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-rw-r--r--chromium/cc/resources/picture_layer_tiling_unittest.cc1109
1 files changed, 727 insertions, 382 deletions
diff --git a/chromium/cc/resources/picture_layer_tiling_unittest.cc b/chromium/cc/resources/picture_layer_tiling_unittest.cc
index 6adc6116454..bfdd6fce8a5 100644
--- a/chromium/cc/resources/picture_layer_tiling_unittest.cc
+++ b/chromium/cc/resources/picture_layer_tiling_unittest.cc
@@ -5,10 +5,15 @@
#include "cc/resources/picture_layer_tiling.h"
#include <limits>
+#include <set>
#include "cc/base/math_util.h"
#include "cc/resources/picture_layer_tiling_set.h"
+#include "cc/test/fake_output_surface.h"
+#include "cc/test/fake_output_surface_client.h"
#include "cc/test/fake_picture_layer_tiling_client.h"
+#include "cc/test/test_context_provider.h"
+#include "cc/test/test_shared_bitmap_manager.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/size_conversions.h"
@@ -18,7 +23,7 @@ namespace {
static gfx::Rect ViewportInLayerSpace(
const gfx::Transform& transform,
- gfx::Size device_viewport) {
+ const gfx::Size& device_viewport) {
gfx::Transform inverse;
if (!transform.GetInverse(&inverse))
@@ -26,10 +31,22 @@ static gfx::Rect ViewportInLayerSpace(
gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
-
return ToEnclosingRect(viewport_in_layer_space);
}
+static void UpdateAllTilePriorities(PictureLayerTilingSet* set,
+ WhichTree tree,
+ const gfx::Rect& visible_layer_rect,
+ float layer_contents_scale,
+ double current_frame_time_in_seconds) {
+ for (size_t i = 0; i < set->num_tilings(); ++i) {
+ set->tiling_at(i)->UpdateTilePriorities(tree,
+ visible_layer_rect,
+ layer_contents_scale,
+ current_frame_time_in_seconds);
+ }
+}
+
class TestablePictureLayerTiling : public PictureLayerTiling {
public:
using PictureLayerTiling::SetLiveTilesRect;
@@ -37,7 +54,7 @@ class TestablePictureLayerTiling : public PictureLayerTiling {
static scoped_ptr<TestablePictureLayerTiling> Create(
float contents_scale,
- gfx::Size layer_bounds,
+ const gfx::Size& layer_bounds,
PictureLayerTilingClient* client) {
return make_scoped_ptr(new TestablePictureLayerTiling(
contents_scale,
@@ -45,9 +62,11 @@ class TestablePictureLayerTiling : public PictureLayerTiling {
client));
}
+ using PictureLayerTiling::ComputeSkewport;
+
protected:
TestablePictureLayerTiling(float contents_scale,
- gfx::Size layer_bounds,
+ const gfx::Size& layer_bounds,
PictureLayerTilingClient* client)
: PictureLayerTiling(contents_scale, layer_bounds, client) { }
};
@@ -57,16 +76,16 @@ class PictureLayerTilingIteratorTest : public testing::Test {
PictureLayerTilingIteratorTest() {}
virtual ~PictureLayerTilingIteratorTest() {}
- void Initialize(gfx::Size tile_size,
+ void Initialize(const gfx::Size& tile_size,
float contents_scale,
- gfx::Size layer_bounds) {
+ const gfx::Size& layer_bounds) {
client_.SetTileSize(tile_size);
tiling_ = TestablePictureLayerTiling::Create(contents_scale,
layer_bounds,
&client_);
}
- void SetLiveRectAndVerifyTiles(gfx::Rect live_tiles_rect) {
+ void SetLiveRectAndVerifyTiles(const gfx::Rect& live_tiles_rect) {
tiling_->SetLiveTilesRect(live_tiles_rect);
std::vector<Tile*> tiles = tiling_->AllTilesForTesting();
@@ -79,8 +98,8 @@ class PictureLayerTilingIteratorTest : public testing::Test {
void VerifyTilesExactlyCoverRect(
float rect_scale,
- gfx::Rect request_rect,
- gfx::Rect expect_rect) {
+ const gfx::Rect& request_rect,
+ const gfx::Rect& expect_rect) {
EXPECT_TRUE(request_rect.Contains(expect_rect));
// Iterators are not valid if this ratio is too large (i.e. the
@@ -115,14 +134,15 @@ class PictureLayerTilingIteratorTest : public testing::Test {
EXPECT_TRUE(remaining.IsEmpty());
}
- void VerifyTilesExactlyCoverRect(float rect_scale, gfx::Rect rect) {
+ void VerifyTilesExactlyCoverRect(float rect_scale, const gfx::Rect& rect) {
VerifyTilesExactlyCoverRect(rect_scale, rect, rect);
}
void VerifyTiles(
float rect_scale,
- gfx::Rect rect,
- base::Callback<void(Tile* tile, gfx::Rect geometry_rect)> callback) {
+ const gfx::Rect& rect,
+ base::Callback<void(Tile* tile,
+ const gfx::Rect& geometry_rect)> callback) {
VerifyTiles(tiling_.get(),
rect_scale,
rect,
@@ -132,8 +152,9 @@ class PictureLayerTilingIteratorTest : public testing::Test {
void VerifyTiles(
PictureLayerTiling* tiling,
float rect_scale,
- gfx::Rect rect,
- base::Callback<void(Tile* tile, gfx::Rect geometry_rect)> callback) {
+ const gfx::Rect& rect,
+ base::Callback<void(Tile* tile,
+ const gfx::Rect& geometry_rect)> callback) {
Region remaining = rect;
for (PictureLayerTiling::CoverageIterator iter(tiling, rect_scale, rect);
iter;
@@ -144,14 +165,19 @@ class PictureLayerTilingIteratorTest : public testing::Test {
EXPECT_TRUE(remaining.IsEmpty());
}
- void VerifyTilesCoverNonContainedRect(float rect_scale, gfx::Rect dest_rect) {
+ void VerifyTilesCoverNonContainedRect(float rect_scale,
+ const gfx::Rect& dest_rect) {
float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect(
- tiling_->ContentRect(), 1.f / dest_to_contents_scale);
+ tiling_->TilingRect(), 1.f / dest_to_contents_scale);
clamped_rect.Intersect(dest_rect);
VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect);
}
+ void set_max_tiles_for_interest_area(size_t area) {
+ client_.set_max_tiles_for_interest_area(area);
+ }
+
protected:
FakePictureLayerTilingClient client_;
scoped_ptr<TestablePictureLayerTiling> tiling_;
@@ -160,6 +186,23 @@ class PictureLayerTilingIteratorTest : public testing::Test {
DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest);
};
+TEST_F(PictureLayerTilingIteratorTest, ResizeDeletesTiles) {
+ // Verifies that a resize deletes tiles that used to be on the edge.
