diff options
Diffstat (limited to 'chromium/mojo/apps/js/bindings/gl/context.cc')
-rw-r--r-- | chromium/mojo/apps/js/bindings/gl/context.cc | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/chromium/mojo/apps/js/bindings/gl/context.cc b/chromium/mojo/apps/js/bindings/gl/context.cc new file mode 100644 index 00000000000..18c37e793d2 --- /dev/null +++ b/chromium/mojo/apps/js/bindings/gl/context.cc @@ -0,0 +1,187 @@ +// Copyright 2013 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "mojo/apps/js/bindings/gl/context.h" + +#include <GLES2/gl2.h> + +#include "gin/arguments.h" +#include "gin/array_buffer.h" +#include "gin/object_template_builder.h" +#include "gin/per_context_data.h" +#include "mojo/public/c/gles2/gles2.h" + +namespace gin { +template<> +struct Converter<GLboolean> { + static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val, + GLboolean* out) { + bool bool_val = false; + if (!Converter<bool>::FromV8(isolate, val, &bool_val)) + return false; + *out = static_cast<GLboolean>(bool_val); + return true; + } +}; +} + +namespace mojo { +namespace js { +namespace gl { + +gin::WrapperInfo Context::kWrapperInfo = { gin::kEmbedderNativeGin }; + +gin::Handle<Context> Context::Create( + v8::Isolate* isolate, + mojo::Handle handle, + v8::Handle<v8::Function> context_lost_callback) { + return gin::CreateHandle(isolate, + new Context(isolate, handle, context_lost_callback)); +} + +void Context::BufferData(GLenum target, const gin::ArrayBufferView& buffer, + GLenum usage) { + glBufferData(target, static_cast<GLsizeiptr>(buffer.num_bytes()), + buffer.bytes(), usage); +} + +void Context::CompileShader(const gin::Arguments& args, GLuint shader) { + glCompileShader(shader); + GLint compiled = 0; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + args.ThrowTypeError(std::string("Could not compile shader: ") + + GetShaderInfoLog(shader)); + } +} + +GLuint Context::CreateBuffer() { + GLuint result = 0; + glGenBuffers(1, &result); + return result; +} + +void Context::DrawElements(GLenum mode, GLsizei count, GLenum type, + uint64_t indices) { + // This looks scary, but it's what WebGL does too: + // http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.1 + glDrawElements(mode, count, type, reinterpret_cast<void*>(indices)); +} + +GLint Context::GetAttribLocation(GLuint program, const std::string& name) { + return glGetAttribLocation(program, name.c_str()); +} + +std::string Context::GetProgramInfoLog(GLuint program) { + GLint info_log_length = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length); + std::string info_log(info_log_length, 0); + glGetProgramInfoLog(program, info_log_length, NULL, &info_log.at(0)); + return info_log; +} + +std::string Context::GetShaderInfoLog(GLuint shader) { + GLint info_log_length = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length); + std::string info_log(info_log_length, 0); + glGetShaderInfoLog(shader, info_log_length, NULL, &info_log.at(0)); + return info_log; +} + +GLint Context::GetUniformLocation(GLuint program, const std::string& name) { + return glGetUniformLocation(program, name.c_str()); +} + +void Context::ShaderSource(GLuint shader, const std::string& source) { + const char* source_chars = source.c_str(); + glShaderSource(shader, 1, &source_chars, NULL); +} + +void Context::UniformMatrix4fv(GLint location, GLboolean transpose, + const gin::ArrayBufferView& buffer) { + glUniformMatrix4fv(location, 1, transpose, + static_cast<float*>(buffer.bytes())); +} + +void Context::VertexAttribPointer(GLuint index, GLint size, GLenum type, + GLboolean normalized, GLsizei stride, + uint64_t offset) { + glVertexAttribPointer(index, size, type, normalized, stride, + reinterpret_cast<void*>(offset)); +} + +gin::ObjectTemplateBuilder Context::GetObjectTemplateBuilder( + v8::Isolate* isolate) { + return gin::ObjectTemplateBuilder(isolate) + .SetValue("ARRAY_BUFFER", GL_ARRAY_BUFFER) + .SetValue("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT) + .SetValue("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER) + .SetValue("FLOAT", GL_FLOAT) + .SetValue("FRAGMENT_SHADER", GL_FRAGMENT_SHADER) + .SetValue("STATIC_DRAW", GL_STATIC_DRAW) + .SetValue("TRIANGLES", GL_TRIANGLES) + .SetValue("UNSIGNED_SHORT", GL_UNSIGNED_SHORT) + .SetValue("VERTEX_SHADER", GL_VERTEX_SHADER) + .SetMethod("attachShader", glAttachShader) + .SetMethod("bindBuffer", glBindBuffer) + .SetMethod("bufferData", BufferData) + .SetMethod("clear", glClear) + .SetMethod("clearColor", glClearColor) + .SetMethod("compileShader", CompileShader) + .SetMethod("createBuffer", CreateBuffer) + .SetMethod("createProgram", glCreateProgram) + .SetMethod("createShader", glCreateShader) + .SetMethod("deleteShader", glDeleteShader) + .SetMethod("drawElements", DrawElements) + .SetMethod("enableVertexAttribArray", glEnableVertexAttribArray) + .SetMethod("getAttribLocation", GetAttribLocation) + .SetMethod("getProgramInfoLog", GetProgramInfoLog) + .SetMethod("getShaderInfoLog", GetShaderInfoLog) + .SetMethod("getUniformLocation", GetUniformLocation) + .SetMethod("linkProgram", glLinkProgram) + .SetMethod("shaderSource", ShaderSource) + .SetMethod("swapBuffers", MojoGLES2SwapBuffers) + .SetMethod("uniformMatrix4fv", UniformMatrix4fv) + .SetMethod("useProgram", glUseProgram) + .SetMethod("vertexAttribPointer", VertexAttribPointer) + .SetMethod("viewport", glViewport); +} + +Context::Context(v8::Isolate* isolate, + mojo::Handle handle, + v8::Handle<v8::Function> context_lost_callback) { + v8::Handle<v8::Context> context = isolate->GetCurrentContext(); + runner_ = gin::PerContextData::From(context)->runner()->GetWeakPtr(); + context_lost_callback_.Reset(isolate, context_lost_callback); + context_ = MojoGLES2CreateContext( + handle.value(), + &ContextLostThunk, + NULL, + this); + MojoGLES2MakeCurrent(context_); +} + +Context::~Context() { + MojoGLES2DestroyContext(context_); +} + +void Context::ContextLost() { + if (!runner_) + return; + gin::Runner::Scope scope(runner_.get()); + v8::Isolate* isolate = runner_->GetContextHolder()->isolate(); + + v8::Handle<v8::Function> callback = v8::Local<v8::Function>::New( + isolate, context_lost_callback_); + + runner_->Call(callback, runner_->global(), 0, NULL); +} + +void Context::ContextLostThunk(void* closure) { + static_cast<Context*>(closure)->ContextLost(); +} + +} // namespace gl +} // namespace js +} // namespace mojo |