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Diffstat (limited to 'chromium/docs/website/site/developers/how-tos/debugging-on-windows/graphics-debugging-in-visual-studio-2013/index.md')
-rw-r--r-- | chromium/docs/website/site/developers/how-tos/debugging-on-windows/graphics-debugging-in-visual-studio-2013/index.md | 69 |
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diff --git a/chromium/docs/website/site/developers/how-tos/debugging-on-windows/graphics-debugging-in-visual-studio-2013/index.md b/chromium/docs/website/site/developers/how-tos/debugging-on-windows/graphics-debugging-in-visual-studio-2013/index.md deleted file mode 100644 index f7e8e257e42..00000000000 --- a/chromium/docs/website/site/developers/how-tos/debugging-on-windows/graphics-debugging-in-visual-studio-2013/index.md +++ /dev/null @@ -1,69 +0,0 @@ ---- -breadcrumbs: -- - /developers - - For Developers -- - /developers/how-tos - - How-Tos -- - /developers/how-tos/debugging-on-windows - - Debugging Chromium on Windows -page_name: graphics-debugging-in-visual-studio-2013 -title: Graphics Debugging in Visual Studio 2013 ---- - -Visual Studio 2013 has a built-in graphics debugger that can capture a rendered -frame. This is a replacement for PIX. - -To use it with Chromium: - -* Pass the command arguments: --no-sandbox --in-process-gpu - * To enable gpu rasterization, include the command line arguments: - --force-gpu-rasterization --enable-impl-side-painting - * You might need following hack or something - diff --git a/content/app/content_main_runner.cc b/content/app/content_main_runner.cc index 05e45bd..46db961 100644 --- a/content/app/content_main_runner.cc +++ b/content/app/content_main_runner.cc @@ -401,6 +401,11 @@ int RunNamedProcessTypeMain( { switches::kGpuProcess, GpuMain }, #endif // !CHROME_MULTIPLE_DLL_BROWSER }; + base::CommandLine& command_line = + \*base::CommandLine::ForCurrentProcess(); + command_line.AppendSwitch(switches::kInProcessGPU); + command_line.AppendSwitch(switches::kNoSandbox); -* Within Visual Studio, show the Graphics toolbar -* Click File>Open>Project/Solution, and then click your - chrome.exe FYI, release build chrome.exe/content_shell.exe works - well. -* Click the "Start Diagnostics" button on the Graphics toolbar -* While hardware accelerated graphics are being rendered within - Chromium, press the Print Scrn key, or the "Capture Next Rendered - Frame" button on the Graphics toolbar - -Each frame time will be super imposed on top of Chrome. If you don't see this -then the Graphics Debugger is not working correctly and you won't be able to -capture frames. - -[<img alt="image" -src="/developers/how-tos/debugging-on-windows/graphics-debugging-in-visual-studio-2013/graphicsdebugger.png">](/developers/how-tos/debugging-on-windows/graphics-debugging-in-visual-studio-2013/graphicsdebugger.png) - -Here is a description of some of the more important elements of the Graphic -Debugger (numbers correspond to the highlighted part on the above image): - -1. The Graphic toolbar -2. The *Graphic Event List* pane keeps a complete history of the calls - to create the frame. Clicking through the list will generate a - preview of the frame up to the call that you have selected in the - .vsglog frame in the center. -3. Within the event list, you can find objects that were created by or - used in a function call -4. The *Graphics Object Table* contains a list of all objects used - during the frame -5. The name of an object is set within the chrome source. For example, - if you search for "Offscreen back buffer texture", you will find it - in the function "SwapChain11::resetOffscreenTexture" -6. Some calls within the *Graphics Event List* will give you a call - stack (usually, you must click directly on a DirectX function to get - a call stack) -7. If you double click an object in the *Graphics Object Table*, you - can get details on the object. If it is a texture, it will open and - display the texture -8. If you double click on a shader in the *Graphics Object Table*, you - can open a temporary file that shows the shader code - -You can find more information on the Graphics Debugger at -<http://msdn.microsoft.com/en-us/library/hh873207.aspx> and -<https://www.youtube.com/watch?v=j4SpasLF6Co> - -You may find it useful to use the configuration manager within Visual Studio to -create multiple debug targets. For example, you can set up a second -configuration to pass the gpu specific flags.
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