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Diffstat (limited to 'chromium/content/browser/renderer_host/input/gesture_event_queue.h')
-rw-r--r-- | chromium/content/browser/renderer_host/input/gesture_event_queue.h | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/chromium/content/browser/renderer_host/input/gesture_event_queue.h b/chromium/content/browser/renderer_host/input/gesture_event_queue.h new file mode 100644 index 00000000000..8bc433bfb85 --- /dev/null +++ b/chromium/content/browser/renderer_host/input/gesture_event_queue.h @@ -0,0 +1,230 @@ +// Copyright 2014 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ +#define CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ + +#include <deque> + +#include "base/basictypes.h" +#include "base/memory/scoped_ptr.h" +#include "base/timer/timer.h" +#include "content/browser/renderer_host/event_with_latency_info.h" +#include "content/browser/renderer_host/input/tap_suppression_controller.h" +#include "content/browser/renderer_host/input/touchpad_tap_suppression_controller.h" +#include "content/browser/renderer_host/input/touchscreen_tap_suppression_controller.h" +#include "content/common/content_export.h" +#include "content/common/input/input_event_ack_state.h" +#include "third_party/WebKit/public/web/WebInputEvent.h" +#include "ui/gfx/transform.h" + +namespace content { +class GestureEventQueueTest; +class InputRouter; +class MockRenderWidgetHost; + +// Interface with which the GestureEventQueue can forward gesture events, and +// dispatch gesture event responses. +class CONTENT_EXPORT GestureEventQueueClient { + public: + virtual ~GestureEventQueueClient() {} + + virtual void SendGestureEventImmediately( + const GestureEventWithLatencyInfo& event) = 0; + + virtual void OnGestureEventAck( + const GestureEventWithLatencyInfo& event, + InputEventAckState ack_result) = 0; +}; + +// Maintains WebGestureEvents in a queue before forwarding them to the renderer +// to apply a sequence of filters on them: +// 1. The sequence is filtered for bounces. A bounce is when the finger lifts +// from the screen briefly during an in-progress scroll. Ifco this happens, +// non-GestureScrollUpdate events are queued until the de-bounce interval +// passes or another GestureScrollUpdate event occurs. +// 2. Unnecessary GestureFlingCancel events are filtered. These are +// GestureFlingCancels that have no corresponding GestureFlingStart in the +// queue. +// 3. Taps immediately after a GestureFlingCancel (caused by the same tap) are +// filtered. +// 4. Whenever possible, events in the queue are coalesced to have as few events +// as possible and therefore maximize the chance that the event stream can be +// handled entirely by the compositor thread. +// Events in the queue are forwarded to the renderer one by one; i.e., each +// event is sent after receiving the ACK for previous one. The only exception is +// that if a GestureScrollUpdate is followed by a GesturePinchUpdate, they are +// sent together. +// TODO(rjkroege): Possibly refactor into a filter chain: +// http://crbug.com/148443. +class CONTENT_EXPORT GestureEventQueue { + public: + struct CONTENT_EXPORT Config { + Config(); + + // Controls touchpad-related tap suppression, disabled by default. + TapSuppressionController::Config touchpad_tap_suppression_config; + + // Controls touchscreen-related tap suppression, disabled by default. + TapSuppressionController::Config touchscreen_tap_suppression_config; + + // Determines whether non-scroll gesture events are "debounced" during an + // active scroll sequence, suppressing brief scroll interruptions. + // Zero by default (disabled). + base::TimeDelta debounce_interval; + }; + + // Both |client| and |touchpad_client| must outlive the GestureEventQueue. + GestureEventQueue(GestureEventQueueClient* client, + TouchpadTapSuppressionControllerClient* touchpad_client, + const Config& config); + ~GestureEventQueue(); + + // Returns |true| if the caller should immediately forward the provided + // |GestureEventWithLatencyInfo| argument to the renderer. + // If this function returns false, then the event may be queued and forwared + // at a later point. + bool ShouldForward(const GestureEventWithLatencyInfo&); + + // Indicates that the caller has received an acknowledgement from the renderer + // with state |ack_result| and event |type|. May send events if the queue is + // not empty. + void ProcessGestureAck(InputEventAckState ack_result, + blink::WebInputEvent::Type type, + const ui::LatencyInfo& latency); + + // Sets the state of the |fling_in_progress_| field to indicate that a fling + // is definitely not in progress. + void FlingHasBeenHalted(); + + // Returns the |TouchpadTapSuppressionController| instance. + TouchpadTapSuppressionController* GetTouchpadTapSuppressionController(); + + void ForwardGestureEvent(const GestureEventWithLatencyInfo& gesture_event); + + // Whether the queue is expecting a gesture event ack. + bool