+ gfx::Size tile_size(100, 100);
+ gfx::Size original_layer_size(10, 10);
+ Initialize(tile_size, 1.f, original_layer_size);
+ SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size));
+
+ // Tiling only has one tile, since its total size is less than one.
+ EXPECT_TRUE(tiling_->TileAt(0, 0));
+
+ // Stop creating tiles so that any invalidations are left as holes.
+ client_.set_allow_create_tile(false);
+
+ tiling_->SetLayerBounds(gfx::Size(200, 200));
+ EXPECT_FALSE(tiling_->TileAt(0, 0));
+}
+
TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) {
Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
SetLiveRectAndVerifyTiles(gfx::Rect(100, 100));
@@ -261,6 +304,293 @@ TEST_F(PictureLayerTilingIteratorTest, NonContainedDestRect) {
VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100));
}
+TEST(PictureLayerTilingTest, SkewportLimits) {
+ FakePictureLayerTilingClient client;
+ client.set_skewport_extrapolation_limit_in_content_pixels(75);
+ scoped_ptr<TestablePictureLayerTiling> tiling;
+
+ gfx::Rect viewport(0, 0, 100, 100);
+ gfx::Size layer_bounds(200, 200);
+
+ client.SetTileSize(gfx::Size(100, 100));
+ tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
+
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0);
+
+ // Move viewport down 50 pixels in 0.5 seconds.
+ gfx::Rect down_skewport =
+ tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
+
+ EXPECT_EQ(0, down_skewport.x());
+ EXPECT_EQ(50, down_skewport.y());
+ EXPECT_EQ(100, down_skewport.width());
+ EXPECT_EQ(175, down_skewport.height());
+ EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100)));
+
+ // Move viewport down 50 and right 10 pixels.
+ gfx::Rect down_right_skewport =
+ tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
+
+ EXPECT_EQ(10, down_right_skewport.x());
+ EXPECT_EQ(50, down_right_skewport.y());
+ EXPECT_EQ(120, down_right_skewport.width());
+ EXPECT_EQ(175, down_right_skewport.height());
+ EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100)));
+
+ // Move viewport left.
+ gfx::Rect left_skewport =
+ tiling->ComputeSkewport(1.5, gfx::Rect(-50, 0, 100, 100));
+
+ EXPECT_EQ(-125, left_skewport.x());
+ EXPECT_EQ(0, left_skewport.y());
+ EXPECT_EQ(175, left_skewport.width());
+ EXPECT_EQ(100, left_skewport.height());
+ EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100)));
+
+ // Expand viewport.
+ gfx::Rect expand_skewport =
+ tiling->ComputeSkewport(1.5, gfx::Rect(-50, -50, 200, 200));
+
+ // x and y moved by -75 (-50 - 75 = -125).
+ // right side and bottom side moved by 75 [(350 - 125) - (200 - 50) = 75].
+ EXPECT_EQ(-125, expand_skewport.x());
+ EXPECT_EQ(-125, expand_skewport.y());
+ EXPECT_EQ(350, expand_skewport.width());
+ EXPECT_EQ(350, expand_skewport.height());
+ EXPECT_TRUE(expand_skewport.Contains(gfx::Rect(-50, -50, 200, 200)));
+
+ // Expand the viewport past the limit.
+ gfx::Rect big_expand_skewport =
+ tiling->ComputeSkewport(1.5, gfx::Rect(-500, -500, 1500, 1500));
+
+ EXPECT_EQ(-575, big_expand_skewport.x());
+ EXPECT_EQ(-575, big_expand_skewport.y());
+ EXPECT_EQ(1650, big_expand_skewport.width());
+ EXPECT_EQ(1650, big_expand_skewport.height());
+ EXPECT_TRUE(big_expand_skewport.Contains(gfx::Rect(-500, -500, 1500, 1500)));
+}
+
+TEST(PictureLayerTilingTest, ComputeSkewport) {
+ FakePictureLayerTilingClient client;
+ scoped_ptr<TestablePictureLayerTiling> tiling;
+
+ gfx::Rect viewport(0, 0, 100, 100);
+ gfx::Size layer_bounds(200, 200);
+
+ client.SetTileSize(gfx::Size(100, 100));
+ tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
+
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0);
+
+ // Move viewport down 50 pixels in 0.5 seconds.
+ gfx::Rect down_skewport =
+ tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
+
+ EXPECT_EQ(0, down_skewport.x());
+ EXPECT_EQ(50, down_skewport.y());
+ EXPECT_EQ(100, down_skewport.width());
+ EXPECT_EQ(200, down_skewport.height());
+
+ // Shrink viewport.
+ gfx::Rect shrink_skewport =
+ tiling->ComputeSkewport(1.5, gfx::Rect(25, 25, 50, 50));
+
+ EXPECT_EQ(25, shrink_skewport.x());
+ EXPECT_EQ(25, shrink_skewport.y());
+ EXPECT_EQ(50, shrink_skewport.width());
+ EXPECT_EQ(50, shrink_skewport.height());
+
+ // Move viewport down 50 and right 10 pixels.
+ gfx::Rect down_right_skewport =
+ tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
+
+ EXPECT_EQ(10, down_right_skewport.x());
+ EXPECT_EQ(50, down_right_skewport.y());
+ EXPECT_EQ(120, down_right_skewport.width());
+ EXPECT_EQ(200, down_right_skewport.height());
+
+ // Move viewport left.
