opaque_rect,
+ visible_rect,
+ resource,
+ premultiplied_alpha,
+ uv_top_left.origin(),
+ uv_top_left.bottom_right(),
+ SK_ColorTRANSPARENT,
+ vertex_opacity,
+ flipped);
+ quad_sink->Append(quad.PassAs<DrawQuad>());
+ }
- if (fill_center_) {
+ visible_rect =
+ quad_sink->UnoccludedContentRect(layer_top_right, draw_transform());
+ if (!visible_rect.IsEmpty()) {
+ quad = TextureDrawQuad::Create();
+ quad->SetNew(shared_quad_state,
+ layer_top_right,
+ opaque_rect,
+ visible_rect,
+ resource,
+ premultiplied_alpha,
+ uv_top_right.origin(),
+ uv_top_right.bottom_right(),
+ SK_ColorTRANSPARENT,
+ vertex_opacity,
+ flipped);
+ quad_sink->Append(quad.PassAs<DrawQuad>());
+ }
+
+ visible_rect =
+ quad_sink->UnoccludedContentRect(layer_bottom_left, draw_transform());
+ if (!visible_rect.IsEmpty()) {
quad = TextureDrawQuad::Create();
quad->SetNew(shared_quad_state,
- layer_center,
+ layer_bottom_left,
opaque_rect,
+ visible_rect,
resource,
premultiplied_alpha,
- uv_center.origin(),
- uv_center.bottom_right(),
+ uv_bottom_left.origin(),
+ uv_bottom_left.bottom_right(),
SK_ColorTRANSPARENT,
vertex_opacity,
flipped);
- quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
+ quad_sink->Append(quad.PassAs<DrawQuad>());
+ }
+
+ visible_rect =
+ quad_sink->UnoccludedContentRect(layer_bottom_right, draw_transform());
+ if (!visible_rect.IsEmpty()) {
+ quad = TextureDrawQuad::Create();
+ quad->SetNew(shared_quad_state,
+ layer_bottom_right,
+ opaque_rect,
+ visible_rect,
+ resource,
+ premultiplied_alpha,
+ uv_bottom_right.origin(),
+ uv_bottom_right.bottom_right(),
+ SK_ColorTRANSPARENT,
+ vertex_opacity,
+ flipped);
+ quad_sink->Append(quad.PassAs<DrawQuad>());
+ }
+
+ visible_rect = quad_sink->UnoccludedContentRect(layer_top, draw_transform());
+ if (!visible_rect.IsEmpty()) {
+ quad = TextureDrawQuad::Create();
+ quad->SetNew(shared_quad_state,
+ layer_top,
+ opaque_rect,
+ visible_rect,
+ resource,
+ premultiplied_alpha,
+ uv_top.origin(),
+ uv_top.bottom_right(),
+ SK_ColorTRANSPARENT,
+ vertex_opacity,
+ flipped);
+ quad_sink->Append(quad.PassAs<DrawQuad>());
+ }
+
+ visible_rect = quad_sink->UnoccludedContentRect(layer_left, draw_transform());
+ if (!visible_rect.IsEmpty()) {
+ quad = TextureDrawQuad::Create();
+ quad->SetNew(shared_quad_state,
+ layer_left,
+ opaque_rect,
+ visible_rect,
+ resource,
+ premultiplied_alpha,
+ uv_left.origin(),
+ uv_left.bottom_right(),
+ SK_ColorTRANSPARENT,
+ vertex_opacity,
+ flipped);
+ quad_sink->Append(quad.PassAs<DrawQuad>());
+ }
+
+ visible_rect =
+ quad_sink->UnoccludedContentRect(layer_right, draw_transform());
+ if (!visible_rect.IsEmpty()) {
+ quad = TextureDrawQuad::Create();
+ quad->SetNew(shared_quad_state,
+ layer_right,
+ opaque_rect,
+ layer_right,
+ resource,
+ premultiplied_alpha,
+ uv_right.origin(),
+ uv_right.bottom_right(),
+ SK_ColorTRANSPARENT,
+ vertex_opacity,
+ flipped);
+ quad_sink->Append(quad.PassAs<DrawQuad>());
+ }
+
+ visible_rect =
+ quad_sink->UnoccludedContentRect(layer_bottom, draw_transform());
+ if (!visible_rect.IsEmpty()) {
+ quad = TextureDrawQuad::Create();
+ quad->SetNew(shared_quad_state,
+ layer_bottom,
+ opaque_rect,
+ visible_rect,
+ resource,
+ premultiplied_alpha,
+ uv_bottom.origin(),
+ uv_bottom.bottom_right(),
+ SK_ColorTRANSPARENT,
+ vertex_opacity,
+ flipped);
+ quad_sink->Append(quad.PassAs<DrawQuad>());
+ }
+
+ if (fill_center_) {
+ visible_rect =
+ quad_sink->UnoccludedContentRect(layer_center, draw_transform());
+ if (!visible_rect.IsEmpty()) {
+ quad = TextureDrawQuad::Create();
+ quad->SetNew(shared_quad_state,
+ layer_center,
+ opaque_rect,
+ visible_rect,
+ resource,
+ premultiplied_alpha,
+ uv_center.origin(),
+ uv_center.bottom_right(),
+ SK_ColorTRANSPARENT,
+ vertex_opacity,
+ flipped);
+ quad_sink->Append(quad.PassAs<DrawQuad>());
+ }
}
}