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-rw-r--r--chromium/cc/resources/tile_priority.h75
1 files changed, 41 insertions, 34 deletions
diff --git a/chromium/cc/resources/tile_priority.h b/chromium/cc/resources/tile_priority.h
index 0052e40ddce..f8ac9c6c7b0 100644
--- a/chromium/cc/resources/tile_priority.h
+++ b/chromium/cc/resources/tile_priority.h
@@ -41,19 +41,21 @@ scoped_ptr<base::Value> TileResolutionAsValue(
TileResolution resolution);
struct CC_EXPORT TilePriority {
+ enum PriorityBin { NOW, SOON, EVENTUALLY };
+
TilePriority()
: resolution(NON_IDEAL_RESOLUTION),
required_for_activation(false),
- time_to_visible_in_seconds(std::numeric_limits<float>::infinity()),
- distance_to_visible_in_pixels(std::numeric_limits<float>::infinity()) {}
+ priority_bin(EVENTUALLY),
+ distance_to_visible(std::numeric_limits<float>::infinity()) {}
TilePriority(TileResolution resolution,
- float time_to_visible_in_seconds,
- float distance_to_visible_in_pixels)
+ PriorityBin bin,
+ float distance_to_visible)
: resolution(resolution),
required_for_activation(false),
- time_to_visible_in_seconds(time_to_visible_in_seconds),
- distance_to_visible_in_pixels(distance_to_visible_in_pixels) {}
+ priority_bin(bin),
+ distance_to_visible(distance_to_visible) {}
TilePriority(const TilePriority& active, const TilePriority& pending) {
if (active.resolution == HIGH_RESOLUTION ||
@@ -68,41 +70,46 @@ struct CC_EXPORT TilePriority {
required_for_activation =
active.required_for_activation || pending.required_for_activation;
- time_to_visible_in_seconds =
- std::min(active.time_to_visible_in_seconds,
- pending.time_to_visible_in_seconds);
- distance_to_visible_in_pixels =
- std::min(active.distance_to_visible_in_pixels,
- pending.distance_to_visible_in_pixels);
+ if (active.priority_bin < pending.priority_bin) {
+ priority_bin = active.priority_bin;
+ distance_to_visible = active.distance_to_visible;
+ } else if (active.priority_bin > pending.priority_bin) {
+ priority_bin = pending.priority_bin;
+ distance_to_visible = pending.distance_to_visible;
+ } else {
+ priority_bin = active.priority_bin;
+ distance_to_visible =
+ std::min(active.distance_to_visible, pending.distance_to_visible);
+ }
}
scoped_ptr<base::Value> AsValue() const;
- // Calculate the time for the |current_bounds| to intersect with the
- // |target_bounds| given its previous location and time delta.
- // This function should work for both scaling and scrolling case.
- static float TimeForBoundsToIntersect(const gfx::RectF& previous_bounds,
- const gfx::RectF& current_bounds,
- float time_delta,
- const gfx::RectF& target_bounds);
-
bool operator ==(const TilePriority& other) const {
return resolution == other.resolution &&
- time_to_visible_in_seconds == other.time_to_visible_in_seconds &&
- distance_to_visible_in_pixels == other.distance_to_visible_in_pixels &&
- required_for_activation == other.required_for_activation;
+ priority_bin == other.priority_bin &&
+ distance_to_visible == other.distance_to_visible &&
+ required_for_activation == other.required_for_activation;
}
bool operator !=(const TilePriority& other) const {
return !(*this == other);
}
+ bool IsHigherPriorityThan(const TilePriority& other) const {
+ return priority_bin < other.priority_bin ||
+ (priority_bin == other.priority_bin &&
+ distance_to_visible < other.distance_to_visible);
+ }
+
TileResolution resolution;
bool required_for_activation;
- float time_to_visible_in_seconds;
- float distance_to_visible_in_pixels;
+ PriorityBin priority_bin;
+ float distance_to_visible;
};
+scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin);
+
enum TileMemoryLimitPolicy {
// Nothing.
ALLOW_NOTHING = 0,
@@ -137,25 +144,25 @@ class GlobalStateThatImpactsTilePriority {
public:
GlobalStateThatImpactsTilePriority()
: memory_limit_policy(ALLOW_NOTHING),
- memory_limit_in_bytes(0),
- unused_memory_limit_in_bytes(0),
+ soft_memory_limit_in_bytes(0),
+ hard_memory_limit_in_bytes(0),
num_resources_limit(0),
tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {}
TileMemoryLimitPolicy memory_limit_policy;
- size_t memory_limit_in_bytes;
- size_t unused_memory_limit_in_bytes;
+ size_t soft_memory_limit_in_bytes;
+ size_t hard_memory_limit_in_bytes;
size_t num_resources_limit;
TreePriority tree_priority;
bool operator==(const GlobalStateThatImpactsTilePriority& other) const {
- return memory_limit_policy == other.memory_limit_policy
- && memory_limit_in_bytes == other.memory_limit_in_bytes
- && unused_memory_limit_in_bytes == other.unused_memory_limit_in_bytes
- && num_resources_limit == other.num_resources_limit
- && tree_priority == other.tree_priority;
+ return memory_limit_policy == other.memory_limit_policy &&
+ soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes &&
+ hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes &&
+ num_resources_limit == other.num_resources_limit &&
+ tree_priority == other.tree_priority;
}
bool operator!=(const GlobalStateThatImpactsTilePriority& other) const {
return !(*this == other);