diff options
Diffstat (limited to 'chromium/cc/resources/picture_layer_tiling_unittest.cc')
-rw-r--r-- | chromium/cc/resources/picture_layer_tiling_unittest.cc | 1109 |
1 files changed, 727 insertions, 382 deletions
diff --git a/chromium/cc/resources/picture_layer_tiling_unittest.cc b/chromium/cc/resources/picture_layer_tiling_unittest.cc index 6adc6116454..bfdd6fce8a5 100644 --- a/chromium/cc/resources/picture_layer_tiling_unittest.cc +++ b/chromium/cc/resources/picture_layer_tiling_unittest.cc @@ -5,10 +5,15 @@ #include "cc/resources/picture_layer_tiling.h" #include <limits> +#include <set> #include "cc/base/math_util.h" #include "cc/resources/picture_layer_tiling_set.h" +#include "cc/test/fake_output_surface.h" +#include "cc/test/fake_output_surface_client.h" #include "cc/test/fake_picture_layer_tiling_client.h" +#include "cc/test/test_context_provider.h" +#include "cc/test/test_shared_bitmap_manager.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/rect_conversions.h" #include "ui/gfx/size_conversions.h" @@ -18,7 +23,7 @@ namespace { static gfx::Rect ViewportInLayerSpace( const gfx::Transform& transform, - gfx::Size device_viewport) { + const gfx::Size& device_viewport) { gfx::Transform inverse; if (!transform.GetInverse(&inverse)) @@ -26,10 +31,22 @@ static gfx::Rect ViewportInLayerSpace( gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect( inverse, gfx::RectF(gfx::Point(0, 0), device_viewport)); - return ToEnclosingRect(viewport_in_layer_space); } +static void UpdateAllTilePriorities(PictureLayerTilingSet* set, + WhichTree tree, + const gfx::Rect& visible_layer_rect, + float layer_contents_scale, + double current_frame_time_in_seconds) { + for (size_t i = 0; i < set->num_tilings(); ++i) { + set->tiling_at(i)->UpdateTilePriorities(tree, + visible_layer_rect, + layer_contents_scale, + current_frame_time_in_seconds); + } +} + class TestablePictureLayerTiling : public PictureLayerTiling { public: using PictureLayerTiling::SetLiveTilesRect; @@ -37,7 +54,7 @@ class TestablePictureLayerTiling : public PictureLayerTiling { static scoped_ptr<TestablePictureLayerTiling> Create( float contents_scale, - gfx::Size layer_bounds, + const gfx::Size& layer_bounds, PictureLayerTilingClient* client) { return make_scoped_ptr(new TestablePictureLayerTiling( contents_scale, @@ -45,9 +62,11 @@ class TestablePictureLayerTiling : public PictureLayerTiling { client)); } + using PictureLayerTiling::ComputeSkewport; + protected: TestablePictureLayerTiling(float contents_scale, - gfx::Size layer_bounds, + const gfx::Size& layer_bounds, PictureLayerTilingClient* client) : PictureLayerTiling(contents_scale, layer_bounds, client) { } }; @@ -57,16 +76,16 @@ class PictureLayerTilingIteratorTest : public testing::Test { PictureLayerTilingIteratorTest() {} virtual ~PictureLayerTilingIteratorTest() {} - void Initialize(gfx::Size tile_size, + void Initialize(const gfx::Size& tile_size, float contents_scale, - gfx::Size layer_bounds) { + const gfx::Size& layer_bounds) { client_.SetTileSize(tile_size); tiling_ = TestablePictureLayerTiling::Create(contents_scale, layer_bounds, &client_); } - void SetLiveRectAndVerifyTiles(gfx::Rect live_tiles_rect) { + void SetLiveRectAndVerifyTiles(const gfx::Rect& live_tiles_rect) { tiling_->SetLiveTilesRect(live_tiles_rect); std::vector<Tile*> tiles = tiling_->AllTilesForTesting(); @@ -79,8 +98,8 @@ class PictureLayerTilingIteratorTest : public testing::Test { void VerifyTilesExactlyCoverRect( float rect_scale, - gfx::Rect request_rect, - gfx::Rect expect_rect) { + const gfx::Rect& request_rect, + const gfx::Rect& expect_rect) { EXPECT_TRUE(request_rect.Contains(expect_rect)); // Iterators are not valid if this ratio is too large (i.e. the @@ -115,14 +134,15 @@ class PictureLayerTilingIteratorTest : public testing::Test { EXPECT_TRUE(remaining.IsEmpty()); } - void VerifyTilesExactlyCoverRect(float rect_scale, gfx::Rect rect) { + void VerifyTilesExactlyCoverRect(float rect_scale, const gfx::Rect& rect) { VerifyTilesExactlyCoverRect(rect_scale, rect, rect); } void VerifyTiles( float rect_scale, - gfx::Rect rect, - base::Callback<void(Tile* tile, gfx::Rect geometry_rect)> callback) { + const gfx::Rect& rect, + base::Callback<void(Tile* tile, + const gfx::Rect& geometry_rect)> callback) { VerifyTiles(tiling_.get(), rect_scale, rect, @@ -132,8 +152,9 @@ class PictureLayerTilingIteratorTest : public testing::Test { void VerifyTiles( PictureLayerTiling* tiling, float rect_scale, - gfx::Rect rect, - base::Callback<void(Tile* tile, gfx::Rect geometry_rect)> callback) { + const gfx::Rect& rect, + base::Callback<void(Tile* tile, + const gfx::Rect& geometry_rect)> callback) { Region remaining = rect; for (PictureLayerTiling::CoverageIterator iter(tiling, rect_scale, rect); iter; @@ -144,14 +165,19 @@ class PictureLayerTilingIteratorTest : public testing::Test { EXPECT_TRUE(remaining.IsEmpty()); } - void VerifyTilesCoverNonContainedRect(float rect_scale, gfx::Rect dest_rect) { + void VerifyTilesCoverNonContainedRect(float rect_scale, + const gfx::Rect& dest_rect) { float dest_to_contents_scale = tiling_->contents_scale() / rect_scale; gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect( - tiling_->ContentRect(), 1.f / dest_to_contents_scale); + tiling_->TilingRect(), 1.f / dest_to_contents_scale); clamped_rect.Intersect(dest_rect); VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect); } + void set_max_tiles_for_interest_area(size_t area) { + client_.set_max_tiles_for_interest_area(area); + } + protected: FakePictureLayerTilingClient client_; scoped_ptr<TestablePictureLayerTiling> tiling_; @@ -160,6 +186,23 @@ class PictureLayerTilingIteratorTest : public testing::Test { DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest); }; +TEST_F(PictureLayerTilingIteratorTest, ResizeDeletesTiles) { + // Verifies that a resize deletes tiles that used to be on the edge. + gfx::Size tile_size(100, 100); + gfx::Size original_layer_size(10, 10); + Initialize(tile_size, 1.f, original_layer_size); + SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size)); + + // Tiling only has one tile, since its total size is less than one. + EXPECT_TRUE(tiling_->TileAt(0, 0)); + + // Stop creating tiles so that any invalidations are left as