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-rw-r--r--chromium/gpu/command_buffer/service/gles2_cmd_decoder_unittest_programs.cc1046
1 files changed, 1046 insertions, 0 deletions
diff --git a/chromium/gpu/command_buffer/service/gles2_cmd_decoder_unittest_programs.cc b/chromium/gpu/command_buffer/service/gles2_cmd_decoder_unittest_programs.cc
new file mode 100644
index 00000000000..ce123827fed
--- /dev/null
+++ b/chromium/gpu/command_buffer/service/gles2_cmd_decoder_unittest_programs.cc
@@ -0,0 +1,1046 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+
+#include "base/command_line.h"
+#include "base/strings/string_number_conversions.h"
+#include "gpu/command_buffer/common/gles2_cmd_format.h"
+#include "gpu/command_buffer/common/gles2_cmd_utils.h"
+#include "gpu/command_buffer/common/id_allocator.h"
+#include "gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h"
+#include "gpu/command_buffer/service/async_pixel_transfer_manager.h"
+#include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h"
+#include "gpu/command_buffer/service/cmd_buffer_engine.h"
+#include "gpu/command_buffer/service/context_group.h"
+#include "gpu/command_buffer/service/context_state.h"
+#include "gpu/command_buffer/service/gl_surface_mock.h"
+#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
+
+#include "gpu/command_buffer/service/gpu_switches.h"
+#include "gpu/command_buffer/service/image_manager.h"
+#include "gpu/command_buffer/service/mailbox_manager.h"
+#include "gpu/command_buffer/service/mocks.h"
+#include "gpu/command_buffer/service/program_manager.h"
+#include "gpu/command_buffer/service/test_helper.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gl/gl_implementation.h"
+#include "ui/gl/gl_mock.h"
+#include "ui/gl/gl_surface_stub.h"
+
+#if !defined(GL_DEPTH24_STENCIL8)
+#define GL_DEPTH24_STENCIL8 0x88F0
+#endif
+
+using ::gfx::MockGLInterface;
+using ::testing::_;
+using ::testing::DoAll;
+using ::testing::InSequence;
+using ::testing::Invoke;
+using ::testing::MatcherCast;
+using ::testing::Mock;
+using ::testing::Pointee;
+using ::testing::Return;
+using ::testing::SaveArg;
+using ::testing::SetArrayArgument;
+using ::testing::SetArgumentPointee;
+using ::testing::SetArgPointee;
+using ::testing::StrEq;
+using ::testing::StrictMock;
+
+namespace gpu {
+namespace gles2 {
+
+using namespace cmds;
+
+TEST_P(GLES2DecoderWithShaderTest, GetProgramInfoCHROMIUMValidArgs) {
+ const uint32 kBucketId = 123;
+ GetProgramInfoCHROMIUM cmd;
+ cmd.Init(client_program_id_, kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ CommonDecoder::Bucket* bucket = decoder_->GetBucket(kBucketId);
+ EXPECT_GT(bucket->size(), 0u);
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetProgramInfoCHROMIUMInvalidArgs) {
+ const uint32 kBucketId = 123;
+ CommonDecoder::Bucket* bucket = decoder_->GetBucket(kBucketId);
+ EXPECT_TRUE(bucket == NULL);
+ GetProgramInfoCHROMIUM cmd;
+ cmd.Init(kInvalidClientId, kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ bucket = decoder_->GetBucket(kBucketId);
+ ASSERT_TRUE(bucket != NULL);
+ EXPECT_EQ(sizeof(ProgramInfoHeader), bucket->size());
+ ProgramInfoHeader* info =
+ bucket->GetDataAs<ProgramInfoHeader*>(0, sizeof(ProgramInfoHeader));
+ ASSERT_TRUE(info != 0);
+ EXPECT_EQ(0u, info->link_status);
+ EXPECT_EQ(0u, info->num_attribs);
+ EXPECT_EQ(0u, info->num_uniforms);
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformivSucceeds) {
+ GetUniformiv::Result* result =
+ static_cast<GetUniformiv::Result*>(shared_memory_address_);
+ result->size = 0;
+ GetUniformiv cmd;
+ cmd.Init(client_program_id_,
+ kUniform2FakeLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_CALL(*gl_, GetUniformiv(kServiceProgramId, kUniform2RealLocation, _))
+ .Times(1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GLES2Util::GetGLDataTypeSizeForUniforms(kUniform2Type),
+ result->size);
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformivArrayElementSucceeds) {
+ GetUniformiv::Result* result =
+ static_cast<GetUniformiv::Result*>(shared_memory_address_);
+ result->size = 0;
+ GetUniformiv cmd;
+ cmd.Init(client_program_id_,
+ kUniform2ElementFakeLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_CALL(*gl_,
+ GetUniformiv(kServiceProgramId, kUniform2ElementRealLocation, _))
+ .Times(1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GLES2Util::GetGLDataTypeSizeForUniforms(kUniform2Type),
+ result->size);
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformivBadProgramFails) {
+ GetUniformiv::Result* result =
+ static_cast<GetUniformiv::Result*>(shared_memory_address_);
+ result->size = 0;
+ GetUniformiv cmd;
+ // non-existant program
+ cmd.Init(kInvalidClientId,
+ kUniform2FakeLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_CALL(*gl_, GetUniformiv(_, _, _)).Times(0);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0U, result->size);
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+// Valid id that is not a program. The GL spec requires a different error for
+// this case.
