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-rw-r--r--chromium/gpu/command_buffer/service/gles2_cmd_decoder_unittest_framebuffers.cc2331
1 files changed, 2331 insertions, 0 deletions
diff --git a/chromium/gpu/command_buffer/service/gles2_cmd_decoder_unittest_framebuffers.cc b/chromium/gpu/command_buffer/service/gles2_cmd_decoder_unittest_framebuffers.cc
new file mode 100644
index 00000000000..571573add5b
--- /dev/null
+++ b/chromium/gpu/command_buffer/service/gles2_cmd_decoder_unittest_framebuffers.cc
@@ -0,0 +1,2331 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+
+#include "base/command_line.h"
+#include "base/strings/string_number_conversions.h"
+#include "gpu/command_buffer/common/gles2_cmd_format.h"
+#include "gpu/command_buffer/common/gles2_cmd_utils.h"
+#include "gpu/command_buffer/common/id_allocator.h"
+#include "gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h"
+#include "gpu/command_buffer/service/async_pixel_transfer_manager.h"
+#include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h"
+#include "gpu/command_buffer/service/cmd_buffer_engine.h"
+#include "gpu/command_buffer/service/context_group.h"
+#include "gpu/command_buffer/service/context_state.h"
+#include "gpu/command_buffer/service/gl_surface_mock.h"
+#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
+
+#include "gpu/command_buffer/service/gpu_switches.h"
+#include "gpu/command_buffer/service/image_manager.h"
+#include "gpu/command_buffer/service/mailbox_manager.h"
+#include "gpu/command_buffer/service/mocks.h"
+#include "gpu/command_buffer/service/program_manager.h"
+#include "gpu/command_buffer/service/test_helper.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gl/gl_implementation.h"
+#include "ui/gl/gl_mock.h"
+#include "ui/gl/gl_surface_stub.h"
+
+#if !defined(GL_DEPTH24_STENCIL8)
+#define GL_DEPTH24_STENCIL8 0x88F0
+#endif
+
+using ::gfx::MockGLInterface;
+using ::testing::_;
+using ::testing::DoAll;
+using ::testing::InSequence;
+using ::testing::Invoke;
+using ::testing::MatcherCast;
+using ::testing::Mock;
+using ::testing::Pointee;
+using ::testing::Return;
+using ::testing::SaveArg;
+using ::testing::SetArrayArgument;
+using ::testing::SetArgumentPointee;
+using ::testing::SetArgPointee;
+using ::testing::StrEq;
+using ::testing::StrictMock;
+
+namespace gpu {
+namespace gles2 {
+
+using namespace cmds;
+
+class GLES2DecoderTestWithExtensionsOnGLES2 : public GLES2DecoderTest {
+ public:
+ GLES2DecoderTestWithExtensionsOnGLES2() {}
+
+ virtual void SetUp() {}
+ void Init(const char* extensions) {
+ InitState init;
+ init.extensions = extensions;
+ init.gl_version = "opengl es 2.0";
+ init.has_alpha = true;
+ init.has_depth = true;
+ init.request_alpha = true;
+ init.request_depth = true;
+ InitDecoder(init);
+ }
+};
+
+TEST_P(GLES2DecoderTest, CheckFramebufferStatusWithNoBoundTarget) {
+ EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(_)).Times(0);
+ CheckFramebufferStatus::Result* result =
+ static_cast<CheckFramebufferStatus::Result*>(shared_memory_address_);
+ *result = 0;
+ CheckFramebufferStatus cmd;
+ cmd.Init(GL_FRAMEBUFFER, shared_memory_id_, shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), *result);
+}
+
+TEST_P(GLES2DecoderWithShaderTest, BindAndDeleteFramebuffer) {
+ SetupTexture();
+ AddExpectationsForSimulatedAttrib0(kNumVertices, 0);
+ SetupExpectationsForApplyingDefaultDirtyState();
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoDeleteFramebuffer(client_framebuffer_id_,
+ kServiceFramebufferId,
+ true,
+ GL_FRAMEBUFFER,
+ 0,
+ true,
+ GL_FRAMEBUFFER,
+ 0);
+ EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
+ .Times(1)
+ .RetiresOnSaturation();
+ DrawArrays cmd;
+ cmd.Init(GL_TRIANGLES, 0, kNumVertices);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, FramebufferRenderbufferWithNoBoundTarget) {
+ EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(_, _, _, _)).Times(0);
+ FramebufferRenderbuffer cmd;
+ cmd.Init(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, FramebufferTexture2DWithNoBoundTarget) {
+ EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
+ FramebufferTexture2D cmd;
+ cmd.Init(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ client_texture_id_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithNoBoundTarget) {
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(_, _, _, _))
+ .Times(0);
+ GetFramebufferAttachmentParameteriv cmd;
+ cmd.Init(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithRenderbuffer) {
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ kServiceRenderbufferId))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ GetFramebufferAttachmentParameteriv::Result* result =
+ static_cast<GetFramebufferAttachmentParameteriv::Result*>(
+ shared_memory_address_);
+ result->size = 0;
+ const GLint* result_value = result->GetData();
+ FramebufferRenderbuffer fbrb_cmd;
+ GetFramebufferAttachmentParameteriv cmd;
+ fbrb_cmd.Init(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_);
+ cmd.Init(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(static_cast<GLuint>(*result_value), client_renderbuffer_id_);
+}
+
+TEST_P(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithTexture) {
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ FramebufferTexture2DEXT(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ kServiceTextureId,
+ 0))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ GetFramebufferAttachmentParameteriv::Result* result =
+ static_cast<GetFramebufferAttachmentParameteriv::Result*>(
+ shared_memory_address_);
+ result->SetNumResults(0);
+ const GLint* result_value = result->GetData();
+ FramebufferTexture2D fbtex_cmd;
+ GetFramebufferAttachmentParameteriv cmd;
+ fbtex_cmd.Init(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ client_texture_id_);
+ cmd.Init(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(fbtex_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(static_cast<GLuint>(*result_value), client_texture_id_);
+}
+
+TEST_P(GLES2DecoderTest, GetRenderbufferParameterivWithNoBoundTarget) {
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetRenderbufferParameterivEXT(_, _, _)).Times(0);
+ GetRenderbufferParameteriv cmd;
+ cmd.Init(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_WIDTH,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, RenderbufferStorageWithNoBoundTarget) {
+ EXPECT_CALL(*gl_, RenderbufferStorageEXT(_, _, _, _)).Times(0);
+ RenderbufferStorage cmd;
+ cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 3, 4);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+namespace {
+
+// A class to emulate glReadPixels
+class ReadPixelsEmulator {
+ public:
+ // pack_alignment is the alignment you want ReadPixels to use
+ // when copying. The actual data passed in pixels should be contiguous.