+ gfx::Rect left_skewport =
+ tiling->ComputeSkewport(1.5, gfx::Rect(-20, 0, 100, 100));
+
+ EXPECT_EQ(-60, left_skewport.x());
+ EXPECT_EQ(0, left_skewport.y());
+ EXPECT_EQ(140, left_skewport.width());
+ EXPECT_EQ(100, left_skewport.height());
+
+ // Expand viewport in 0.2 seconds.
+ gfx::Rect expanded_skewport =
+ tiling->ComputeSkewport(1.2, gfx::Rect(-5, -5, 110, 110));
+
+ EXPECT_EQ(-30, expanded_skewport.x());
+ EXPECT_EQ(-30, expanded_skewport.y());
+ EXPECT_EQ(160, expanded_skewport.width());
+ EXPECT_EQ(160, expanded_skewport.height());
+}
+
+TEST(PictureLayerTilingTest, ViewportDistanceWithScale) {
+ FakePictureLayerTilingClient client;
+ scoped_ptr<TestablePictureLayerTiling> tiling;
+
+ gfx::Rect viewport(0, 0, 100, 100);
+ gfx::Size layer_bounds(1500, 1500);
+
+ client.SetTileSize(gfx::Size(10, 10));
+
+ // Tiling at 0.25 scale: this should create 47x47 tiles of size 10x10.
+ // The reason is that each tile has a one pixel border, so tile at (1, 2)
+ // for instance begins at (8, 16) pixels. So tile at (46, 46) will begin at
+ // (368, 368) and extend to the end of 1500 * 0.25 = 375 edge of the
+ // tiling.
+ tiling = TestablePictureLayerTiling::Create(0.25f, layer_bounds, &client);
+ gfx::Rect viewport_in_content_space =
+ gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f));
+
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0);
+
+ gfx::Rect soon_rect = viewport;
+ soon_rect.Inset(-312.f, -312.f, -312.f, -312.f);
+ gfx::Rect soon_rect_in_content_space =
+ gfx::ToEnclosedRect(gfx::ScaleRect(soon_rect, 0.25f));
+
+ // Sanity checks.
+ for (int i = 0; i < 47; ++i) {
+ for (int j = 0; j < 47; ++j) {
+ EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j;
+ }
+ }
+ for (int i = 0; i < 47; ++i) {
+ EXPECT_FALSE(tiling->TileAt(i, 47)) << "i: " << i;
+ EXPECT_FALSE(tiling->TileAt(47, i)) << "i: " << i;
+ }
+
+ // No movement in the viewport implies that tiles will either be NOW
+ // or EVENTUALLY, with the exception of tiles that are between 0 and 312
+ // pixels away from the viewport, which will be in the SOON bin.
+ bool have_now = false;
+ bool have_eventually = false;
+ bool have_soon = false;
+ for (int i = 0; i < 47; ++i) {
+ for (int j = 0; j < 47; ++j) {
+ Tile* tile = tiling->TileAt(i, j);
+ TilePriority priority = tile->priority(ACTIVE_TREE);
+
+ if (viewport_in_content_space.Intersects(tile->content_rect())) {
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ have_now = true;
+ } else if (soon_rect_in_content_space.Intersects(tile->content_rect())) {
+ EXPECT_EQ(TilePriority::SOON, priority.priority_bin);
+ have_soon = true;
+ } else {
+ EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ have_eventually = true;
+ }
+ }
+ }
+
+ EXPECT_TRUE(have_now);
+ EXPECT_TRUE(have_soon);
+ EXPECT_TRUE(have_eventually);
+
+ // Spot check some distances.
+ // Tile at 5, 1 should begin at 41x9 in content space (without borders),
+ // so the distance to a viewport that ends at 25x25 in content space
+ // should be 17 (41 - 25 + 1). In layer space, then that should be
+ // 17 / 0.25 = 68 pixels.
+
+ // We can verify that the content rect (with borders) is one pixel off
+ // 41,9 8x8 on all sides.
+ EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10");
+
+ TilePriority priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
+
+ priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
+
+ priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
+ EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible);
+
+ // Move the viewport down 40 pixels.
+ viewport = gfx::Rect(0, 40, 100, 100);
+ viewport_in_content_space =
+ gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f));
+ gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space);
+
+ soon_rect = viewport;
+ soon_rect.Inset(-312.f, -312.f, -312.f, -312.f);
+ soon_rect_in_content_space =
+ gfx::ToEnclosedRect(gfx::ScaleRect(soon_rect, 0.25f));
+
+ EXPECT_EQ(0, skewport.x());
+ EXPECT_EQ(10, skewport.y());
+ EXPECT_EQ(25, skewport.width());
+ EXPECT_EQ(35, skewport.height());
+
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 2.0);
+
+ have_now = false;
+ have_eventually = false;
+ have_soon = false;
+
+ // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and
+ // some EVENTUALLY tiles.
+ for (int i = 0; i < 47; ++i) {
+ for (int j = 0; j < 47; ++j) {
+ Tile* tile = tiling->TileAt(i, j);
+ TilePriority priority = tile->priority(ACTIVE_TREE);
+
+ if (viewport_in_content_space.Intersects(tile->content_rect())) {
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin) << "i: " << i
+ << " j: " << j;
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i
+ << " j: " << j;
+ have_now = true;
+ } else if (skewport.Intersects(tile->content_rect()) ||
+ soon_rect_in_content_space.Intersects(tile->content_rect())) {
+ EXPECT_EQ(TilePriority::SOON, priority.priority_bin) << "i: " << i
+ << " j: " << j;
+ EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
+ << " j: " << j;
+ have_soon = true;
+ } else {
+ EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin)
+ << "i: " << i << " j: " << j;
+ EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
+ << " j: " << j;
+ have_eventually = true;
+ }
+ }
+ }
+
+ EXPECT_TRUE(have_now);
+ EXPECT_TRUE(have_soon);
+ EXPECT_TRUE(have_eventually);
+
+ priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
+
+ priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
+ EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible);
+
+ priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+
+ // Change the underlying layer scale.