+#if GLES2_TEST_SHADER_VS_PROGRAM_IDS
+ result->size = kInitialResult;
+ cmd.Init(client_shader_id_,
+ kUniform2FakeLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0U, result->size);
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+#endif // GLES2_TEST_SHADER_VS_PROGRAM_IDS
+ // Unlinked program
+ EXPECT_CALL(*gl_, CreateProgram())
+ .Times(1)
+ .WillOnce(Return(kNewServiceId))
+ .RetiresOnSaturation();
+ CreateProgram cmd2;
+ cmd2.Init(kNewClientId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ result->size = kInitialResult;
+ cmd.Init(kNewClientId,
+ kUniform2FakeLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0U, result->size);
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformivBadLocationFails) {
+ GetUniformiv::Result* result =
+ static_cast<GetUniformiv::Result*>(shared_memory_address_);
+ result->size = 0;
+ GetUniformiv cmd;
+ // invalid location
+ cmd.Init(client_program_id_,
+ kInvalidUniformLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_CALL(*gl_, GetUniformiv(_, _, _)).Times(0);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0U, result->size);
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformivBadSharedMemoryFails) {
+ GetUniformiv cmd;
+ cmd.Init(client_program_id_,
+ kUniform2FakeLocation,
+ kInvalidSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_CALL(*gl_, GetUniformiv(_, _, _)).Times(0);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(client_program_id_,
+ kUniform2FakeLocation,
+ kSharedMemoryId,
+ kInvalidSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+};
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformfvSucceeds) {
+ GetUniformfv::Result* result =
+ static_cast<GetUniformfv::Result*>(shared_memory_address_);
+ result->size = 0;
+ GetUniformfv cmd;
+ cmd.Init(client_program_id_,
+ kUniform2FakeLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_CALL(*gl_, GetUniformfv(kServiceProgramId, kUniform2RealLocation, _))
+ .Times(1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GLES2Util::GetGLDataTypeSizeForUniforms(kUniform2Type),
+ result->size);
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformfvArrayElementSucceeds) {
+ GetUniformfv::Result* result =
+ static_cast<GetUniformfv::Result*>(shared_memory_address_);
+ result->size = 0;
+ GetUniformfv cmd;
+ cmd.Init(client_program_id_,
+ kUniform2ElementFakeLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_CALL(*gl_,
+ GetUniformfv(kServiceProgramId, kUniform2ElementRealLocation, _))
+ .Times(1);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GLES2Util::GetGLDataTypeSizeForUniforms(kUniform2Type),
+ result->size);
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformfvBadProgramFails) {
+ GetUniformfv::Result* result =
+ static_cast<GetUniformfv::Result*>(shared_memory_address_);
+ result->size = 0;
+ GetUniformfv cmd;
+ // non-existant program
+ cmd.Init(kInvalidClientId,
+ kUniform2FakeLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_CALL(*gl_, GetUniformfv(_, _, _)).Times(0);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0U, result->size);
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+// Valid id that is not a program. The GL spec requires a different error for
+// this case.
+#if GLES2_TEST_SHADER_VS_PROGRAM_IDS
+ result->size = kInitialResult;
+ cmd.Init(client_shader_id_,
+ kUniform2FakeLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0U, result->size);
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+#endif // GLES2_TEST_SHADER_VS_PROGRAM_IDS
+ // Unlinked program
+ EXPECT_CALL(*gl_, CreateProgram())
+ .Times(1)
+ .WillOnce(Return(kNewServiceId))
+ .RetiresOnSaturation();
+ CreateProgram cmd2;
+ cmd2.Init(kNewClientId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
+ result->size = kInitialResult;
+ cmd.Init(kNewClientId,
+ kUniform2FakeLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0U, result->size);
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformfvBadLocationFails) {
+ GetUniformfv::Result* result =
+ static_cast<GetUniformfv::Result*>(shared_memory_address_);
+ result->size = 0;
+ GetUniformfv cmd;
+ // invalid location
+ cmd.Init(client_program_id_,
+ kInvalidUniformLocation,
+ kSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_CALL(*gl_, GetUniformfv(_, _, _)).Times(0);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0U, result->size);
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformfvBadSharedMemoryFails) {
+ GetUniformfv cmd;
+ cmd.Init(client_program_id_,
+ kUniform2FakeLocation,
+ kInvalidSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_CALL(*gl_, GetUniformfv(_, _, _)).Times(0);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(client_program_id_,
+ kUniform2FakeLocation,
+ kSharedMemoryId,
+ kInvalidSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+};
+
+TEST_P(GLES2DecoderWithShaderTest, GetAttachedShadersSucceeds) {
+ GetAttachedShaders cmd;
+ typedef GetAttachedShaders::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->size = 0;
+ EXPECT_CALL(*gl_, GetAttachedShaders(kServiceProgramId, 1, _, _)).WillOnce(
+ DoAll(SetArgumentPointee<2>(1), SetArgumentPointee<3>(kServiceShaderId)));
+ cmd.Init(client_program_id_,
+ shared_memory_id_,
+ shared_memory_offset_,
+ Result::ComputeSize(1));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(1, result->GetNumResults());
+ EXPECT_EQ(client_shader_id_, result->GetData()[0]);
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetAttachedShadersResultNotInitFail) {
+ GetAttachedShaders cmd;
+ typedef GetAttachedShaders::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->size = 1;
+ EXPECT_CALL(*gl_, GetAttachedShaders(_, _, _, _)).Times(0);
+ cmd.Init(client_program_id_,
+ shared_memory_id_,
+ shared_memory_offset_,
+ Result::ComputeSize(1));
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetAttachedShadersBadProgramFails) {
+ GetAttachedShaders cmd;
+ typedef GetAttachedShaders::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->size = 0;
+ EXPECT_CALL(*gl_, GetAttachedShaders(_, _, _, _)).Times(0);
+ cmd.Init(kInvalidClientId,
+ shared_memory_id_,
+ shared_memory_offset_,
+ Result::ComputeSize(1));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0U, result->size);
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetAttachedShadersBadSharedMemoryFails) {
+ GetAttachedShaders cmd;
+ typedef GetAttachedShaders::Result Result;
+ cmd.Init(client_program_id_,
+ kInvalidSharedMemoryId,
+ shared_memory_offset_,
+ Result::ComputeSize(1));
+ EXPECT_CALL(*gl_, GetAttachedShaders(_, _, _, _)).Times(0);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(client_program_id_,
+ shared_memory_id_,
+ kInvalidSharedMemoryOffset,
+ Result::ComputeSize(1));
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetShaderPrecisionFormatSucceeds) {
+ ScopedGLImplementationSetter gl_impl(::gfx::kGLImplementationEGLGLES2);
+ GetShaderPrecisionFormat cmd;
+ typedef GetShaderPrecisionFormat::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 0;
+ const GLint range[2] = {62, 62};
+ const GLint precision = 16;
+ EXPECT_CALL(*gl_, GetShaderPrecisionFormat(_, _, _, _))
+ .WillOnce(DoAll(SetArrayArgument<2>(range, range + 2),
+ SetArgumentPointee<3>(precision)))
+ .RetiresOnSaturation();
+ cmd.Init(GL_VERTEX_SHADER,
+ GL_HIGH_FLOAT,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_NE(0, result->success);
+ EXPECT_EQ(range[0], result->min_range);
+ EXPECT_EQ(range[1], result->max_range);
+ EXPECT_EQ(precision, result->precision);
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetShaderPrecisionFormatResultNotInitFails) {
+ GetShaderPrecisionFormat cmd;
+ typedef GetShaderPrecisionFormat::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 1;
+ // NOTE: GL might not be called. There is no Desktop OpenGL equivalent
+ cmd.Init(GL_VERTEX_SHADER,
+ GL_HIGH_FLOAT,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetShaderPrecisionFormatBadArgsFails) {
+ typedef GetShaderPrecisionFormat::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 0;
+ GetShaderPrecisionFormat cmd;
+ cmd.Init(
+ GL_TEXTURE_2D, GL_HIGH_FLOAT, shared_memory_id_, shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
+ result->success = 0;
+ cmd.Init(GL_VERTEX_SHADER,
+ GL_TEXTURE_2D,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest,
+ GetShaderPrecisionFormatBadSharedMemoryFails) {
+ GetShaderPrecisionFormat cmd;
+ cmd.Init(GL_VERTEX_SHADER,
+ GL_HIGH_FLOAT,
+ kInvalidSharedMemoryId,
+ shared_memory_offset_);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(GL_VERTEX_SHADER,
+ GL_TEXTURE_2D,
+ shared_memory_id_,
+ kInvalidSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetActiveUniformSucceeds) {
+ const GLuint kUniformIndex = 1;
+ const uint32 kBucketId = 123;
+ GetActiveUniform cmd;
+ typedef GetActiveUniform::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 0;
+ cmd.Init(client_program_id_,
+ kUniformIndex,
+ kBucketId,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_NE(0, result->success);
+ EXPECT_EQ(kUniform2Size, result->size);
+ EXPECT_EQ(kUniform2Type, result->type);
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ CommonDecoder::Bucket* bucket = decoder_->GetBucket(kBucketId);
+ ASSERT_TRUE(bucket != NULL);
+ EXPECT_EQ(
+ 0,
+ memcmp(
+ bucket->GetData(0, bucket->size()), kUniform2Name, bucket->size()));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetActiveUniformResultNotInitFails) {
+ const GLuint kUniformIndex = 1;
+ const uint32 kBucketId = 123;
+ GetActiveUniform cmd;
+ typedef GetActiveUniform::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 1;
+ cmd.Init(client_program_id_,
+ kUniformIndex,
+ kBucketId,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetActiveUniformBadProgramFails) {
+ const GLuint kUniformIndex = 1;
+ const uint32 kBucketId = 123;
+ GetActiveUniform cmd;
+ typedef GetActiveUniform::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 0;
+ cmd.Init(kInvalidClientId,
+ kUniformIndex,
+ kBucketId,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0, result->success);
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+#if GLES2_TEST_SHADER_VS_PROGRAM_IDS
+ result->success = 0;
+ cmd.Init(client_shader_id_,
+ kUniformIndex,
+ kBucketId,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0, result->success);
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+#endif // GLES2_TEST_SHADER_VS_PROGRAM_IDS
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetActiveUniformBadIndexFails) {
+ const uint32 kBucketId = 123;
+ GetActiveUniform cmd;
+ typedef GetActiveUniform::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 0;
+ cmd.Init(client_program_id_,
+ kBadUniformIndex,
+ kBucketId,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0, result->success);
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetActiveUniformBadSharedMemoryFails) {
+ const GLuint kUniformIndex = 1;
+ const uint32 kBucketId = 123;
+ GetActiveUniform cmd;
+ cmd.Init(client_program_id_,
+ kUniformIndex,
+ kBucketId,
+ kInvalidSharedMemoryId,
+ shared_memory_offset_);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(client_program_id_,
+ kUniformIndex,
+ kBucketId,
+ shared_memory_id_,
+ kInvalidSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetActiveAttribSucceeds) {
+ const GLuint kAttribIndex = 1;
+ const uint32 kBucketId = 123;
+ GetActiveAttrib cmd;
+ typedef GetActiveAttrib::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 0;
+ cmd.Init(client_program_id_,
+ kAttribIndex,
+ kBucketId,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_NE(0, result->success);
+ EXPECT_EQ(kAttrib2Size, result->size);
+ EXPECT_EQ(kAttrib2Type, result->type);
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ CommonDecoder::Bucket* bucket = decoder_->GetBucket(kBucketId);
+ ASSERT_TRUE(bucket != NULL);
+ EXPECT_EQ(
+ 0,
+ memcmp(bucket->GetData(0, bucket->size()), kAttrib2Name, bucket->size()));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetActiveAttribResultNotInitFails) {
+ const GLuint kAttribIndex = 1;
+ const uint32 kBucketId = 123;
+ GetActiveAttrib cmd;
+ typedef GetActiveAttrib::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 1;
+ cmd.Init(client_program_id_,
+ kAttribIndex,
+ kBucketId,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetActiveAttribBadProgramFails) {
+ const GLuint kAttribIndex = 1;
+ const uint32 kBucketId = 123;
+ GetActiveAttrib cmd;
+ typedef GetActiveAttrib::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 0;
+ cmd.Init(kInvalidClientId,
+ kAttribIndex,
+ kBucketId,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0, result->success);
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+#if GLES2_TEST_SHADER_VS_PROGRAM_IDS
+ result->success = 0;
+ cmd.Init(client_shader_id_,
+ kAttribIndex,
+ kBucketId,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0, result->success);
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+#endif // GLES2_TEST_SHADER_VS_PROGRAM_IDS
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetActiveAttribBadIndexFails) {
+ const uint32 kBucketId = 123;
+ GetActiveAttrib cmd;
+ typedef GetActiveAttrib::Result Result;
+ Result* result = static_cast<Result*>(shared_memory_address_);
+ result->success = 0;
+ cmd.Init(client_program_id_,
+ kBadAttribIndex,
+ kBucketId,
+ shared_memory_id_,
+ shared_memory_offset_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(0, result->success);
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetActiveAttribBadSharedMemoryFails) {
+ const GLuint kAttribIndex = 1;
+ const uint32 kBucketId = 123;
+ GetActiveAttrib cmd;
+ cmd.Init(client_program_id_,
+ kAttribIndex,
+ kBucketId,
+ kInvalidSharedMemoryId,
+ shared_memory_offset_);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(client_program_id_,
+ kAttribIndex,
+ kBucketId,
+ shared_memory_id_,
+ kInvalidSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetShaderInfoLogValidArgs) {
+ const char* kInfo = "hello";
+ const uint32 kBucketId = 123;
+ CompileShader compile_cmd;
+ GetShaderInfoLog cmd;
+ EXPECT_CALL(*gl_, ShaderSource(kServiceShaderId, 1, _, _));
+ EXPECT_CALL(*gl_, CompileShader(kServiceShaderId));
+ EXPECT_CALL(*gl_, GetShaderiv(kServiceShaderId, GL_COMPILE_STATUS, _))
+ .WillOnce(SetArgumentPointee<2>(GL_FALSE))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetShaderiv(kServiceShaderId, GL_INFO_LOG_LENGTH, _))
+ .WillOnce(SetArgumentPointee<2>(strlen(kInfo) + 1))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, GetShaderInfoLog(kServiceShaderId, strlen(kInfo) + 1, _, _))
+ .WillOnce(DoAll(SetArgumentPointee<2>(strlen(kInfo)),
+ SetArrayArgument<3>(kInfo, kInfo + strlen(kInfo) + 1)));
+ compile_cmd.Init(client_shader_id_);
+ cmd.Init(client_shader_id_, kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(compile_cmd));
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ CommonDecoder::Bucket* bucket = decoder_->GetBucket(kBucketId);
+ ASSERT_TRUE(bucket != NULL);
+ EXPECT_EQ(strlen(kInfo) + 1, bucket->size());
+ EXPECT_EQ(0,
+ memcmp(bucket->GetData(0, bucket->size()), kInfo, bucket->size()));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetShaderInfoLogInvalidArgs) {
+ const uint32 kBucketId = 123;
+ GetShaderInfoLog cmd;
+ cmd.Init(kInvalidClientId, kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, CompileShaderValidArgs) {
+ EXPECT_CALL(*gl_, ShaderSource(kServiceShaderId, 1, _, _));
+ EXPECT_CALL(*gl_, CompileShader(kServiceShaderId));
+ EXPECT_CALL(*gl_, GetShaderiv(kServiceShaderId, GL_COMPILE_STATUS, _))
+ .WillOnce(SetArgumentPointee<2>(GL_TRUE))
+ .RetiresOnSaturation();
+ CompileShader cmd;
+ cmd.Init(client_shader_id_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderTest, CompileShaderInvalidArgs) {
+ CompileShader cmd;
+ cmd.Init(kInvalidClientId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+#if GLES2_TEST_SHADER_VS_PROGRAM_IDS
+ cmd.Init(client_program_id_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+#endif // GLES2_TEST_SHADER_VS_PROGRAM_IDS
+}
+
+TEST_P(GLES2DecoderTest, ShaderSourceBucketAndGetShaderSourceValidArgs) {
