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-rw-r--r--chromium/gpu/command_buffer/client/gles2_interface_autogen.h526
1 files changed, 353 insertions, 173 deletions
diff --git a/chromium/gpu/command_buffer/client/gles2_interface_autogen.h b/chromium/gpu/command_buffer/client/gles2_interface_autogen.h
index 029bf691bc1..ad0a418ff2e 100644
--- a/chromium/gpu/command_buffer/client/gles2_interface_autogen.h
+++ b/chromium/gpu/command_buffer/client/gles2_interface_autogen.h
@@ -1,9 +1,11 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
// DO NOT EDIT!
// This file is included by gles2_interface.h to declare the
@@ -13,44 +15,78 @@
virtual void ActiveTexture(GLenum texture) = 0;
virtual void AttachShader(GLuint program, GLuint shader) = 0;
-virtual void BindAttribLocation(
- GLuint program, GLuint index, const char* name) = 0;
+virtual void BindAttribLocation(GLuint program,
+ GLuint index,
+ const char* name) = 0;
virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
virtual void BindTexture(GLenum target, GLuint texture) = 0;
-virtual void BlendColor(
- GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
+virtual void BlendColor(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) = 0;
virtual void BlendEquation(GLenum mode) = 0;
virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
-virtual void BlendFuncSeparate(
- GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
-virtual void BufferData(
- GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
-virtual void BufferSubData(
- GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
+virtual void BlendFuncSeparate(GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha) = 0;
+virtual void BufferData(GLenum target,
+ GLsizeiptr size,
+ const void* data,
+ GLenum usage) = 0;
+virtual void BufferSubData(GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void* data) = 0;
virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
virtual void Clear(GLbitfield mask) = 0;
-virtual void ClearColor(
- GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
+virtual void ClearColor(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) = 0;
virtual void ClearDepthf(GLclampf depth) = 0;
virtual void ClearStencil(GLint s) = 0;
-virtual void ColorMask(
- GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
+virtual void ColorMask(GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha) = 0;
virtual void CompileShader(GLuint shader) = 0;
-virtual void CompressedTexImage2D(
- GLenum target, GLint level, GLenum internalformat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
-virtual void CompressedTexSubImage2D(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
-virtual void CopyTexImage2D(
- GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border) = 0;
-virtual void CopyTexSubImage2D(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
- GLsizei width, GLsizei height) = 0;
+virtual void CompressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data) = 0;
+virtual void CompressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data) = 0;
+virtual void CopyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border) = 0;
+virtual void CopyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) = 0;
virtual GLuint CreateProgram() = 0;
virtual GLuint CreateShader(GLenum type) = 0;
virtual void CullFace(GLenum mode) = 0;
@@ -67,66 +103,93 @@ virtual void DetachShader(GLuint program, GLuint shader) = 0;
virtual void Disable(GLenum cap) = 0;
virtual void DisableVertexAttribArray(GLuint index) = 0;
virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
-virtual void DrawElements(
- GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
+virtual void DrawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices) = 0;
virtual void Enable(GLenum cap) = 0;
virtual void EnableVertexAttribArray(GLuint index) = 0;
virtual void Finish() = 0;
virtual void Flush() = 0;
-virtual void FramebufferRenderbuffer(
- GLenum target, GLenum attachment, GLenum renderbuffertarget,
- GLuint renderbuffer) = 0;
-virtual void FramebufferTexture2D(
- GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
- GLint level) = 0;
+virtual void FramebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) = 0;
+virtual void FramebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) = 0;
virtual void FrontFace(GLenum mode) = 0;
virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
virtual void GenerateMipmap(GLenum target) = 0;
virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
-virtual void GetActiveAttrib(
- GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
- GLenum* type, char* name) = 0;
-virtual void GetActiveUniform(
- GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
- GLenum* type, char* name) = 0;
-virtual void GetAttachedShaders(
- GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
+virtual void GetActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) = 0;
+virtual void GetActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) = 0;
+virtual void GetAttachedShaders(GLuint program,
+ GLsizei maxcount,
+ GLsizei* count,
+ GLuint* shaders) = 0;
virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
-virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) =
- 0;
+virtual void GetBufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint* params) = 0;
virtual GLenum GetError() = 0;
virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
-virtual void GetFramebufferAttachmentParameteriv(
- GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
+virtual void GetFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params) = 0;
virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
-virtual void GetProgramInfoLog(
- GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
-virtual void GetRenderbufferParameteriv(
- GLenum target, GLenum pname, GLint* params) = 0;
+virtual void GetProgramInfoLog(GLuint program,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) = 0;
+virtual void GetRenderbufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint* params) = 0;
virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
-virtual void GetShaderInfoLog(
- GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
-virtual void GetShaderPrecisionFormat(
- GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) =
- 0;
-virtual void GetShaderSource(
- GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
+virtual void GetShaderInfoLog(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) = 0;
+virtual void GetShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision) = 0;
+virtual void GetShaderSource(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) = 0;
virtual const GLubyte* GetString(GLenum name) = 0;
-virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) =
- 0;
+virtual void GetTexParameterfv(GLenum target,
+ GLenum pname,
+ GLfloat* params) = 0;
virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
-virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) =
- 0;
+virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0;
virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
-virtual void GetVertexAttribPointerv(
- GLuint index, GLenum pname, void** pointer) = 0;
+virtual void GetVertexAttribPointerv(GLuint index,
+ GLenum pname,
+ void** pointer) = 0;
virtual void Hint(GLenum target, GLenum mode) = 0;
virtual GLboolean IsBuffer(GLuint buffer) = 0;
virtual GLboolean IsEnabled(GLenum cap) = 0;
@@ -139,43 +202,69 @@ virtual void LineWidth(GLfloat width) = 0;
virtual void LinkProgram(GLuint program) = 0;
virtual void PixelStorei(GLenum pname, GLint param) = 0;
virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
-virtual void ReadPixels(
- GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- void* pixels) = 0;
+virtual void ReadPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels) = 0;
virtual void ReleaseShaderCompiler() = 0;
-virtual void RenderbufferStorage(
- GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
+virtual void RenderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) = 0;
virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
-virtual void ShaderBinary(
- GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
- GLsizei length) = 0;
-virtual void ShaderSource(
- GLuint shader, GLsizei count, const GLchar* const* str,
- const GLint* length) = 0;
+virtual void ShaderBinary(GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length) = 0;
+virtual void ShaderSource(GLuint shader,
+ GLsizei count,
+ const GLchar* const* str,
+ const GLint* length) = 0;
virtual void ShallowFinishCHROMIUM() = 0;
virtual void ShallowFlushCHROMIUM() = 0;
virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
-virtual void StencilFuncSeparate(
- GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
+virtual void StencilFuncSeparate(GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask) = 0;
virtual void StencilMask(GLuint mask) = 0;
virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
-virtual void StencilOpSeparate(
- GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
-virtual void TexImage2D(
- GLenum target, GLint level, GLint internalformat, GLsizei width,
- GLsizei height, GLint border, GLenum format, GLenum type,
- const void* pixels) = 0;
+virtual void StencilOpSeparate(GLenum face,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass) = 0;
+virtual void TexImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) = 0;
virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
-virtual void TexParameterfv(
- GLenum target, GLenum pname, const GLfloat* params) = 0;
+virtual void TexParameterfv(GLenum target,
+ GLenum pname,
+ const GLfloat* params) = 0;
virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
-virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) =
- 0;
-virtual void TexSubImage2D(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
+virtual void TexParameteriv(GLenum target,
+ GLenum pname,
+ const GLint* params) = 0;
+virtual void TexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels) = 0;
virtual void Uniform1f(GLint location, GLfloat x) = 0;
virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform1i(GLint location, GLint x) = 0;
@@ -188,20 +277,26 @@ virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
-virtual void Uniform4f(
- GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
+virtual void Uniform4f(GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) = 0;
virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
-virtual void UniformMatrix2fv(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
- 0;
-virtual void UniformMatrix3fv(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
- 0;
-virtual void UniformMatrix4fv(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
- 0;
+virtual void UniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) = 0;
+virtual void UniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) = 0;
+virtual void UniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) = 0;
virtual void UseProgram(GLuint program) = 0;
virtual void ValidateProgram(GLuint program) = 0;
virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
@@ -210,28 +305,50 @@ virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
-virtual void VertexAttrib4f(
- GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
+virtual void VertexAttrib4f(GLuint indx,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) = 0;
virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
-virtual void VertexAttribPointer(
- GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
- const void* ptr) = 0;
+virtual void VertexAttribPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr) = 0;
virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
-virtual void BlitFramebufferCHROMIUM(
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
- GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
-virtual void RenderbufferStorageMultisampleCHROMIUM(
- GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
- GLsizei height) = 0;
-virtual void RenderbufferStorageMultisampleEXT(
- GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
- GLsizei height) = 0;
-virtual void FramebufferTexture2DMultisampleEXT(
- GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
- GLint level, GLsizei samples) = 0;
-virtual void TexStorage2DEXT(
- GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
- GLsizei height) = 0;
+virtual void BlitFramebufferCHROMIUM(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) = 0;
+virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) = 0;
+virtual void RenderbufferStorageMultisampleEXT(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) = 0;
+virtual void FramebufferTexture2DMultisampleEXT(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples) = 0;
+virtual void TexStorage2DEXT(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height) = 0;
virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
virtual GLboolean IsQueryEXT(GLuint id) = 0;
@@ -247,81 +364,144 @@ virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
virtual void BindVertexArrayOES(GLuint array) = 0;
virtual void SwapBuffers() = 0;
-virtual GLuint GetMaxValueInBufferCHROMIUM(
- GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0;
-virtual void GenSharedIdsCHROMIUM(
- GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0;
-virtual void DeleteSharedIdsCHROMIUM(
- GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
-virtual void RegisterSharedIdsCHROMIUM(
- GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
+virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
+ GLsizei count,
+ GLenum type,
+ GLuint offset) = 0;
+virtual void GenSharedIdsCHROMIUM(GLuint namespace_id,
+ GLuint id_offset,
+ GLsizei n,
+ GLuint* ids) = 0;
+virtual void DeleteSharedIdsCHROMIUM(GLuint namespace_id,
+ GLsizei n,
+ const GLuint* ids) = 0;
+virtual void RegisterSharedIdsCHROMIUM(GLuint namespace_id,
+ GLsizei n,
+ const GLuint* ids) = 0;
virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
-virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0;
+virtual void* MapImageCHROMIUM(GLuint image_id) = 0;
virtual void UnmapImageCHROMIUM(GLuint image_id) = 0;
-virtual void* MapBufferSubDataCHROMIUM(
- GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0;
+virtual void* MapBufferSubDataCHROMIUM(GLuint target,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum access) = 0;
virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
-virtual void* MapTexSubImage2DCHROMIUM(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLenum type, GLenum access) = 0;
