diff options
Diffstat (limited to 'chromium/gpu/command_buffer/client/gles2_interface_autogen.h')
-rw-r--r-- | chromium/gpu/command_buffer/client/gles2_interface_autogen.h | 526 |
1 files changed, 353 insertions, 173 deletions
diff --git a/chromium/gpu/command_buffer/client/gles2_interface_autogen.h b/chromium/gpu/command_buffer/client/gles2_interface_autogen.h index 029bf691bc1..ad0a418ff2e 100644 --- a/chromium/gpu/command_buffer/client/gles2_interface_autogen.h +++ b/chromium/gpu/command_buffer/client/gles2_interface_autogen.h @@ -1,9 +1,11 @@ -// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py +// It's formatted by clang-format using chromium coding style: +// clang-format -i -style=chromium filename // DO NOT EDIT! // This file is included by gles2_interface.h to declare the @@ -13,44 +15,78 @@ virtual void ActiveTexture(GLenum texture) = 0; virtual void AttachShader(GLuint program, GLuint shader) = 0; -virtual void BindAttribLocation( - GLuint program, GLuint index, const char* name) = 0; +virtual void BindAttribLocation(GLuint program, + GLuint index, + const char* name) = 0; virtual void BindBuffer(GLenum target, GLuint buffer) = 0; virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; virtual void BindTexture(GLenum target, GLuint texture) = 0; -virtual void BlendColor( - GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; +virtual void BlendColor(GLclampf red, + GLclampf green, + GLclampf blue, + GLclampf alpha) = 0; virtual void BlendEquation(GLenum mode) = 0; virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; -virtual void BlendFuncSeparate( - GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0; -virtual void BufferData( - GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0; -virtual void BufferSubData( - GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0; +virtual void BlendFuncSeparate(GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha) = 0; +virtual void BufferData(GLenum target, + GLsizeiptr size, + const void* data, + GLenum usage) = 0; +virtual void BufferSubData(GLenum target, + GLintptr offset, + GLsizeiptr size, + const void* data) = 0; virtual GLenum CheckFramebufferStatus(GLenum target) = 0; virtual void Clear(GLbitfield mask) = 0; -virtual void ClearColor( - GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; +virtual void ClearColor(GLclampf red, + GLclampf green, + GLclampf blue, + GLclampf alpha) = 0; virtual void ClearDepthf(GLclampf depth) = 0; virtual void ClearStencil(GLint s) = 0; -virtual void ColorMask( - GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0; +virtual void ColorMask(GLboolean red, + GLboolean green, + GLboolean blue, + GLboolean alpha) = 0; virtual void CompileShader(GLuint shader) = 0; -virtual void CompressedTexImage2D( - GLenum target, GLint level, GLenum internalformat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; -virtual void CompressedTexSubImage2D( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; -virtual void CopyTexImage2D( - GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border) = 0; -virtual void CopyTexSubImage2D( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, - GLsizei width, GLsizei height) = 0; +virtual void CompressedTexImage2D(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + const void* data) = 0; +virtual void CompressedTexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + const void* data) = 0; +virtual void CopyTexImage2D(GLenum target, + GLint level, + GLenum internalformat, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border) = 0; +virtual void CopyTexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) = 0; virtual GLuint CreateProgram() = 0; virtual GLuint CreateShader(GLenum type) = 0; virtual void CullFace(GLenum mode) = 0; @@ -67,66 +103,93 @@ virtual void DetachShader(GLuint program, GLuint shader) = 0; virtual void Disable(GLenum cap) = 0; virtual void DisableVertexAttribArray(GLuint index) = 0; virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; -virtual void DrawElements( - GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; +virtual void DrawElements(GLenum mode, + GLsizei count, + GLenum type, + const void* indices) = 0; virtual void Enable(GLenum cap) = 0; virtual void EnableVertexAttribArray(GLuint index) = 0; virtual void Finish() = 0; virtual void Flush() = 0; -virtual void FramebufferRenderbuffer( - GLenum target, GLenum attachment, GLenum renderbuffertarget, - GLuint renderbuffer) = 0; -virtual void FramebufferTexture2D( - GLenum target, GLenum attachment, GLenum textarget, GLuint texture, - GLint level) = 0; +virtual void FramebufferRenderbuffer(GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) = 0; +virtual void FramebufferTexture2D(GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level) = 0; virtual void FrontFace(GLenum mode) = 0; virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; virtual void GenerateMipmap(GLenum target) = 0; virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; virtual void GenTextures(GLsizei n, GLuint* textures) = 0; -virtual void GetActiveAttrib( - GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, - GLenum* type, char* name) = 0; -virtual void GetActiveUniform( - GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, - GLenum* type, char* name) = 0; -virtual void GetAttachedShaders( - GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; +virtual void GetActiveAttrib(GLuint program, + GLuint index, + GLsizei bufsize, + GLsizei* length, + GLint* size, + GLenum* type, + char* name) = 0; +virtual void GetActiveUniform(GLuint program, + GLuint index, + GLsizei bufsize, + GLsizei* length, + GLint* size, + GLenum* type, + char* name) = 0; +virtual void GetAttachedShaders(GLuint program, + GLsizei maxcount, + GLsizei* count, + GLuint* shaders) = 0; virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; -virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) = - 0; +virtual void GetBufferParameteriv(GLenum target, + GLenum pname, + GLint* params) = 0; virtual GLenum GetError() = 0; virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; -virtual void GetFramebufferAttachmentParameteriv( - GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0; +virtual void GetFramebufferAttachmentParameteriv(GLenum target, + GLenum attachment, + GLenum pname, + GLint* params) = 0; virtual void GetIntegerv(GLenum pname, GLint* params) = 0; virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; -virtual void GetProgramInfoLog( - GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0; -virtual void GetRenderbufferParameteriv( - GLenum target, GLenum pname, GLint* params) = 0; +virtual void GetProgramInfoLog(GLuint program, + GLsizei bufsize, + GLsizei* length, + char* infolog) = 0; +virtual void GetRenderbufferParameteriv(GLenum target, + GLenum pname, + GLint* params) = 0; virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; -virtual void GetShaderInfoLog( - GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0; -virtual void GetShaderPrecisionFormat( - GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = - 0; -virtual void GetShaderSource( - GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; +virtual void GetShaderInfoLog(GLuint shader, + GLsizei bufsize, + GLsizei* length, + char* infolog) = 0; +virtual void GetShaderPrecisionFormat(GLenum shadertype, + GLenum precisiontype, + GLint* range, + GLint* precision) = 0; +virtual void GetShaderSource(GLuint shader, + GLsizei bufsize, + GLsizei* length, + char* source) = 0; virtual const GLubyte* GetString(GLenum name) = 0; -virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) = - 0; +virtual void GetTexParameterfv(GLenum target, + GLenum pname, + GLfloat* params) = 0; virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; -virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = - 0; +virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0; virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; -virtual void GetVertexAttribPointerv( - GLuint index, GLenum pname, void** pointer) = 0; +virtual void GetVertexAttribPointerv(GLuint index, + GLenum pname, + void** pointer) = 0; virtual void Hint(GLenum target, GLenum mode) = 0; virtual GLboolean IsBuffer(GLuint buffer) = 0; virtual GLboolean IsEnabled(GLenum cap) = 0; @@ -139,43 +202,69 @@ virtual void LineWidth(GLfloat width) = 0; virtual void LinkProgram(GLuint program) = 0; virtual void PixelStorei(GLenum pname, GLint param) = 0; virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; -virtual void ReadPixels( - GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, - void* pixels) = 0; +virtual void ReadPixels(GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + void* pixels) = 0; virtual void ReleaseShaderCompiler() = 0; -virtual void RenderbufferStorage( - GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; +virtual void RenderbufferStorage(GLenum target, + GLenum internalformat, + GLsizei width, + GLsizei height) = 0; virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; -virtual void ShaderBinary( - GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, - GLsizei length) = 0; -virtual void ShaderSource( - GLuint shader, GLsizei count, const GLchar* const* str, - const GLint* length) = 0; +virtual void ShaderBinary(GLsizei n, + const GLuint* shaders, + GLenum binaryformat, + const void* binary, + GLsizei length) = 0; +virtual void ShaderSource(GLuint shader, + GLsizei count, + const GLchar* const* str, + const GLint* length) = 0; virtual void ShallowFinishCHROMIUM() = 0; virtual void ShallowFlushCHROMIUM() = 0; virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; -virtual void StencilFuncSeparate( - GLenum face, GLenum func, GLint ref, GLuint mask) = 0; +virtual void StencilFuncSeparate(GLenum face, + GLenum func, + GLint ref, + GLuint mask) = 0; virtual void StencilMask(GLuint mask) = 0; virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; -virtual void StencilOpSeparate( - GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; -virtual void TexImage2D( - GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, - const void* pixels) = 0; +virtual void StencilOpSeparate(GLenum face, + GLenum fail, + GLenum zfail, + GLenum zpass) = 0; +virtual void TexImage2D(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + const void* pixels) = 0; virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; -virtual void TexParameterfv( - GLenum target, GLenum pname, const GLfloat* params) = 0; +virtual void