+ const uint32 kInBucketId = 123;
+ const uint32 kOutBucketId = 125;
+ const char kSource[] = "hello";
+ const uint32 kSourceSize = sizeof(kSource) - 1;
+ SetBucketAsCString(kInBucketId, kSource);
+ ShaderSourceBucket cmd;
+ cmd.Init(client_shader_id_, kInBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ ClearSharedMemory();
+ GetShaderSource get_cmd;
+ get_cmd.Init(client_shader_id_, kOutBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(get_cmd));
+ CommonDecoder::Bucket* bucket = decoder_->GetBucket(kOutBucketId);
+ ASSERT_TRUE(bucket != NULL);
+ EXPECT_EQ(kSourceSize + 1, bucket->size());
+ EXPECT_EQ(
+ 0, memcmp(bucket->GetData(0, bucket->size()), kSource, bucket->size()));
+}
+
+TEST_P(GLES2DecoderTest, ShaderSourceBucketInvalidArgs) {
+ const uint32 kBucketId = 123;
+ const char kSource[] = "hello";
+ const uint32 kSourceSize = sizeof(kSource) - 1;
+ memcpy(shared_memory_address_, kSource, kSourceSize);
+ ShaderSourceBucket cmd;
+ // Test no bucket.
+ cmd.Init(client_texture_id_, kBucketId);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ // Test invalid client.
+ SetBucketAsCString(kBucketId, kSource);
+ cmd.Init(kInvalidClientId, kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+#if GLES2_TEST_SHADER_VS_PROGRAM_IDS
+ SetBucketAsCString(kBucketId, kSource);
+ cmd.Init(
+ client_program_id_, kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+#endif // GLES2_TEST_SHADER_VS_PROGRAM_IDS
+}
+
+TEST_P(GLES2DecoderTest, ShaderSourceStripComments) {
+ const uint32 kInBucketId = 123;
+ const char kSource[] = "hello/*te\ast*/world//a\ab";
+ SetBucketAsCString(kInBucketId, kSource);
+ ShaderSourceBucket cmd;
+ cmd.Init(client_shader_id_, kInBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, Uniform1iValidArgs) {
+ EXPECT_CALL(*gl_, Uniform1i(kUniform1RealLocation, 2));
+ Uniform1i cmd;
+ cmd.Init(kUniform1FakeLocation, 2);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, Uniform1ivImmediateValidArgs) {
+ Uniform1ivImmediate& cmd = *GetImmediateAs<Uniform1ivImmediate>();
+ EXPECT_CALL(*gl_,
+ Uniform1iv(kUniform1RealLocation,
+ 1,
+ reinterpret_cast<GLint*>(ImmediateDataAddress(&cmd))));
+ GLint temp[1 * 2] = {
+ 0,
+ };
+ cmd.Init(kUniform1FakeLocation, 1, &temp[0]);
+ EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp)));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, Uniform1ivImmediateInvalidValidArgs) {
+ EXPECT_CALL(*gl_, Uniform1iv(_, _, _)).Times(0);
+ Uniform1ivImmediate& cmd = *GetImmediateAs<Uniform1ivImmediate>();
+ GLint temp[1 * 2] = {
+ 0,
+ };
+ cmd.Init(kUniform1FakeLocation, 2, &temp[0]);
+ EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp)));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, Uniform1ivZeroCount) {
+ EXPECT_CALL(*gl_, Uniform1iv(_, _, _)).Times(0);
+ Uniform1ivImmediate& cmd = *GetImmediateAs<Uniform1ivImmediate>();
+ GLint temp = 0;
+ cmd.Init(kUniform1FakeLocation, 0, &temp);
+ EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp)));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, Uniform1iSamplerIsLmited) {
+ EXPECT_CALL(*gl_, Uniform1i(_, _)).Times(0);
+ Uniform1i cmd;
+ cmd.Init(kUniform1FakeLocation, kNumTextureUnits);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, Uniform1ivSamplerIsLimited) {
+ EXPECT_CALL(*gl_, Uniform1iv(_, _, _)).Times(0);
+ Uniform1ivImmediate& cmd = *GetImmediateAs<Uniform1ivImmediate>();
+ GLint temp[] = {kNumTextureUnits};
+ cmd.Init(kUniform1FakeLocation, 1, &temp[0]);
+ EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp)));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+}
+
+TEST_P(GLES2DecoderTest, BindAttribLocationBucket) {
+ const uint32 kBucketId = 123;
+ const GLint kLocation = 2;
+ const char* kName = "testing";
+ EXPECT_CALL(*gl_,
+ BindAttribLocation(kServiceProgramId, kLocation, StrEq(kName)))
+ .Times(1);
+ SetBucketAsCString(kBucketId, kName);
+ BindAttribLocationBucket cmd;
+ cmd.Init(client_program_id_, kLocation, kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderTest, BindAttribLocationBucketInvalidArgs) {
+ const uint32 kBucketId = 123;
+ const GLint kLocation = 2;
+ const char* kName = "testing";
+ EXPECT_CALL(*gl_, BindAttribLocation(_, _, _)).Times(0);
+ BindAttribLocationBucket cmd;
+ // check bucket does not exist.
