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Diffstat (limited to 'chromium/content/renderer/paint_aggregator.cc')
-rw-r--r-- | chromium/content/renderer/paint_aggregator.cc | 288 |
1 files changed, 0 insertions, 288 deletions
diff --git a/chromium/content/renderer/paint_aggregator.cc b/chromium/content/renderer/paint_aggregator.cc deleted file mode 100644 index 254a12f5a7a..00000000000 --- a/chromium/content/renderer/paint_aggregator.cc +++ /dev/null @@ -1,288 +0,0 @@ -// Copyright (c) 2009 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "content/renderer/paint_aggregator.h" - -#include "base/logging.h" -#include "base/metrics/histogram.h" - -namespace content { - -// ---------------------------------------------------------------------------- -// ALGORITHM NOTES -// -// We attempt to maintain a scroll rect in the presence of invalidations that -// are contained within the scroll rect. If an invalidation crosses a scroll -// rect, then we just treat the scroll rect as an invalidation rect. -// -// For invalidations performed prior to scrolling and contained within the -// scroll rect, we offset the invalidation rects to account for the fact that -// the consumer will perform scrolling before painting. -// -// We only support scrolling along one axis at a time. A diagonal scroll will -// therefore be treated as an invalidation. -// ---------------------------------------------------------------------------- - -// If the combined area of paint rects contained within the scroll rect grows -// too large, then we might as well just treat the scroll rect as a paint rect. -// This constant sets the max ratio of paint rect area to scroll rect area that -// we will tolerate before dograding the scroll into a repaint. -static const float kMaxRedundantPaintToScrollArea = 0.8f; - -// The maximum number of paint rects. If we exceed this limit, then we'll -// start combining paint rects (see CombinePaintRects). This limiting is -// important since the WebKit code associated with deciding what to paint given -// a paint rect can be significant. -static const size_t kMaxPaintRects = 5; - -// If the combined area of paint rects divided by the area of the union of all -// paint rects exceeds this threshold, then we will combine the paint rects. -static const float kMaxPaintRectsAreaRatio = 0.7f; - -PaintAggregator::PendingUpdate::PendingUpdate() {} - -PaintAggregator::PendingUpdate::~PendingUpdate() {} - -gfx::Rect PaintAggregator::PendingUpdate::GetScrollDamage() const { - // Should only be scrolling in one direction at a time. - DCHECK(!(scroll_delta.x() && scroll_delta.y())); - - gfx::Rect damaged_rect; - - // Compute the region we will expose by scrolling, and paint that into a - // shared memory section. - if (scroll_delta.x()) { - int dx = scroll_delta.x(); - damaged_rect.set_y(scroll_rect.y()); - damaged_rect.set_height(scroll_rect.height()); - if (dx > 0) { - damaged_rect.set_x(scroll_rect.x()); - damaged_rect.set_width(dx); - } else { - damaged_rect.set_x(scroll_rect.right() + dx); - damaged_rect.set_width(-dx); - } - } else { - int dy = scroll_delta.y(); - damaged_rect.set_x(scroll_rect.x()); - damaged_rect.set_width(scroll_rect.width()); - if (dy > 0) { - damaged_rect.set_y(scroll_rect.y()); - damaged_rect.set_height(dy); - } else { - damaged_rect.set_y(scroll_rect.bottom() + dy); - damaged_rect.set_height(-dy); - } - } - - // In case the scroll offset exceeds the width/height of the scroll rect - return gfx::IntersectRects(scroll_rect, damaged_rect); -} - -gfx::Rect PaintAggregator::PendingUpdate::GetPaintBounds() const { - gfx::Rect bounds; - for (size_t i = 0; i < paint_rects.size(); ++i) - bounds.Union(paint_rects[i]); - return bounds; -} - -bool PaintAggregator::HasPendingUpdate() const { - return !update_.scroll_rect.IsEmpty() || !update_.paint_rects.empty(); -} - -void PaintAggregator::ClearPendingUpdate() { - update_ = PendingUpdate(); -} - -void PaintAggregator::PopPendingUpdate(PendingUpdate* update) { - // Combine paint rects if their combined area is not sufficiently less than - // the area of the union of all paint rects. We skip this if there is a - // scroll rect since scrolling benefits from smaller paint rects. - if (update_.scroll_rect.IsEmpty() && update_.paint_rects.size() > 1) { - int paint_area = 0; - gfx::Rect union_rect; - for (size_t i = 0; i < update_.paint_rects.size(); ++i) { - paint_area += update_.paint_rects[i].size().GetArea(); - union_rect.Union(update_.paint_rects[i]); - } - int union_area = union_rect.size().GetArea(); - if (float(paint_area) / float(union_area) > kMaxPaintRectsAreaRatio) - CombinePaintRects(); - } - *update = update_; - ClearPendingUpdate(); -} - -void PaintAggregator::InvalidateRect(const gfx::Rect& rect) { - // Combine overlapping paints using smallest bounding box. - for (size_t i = 0; i < update_.paint_rects.size(); ++i) { - const gfx::Rect& existing_rect = update_.paint_rects[i]; - if (existing_rect.Contains(rect)) // Optimize out redundancy. - return; - if (rect.Intersects(existing_rect) || rect.SharesEdgeWith(existing_rect)) { - // Re-invalidate in case the union intersects other paint rects. - gfx::Rect combined_rect = gfx::UnionRects(existing_rect, rect); - update_.paint_rects.erase(update_.paint_rects.begin() + i); - InvalidateRect(combined_rect); - return; - } - } - - // Add a non-overlapping paint. - update_.paint_rects.push_back(rect); - - // If