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 2.0f, 3.0);
+
+ priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
+ EXPECT_FLOAT_EQ(34.f, priority.distance_to_visible);
+
+ priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
+ EXPECT_FLOAT_EQ(14.f, priority.distance_to_visible);
+
+ priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+}
+
TEST(PictureLayerTilingTest, ExpandRectEqual) {
gfx::Rect in(40, 50, 100, 200);
gfx::Rect bounds(-1000, -1000, 10000, 10000);
@@ -479,10 +809,243 @@ TEST(PictureLayerTilingTest, EmptyStartingRect) {
EXPECT_TRUE(out.IsEmpty());
}
-static void TileExists(bool exists, Tile* tile, gfx::Rect geometry_rect) {
+TEST(PictureLayerTilingTest, TilingRasterTileIteratorStaticViewport) {
+ FakePictureLayerTilingClient client;
+ scoped_ptr<TestablePictureLayerTiling> tiling;
+
+ gfx::Rect viewport(50, 50, 100, 100);
+ gfx::Size layer_bounds(800, 800);
+
+ gfx::Rect soon_rect = viewport;
+ soon_rect.Inset(-312.f, -312.f, -312.f, -312.f);
+
+ client.SetTileSize(gfx::Size(30, 30));
+
+ tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.0f, 1.0);
+
+ PictureLayerTiling::TilingRasterTileIterator empty_iterator;
+ EXPECT_FALSE(empty_iterator);
+
+ std::vector<Tile*> all_tiles = tiling->AllTilesForTesting();
+
+ // Sanity check.
+ EXPECT_EQ(841u, all_tiles.size());
+
+ // The explanation of each iteration is as follows:
+ // 1. First iteration tests that we can get all of the tiles correctly.
+ // 2. Second iteration ensures that we can get all of the tiles again (first
+ // iteration didn't change any tiles), as well set all tiles to be ready to
+ // draw.
+ // 3. Third iteration ensures that no tiles are returned, since they were all
+ // marked as ready to draw.
+ for (int i = 0; i < 3; ++i) {
+ PictureLayerTiling::TilingRasterTileIterator it(tiling.get(), ACTIVE_TREE);
+
+ // There are 3 bins in TilePriority.
+ bool have_tiles[3] = {};
+
+ // On the third iteration, we should get no tiles since everything was
+ // marked as ready to draw.
+ if (i == 2) {
+ EXPECT_FALSE(it);
+ continue;
+ }
+
+ EXPECT_TRUE(it);
+ std::set<Tile*> unique_tiles;
+ unique_tiles.insert(*it);
+ Tile* last_tile = *it;
+ have_tiles[last_tile->priority(ACTIVE_TREE).priority_bin] = true;
+
+ // On the second iteration, mark everything as ready to draw (solid color).
+ if (i == 1) {
+ ManagedTileState::TileVersion& tile_version =
+ last_tile->GetTileVersionForTesting(
+ last_tile->DetermineRasterModeForTree(ACTIVE_TREE));
+ tile_version.SetSolidColorForTesting(SK_ColorRED);
+ }
+ ++it;
+ int eventually_bin_order_correct_count = 0;
+ int eventually_bin_order_incorrect_count = 0;
+ while (it) {
+ Tile* new_tile = *it;
+ ++it;
+ unique_tiles.insert(new_tile);
+
+ TilePriority last_priority = last_tile->priority(ACTIVE_TREE);
+ TilePriority new_priority = new_tile->priority(ACTIVE_TREE);
+ EXPECT_LE(last_priority.priority_bin, new_priority.priority_bin);
+ if (last_priority.priority_bin == new_priority.priority_bin) {
+ if (last_priority.priority_bin == TilePriority::EVENTUALLY) {
+ bool order_correct = last_priority.distance_to_visible <=
+ new_priority.distance_to_visible;
+ eventually_bin_order_correct_count += order_correct;
+ eventually_bin_order_incorrect_count += !order_correct;
+ } else if (!soon_rect.Intersects(new_tile->content_rect()) &&
+ !soon_rect.Intersects(last_tile->content_rect())) {
+ EXPECT_LE(last_priority.distance_to_visible,
+ new_priority.distance_to_visible);
+ EXPECT_EQ(TilePriority::NOW, new_priority.priority_bin);
+ } else if (new_priority.distance_to_visible > 0.f) {
+ EXPECT_EQ(TilePriority::SOON, new_priority.priority_bin);
+ }
+ }
+ have_tiles[new_priority.priority_bin] = true;
+
+ last_tile = new_tile;
+
+ // On the second iteration, mark everything as ready to draw (solid
+ // color).
+ if (i == 1) {
+ ManagedTileState::TileVersion& tile_version =
+ last_tile->GetTileVersionForTesting(
+ last_tile->DetermineRasterModeForTree(ACTIVE_TREE));
+ tile_version.SetSolidColorForTesting(SK_ColorRED);
+ }
+ }
+
+ EXPECT_GT(eventually_bin_order_correct_count,
+ eventually_bin_order_incorrect_count);
+
+ // We should have now and eventually tiles, as well as soon tiles from
+ // the border region.
+ EXPECT_TRUE(have_tiles[TilePriority::NOW]);
+ EXPECT_TRUE(have_tiles[TilePriority::SOON]);
+ EXPECT_TRUE(have_tiles[TilePriority::EVENTUALLY]);
+
+ EXPECT_EQ(unique_tiles.size(), all_tiles.size());
+ }
+}
+
+TEST(PictureLayerTilingTest, TilingRasterTileIteratorMovingViewport) {
+ FakePictureLayerTilingClient client;
+ scoped_ptr<TestablePictureLayerTiling> tiling;
+
+ gfx::Rect viewport(50, 0, 100, 100);
+ gfx::Rect moved_viewport(50, 0, 100, 500);
+ gfx::Size layer_bounds(1000, 1000);
+
+ client.SetTileSize(gfx::Size(30, 30));
+
+ tiling = TestablePictureLayerTiling::Create(1.f, layer_bounds, &client);
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.0f, 1.0);
+ tiling->UpdateTilePriorities(ACTIVE_TREE, moved_viewport, 1.0f, 2.0);
+
+ gfx::Rect soon_rect = moved_viewport;
+ soon_rect.Inset(-312.f, -312.f, -312.f, -312.f);
+
+ // There are 3 bins in TilePriority.
+ bool have_tiles[3] = {};
+ Tile* last_tile = NULL;
+ int eventually_bin_order_correct_count = 0;
+ int eventually_bin_order_incorrect_count = 0;
+ for (PictureLayerTiling::TilingRasterTileIterator it(tiling.get(),
+ ACTIVE_TREE);
+ it;
+ ++it) {
+ if (!last_tile)
+ last_tile = *it;
+
+ Tile* new_tile = *it;
+
+ TilePriority last_priority = last_tile->priority(ACTIVE_TREE);
+ TilePriority new_priority = new_tile->priority(ACTIVE_TREE);
+
+ have_tiles[new_priority.priority_bin] = true;
+
+ EXPECT_LE(last_priority.priority_bin, new_priority.priority_bin);
+ if (last_priority.priority_bin == new_priority.priority_bin) {
+ if (last_priority.priority_bin == TilePriority::EVENTUALLY) {
+ bool order_correct = last_priority.distance_to_visible <=
+ new_priority.distance_to_visible;
+ eventually_bin_order_correct_count += order_correct;
+ eventually_bin_order_incorrect_count += !order_correct;
+ } else if (!soon_rect.Intersects(new_tile->content_rect()) &&
+ !soon_rect.Intersects(last_tile->content_rect())) {
+ EXPECT_LE(last_priority.distance_to_visible,
+ new_priority.distance_to_visible);
+ } else if (new_priority.distance_to_visible > 0.f) {
+ EXPECT_EQ(TilePriority::SOON, new_priority.priority_bin);
+ }
+ }
+ last_tile = new_tile;
+ }
+
+ EXPECT_GT(eventually_bin_order_correct_count,
+ eventually_bin_order_incorrect_count);
+
+ EXPECT_TRUE(have_tiles[TilePriority::NOW]);
+ EXPECT_TRUE(have_tiles[TilePriority::SOON]);
+ EXPECT_TRUE(have_tiles[TilePriority::EVENTUALLY]);
+}
+
+static void TileExists(bool exists, Tile* tile,
+ const gfx::Rect& geometry_rect) {
EXPECT_EQ(exists, tile != NULL) << geometry_rect.ToString();
}
+TEST(PictureLayerTilingTest, TilingEvictionTileIteratorStaticViewport) {
+ FakeOutputSurfaceClient output_surface_client;
+ scoped_ptr<FakeOutputSurface> output_surface = FakeOutputSurface::Create3d();
+ CHECK(output_surface->BindToClient(&output_surface_client));
+ TestSharedBitmapManager shared_bitmap_manager;
+ scoped_ptr<ResourceProvider> resource_provider = ResourceProvider::Create(
+ output_surface.get(), &shared_bitmap_manager, 0, false, 1, false);
+
+ FakePictureLayerTilingClient client(resource_provider.get());
+ scoped_ptr<TestablePictureLayerTiling> tiling;
+
+ gfx::Rect viewport(50, 50, 100, 100);
+ gfx::Size layer_bounds(200, 200);
+
+ client.SetTileSize(gfx::Size(30, 30));
+
+ tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.0f, 1.0);
+
+ PictureLayerTiling::TilingRasterTileIterator empty_iterator;
+ EXPECT_FALSE(empty_iterator);
+
+ std::vector<Tile*> all_tiles = tiling->AllTilesForTesting();
+
+ PictureLayerTiling::TilingEvictionTileIterator it(tiling.get(),
+ SMOOTHNESS_TAKES_PRIORITY);
+
+ // Tiles don't have resources to evict.
+ EXPECT_FALSE(it);
+
+ // Sanity check.
+ EXPECT_EQ(64u, all_tiles.size());
+
+ client.tile_manager()->InitializeTilesWithResourcesForTesting(all_tiles);
+
+ std::set<Tile*> all_tiles_set(all_tiles.begin(), all_tiles.end());
+
+ it = PictureLayerTiling::TilingEvictionTileIterator(
+ tiling.get(), SMOOTHNESS_TAKES_PRIORITY);
+ EXPECT_TRUE(it);
+
+ std::set<Tile*> eviction_tiles;
+ Tile* last_tile = *it;
+ for (; it; ++it) {
+ Tile* tile = *it;
+ EXPECT_TRUE(tile);
+ EXPECT_LE(tile->priority(ACTIVE_TREE).priority_bin,
+ last_tile->priority(ACTIVE_TREE).priority_bin);
+ if (tile->priority(ACTIVE_TREE).priority_bin ==
+ last_tile->priority(ACTIVE_TREE).priority_bin) {
+ EXPECT_LE(tile->priority(ACTIVE_TREE).distance_to_visible,
+ last_tile->priority(ACTIVE_TREE).distance_to_visible);
+ }
+ last_tile = tile;
+ eviction_tiles.insert(tile);
+ }
+
+ EXPECT_GT(all_tiles_set.size(), 0u);
+ EXPECT_EQ(all_tiles_set, eviction_tiles);
+}
+
TEST_F(PictureLayerTilingIteratorTest, TilesExist) {
gfx::Size layer_bounds(1099, 801);
Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
@@ -491,33 +1054,16 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExist) {
tiling_->UpdateTilePriorities(
ACTIVE_TREE,
- layer_bounds, // device viewport
- gfx::Rect(layer_bounds), // viewport in layer space
gfx::Rect(layer_bounds), // visible content rect
- layer_bounds, // last layer bounds
- layer_bounds, // current layer bounds
- 1.f, // last contents scale
- 1.f, // current contents scale
- gfx::Transform(), // last screen transform
- gfx::Transform(), // current screen transform
- 1.0, // current frame time
- 10000); // max tiles in tile manager
+ 1.f, // current contents scale
+ 1.0); // current frame time
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
// Make the viewport rect empty. All tiles are killed and become zombies.
- tiling_->UpdateTilePriorities(
- ACTIVE_TREE,
- layer_bounds, // device viewport
- gfx::Rect(), // viewport in layer space
- gfx::Rect(), // visible content rect
- layer_bounds, // last layer bounds
- layer_bounds, // current layer bounds
- 1.f, // last contents scale
- 1.f, // current contents scale
- gfx::Transform(), // last screen transform
- gfx::Transform(), // current screen transform
- 2.0, // current frame time
- 10000); // max tiles in tile manager
+ tiling_->UpdateTilePriorities(ACTIVE_TREE,
+ gfx::Rect(), // visible content rect
+ 1.f, // current contents scale
+ 2.0); // current frame time
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
}
@@ -531,33 +1077,16 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) {
tiling_->UpdateTilePriorities(
ACTIVE_TREE,
- layer_bounds, // device viewport
- giant_rect, // viewport in layer space
gfx::Rect(layer_bounds), // visible content rect
- layer_bounds, // last layer bounds
- layer_bounds, // current layer bounds
- 1.f, // last contents scale
- 1.f, // current contents scale
- gfx::Transform(), // last screen transform
- gfx::Transform(), // current screen transform
- 1.0, // current frame time
- 10000); // max tiles in tile manager
+ 1.f, // current contents scale
+ 1.0); // current frame time
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
// If the visible content rect is empty, it should still have live tiles.
