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+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_
+#define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_
+
+#include "content/browser/renderer_host/input/touch_emulator_client.h"
+#include "content/common/cursors/webcursor.h"
+#include "content/common/input/input_event_ack_state.h"
+#include "third_party/WebKit/public/web/WebInputEvent.h"
+#include "ui/events/gesture_detection/filtered_gesture_provider.h"
+
+namespace content {
+
+// Emulates touch input with mouse and keyboard.
+class CONTENT_EXPORT TouchEmulator : public ui::GestureProviderClient {
+ public:
+ explicit TouchEmulator(TouchEmulatorClient* client);
+ virtual ~TouchEmulator();
+
+ void Enable(bool allow_pinch);
+ void Disable();
+
+ // Returns |true| if the event was consumed.
+ // TODO(dgozman): maybe pass latency info together with events.
+ bool HandleMouseEvent(const blink::WebMouseEvent& event);
+ bool HandleMouseWheelEvent(const blink::WebMouseWheelEvent& event);
+ bool HandleKeyboardEvent(const blink::WebKeyboardEvent& event);
+
+ // Returns |true| if the event ack was consumed. Consumed ack should not
+ // propagate any further.
+ bool HandleTouchEventAck(InputEventAckState ack_result);
+
+ // Cancel any touches, for example, when focus is lost.
+ void CancelTouch();
+
+ private:
+ // ui::GestureProviderClient implementation.
+ virtual void OnGestureEvent(const ui::GestureEventData& gesture) OVERRIDE;
+
+ void InitCursorFromResource(WebCursor* cursor, float scale, int resource_id);
+ void ResetState();
+ void UpdateCursor();
+ bool UpdateShiftPressed(bool shift_pressed);
+
+ // Whether we should convert scrolls into pinches.
+ bool InPinchGestureMode() const;
+
+ bool FillTouchEventAndPoint(const blink::WebMouseEvent& mouse_event);
+ void FillPinchEvent(const blink::WebInputEvent& event);
+
+ // The following methods generate and pass gesture events to the renderer.
+ void PinchBegin(const blink::WebGestureEvent& event);
+ void PinchUpdate(const blink::WebGestureEvent& event);
+ void PinchEnd(const blink::WebGestureEvent& event);
+ void ScrollEnd(const blink::WebGestureEvent& event);
+
+ TouchEmulatorClient* const client_;
+ ui::FilteredGestureProvider gesture_provider_;
+
+ // Disabled emulator does only process touch acks left from previous
+ // emulation. It does not intercept any events.
+ bool enabled_;
+ bool allow_pinch_;
+
+ // While emulation is on, default cursor is touch. Pressing shift changes
+ // cursor to the pinch one.
+ WebCursor pointer_cursor_;
+ WebCursor touch_cursor_;
+ WebCursor pinch_cursor_;
+
+ // These are used to drop extra mouse move events coming too quickly, so
+ // we don't handle too much touches in gesture provider.
+ bool last_mouse_event_was_move_;
+ double last_mouse_move_timestamp_;
+
+ bool mouse_pressed_;
+ bool shift_pressed_;
+
+ blink::WebTouchEvent touch_event_;
+ bool touch_active_;
+
+ // Whether we should suppress next fling cancel. This may happen when we
+ // did not send fling start in pinch mode.
+ bool suppress_next_fling_cancel_;
+
+ blink::WebGestureEvent pinch_event_;
+ // Point which does not move while pinch-zooming.
+ gfx::Point pinch_anchor_;
+ // The cumulative scale change from the start of pinch gesture.
+ float pinch_scale_;
+ bool pinch_gesture_active_;
+
+ DISALLOW_COPY_AND_ASSIGN(TouchEmulator);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_