the new paint overlaps with a scroll, then it forces an invalidation of - // the scroll. If the new paint is contained by a scroll, then trim off the - // scroll damage to avoid redundant painting. - if (!update_.scroll_rect.IsEmpty()) { - if (ShouldInvalidateScrollRect(rect)) { - InvalidateScrollRect(); - } else if (update_.scroll_rect.Contains(rect)) { - update_.paint_rects[update_.paint_rects.size() - 1] = - gfx::SubtractRects(rect, update_.GetScrollDamage()); - if (update_.paint_rects[update_.paint_rects.size() - 1].IsEmpty()) - update_.paint_rects.erase(update_.paint_rects.end() - 1); - } - } - - if (update_.paint_rects.size() > kMaxPaintRects) - CombinePaintRects(); - - // Track how large the paint_rects vector grows during an invalidation - // sequence. Note: A subsequent invalidation may end up being combined - // with all existing paints, which means that tracking the size of - // paint_rects at the time when PopPendingUpdate() is called may mask - // certain performance problems. - HISTOGRAM_COUNTS_100("MPArch.RW_IntermediatePaintRectCount", - update_.paint_rects.size()); -} - -void PaintAggregator::ScrollRect(const gfx::Vector2d& delta, - const gfx::Rect& clip_rect) { - // We only support scrolling along one axis at a time. - if (delta.x() != 0 && delta.y() != 0) { - InvalidateRect(clip_rect); - return; - } - - // We can only scroll one rect at a time. - if (!update_.scroll_rect.IsEmpty() && update_.scroll_rect != clip_rect) { - InvalidateRect(clip_rect); - return; - } - - // Again, we only support scrolling along one axis at a time. Make sure this - // update doesn't scroll on a different axis than any existing one. - if ((delta.x() && update_.scroll_delta.y()) || - (delta.y() && update_.scroll_delta.x())) { - InvalidateRect(clip_rect); - return; - } - - // The scroll rect is new or isn't changing (though the scroll amount may - // be changing). - update_.scroll_rect = clip_rect; - update_.scroll_delta += delta; - - // We might have just wiped out a pre-existing scroll. - if (update_.scroll_delta.IsZero()) { - update_.scroll_rect = gfx::Rect(); - return; - } - - // Adjust any contained paint rects and check for any overlapping paints. - for (size_t i = 0; i < update_.paint_rects.size(); ++i) { - if (update_.scroll_rect.Contains(update_.paint_rects[i])) { - update_.paint_rects[i] = ScrollPaintRect(update_.paint_rects[i], delta); - // The rect may have been scrolled out of view. - if (update_.paint_rects[i].IsEmpty()) { - update_.paint_rects.erase(update_.paint_rects.begin() + i); - i--; - } - } else if (update_.scroll_rect.Intersects(update_.paint_rects[i])) { - InvalidateScrollRect(); - return; - } - } - - // If the new scroll overlaps too much with contained paint rects, then force - // an invalidation of the scroll. - if (ShouldInvalidateScrollRect(gfx::Rect())) - InvalidateScrollRect(); -} - -gfx::Rect PaintAggregator::ScrollPaintRect(const gfx::Rect& paint_rect, - const gfx::Vector2d& delta) const { - gfx::Rect result = paint_rect + delta; - result.Intersect(update_.scroll_rect); - - // Subtract out the scroll damage rect to avoid redundant painting. - result.Subtract(update_.GetScrollDamage()); - return result; -} - -bool PaintAggregator::ShouldInvalidateScrollRect(const gfx::Rect& rect) const { - if (!rect.IsEmpty()) { - if (!update_.scroll_rect.Intersects(rect)) - return false; - - if (!update_.scroll_rect.Contains(rect)) - return true; - } - - // Check if the combined area of all contained paint rects plus this new - // rect comes too close to the area of the scroll_rect. If so, then we - // might as well invalidate the scroll rect. - - int paint_area = rect.size().GetArea(); - for (size_t i = 0; i < update_.paint_rects.size(); ++i) { - const gfx::Rect& existing_rect = update_.paint_rects[i]; - if (update_.scroll_rect.Contains(existing_rect)) - paint_area += existing_rect.size().GetArea(); - } - int scroll_area = update_.scroll_rect.size().GetArea(); - if (float(paint_area) / float(scroll_area) > kMaxRedundantPaintToScrollArea) - return true; - - return false; -} - -void PaintAggregator::InvalidateScrollRect() { - gfx::Rect scroll_rect = update_.scroll_rect; - update_.scroll_rect = gfx::Rect(); - update_.scroll_delta = gfx::Vector2d(); - InvalidateRect(scroll_rect); -} - -void PaintAggregator::CombinePaintRects() { - // Combine paint rects do to at most two rects: one inside the scroll_rect - // and one outside the scroll_rect. If there is no scroll_rect, then just - // use the smallest bounding box for all paint rects. - // - // NOTE: This is a fairly simple algorithm. We could get fancier by only - // combining two rects to get us under the kMaxPaintRects limit, but if we - // reach this method then it means we're hitting a rare case, so there's no - // need to over-optimize it. - // - if (update_.scroll_rect.IsEmpty()) { - gfx::Rect bounds = update_.GetPaintBounds(); - update_.paint_rects.clear(); - update_.paint_rects.push_back(bounds); - } else { - gfx::Rect inner, outer; - for (size_t i = 0; i < update_.paint_rects.size(); ++i) { - const gfx::Rect& existing_rect = update_.paint_rects[i]; - if (update_.scroll_rect.Contains(existing_rect)) { - inner.Union(existing_rect); - } else { - outer.Union(existing_rect); - } - } - update_.paint_rects.clear(); - update_.paint_rects.push_back(inner); - update_.paint_rects.push_back(outer); - } -} - -} // namespace content |