+virtual void* MapTexSubImage2DCHROMIUM(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLenum access) = 0;
virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
-virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) =
- 0;
+virtual void ResizeCHROMIUM(GLuint width,
+ GLuint height,
+ GLfloat scale_factor) = 0;
virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
virtual void RateLimitOffscreenContextCHROMIUM() = 0;
-virtual void GetMultipleIntegervCHROMIUM(
- const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0;
-virtual void GetProgramInfoCHROMIUM(
- GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0;
+virtual void GetMultipleIntegervCHROMIUM(const GLenum* pnames,
+ GLuint count,
+ GLint* results,
+ GLsizeiptr size) = 0;
+virtual void GetProgramInfoCHROMIUM(GLuint program,
+ GLsizei bufsize,
+ GLsizei* size,
+ void* info) = 0;
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
-virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0;
-virtual GLuint CreateImageCHROMIUM(
- GLsizei width, GLsizei height, GLenum internalformat) = 0;
+virtual GLuint CreateImageCHROMIUM(GLsizei width,
+ GLsizei height,
+ GLenum internalformat,
+ GLenum usage) = 0;
virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
-virtual void GetImageParameterivCHROMIUM(
- GLuint image_id, GLenum pname, GLint* params) = 0;
-virtual void GetTranslatedShaderSourceANGLE(
- GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
-virtual void PostSubBufferCHROMIUM(
- GLint x, GLint y, GLint width, GLint height) = 0;
-virtual void TexImageIOSurface2DCHROMIUM(
- GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
- GLuint plane) = 0;
-virtual void CopyTextureCHROMIUM(
- GLenum target, GLenum source_id, GLenum dest_id, GLint level,
- GLint internalformat, GLenum dest_type) = 0;
-virtual void DrawArraysInstancedANGLE(
- GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0;
-virtual void DrawElementsInstancedANGLE(
- GLenum mode, GLsizei count, GLenum type, const void* indices,
- GLsizei primcount) = 0;
+virtual void GetImageParameterivCHROMIUM(GLuint image_id,
+ GLenum pname,
+ GLint* params) = 0;
+virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) = 0;
+virtual void PostSubBufferCHROMIUM(GLint x,
+ GLint y,
+ GLint width,
+ GLint height) = 0;
+virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
+ GLsizei width,
+ GLsizei height,
+ GLuint ioSurfaceId,
+ GLuint plane) = 0;
+virtual void CopyTextureCHROMIUM(GLenum target,
+ GLenum source_id,
+ GLenum dest_id,
+ GLint level,
+ GLint internalformat,
+ GLenum dest_type) = 0;
+virtual void DrawArraysInstancedANGLE(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount) = 0;
+virtual void DrawElementsInstancedANGLE(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount) = 0;
virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
+virtual void ProduceTextureDirectCHROMIUM(GLuint texture,
+ GLenum target,
+ const GLbyte* mailbox) = 0;
virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
-virtual void BindUniformLocationCHROMIUM(
- GLuint program, GLint location, const char* name) = 0;
+virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
+ const GLbyte* mailbox) = 0;
+virtual void BindUniformLocationCHROMIUM(GLuint program,
+ GLint location,
+ const char* name) = 0;
virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
virtual void TraceBeginCHROMIUM(const char* name) = 0;
virtual void TraceEndCHROMIUM() = 0;
-virtual void AsyncTexSubImage2DCHROMIUM(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLenum type, const void* data) = 0;
-virtual void AsyncTexImage2DCHROMIUM(
- GLenum target, GLint level, GLint internalformat, GLsizei width,
- GLsizei height, GLint border, GLenum format, GLenum type,
- const void* pixels) = 0;
+virtual void AsyncTexSubImage2DCHROMIUM(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* data) = 0;
+virtual void AsyncTexImage2DCHROMIUM(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) = 0;
virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
-virtual void DiscardFramebufferEXT(
- GLenum target, GLsizei count, const GLenum* attachments) = 0;
+virtual void WaitAllAsyncTexImage2DCHROMIUM() = 0;
+virtual void DiscardFramebufferEXT(GLenum target,
+ GLsizei count,
+ const GLenum* attachments) = 0;
virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
virtual GLuint InsertSyncPointCHROMIUM() = 0;
virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
virtual void DiscardBackbufferCHROMIUM() = 0;
+virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
+ GLenum plane_transform,
+ GLuint overlay_texture_id,
+ GLint bounds_x,
+ GLint bounds_y,
+ GLint bounds_width,
+ GLint bounds_height,
+ GLfloat uv_x,
+ GLfloat uv_y,
+ GLfloat uv_width,
+ GLfloat uv_height) = 0;
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
-