+ ReadPixelsEmulator(GLsizei width,
+ GLsizei height,
+ GLint bytes_per_pixel,
+ const void* src_pixels,
+ const void* expected_pixels,
+ GLint pack_alignment)
+ : width_(width),
+ height_(height),
+ pack_alignment_(pack_alignment),
+ bytes_per_pixel_(bytes_per_pixel),
+ src_pixels_(reinterpret_cast<const int8*>(src_pixels)),
+ expected_pixels_(reinterpret_cast<const int8*>(expected_pixels)) {}
+
+ void ReadPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels) const {
+ DCHECK_GE(x, 0);
+ DCHECK_GE(y, 0);
+ DCHECK_LE(x + width, width_);
+ DCHECK_LE(y + height, height_);
+ for (GLint yy = 0; yy < height; ++yy) {
+ const int8* src = GetPixelAddress(src_pixels_, x, y + yy);
+ const void* dst = ComputePackAlignmentAddress(0, yy, width, pixels);
+ memcpy(const_cast<void*>(dst), src, width * bytes_per_pixel_);
+ }
+ }
+
+ bool CompareRowSegment(GLint x,
+ GLint y,
+ GLsizei width,
+ const void* data) const {
+ DCHECK(x + width <= width_ || width == 0);
+ return memcmp(data,
+ GetPixelAddress(expected_pixels_, x, y),
+ width * bytes_per_pixel_) == 0;
+ }
+
+ // Helper to compute address of pixel in pack aligned data.
+ const void* ComputePackAlignmentAddress(GLint x,
+ GLint y,
+ GLsizei width,
+ const void* address) const {
+ GLint unpadded_row_size = ComputeImageDataSize(width, 1);
+ GLint two_rows_size = ComputeImageDataSize(width, 2);
+ GLsizei padded_row_size = two_rows_size - unpadded_row_size;
+ GLint offset = y * padded_row_size + x * bytes_per_pixel_;
+ return static_cast<const int8*>(address) + offset;
+ }
+
+ GLint ComputeImageDataSize(GLint width, GLint height) const {
+ GLint row_size = width * bytes_per_pixel_;
+ if (height > 1) {
+ GLint temp = row_size + pack_alignment_ - 1;
+ GLint padded_row_size = (temp / pack_alignment_) * pack_alignment_;
+ GLint size_of_all_but_last_row = (height - 1) * padded_row_size;
+ return size_of_all_but_last_row + row_size;
+ } else {
+ return height * row_size;
+ }
+ }
+
+ private:
+ const int8* GetPixelAddress(const int8* base, GLint x, GLint y) const {
+ return base + (width_ * y + x) * bytes_per_pixel_;
+ }
+
+ GLsizei width_;
+ GLsizei height_;
+ GLint pack_alignment_;
+ GLint bytes_per_pixel_;
+ const int8* src_pixels_;
+ const int8* expected_pixels_;
+};
+
+} // anonymous namespace
+
+void GLES2DecoderTest::CheckReadPixelsOutOfRange(GLint in_read_x,
+ GLint in_read_y,
+ GLsizei in_read_width,
+ GLsizei in_read_height,
+ bool init) {
+ const GLsizei kWidth = 5;
+ const GLsizei kHeight = 3;
+ const GLint kBytesPerPixel = 3;
+ const GLint kPackAlignment = 4;
+ const GLenum kFormat = GL_RGB;
+ static const int8 kSrcPixels[kWidth * kHeight * kBytesPerPixel] = {
+ 12, 13, 14, 18, 19, 18, 19, 12, 13, 14, 18, 19, 18, 19, 13,
+ 29, 28, 23, 22, 21, 22, 21, 29, 28, 23, 22, 21, 22, 21, 28,
+ 31, 34, 39, 37, 32, 37, 32, 31, 34, 39, 37, 32, 37, 32, 34,
+ };
+
+ ClearSharedMemory();
+
+ // We need to setup an FBO so we can know the max size that ReadPixels will
+ // access
+ if (init) {
+ DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
+ DoTexImage2D(GL_TEXTURE_2D,
+ 0,
+ kFormat,
+ kWidth,
+ kHeight,
+ 0,
+ kFormat,
+ GL_UNSIGNED_BYTE,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ client_texture_id_,
+ kServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+ EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER))
+ .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
+ .RetiresOnSaturation();
+ }
+
+ ReadPixelsEmulator emu(
+ kWidth, kHeight, kBytesPerPixel, kSrcPixels, kSrcPixels, kPackAlignment);
+ typedef ReadPixels::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+ uint32 result_shm_id = kSharedMemoryId;
+ uint32 result_shm_offset = kSharedMemoryOffset;
+ uint32 pixels_shm_id = kSharedMemoryId;
+ uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
+ void* dest = &result[1];
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ // ReadPixels will be called for valid size only even though the command
+ // is requesting a larger size.
+ GLint read_x = std::max(0, in_read_x);
+ GLint read_y = std::max(0, in_read_y);
+ GLint read_end_x = std::max(0, std::min(kWidth, in_read_x + in_read_width));
+ GLint read_end_y = std::max(0, std::min(kHeight, in_read_y + in_read_height));
+ GLint read_width = read_end_x - read_x;
+ GLint read_height = read_end_y - read_y;
+ if (read_width > 0 && read_height > 0) {
+ for (GLint yy = read_y; yy < read_end_y; ++yy) {
+ EXPECT_CALL(
+ *gl_,
+ ReadPixels(read_x, yy, read_width, 1, kFormat, GL_UNSIGNED_BYTE, _))
+ .WillOnce(Invoke(&emu, &ReadPixelsEmulator::ReadPixels))
+ .RetiresOnSaturation();
+ }
+ }
+ ReadPixels cmd;
+ cmd.Init(in_read_x,
+ in_read_y,
+ in_read_width,
+ in_read_height,
+ kFormat,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+
+ GLint unpadded_row_size = emu.ComputeImageDataSize(in_read_width, 1);
+ scoped_ptr<int8[]> zero(new int8[unpadded_row_size]);
+ scoped_ptr<int8[]> pack(new int8[kPackAlignment]);
+ memset(zero.get(), 0, unpadded_row_size);
+ memset(pack.get(), kInitialMemoryValue, kPackAlignment);
+ for (GLint yy = 0; yy < in_read_height; ++yy) {
+ const int8* row = static_cast<const int8*>(
+ emu.ComputePackAlignmentAddress(0, yy, in_read_width, dest));
+ GLint y = in_read_y + yy;
+ if (y < 0 || y >= kHeight) {
+ EXPECT_EQ(0, memcmp(zero.get(), row, unpadded_row_size));
+ } else {
+ // check off left.
+ GLint num_left_pixels = std::max(-in_read_x, 0);
+ GLint num_left_bytes = num_left_pixels * kBytesPerPixel;
+ EXPECT_EQ(0, memcmp(zero.get(), row, num_left_bytes));
+
+ // check off right.
+ GLint num_right_pixels = std::max(in_read_x + in_read_width - kWidth, 0);
+ GLint num_right_bytes = num_right_pixels * kBytesPerPixel;
+ EXPECT_EQ(0,
+ memcmp(zero.get(),
+ row + unpadded_row_size - num_right_bytes,
+ num_right_bytes));
+
+ // check middle.
+ GLint x = std::max(in_read_x, 0);
+ GLint num_middle_pixels =
+ std::max(in_read_width - num_left_pixels - num_right_pixels, 0);
+ EXPECT_TRUE(
+ emu.CompareRowSegment(x, y, num_middle_pixels, row + num_left_bytes));
+ }
+
+ // check padding
+ if (yy != in_read_height - 1) {
+ GLint num_padding_bytes =
+ (kPackAlignment - 1) - (unpadded_row_size % kPackAlignment);
+ EXPECT_EQ(0,
+ memcmp(pack.get(), row + unpadded_row_size, num_padding_bytes));
+ }
+ }
+}
+
+TEST_P(GLES2DecoderTest, ReadPixels) {
+ const GLsizei kWidth = 5;
+ const GLsizei kHeight = 3;
+ const GLint kBytesPerPixel = 3;
+ const GLint kPackAlignment = 4;
+ static const int8 kSrcPixels[kWidth * kHeight * kBytesPerPixel] = {
+ 12, 13, 14, 18, 19, 18, 19, 12, 13, 14, 18, 19, 18, 19, 13,
+ 29, 28, 23, 22, 21, 22, 21, 29, 28, 23, 22, 21, 22, 21, 28,
+ 31, 34, 39, 37, 32, 37, 32, 31, 34, 39, 37, 32, 37, 32, 34,
+ };
+
+ surface_->SetSize(gfx::Size(INT_MAX, INT_MAX));
+
+ ReadPixelsEmulator emu(
+ kWidth, kHeight, kBytesPerPixel, kSrcPixels, kSrcPixels, kPackAlignment);
+ typedef ReadPixels::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+ uint32 result_shm_id = kSharedMemoryId;
+ uint32 result_shm_offset = kSharedMemoryOffset;
+ uint32 pixels_shm_id = kSharedMemoryId;
+ uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
+ void* dest = &result[1];
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ ReadPixels(0, 0, kWidth, kHeight, GL_RGB, GL_UNSIGNED_BYTE, _))
+ .WillOnce(Invoke(&emu, &ReadPixelsEmulator::ReadPixels));
+ ReadPixels cmd;
+ cmd.Init(0,
+ 0,
+ kWidth,
+ kHeight,
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ for (GLint yy = 0; yy < kHeight; ++yy) {
+ EXPECT_TRUE(emu.CompareRowSegment(
+ 0, yy, kWidth, emu.ComputePackAlignmentAddress(0, yy, kWidth, dest)));
+ }
+}
+
+TEST_P(GLES2DecoderRGBBackbufferTest, ReadPixelsNoAlphaBackbuffer) {
+ const GLsizei kWidth = 3;
+ const GLsizei kHeight = 3;
+ const GLint kBytesPerPixel = 4;
+ const GLint kPackAlignment = 4;
+ static const uint8 kExpectedPixels[kWidth * kHeight * kBytesPerPixel] = {
+ 12, 13, 14, 255, 19, 18, 19, 255, 13, 14, 18, 255,
+ 29, 28, 23, 255, 21, 22, 21, 255, 28, 23, 22, 255,
+ 31, 34, 39, 255, 32, 37, 32, 255, 34, 39, 37, 255,
+ };
+ static const uint8 kSrcPixels[kWidth * kHeight * kBytesPerPixel] = {
+ 12, 13, 14, 18, 19, 18, 19, 12, 13, 14, 18, 19, 29, 28, 23, 22, 21, 22,
+ 21, 29, 28, 23, 22, 21, 31, 34, 39, 37, 32, 37, 32, 31, 34, 39, 37, 32,
+ };
+
+ surface_->SetSize(gfx::Size(INT_MAX, INT_MAX));
+
+ ReadPixelsEmulator emu(kWidth,
+ kHeight,
+ kBytesPerPixel,
+ kSrcPixels,
+ kExpectedPixels,
+ kPackAlignment);
+ typedef ReadPixels::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+ uint32 result_shm_id = kSharedMemoryId;
+ uint32 result_shm_offset = kSharedMemoryOffset;
+ uint32 pixels_shm_id = kSharedMemoryId;
+ uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
+ void* dest = &result[1];
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ ReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, _))
+ .WillOnce(Invoke(&emu, &ReadPixelsEmulator::ReadPixels));
+ ReadPixels cmd;
+ cmd.Init(0,
+ 0,
+ kWidth,
+ kHeight,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ for (GLint yy = 0; yy < kHeight; ++yy) {
+ EXPECT_TRUE(emu.CompareRowSegment(
+ 0, yy, kWidth, emu.ComputePackAlignmentAddress(0, yy, kWidth, dest)));
+ }
+}
+
+TEST_P(GLES2DecoderTest, ReadPixelsOutOfRange) {
+ static GLint tests[][4] = {
+ {
+ -2, -1, 9, 5,
+ }, // out of range on all sides
+ {
+ 2, 1, 9, 5,
+ }, // out of range on right, bottom
+ {
+ -7, -4, 9, 5,
+ }, // out of range on left, top
+ {
+ 0, -5, 9, 5,
+ }, // completely off top
+ {
+ 0, 3, 9, 5,
+ }, // completely off bottom
+ {
+ -9, 0, 9, 5,
+ }, // completely off left
+ {
+ 5, 0, 9, 5,
+ }, // completely off right
+ };
+
+ for (size_t tt = 0; tt < arraysize(tests); ++tt) {
+ CheckReadPixelsOutOfRange(
+ tests[tt][0], tests[tt][1], tests[tt][2], tests[tt][3], tt == 0);
+ }
+}
+
+TEST_P(GLES2DecoderTest, ReadPixelsInvalidArgs) {
+ typedef ReadPixels::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+ uint32 result_shm_id = kSharedMemoryId;
+ uint32 result_shm_offset = kSharedMemoryOffset;
+ uint32 pixels_shm_id = kSharedMemoryId;
+ uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
+ EXPECT_CALL(*gl_, ReadPixels(_, _, _, _, _, _, _)).Times(0);
+ ReadPixels cmd;
+ cmd.Init(0,
+ 0,
+ -1,
+ 1,
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+ cmd.Init(0,
+ 0,
+ 1,
+ -1,
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+ cmd.Init(0,
+ 0,
+ 1,
+ 1,
+ GL_RGB,
+ GL_INT,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
+ cmd.Init(0,
+ 0,
+ 1,
+ 1,
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ kInvalidSharedMemoryId,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(0,
+ 0,
+ 1,
+ 1,
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ kInvalidSharedMemoryOffset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(0,
+ 0,
+ 1,
+ 1,
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ kInvalidSharedMemoryId,
+ result_shm_offset,
+ false);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(0,
+ 0,
+ 1,
+ 1,
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ kInvalidSharedMemoryOffset,
+ false);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderManualInitTest, ReadPixelsAsyncError) {
+ InitState init;
+ init.extensions = "GL_ARB_sync";
+ init.gl_version = "opengl es 3.0";
+ init.has_alpha = true;
+ init.request_alpha = true;
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ typedef ReadPixels::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+
+ const GLsizei kWidth = 4;
+ const GLsizei kHeight = 4;
+ uint32 result_shm_id = kSharedMemoryId;
+ uint32 result_shm_offset = kSharedMemoryOffset;
+ uint32 pixels_shm_id = kSharedMemoryId;
+ uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
+
+ EXPECT_CALL(*gl_, GetError())
+ // first error check must pass to get to the test
+ .WillOnce(Return(GL_NO_ERROR))
+ // second check is after BufferData, simulate fail here
+ .WillOnce(Return(GL_INVALID_OPERATION))
+ // third error check is fall-through call to sync ReadPixels
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+
+ EXPECT_CALL(*gl_,
+ ReadPixels(0, 0, kWidth, kHeight, GL_RGB, GL_UNSIGNED_BYTE, _))
+ .Times(1);
+ EXPECT_CALL(*gl_, GenBuffersARB(1, _)).Times(1);
+ EXPECT_CALL(*gl_, BindBuffer(GL_PIXEL_PACK_BUFFER_ARB, _)).Times(2);
+ EXPECT_CALL(*gl_,
+ BufferData(GL_PIXEL_PACK_BUFFER_ARB, _, NULL, GL_STREAM_READ))
+ .Times(1);
+
+ ReadPixels cmd;
+ cmd.Init(0,
+ 0,
+ kWidth,
+ kHeight,
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ true);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+}
+
+// Check that if a renderbuffer is attached and GL returns
+// GL_FRAMEBUFFER_COMPLETE that the buffer is cleared and state is restored.
+TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearColor) {
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ ClearColor color_cmd;
+ ColorMask color_mask_cmd;
+ Enable enable_cmd;
+ FramebufferRenderbuffer cmd;
+ color_cmd.Init(0.1f, 0.2f, 0.3f, 0.4f);
+ color_mask_cmd.Init(0, 1, 0, 1);
+ enable_cmd.Init(GL_SCISSOR_TEST);
+ cmd.Init(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_);
+ InSequence sequence;
+ EXPECT_CALL(*gl_, ClearColor(0.1f, 0.2f, 0.3f, 0.4f))
+ .Times(1)
+ .RetiresOnSaturation();
+ SetupExpectationsForEnableDisable(GL_SCISSOR_TEST, true);
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ kServiceRenderbufferId))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(color_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(color_mask_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(enable_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearDepth) {
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ ClearDepthf depth_cmd;
+ DepthMask depth_mask_cmd;
+ FramebufferRenderbuffer cmd;
+ depth_cmd.Init(0.5f);
+ depth_mask_cmd.Init(false);
+ cmd.Init(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_);
+ InSequence sequence;
+ EXPECT_CALL(*gl_, ClearDepth(0.5f)).Times(1).RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER,
+ kServiceRenderbufferId))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(depth_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(depth_mask_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearStencil) {
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ ClearStencil stencil_cmd;
+ StencilMaskSeparate stencil_mask_separate_cmd;
+ FramebufferRenderbuffer cmd;
+ stencil_cmd.Init(123);
+ stencil_mask_separate_cmd.Init(GL_BACK, 0x1234u);
+ cmd.Init(GL_FRAMEBUFFER,
+ GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_);
+ InSequence sequence;
+ EXPECT_CALL(*gl_, ClearStencil(123)).Times(1).RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
+ GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER,
+ kServiceRenderbufferId))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_mask_separate_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+}
+
+#if 0 // Turn this test on once we allow GL_DEPTH_STENCIL_ATTACHMENT
+TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearDepthStencil) {
+ DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
+ kServiceFramebufferId);
+ ClearDepthf depth_cmd;
+ ClearStencil stencil_cmd;
+ FramebufferRenderbuffer cmd;
+ depth_cmd.Init(0.5f);
+ stencil_cmd.Init(123);
+ cmd.Init(
+ GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ client_renderbuffer_id_);
+ InSequence sequence;
+ EXPECT_CALL(*gl_, ClearDepth(0.5f))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, ClearStencil(123))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(
+ GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ kServiceRenderbufferId))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(depth_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+}
+#endif
+
+TEST_P(GLES2DecoderManualInitTest, ActualAlphaMatchesRequestedAlpha) {
+ InitState init;
+ init.gl_version = "3.0";
+ init.has_alpha = true;
+ init.request_alpha = true;
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_ALPHA_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(8))
+ .RetiresOnSaturation();
+ result->size = 0;
+ GetIntegerv cmd2;
+ cmd2.Init(GL_ALPHA_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_ALPHA_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(8, result->GetData()[0]);
+}
+
+TEST_P(GLES2DecoderManualInitTest, ActualAlphaDoesNotMatchRequestedAlpha) {
+ InitState init;
+ init.gl_version = "3.0";
+ init.has_alpha = true;
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_ALPHA_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(8))
+ .RetiresOnSaturation();
+ result->size = 0;
+ GetIntegerv cmd2;
+ cmd2.Init(GL_ALPHA_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_ALPHA_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(0, result->GetData()[0]);
+}
+
+TEST_P(GLES2DecoderManualInitTest, ActualDepthMatchesRequestedDepth) {
+ InitState init;
+ init.gl_version = "3.0";
+ init.has_depth = true;
+ init.request_depth = true;
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(24))
+ .RetiresOnSaturation();
+ result->size = 0;
+ GetIntegerv cmd2;
+ cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(24, result->GetData()[0]);
+}
+
+TEST_P(GLES2DecoderManualInitTest, ActualDepthDoesNotMatchRequestedDepth) {
+ InitState init;
+ init.gl_version = "3.0";
+ init.has_depth = true;
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(24))
+ .RetiresOnSaturation();
+ result->size = 0;
+ GetIntegerv cmd2;
+ cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(0, result->GetData()[0]);
+}
+
+TEST_P(GLES2DecoderManualInitTest, ActualStencilMatchesRequestedStencil) {
+ InitState init;
+ init.gl_version = "3.0";
+ init.has_stencil = true;
+ init.request_stencil = true;
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(8))
+ .RetiresOnSaturation();
+ result->size = 0;
+ GetIntegerv cmd2;
+ cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(8, result->GetData()[0]);
+}
+
+TEST_P(GLES2DecoderManualInitTest, ActualStencilDoesNotMatchRequestedStencil) {
+ InitState init;
+ init.gl_version = "3.0";
+ init.has_stencil = true;
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(8))
+ .RetiresOnSaturation();
+ result->size = 0;
+ GetIntegerv cmd2;
+ cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(0, result->GetData()[0]);
+}
+
+TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilReportsCorrectValues) {
+ InitState init;
+ init.extensions = "GL_OES_packed_depth_stencil";
+ init.gl_version = "opengl es 2.0";
+ init.has_depth = true;
+ init.has_stencil = true;
+ init.request_depth = true;
+ init.request_stencil = true;
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->size = 0;
+ GetIntegerv cmd2;
+ cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(8))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(8, result->GetData()[0]);
+ result->size = 0;
+ cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(24))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(24, result->GetData()[0]);
+}
+
+TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilNoRequestedStencil) {
+ InitState init;
+ init.extensions = "GL_OES_packed_depth_stencil";
+ init.gl_version = "opengl es 2.0";
+ init.has_depth = true;
+ init.has_stencil = true;
+ init.request_depth = true;
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->size = 0;
+ GetIntegerv cmd2;
+ cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(8))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(0, result->GetData()[0]);
+ result->size = 0;
+ cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(24))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(24, result->GetData()[0]);
+}
+
+TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilRenderbufferDepth) {
+ InitState init;
+ init.extensions = "GL_OES_packed_depth_stencil";
+ init.gl_version = "opengl es 2.0";
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR)) // for RenderbufferStoage
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR)) // for FramebufferRenderbuffer
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+
+ EXPECT_CALL(
+ *gl_,
+ RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50))
+ .Times(1)
+ .RetiresOnSaturation();
+ RenderbufferStorage cmd;
+ cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_CALL(*gl_,
+ FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER,
+ kServiceRenderbufferId))
+ .Times(1)
+ .RetiresOnSaturation();
+ FramebufferRenderbuffer fbrb_cmd;
+ fbrb_cmd.Init(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
+
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->size = 0;
+ GetIntegerv cmd2;
+ cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(8))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(0, result->GetData()[0]);
+ result->size = 0;
+ cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(24))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(24, result->GetData()[0]);
+}
+
+TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilRenderbufferStencil) {
+ InitState init;
+ init.extensions = "GL_OES_packed_depth_stencil";
+ init.gl_version = "opengl es 2.0";
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR)) // for RenderbufferStoage
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR)) // for FramebufferRenderbuffer
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+
+ EXPECT_CALL(
+ *gl_,
+ RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50))
+ .Times(1)
+ .RetiresOnSaturation();
+ RenderbufferStorage cmd;
+ cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_CALL(*gl_,
+ FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
+ GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER,
+ kServiceRenderbufferId))
+ .Times(1)
+ .RetiresOnSaturation();
+ FramebufferRenderbuffer fbrb_cmd;
+ fbrb_cmd.Init(GL_FRAMEBUFFER,
+ GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
+
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->size = 0;
+ GetIntegerv cmd2;
+ cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(8))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(8, result->GetData()[0]);
+ result->size = 0;
+ cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
+ EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
+ .WillOnce(SetArgumentPointee<1>(24))
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
+ result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_EQ(0, result->GetData()[0]);
+}
+
+TEST_P(GLES2DecoderTest, FramebufferRenderbufferGLError) {
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_OUT_OF_MEMORY))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ kServiceRenderbufferId))
+ .Times(1)
+ .RetiresOnSaturation();
+ FramebufferRenderbuffer cmd;
+ cmd.Init(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, FramebufferTexture2DGLError) {
+ const GLsizei kWidth = 5;
+ const GLsizei kHeight = 3;
+ const GLenum kFormat = GL_RGB;
+ DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
+ DoTexImage2D(GL_TEXTURE_2D,
+ 0,
+ kFormat,
+ kWidth,
+ kHeight,
+ 0,
+ kFormat,
+ GL_UNSIGNED_BYTE,
+ 0,
+ 0);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_OUT_OF_MEMORY))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ FramebufferTexture2DEXT(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ kServiceTextureId,
+ 0))
+ .Times(1)
+ .RetiresOnSaturation();
+ FramebufferTexture2D fbtex_cmd;
+ fbtex_cmd.Init(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ client_texture_id_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(fbtex_cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, RenderbufferStorageGLError) {
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_OUT_OF_MEMORY))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, RenderbufferStorageEXT(GL_RENDERBUFFER, GL_RGBA, 100, 50))
+ .Times(1)
+ .RetiresOnSaturation();
+ RenderbufferStorage cmd;
+ cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 100, 50);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, RenderbufferStorageBadArgs) {
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ EXPECT_CALL(*gl_, RenderbufferStorageEXT(_, _, _, _))
+ .Times(0)
+ .RetiresOnSaturation();
+ RenderbufferStorage cmd;
+ cmd.Init(GL_RENDERBUFFER, GL_RGBA4, TestHelper::kMaxRenderbufferSize + 1, 1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+ cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 1, TestHelper::kMaxRenderbufferSize + 1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+}
+
+TEST_P(GLES2DecoderManualInitTest,
+ RenderbufferStorageMultisampleCHROMIUMGLError) {
+ InitState init;
+ init.extensions = "GL_EXT_framebuffer_multisample";
+ init.gl_version = "2.1";
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_OUT_OF_MEMORY))
+ .RetiresOnSaturation();
+ EXPECT_CALL(
+ *gl_,
+ RenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 1, GL_RGBA, 100, 50))
+ .Times(1)
+ .RetiresOnSaturation();
+ RenderbufferStorageMultisampleCHROMIUM cmd;
+ cmd.Init(GL_RENDERBUFFER, 1, GL_RGBA4, 100, 50);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
+TEST_P(GLES2DecoderManualInitTest,
+ RenderbufferStorageMultisampleCHROMIUMBadArgs) {
+ InitState init;
+ init.extensions = "GL_EXT_framebuffer_multisample";
+ init.gl_version = "2.1";
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ EXPECT_CALL(*gl_, RenderbufferStorageMultisampleEXT(_, _, _, _, _))
+ .Times(0)
+ .RetiresOnSaturation();
+ RenderbufferStorageMultisampleCHROMIUM cmd;
+ cmd.Init(GL_RENDERBUFFER,
+ TestHelper::kMaxSamples + 1,
+ GL_RGBA4,
+ TestHelper::kMaxRenderbufferSize,
+ 1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+ cmd.Init(GL_RENDERBUFFER,
+ TestHelper::kMaxSamples,
+ GL_RGBA4,
+ TestHelper::kMaxRenderbufferSize + 1,
+ 1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+ cmd.Init(GL_RENDERBUFFER,
+ TestHelper::kMaxSamples,
+ GL_RGBA4,
+ 1,
+ TestHelper::kMaxRenderbufferSize + 1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+}
+
+TEST_P(GLES2DecoderManualInitTest, RenderbufferStorageMultisampleCHROMIUM) {
+ InitState init;
+ init.extensions = "GL_EXT_framebuffer_multisample";
+ init.gl_version = "2.1";
+ InitDecoder(init);
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ InSequence sequence;
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(
+ *gl_,
+ RenderbufferStorageMultisampleEXT(GL_RENDERBUFFER,
+ TestHelper::kMaxSamples,
+ GL_RGBA,
+ TestHelper::kMaxRenderbufferSize,
+ 1))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ RenderbufferStorageMultisampleCHROMIUM cmd;
+ cmd.Init(GL_RENDERBUFFER,
+ TestHelper::kMaxSamples,
+ GL_RGBA4,
+ TestHelper::kMaxRenderbufferSize,
+ 1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderManualInitTest,
+ RenderbufferStorageMultisampleEXTNotSupported) {
+ InitState init;
+ init.extensions = "GL_EXT_framebuffer_multisample";
+ init.gl_version = "2.1";
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ InSequence sequence;
+ // GL_EXT_framebuffer_multisample uses RenderbufferStorageMultisampleCHROMIUM.
+ RenderbufferStorageMultisampleEXT cmd;
+ cmd.Init(GL_RENDERBUFFER,
+ TestHelper::kMaxSamples,
+ GL_RGBA4,
+ TestHelper::kMaxRenderbufferSize,
+ 1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+class GLES2DecoderMultisampledRenderToTextureTest
+ : public GLES2DecoderTestWithExtensionsOnGLES2 {
+ public:
+ void TestNotCompatibleWithRenderbufferStorageMultisampleCHROMIUM() {
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ RenderbufferStorageMultisampleCHROMIUM cmd;
+ cmd.Init(GL_RENDERBUFFER,
+ TestHelper::kMaxSamples,
+ GL_RGBA4,
+ TestHelper::kMaxRenderbufferSize,
+ 1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+ }
+
+ void TestRenderbufferStorageMultisampleEXT(const char* extension) {
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ InSequence sequence;
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ if (strstr(extension, "GL_IMG_multisampled_render_to_texture")) {
+ EXPECT_CALL(
+ *gl_,
+ RenderbufferStorageMultisampleIMG(GL_RENDERBUFFER,
+ TestHelper::kMaxSamples,
+ GL_RGBA,
+ TestHelper::kMaxRenderbufferSize,
+ 1))
+ .Times(1)
+ .RetiresOnSaturation();
+ } else {
+ EXPECT_CALL(
+ *gl_,
+ RenderbufferStorageMultisampleEXT(GL_RENDERBUFFER,
+ TestHelper::kMaxSamples,
+ GL_RGBA,
+ TestHelper::kMaxRenderbufferSize,
+ 1))
+ .Times(1)
+ .RetiresOnSaturation();
+ }
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ RenderbufferStorageMultisampleEXT cmd;
+ cmd.Init(GL_RENDERBUFFER,
+ TestHelper::kMaxSamples,
+ GL_RGBA4,
+ TestHelper::kMaxRenderbufferSize,
+ 1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ }
+};
+
+INSTANTIATE_TEST_CASE_P(Service,
+ GLES2DecoderMultisampledRenderToTextureTest,
+ ::testing::Bool());
+
+TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
+ NotCompatibleWithRenderbufferStorageMultisampleCHROMIUM_EXT) {
+ Init("GL_EXT_multisampled_render_to_texture");
+ TestNotCompatibleWithRenderbufferStorageMultisampleCHROMIUM();
+}
+
+TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
+ NotCompatibleWithRenderbufferStorageMultisampleCHROMIUM_IMG) {
+ Init("GL_IMG_multisampled_render_to_texture");
+ TestNotCompatibleWithRenderbufferStorageMultisampleCHROMIUM();
+}
+
+TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
+ RenderbufferStorageMultisampleEXT_EXT) {
+ Init("GL_EXT_multisampled_render_to_texture");
+ TestRenderbufferStorageMultisampleEXT(
+ "GL_EXT_multisampled_render_to_texture");
+}
+
+TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
+ RenderbufferStorageMultisampleEXT_IMG) {
+ Init("GL_IMG_multisampled_render_to_texture");
+ TestRenderbufferStorageMultisampleEXT(
+ "GL_IMG_multisampled_render_to_texture");
+}
+
+TEST_P(GLES2DecoderTest, ReadPixelsGLError) {
+ GLenum kFormat = GL_RGBA;
+ GLint x = 0;
+ GLint y = 0;
+ GLsizei width = 2;
+ GLsizei height = 4;
+ typedef ReadPixels::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+ uint32 result_shm_id = kSharedMemoryId;
+ uint32 result_shm_offset = kSharedMemoryOffset;
+ uint32 pixels_shm_id = kSharedMemoryId;
+ uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_OUT_OF_MEMORY))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ ReadPixels(x, y, width, height, kFormat, GL_UNSIGNED_BYTE, _))
+ .Times(1)
+ .RetiresOnSaturation();
+ ReadPixels cmd;
+ cmd.Init(x,
+ y,
+ width,
+ height,
+ kFormat,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, UnClearedAttachmentsGetClearedOnClear) {
+ const GLuint kFBOClientTextureId = 4100;
+ const GLuint kFBOServiceTextureId = 4101;
+
+ // Register a texture id.
+ EXPECT_CALL(*gl_, GenTextures(_, _))
+ .WillOnce(SetArgumentPointee<1>(kFBOServiceTextureId))
+ .RetiresOnSaturation();
+ GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
+
+ // Setup "render to" texture.
+ DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
+ DoTexImage2D(
+ GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ kFBOClientTextureId,
+ kFBOServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+
+ // Setup "render from" texture.
+ SetupTexture();
+
+ SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
+ GL_COLOR_BUFFER_BIT, // clear bits
+ 0,
+ 0,
+ 0,
+ 0, // color
+ 0, // stencil
+ 1.0f, // depth
+ false); // scissor test
+ SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB
+ false, // Framebuffer has depth
+ false, // Framebuffer has stencil
+ 0x1111, // color bits
+ false, // depth mask
+ false, // depth enabled
+ 0, // front stencil mask
+ 0, // back stencil mask
+ false); // stencil enabled
+
+ EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT)).Times(1).RetiresOnSaturation();
+
+ Clear cmd;
+ cmd.Init(GL_COLOR_BUFFER_BIT);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, UnClearedAttachmentsGetClearedOnReadPixels) {
+ const GLuint kFBOClientTextureId = 4100;
+ const GLuint kFBOServiceTextureId = 4101;
+
+ // Register a texture id.
+ EXPECT_CALL(*gl_, GenTextures(_, _))
+ .WillOnce(SetArgumentPointee<1>(kFBOServiceTextureId))
+ .RetiresOnSaturation();
+ GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
+
+ // Setup "render to" texture.
+ DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
+ DoTexImage2D(
+ GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ kFBOClientTextureId,
+ kFBOServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+
+ // Setup "render from" texture.
+ SetupTexture();
+
+ SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
+ GL_COLOR_BUFFER_BIT, // clear bits
+ 0,
+ 0,
+ 0,
+ 0, // color
+ 0, // stencil
+ 1.0f, // depth
+ false); // scissor test
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, ReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, _))
+ .Times(1)
+ .RetiresOnSaturation();
+ typedef ReadPixels::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+ uint32 result_shm_id = kSharedMemoryId;
+ uint32 result_shm_offset = kSharedMemoryOffset;
+ uint32 pixels_shm_id = kSharedMemoryId;
+ uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
+ ReadPixels cmd;
+ cmd.Init(0,
+ 0,
+ 1,
+ 1,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderManualInitTest,
+ UnClearedAttachmentsGetClearedOnReadPixelsAndDrawBufferGetsRestored) {
+ InitState init;
+ init.extensions = "GL_EXT_framebuffer_multisample";
+ init.gl_version = "2.1";
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+ const GLuint kFBOClientTextureId = 4100;
+ const GLuint kFBOServiceTextureId = 4101;
+
+ // Register a texture id.
+ EXPECT_CALL(*gl_, GenTextures(_, _))
+ .WillOnce(SetArgumentPointee<1>(kFBOServiceTextureId))
+ .RetiresOnSaturation();
+ GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
+
+ // Setup "render from" texture.
+ DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
+ DoTexImage2D(
+ GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
+ DoBindFramebuffer(
+ GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ kFBOClientTextureId,
+ kFBOServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+
+ // Enable GL_SCISSOR_TEST to make sure we disable it in the clear,
+ // then re-enable after.
+ DoEnableDisable(GL_SCISSOR_TEST, true);
+
+ SetupExpectationsForFramebufferClearingMulti(
+ kServiceFramebufferId, // read framebuffer service id
+ 0, // backbuffer service id
+ GL_READ_FRAMEBUFFER, // target
+ GL_COLOR_BUFFER_BIT, // clear bits
+ 0,
+ 0,
+ 0,
+ 0, // color
+ 0, // stencil
+ 1.0f, // depth
+ true); // scissor test
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, ReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, _))
+ .Times(1)
+ .RetiresOnSaturation();
+ typedef ReadPixels::Result Result;
+ uint32 result_shm_id = kSharedMemoryId;
+ uint32 result_shm_offset = kSharedMemoryOffset;
+ uint32 pixels_shm_id = kSharedMemoryId;
+ uint32 pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
+ ReadPixels cmd;
+ cmd.Init(0,
+ 0,
+ 1,
+ 1,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ pixels_shm_id,
+ pixels_shm_offset,
+ result_shm_id,
+ result_shm_offset,
+ false);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, CopyTexImageWithInCompleteFBOFails) {
+ GLenum target = GL_TEXTURE_2D;
+ GLint level = 0;
+ GLenum internal_format = GL_RGBA;
+ GLsizei width = 2;
+ GLsizei height = 4;
+ SetupTexture();
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 0, 0, GL_NO_ERROR);
+ DoFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_,
+ kServiceRenderbufferId,
+ GL_NO_ERROR);
+
+ EXPECT_CALL(*gl_, CopyTexImage2D(_, _, _, _, _, _, _, _))
+ .Times(0)
+ .RetiresOnSaturation();
+ CopyTexImage2D cmd;
+ cmd.Init(target, level, internal_format, 0, 0, width, height);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_FRAMEBUFFER_OPERATION, GetGLError());
+}
+
+void GLES2DecoderWithShaderTest::CheckRenderbufferChangesMarkFBOAsNotComplete(
+ bool bound_fbo) {
+ FramebufferManager* framebuffer_manager = group().framebuffer_manager();
+ SetupTexture();
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 1, 1, GL_NO_ERROR);
+ DoFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_,
+ kServiceRenderbufferId,
+ GL_NO_ERROR);
+
+ if (!bound_fbo) {
+ DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
+ }
+
+ Framebuffer* framebuffer =
+ framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
+ ASSERT_TRUE(framebuffer != NULL);
+ framebuffer_manager->MarkAsComplete(framebuffer);
+ EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
+
+ // Test that renderbufferStorage marks fbo as not complete.
+ DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 1, 1, GL_NO_ERROR);
+ EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
+ framebuffer_manager->MarkAsComplete(framebuffer);
+ EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
+
+ // Test deleting renderbuffer marks fbo as not complete.
+ DoDeleteRenderbuffer(client_renderbuffer_id_, kServiceRenderbufferId);
+ if (bound_fbo) {
+ EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
+ } else {
+ EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
+ }
+ // Cleanup
+ DoDeleteFramebuffer(client_framebuffer_id_,
+ kServiceFramebufferId,
+ bound_fbo,
+ GL_FRAMEBUFFER,
+ 0,
+ bound_fbo,
+ GL_FRAMEBUFFER,
+ 0);
+}
+
+TEST_P(GLES2DecoderWithShaderTest,
+ RenderbufferChangesMarkFBOAsNotCompleteBoundFBO) {
+ CheckRenderbufferChangesMarkFBOAsNotComplete(true);
+}
+
+TEST_P(GLES2DecoderWithShaderTest,
+ RenderbufferChangesMarkFBOAsNotCompleteUnboundFBO) {
+ CheckRenderbufferChangesMarkFBOAsNotComplete(false);
+}
+
+void GLES2DecoderWithShaderTest::CheckTextureChangesMarkFBOAsNotComplete(
+ bool bound_fbo) {
+ FramebufferManager* framebuffer_manager = group().framebuffer_manager();
+ const GLuint kFBOClientTextureId = 4100;
+ const GLuint kFBOServiceTextureId = 4101;
+
+ // Register a texture id.
+ EXPECT_CALL(*gl_, GenTextures(_, _))
+ .WillOnce(SetArgumentPointee<1>(kFBOServiceTextureId))
+ .RetiresOnSaturation();
+ GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
+
+ SetupTexture();
+
+ // Setup "render to" texture.
+ DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
+ DoTexImage2D(
+ GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ kFBOClientTextureId,
+ kFBOServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+
+ DoBindRenderbuffer(
+ GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoRenderbufferStorage(GL_RENDERBUFFER,
+ GL_DEPTH_COMPONENT16,
+ GL_DEPTH_COMPONENT,
+ 1,
+ 1,
+ GL_NO_ERROR);
+ DoFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER,
+ client_renderbuffer_id_,
+ kServiceRenderbufferId,
+ GL_NO_ERROR);
+
+ if (!bound_fbo) {
+ DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
+ }
+
+ Framebuffer* framebuffer =
+ framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
+ ASSERT_TRUE(framebuffer != NULL);
+ framebuffer_manager->MarkAsComplete(framebuffer);
+ EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
+
+ // Test TexImage2D marks fbo as not complete.
+ DoTexImage2D(
+ GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0, 0);
+ EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
+ framebuffer_manager->MarkAsComplete(framebuffer);
+ EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
+
+ // Test CopyImage2D marks fbo as not complete.
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, CopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, 1, 0))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ CopyTexImage2D cmd;
+ cmd.Init(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, 1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
+
+ // Test deleting texture marks fbo as not complete.
+ framebuffer_manager->MarkAsComplete(framebuffer);
+ EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
+ DoDeleteTexture(kFBOClientTextureId, kFBOServiceTextureId);
+
+ if (bound_fbo) {
+ EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
+ } else {
+ EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
+ }
+ // Cleanup
+ DoDeleteFramebuffer(client_framebuffer_id_,
+ kServiceFramebufferId,
+ bound_fbo,
+ GL_FRAMEBUFFER,
+ 0,
+ bound_fbo,
+ GL_FRAMEBUFFER,
+ 0);
+}
+
+TEST_P(GLES2DecoderWithShaderTest, TextureChangesMarkFBOAsNotCompleteBoundFBO) {
+ CheckTextureChangesMarkFBOAsNotComplete(true);
+}
+
+TEST_P(GLES2DecoderWithShaderTest,
+ TextureChangesMarkFBOAsNotCompleteUnboundFBO) {
+ CheckTextureChangesMarkFBOAsNotComplete(false);
+}
+
+TEST_P(GLES2DecoderTest, CanChangeSurface) {
+ scoped_refptr<GLSurfaceMock> other_surface(new GLSurfaceMock);
+ EXPECT_CALL(*other_surface.get(), GetBackingFrameBufferObject())
+ .WillOnce(Return(7));
+ EXPECT_CALL(*gl_, BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 7));
+
+ decoder_->SetSurface(other_surface);
+}
+
+TEST_P(GLES2DecoderTest, DrawBuffersEXTImmediateSuccceeds) {
+ const GLsizei count = 1;
+ const GLenum bufs[] = {GL_COLOR_ATTACHMENT0};
+ DrawBuffersEXTImmediate& cmd = *GetImmediateAs<DrawBuffersEXTImmediate>();
+ cmd.Init(count, bufs);
+
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ EXPECT_CALL(*gl_, DrawBuffersARB(count, _)).Times(1).RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, DrawBuffersEXTImmediateFails) {
+ const GLsizei count = 1;
+ const GLenum bufs[] = {GL_COLOR_ATTACHMENT1_EXT};
+ DrawBuffersEXTImmediate& cmd = *GetImmediateAs<DrawBuffersEXTImmediate>();
+ cmd.Init(count, bufs);
+
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, DrawBuffersEXTImmediateBackbuffer) {
+ const GLsizei count = 1;
+ const GLenum bufs[] = {GL_BACK};
+ DrawBuffersEXTImmediate& cmd = *GetImmediateAs<DrawBuffersEXTImmediate>();
+ cmd.Init(count, bufs);
+
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+
+ DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0); // unbind
+
+ EXPECT_CALL(*gl_, DrawBuffersARB(count, _)).Times(1).RetiresOnSaturation();
+
+ EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderManualInitTest, InvalidateFramebufferBinding) {
+ InitState init;
+ init.gl_version = "opengl es 3.0";
+ InitDecoder(init);
+
+ // EXPECT_EQ can't be used to compare function pointers
+ EXPECT_TRUE(
+ gfx::MockGLInterface::GetGLProcAddress("glInvalidateFramebuffer") ==
+ gfx::g_driver_gl.fn.glDiscardFramebufferEXTFn);
+ EXPECT_TRUE(
+ gfx::MockGLInterface::GetGLProcAddress("glInvalidateFramebuffer") !=
+ gfx::MockGLInterface::GetGLProcAddress("glDiscardFramebufferEXT"));
+}
+
+TEST_P(GLES2DecoderManualInitTest, DiscardFramebufferEXT) {
+ InitState init;
+ init.extensions = "GL_EXT_discard_framebuffer";
+ init.gl_version = "opengl es 2.0";
+ InitDecoder(init);
+
+ // EXPECT_EQ can't be used to compare function pointers
+ EXPECT_TRUE(
+ gfx::MockGLInterface::GetGLProcAddress("glDiscardFramebufferEXT") ==
+ gfx::g_driver_gl.fn.glDiscardFramebufferEXTFn);
+
+ const GLenum target = GL_FRAMEBUFFER;
+ const GLsizei count = 1;
+ const GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
+
+ SetupTexture();
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ client_texture_id_,
+ kServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+ FramebufferManager* framebuffer_manager = group().framebuffer_manager();
+ Framebuffer* framebuffer =
+ framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
+ EXPECT_TRUE(framebuffer->IsCleared());
+
+ EXPECT_CALL(*gl_, DiscardFramebufferEXT(target, count, _))
+ .Times(1)
+ .RetiresOnSaturation();
+ DiscardFramebufferEXTImmediate& cmd =
+ *GetImmediateAs<DiscardFramebufferEXTImmediate>();
+ cmd.Init(target, count, attachments);
+
+ EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_FALSE(framebuffer->IsCleared());
+}
+
+TEST_P(GLES2DecoderTest, DiscardFramebufferEXTUnsupported) {
+ const GLenum target = GL_FRAMEBUFFER;
+ const GLsizei count = 1;
+ const GLenum attachments[] = {GL_COLOR_EXT};
+ DiscardFramebufferEXTImmediate& cmd =
+ *GetImmediateAs<DiscardFramebufferEXTImmediate>();
+ cmd.Init(target, count, attachments);
+
+ // Should not result into a call into GL.
+ EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderManualInitTest,
+ DiscardedAttachmentsEXTMarksFramebufferIncomplete) {
+ InitState init;
+ init.extensions = "GL_EXT_discard_framebuffer";
+ init.gl_version = "opengl es 2.0";
+ init.has_alpha = true;
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ const GLuint kFBOClientTextureId = 4100;
+ const GLuint kFBOServiceTextureId = 4101;
+
+ // Register a texture id.
+ EXPECT_CALL(*gl_, GenTextures(_, _))
+ .WillOnce(SetArgumentPointee<1>(kFBOServiceTextureId))
+ .RetiresOnSaturation();
+ GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
+
+ // Setup "render to" texture.
+ DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
+ DoTexImage2D(
+ GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ kFBOClientTextureId,
+ kFBOServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+
+ // Setup "render from" texture.
+ SetupTexture();
+
+ SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
+ GL_COLOR_BUFFER_BIT, // clear bits
+ 0,
+ 0,
+ 0,
+ 0, // color
+ 0, // stencil
+ 1.0f, // depth
+ false); // scissor test
+ SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB
+ false, // Framebuffer has depth
+ false, // Framebuffer has stencil
+ 0x1111, // color bits
+ false, // depth mask
+ false, // depth enabled
+ 0, // front stencil mask
+ 0, // back stencil mask
+ false); // stencil enabled
+
+ EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT)).Times(1).RetiresOnSaturation();
+
+ Clear clear_cmd;
+ clear_cmd.Init(GL_COLOR_BUFFER_BIT);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(clear_cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+
+ // Check that framebuffer is cleared and complete.
+ FramebufferManager* framebuffer_manager = group().framebuffer_manager();
+ Framebuffer* framebuffer =
+ framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
+ EXPECT_TRUE(framebuffer->IsCleared());
+ EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
+
+ // Check that Discard GL_COLOR_ATTACHMENT0, sets the attachment as uncleared
+ // and the framebuffer as incomplete.
+ EXPECT_TRUE(
+ gfx::MockGLInterface::GetGLProcAddress("glDiscardFramebufferEXT") ==
+ gfx::g_driver_gl.fn.glDiscardFramebufferEXTFn);
+
+ const GLenum target = GL_FRAMEBUFFER;
+ const GLsizei count = 1;
+ const GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
+
+ DiscardFramebufferEXTImmediate& discard_cmd =
+ *GetImmediateAs<DiscardFramebufferEXTImmediate>();
+ discard_cmd.Init(target, count, attachments);
+
+ EXPECT_CALL(*gl_, DiscardFramebufferEXT(target, count, _))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_EQ(error::kNoError,
+ ExecuteImmediateCmd(discard_cmd, sizeof(attachments)));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ EXPECT_FALSE(framebuffer->IsCleared());
+ EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
+}
+
+TEST_P(GLES2DecoderManualInitTest, ReadFormatExtension) {
+ InitState init;
+ init.extensions = "GL_OES_read_format";
+ init.gl_version = "2.1";
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetError()).Times(6).RetiresOnSaturation();
+
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ GetIntegerv cmd;
+ const GLuint kFBOClientTextureId = 4100;
+ const GLuint kFBOServiceTextureId = 4101;
+
+ // Register a texture id.
+ EXPECT_CALL(*gl_, GenTextures(_, _))
+ .WillOnce(SetArgumentPointee<1>(kFBOServiceTextureId))
+ .RetiresOnSaturation();
+ GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
+
+ // Setup "render to" texture.
+ DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
+ DoTexImage2D(
+ GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ kFBOClientTextureId,
+ kFBOServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+
+ result->size = 0;
+ EXPECT_CALL(*gl_, GetIntegerv(_, _)).Times(1).RetiresOnSaturation();
+ cmd.Init(GL_IMPLEMENTATION_COLOR_READ_FORMAT,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(1, result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+
+ result->size = 0;
+ EXPECT_CALL(*gl_, GetIntegerv(_, _)).Times(1).RetiresOnSaturation();
+ cmd.Init(GL_IMPLEMENTATION_COLOR_READ_TYPE,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(1, result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderManualInitTest, NoReadFormatExtension) {
+ InitState init;
+ init.gl_version = "2.1";
+ init.bind_generates_resource = true;
+ InitDecoder(init);
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(GL_NO_ERROR))
+ .RetiresOnSaturation();
+
+ typedef GetIntegerv::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ GetIntegerv cmd;
+ const GLuint kFBOClientTextureId = 4100;
+ const GLuint kFBOServiceTextureId = 4101;
+
+ // Register a texture id.
+ EXPECT_CALL(*gl_, GenTextures(_, _))
+ .WillOnce(SetArgumentPointee<1>(kFBOServiceTextureId))
+ .RetiresOnSaturation();
+ GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
+
+ // Setup "render to" texture.
+ DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
+ DoTexImage2D(
+ GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ kFBOClientTextureId,
+ kFBOServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+
+ result->size = 0;
+ EXPECT_CALL(*gl_, GetIntegerv(_, _)).Times(0).RetiresOnSaturation();
+ cmd.Init(GL_IMPLEMENTATION_COLOR_READ_FORMAT,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(1, result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+
+ result->size = 0;
+ EXPECT_CALL(*gl_, GetIntegerv(_, _)).Times(0).RetiresOnSaturation();
+ cmd.Init(GL_IMPLEMENTATION_COLOR_READ_TYPE,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(1, result->GetNumResults());
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+// TODO(gman): PixelStorei
+
+// TODO(gman): SwapBuffers
+
+} // namespace gles2
+} // namespace gpu