TexParameterfv(GLenum target, + GLenum pname, + const GLfloat* params) = 0; virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; -virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) = - 0; -virtual void TexSubImage2D( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLenum type, const void* pixels) = 0; +virtual void TexParameteriv(GLenum target, + GLenum pname, + const GLint* params) = 0; +virtual void TexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + const void* pixels) = 0; virtual void Uniform1f(GLint location, GLfloat x) = 0; virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; virtual void Uniform1i(GLint location, GLint x) = 0; @@ -188,20 +277,26 @@ virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; -virtual void Uniform4f( - GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; +virtual void Uniform4f(GLint location, + GLfloat x, + GLfloat y, + GLfloat z, + GLfloat w) = 0; virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; -virtual void UniformMatrix2fv( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = - 0; -virtual void UniformMatrix3fv( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = - 0; -virtual void UniformMatrix4fv( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = - 0; +virtual void UniformMatrix2fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value) = 0; +virtual void UniformMatrix3fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value) = 0; +virtual void UniformMatrix4fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value) = 0; virtual void UseProgram(GLuint program) = 0; virtual void ValidateProgram(GLuint program) = 0; virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; @@ -210,28 +305,50 @@ virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; -virtual void VertexAttrib4f( - GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; +virtual void VertexAttrib4f(GLuint indx, + GLfloat x, + GLfloat y, + GLfloat z, + GLfloat w) = 0; virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; -virtual void VertexAttribPointer( - GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, - const void* ptr) = 0; +virtual void VertexAttribPointer(GLuint indx, + GLint size, + GLenum type, + GLboolean normalized, + GLsizei stride, + const void* ptr) = 0; virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; -virtual void BlitFramebufferCHROMIUM( - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, - GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; -virtual void RenderbufferStorageMultisampleCHROMIUM( - GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, - GLsizei height) = 0; -virtual void RenderbufferStorageMultisampleEXT( - GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, - GLsizei height) = 0; -virtual void FramebufferTexture2DMultisampleEXT( - GLenum target, GLenum attachment, GLenum textarget, GLuint texture, - GLint level, GLsizei samples) = 0; -virtual void TexStorage2DEXT( - GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, - GLsizei height) = 0; +virtual void BlitFramebufferCHROMIUM(GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) = 0; +virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) = 0; +virtual void RenderbufferStorageMultisampleEXT(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) = 0; +virtual void FramebufferTexture2DMultisampleEXT(GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level, + GLsizei samples) = 0; +virtual void TexStorage2DEXT(GLenum target, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height) = 0; virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0; virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0; virtual GLboolean IsQueryEXT(GLuint id) = 0; @@ -247,81 +364,144 @@ virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0; virtual GLboolean IsVertexArrayOES(GLuint array) = 0; virtual void BindVertexArrayOES(GLuint array) = 0; virtual void SwapBuffers() = 0; -virtual GLuint GetMaxValueInBufferCHROMIUM( - GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0; -virtual void GenSharedIdsCHROMIUM( - GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0; -virtual void DeleteSharedIdsCHROMIUM( - GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; -virtual void RegisterSharedIdsCHROMIUM( - GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; +virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, + GLsizei count, + GLenum type, + GLuint offset) = 0; +virtual void GenSharedIdsCHROMIUM(GLuint namespace_id, + GLuint id_offset, + GLsizei n, + GLuint* ids) = 0; +virtual void DeleteSharedIdsCHROMIUM(GLuint namespace_id, + GLsizei n, + const GLuint* ids) = 0; +virtual void RegisterSharedIdsCHROMIUM(GLuint namespace_id, + GLsizei n, + const GLuint* ids) = 0; virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0; virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0; virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0; -virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0; +virtual void* MapImageCHROMIUM(GLuint image_id) = 0; virtual void UnmapImageCHROMIUM(GLuint image_id) = 0; -virtual void* MapBufferSubDataCHROMIUM( - GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0; +virtual void* MapBufferSubDataCHROMIUM(GLuint target, + GLintptr offset, + GLsizeiptr size, + GLenum access) = 0; virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0; -virtual void* MapTexSubImage2DCHROMIUM( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLenum type, GLenum access) = 0; +virtual void* MapTexSubImage2DCHROMIUM(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLenum access) = 0; virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0; -virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) = - 0; +virtual void ResizeCHROMIUM(GLuint width, + GLuint height, + GLfloat scale_factor) = 0; virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0; virtual void RequestExtensionCHROMIUM(const char* extension) = 0; virtual void RateLimitOffscreenContextCHROMIUM() = 0; -virtual void GetMultipleIntegervCHROMIUM( - const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0; -virtual void GetProgramInfoCHROMIUM( - GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0; +virtual void GetMultipleIntegervCHROMIUM(const GLenum* pnames, + GLuint count, + GLint* results, + GLsizeiptr size) = 0; +virtual void GetProgramInfoCHROMIUM(GLuint program, + GLsizei bufsize, + GLsizei* size, + void* info) = 0; virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0; -virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0; -virtual GLuint CreateImageCHROMIUM( - GLsizei width, GLsizei height, GLenum internalformat) = 0; +virtual GLuint CreateImageCHROMIUM(GLsizei width, + GLsizei height, + GLenum internalformat, + GLenum usage) = 0; virtual void DestroyImageCHROMIUM(GLuint image_id) = 0; -virtual void GetImageParameterivCHROMIUM( - GLuint image_id, GLenum pname, GLint* params) = 0; -virtual void GetTranslatedShaderSourceANGLE( - GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; -virtual void PostSubBufferCHROMIUM( - GLint x, GLint y, GLint width, GLint height) = 0; -virtual void TexImageIOSurface2DCHROMIUM( - GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, - GLuint plane) = 0; -virtual void CopyTextureCHROMIUM( - GLenum target, GLenum source_id, GLenum dest_id, GLint level, - GLint internalformat, GLenum dest_type) = 0; -virtual void DrawArraysInstancedANGLE( - GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0; -virtual void DrawElementsInstancedANGLE( - GLenum mode, GLsizei count, GLenum type, const void* indices, - GLsizei primcount) = 0; +virtual void GetImageParameterivCHROMIUM(GLuint image_id, + GLenum pname, + GLint* params) = 0; +virtual void GetTranslatedShaderSourceANGLE(GLuint shader, + GLsizei bufsize, + GLsizei* length, + char* source) = 0; +virtual void PostSubBufferCHROMIUM(GLint x, + GLint y, + GLint width, + GLint height) = 0; +virtual void TexImageIOSurface2DCHROMIUM(GLenum target, + GLsizei width, + GLsizei height, + GLuint ioSurfaceId, + GLuint plane) = 0; +virtual void CopyTextureCHROMIUM(GLenum target, + GLenum source_id, + GLenum dest_id, + GLint level, + GLint internalformat, + GLenum dest_type) = 0; +virtual void DrawArraysInstancedANGLE(GLenum mode, + GLint first, + GLsizei count, + GLsizei primcount) = 0; +virtual void DrawElementsInstancedANGLE(GLenum mode, + GLsizei count, + GLenum type, + const void* indices, + GLsizei primcount) = 0; virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0; virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; +virtual void ProduceTextureDirectCHROMIUM(GLuint texture, + GLenum target, + const GLbyte* mailbox) = 0; virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; -virtual void BindUniformLocationCHROMIUM( - GLuint program, GLint location, const char* name) = 0; +virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, + const GLbyte* mailbox) = 0; +virtual void BindUniformLocationCHROMIUM(GLuint program, + GLint location, + const char* name) = 0; virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; virtual void TraceBeginCHROMIUM(const char* name) = 0; virtual void TraceEndCHROMIUM() = 0; -virtual void AsyncTexSubImage2DCHROMIUM( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLenum type, const void* data) = 0; -virtual void AsyncTexImage2DCHROMIUM( - GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, - const void* pixels) = 0; +virtual void AsyncTexSubImage2DCHROMIUM(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + const void* data) = 0; +virtual void AsyncTexImage2DCHROMIUM(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + const void* pixels) = 0; virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; -virtual void DiscardFramebufferEXT( - GLenum target, GLsizei count, const GLenum* attachments) = 0; +virtual void WaitAllAsyncTexImage2DCHROMIUM() = 0; +virtual void DiscardFramebufferEXT(GLenum target, + GLsizei count, + const GLenum* attachments) = 0; virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; virtual GLuint InsertSyncPointCHROMIUM() = 0; virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; virtual void DiscardBackbufferCHROMIUM() = 0; +virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, + GLenum plane_transform, + GLuint overlay_texture_id, + GLint bounds_x, + GLint bounds_y, + GLint bounds_width, + GLint bounds_height, + GLfloat uv_x, + GLfloat uv_y, + GLfloat uv_width, + GLfloat uv_height) = 0; #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ - |