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-rw-r--r--chromium/mojo/apps/js/bindings/gl/context.cc187
1 files changed, 187 insertions, 0 deletions
diff --git a/chromium/mojo/apps/js/bindings/gl/context.cc b/chromium/mojo/apps/js/bindings/gl/context.cc
new file mode 100644
index 00000000000..18c37e793d2
--- /dev/null
+++ b/chromium/mojo/apps/js/bindings/gl/context.cc
@@ -0,0 +1,187 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "mojo/apps/js/bindings/gl/context.h"
+
+#include <GLES2/gl2.h>
+
+#include "gin/arguments.h"
+#include "gin/array_buffer.h"
+#include "gin/object_template_builder.h"
+#include "gin/per_context_data.h"
+#include "mojo/public/c/gles2/gles2.h"
+
+namespace gin {
+template<>
+struct Converter<GLboolean> {
+ static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
+ GLboolean* out) {
+ bool bool_val = false;
+ if (!Converter<bool>::FromV8(isolate, val, &bool_val))
+ return false;
+ *out = static_cast<GLboolean>(bool_val);
+ return true;
+ }
+};
+}
+
+namespace mojo {
+namespace js {
+namespace gl {
+
+gin::WrapperInfo Context::kWrapperInfo = { gin::kEmbedderNativeGin };
+
+gin::Handle<Context> Context::Create(
+ v8::Isolate* isolate,
+ mojo::Handle handle,
+ v8::Handle<v8::Function> context_lost_callback) {
+ return gin::CreateHandle(isolate,
+ new Context(isolate, handle, context_lost_callback));
+}
+
+void Context::BufferData(GLenum target, const gin::ArrayBufferView& buffer,
+ GLenum usage) {
+ glBufferData(target, static_cast<GLsizeiptr>(buffer.num_bytes()),
+ buffer.bytes(), usage);
+}
+
+void Context::CompileShader(const gin::Arguments& args, GLuint shader) {
+ glCompileShader(shader);
+ GLint compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if (!compiled) {
+ args.ThrowTypeError(std::string("Could not compile shader: ") +
+ GetShaderInfoLog(shader));
+ }
+}
+
+GLuint Context::CreateBuffer() {
+ GLuint result = 0;
+ glGenBuffers(1, &result);
+ return result;
+}
+
+void Context::DrawElements(GLenum mode, GLsizei count, GLenum type,
+ uint64_t indices) {
+ // This looks scary, but it's what WebGL does too:
+ // http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.1
+ glDrawElements(mode, count, type, reinterpret_cast<void*>(indices));
+}
+
+GLint Context::GetAttribLocation(GLuint program, const std::string& name) {
+ return glGetAttribLocation(program, name.c_str());
+}
+
+std::string Context::GetProgramInfoLog(GLuint program) {
+ GLint info_log_length = 0;
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);
+ std::string info_log(info_log_length, 0);
+ glGetProgramInfoLog(program, info_log_length, NULL, &info_log.at(0));
+ return info_log;
+}
+
+std::string Context::GetShaderInfoLog(GLuint shader) {
+ GLint info_log_length = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);
+ std::string info_log(info_log_length, 0);
+ glGetShaderInfoLog(shader, info_log_length, NULL, &info_log.at(0));
+ return info_log;
+}
+
+GLint Context::GetUniformLocation(GLuint program, const std::string& name) {
+ return glGetUniformLocation(program, name.c_str());
+}
+
+void Context::ShaderSource(GLuint shader, const std::string& source) {
+ const char* source_chars = source.c_str();
+ glShaderSource(shader, 1, &source_chars, NULL);
+}
+
+void Context::UniformMatrix4fv(GLint location, GLboolean transpose,
+ const gin::ArrayBufferView& buffer) {
+ glUniformMatrix4fv(location, 1, transpose,
+ static_cast<float*>(buffer.bytes()));
+}
+
+void Context::VertexAttribPointer(GLuint index, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride,
+ uint64_t offset) {
+ glVertexAttribPointer(index, size, type, normalized, stride,
+ reinterpret_cast<void*>(offset));
+}
+
+gin::ObjectTemplateBuilder Context::GetObjectTemplateBuilder(
+ v8::Isolate* isolate) {
+ return gin::ObjectTemplateBuilder(isolate)
+ .SetValue("ARRAY_BUFFER", GL_ARRAY_BUFFER)
+ .SetValue("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT)
+ .SetValue("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER)
+ .SetValue("FLOAT", GL_FLOAT)
+ .SetValue("FRAGMENT_SHADER", GL_FRAGMENT_SHADER)
+ .SetValue("STATIC_DRAW", GL_STATIC_DRAW)
+ .SetValue("TRIANGLES", GL_TRIANGLES)
+ .SetValue("UNSIGNED_SHORT", GL_UNSIGNED_SHORT)
+ .SetValue("VERTEX_SHADER", GL_VERTEX_SHADER)
+ .SetMethod("attachShader", glAttachShader)
+ .SetMethod("bindBuffer", glBindBuffer)
+ .SetMethod("bufferData", BufferData)
+ .SetMethod("clear", glClear)
+ .SetMethod("clearColor", glClearColor)
+ .SetMethod("compileShader", CompileShader)
+ .SetMethod("createBuffer", CreateBuffer)
+ .SetMethod("createProgram", glCreateProgram)
+ .SetMethod("createShader", glCreateShader)
+ .SetMethod("deleteShader", glDeleteShader)
+ .SetMethod("drawElements", DrawElements)
+ .SetMethod("enableVertexAttribArray", glEnableVertexAttribArray)
+ .SetMethod("getAttribLocation", GetAttribLocation)
+ .SetMethod("getProgramInfoLog", GetProgramInfoLog)
+ .SetMethod("getShaderInfoLog", GetShaderInfoLog)
+ .SetMethod("getUniformLocation", GetUniformLocation)
+ .SetMethod("linkProgram", glLinkProgram)
+ .SetMethod("shaderSource", ShaderSource)
+ .SetMethod("swapBuffers", MojoGLES2SwapBuffers)
+ .SetMethod("uniformMatrix4fv", UniformMatrix4fv)
+ .SetMethod("useProgram", glUseProgram)
+ .SetMethod("vertexAttribPointer", VertexAttribPointer)
+ .SetMethod("viewport", glViewport);
+}
+
+Context::Context(v8::Isolate* isolate,
+ mojo::Handle handle,
+ v8::Handle<v8::Function> context_lost_callback) {
+ v8::Handle<v8::Context> context = isolate->GetCurrentContext();
+ runner_ = gin::PerContextData::From(context)->runner()->GetWeakPtr();
+ context_lost_callback_.Reset(isolate, context_lost_callback);
+ context_ = MojoGLES2CreateContext(
+ handle.value(),
+ &ContextLostThunk,
+ NULL,
+ this);
+ MojoGLES2MakeCurrent(context_);
+}
+
+Context::~Context() {
+ MojoGLES2DestroyContext(context_);
+}
+
+void Context::ContextLost() {
+ if (!runner_)
+ return;
+ gin::Runner::Scope scope(runner_.get());
+ v8::Isolate* isolate = runner_->GetContextHolder()->isolate();
+
+ v8::Handle<v8::Function> callback = v8::Local<v8::Function>::New(
+ isolate, context_lost_callback_);
+
+ runner_->Call(callback, runner_->global(), 0, NULL);
+}
+
+void Context::ContextLostThunk(void* closure) {
+ static_cast<Context*>(closure)->ContextLost();
+}
+
+} // namespace gl
+} // namespace js
+} // namespace mojo