- tiling_->UpdateTilePriorities(
- ACTIVE_TREE,
- layer_bounds, // device viewport
- giant_rect, // viewport in layer space
- gfx::Rect(), // visible content rect
- layer_bounds, // last layer bounds
- layer_bounds, // current layer bounds
- 1.f, // last contents scale
- 1.f, // current contents scale
- gfx::Transform(), // last screen transform
- gfx::Transform(), // current screen transform
- 2.0, // current frame time
- 10000); // max tiles in tile manager
+ tiling_->UpdateTilePriorities(ACTIVE_TREE,
+ giant_rect, // visible content rect
+ 1.f, // current contents scale
+ 2.0); // current frame time
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
}
@@ -572,26 +1101,17 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) {
gfx::Rect viewport_rect(1100, 0, 1000, 1000);
EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds)));
- tiling_->UpdateTilePriorities(
- ACTIVE_TREE,
- layer_bounds, // device viewport
- viewport_rect, // viewport in layer space
- gfx::Rect(), // visible content rect
- layer_bounds, // last layer bounds
- layer_bounds, // current layer bounds
- 1.f, // last contents scale
- 1.f, // current contents scale
- gfx::Transform(), // last screen transform
- gfx::Transform(), // current screen transform
- 1.0, // current frame time
- 10000); // max tiles in tile manager
+ tiling_->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_rect, // visible content rect
+ 1.f, // current contents scale
+ 1.0); // current frame time
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
}
-static void TilesIntersectingRectExist(gfx::Rect rect,
+static void TilesIntersectingRectExist(const gfx::Rect& rect,
bool intersect_exists,
Tile* tile,
- gfx::Rect geometry_rect) {
+ const gfx::Rect& geometry_rect) {
bool intersects = rect.Intersects(geometry_rect);
bool expected_exists = intersect_exists ? intersects : !intersects;
EXPECT_EQ(expected_exists, tile != NULL)
@@ -608,19 +1128,11 @@ TEST_F(PictureLayerTilingIteratorTest,
gfx::Rect visible_rect(8000, 8000, 50, 50);
- tiling_->UpdateTilePriorities(
- ACTIVE_TREE,
- layer_bounds, // device viewport
- gfx::Rect(layer_bounds), // viewport in layer space
- visible_rect, // visible content rect
- layer_bounds, // last layer bounds
- layer_bounds, // current layer bounds
- 1.f, // last contents scale
- 1.f, // current contents scale
- gfx::Transform(), // last screen transform
- gfx::Transform(), // current screen transform
- 1.0, // current frame time
- 1); // max tiles in tile manager
+ set_max_tiles_for_interest_area(1);
+ tiling_->UpdateTilePriorities(ACTIVE_TREE,
+ visible_rect, // visible content rect
+ 1.f, // current contents scale
+ 1.0); // current frame time
VerifyTiles(1.f,
gfx::Rect(layer_bounds),
base::Bind(&TilesIntersectingRectExist, visible_rect, true));
@@ -628,7 +1140,7 @@ TEST_F(PictureLayerTilingIteratorTest,
static void CountExistingTiles(int *count,
Tile* tile,
- gfx::Rect geometry_rect) {
+ const gfx::Rect& geometry_rect) {
if (tile != NULL)
++(*count);
}
@@ -640,19 +1152,12 @@ TEST_F(PictureLayerTilingIteratorTest,
VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
+ set_max_tiles_for_interest_area(1);
tiling_->UpdateTilePriorities(
ACTIVE_TREE,
- layer_bounds, // device viewport
- gfx::Rect(layer_bounds), // viewport in layer space
gfx::Rect(layer_bounds), // visible content rect
- layer_bounds, // last layer bounds
- layer_bounds, // current layer bounds
- 1.f, // last contents scale
- 1.f, // current contents scale
- gfx::Transform(), // last screen transform
- gfx::Transform(), // current screen transform
- 1.0, // current frame time
- 1); // max tiles in tile manager
+ 1.f, // current contents scale
+ 1.0); // current frame time
int num_tiles = 0;
VerifyTiles(1.f,
@@ -679,19 +1184,11 @@ TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) {
gfx::Rect(layer_bounds),
base::Bind(&TileExists, false));
- active_set.UpdateTilePriorities(
- PENDING_TREE,
- layer_bounds, // device viewport
- gfx::Rect(layer_bounds), // viewport in layer space
- gfx::Rect(layer_bounds), // visible content rect
- layer_bounds, // last layer bounds
- layer_bounds, // current layer bounds
- 1.f, // last contents scale
- 1.f, // current contents scale
- gfx::Transform(), // last screen transform
- gfx::Transform(), // current screen transform
- 1.0, // current frame time
- 10000); // max tiles in tile manager
+ UpdateAllTilePriorities(&active_set,
+ PENDING_TREE,
+ gfx::Rect(layer_bounds), // visible content rect
+ 1.f, // current contents scale
+ 1.0); // current frame time
// The active tiling has tiles now.
VerifyTiles(active_set.tiling_at(0),
@@ -712,19 +1209,11 @@ TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) {
// UpdateTilePriorities on the pending tiling at the same frame time. The
// pending tiling should get tiles.
- pending_set.UpdateTilePriorities(
- PENDING_TREE,
- layer_bounds, // device viewport
- gfx::Rect(layer_bounds), // viewport in layer space
- gfx::Rect(layer_bounds), // visible content rect
- layer_bounds, // last layer bounds
- layer_bounds, // current layer bounds
- 1.f, // last contents scale
- 1.f, // current contents scale
- gfx::Transform(), // last screen transform
- gfx::Transform(), // current screen transform
- 1.0, // current frame time
- 10000); // max tiles in tile manager
+ UpdateAllTilePriorities(&pending_set,
+ PENDING_TREE,
+ gfx::Rect(layer_bounds), // visible content rect
+ 1.f, // current contents scale
+ 1.0); // current frame time
VerifyTiles(pending_set.tiling_at(0),
1.f,
@@ -740,15 +1229,11 @@ TEST(UpdateTilePrioritiesTest, VisibleTiles) {
scoped_ptr<TestablePictureLayerTiling> tiling;
gfx::Size device_viewport(800, 600);
- gfx::Rect visible_layer_rect(0, 0, 200, 200);
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
- float last_layer_contents_scale = 1.f;
float current_layer_contents_scale = 1.f;
- gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
- size_t max_tiles_for_interest_area = 10000;
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
current_screen_transform, device_viewport);
@@ -758,19 +1243,10 @@ TEST(UpdateTilePrioritiesTest, VisibleTiles) {
current_layer_bounds,
&client);
- tiling->UpdateTilePriorities(
- ACTIVE_TREE,
- device_viewport,
- viewport_in_layer_space,
- visible_layer_rect,
- last_layer_bounds,
- current_layer_bounds,
- last_layer_contents_scale,
- current_layer_contents_scale,
- last_screen_transform,
- current_screen_transform,
- current_frame_time_in_seconds,
- max_tiles_for_interest_area);
+ tiling->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_in_layer_space,
+ current_layer_contents_scale,
+ current_frame_time_in_seconds);
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
@@ -778,20 +1254,20 @@ TEST(UpdateTilePrioritiesTest, VisibleTiles) {
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
}
TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
@@ -802,15 +1278,12 @@ TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
scoped_ptr<TestablePictureLayerTiling> tiling;
gfx::Size device_viewport(800, 600);
- gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible.
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
- float last_layer_contents_scale = 1.f;
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
- size_t max_tiles_for_interest_area = 10000;
current_screen_transform.Translate(850, 0);
last_screen_transform = current_screen_transform;
@@ -823,19 +1296,10 @@ TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
current_layer_bounds,
&client);
- tiling->UpdateTilePriorities(
- ACTIVE_TREE,
- device_viewport,
- viewport_in_layer_space,
- visible_layer_rect,
- last_layer_bounds,
- current_layer_bounds,
- last_layer_contents_scale,
- current_layer_contents_scale,
- last_screen_transform,
- current_screen_transform,
- current_frame_time_in_seconds,
- max_tiles_for_interest_area);
+ tiling->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_in_layer_space,
+ current_layer_contents_scale,
+ current_frame_time_in_seconds);
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
@@ -843,36 +1307,30 @@ TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
// Furthermore, in this scenario tiles on the right hand side should have a
// larger distance to visible.
TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(right.distance_to_visible_in_pixels,
- left.distance_to_visible_in_pixels);
+ EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(right.distance_to_visible_in_pixels,
- left.distance_to_visible_in_pixels);
+ EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
}
TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
@@ -883,15 +1341,12 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
scoped_ptr<TestablePictureLayerTiling> tiling;
gfx::Size device_viewport(800, 600);
- gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter.
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
- float last_layer_contents_scale = 1.f;
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
- size_t max_tiles_for_interest_area = 10000;
current_screen_transform.Translate(705, 505);
last_screen_transform = current_screen_transform;
@@ -904,19 +1359,10 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
current_layer_bounds,
&client);
- tiling->UpdateTilePriorities(
- ACTIVE_TREE,
- device_viewport,
- viewport_in_layer_space,
- visible_layer_rect,
- last_layer_bounds,
- current_layer_bounds,
- last_layer_contents_scale,
- current_layer_contents_scale,
- last_screen_transform,
- current_screen_transform,
- current_frame_time_in_seconds,
- max_tiles_for_interest_area);
+ tiling->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_in_layer_space,
+ current_layer_contents_scale,
+ current_frame_time_in_seconds);
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
@@ -924,23 +1370,20 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
}
TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
@@ -952,19 +1395,16 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
scoped_ptr<TestablePictureLayerTiling> tiling;
gfx::Size device_viewport(800, 600);
- gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter.
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
- float last_layer_contents_scale = 1.f;
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
- size_t max_tiles_for_interest_area = 10000;
// A diagonally rotated layer that is partially off the bottom of the screen.
// In this configuration, only the top-left tile would be visible.
- current_screen_transform.Translate(400, 550);
+ current_screen_transform.Translate(600, 750);
current_screen_transform.RotateAboutZAxis(45);
last_screen_transform = current_screen_transform;
@@ -976,19 +1416,10 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
current_layer_bounds,
&client);
- tiling->UpdateTilePriorities(
- ACTIVE_TREE,
- device_viewport,
- viewport_in_layer_space,
- visible_layer_rect,
- last_layer_bounds,
- current_layer_bounds,
- last_layer_contents_scale,
- current_layer_contents_scale,
- last_screen_transform,
- current_screen_transform,
- current_frame_time_in_seconds,
- max_tiles_for_interest_area);
+ tiling->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_in_layer_space,
+ current_layer_contents_scale,
+ current_frame_time_in_seconds);
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
@@ -996,39 +1427,29 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
// Furthermore, in this scenario the bottom-right tile should have the larger
// distance to visible.
TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
- TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(top_right.distance_to_visible_in_pixels,
- top_left.distance_to_visible_in_pixels);
- EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
- top_left.distance_to_visible_in_pixels);
-
- EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
- bottom_left.distance_to_visible_in_pixels);
- EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
- top_right.distance_to_visible_in_pixels);
+ EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible);
+
+ EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible);
}
TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
@@ -1042,12 +1463,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
- float last_layer_contents_scale = 1.f;
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
- size_t max_tiles_for_interest_area = 10000;
// A 3d perspective layer rotated about its Y axis, translated to almost
// fully offscreen. The left side will appear closer (i.e. larger in 2d) than
@@ -1078,19 +1497,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
current_layer_bounds,
&client);
- tiling->UpdateTilePriorities(
- ACTIVE_TREE,
- device_viewport,
- viewport_in_layer_space,
- visible_layer_rect,
- last_layer_bounds,
- current_layer_bounds,
- last_layer_contents_scale,
- current_layer_contents_scale,
- last_screen_transform,
- current_screen_transform,
- current_frame_time_in_seconds,
- max_tiles_for_interest_area);
+ tiling->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_in_layer_space,
+ current_layer_contents_scale,
+ current_frame_time_in_seconds);
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
@@ -1100,24 +1510,20 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
// All tiles will have a positive distance_to_visible
// and an infinite time_to_visible.
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
// Furthermore, in this scenario the top-left distance_to_visible
// will be smallest, followed by top-right. The bottom layers
@@ -1126,14 +1532,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(top_right.distance_to_visible_in_pixels,
- top_left.distance_to_visible_in_pixels);
- EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
- top_right.distance_to_visible_in_pixels);
+ EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible);
- EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
- top_left.distance_to_visible_in_pixels);
+ EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible);
}
TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
@@ -1144,15 +1546,12 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
scoped_ptr<TestablePictureLayerTiling> tiling;
gfx::Size device_viewport(800, 600);
- gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
- float last_layer_contents_scale = 1.f;
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
- size_t max_tiles_for_interest_area = 10000;
// A 3d perspective layer rotated about its Y axis, translated to almost
// fully offscreen. The left side will appear closer (i.e. larger in 2d) than
@@ -1189,19 +1588,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
current_layer_bounds,
&client);
- tiling->UpdateTilePriorities(
- ACTIVE_TREE,
- device_viewport,
- viewport_in_layer_space,
- visible_layer_rect,
- last_layer_bounds,
- current_layer_bounds,
- last_layer_contents_scale,
- current_layer_contents_scale,
- last_screen_transform,
- current_screen_transform,
- current_frame_time_in_seconds,
- max_tiles_for_interest_area);
+ tiling->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_in_layer_space,
+ current_layer_contents_scale,
+ current_frame_time_in_seconds);
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
@@ -1211,24 +1601,22 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
// Left-side tiles will be clipped by the transform, so we have to assume
// they are visible just in case.
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
// Right-side tiles will have a positive distance_to_visible
// and an infinite time_to_visible.
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
}
TEST(UpdateTilePrioritiesTest, BasicMotion) {
@@ -1248,7 +1636,6 @@ TEST(UpdateTilePrioritiesTest, BasicMotion) {
gfx::Transform current_screen_transform;
double last_frame_time_in_seconds = 1.0;
double current_frame_time_in_seconds = 2.0;
- size_t max_tiles_for_interest_area = 10000;
// Offscreen layer is coming closer to viewport at 1000 pixels per second.
current_screen_transform.Translate(1800, 0);
@@ -1263,34 +1650,16 @@ TEST(UpdateTilePrioritiesTest, BasicMotion) {
&client);
// previous ("last") frame
- tiling->UpdateTilePriorities(
- ACTIVE_TREE,
- device_viewport,
- viewport_in_layer_space,
- visible_layer_rect,
- last_layer_bounds,
- last_layer_bounds,
- last_layer_contents_scale,
- last_layer_contents_scale,
- last_screen_transform,
- last_screen_transform,
- last_frame_time_in_seconds,
- max_tiles_for_interest_area);
+ tiling->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_in_layer_space,
+ last_layer_contents_scale,
+ last_frame_time_in_seconds);
// current frame
- tiling->UpdateTilePriorities(
- ACTIVE_TREE,
- device_viewport,
- viewport_in_layer_space,
- visible_layer_rect,
- last_layer_bounds,
- current_layer_bounds,
- last_layer_contents_scale,
- current_layer_contents_scale,
- last_screen_transform,
- current_screen_transform,
- current_frame_time_in_seconds,
- max_tiles_for_interest_area);
+ tiling->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_in_layer_space,
+ current_layer_contents_scale,
+ current_frame_time_in_seconds);
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
@@ -1298,26 +1667,22 @@ TEST(UpdateTilePrioritiesTest, BasicMotion) {
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(1.f,
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(1.f,
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
// time_to_visible for the right hand side layers needs an extra 0.099
// seconds because this tile is 99 pixels further away.
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(1.099f,
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(1.099f,
- priority.time_to_visible_in_seconds);
+ EXPECT_GT(priority.distance_to_visible, 0.f);
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin);
}
TEST(UpdateTilePrioritiesTest, RotationMotion) {
@@ -1338,7 +1703,6 @@ TEST(UpdateTilePrioritiesTest, RotationMotion) {
gfx::Transform current_screen_transform;
double last_frame_time_in_seconds = 1.0;
double current_frame_time_in_seconds = 2.0;
- size_t max_tiles_for_interest_area = 10000;
// Rotation motion is set up specifically so that:
// - rotation occurs about the center of the layer
@@ -1361,34 +1725,16 @@ TEST(UpdateTilePrioritiesTest, RotationMotion) {
&client);
// previous ("last") frame
- tiling->UpdateTilePriorities(
- ACTIVE_TREE,
- device_viewport,
- viewport_in_layer_space,
- visible_layer_rect,
- last_layer_bounds,
- last_layer_bounds,
- last_layer_contents_scale,
- last_layer_contents_scale,
- last_screen_transform,
- last_screen_transform,
- last_frame_time_in_seconds,
- max_tiles_for_interest_area);
+ tiling->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_in_layer_space,
+ last_layer_contents_scale,
+ last_frame_time_in_seconds);
// current frame
- tiling->UpdateTilePriorities(
- ACTIVE_TREE,
- device_viewport,
- viewport_in_layer_space,
- visible_layer_rect,
- last_layer_bounds,
- current_layer_bounds,
- last_layer_contents_scale,
- current_layer_contents_scale,
- last_screen_transform,
- current_screen_transform,
- current_frame_time_in_seconds,
- max_tiles_for_interest_area);
+ tiling->UpdateTilePriorities(ACTIVE_TREE,
+ viewport_in_layer_space,
+ current_layer_contents_scale,
+ current_frame_time_in_seconds);
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
@@ -1396,17 +1742,16 @@ TEST(UpdateTilePrioritiesTest, RotationMotion) {
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_GT(priority.time_to_visible_in_seconds, 0.f);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
- priority.time_to_visible_in_seconds);
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
}
} // namespace