diff options
Diffstat (limited to 'chromium/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h')
-rw-r--r-- | chromium/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h | 797 |
1 files changed, 301 insertions, 496 deletions
diff --git a/chromium/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h b/chromium/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h index 8975d202a6b..e344c30f875 100644 --- a/chromium/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h +++ b/chromium/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h @@ -1,675 +1,480 @@ -// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py +// It's formatted by clang-format using chromium coding style: +// clang-format -i -style=chromium filename // DO NOT EDIT! -#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ // NOLINT -#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ // NOLINT +#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ +#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ static const GLenum valid_attachment_table[] = { - GL_COLOR_ATTACHMENT0, - GL_DEPTH_ATTACHMENT, - GL_STENCIL_ATTACHMENT, + GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, }; static const GLenum valid_backbuffer_attachment_table[] = { - GL_COLOR_EXT, - GL_DEPTH_EXT, - GL_STENCIL_EXT, + GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, }; static const GLenum valid_blit_filter_table[] = { - GL_NEAREST, - GL_LINEAR, + GL_NEAREST, GL_LINEAR, }; static const GLenum valid_buffer_parameter_table[] = { - GL_BUFFER_SIZE, - GL_BUFFER_USAGE, + GL_BUFFER_SIZE, GL_BUFFER_USAGE, }; static const GLenum valid_buffer_target_table[] = { - GL_ARRAY_BUFFER, - GL_ELEMENT_ARRAY_BUFFER, + GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, }; static const GLenum valid_buffer_usage_table[] = { - GL_STREAM_DRAW, - GL_STATIC_DRAW, - GL_DYNAMIC_DRAW, + GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW, }; static const GLenum valid_capability_table[] = { - GL_BLEND, - GL_CULL_FACE, - GL_DEPTH_TEST, - GL_DITHER, - GL_POLYGON_OFFSET_FILL, - GL_SAMPLE_ALPHA_TO_COVERAGE, - GL_SAMPLE_COVERAGE, - GL_SCISSOR_TEST, - GL_STENCIL_TEST, + GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST, + GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, + GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, }; static const GLenum valid_cmp_function_table[] = { - GL_NEVER, - GL_LESS, - GL_EQUAL, - GL_LEQUAL, - GL_GREATER, - GL_NOTEQUAL, - GL_GEQUAL, - GL_ALWAYS, + GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, + GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS, }; static const GLenum valid_draw_mode_table[] = { - GL_POINTS, - GL_LINE_STRIP, - GL_LINE_LOOP, - GL_LINES, - GL_TRIANGLE_STRIP, - GL_TRIANGLE_FAN, - GL_TRIANGLES, + GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, + GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, }; static const GLenum valid_dst_blend_factor_table[] = { - GL_ZERO, - GL_ONE, - GL_SRC_COLOR, - GL_ONE_MINUS_SRC_COLOR, - GL_DST_COLOR, - GL_ONE_MINUS_DST_COLOR, - GL_SRC_ALPHA, - GL_ONE_MINUS_SRC_ALPHA, - GL_DST_ALPHA, - GL_ONE_MINUS_DST_ALPHA, - GL_CONSTANT_COLOR, - GL_ONE_MINUS_CONSTANT_COLOR, - GL_CONSTANT_ALPHA, - GL_ONE_MINUS_CONSTANT_ALPHA, + GL_ZERO, GL_ONE, + GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, + GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, + GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, + GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, + GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, + GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, }; static const GLenum