ExpectingGestureAck() const; + + bool empty() const { + return coalesced_gesture_events_.empty() && + debouncing_deferral_queue_.empty(); + } + + void set_debounce_interval_time_ms_for_testing(int interval_ms) { + debounce_interval_ = base::TimeDelta::FromMilliseconds(interval_ms); + } + + private: + friend class GestureEventQueueTest; + friend class MockRenderWidgetHost; + + // TODO(mohsen): There are a bunch of ShouldForward.../ShouldDiscard... + // methods that are getting confusing. This should be somehow fixed. Maybe + // while refactoring GEQ: http://crbug.com/148443. + + // Inovked on the expiration of the debounce interval to release + // deferred events. + void SendScrollEndingEventsNow(); + + // Returns |true| if the given GestureFlingCancel should be discarded + // as unnecessary. + bool ShouldDiscardFlingCancelEvent( + const GestureEventWithLatencyInfo& gesture_event) const; + + // Returns |true| if the only event in the queue is the current event and + // hence that event should be handled now. + bool ShouldHandleEventNow() const; + + // Merge or append a GestureScrollUpdate or GesturePinchUpdate into + // the coalescing queue. + void MergeOrInsertScrollAndPinchEvent( + const GestureEventWithLatencyInfo& gesture_event); + + // Sub-filter for removing bounces from in-progress scrolls. + bool ShouldForwardForBounceReduction( + const GestureEventWithLatencyInfo& gesture_event); + + // Sub-filter for removing unnecessary GestureFlingCancels. + bool ShouldForwardForGFCFiltering( + const GestureEventWithLatencyInfo& gesture_event) const; + + // Sub-filter for suppressing taps immediately after a GestureFlingCancel. + bool ShouldForwardForTapSuppression( + const GestureEventWithLatencyInfo& gesture_event); + + // Puts the events in a queue to forward them one by one; i.e., forward them + // whenever ACK for previous event is received. This queue also tries to + // coalesce events as much as possible. + bool ShouldForwardForCoalescing( + const GestureEventWithLatencyInfo& gesture_event); + + // Whether the event_in_queue is GesturePinchUpdate or + // GestureScrollUpdate and it has the same modifiers as the + // new event. + bool ShouldTryMerging( + const GestureEventWithLatencyInfo& new_event, + const GestureEventWithLatencyInfo& event_in_queue)const; + + // Returns the transform matrix corresponding to the gesture event. + // Assumes the gesture event sent is either GestureScrollUpdate or + // GesturePinchUpdate. Returns the identity matrix otherwise. + gfx::Transform GetTransformForEvent( + const GestureEventWithLatencyInfo& gesture_event) const; + + // The number of sent events for which we're awaiting an ack. These events + // remain at the head of the queue until ack'ed. + size_t EventsInFlightCount() const; + + // The receiver of all forwarded gesture events. + GestureEventQueueClient* client_; + + // True if a GestureFlingStart is in progress on the renderer or + // queued without a subsequent queued GestureFlingCancel event. + bool fling_in_progress_; + + // True if a GestureScrollUpdate sequence is in progress. + bool scrolling_in_progress_; + + // True if two related gesture events were sent before without waiting + // for an ACK, so the next gesture ACK should be ignored. + bool ignore_next_ack_; + + // An object tracking the state of touchpad on the delivery of mouse events to + // the renderer to filter mouse immediately after a touchpad fling canceling + // tap. + // TODO(mohsen): Move touchpad tap suppression out of GestureEventQueue since + // GEQ is meant to only be used for touchscreen gesture events. + TouchpadTapSuppressionController touchpad_tap_suppression_controller_; + + // An object tracking the state of touchscreen on the delivery of gesture tap + // events to the renderer to filter taps immediately after a touchscreen fling + // canceling tap. + TouchscreenTapSuppressionController touchscreen_tap_suppression_controller_; + + typedef std::deque<GestureEventWithLatencyInfo> GestureQueue; + + // Queue of coalesced gesture events not yet sent to the renderer. If + // |ignore_next_ack_| is false, then the event at the front of the queue has + // been sent and is awaiting an ACK, and all other events have yet to be sent. + // If |ignore_next_ack_| is true, then the two events at the front of the + // queue have been sent, and the second is awaiting an ACK. All other events + // have yet to be sent. + GestureQueue coalesced_gesture_events_; + + // Timer to release a previously deferred gesture event. + base::OneShotTimer<GestureEventQueue> debounce_deferring_timer_; + + // Queue of events that have been deferred for debounce. + GestureQueue debouncing_deferral_queue_; + + // Time window in which to debounce scroll/fling ends. Note that an interval + // of zero effectively disables debouncing. + base::TimeDelta debounce_interval_; + + DISALLOW_COPY_AND_ASSIGN(GestureEventQueue); +}; + +} // namespace content + +#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ |