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+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_BASE_AUDIO_BUFFER_CONVERTER
+#define MEDIA_BASE_AUDIO_BUFFER_CONVERTER
+
+#include <deque>
+
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/time/time.h"
+#include "media/audio/audio_parameters.h"
+#include "media/base/audio_converter.h"
+#include "media/base/audio_timestamp_helper.h"
+#include "media/base/media_export.h"
+
+namespace media {
+
+class AudioBuffer;
+class AudioBus;
+
+// Takes AudioBuffers in any format and uses an AudioConverter to convert them
+// to a common format (usually the hardware output format).
+class MEDIA_EXPORT AudioBufferConverter : public AudioConverter::InputCallback {
+ public:
+ explicit AudioBufferConverter(const AudioParameters& output_params);
+ virtual ~AudioBufferConverter();
+
+ void AddInput(const scoped_refptr<AudioBuffer>& buffer);
+
+ // Is an output buffer available via GetNextBuffer()?
+ bool HasNextBuffer();
+
+ // This should only be called this is HasNextBuffer() returns true.
+ scoped_refptr<AudioBuffer> GetNextBuffer();
+
+ // Reset internal state.
+ void Reset();
+
+ // Reset internal timestamp state. Upon the next AddInput() call, our base
+ // timestamp will be set to match the input buffer.
+ void ResetTimestampState();
+
+ int input_buffer_size_for_testing() const {
+ return input_params_.frames_per_buffer();
+ }
+ int input_frames_left_for_testing() const {
+ return input_frames_;
+ }
+
+ private:
+ // Callback to provide data to the AudioConverter
+ virtual double ProvideInput(AudioBus* audio_bus,
+ base::TimeDelta buffer_delay) OVERRIDE;
+
+ // Reset the converter in response to a configuration change.
+ void ResetConverter(const scoped_refptr<AudioBuffer>& input_buffer);
+
+ // Perform conversion if we have enough data.
+ void ConvertIfPossible();
+
+ // Flush remaining output
+ void Flush();
+
+ // The output parameters.
+ AudioParameters output_params_;
+
+ // The current input parameters (we cache these to detect configuration
+ // changes, so we know when to reset the AudioConverter).
+ AudioParameters input_params_;
+
+ typedef std::deque<scoped_refptr<AudioBuffer> > BufferQueue;
+
+ // Queued up inputs (there will never be all that much data stored here, as
+ // soon as there's enough here to produce an output buffer we will do so).
+ BufferQueue queued_inputs_;
+
+ // Offset into the front element of |queued_inputs_|. A ProvideInput() call
+ // doesn't necessarily always consume an entire buffer.
+ int last_input_buffer_offset_;
+
+ // Buffer of output frames, to be returned by GetNextBuffer().
+ BufferQueue queued_outputs_;
+
+ // How many frames of input we have in |queued_inputs_|.
+ int input_frames_;
+
+ // Input frames in the AudioConverter's internal buffers.
+ double buffered_input_frames_;
+
+ // Ratio of sample rates, in/out.
+ double io_sample_rate_ratio_;
+
+ // Computes timestamps in terms of the output sample rate.
+ AudioTimestampHelper timestamp_helper_;
+
+ // Are we flushing everything, without regard for providing AudioConverter
+ // full AudioBuses in ProvideInput()?
+ bool is_flushing_;
+
+ // The AudioConverter which does the real work here.
+ scoped_ptr<AudioConverter> audio_converter_;
+};
+
+} // namespace media
+
+#endif // MEDIA_BASE_AUDIO_BUFFER_CONVERTER