valid_equation_table[] = { - GL_FUNC_ADD, - GL_FUNC_SUBTRACT, - GL_FUNC_REVERSE_SUBTRACT, + GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, }; static const GLenum valid_face_mode_table[] = { - GL_CW, - GL_CCW, + GL_CW, GL_CCW, }; static const GLenum valid_face_type_table[] = { - GL_FRONT, - GL_BACK, - GL_FRONT_AND_BACK, -}; - -static const GLboolean valid_false_only_table[] = { - false, + GL_FRONT, GL_BACK, GL_FRONT_AND_BACK, }; static const GLenum valid_frame_buffer_parameter_table[] = { - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, }; static const GLenum valid_frame_buffer_target_table[] = { - GL_FRAMEBUFFER, + GL_FRAMEBUFFER, }; static const GLenum valid_g_l_state_table[] = { - GL_ACTIVE_TEXTURE, - GL_ALIASED_LINE_WIDTH_RANGE, - GL_ALIASED_POINT_SIZE_RANGE, - GL_ALPHA_BITS, - GL_ARRAY_BUFFER_BINDING, - GL_BLUE_BITS, - GL_COMPRESSED_TEXTURE_FORMATS, - GL_CURRENT_PROGRAM, - GL_DEPTH_BITS, - GL_DEPTH_RANGE, - GL_ELEMENT_ARRAY_BUFFER_BINDING, - GL_FRAMEBUFFER_BINDING, - GL_GENERATE_MIPMAP_HINT, - GL_GREEN_BITS, - GL_IMPLEMENTATION_COLOR_READ_FORMAT, - GL_IMPLEMENTATION_COLOR_READ_TYPE, - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, - GL_MAX_CUBE_MAP_TEXTURE_SIZE, - GL_MAX_FRAGMENT_UNIFORM_VECTORS, - GL_MAX_RENDERBUFFER_SIZE, - GL_MAX_TEXTURE_IMAGE_UNITS, - GL_MAX_TEXTURE_SIZE, - GL_MAX_VARYING_VECTORS, - GL_MAX_VERTEX_ATTRIBS, - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, - GL_MAX_VERTEX_UNIFORM_VECTORS, - GL_MAX_VIEWPORT_DIMS, - GL_NUM_COMPRESSED_TEXTURE_FORMATS, - GL_NUM_SHADER_BINARY_FORMATS, - GL_PACK_ALIGNMENT, - GL_RED_BITS, - GL_RENDERBUFFER_BINDING, - GL_SAMPLE_BUFFERS, - GL_SAMPLE_COVERAGE_INVERT, - GL_SAMPLE_COVERAGE_VALUE, - GL_SAMPLES, - GL_SCISSOR_BOX, - GL_SHADER_BINARY_FORMATS, - GL_SHADER_COMPILER, - GL_SUBPIXEL_BITS, - GL_STENCIL_BITS, - GL_TEXTURE_BINDING_2D, - GL_TEXTURE_BINDING_CUBE_MAP, - GL_UNPACK_ALIGNMENT, - GL_UNPACK_FLIP_Y_CHROMIUM, - GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, - GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, - GL_VERTEX_ARRAY_BINDING_OES, - GL_VIEWPORT, - GL_BLEND_COLOR, - GL_BLEND_EQUATION_RGB, - GL_BLEND_EQUATION_ALPHA, - GL_BLEND_SRC_RGB, - GL_BLEND_DST_RGB, - GL_BLEND_SRC_ALPHA, - GL_BLEND_DST_ALPHA, - GL_COLOR_CLEAR_VALUE, - GL_DEPTH_CLEAR_VALUE, - GL_STENCIL_CLEAR_VALUE, - GL_COLOR_WRITEMASK, - GL_CULL_FACE_MODE, - GL_DEPTH_FUNC, - GL_DEPTH_WRITEMASK, - GL_DEPTH_RANGE, - GL_FRONT_FACE, - GL_GENERATE_MIPMAP_HINT, - GL_LINE_WIDTH, - GL_PACK_ALIGNMENT, - GL_UNPACK_ALIGNMENT, - GL_POLYGON_OFFSET_FACTOR, - GL_POLYGON_OFFSET_UNITS, - GL_SAMPLE_COVERAGE_VALUE, - GL_SAMPLE_COVERAGE_INVERT, - GL_SCISSOR_BOX, - GL_STENCIL_FUNC, - GL_STENCIL_REF, - GL_STENCIL_VALUE_MASK, - GL_STENCIL_BACK_FUNC, - GL_STENCIL_BACK_REF, - GL_STENCIL_BACK_VALUE_MASK, - GL_STENCIL_WRITEMASK, - GL_STENCIL_BACK_WRITEMASK, - GL_STENCIL_FAIL, - GL_STENCIL_PASS_DEPTH_FAIL, - GL_STENCIL_PASS_DEPTH_PASS, - GL_STENCIL_BACK_FAIL, - GL_STENCIL_BACK_PASS_DEPTH_FAIL, - GL_STENCIL_BACK_PASS_DEPTH_PASS, - GL_VIEWPORT, - GL_BLEND, - GL_CULL_FACE, - GL_DEPTH_TEST, - GL_DITHER, - GL_POLYGON_OFFSET_FILL, - GL_SAMPLE_ALPHA_TO_COVERAGE, - GL_SAMPLE_COVERAGE, - GL_SCISSOR_TEST, - GL_STENCIL_TEST, + GL_ACTIVE_TEXTURE, + GL_ALIASED_LINE_WIDTH_RANGE, + GL_ALIASED_POINT_SIZE_RANGE, + GL_ALPHA_BITS, + GL_ARRAY_BUFFER_BINDING, + GL_BLUE_BITS, + GL_COMPRESSED_TEXTURE_FORMATS, + GL_CURRENT_PROGRAM, + GL_DEPTH_BITS, + GL_DEPTH_RANGE, + GL_ELEMENT_ARRAY_BUFFER_BINDING, + GL_FRAMEBUFFER_BINDING, + GL_GENERATE_MIPMAP_HINT, + GL_GREEN_BITS, + GL_IMPLEMENTATION_COLOR_READ_FORMAT, + GL_IMPLEMENTATION_COLOR_READ_TYPE, + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, + GL_MAX_CUBE_MAP_TEXTURE_SIZE, + GL_MAX_FRAGMENT_UNIFORM_VECTORS, + GL_MAX_RENDERBUFFER_SIZE, + GL_MAX_TEXTURE_IMAGE_UNITS, + GL_MAX_TEXTURE_SIZE, + GL_MAX_VARYING_VECTORS, + GL_MAX_VERTEX_ATTRIBS, + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, + GL_MAX_VERTEX_UNIFORM_VECTORS, + GL_MAX_VIEWPORT_DIMS, + GL_NUM_COMPRESSED_TEXTURE_FORMATS, + GL_NUM_SHADER_BINARY_FORMATS, + GL_PACK_ALIGNMENT, + GL_RED_BITS, + GL_RENDERBUFFER_BINDING, + GL_SAMPLE_BUFFERS, + GL_SAMPLE_COVERAGE_INVERT, + GL_SAMPLE_COVERAGE_VALUE, + GL_SAMPLES, + GL_SCISSOR_BOX, + GL_SHADER_BINARY_FORMATS, + GL_SHADER_COMPILER, + GL_SUBPIXEL_BITS, + GL_STENCIL_BITS, + GL_TEXTURE_BINDING_2D, + GL_TEXTURE_BINDING_CUBE_MAP, + GL_UNPACK_ALIGNMENT, + GL_UNPACK_FLIP_Y_CHROMIUM, + GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, + GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, + GL_BIND_GENERATES_RESOURCE_CHROMIUM, + GL_VERTEX_ARRAY_BINDING_OES, + GL_VIEWPORT, + GL_BLEND_COLOR, + GL_BLEND_EQUATION_RGB, + GL_BLEND_EQUATION_ALPHA, + GL_BLEND_SRC_RGB, + GL_BLEND_DST_RGB, + GL_BLEND_SRC_ALPHA, + GL_BLEND_DST_ALPHA, + GL_COLOR_CLEAR_VALUE, + GL_DEPTH_CLEAR_VALUE, + GL_STENCIL_CLEAR_VALUE, + GL_COLOR_WRITEMASK, + GL_CULL_FACE_MODE, + GL_DEPTH_FUNC, + GL_DEPTH_WRITEMASK, + GL_FRONT_FACE, + GL_LINE_WIDTH, + GL_POLYGON_OFFSET_FACTOR, + GL_POLYGON_OFFSET_UNITS, + GL_STENCIL_FUNC, + GL_STENCIL_REF, + GL_STENCIL_VALUE_MASK, + GL_STENCIL_BACK_FUNC, + GL_STENCIL_BACK_REF, + GL_STENCIL_BACK_VALUE_MASK, + GL_STENCIL_WRITEMASK, + GL_STENCIL_BACK_WRITEMASK, + GL_STENCIL_FAIL, + GL_STENCIL_PASS_DEPTH_FAIL, + GL_STENCIL_PASS_DEPTH_PASS, + GL_STENCIL_BACK_FAIL, + GL_STENCIL_BACK_PASS_DEPTH_FAIL, + GL_STENCIL_BACK_PASS_DEPTH_PASS, + GL_BLEND, + GL_CULL_FACE, + GL_DEPTH_TEST, + GL_DITHER, + GL_POLYGON_OFFSET_FILL, + GL_SAMPLE_ALPHA_TO_COVERAGE, + GL_SAMPLE_COVERAGE, + GL_SCISSOR_TEST, + GL_STENCIL_TEST, }; static const GLenum valid_get_max_index_type_table[] = { - GL_UNSIGNED_BYTE, - GL_UNSIGNED_SHORT, - GL_UNSIGNED_INT, + GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, }; static const GLenum valid_get_tex_param_target_table[] = { - GL_TEXTURE_2D, - GL_TEXTURE_CUBE_MAP, + GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, }; static const GLenum valid_hint_mode_table[] = { - GL_FASTEST, - GL_NICEST, - GL_DONT_CARE, + GL_FASTEST, GL_NICEST, GL_DONT_CARE, }; static const GLenum valid_hint_target_table[] = { - GL_GENERATE_MIPMAP_HINT, + GL_GENERATE_MIPMAP_HINT, }; static const GLenum valid_index_type_table[] = { - GL_UNSIGNED_BYTE, - GL_UNSIGNED_SHORT, + GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, }; static const GLenum valid_pixel_store_table[] = { - GL_PACK_ALIGNMENT, - GL_UNPACK_ALIGNMENT, - GL_UNPACK_FLIP_Y_CHROMIUM, - GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, - GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, + GL_PACK_ALIGNMENT, + GL_UNPACK_ALIGNMENT, + GL_UNPACK_FLIP_Y_CHROMIUM, + GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, + GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, }; static const GLint valid_pixel_store_alignment_table[] = { - 1, - 2, - 4, - 8, + 1, 2, 4, 8, }; static const GLenum valid_pixel_type_table[] = { - GL_UNSIGNED_BYTE, - GL_UNSIGNED_SHORT_5_6_5, - GL_UNSIGNED_SHORT_4_4_4_4, - GL_UNSIGNED_SHORT_5_5_5_1, + GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, + GL_UNSIGNED_SHORT_5_5_5_1, }; static const GLenum valid_program_parameter_table[] = { - GL_DELETE_STATUS, - GL_LINK_STATUS, - GL_VALIDATE_STATUS, - GL_INFO_LOG_LENGTH, - GL_ATTACHED_SHADERS, - GL_ACTIVE_ATTRIBUTES, - GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, - GL_ACTIVE_UNIFORMS, - GL_ACTIVE_UNIFORM_MAX_LENGTH, + GL_DELETE_STATUS, GL_LINK_STATUS, + GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, + GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, + GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, + GL_ACTIVE_UNIFORM_MAX_LENGTH, }; static