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-rw-r--r--chromium/mojo/public/c/gles2/gles2_call_visitor_autogen.h544
1 files changed, 544 insertions, 0 deletions
diff --git a/chromium/mojo/public/c/gles2/gles2_call_visitor_autogen.h b/chromium/mojo/public/c/gles2/gles2_call_visitor_autogen.h
new file mode 100644
index 00000000000..72494c5416c
--- /dev/null
+++ b/chromium/mojo/public/c/gles2/gles2_call_visitor_autogen.h
@@ -0,0 +1,544 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+VISIT_GL_CALL(ActiveTexture, void, (GLenum texture), (texture))
+VISIT_GL_CALL(AttachShader,
+ void,
+ (GLuint program, GLuint shader),
+ (program, shader))
+VISIT_GL_CALL(BindAttribLocation,
+ void,
+ (GLuint program, GLuint index, const char* name),
+ (program, index, name))
+VISIT_GL_CALL(BindBuffer,
+ void,
+ (GLenum target, GLuint buffer),
+ (target, buffer))
+VISIT_GL_CALL(BindFramebuffer,
+ void,
+ (GLenum target, GLuint framebuffer),
+ (target, framebuffer))
+VISIT_GL_CALL(BindRenderbuffer,
+ void,
+ (GLenum target, GLuint renderbuffer),
+ (target, renderbuffer))
+VISIT_GL_CALL(BindTexture,
+ void,
+ (GLenum target, GLuint texture),
+ (target, texture))
+VISIT_GL_CALL(BlendColor,
+ void,
+ (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),
+ (red, green, blue, alpha))
+VISIT_GL_CALL(BlendEquation, void, (GLenum mode), (mode))
+VISIT_GL_CALL(BlendEquationSeparate,
+ void,
+ (GLenum modeRGB, GLenum modeAlpha),
+ (modeRGB, modeAlpha))
+VISIT_GL_CALL(BlendFunc,
+ void,
+ (GLenum sfactor, GLenum dfactor),
+ (sfactor, dfactor))
+VISIT_GL_CALL(BlendFuncSeparate,
+ void,
+ (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha),
+ (srcRGB, dstRGB, srcAlpha, dstAlpha))
+VISIT_GL_CALL(BufferData,
+ void,
+ (GLenum target, GLsizeiptr size, const void* data, GLenum usage),
+ (target, size, data, usage))
+VISIT_GL_CALL(
+ BufferSubData,
+ void,
+ (GLenum target, GLintptr offset, GLsizeiptr size, const void* data),
+ (target, offset, size, data))
+VISIT_GL_CALL(CheckFramebufferStatus, GLenum, (GLenum target), (target))
+VISIT_GL_CALL(Clear, void, (GLbitfield mask), (mask))
+VISIT_GL_CALL(ClearColor,
+ void,
+ (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),
+ (red, green, blue, alpha))
+VISIT_GL_CALL(ClearDepthf, void, (GLclampf depth), (depth))
+VISIT_GL_CALL(ClearStencil, void, (GLint s), (s))
+VISIT_GL_CALL(ColorMask,
+ void,
+ (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha),
+ (red, green, blue, alpha))
+VISIT_GL_CALL(CompileShader, void, (GLuint shader), (shader))
+VISIT_GL_CALL(
+ CompressedTexImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data),
+ (target, level, internalformat, width, height, border, imageSize, data))
+VISIT_GL_CALL(
+ CompressedTexSubImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data),
+ (target, level, xoffset, yoffset, width, height, format, imageSize, data))
+VISIT_GL_CALL(CopyTexImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border),
+ (target, level, internalformat, x, y, width, height, border))
+VISIT_GL_CALL(CopyTexSubImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height),
+ (target, level, xoffset, yoffset, x, y, width, height))
+VISIT_GL_CALL(CreateProgram, GLuint, (), ())
+VISIT_GL_CALL(CreateShader, GLuint, (GLenum type), (type))
+VISIT_GL_CALL(CullFace, void, (GLenum mode), (mode))
+VISIT_GL_CALL(DeleteBuffers,
+ void,
+ (GLsizei n, const GLuint* buffers),
+ (n, buffers))
+VISIT_GL_CALL(DeleteFramebuffers,
+ void,
+ (GLsizei n, const GLuint* framebuffers),
+ (n, framebuffers))
+VISIT_GL_CALL(DeleteProgram, void, (GLuint program), (program))
+VISIT_GL_CALL(DeleteRenderbuffers,
+ void,
+ (GLsizei n, const GLuint* renderbuffers),
+ (n, renderbuffers))
+VISIT_GL_CALL(DeleteShader, void, (GLuint shader), (shader))
+VISIT_GL_CALL(DeleteTextures,
+ void,
+ (GLsizei n, const GLuint* textures),
+ (n, textures))
+VISIT_GL_CALL(DepthFunc, void, (GLenum func), (func))
+VISIT_GL_CALL(DepthMask, void, (GLboolean flag), (flag))
+VISIT_GL_CALL(DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar))
+VISIT_GL_CALL(DetachShader,
+ void,
+ (GLuint program, GLuint shader),
+ (program, shader))
+VISIT_GL_CALL(Disable, void, (GLenum cap), (cap))
+VISIT_GL_CALL(DisableVertexAttribArray, void, (GLuint index), (index))
+VISIT_GL_CALL(DrawArrays,
+ void,
+ (GLenum mode, GLint first, GLsizei count),
+ (mode, first, count))
+VISIT_GL_CALL(DrawElements,
+ void,
+ (GLenum mode, GLsizei count, GLenum type, const void* indices),
+ (mode, count, type, indices))
+VISIT_GL_CALL(Enable, void, (GLenum cap), (cap))
+VISIT_GL_CALL(EnableVertexAttribArray, void, (GLuint index), (index))
+VISIT_GL_CALL(Finish, void, (), ())
+VISIT_GL_CALL(Flush, void, (), ())
+VISIT_GL_CALL(FramebufferRenderbuffer,
+ void,
+ (GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer),
+ (target, attachment, renderbuffertarget, renderbuffer))
+VISIT_GL_CALL(FramebufferTexture2D,
+ void,
+ (GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level),
+ (target, attachment, textarget, texture, level))
+VISIT_GL_CALL(FrontFace, void, (GLenum mode), (mode))
+VISIT_GL_CALL(GenBuffers, void, (GLsizei n, GLuint * buffers), (n, buffers))
+VISIT_GL_CALL(GenerateMipmap, void, (GLenum target), (target))
+VISIT_GL_CALL(GenFramebuffers,
+ void,
+ (GLsizei n, GLuint * framebuffers),
+ (n, framebuffers))
+VISIT_GL_CALL(GenRenderbuffers,
+ void,
+ (GLsizei n, GLuint * renderbuffers),
+ (n, renderbuffers))
+VISIT_GL_CALL(GenTextures, void, (GLsizei n, GLuint * textures), (n, textures))
+VISIT_GL_CALL(GetActiveAttrib,
+ void,
+ (GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei * length,
+ GLint * size,
+ GLenum * type,
+ char* name),
+ (program, index, bufsize, length, size, type, name))
+VISIT_GL_CALL(GetActiveUniform,
+ void,
+ (GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei * length,
+ GLint * size,
+ GLenum * type,
+ char* name),
+ (program, index, bufsize, length, size, type, name))
+VISIT_GL_CALL(
+ GetAttachedShaders,
+ void,
+ (GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders),
+ (program, maxcount, count, shaders))
+VISIT_GL_CALL(GetAttribLocation,
+ GLint,
+ (GLuint program, const char* name),
+ (program, name))
+VISIT_GL_CALL(GetBooleanv,
+ void,
+ (GLenum pname, GLboolean * params),
+ (pname, params))
+VISIT_GL_CALL(GetBufferParameteriv,
+ void,
+ (GLenum target, GLenum pname, GLint * params),
+ (target, pname, params))
+VISIT_GL_CALL(GetError, GLenum, (), ())
+VISIT_GL_CALL(GetFloatv,
+ void,
+ (GLenum pname, GLfloat * params),
+ (pname, params))
+VISIT_GL_CALL(GetFramebufferAttachmentParameteriv,
+ void,
+ (GLenum target, GLenum attachment, GLenum pname, GLint * params),
+ (target, attachment, pname, params))
+VISIT_GL_CALL(GetIntegerv,
+ void,
+ (GLenum pname, GLint * params),
+ (pname, params))
+VISIT_GL_CALL(GetProgramiv,
+ void,
+ (GLuint program, GLenum pname, GLint * params),
+ (program, pname, params))
+VISIT_GL_CALL(
+ GetProgramInfoLog,
+ void,
+ (GLuint program, GLsizei bufsize, GLsizei * length, char* infolog),
+ (program, bufsize, length, infolog))
+VISIT_GL_CALL(GetRenderbufferParameteriv,
+ void,
+ (GLenum target, GLenum pname, GLint * params),
+ (target, pname, params))
+VISIT_GL_CALL(GetShaderiv,
+ void,
+ (GLuint shader, GLenum pname, GLint * params),
+ (shader, pname, params))
+VISIT_GL_CALL(GetShaderInfoLog,
+ void,
+ (GLuint shader, GLsizei bufsize, GLsizei * length, char* infolog),
+ (shader, bufsize, length, infolog))
+VISIT_GL_CALL(
+ GetShaderPrecisionFormat,
+ void,
+ (GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision),
