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diff --git a/chromium/docs/website/site/teams/animations/animation-worklet/index.md b/chromium/docs/website/site/teams/animations/animation-worklet/index.md deleted file mode 100644 index 4e168500f8e..00000000000 --- a/chromium/docs/website/site/teams/animations/animation-worklet/index.md +++ /dev/null @@ -1,73 +0,0 @@ ---- -breadcrumbs: -- - /teams - - Teams -- - /teams/animations - - Animations Team -page_name: animation-worklet -title: Animation Worklet ---- - -Animation Worklet is a new primitive that provides extensibility for web -animations and enables high performance scripted animations that can run on -dedicated thread. The feature is developed as part of the [CSS Houdini task -force](https://github.com/w3c/css-houdini-drafts/wiki). - -The Animation Worklet API provides a method to create scripted animations that -control a set of animation effects. These animations are executed inside an -isolated execution environment, *worklet* which makes it possible for browser to -run such animations in their own dedicated thread to provide a degree of -performance isolation from main thread. Worklet animations may be created and -controlled via Web Animations API. Animation Worklet combined with other new -features such as [ScrollTimeline](https://wicg.github.io/scroll-animations/), -[Input in -Worklets](https://github.com/w3c/css-houdini-drafts/issues/834#issuecomment-470579488), -can allow many currently interactive main-thread rAF-based animations to move -off main thread which improve smoothness. - - [Specification](https://drafts.css-houdini.org/css-animationworklet/) - - [Explainer](https://github.com/w3c/css-houdini-drafts/blob/master/css-animationworklet/README.md) - - [Design Principles and - Goals](https://github.com/w3c/css-houdini-drafts/blob/master/css-animationworklet/principles.md) - - Tests: - <https://github.com/web-platform-tests/wpt/tree/master/animation-worklet> - - Example codes [1](https://googlechromelabs.github.io/houdini-samples/), - [2](https://aw-playground.glitch.me/), - [3](https://houdini.glitch.me/animation) - - [Blink Design - Document](https://docs.google.com/document/d/1MdpvGtnK_A2kTzLeTd07NUevMON2WBRn5wirxWEFd2w/edit?usp=sharing) - -Current Status - -<table> -<tr> -<td><b> Milestone</b></td> -<td><b> Status </b></td> -<td><b> Key features</b></td> -</tr> -<tr> -<td> Animation Worklet Prototype</td> -<td>Done</td> -<td> Scripted custom animation, single effect, only fast properties, off main-thread (using compositor thread).</td> -</tr> -<tr> -<td> Animation Worklet <a href="https://developers.google.com/web/updates/2018/10/animation-worklet">Origin Trial</a></td> -<td>In progress (<a href="https://docs.google.com/forms/d/e/1FAIpQLSfO0_ptFl8r8G0UFhT0xhV17eabG-erUWBDiKSRDTqEZ_9ULQ/viewform">signup</a>)</td> -<td> Scroll input (via ScrollTimeline), basic web-animation controls (play/cancel), move to dedicated thread, optimized performance.</td> -</tr> -<tr> -<td> Animation Worklet V1 - MVP</td> -<td>Scheduled for M75</td> -<td> Animate all properties (slow path ones runs in sync with main thread), sophisticated scheduling so we do not block compositor thread, improved scroll timeline integration. </td> -</tr> -<tr> -<td>Animation Worklet V2 </td> -<td>TBD</td> -<td> Pointer input via Events, multi-input animation, support GroupEffects, improved integration with Paint Worklet.</td> -</tr> -</table>
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