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+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_
+#define CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_
+
+#include <deque>
+
+#include "base/basictypes.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/timer/timer.h"
+#include "content/browser/renderer_host/event_with_latency_info.h"
+#include "content/browser/renderer_host/input/tap_suppression_controller.h"
+#include "content/browser/renderer_host/input/touchpad_tap_suppression_controller.h"
+#include "content/browser/renderer_host/input/touchscreen_tap_suppression_controller.h"
+#include "content/common/content_export.h"
+#include "content/common/input/input_event_ack_state.h"
+#include "third_party/WebKit/public/web/WebInputEvent.h"
+#include "ui/gfx/transform.h"
+
+namespace content {
+class GestureEventQueueTest;
+class InputRouter;
+class MockRenderWidgetHost;
+
+// Interface with which the GestureEventQueue can forward gesture events, and
+// dispatch gesture event responses.
+class CONTENT_EXPORT GestureEventQueueClient {
+ public:
+ virtual ~GestureEventQueueClient() {}
+
+ virtual void SendGestureEventImmediately(
+ const GestureEventWithLatencyInfo& event) = 0;
+
+ virtual void OnGestureEventAck(
+ const GestureEventWithLatencyInfo& event,
+ InputEventAckState ack_result) = 0;
+};
+
+// Maintains WebGestureEvents in a queue before forwarding them to the renderer
+// to apply a sequence of filters on them:
+// 1. The sequence is filtered for bounces. A bounce is when the finger lifts
+// from the screen briefly during an in-progress scroll. Ifco this happens,
+// non-GestureScrollUpdate events are queued until the de-bounce interval
+// passes or another GestureScrollUpdate event occurs.
+// 2. Unnecessary GestureFlingCancel events are filtered. These are
+// GestureFlingCancels that have no corresponding GestureFlingStart in the
+// queue.
+// 3. Taps immediately after a GestureFlingCancel (caused by the same tap) are
+// filtered.
+// 4. Whenever possible, events in the queue are coalesced to have as few events
+// as possible and therefore maximize the chance that the event stream can be
+// handled entirely by the compositor thread.
+// Events in the queue are forwarded to the renderer one by one; i.e., each
+// event is sent after receiving the ACK for previous one. The only exception is
+// that if a GestureScrollUpdate is followed by a GesturePinchUpdate, they are
+// sent together.
+// TODO(rjkroege): Possibly refactor into a filter chain:
+// http://crbug.com/148443.
+class CONTENT_EXPORT GestureEventQueue {
+ public:
+ struct CONTENT_EXPORT Config {
+ Config();
+
+ // Controls touchpad-related tap suppression, disabled by default.
+ TapSuppressionController::Config touchpad_tap_suppression_config;
+
+ // Controls touchscreen-related tap suppression, disabled by default.
+ TapSuppressionController::Config touchscreen_tap_suppression_config;
+
+ // Determines whether non-scroll gesture events are "debounced" during an
+ // active scroll sequence, suppressing brief scroll interruptions.
+ // Zero by default (disabled).
+ base::TimeDelta debounce_interval;
+ };
+
+ // Both |client| and |touchpad_client| must outlive the GestureEventQueue.
+ GestureEventQueue(GestureEventQueueClient* client,
+ TouchpadTapSuppressionControllerClient* touchpad_client,
+ const Config& config);
+ ~GestureEventQueue();
+
+ // Returns |true| if the caller should immediately forward the provided
+ // |GestureEventWithLatencyInfo| argument to the renderer.
+ // If this function returns false, then the event may be queued and forwared
+ // at a later point.
+ bool ShouldForward(const GestureEventWithLatencyInfo&);
+
+ // Indicates that the caller has received an acknowledgement from the renderer
+ // with state |ack_result| and event |type|. May send events if the queue is
+ // not empty.
+ void ProcessGestureAck(InputEventAckState ack_result,
+ blink::WebInputEvent::Type type,
+ const ui::LatencyInfo& latency);
+
+ // Sets the state of the |fling_in_progress_| field to indicate that a fling
+ // is definitely not in progress.
+ void FlingHasBeenHalted();
+
+ // Returns the |TouchpadTapSuppressionController| instance.
+ TouchpadTapSuppressionController* GetTouchpadTapSuppressionController();
+
+ void ForwardGestureEvent(const GestureEventWithLatencyInfo& gesture_event);
+
+ // Whether the queue is expecting a gesture event ack.
+ bool ExpectingGestureAck() const;
+
+ bool empty() const {
+ return coalesced_gesture_events_.empty() &&
+ debouncing_deferral_queue_.empty();
+ }
+
+ void set_debounce_interval_time_ms_for_testing(int interval_ms) {
+ debounce_interval_ = base::TimeDelta::FromMilliseconds(interval_ms);
+ }
+
+ private:
+ friend class GestureEventQueueTest;
+ friend class MockRenderWidgetHost;
+
+ // TODO(mohsen): There are a bunch of ShouldForward.../ShouldDiscard...
+ // methods that are getting confusing. This should be somehow fixed. Maybe
+ // while refactoring GEQ: http://crbug.com/148443.
+
+ // Inovked on the expiration of the debounce interval to release
+ // deferred events.
+ void SendScrollEndingEventsNow();
+
+ // Returns |true| if the given GestureFlingCancel should be discarded
+ // as unnecessary.
+ bool ShouldDiscardFlingCancelEvent(
+ const GestureEventWithLatencyInfo& gesture_event) const;
+
+ // Returns |true| if the only event in the queue is the current event and
+ // hence that event should be handled now.
+ bool ShouldHandleEventNow() const;
+
+ // Merge or append a GestureScrollUpdate or GesturePinchUpdate into
+ // the coalescing queue.
+ void MergeOrInsertScrollAndPinchEvent(
+ const GestureEventWithLatencyInfo& gesture_event);
+
+ // Sub-filter for removing bounces from in-progress scrolls.
+ bool ShouldForwardForBounceReduction(
+ const GestureEventWithLatencyInfo& gesture_event);
+
+ // Sub-filter for removing unnecessary GestureFlingCancels.
+ bool ShouldForwardForGFCFiltering(
+ const GestureEventWithLatencyInfo& gesture_event) const;
+
+ // Sub-filter for suppressing taps immediately after a GestureFlingCancel.
+ bool ShouldForwardForTapSuppression(
+ const GestureEventWithLatencyInfo& gesture_event);
+
+ // Puts the events in a queue to forward them one by one; i.e., forward them
+ // whenever ACK for previous event is received. This queue also tries to
+ // coalesce events as much as possible.
+ bool ShouldForwardForCoalescing(
+ const GestureEventWithLatencyInfo& gesture_event);
+
+ // Whether the event_in_queue is GesturePinchUpdate or
+ // GestureScrollUpdate and it has the same modifiers as the
+ // new event.
+ bool ShouldTryMerging(
+ const GestureEventWithLatencyInfo& new_event,
+ const GestureEventWithLatencyInfo& event_in_queue)const;
+
+ // Returns the transform matrix corresponding to the gesture event.
+ // Assumes the gesture event sent is either GestureScrollUpdate or
+ // GesturePinchUpdate. Returns the identity matrix otherwise.
+ gfx::Transform GetTransformForEvent(
+ const GestureEventWithLatencyInfo& gesture_event) const;
+
+ // The number of sent events for which we're awaiting an ack. These events
+ // remain at the head of the queue until ack'ed.
+ size_t EventsInFlightCount() const;
+
+ // The receiver of all forwarded gesture events.
+ GestureEventQueueClient* client_;
+
+ // True if a GestureFlingStart is in progress on the renderer or
+ // queued without a subsequent queued GestureFlingCancel event.
+ bool fling_in_progress_;
+
+ // True if a GestureScrollUpdate sequence is in progress.
+ bool scrolling_in_progress_;
+
+ // True if two related gesture events were sent before without waiting
+ // for an ACK, so the next gesture ACK should be ignored.
+ bool ignore_next_ack_;
+
+ // An object tracking the state of touchpad on the delivery of mouse events to
+ // the renderer to filter mouse immediately after a touchpad fling canceling
+ // tap.
+ // TODO(mohsen): Move touchpad tap suppression out of GestureEventQueue since
+ // GEQ is meant to only be used for touchscreen gesture events.
+ TouchpadTapSuppressionController touchpad_tap_suppression_controller_;
+
+ // An object tracking the state of touchscreen on the delivery of gesture tap
+ // events to the renderer to filter taps immediately after a touchscreen fling
+ // canceling tap.
+ TouchscreenTapSuppressionController touchscreen_tap_suppression_controller_;
+
+ typedef std::deque<GestureEventWithLatencyInfo> GestureQueue;
+
+ // Queue of coalesced gesture events not yet sent to the renderer. If
+ // |ignore_next_ack_| is false, then the event at the front of the queue has
+ // been sent and is awaiting an ACK, and all other events have yet to be sent.
+ // If |ignore_next_ack_| is true, then the two events at the front of the
+ // queue have been sent, and the second is awaiting an ACK. All other events
+ // have yet to be sent.
+ GestureQueue coalesced_gesture_events_;
+
+ // Timer to release a previously deferred gesture event.
+ base::OneShotTimer<GestureEventQueue> debounce_deferring_timer_;
+
+ // Queue of events that have been deferred for debounce.
+ GestureQueue debouncing_deferral_queue_;
+
+ // Time window in which to debounce scroll/fling ends. Note that an interval
+ // of zero effectively disables debouncing.
+ base::TimeDelta debounce_interval_;
+
+ DISALLOW_COPY_AND_ASSIGN(GestureEventQueue);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_