holes. + client_.set_allow_create_tile(false); + + tiling_->SetLayerBounds(gfx::Size(200, 200)); + EXPECT_FALSE(tiling_->TileAt(0, 0)); +} + TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) { Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801)); SetLiveRectAndVerifyTiles(gfx::Rect(100, 100)); @@ -261,6 +304,293 @@ TEST_F(PictureLayerTilingIteratorTest, NonContainedDestRect) { VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100)); } +TEST(PictureLayerTilingTest, SkewportLimits) { + FakePictureLayerTilingClient client; + client.set_skewport_extrapolation_limit_in_content_pixels(75); + scoped_ptr<TestablePictureLayerTiling> tiling; + + gfx::Rect viewport(0, 0, 100, 100); + gfx::Size layer_bounds(200, 200); + + client.SetTileSize(gfx::Size(100, 100)); + tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client); + + tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0); + + // Move viewport down 50 pixels in 0.5 seconds. + gfx::Rect down_skewport = + tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100)); + + EXPECT_EQ(0, down_skewport.x()); + EXPECT_EQ(50, down_skewport.y()); + EXPECT_EQ(100, down_skewport.width()); + EXPECT_EQ(175, down_skewport.height()); + EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100))); + + // Move viewport down 50 and right 10 pixels. + gfx::Rect down_right_skewport = + tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100)); + + EXPECT_EQ(10, down_right_skewport.x()); + EXPECT_EQ(50, down_right_skewport.y()); + EXPECT_EQ(120, down_right_skewport.width()); + EXPECT_EQ(175, down_right_skewport.height()); + EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100))); + + // Move viewport left. + gfx::Rect left_skewport = + tiling->ComputeSkewport(1.5, gfx::Rect(-50, 0, 100, 100)); + + EXPECT_EQ(-125, left_skewport.x()); + EXPECT_EQ(0, left_skewport.y()); + EXPECT_EQ(175, left_skewport.width()); + EXPECT_EQ(100, left_skewport.height()); + EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100))); + + // Expand viewport. + gfx::Rect expand_skewport = + tiling->ComputeSkewport(1.5, gfx::Rect(-50, -50, 200, 200)); + + // x and y moved by -75 (-50 - 75 = -125). + // right side and bottom side moved by 75 [(350 - 125) - (200 - 50) = 75]. + EXPECT_EQ(-125, expand_skewport.x()); + EXPECT_EQ(-125, expand_skewport.y()); + EXPECT_EQ(350, expand_skewport.width()); + EXPECT_EQ(350, expand_skewport.height()); + EXPECT_TRUE(expand_skewport.Contains(gfx::Rect(-50, -50, 200, 200))); + + // Expand the viewport past the limit. + gfx::Rect big_expand_skewport = + tiling->ComputeSkewport(1.5, gfx::Rect(-500, -500, 1500, 1500)); + + EXPECT_EQ(-575, big_expand_skewport.x()); + EXPECT_EQ(-575, big_expand_skewport.y()); + EXPECT_EQ(1650, big_expand_skewport.width()); + EXPECT_EQ(1650, big_expand_skewport.height()); + EXPECT_TRUE(big_expand_skewport.Contains(gfx::Rect(-500, -500, 1500, 1500))); +} + +TEST(PictureLayerTilingTest, ComputeSkewport) { + FakePictureLayerTilingClient client; + scoped_ptr<TestablePictureLayerTiling> tiling; + + gfx::Rect viewport(0, 0, 100, 100); + gfx::Size layer_bounds(200, 200); + + client.SetTileSize(gfx::Size(100, 100)); + tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client); + + tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0); + + // Move viewport down 50 pixels in 0.5 seconds. + gfx::Rect down_skewport = + tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100)); + + EXPECT_EQ(0, down_skewport.x()); + EXPECT_EQ(50, down_skewport.y()); + EXPECT_EQ(100, down_skewport.width()); + EXPECT_EQ(200, down_skewport.height()); + + // Shrink viewport. + gfx::Rect shrink_skewport = + tiling->ComputeSkewport(1.5, gfx::Rect(25, 25, 50, 50)); + + EXPECT_EQ(25, shrink_skewport.x()); + EXPECT_EQ(25, shrink_skewport.y()); + EXPECT_EQ(50, shrink_skewport.width()); + EXPECT_EQ(50, shrink_skewport.height()); + + // Move viewport down 50 and right 10 pixels. + gfx::Rect down_right_skewport = + tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100)); + + EXPECT_EQ(10, down_right_skewport.x()); + EXPECT_EQ(50, down_right_skewport.y()); + EXPECT_EQ(120, down_right_skewport.width()); + EXPECT_EQ(200, down_right_skewport.height()); + + // Move viewport left. + gfx::Rect left_skewport = + tiling->ComputeSkewport(1.5, gfx::Rect(-20, 0, 100, 100)); + + EXPECT_EQ(-60, left_skewport.x()); + EXPECT_EQ(0, left_skewport.y()); + EXPECT_EQ(140, left_skewport.width()); + EXPECT_EQ(100, left_skewport.height()); + + // Expand viewport in 0.2 seconds. + gfx::Rect expanded_skewport = + tiling->ComputeSkewport(1.2, gfx::Rect(-5, -5, 110, 110)); + + EXPECT_EQ(-30, expanded_skewport.x()); + EXPECT_EQ(-30, expanded_skewport.y()); + EXPECT_EQ(160, expanded_skewport.width()); + EXPECT_EQ(160, expanded_skewport.height()); +} + +TEST(PictureLayerTilingTest, ViewportDistanceWithScale) { + FakePictureLayerTilingClient client; + scoped_ptr<TestablePictureLayerTiling> tiling; + + gfx::Rect viewport(0, 0, 100, 100); + gfx::Size layer_bounds(1500, 1500); + + client.SetTileSize(gfx::Size(10, 10)); + + // Tiling at 0.25 scale: this should create 47x47 tiles of size 10x10. + // The reason is that each tile has a one pixel border, so tile at (1, 2) + // for instance begins at (8, 16) pixels. So tile at (46, 46) will begin at + // (368, 368) and extend to the end of 1500 * 0.25 = 375 edge of the + // tiling. + tiling = TestablePictureLayerTiling::Create(0.25f, layer_bounds, &client); + gfx::Rect viewport_in_content_space = + gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f)); + + tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0); + + gfx::Rect soon_rect = viewport; + soon_rect.Inset(-312.f, -312.f, -312.f, -312.f); + gfx::Rect soon_rect_in_content_space = + gfx::ToEnclosedRect(gfx::ScaleRect(soon_rect, 0.25f)); + + // Sanity checks. + for (int i = 0; i < 47; ++i) { + for (int j = 0; j < 47; ++j) { + EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j; + } + } + for (int i = 0; i < 47; ++i) { + EXPECT_FALSE(tiling->TileAt(i, 47)) << "i: " << i; + EXPECT_FALSE(tiling->TileAt(47, i)) << "i: " << i; + } + + // No movement in the viewport implies that tiles will either be NOW + // or EVENTUALLY, with the exception of tiles that are between 0 and 312 + // pixels away from the viewport, which will be in the SOON