+ cmd.Init(client_program_id_, kLocation, kBucketId);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ // check bucket is empty.
+ SetBucketAsCString(kBucketId, NULL);
+ cmd.Init(client_program_id_, kLocation, kBucketId);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ // Check bad program id
+ SetBucketAsCString(kBucketId, kName);
+ cmd.Init(kInvalidClientId, kLocation, kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetAttribLocation) {
+ const uint32 kBucketId = 123;
+ const char* kNonExistentName = "foobar";
+ typedef GetAttribLocation::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+ SetBucketAsCString(kBucketId, kAttrib2Name);
+ *result = -1;
+ GetAttribLocation cmd;
+ cmd.Init(client_program_id_, kBucketId, kSharedMemoryId, kSharedMemoryOffset);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(kAttrib2Location, *result);
+ SetBucketAsCString(kBucketId, kNonExistentName);
+ *result = -1;
+ cmd.Init(client_program_id_, kBucketId, kSharedMemoryId, kSharedMemoryOffset);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(-1, *result);
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetAttribLocationInvalidArgs) {
+ const uint32 kBucketId = 123;
+ typedef GetAttribLocation::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+ *result = -1;
+ GetAttribLocation cmd;
+ // Check no bucket
+ cmd.Init(client_program_id_, kBucketId, kSharedMemoryId, kSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(-1, *result);
+ // Check bad program id.
+ SetBucketAsCString(kBucketId, kAttrib2Name);
+ cmd.Init(kInvalidClientId, kBucketId, kSharedMemoryId, kSharedMemoryOffset);
+ *result = -1;
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(-1, *result);
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+ // Check bad memory
+ cmd.Init(client_program_id_,
+ kBucketId,
+ kInvalidSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(client_program_id_,
+ kBucketId,
+ kSharedMemoryId,
+ kInvalidSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformLocation) {
+ const uint32 kBucketId = 123;
+ const char* kNonExistentName = "foobar";
+ typedef GetUniformLocation::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+ SetBucketAsCString(kBucketId, kUniform2Name);
+ *result = -1;
+ GetUniformLocation cmd;
+ cmd.Init(client_program_id_, kBucketId, kSharedMemoryId, kSharedMemoryOffset);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(kUniform2FakeLocation, *result);
+ SetBucketAsCString(kBucketId, kNonExistentName);
+ *result = -1;
+ cmd.Init(client_program_id_, kBucketId, kSharedMemoryId, kSharedMemoryOffset);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(-1, *result);
+}
+
+TEST_P(GLES2DecoderWithShaderTest, GetUniformLocationInvalidArgs) {
+ const uint32 kBucketId = 123;
+ typedef GetUniformLocation::Result Result;
+ Result* result = GetSharedMemoryAs<Result*>();
+ *result = -1;
+ GetUniformLocation cmd;
+ // Check no bucket
+ cmd.Init(client_program_id_, kBucketId, kSharedMemoryId, kSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(-1, *result);
+ // Check bad program id.
+ SetBucketAsCString(kBucketId, kUniform2Name);
+ cmd.Init(kInvalidClientId, kBucketId, kSharedMemoryId, kSharedMemoryOffset);
+ *result = -1;
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(-1, *result);
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+ // Check bad memory
+ cmd.Init(client_program_id_,
+ kBucketId,
+ kInvalidSharedMemoryId,
+ kSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+ cmd.Init(client_program_id_,
+ kBucketId,
+ kSharedMemoryId,
+ kInvalidSharedMemoryOffset);
+ EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
+}
+
+TEST_P(GLES2DecoderWithShaderTest, BindUniformLocationCHROMIUMBucket) {
+ const uint32 kBucketId = 123;
+ const GLint kLocation = 2;
+ const char* kName = "testing";
+ const char* kBadName1 = "gl_testing";
+ const char* kBadName2 = "testing[1]";
+
+ SetBucketAsCString(kBucketId, kName);
+ BindUniformLocationCHROMIUMBucket cmd;
+ cmd.Init(client_program_id_,
+ kLocation,
+ kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ // check negative location
+ SetBucketAsCString(kBucketId, kName);
+ cmd.Init(client_program_id_, -1, kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+ // check highest location
+ SetBucketAsCString(kBucketId, kName);
+ GLint kMaxLocation =
+ (kMaxFragmentUniformVectors + kMaxVertexUniformVectors) * 4 - 1;
+ cmd.Init(client_program_id_,
+ kMaxLocation,
+ kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ // check too high location
+ SetBucketAsCString(kBucketId, kName);
+ cmd.Init(client_program_id_,
+ kMaxLocation + 1,
+ kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+ // check bad name "gl_..."
+ SetBucketAsCString(kBucketId, kBadName1);
+ cmd.Init(client_program_id_,
+ kLocation,
+ kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+ // check bad name "name[1]" non zero
+ SetBucketAsCString(kBucketId, kBadName2);
+ cmd.Init(client_program_id_,
+ kLocation,
+ kBucketId);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
+}
+
+TEST_P(GLES2DecoderManualInitTest, ClearUniformsBeforeFirstProgramUse) {
+ CommandLine command_line(0, NULL);
+ command_line.AppendSwitchASCII(
+ switches::kGpuDriverBugWorkarounds,
+ base::IntToString(gpu::CLEAR_UNIFORMS_BEFORE_FIRST_PROGRAM_USE));
+ InitState init;
+ init.gl_version = "3.0";
+ init.has_alpha = true;
+ init.request_alpha = true;
+ init.bind_generates_resource = true;
+ InitDecoderWithCommandLine(init, &command_line);
+ {
+ static AttribInfo attribs[] = {
+ {
+ kAttrib1Name, kAttrib1Size, kAttrib1Type, kAttrib1Location,
+ },
+ {
+ kAttrib2Name, kAttrib2Size, kAttrib2Type, kAttrib2Location,
+ },
+ {
+ kAttrib3Name, kAttrib3Size, kAttrib3Type, kAttrib3Location,
+ },
+ };
+ static UniformInfo uniforms[] = {
+ {kUniform1Name, kUniform1Size, kUniform1Type, kUniform1FakeLocation,
+ kUniform1RealLocation, kUniform1DesiredLocation},
+ {kUniform2Name, kUniform2Size, kUniform2Type, kUniform2FakeLocation,
+ kUniform2RealLocation, kUniform2DesiredLocation},
+ {kUniform3Name, kUniform3Size, kUniform3Type, kUniform3FakeLocation,
+ kUniform3RealLocation, kUniform3DesiredLocation},
+ };
+ SetupShader(attribs,
+ arraysize(attribs),
+ uniforms,
+ arraysize(uniforms),
+ client_program_id_,
+ kServiceProgramId,
+ client_vertex_shader_id_,
+ kServiceVertexShaderId,
+ client_fragment_shader_id_,
+ kServiceFragmentShaderId);
+ TestHelper::SetupExpectationsForClearingUniforms(
+ gl_.get(), uniforms, arraysize(uniforms));
+ }
+
+ {
+ EXPECT_CALL(*gl_, UseProgram(kServiceProgramId))
+ .Times(1)
+ .RetiresOnSaturation();
+ cmds::UseProgram cmd;
+ cmd.Init(client_program_id_);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ }
+}
+
+// TODO(gman): DeleteProgram
+
+// TODO(gman): UseProgram
+
+// TODO(gman): DeleteShader
+
+} // namespace gles2
+} // namespace gpu