diff options
Diffstat (limited to 'chromium/content/browser/android/edge_effect.cc')
-rw-r--r-- | chromium/content/browser/android/edge_effect.cc | 130 |
1 files changed, 71 insertions, 59 deletions
diff --git a/chromium/content/browser/android/edge_effect.cc b/chromium/content/browser/android/edge_effect.cc index 41fa1a171e1..94e5b512e20 100644 --- a/chromium/content/browser/android/edge_effect.cc +++ b/chromium/content/browser/android/edge_effect.cc @@ -5,7 +5,6 @@ #include "content/browser/android/edge_effect.h" #include "cc/layers/layer.h" -#include "ui/gfx/screen.h" namespace content { @@ -42,6 +41,8 @@ const float kMaxVelocity = 10000.f; const float kEpsilon = 0.001f; +const float kGlowHeightToWidthRatio = 0.25f; + // How much dragging should effect the height of the edge image. // Number determined by user testing. const int kPullDistanceEdgeFactor = 7; @@ -76,21 +77,44 @@ T Damp(T input, T factor) { } gfx::Transform ComputeTransform(EdgeEffect::Edge edge, - gfx::SizeF size, int height) { + const gfx::SizeF& window_size, + int offset, + int height) { + // Edge effects that require rotation are translated to the center about which + // the layer should be rotated to align with the corresponding edge. switch (edge) { - default: case EdgeEffect::EDGE_TOP: - return gfx::Transform(1, 0, 0, 1, 0, 0); + return gfx::Transform(1, 0, 0, 1, 0, offset); case EdgeEffect::EDGE_LEFT: return gfx::Transform(0, 1, -1, 0, - (-size.width() + height) / 2 , - (size.width() - height) / 2); + (-window_size.height() + height) / 2.f + offset, + (window_size.height() - height) / 2.f); case EdgeEffect::EDGE_BOTTOM: - return gfx::Transform(-1, 0, 0, -1, 0, size.height() - height); + return gfx::Transform(-1, 0, 0, -1, + 0, window_size.height() - height + offset); case EdgeEffect::EDGE_RIGHT: return gfx::Transform(0, -1, 1, 0, - (-size.width() - height) / 2 + size.height(), - (size.width() - height) / 2); + (-window_size.height() - height) / 2.f + window_size.width() + offset, + (window_size.height() - height) / 2.f); + default: + NOTREACHED() << "Invalid edge: " << edge; + return gfx::Transform(); + }; +} + +gfx::Size ComputeBounds(EdgeEffect::Edge edge, + const gfx::SizeF& window_size, + int height) { + switch (edge) { + case EdgeEffect::EDGE_TOP: + case EdgeEffect::EDGE_BOTTOM: + return gfx::Size(window_size.width(), height); + case EdgeEffect::EDGE_LEFT: + case EdgeEffect::EDGE_RIGHT: + return gfx::Size(window_size.height(), height); + default: + NOTREACHED() << "Invalid edge: " << edge; + return gfx::Size(); }; } @@ -103,13 +127,17 @@ void DisableLayer(cc::Layer* layer) { void UpdateLayer(cc::Layer* layer, EdgeEffect::Edge edge, - gfx::SizeF size, + const gfx::SizeF& window_size, + int offset, int height, float opacity) { DCHECK(layer); layer->SetIsDrawable(true); - layer->SetTransform(ComputeTransform(edge, size, height)); - layer->SetBounds(gfx::Size(size.width(), height)); + gfx::Size bounds = ComputeBounds(edge, window_size, height); + layer->SetTransformOrigin( + gfx::Point3F(bounds.width() * 0.5f, bounds.height() * 0.5f, 0)); + layer->SetTransform(ComputeTransform(edge, window_size, offset, height)); + layer->SetBounds(bounds); layer->SetOpacity(Clamp(opacity, 0.f, 1.f)); } @@ -132,14 +160,10 @@ EdgeEffect::EdgeEffect(scoped_refptr<cc::Layer> edge, , glow_scale_y_start_(0) , glow_scale_y_finish_(0) , state_(STATE_IDLE) - , pull_distance_(0) - , dpi_scale_(1) { + , pull_distance_(0) { // Prevent the provided layers from drawing until the effect is activated. DisableLayer(edge_.get()); DisableLayer(glow_.get()); - - dpi_scale_ = - gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().device_scale_factor(); } EdgeEffect::~EdgeEffect() { } @@ -167,7 +191,6 @@ void EdgeEffect::Pull(base::TimeTicks current_time, float delta_distance) { start_time_ = current_time; duration_ = base::TimeDelta::FromMilliseconds(kPullTime); - delta_distance *= dpi_scale_; float abs_delta_distance = std::abs(delta_distance); pull_distance_ += delta_distance; float distance = std::abs(pull_distance_); @@ -220,8 +243,7 @@ void EdgeEffect::Release(base::TimeTicks current_time) { void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) { state_ = STATE_ABSORB; - float scaled_velocity = - dpi_scale_ * Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity); + velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity); start_time_ = current_time; // This should never be less than 1 millisecond. @@ -238,9 +260,9 @@ void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) { // Factor the velocity by 8. Testing on device shows this works best to // reflect the strength of the user's scrolling. - edge_alpha_finish_ = Clamp(scaled_velocity * kVelocityEdgeFactor, 0.f, 1.f); + edge_alpha_finish_ = Clamp(velocity * kVelocityEdgeFactor, 0.f, 1.f); // Edge should never get larger than the size of its asset. - edge_scale_y_finish_ = Clamp(scaled_velocity * kVelocityEdgeFactor, + edge_scale_y_finish_ = Clamp(velocity * kVelocityEdgeFactor, kHeldEdgeScaleY, 1.f); // Growth for the size of the glow should be quadratic to properly @@ -248,10 +270,10 @@ void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) { // to a user's scrolling speed. The faster the scrolling speed, the more // intense the effect should be for both the size and the saturation. glow_scale_y_finish_ = std::min( - 0.025f + (scaled_velocity * (scaled_velocity / 100) * 0.00015f), 1.75f); + 0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f); // Alpha should change for the glow as well as size. glow_alpha_finish_ = Clamp(glow_alpha_start_, - scaled_velocity * kVelocityGlowFactor * .00001f, + velocity * kVelocityGlowFactor * .00001f, kMaxAlpha); } @@ -302,18 +324,16 @@ bool EdgeEffect::Update(base::TimeTicks current_time) { glow_alpha_finish_ = 0.f; glow_scale_y_finish_ = 0.f; break; - case STATE_PULL_DECAY: - { - // When receding, we want edge to decrease more slowly - // than the glow. - float factor = glow_scale_y_finish_ != 0 ? - 1 / (glow_scale_y_finish_ * glow_scale_y_finish_) : - std::numeric_limits<float>::max(); - edge_scale_y_ = edge_scale_y_start_ + - (edge_scale_y_finish_ - edge_scale_y_start_) * interp * factor; - state_ = STATE_RECEDE; - } - break; + case STATE_PULL_DECAY: { + // When receding, we want edge to decrease more slowly + // than the glow. + const float factor = glow_scale_y_finish_ != 0 ? + 1 / (glow_scale_y_finish_ * glow_scale_y_finish_) : + std::numeric_limits<float>::max(); + edge_scale_y_ = edge_scale_y_start_ + + (edge_scale_y_finish_ - edge_scale_y_start_) * interp * factor; + state_ = STATE_RECEDE; + } break; case STATE_RECEDE: Finish(); break; @@ -328,41 +348,33 @@ bool EdgeEffect::Update(base::TimeTicks current_time) { return !IsFinished(); } -void EdgeEffect::ApplyToLayers(gfx::SizeF size, Edge edge) { +void EdgeEffect::ApplyToLayers(gfx::SizeF window_size, + Edge edge, + float edge_height, + float glow_height, + float offset) { if (IsFinished()) return; - // An empty effect size, while meaningless, is also relatively harmless, and + // An empty window size, while meaningless, is also relatively harmless, and // will simply prevent any drawing of the layers. - if (size.IsEmpty()) { + if (window_size.IsEmpty()) { DisableLayer(edge_.get()); DisableLayer(glow_.get()); return; } - float dummy_scale_x, dummy_scale_y; - // Glow - gfx::Size glow_image_bounds; - glow_->CalculateContentsScale(1.f, 1.f, 1.f, false, - &dummy_scale_x, &dummy_scale_y, - &glow_image_bounds); - const int glow_height = glow_image_bounds.height(); - const int glow_width = glow_image_bounds.width(); - const int glow_bottom = static_cast<int>(std::min( - glow_height * glow_scale_y_ * glow_height / glow_width * 0.6f, - glow_height * kMaxGlowHeight) * dpi_scale_ + 0.5f); - UpdateLayer(glow_.get(), edge, size, glow_bottom, glow_alpha_); + const int scaled_glow_height = static_cast<int>( + std::min(glow_height * glow_scale_y_ * kGlowHeightToWidthRatio * 0.6f, + glow_height * kMaxGlowHeight) + 0.5f); + UpdateLayer( + glow_.get(), edge, window_size, offset, scaled_glow_height, glow_alpha_); // Edge - gfx::Size edge_image_bounds; - edge_->CalculateContentsScale(1.f, 1.f, 1.f, false, - &dummy_scale_x, &dummy_scale_y, - &edge_image_bounds); - const int edge_height = edge_image_bounds.height(); - const int edge_bottom = static_cast<int>( - edge_height * edge_scale_y_ * dpi_scale_); - UpdateLayer(edge_.get(), edge, size, edge_bottom, edge_alpha_); + const int scaled_edge_height = static_cast<int>(edge_height * edge_scale_y_); + UpdateLayer( + edge_.get(), edge, window_size, offset, scaled_edge_height, edge_alpha_); } } // namespace content |