const GLenum valid_query_object_parameter_table[] = { - GL_QUERY_RESULT_EXT, - GL_QUERY_RESULT_AVAILABLE_EXT, + GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT, }; static const GLenum valid_query_parameter_table[] = { - GL_CURRENT_QUERY_EXT, + GL_CURRENT_QUERY_EXT, }; static const GLenum valid_query_target_table[] = { - GL_ANY_SAMPLES_PASSED_EXT, - GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, - GL_COMMANDS_ISSUED_CHROMIUM, - GL_LATENCY_QUERY_CHROMIUM, - GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM, - GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, + GL_ANY_SAMPLES_PASSED_EXT, + GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, + GL_COMMANDS_ISSUED_CHROMIUM, + GL_LATENCY_QUERY_CHROMIUM, + GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM, + GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, + GL_COMMANDS_COMPLETED_CHROMIUM, }; static const GLenum valid_read_pixel_format_table[] = { - GL_ALPHA, - GL_RGB, - GL_RGBA, + GL_ALPHA, GL_RGB, GL_RGBA, }; static const GLenum valid_read_pixel_type_table[] = { - GL_UNSIGNED_BYTE, - GL_UNSIGNED_SHORT_5_6_5, - GL_UNSIGNED_SHORT_4_4_4_4, - GL_UNSIGNED_SHORT_5_5_5_1, + GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, + GL_UNSIGNED_SHORT_5_5_5_1, }; static const GLenum valid_render_buffer_format_table[] = { - GL_RGBA4, - GL_RGB565, - GL_RGB5_A1, - GL_DEPTH_COMPONENT16, - GL_STENCIL_INDEX8, + GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, }; static const GLenum valid_render_buffer_parameter_table[] = { - GL_RENDERBUFFER_RED_SIZE, - GL_RENDERBUFFER_GREEN_SIZE, - GL_RENDERBUFFER_BLUE_SIZE, - GL_RENDERBUFFER_ALPHA_SIZE, - GL_RENDERBUFFER_DEPTH_SIZE, - GL_RENDERBUFFER_STENCIL_SIZE, - GL_RENDERBUFFER_WIDTH, - GL_RENDERBUFFER_HEIGHT, - GL_RENDERBUFFER_INTERNAL_FORMAT, + GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE, + GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE, + GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, + GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT, + GL_RENDERBUFFER_INTERNAL_FORMAT, }; static const GLenum valid_render_buffer_target_table[] = { - GL_RENDERBUFFER, + GL_RENDERBUFFER, }; static const GLenum valid_reset_status_table[] = { - GL_GUILTY_CONTEXT_RESET_ARB, - GL_INNOCENT_CONTEXT_RESET_ARB, - GL_UNKNOWN_CONTEXT_RESET_ARB, + GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB, + GL_UNKNOWN_CONTEXT_RESET_ARB, }; static const GLenum valid_shader_parameter_table[] = { - GL_SHADER_TYPE, - GL_DELETE_STATUS, - GL_COMPILE_STATUS, - GL_INFO_LOG_LENGTH, - GL_SHADER_SOURCE_LENGTH, - GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, + GL_SHADER_TYPE, GL_DELETE_STATUS, + GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, + GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, }; static const GLenum valid_shader_precision_table[] = { - GL_LOW_FLOAT, - GL_MEDIUM_FLOAT, - GL_HIGH_FLOAT, - GL_LOW_INT, - GL_MEDIUM_INT, - GL_HIGH_INT, + GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT, + GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT, }; static const GLenum valid_shader_type_table[] = { - GL_VERTEX_SHADER, - GL_FRAGMENT_SHADER, + GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, }; static const GLenum