+ (shadertype, precisiontype, range, precision))
+VISIT_GL_CALL(GetShaderSource,
+ void,
+ (GLuint shader, GLsizei bufsize, GLsizei * length, char* source),
+ (shader, bufsize, length, source))
+VISIT_GL_CALL(GetString, const GLubyte*, (GLenum name), (name))
+VISIT_GL_CALL(GetTexParameterfv,
+ void,
+ (GLenum target, GLenum pname, GLfloat * params),
+ (target, pname, params))
+VISIT_GL_CALL(GetTexParameteriv,
+ void,
+ (GLenum target, GLenum pname, GLint * params),
+ (target, pname, params))
+VISIT_GL_CALL(GetUniformfv,
+ void,
+ (GLuint program, GLint location, GLfloat * params),
+ (program, location, params))
+VISIT_GL_CALL(GetUniformiv,
+ void,
+ (GLuint program, GLint location, GLint * params),
+ (program, location, params))
+VISIT_GL_CALL(GetUniformLocation,
+ GLint,
+ (GLuint program, const char* name),
+ (program, name))
+VISIT_GL_CALL(GetVertexAttribfv,
+ void,
+ (GLuint index, GLenum pname, GLfloat * params),
+ (index, pname, params))
+VISIT_GL_CALL(GetVertexAttribiv,
+ void,
+ (GLuint index, GLenum pname, GLint * params),
+ (index, pname, params))
+VISIT_GL_CALL(GetVertexAttribPointerv,
+ void,
+ (GLuint index, GLenum pname, void** pointer),
+ (index, pname, pointer))
+VISIT_GL_CALL(Hint, void, (GLenum target, GLenum mode), (target, mode))
+VISIT_GL_CALL(IsBuffer, GLboolean, (GLuint buffer), (buffer))
+VISIT_GL_CALL(IsEnabled, GLboolean, (GLenum cap), (cap))
+VISIT_GL_CALL(IsFramebuffer, GLboolean, (GLuint framebuffer), (framebuffer))
+VISIT_GL_CALL(IsProgram, GLboolean, (GLuint program), (program))
+VISIT_GL_CALL(IsRenderbuffer, GLboolean, (GLuint renderbuffer), (renderbuffer))
+VISIT_GL_CALL(IsShader, GLboolean, (GLuint shader), (shader))
+VISIT_GL_CALL(IsTexture, GLboolean, (GLuint texture), (texture))
+VISIT_GL_CALL(LineWidth, void, (GLfloat width), (width))
+VISIT_GL_CALL(LinkProgram, void, (GLuint program), (program))
+VISIT_GL_CALL(PixelStorei, void, (GLenum pname, GLint param), (pname, param))
+VISIT_GL_CALL(PolygonOffset,
+ void,
+ (GLfloat factor, GLfloat units),
+ (factor, units))
+VISIT_GL_CALL(ReadPixels,
+ void,
+ (GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels),
+ (x, y, width, height, format, type, pixels))
+VISIT_GL_CALL(ReleaseShaderCompiler, void, (), ())
+VISIT_GL_CALL(
+ RenderbufferStorage,
+ void,
+ (GLenum target, GLenum internalformat, GLsizei width, GLsizei height),
+ (target, internalformat, width, height))
+VISIT_GL_CALL(SampleCoverage,
+ void,
+ (GLclampf value, GLboolean invert),
+ (value, invert))
+VISIT_GL_CALL(Scissor,
+ void,
+ (GLint x, GLint y, GLsizei width, GLsizei height),
+ (x, y, width, height))
+VISIT_GL_CALL(ShaderBinary,
+ void,
+ (GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length),
+ (n, shaders, binaryformat, binary, length))
+VISIT_GL_CALL(ShaderSource,
+ void,
+ (GLuint shader,
+ GLsizei count,
+ const GLchar* const* str,
+ const GLint* length),
+ (shader, count, str, length))
+VISIT_GL_CALL(StencilFunc,
+ void,
+ (GLenum func, GLint ref, GLuint mask),
+ (func, ref, mask))
+VISIT_GL_CALL(StencilFuncSeparate,
+ void,
+ (GLenum face, GLenum func, GLint ref, GLuint mask),
+ (face, func, ref, mask))
+VISIT_GL_CALL(StencilMask, void, (GLuint mask), (mask))
+VISIT_GL_CALL(StencilMaskSeparate,
+ void,
+ (GLenum face, GLuint mask),
+ (face, mask))
+VISIT_GL_CALL(StencilOp,
+ void,
+ (GLenum fail, GLenum zfail, GLenum zpass),
+ (fail, zfail, zpass))
+VISIT_GL_CALL(StencilOpSeparate,
+ void,
+ (GLenum face, GLenum fail, GLenum zfail, GLenum zpass),
+ (face, fail, zfail, zpass))
+VISIT_GL_CALL(TexImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels),
+ (target,
+ level,
+ internalformat,
+ width,
+ height,
+ border,
+ format,
+ type,
+ pixels))
+VISIT_GL_CALL(TexParameterf,
+ void,
+ (GLenum target, GLenum pname, GLfloat param),
+ (target, pname, param))
+VISIT_GL_CALL(TexParameterfv,
+ void,
+ (GLenum target, GLenum pname, const GLfloat* params),
+ (target, pname, params))
+VISIT_GL_CALL(TexParameteri,
+ void,
+ (GLenum target, GLenum pname, GLint param),
+ (target, pname, param))
+VISIT_GL_CALL(TexParameteriv,
+ void,
+ (GLenum target, GLenum pname, const GLint* params),
+ (target, pname, params))
+VISIT_GL_CALL(
+ TexSubImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels),
+ (target, level, xoffset, yoffset, width, height, format, type, pixels))
+VISIT_GL_CALL(Uniform1f, void, (GLint location, GLfloat x), (location, x))
+VISIT_GL_CALL(Uniform1fv,
+ void,
+ (GLint location, GLsizei count, const GLfloat* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x))
+VISIT_GL_CALL(Uniform1iv,
+ void,
+ (GLint location, GLsizei count, const GLint* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform2f,
+ void,
+ (GLint location, GLfloat x, GLfloat y),
+ (location, x, y))
+VISIT_GL_CALL(Uniform2fv,
+ void,
+ (GLint location, GLsizei count, const GLfloat* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform2i,
+ void,
+ (GLint location, GLint x, GLint y),
+ (location, x, y))
+VISIT_GL_CALL(Uniform2iv,
+ void,
+ (GLint location, GLsizei count, const GLint* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform3f,
+ void,
+ (GLint location, GLfloat x, GLfloat y, GLfloat z),
+ (location, x, y, z))
+VISIT_GL_CALL(Uniform3fv,
+ void,
+ (GLint location, GLsizei count, const GLfloat* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform3i,
+ void,
+ (GLint location, GLint x, GLint y, GLint z),
+ (location, x, y, z))
+VISIT_GL_CALL(Uniform3iv,
+ void,
+ (GLint location, GLsizei count, const GLint* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform4f,
+ void,
+ (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w),
+ (location, x, y, z, w))
+VISIT_GL_CALL(Uniform4fv,
+ void,
+ (GLint location, GLsizei count, const GLfloat* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform4i,
+ void,
+ (GLint location, GLint x, GLint y, GLint z, GLint w),
+ (location, x, y, z, w))
+VISIT_GL_CALL(Uniform4iv,
+ void,
+ (GLint location, GLsizei count, const GLint* v),
+ (location, count, v))
+VISIT_GL_CALL(
+ UniformMatrix2fv,
+ void,
+ (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
+ (location, count, transpose, value))
+VISIT_GL_CALL(
+ UniformMatrix3fv,
+ void,
+ (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
+ (location, count, transpose, value))
+VISIT_GL_CALL(
+ UniformMatrix4fv,
+ void,
+ (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
+ (location, count, transpose, value))
+VISIT_GL_CALL(UseProgram, void, (GLuint program), (program))
+VISIT_GL_CALL(ValidateProgram, void, (GLuint program), (program))
+VISIT_GL_CALL(VertexAttrib1f, void, (GLuint indx, GLfloat x), (indx, x))
+VISIT_GL_CALL(VertexAttrib1fv,
+ void,
+ (GLuint indx, const GLfloat* values),
+ (indx, values))
+VISIT_GL_CALL(VertexAttrib2f,
+ void,
+ (GLuint indx, GLfloat x, GLfloat y),
+ (indx, x, y))
+VISIT_GL_CALL(VertexAttrib2fv,
+ void,
+ (GLuint indx, const GLfloat* values),
+ (indx, values))
+VISIT_GL_CALL(VertexAttrib3f,
+ void,
+ (GLuint indx, GLfloat x, GLfloat y, GLfloat z),
+ (indx, x, y, z))
+VISIT_GL_CALL(VertexAttrib3fv,
+ void,
+ (GLuint indx, const GLfloat* values),
+ (indx, values))
+VISIT_GL_CALL(VertexAttrib4f,
+ void,
+ (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w),
+ (indx, x, y, z, w))
+VISIT_GL_CALL(VertexAttrib4fv,
+ void,
+ (GLuint indx, const GLfloat* values),
+ (indx, values))
+VISIT_GL_CALL(VertexAttribPointer,
+ void,
+ (GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr),
+ (indx, size, type, normalized, stride, ptr))
+VISIT_GL_CALL(Viewport,
+ void,
+ (GLint x, GLint y, GLsizei width, GLsizei height),
+ (x, y, width, height))