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-rw-r--r--chromium/ipc/ipc_channel.h114
1 files changed, 62 insertions, 52 deletions
diff --git a/chromium/ipc/ipc_channel.h b/chromium/ipc/ipc_channel.h
index 7e09a806f7a..bca3ea066c3 100644
--- a/chromium/ipc/ipc_channel.h
+++ b/chromium/ipc/ipc_channel.h
@@ -55,21 +55,15 @@ class IPC_EXPORT Channel : public Sender {
};
// Some Standard Modes
+ // TODO(morrita): These are under deprecation work. You should use Create*()
+ // functions instead.
enum Mode {
MODE_NONE = MODE_NO_FLAG,
MODE_SERVER = MODE_SERVER_FLAG,
MODE_CLIENT = MODE_CLIENT_FLAG,
- // Channels on Windows are named by default and accessible from other
- // processes. On POSIX channels are anonymous by default and not accessible
- // from other processes. Named channels work via named unix domain sockets.
- // On Windows MODE_NAMED_SERVER is equivalent to MODE_SERVER and
- // MODE_NAMED_CLIENT is equivalent to MODE_CLIENT.
MODE_NAMED_SERVER = MODE_SERVER_FLAG | MODE_NAMED_FLAG,
MODE_NAMED_CLIENT = MODE_CLIENT_FLAG | MODE_NAMED_FLAG,
#if defined(OS_POSIX)
- // An "open" named server accepts connections from ANY client.
- // The caller must then implement their own access-control based on the
- // client process' user Id.
MODE_OPEN_NAMED_SERVER = MODE_OPEN_ACCESS_FLAG | MODE_SERVER_FLAG |
MODE_NAMED_FLAG
#endif
@@ -106,15 +100,48 @@ class IPC_EXPORT Channel : public Sender {
// the file descriptor in the channel handle is != -1, the channel takes
// ownership of the file descriptor and will close it appropriately, otherwise
// it will create a new descriptor internally.
- // |mode| specifies whether this Channel is to operate in server mode or
- // client mode. In server mode, the Channel is responsible for setting up the
- // IPC object, whereas in client mode, the Channel merely connects to the
- // already established IPC object.
// |listener| receives a callback on the current thread for each newly
// received message.
//
- Channel(const IPC::ChannelHandle &channel_handle, Mode mode,
- Listener* listener);
+ // There are four type of modes how channels operate:
+ //
+ // - Server and named server: In these modes, the Channel is
+ // responsible for settingb up the IPC object
+ // - An "open" named server: It accepts connections from ANY client.
+ // The caller must then implement their own access-control based on the
+ // client process' user Id.
+ // - Client and named client: In these mode, the Channel merely
+ // connects to the already established IPC object.
+ //
+ // Each mode has its own Create*() API to create the Channel object.
+ //
+ // TODO(morrita): Replace CreateByModeForProxy() with one of above Create*().
+ //
+ static scoped_ptr<Channel> Create(
+ const IPC::ChannelHandle &channel_handle, Mode mode,Listener* listener);
+
+ static scoped_ptr<Channel> CreateClient(
+ const IPC::ChannelHandle &channel_handle, Listener* listener);
+
+ // Channels on Windows are named by default and accessible from other
+ // processes. On POSIX channels are anonymous by default and not accessible
+ // from other processes. Named channels work via named unix domain sockets.
+ // On Windows MODE_NAMED_SERVER is equivalent to MODE_SERVER and
+ // MODE_NAMED_CLIENT is equivalent to MODE_CLIENT.
+ static scoped_ptr<Channel> CreateNamedServer(
+ const IPC::ChannelHandle &channel_handle, Listener* listener);
+ static scoped_ptr<Channel> CreateNamedClient(
+ const IPC::ChannelHandle &channel_handle, Listener* listener);
+#if defined(OS_POSIX)
+ // An "open" named server accepts connections from ANY client.
+ // The caller must then implement their own access-control based on the
+ // client process' user Id.