valid_src_blend_factor_table[] = { - GL_ZERO, - GL_ONE, - GL_SRC_COLOR, - GL_ONE_MINUS_SRC_COLOR, - GL_DST_COLOR, - GL_ONE_MINUS_DST_COLOR, - GL_SRC_ALPHA, - GL_ONE_MINUS_SRC_ALPHA, - GL_DST_ALPHA, - GL_ONE_MINUS_DST_ALPHA, - GL_CONSTANT_COLOR, - GL_ONE_MINUS_CONSTANT_COLOR, - GL_CONSTANT_ALPHA, - GL_ONE_MINUS_CONSTANT_ALPHA, - GL_SRC_ALPHA_SATURATE, + GL_ZERO, GL_ONE, + GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, + GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, + GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, + GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, + GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, + GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, + GL_SRC_ALPHA_SATURATE, }; static const GLenum valid_stencil_op_table[] = { - GL_KEEP, - GL_ZERO, - GL_REPLACE, - GL_INCR, - GL_INCR_WRAP, - GL_DECR, - GL_DECR_WRAP, - GL_INVERT, + GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, + GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT, }; static const GLenum valid_string_type_table[] = { - GL_VENDOR, - GL_RENDERER, - GL_VERSION, - GL_SHADING_LANGUAGE_VERSION, - GL_EXTENSIONS, + GL_VENDOR, GL_RENDERER, GL_VERSION, + GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS, }; static const GLenum valid_texture_bind_target_table[] = { - GL_TEXTURE_2D, - GL_TEXTURE_CUBE_MAP, -}; - -static const GLint valid_texture_border_table[] = { - 0, + GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, }; static const GLenum valid_texture_format_table[] = { - GL_ALPHA, - GL_LUMINANCE, - GL_LUMINANCE_ALPHA, - GL_RGB, - GL_RGBA, + GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, }; static const GLenum valid_texture_internal_format_table[] = { - GL_ALPHA, - GL_LUMINANCE, - GL_LUMINANCE_ALPHA, - GL_RGB, - GL_RGBA, + GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, }; static const GLenum valid_texture_internal_format_storage_table[] = { - GL_RGB565, - GL_RGBA4, - GL_RGB5_A1, - GL_ALPHA8_EXT, - GL_LUMINANCE8_EXT, - GL_LUMINANCE8_ALPHA8_EXT, - GL_RGB8_OES, - GL_RGBA8_OES, + GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_ALPHA8_EXT, + GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES, }; static const GLenum valid_texture_mag_filter_mode_table[] = { - GL_NEAREST, - GL_LINEAR, + GL_NEAREST, GL_LINEAR, }; static const GLenum valid_texture_min_filter_mode_table[] = { - GL_NEAREST, - GL_LINEAR, - GL_NEAREST_MIPMAP_NEAREST, - GL_LINEAR_MIPMAP_NEAREST, - GL_NEAREST_MIPMAP_LINEAR, - GL_LINEAR_MIPMAP_LINEAR, + GL_NEAREST, GL_LINEAR, + GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, + GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR, }; static const GLenum valid_texture_parameter_table[] = { - GL_TEXTURE_MAG_FILTER, - GL_TEXTURE_MIN_FILTER, - GL_TEXTURE_POOL_CHROMIUM, - GL_TEXTURE_WRAP_S, - GL_TEXTURE_WRAP_T, + GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM, + GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, }; static const GLenum valid_texture_pool_table[] = { - GL_TEXTURE_POOL_MANAGED_CHROMIUM, - GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, + GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, }; static const GLenum valid_texture_target_table[] = { - GL_TEXTURE_2D, - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, + GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, }; static const GLenum valid_texture_usage_table[] = { - GL_NONE, - GL_FRAMEBUFFER_ATTACHMENT_ANGLE, + GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, }; static const GLenum valid_texture_wrap_mode_table[] = { - GL_CLAMP_TO_EDGE, - GL_MIRRORED_REPEAT, - GL_REPEAT, + GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT, }; static const GLint valid_vertex_attrib_size_table[] = { - 1, - 2, - 3, - 4, + 1, 2, 3, 4, }; static const GLenum valid_vertex_attrib_type_table[] = { - GL_BYTE, - GL_UNSIGNED_BYTE, - GL_SHORT, - GL_UNSIGNED_SHORT, - GL_FLOAT, + GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, }; static