bin. + bool have_now = false; + bool have_eventually = false; + bool have_soon = false; + for (int i = 0; i < 47; ++i) { + for (int j = 0; j < 47; ++j) { + Tile* tile = tiling->TileAt(i, j); + TilePriority priority = tile->priority(ACTIVE_TREE); + + if (viewport_in_content_space.Intersects(tile->content_rect())) { + EXPECT_EQ(TilePriority::NOW, priority.priority_bin); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + have_now = true; + } else if (soon_rect_in_content_space.Intersects(tile->content_rect())) { + EXPECT_EQ(TilePriority::SOON, priority.priority_bin); + have_soon = true; + } else { + EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin); + EXPECT_GT(priority.distance_to_visible, 0.f); + have_eventually = true; + } + } + } + + EXPECT_TRUE(have_now); + EXPECT_TRUE(have_soon); + EXPECT_TRUE(have_eventually); + + // Spot check some distances. + // Tile at 5, 1 should begin at 41x9 in content space (without borders), + // so the distance to a viewport that ends at 25x25 in content space + // should be 17 (41 - 25 + 1). In layer space, then that should be + // 17 / 0.25 = 68 pixels. + + // We can verify that the content rect (with borders) is one pixel off + // 41,9 8x8 on all sides. + EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10"); + + TilePriority priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); + EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); + + priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); + EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); + + priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); + EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible); + + // Move the viewport down 40 pixels. + viewport = gfx::Rect(0, 40, 100, 100); + viewport_in_content_space = + gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f)); + gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space); + + soon_rect = viewport; + soon_rect.Inset(-312.f, -312.f, -312.f, -312.f); + soon_rect_in_content_space = + gfx::ToEnclosedRect(gfx::ScaleRect(soon_rect, 0.25f)); + + EXPECT_EQ(0, skewport.x()); + EXPECT_EQ(10, skewport.y()); + EXPECT_EQ(25, skewport.width()); + EXPECT_EQ(35, skewport.height()); + + tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 2.0); + + have_now = false; + have_eventually = false; + have_soon = false; + + // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and + // some EVENTUALLY tiles. + for (int i = 0; i < 47; ++i) { + for (int j = 0; j < 47; ++j) { + Tile* tile = tiling->TileAt(i, j); + TilePriority priority = tile->priority(ACTIVE_TREE); + + if (viewport_in_content_space.Intersects(tile->content_rect())) { + EXPECT_EQ(TilePriority::NOW, priority.priority_bin) << "i: " << i + << " j: " << j; + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i + << " j: " << j; + have_now = true; + } else if (skewport.Intersects(tile->content_rect()) || + soon_rect_in_content_space.Intersects(tile->content_rect())) { + EXPECT_EQ(TilePriority::SOON, priority.priority_bin) << "i: " << i + << " j: " << j; + EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i + << " j: " << j; + have_soon = true; + } else { + EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin) + << "i: " << i << " j: " << j; + EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i + << " j: " << j; + have_eventually = true; + } + } + } + + EXPECT_TRUE(have_now); + EXPECT_TRUE(have_soon); + EXPECT_TRUE(have_eventually); + + priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); + EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); + + priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); + EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible); + + priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + + // Change the underlying layer scale. + tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 2.0f, 3.0); + + priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); + EXPECT_FLOAT_EQ(34.f, priority.distance_to_visible); + + priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); + EXPECT_FLOAT_EQ(14.f, priority.distance_to_visible); + + priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); +} + TEST(PictureLayerTilingTest, ExpandRectEqual) { gfx::Rect in(40, 50, 100, 200); gfx::Rect bounds(-1000, -1000, 10000, 10000); @@ -479,10 +809,243 @@ TEST(PictureLayerTilingTest, EmptyStartingRect) { EXPECT_TRUE(out.IsEmpty()); } -static void TileExists(bool exists, Tile* tile, gfx::Rect geometry_rect) { +TEST(PictureLayerTilingTest, TilingRasterTileIteratorStaticViewport) { + FakePictureLayerTilingClient client; + scoped_ptr<TestablePictureLayerTiling> tiling; + + gfx::Rect viewport(50, 50, 100, 100); + gfx::Size layer_bounds(800, 800); + + gfx::Rect soon_rect = viewport; + soon_rect.Inset(-312.f, -312.f, -312.f, -312.f); + + client.SetTileSize(gfx::Size(30, 30)); + + tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client); + tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.0f, 1.0); + + PictureLayerTiling::TilingRasterTileIterator empty_iterator; + EXPECT_FALSE(empty_iterator); + + std::vector<Tile*> all_tiles = tiling->AllTilesForTesting(); + + // Sanity check. + EXPECT_EQ(841u, all_tiles.size()); + + // The explanation of each iteration is as follows: + // 1. First iteration tests that we can get all of the tiles correctly. + // 2. Second iteration ensures that we can get all of the tiles again (first + // iteration didn't change any tiles), as well set all tiles to be ready to + // draw. + // 3. Third iteration ensures that no tiles are returned, since they were all + // marked as ready to draw. + for (int i = 0; i < 3; ++i) { + PictureLayerTiling::TilingRasterTileIterator it(tiling.get(), ACTIVE_TREE); + + // There are 3 bins in TilePriority. + bool have_tiles[3] = {}; + + // On the third iteration, we should get no tiles since everything was + // marked as ready to draw. + if (i == 2) { + EXPECT_FALSE(it); + continue; + } + + EXPECT_TRUE(it); + std::set<Tile*> unique_tiles; + unique_tiles.insert(*it); + Tile* last_tile = *it; + have_tiles[last_tile->priority(ACTIVE_TREE).priority_bin] = true; + + // On the second iteration, mark everything as ready to draw (solid color). + if (i == 1) { + ManagedTileState::TileVersion& tile_version = + last_tile->GetTileVersionForTesting( + last_tile->DetermineRasterModeForTree(ACTIVE_TREE)); + tile_version.SetSolidColorForTesting(SK_ColorRED); + } + ++it; + int eventually_bin_order_correct_count = 0; + int eventually_bin_order_incorrect_count = 0; + while (it) { + Tile* new_tile = *it; + ++it; + unique_tiles.insert(new_tile); + + TilePriority last_priority = last_tile->priority(ACTIVE_TREE); + TilePriority new_priority = new_tile->priority(ACTIVE_TREE); + EXPECT_LE(last_priority.priority_bin, new_priority.priority_bin); + if (last_priority.priority_bin == new_priority.priority_bin) { + if (last_priority.priority_bin == TilePriority::EVENTUALLY) { + bool order_correct = last_priority.distance_to_visible <= + new_priority.distance_to_visible; + eventually_bin_order_correct_count += order_correct; + eventually_bin_order_incorrect_count += !order_correct; + } else if (!soon_rect.Intersects(new_tile->content_rect()) && + !soon_rect.Intersects(last_tile->content_rect())) { + EXPECT_LE(last_priority.distance_to_visible, + new_priority.distance_to_visible); + EXPECT_EQ(TilePriority::NOW, new_priority.priority_bin); + } else if (new_priority.distance_to_visible > 0.f) { + EXPECT_EQ(TilePriority::SOON, new_priority.priority_bin); + } + } + have_tiles[new_priority.priority_bin] = true; + + last_tile = new_tile; + + // On the second iteration, mark everything as ready to draw (solid + // color). + if (i == 1) { + ManagedTileState::TileVersion& tile_version = + last_tile->GetTileVersionForTesting( + last_tile->DetermineRasterModeForTree(ACTIVE_TREE)); + tile_version.SetSolidColorForTesting(SK_ColorRED); + } + } + + EXPECT_GT(eventually_bin_order_correct_count, + eventually_bin_order_incorrect_count); + + // We should have now and eventually tiles, as well as soon tiles from + // the border region. + EXPECT_TRUE(have_tiles[TilePriority::NOW]); + EXPECT_TRUE(have_tiles[TilePriority::SOON]); + EXPECT_TRUE(have_tiles[TilePriority::EVENTUALLY]); + + EXPECT_EQ(unique_tiles.size(), all_tiles.size()); + } +} + +TEST(PictureLayerTilingTest, TilingRasterTileIteratorMovingViewport) { + FakePictureLayerTilingClient client; + scoped_ptr<TestablePictureLayerTiling> tiling; + + gfx::Rect viewport(50, 0, 100, 100); + gfx::Rect moved_viewport(50, 0, 100, 500); + gfx::Size layer_bounds(1000, 1000); + + client.SetTileSize(gfx::Size(30, 30)); + + tiling = TestablePictureLayerTiling::Create(1.f, layer_bounds, &client); + tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.0f, 1.0); + tiling->UpdateTilePriorities(ACTIVE_TREE, moved_viewport, 1.0f, 2.0); + + gfx::Rect soon_rect = moved_viewport; + soon_rect.Inset(-312.f, -312.f, -312.f, -312.f); + + // There are 3 bins in TilePriority. + bool have_tiles[3] = {}; + Tile* last_tile = NULL; + int eventually_bin_order_correct_count = 0; + int eventually_bin_order_incorrect_count = 0; + for (PictureLayerTiling::TilingRasterTileIterator it(tiling.get(), + ACTIVE_TREE); + it; + ++it) { + if (!last_tile) + last_tile = *it; + + Tile* new_tile = *it; + + TilePriority last_priority = last_tile->priority(ACTIVE_TREE); + TilePriority new_priority = new_tile->priority(ACTIVE_TREE); + + have_tiles[new_priority.priority_bin] = true; + + EXPECT_LE(last_priority.priority_bin, new_priority.priority_bin); + if (last_priority.priority_bin == new_priority.priority_bin) { + if (last_priority.priority_bin == TilePriority::EVENTUALLY) { + bool order_correct = last_priority.distance_to_visible <= + new_priority.distance_to_visible; + eventually_bin_order_correct_count += order_correct; + eventually_bin_order_incorrect_count += !order_correct; + } else if (!soon_rect.Intersects(new_tile->content_rect()) && + !soon_rect.Intersects(last_tile->content_rect())) { + EXPECT_LE(last_priority.distance_to_visible, + new_priority.distance_to_visible); + } else if (new_priority.distance_to_visible > 0.f) { + EXPECT_EQ(TilePriority::SOON, new_priority.priority_bin); + } + } + last_tile = new_tile; + } + + EXPECT_GT(eventually_bin_order_correct_count, + eventually_bin_order_incorrect_count); + + EXPECT_TRUE(have_tiles[TilePriority::NOW]); + EXPECT_TRUE(have_tiles[TilePriority::SOON]); + EXPECT_TRUE(have_tiles[TilePriority::EVENTUALLY]); +} + +static void TileExists(bool exists, Tile* tile, + const gfx::Rect& geometry_rect) { EXPECT_EQ(exists, tile != NULL) << geometry_rect.ToString(); } +TEST(PictureLayerTilingTest, TilingEvictionTileIteratorStaticViewport) { + FakeOutputSurfaceClient output_surface_client; + scoped_ptr<FakeOutputSurface> output_surface = FakeOutputSurface::Create3d(); + CHECK(output_surface->BindToClient(&output_surface_client)); + TestSharedBitmapManager shared_bitmap_manager; + scoped_ptr<ResourceProvider> resource_provider = ResourceProvider::Create( + output_surface.get(), &shared_bitmap_manager, 0, false, 1, false); + + FakePictureLayerTilingClient client(resource_provider.get()); + scoped_ptr<TestablePictureLayerTiling> tiling; + + gfx::Rect viewport(50, 50, 100, 100); + gfx::Size layer_bounds(200, 200); + + client.SetTileSize(gfx::Size(30, 30)); + + tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client); + tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.0f, 1.0); + + PictureLayerTiling::TilingRasterTileIterator empty_iterator; + EXPECT_FALSE(empty_iterator); + + std::vector<Tile*> all_tiles = tiling->AllTilesForTesting(); + + PictureLayerTiling::TilingEvictionTileIterator it(tiling.get(), + SMOOTHNESS_TAKES_PRIORITY); + + // Tiles don't have resources to evict. + EXPECT_FALSE(it); + + // Sanity check. + EXPECT_EQ(64u, all_tiles.size()); + + client.tile_manager()->InitializeTilesWithResourcesForTesting(all_tiles); + + std::set<Tile*> all_tiles_set(all_tiles.begin(), all_tiles.end()); + + it = PictureLayerTiling::TilingEvictionTileIterator( + tiling.get(), SMOOTHNESS_TAKES_PRIORITY); + EXPECT_TRUE(it); + + std::set<Tile*> eviction_tiles; + Tile* last_tile = *it; + for (; it; ++it) { + Tile* tile = *it; + EXPECT_TRUE(tile); + EXPECT_LE(tile->priority(ACTIVE_TREE).priority_bin, + last_tile->priority(ACTIVE_TREE).priority_bin); + if (tile->priority(ACTIVE_TREE).priority_bin == + last_tile->priority(ACTIVE_TREE).priority_bin) { + EXPECT_LE(tile->priority(ACTIVE_TREE).distance_to_visible, + last_tile->priority(ACTIVE_TREE).distance_to_visible); + } + last_tile = tile; + eviction_tiles.insert(tile); + } + + EXPECT_GT(all_tiles_set.size(), 0u); + EXPECT_EQ(all_tiles_set, eviction_tiles); +} + TEST_F(PictureLayerTilingIteratorTest, TilesExist) { gfx::Size layer_bounds(1099, 801); Initialize(gfx::Size(100, 100), 1.f, layer_bounds); @@ -491,33 +1054,16 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExist) { tiling_->UpdateTilePriorities( ACTIVE_TREE, - layer_bounds, // device viewport - gfx::Rect(layer_bounds), // viewport in layer space gfx::Rect(layer_bounds), // visible content rect - layer_bounds, // last layer bounds - layer_bounds, // current layer bounds - 1.f, // last contents scale - 1.f, // current contents scale - gfx::Transform(), // last screen transform - gfx::Transform(), // current screen transform - 1.0, // current frame time - 10000); // max tiles in tile manager + 1.f, // current contents scale + 1.0); // current frame time VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); // Make the viewport rect empty. All tiles are killed and become zombies. - tiling_->UpdateTilePriorities( - ACTIVE_TREE, - layer_bounds, // device viewport - gfx::Rect(), // viewport in layer space - gfx::Rect(), // visible content rect - layer_bounds, // last layer bounds - layer_bounds, // current layer bounds - 1.f, // last contents scale - 1.f, // current contents scale - gfx::Transform(), // last screen transform - gfx::Transform(), // current screen transform - 2.0, // current frame time - 10000); // max tiles in tile manager + tiling_->UpdateTilePriorities(ACTIVE_TREE, + gfx::Rect(), // visible content rect + 1.f, // current contents scale + 2.0); // current frame time VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); } @@ -531,33 +1077,16 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) { tiling_->UpdateTilePriorities( ACTIVE_TREE, - layer_bounds, // device viewport - giant_rect, // viewport in layer space gfx::Rect(layer_bounds), // visible content rect - layer_bounds, // last layer bounds - layer_bounds, // current layer bounds - 1.f, // last contents scale - 1.f, // current contents scale - gfx::Transform(), // last screen transform - gfx::Transform(), // current screen transform - 1.0, // current frame time - 10000); // max tiles in tile manager + 1.f, // current contents scale + 1.0); // current frame time VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); // If the visible content rect is empty, it should still have live tiles. - tiling_->UpdateTilePriorities( - ACTIVE_TREE, - layer_bounds, // device viewport - giant_rect, // viewport in layer space - gfx::Rect(), // visible content rect - layer_bounds, // last layer bounds - layer_bounds, // current layer bounds - 1.f, // last contents scale - 1.f, // current contents scale - gfx::Transform(), // last screen transform - gfx::Transform(), // current screen transform - 2.0, // current frame time - 10000); // max tiles in tile manager + tiling_->UpdateTilePriorities(ACTIVE_TREE, + giant_rect, // visible content rect + 1.f, // current contents scale + 2.0); // current frame time VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); } @@ -572,26 +1101,17 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) { gfx::Rect viewport_rect(1100, 0, 1000, 1000); EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds))); - tiling_->UpdateTilePriorities( - ACTIVE_TREE, - layer_bounds, // device viewport - viewport_rect, // viewport in layer space - gfx::Rect(), // visible content rect - layer_bounds, // last layer bounds - layer_bounds, // current layer bounds - 1.f, // last contents scale - 1.f, // current contents scale - gfx::Transform(), // last screen transform - gfx::Transform(), // current screen transform - 1.0, // current frame time - 10000); // max tiles in tile manager + tiling_->UpdateTilePriorities(ACTIVE_TREE, + viewport_rect, // visible content rect + 1.f, // current contents scale + 1.0); // current frame time VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); } -static void TilesIntersectingRectExist(gfx::Rect rect, +static void TilesIntersectingRectExist(const gfx::Rect& rect, bool intersect_exists, Tile* tile, - gfx::Rect geometry_rect) { + const gfx::Rect& geometry_rect) { bool intersects = rect.Intersects(geometry_rect); bool expected_exists = intersect_exists ? intersects : !intersects; EXPECT_EQ(expected_exists, tile != NULL) @@ -608,19 +1128,11 @@ TEST_F(PictureLayerTilingIteratorTest, gfx::Rect visible_rect(8000, 8000, 50, 50); - tiling_->UpdateTilePriorities( - ACTIVE_TREE, - layer_bounds, // device viewport - gfx::Rect(layer_bounds), // viewport in layer space - visible_rect, // visible content rect - layer_bounds, // last layer bounds - layer_bounds, // current layer bounds - 1.f, // last contents scale - 1.f, // current contents scale - gfx::Transform(), // last screen transform - gfx::Transform(), // current screen transform - 1.0, // current frame time - 1); // max tiles in tile manager + set_max_tiles_for_interest_area(1); + tiling_->UpdateTilePriorities(ACTIVE_TREE, + visible_rect, // visible content rect + 1.f, // current contents scale + 1.0); // current frame time VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TilesIntersectingRectExist, visible_rect, true)); @@ -628,7 +1140,7 @@ TEST_F(PictureLayerTilingIteratorTest, static void CountExistingTiles(int *count, Tile* tile, - gfx::Rect geometry_rect) { + const gfx::Rect& geometry_rect) { if (tile != NULL) ++(*count); } @@ -640,19 +1152,12 @@ TEST_F(PictureLayerTilingIteratorTest, VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); + set_max_tiles_for_interest_area(1); tiling_->UpdateTilePriorities( ACTIVE_TREE, - layer_bounds, // device viewport - gfx::Rect(layer_bounds), // viewport in layer space gfx::Rect(layer_bounds), // visible content rect - layer_bounds, // last layer bounds - layer_bounds, // current layer bounds - 1.f, // last contents scale - 1.f, // current contents scale - gfx::Transform(), // last screen transform - gfx::Transform(), // current screen transform - 1.0, // current frame time - 1); // max tiles in tile manager + 1.f, // current contents scale + 1.0); // current frame time int num_tiles = 0; VerifyTiles(1.f, @@ -679,19 +1184,11 @@ TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) { gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); - active_set.UpdateTilePriorities( - PENDING_TREE, - layer_bounds, // device viewport - gfx::Rect(layer_bounds), // viewport in layer space - gfx::Rect(layer_bounds), // visible content rect - layer_bounds, // last layer bounds - layer_bounds, // current layer bounds - 1.f, // last contents scale - 1.f, // current contents scale - gfx::Transform(), // last screen transform - gfx::Transform(), // current screen transform - 1.0, // current frame time - 10000); // max tiles in tile manager + UpdateAllTilePriorities(&active_set, + PENDING_TREE, + gfx::Rect(layer_bounds), // visible content rect + 1.f, // current contents scale + 1.0); // current frame time // The active tiling has tiles now. VerifyTiles(active_set.tiling_at(0), @@ -712,19 +1209,11 @@ TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) { // UpdateTilePriorities on the pending tiling at the same frame time. The // pending tiling should get tiles. - pending_set.UpdateTilePriorities( - PENDING_TREE, - layer_bounds, // device viewport - gfx::Rect(layer_bounds), // viewport in layer space - gfx::Rect(layer_bounds), // visible content rect - layer_bounds, // last layer bounds - layer_bounds, // current layer bounds - 1.f, // last contents scale - 1.f, // current contents scale - gfx::Transform(), // last screen transform - gfx::Transform(), // current screen transform - 1.0, // current frame time - 10000); // max tiles in tile manager + UpdateAllTilePriorities(&pending_set, + PENDING_TREE, + gfx::Rect(layer_bounds), // visible content rect + 1.f, // current contents scale + 1.0); // current frame time VerifyTiles(pending_set.tiling_at(0), 1.f, @@ -740,15 +1229,11 @@ TEST(UpdateTilePrioritiesTest, VisibleTiles) { scoped_ptr<TestablePictureLayerTiling> tiling; gfx::Size device_viewport(800, 600); - gfx::Rect visible_layer_rect(0, 0, 200, 200); gfx::Size last_layer_bounds(200, 200); gfx::Size current_layer_bounds(200, 200); - float last_layer_contents_scale = 1.f; float current_layer_contents_scale = 1.f; - gfx::Transform last_screen_transform; gfx::Transform current_screen_transform; double current_frame_time_in_seconds = 1.0; - size_t max_tiles_for_interest_area = 10000; gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( current_screen_transform, device_viewport); @@ -758,19 +1243,10 @@ TEST(UpdateTilePrioritiesTest, VisibleTiles) { current_layer_bounds, &client); - tiling->UpdateTilePriorities( - ACTIVE_TREE, - device_viewport, - viewport_in_layer_space, - visible_layer_rect, - last_layer_bounds, - current_layer_bounds, - last_layer_contents_scale, - current_layer_contents_scale, - last_screen_transform, - current_screen_transform, - current_frame_time_in_seconds, - max_tiles_for_interest_area); + tiling->UpdateTilePriorities(ACTIVE_TREE, + viewport_in_layer_space, + current_layer_contents_scale, + current_frame_time_in_seconds); ASSERT_TRUE(tiling->TileAt(0, 0)); ASSERT_TRUE(tiling->TileAt(0, 1)); @@ -778,20 +1254,20 @@ TEST(UpdateTilePrioritiesTest, VisibleTiles) { ASSERT_TRUE(tiling->TileAt(1, 1)); TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); - EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); - EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); - EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); - EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); - EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); - EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); - EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); - EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); } TEST(UpdateTilePrioritiesTest, OffscreenTiles) { @@ -802,15 +1278,12 @@ TEST(UpdateTilePrioritiesTest, OffscreenTiles) { scoped_ptr<TestablePictureLayerTiling> tiling; gfx::Size device_viewport(800, 600); - gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible. gfx::Size last_layer_bounds(200, 200); gfx::Size current_layer_bounds(200, 200); - float last_layer_contents_scale = 1.f; float current_layer_contents_scale = 1.f; gfx::Transform last_screen_transform; gfx::Transform current_screen_transform; double current_frame_time_in_seconds = 1.0; - size_t max_tiles_for_interest_area = 10000; current_screen_transform.Translate(850, 0); last_screen_transform = current_screen_transform; @@ -823,19 +1296,10 @@ TEST(UpdateTilePrioritiesTest, OffscreenTiles) { current_layer_bounds, &client); - tiling->UpdateTilePriorities( - ACTIVE_TREE, - device_viewport, - viewport_in_layer_space, - visible_layer_rect, - last_layer_bounds, - current_layer_bounds, - last_layer_contents_scale, - current_layer_contents_scale, - last_screen_transform, - current_screen_transform, - current_frame_time_in_seconds, - max_tiles_for_interest_area); + tiling->UpdateTilePriorities(ACTIVE_TREE, + viewport_in_layer_space, + current_layer_contents_scale, + current_frame_time_in_seconds); ASSERT_TRUE(tiling->TileAt(0, 0)); ASSERT_TRUE(tiling->TileAt(0, 1)); @@ -843,36 +1307,30 @@ TEST(UpdateTilePrioritiesTest, OffscreenTiles) { ASSERT_TRUE(tiling->TileAt(1, 1)); TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); // Furthermore, in this scenario tiles on the right hand side should have a // larger distance to visible. TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); - EXPECT_GT(right.distance_to_visible_in_pixels, - left.distance_to_visible_in_pixels); + EXPECT_GT(right.distance_to_visible, left.distance_to_visible); left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); - EXPECT_GT(right.distance_to_visible_in_pixels, - left.distance_to_visible_in_pixels); + EXPECT_GT(right.distance_to_visible, left.distance_to_visible); } TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { @@ -883,15 +1341,12 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { scoped_ptr<TestablePictureLayerTiling> tiling; gfx::Size device_viewport(800, 600); - gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter. gfx::Size last_layer_bounds(200, 200); gfx::Size current_layer_bounds(200, 200); - float last_layer_contents_scale = 1.f; float current_layer_contents_scale = 1.f; gfx::Transform last_screen_transform; gfx::Transform current_screen_transform; double current_frame_time_in_seconds = 1.0; - size_t max_tiles_for_interest_area = 