+ static scoped_ptr<Channel> CreateOpenNamedServer(
+ const IPC::ChannelHandle &channel_handle, Listener* listener);
+#endif
+ static scoped_ptr<Channel> CreateServer(
+ const IPC::ChannelHandle &channel_handle, Listener* listener);
+
virtual ~Channel();
@@ -123,14 +150,14 @@ class IPC_EXPORT Channel : public Sender {
// connect to a pre-existing pipe. Note, calling Connect()
// will not block the calling thread and may complete
// asynchronously.
- bool Connect() WARN_UNUSED_RESULT;
+ virtual bool Connect() WARN_UNUSED_RESULT = 0;
// Close this Channel explicitly. May be called multiple times.
// On POSIX calling close on an IPC channel that listens for connections will
// cause it to close any accepted connections, and it will stop listening for
// new connections. If you just want to close the currently accepted
// connection and listen for new ones, use ResetToAcceptingConnectionState.
- void Close();
+ virtual void Close() = 0;
// Get the process ID for the connected peer.
//
@@ -141,45 +168,25 @@ class IPC_EXPORT Channel : public Sender {
// in response to a message from the remote side (which guarantees that it's
// been connected), or you wait for the "connected" notification on the
// listener.
- base::ProcessId peer_pid() const;
+ virtual base::ProcessId GetPeerPID() const = 0;
// Send a message over the Channel to the listener on the other end.
//
// |message| must be allocated using operator new. This object will be
// deleted once the contents of the Message have been sent.
- virtual bool Send(Message* message) OVERRIDE;
+ virtual bool Send(Message* message) = 0;
-#if defined(OS_POSIX)
+#if defined(OS_POSIX) && !defined(OS_NACL)
// On POSIX an IPC::Channel wraps a socketpair(), this method returns the
// FD # for the client end of the socket.
// This method may only be called on the server side of a channel.
// This method can be called on any thread.
- int GetClientFileDescriptor() const;
+ virtual int GetClientFileDescriptor() const = 0;
// Same as GetClientFileDescriptor, but transfers the ownership of the
// file descriptor to the caller.
// This method can be called on any thread.
- int TakeClientFileDescriptor();
-
- // On POSIX an IPC::Channel can either wrap an established socket, or it
- // can wrap a socket that is listening for connections. Currently an
- // IPC::Channel that listens for connections can only accept one connection
- // at a time.
-
- // Returns true if the channel supports listening for connections.
- bool AcceptsConnections() const;
-
- // Returns true if the channel supports listening for connections and is
- // currently connected.
- bool HasAcceptedConnection() const;
-
- // Returns true if the peer process' effective user id can be determined, in
- // which case the supplied peer_euid is updated with it.
- bool GetPeerEuid(uid_t* peer_euid) const;
-
- // Closes any currently connected socket, and returns to a listening state
- // for more connections.
- void ResetToAcceptingConnectionState();
+ virtual int TakeClientFileDescriptor() = 0;
#endif // defined(OS_POSIX) && !defined(OS_NACL)
// Returns true if a named server channel is initialized on the given channel
@@ -204,19 +211,22 @@ class IPC_EXPORT Channel : public Sender {
static void SetGlobalPid(int pid);
#endif
- protected:
- // Used in Chrome by the TestSink to provide a dummy channel implementation
- // for testing. TestSink overrides the "interesting" functions in Channel so
- // no actual implementation is needed. This will cause un-overridden calls to
- // segfault. Do not use outside of test code!
- Channel() : channel_impl_(0) { }
-
- private:
- // PIMPL to which all channel calls are delegated.
- class ChannelImpl;
- ChannelImpl *channel_impl_;
+#if defined(OS_ANDROID)
+ // Most tests are single process and work the same on all platforms. However
+ // in some cases we want to test multi-process, and Android differs in that it
+ // can't 'exec' after forking. This callback resets any data in the forked
+ // process such that it acts similar to if it was exec'd, for tests.
+ static void NotifyProcessForkedForTesting();
+#endif
+
};
+#if defined(OS_POSIX)
+// SocketPair() creates a pair of socket FDs suitable for using with
+// IPC::Channel.
+IPC_EXPORT bool SocketPair(int* fd1, int* fd2);
+#endif
+
} // namespace IPC
#endif // IPC_IPC_CHANNEL_H_