const GLenum valid_vertex_attribute_table[] = { - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, - GL_VERTEX_ATTRIB_ARRAY_ENABLED, - GL_VERTEX_ATTRIB_ARRAY_SIZE, - GL_VERTEX_ATTRIB_ARRAY_STRIDE, - GL_VERTEX_ATTRIB_ARRAY_TYPE, - GL_CURRENT_VERTEX_ATTRIB, + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, + GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, + GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, + GL_CURRENT_VERTEX_ATTRIB, }; static const GLenum valid_vertex_pointer_table[] = { - GL_VERTEX_ATTRIB_ARRAY_POINTER, -}; - -static const GLint valid_zero_only_table[] = { - 0, + GL_VERTEX_ATTRIB_ARRAY_POINTER, }; Validators::Validators() - : attachment( - valid_attachment_table, arraysize(valid_attachment_table)), - backbuffer_attachment( - valid_backbuffer_attachment_table, arraysize( - valid_backbuffer_attachment_table)), - blit_filter( - valid_blit_filter_table, arraysize(valid_blit_filter_table)), - buffer_parameter( - valid_buffer_parameter_table, arraysize( - valid_buffer_parameter_table)), - buffer_target( - valid_buffer_target_table, arraysize(valid_buffer_target_table)), - buffer_usage( - valid_buffer_usage_table, arraysize(valid_buffer_usage_table)), - capability( - valid_capability_table, arraysize(valid_capability_table)), - cmp_function( - valid_cmp_function_table, arraysize(valid_cmp_function_table)), + : attachment(valid_attachment_table, arraysize(valid_attachment_table)), + backbuffer_attachment(valid_backbuffer_attachment_table, + arraysize(valid_backbuffer_attachment_table)), + blit_filter(valid_blit_filter_table, arraysize(valid_blit_filter_table)), + buffer_parameter(valid_buffer_parameter_table, + arraysize(valid_buffer_parameter_table)), + buffer_target(valid_buffer_target_table, + arraysize(valid_buffer_target_table)), + buffer_usage(valid_buffer_usage_table, + arraysize(valid_buffer_usage_table)), + capability(valid_capability_table, arraysize(valid_capability_table)), + cmp_function(valid_cmp_function_table, + arraysize(valid_cmp_function_table)), compressed_texture_format(), - draw_mode( - valid_draw_mode_table, arraysize(valid_draw_mode_table)), - dst_blend_factor( - valid_dst_blend_factor_table, arraysize( - valid_dst_blend_factor_table)), - equation( - valid_equation_table, arraysize(valid_equation_table)), - face_mode( - valid_face_mode_table, arraysize(valid_face_mode_table)), - face_type( - valid_face_type_table, arraysize(valid_face_type_table)), - false_only( - valid_false_only_table, arraysize(valid_false_only_table)), - frame_buffer_parameter( - valid_frame_buffer_parameter_table, arraysize( - valid_frame_buffer_parameter_table)), - frame_buffer_target( - valid_frame_buffer_target_table, arraysize( - valid_frame_buffer_target_table)), - g_l_state( - valid_g_l_state_table, arraysize(valid_g_l_state_table)), - get_max_index_type( - valid_get_max_index_type_table, arraysize( - valid_get_max_index_type_table)), - get_tex_param_target( - valid_get_tex_param_target_table, arraysize( - valid_get_tex_param_target_table)), - hint_mode( - valid_hint_mode_table, arraysize(valid_hint_mode_table)), - hint_target( - valid_hint_target_table, arraysize(valid_hint_target_table)), - index_type( - valid_index_type_table, arraysize(valid_index_type_table)), - pixel_store( - valid_pixel_store_table, arraysize(valid_pixel_store_table)), - pixel_store_alignment( - valid_pixel_store_alignment_table, arraysize( - valid_pixel_store_alignment_table)), - pixel_type( - valid_pixel_type_table, arraysize(valid_pixel_type_table)), - program_parameter( - valid_program_parameter_table, arraysize( - valid_program_parameter_table)), - query_object_parameter( - valid_query_object_parameter_table, arraysize( - valid_query_object_parameter_table)), - query_parameter( - valid_query_parameter_table, arraysize(valid_query_parameter_table)), - query_target( - valid_query_target_table, arraysize(valid_query_target_table)), - read_pixel_format( - valid_read_pixel_format_table, arraysize( - valid_read_pixel_format_table)), - read_pixel_type( - valid_read_pixel_type_table, arraysize(valid_read_pixel_type_table)), - render_buffer_format( - valid_render_buffer_format_table, arraysize( - valid_render_buffer_format_table)), - render_buffer_parameter( - valid_render_buffer_parameter_table, arraysize( - valid_render_buffer_parameter_table)), - render_buffer_target( - valid_render_buffer_target_table, arraysize( - valid_render_buffer_target_table)), - reset_status( - valid_reset_status_table, arraysize(valid_reset_status_table)), + draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)), + dst_blend_factor(valid_dst_blend_factor_table, + arraysize(valid_dst_blend_factor_table)), + equation(valid_equation_table, arraysize(valid_equation_table)), + face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)), + face_type(valid_face_type_table, arraysize(valid_face_type_table)), + frame_buffer_parameter(valid_frame_buffer_parameter_table, + arraysize(valid_frame_buffer_parameter_table)), + frame_buffer_target(valid_frame_buffer_target_table, + arraysize(valid_frame_buffer_target_table)), + g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)), + get_max_index_type(valid_get_max_index_type_table, + arraysize(valid_get_max_index_type_table)), + get_tex_param_target(valid_get_tex_param_target_table, + arraysize(valid_get_tex_param_target_table)), + hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)), + hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)), + index_type(valid_index_type_table, arraysize(valid_index_type_table)), + pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)), + pixel_store_alignment(valid_pixel_store_alignment_table, + arraysize(valid_pixel_store_alignment_table)), + pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)), + program_parameter(valid_program_parameter_table, + arraysize(valid_program_parameter_table)), + query_object_parameter(valid_query_object_parameter_table, + arraysize(valid_query_object_parameter_table)), + query_parameter(valid_query_parameter_table, + arraysize(valid_query_parameter_table)), + query_target(valid_query_target_table, + arraysize(valid_query_target_table)), + read_pixel_format(valid_read_pixel_format_table, + arraysize(valid_read_pixel_format_table)), + read_pixel_type(valid_read_pixel_type_table, + arraysize(valid_read_pixel_type_table)), + render_buffer_format(valid_render_buffer_format_table, + arraysize(valid_render_buffer_format_table)), + render_buffer_parameter(valid_render_buffer_parameter_table, + arraysize(valid_render_buffer_parameter_table)), + render_buffer_target(valid_render_buffer_target_table, + arraysize(valid_render_buffer_target_table)), + reset_status(valid_reset_status_table, + arraysize(valid_reset_status_table)), shader_binary_format(), - shader_parameter( - valid_shader_parameter_table, arraysize( - valid_shader_parameter_table)), - shader_precision( - valid_shader_precision_table, arraysize( - valid_shader_precision_table)), - shader_type( - valid_shader_type_table, arraysize(valid_shader_type_table)), - src_blend_factor( - valid_src_blend_factor_table, arraysize( - valid_src_blend_factor_table)), - stencil_op( - valid_stencil_op_table, arraysize(valid_stencil_op_table)), - string_type( - valid_string_type_table, arraysize(valid_string_type_table)), - texture_bind_target( - valid_texture_bind_target_table, arraysize