10000; current_screen_transform.Translate(705, 505); last_screen_transform = current_screen_transform; @@ -904,19 +1359,10 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { current_layer_bounds, &client); - tiling->UpdateTilePriorities( - ACTIVE_TREE, - device_viewport, - viewport_in_layer_space, - visible_layer_rect, - last_layer_bounds, - current_layer_bounds, - last_layer_contents_scale, - current_layer_contents_scale, - last_screen_transform, - current_screen_transform, - current_frame_time_in_seconds, - max_tiles_for_interest_area); + tiling->UpdateTilePriorities(ACTIVE_TREE, + viewport_in_layer_space, + current_layer_contents_scale, + current_frame_time_in_seconds); ASSERT_TRUE(tiling->TileAt(0, 0)); ASSERT_TRUE(tiling->TileAt(0, 1)); @@ -924,23 +1370,20 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { ASSERT_TRUE(tiling->TileAt(1, 1)); TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); - EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); - EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); } TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { @@ -952,19 +1395,16 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { scoped_ptr<TestablePictureLayerTiling> tiling; gfx::Size device_viewport(800, 600); - gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter. gfx::Size last_layer_bounds(200, 200); gfx::Size current_layer_bounds(200, 200); - float last_layer_contents_scale = 1.f; float current_layer_contents_scale = 1.f; gfx::Transform last_screen_transform; gfx::Transform current_screen_transform; double current_frame_time_in_seconds = 1.0; - size_t max_tiles_for_interest_area = 10000; // A diagonally rotated layer that is partially off the bottom of the screen. // In this configuration, only the top-left tile would be visible. - current_screen_transform.Translate(400, 550); + current_screen_transform.Translate(600, 750); current_screen_transform.RotateAboutZAxis(45); last_screen_transform = current_screen_transform; @@ -976,19 +1416,10 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { current_layer_bounds, &client); - tiling->UpdateTilePriorities( - ACTIVE_TREE, - device_viewport, - viewport_in_layer_space, - visible_layer_rect, - last_layer_bounds, - current_layer_bounds, - last_layer_contents_scale, - current_layer_contents_scale, - last_screen_transform, - current_screen_transform, - current_frame_time_in_seconds, - max_tiles_for_interest_area); + tiling->UpdateTilePriorities(ACTIVE_TREE, + viewport_in_layer_space, + current_layer_contents_scale, + current_frame_time_in_seconds); ASSERT_TRUE(tiling->TileAt(0, 0)); ASSERT_TRUE(tiling->TileAt(0, 1)); @@ -996,39 +1427,29 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { ASSERT_TRUE(tiling->TileAt(1, 1)); TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); - EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); - EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); // Furthermore, in this scenario the bottom-right tile should have the larger // distance to visible. TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); - TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); - EXPECT_GT(top_right.distance_to_visible_in_pixels, - top_left.distance_to_visible_in_pixels); - EXPECT_GT(bottom_left.distance_to_visible_in_pixels, - top_left.distance_to_visible_in_pixels); - - EXPECT_GT(bottom_right.distance_to_visible_in_pixels, - bottom_left.distance_to_visible_in_pixels); - EXPECT_GT(bottom_right.distance_to_visible_in_pixels, - top_right.distance_to_visible_in_pixels); + EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible); + + EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible); } TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { @@ -1042,12 +1463,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. gfx::Size last_layer_bounds(200, 200); gfx::Size current_layer_bounds(200, 200); - float last_layer_contents_scale = 1.f; float current_layer_contents_scale = 1.f; gfx::Transform last_screen_transform; gfx::Transform current_screen_transform; double current_frame_time_in_seconds = 1.0; - size_t max_tiles_for_interest_area = 10000; // A 3d perspective layer rotated about its Y axis, translated to almost // fully offscreen. The left side will appear closer (i.e. larger in 2d) than @@ -1078,19 +1497,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { current_layer_bounds, &client); - tiling->UpdateTilePriorities( - ACTIVE_TREE, - device_viewport, - viewport_in_layer_space, - visible_layer_rect, - last_layer_bounds, - current_layer_bounds, - last_layer_contents_scale, - current_layer_contents_scale, - last_screen_transform, - current_screen_transform, - current_frame_time_in_seconds, - max_tiles_for_interest_area); + tiling->UpdateTilePriorities(ACTIVE_TREE, + viewport_in_layer_space, + current_layer_contents_scale, + current_frame_time_in_seconds); ASSERT_TRUE(tiling->TileAt(0, 0)); ASSERT_TRUE(tiling->TileAt(0, 1)); @@ -1100,24 +1510,20 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { // All tiles will have a positive distance_to_visible // and an infinite time_to_visible. TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); + EXPECT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); + EXPECT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); // Furthermore, in this scenario the top-left distance_to_visible // will be smallest, followed by top-right. The bottom layers @@ -1126,14 +1532,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); - EXPECT_GT(top_right.distance_to_visible_in_pixels, - top_left.distance_to_visible_in_pixels); - EXPECT_GT(bottom_right.distance_to_visible_in_pixels, - top_right.distance_to_visible_in_pixels); + EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible); - EXPECT_GT(bottom_left.distance_to_visible_in_pixels, - top_left.distance_to_visible_in_pixels); + EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible); } TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { @@ -1144,15 +1546,12 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { scoped_ptr<TestablePictureLayerTiling> tiling; gfx::Size device_viewport(800, 600); - gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. gfx::Size last_layer_bounds(200, 200); gfx::Size current_layer_bounds(200, 200); - float last_layer_contents_scale = 1.f; float current_layer_contents_scale = 1.f; gfx::Transform last_screen_transform; gfx::Transform current_screen_transform; double current_frame_time_in_seconds = 1.0; - size_t max_tiles_for_interest_area = 10000; // A 3d perspective layer rotated about its Y axis, translated to almost // fully offscreen. The left side will appear closer (i.e. larger in 2d) than @@ -1189,19 +1588,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { current_layer_bounds, &client); - tiling->UpdateTilePriorities( - ACTIVE_TREE, - device_viewport, - viewport_in_layer_space, - visible_layer_rect, - last_layer_bounds, - current_layer_bounds, - last_layer_contents_scale, - current_layer_contents_scale, - last_screen_transform, - current_screen_transform, - current_frame_time_in_seconds, - max_tiles_for_interest_area); + tiling->UpdateTilePriorities(ACTIVE_TREE, + viewport_in_layer_space, + current_layer_contents_scale, + current_frame_time_in_seconds); ASSERT_TRUE(tiling->TileAt(0, 0)); ASSERT_TRUE(tiling->TileAt(0, 1)); @@ -1211,24 +1601,22 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { // Left-side tiles will be clipped by the transform, so we have to assume // they are visible just in case. TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); - EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); - EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); - EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); - EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); // Right-side tiles will have a positive distance_to_visible // and an infinite time_to_visible. priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); + EXPECT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); } TEST(UpdateTilePrioritiesTest, BasicMotion) { @@ -1248,7 +1636,6 @@ TEST(UpdateTilePrioritiesTest, BasicMotion) { gfx::Transform current_screen_transform; double last_frame_time_in_seconds = 1.0; double current_frame_time_in_seconds = 2.0; - size_t max_tiles_for_interest_area = 10000; // Offscreen layer is coming closer to viewport at 1000 pixels per second. current_screen_transform.Translate(1800, 0); @@ -1263,34 +1650,16 @@ TEST(UpdateTilePrioritiesTest, BasicMotion) { &client); // previous ("last") frame - tiling->UpdateTilePriorities( - ACTIVE_TREE, - device_viewport, - viewport_in_layer_space, - visible_layer_rect, - last_layer_bounds, - last_layer_bounds, - last_layer_contents_scale, - last_layer_contents_scale, - last_screen_transform, - last_screen_transform, - last_frame_time_in_seconds, - max_tiles_for_interest_area); + tiling->UpdateTilePriorities(ACTIVE_TREE, + viewport_in_layer_space, + last_layer_contents_scale, + last_frame_time_in_seconds); // current frame - tiling->UpdateTilePriorities( - ACTIVE_TREE, - device_viewport, - viewport_in_layer_space, - visible_layer_rect, - last_layer_bounds, - current_layer_bounds, - last_layer_contents_scale, - current_layer_contents_scale, - last_screen_transform, - current_screen_transform, - current_frame_time_in_seconds, - max_tiles_for_interest_area); + tiling->UpdateTilePriorities(ACTIVE_TREE, + viewport_in_layer_space, + current_layer_contents_scale, + current_frame_time_in_seconds); ASSERT_TRUE(tiling->TileAt(0, 0)); ASSERT_TRUE(tiling->TileAt(0, 1)); @@ -1298,26 +1667,22 @@ TEST(UpdateTilePrioritiesTest, BasicMotion) { ASSERT_TRUE(tiling->TileAt(1, 1)); TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(1.f, - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(1.f, - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); // time_to_visible for the right hand side layers needs an extra 0.099 // seconds because this tile is 99 pixels further away. priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(1.099f, - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(1.099f, - priority.time_to_visible_in_seconds); + EXPECT_GT(priority.distance_to_visible, 0.f); + EXPECT_NE(TilePriority::NOW, priority.priority_bin); } TEST(UpdateTilePrioritiesTest, RotationMotion) { @@ -1338,7 +1703,6 @@ TEST(UpdateTilePrioritiesTest, RotationMotion) { gfx::Transform current_screen_transform; double last_frame_time_in_seconds = 1.0; double current_frame_time_in_seconds = 2.0; - size_t max_tiles_for_interest_area = 10000; // Rotation motion is set up specifically so that: // - rotation occurs about the center of the layer @@ -1361,34 +1725,16 @@ TEST(UpdateTilePrioritiesTest, RotationMotion) { &client); // previous ("last") frame - tiling->UpdateTilePriorities( - ACTIVE_TREE, - device_viewport, - viewport_in_layer_space, - visible_layer_rect, - last_layer_bounds, - last_layer_bounds, - last_layer_contents_scale, - last_layer_contents_scale, - last_screen_transform, - last_screen_transform, - last_frame_time_in_seconds, - max_tiles_for_interest_area); + tiling->UpdateTilePriorities(ACTIVE_TREE, + viewport_in_layer_space, + last_layer_contents_scale, + last_frame_time_in_seconds); // current frame - tiling->UpdateTilePriorities( - ACTIVE_TREE, - device_viewport, - viewport_in_layer_space, - visible_layer_rect, - last_layer_bounds, - current_layer_bounds, - last_layer_contents_scale, - current_layer_contents_scale, - last_screen_transform, - current_screen_transform, - current_frame_time_in_seconds, - max_tiles_for_interest_area); + tiling->UpdateTilePriorities(ACTIVE_TREE, + viewport_in_layer_space, + current_layer_contents_scale, + current_frame_time_in_seconds); ASSERT_TRUE(tiling->TileAt(0, 0)); ASSERT_TRUE(tiling->TileAt(0, 1)); @@ -1396,17 +1742,16 @@ TEST(UpdateTilePrioritiesTest, RotationMotion) { ASSERT_TRUE(tiling->TileAt(1, 1)); TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); - EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); - EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_GT(priority.time_to_visible_in_seconds, 0.f); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_EQ(TilePriority::NOW, priority.priority_bin); priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); - EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); - EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), - priority.time_to_visible_in_seconds); + EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); + EXPECT_EQ(TilePriority::NOW, priority.priority_bin); } } // namespace |