( - valid_texture_bind_target_table)), - texture_border( - valid_texture_border_table, arraysize(valid_texture_border_table)), - texture_format( - valid_texture_format_table, arraysize(valid_texture_format_table)), - texture_internal_format( - valid_texture_internal_format_table, arraysize( - valid_texture_internal_format_table)), + shader_parameter(valid_shader_parameter_table, + arraysize(valid_shader_parameter_table)), + shader_precision(valid_shader_precision_table, + arraysize(valid_shader_precision_table)), + shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)), + src_blend_factor(valid_src_blend_factor_table, + arraysize(valid_src_blend_factor_table)), + stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)), + string_type(valid_string_type_table, arraysize(valid_string_type_table)), + texture_bind_target(valid_texture_bind_target_table, + arraysize(valid_texture_bind_target_table)), + texture_format(valid_texture_format_table, + arraysize(valid_texture_format_table)), + texture_internal_format(valid_texture_internal_format_table, + arraysize(valid_texture_internal_format_table)), texture_internal_format_storage( - valid_texture_internal_format_storage_table, arraysize( - valid_texture_internal_format_storage_table)), - texture_mag_filter_mode( - valid_texture_mag_filter_mode_table, arraysize( - valid_texture_mag_filter_mode_table)), - texture_min_filter_mode( - valid_texture_min_filter_mode_table, arraysize( - valid_texture_min_filter_mode_table)), - texture_parameter( - valid_texture_parameter_table, arraysize( - valid_texture_parameter_table)), - texture_pool( - valid_texture_pool_table, arraysize(valid_texture_pool_table)), - texture_target( - valid_texture_target_table, arraysize(valid_texture_target_table)), - texture_usage( - valid_texture_usage_table, arraysize(valid_texture_usage_table)), - texture_wrap_mode( - valid_texture_wrap_mode_table, arraysize( - valid_texture_wrap_mode_table)), - vertex_attrib_size( - valid_vertex_attrib_size_table, arraysize( - valid_vertex_attrib_size_table)), - vertex_attrib_type( - valid_vertex_attrib_type_table, arraysize( - valid_vertex_attrib_type_table)), - vertex_attribute( - valid_vertex_attribute_table, arraysize( - valid_vertex_attribute_table)), - vertex_pointer( - valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)), - zero_only( - valid_zero_only_table, arraysize(valid_zero_only_table)) { + valid_texture_internal_format_storage_table, + arraysize(valid_texture_internal_format_storage_table)), + texture_mag_filter_mode(valid_texture_mag_filter_mode_table, + arraysize(valid_texture_mag_filter_mode_table)), + texture_min_filter_mode(valid_texture_min_filter_mode_table, + arraysize(valid_texture_min_filter_mode_table)), + texture_parameter(valid_texture_parameter_table, + arraysize(valid_texture_parameter_table)), + texture_pool(valid_texture_pool_table, + arraysize(valid_texture_pool_table)), + texture_target(valid_texture_target_table, + arraysize(valid_texture_target_table)), + texture_usage(valid_texture_usage_table, + arraysize(valid_texture_usage_table)), + texture_wrap_mode(valid_texture_wrap_mode_table, + arraysize(valid_texture_wrap_mode_table)), + vertex_attrib_size(valid_vertex_attrib_size_table, + arraysize(valid_vertex_attrib_size_table)), + vertex_attrib_type(valid_vertex_attrib_type_table, + arraysize(valid_vertex_attrib_type_table)), + vertex_attribute(valid_vertex_attribute_table, + arraysize(valid_vertex_attribute_table)), + vertex_pointer(valid_vertex_pointer_table, + arraysize(valid_vertex_pointer_table)) { } -#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ // NOLINT - +#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ |