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diff --git a/chromium/mojo/services/public/interfaces/surfaces/quads.mojom b/chromium/mojo/services/public/interfaces/surfaces/quads.mojom
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+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+import "../geometry/geometry.mojom"
+import "surface_id.mojom"
+
+module mojo.surfaces {
+
+struct Color {
+ uint32 rgba;
+};
+
+// TODO(jamesr): Populate subtype fields.
+struct CheckerboardQuadState {};
+
+struct DebugBorderQuadState {};
+
+struct IoSurfaceContentQuadState {};
+
+struct RenderPassQuadState {};
+
+struct SolidColorQuadState {
+ Color color;
+};
+
+struct SurfaceQuadState {
+ SurfaceId surface;
+};
+
+struct TextureQuadState {
+ uint32 resource_id;
+ bool premultiplied_alpha;
+ mojo.PointF uv_top_left;
+ mojo.PointF uv_bottom_right;
+ Color background_color;
+ // Should have exactly 4 entries.
+ float[] vertex_opacity;
+ bool flipped;
+};
+
+struct TiledContentQuadState {};
+
+struct StreamVideoQuadState {};
+
+struct YUVVideoQuadState {};
+
+enum Material {
+ CHECKERBOARD = 1,
+ DEBUG_BORDER,
+ IO_SURFACE_CONTENT,
+ RENDER_PASS,
+ SOLID_COLOR,
+ STREAM_VIDEO_CONTENT,
+ SURFACE_CONTENT,
+ TEXTURE_CONTENT,
+ TILED_CONTENT,
+ YUV_VIDEO_CONTENT,
+};
+
+struct Quad {
+ Material material;
+
+ // This rect, after applying the quad_transform(), gives the geometry that
+ // this quad should draw to. This rect lives in content space.
+ mojo.Rect rect;
+
+ // This specifies the region of the quad that is opaque. This rect lives in
+ // content space.
+ mojo.Rect opaque_rect;
+
+ // Allows changing the rect that gets drawn to make it smaller. This value
+ // should be clipped to |rect|. This rect lives in content space.
+ mojo.Rect visible_rect;
+
+ // Allows changing the rect that gets drawn to make it smaller. This value
+ // should be clipped to |rect|. This rect lives in content space.
+ bool needs_blending;
+
+ // Index into the containing pass' shared quad state array which has state
+ // (transforms etc) shared by multiple quads.
+ int32 shared_quad_state_index;
+
+ // Only one of the following will be set, depending on the material.
+ CheckerboardQuadState checkerboard_quad_state;
+ DebugBorderQuadState debug_border_quad_state;
+ IoSurfaceContentQuadState io_surface_quad_state;
+ RenderPassQuadState render_pass_quad_state;
+ SolidColorQuadState solid_color_quad_state;
+ SurfaceQuadState surface_quad_state;
+ TextureQuadState texture_quad_state;
+ TiledContentQuadState tiled_content_quad_state;
+ StreamVideoQuadState stream_video_quad_state;
+ YUVVideoQuadState yuv_video_quad_state;
+};
+
+enum SkXfermode {
+ kClear_Mode = 0, //!< [0, 0]
+ kSrc_Mode, //!< [Sa, Sc]
+ kDst_Mode, //!< [Da, Dc]
+ kSrcOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Sc + (1 - Sa)*Dc]
+ kDstOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Dc + (1 - Da)*Sc]
+ kSrcIn_Mode, //!< [Sa * Da, Sc * Da]
+ kDstIn_Mode, //!< [Sa * Da, Sa * Dc]
+ kSrcOut_Mode, //!< [Sa * (1 - Da), Sc * (1 - Da)]
+ kDstOut_Mode, //!< [Da * (1 - Sa), Dc * (1 - Sa)]
+ kSrcATop_Mode, //!< [Da, Sc * Da + (1 - Sa) * Dc]
+ kDstATop_Mode, //!< [Sa, Sa * Dc + Sc * (1 - Da)]
+ kXor_Mode, //!< [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc]
+ kPlus_Mode, //!< [Sa + Da, Sc + Dc]
+ kModulate_Mode, // multiplies all components (= alpha and color)
+
+ // Following blend modes are defined in the CSS Compositing standard:
+ // https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blending
+ kScreen_Mode,
+ kLastCoeffMode = kScreen_Mode,
+
+ kOverlay_Mode,
+ kDarken_Mode,
+ kLighten_Mode,
+ kColorDodge_Mode,
+ kColorBurn_Mode,
+ kHardLight_Mode,
+ kSoftLight_Mode,
+ kDifference_Mode,
+ kExclusion_Mode,
+ kMultiply_Mode,
+ kLastSeparableMode = kMultiply_Mode,
+
+ kHue_Mode,
+ kSaturation_Mode,
+ kColor_Mode,
+ kLuminosity_Mode,
+ kLastMode = kLuminosity_Mode
+};
+
+struct SharedQuadState {
+ // Transforms from quad's original content space to its target content space.
+ mojo.Transform content_to_target_transform;
+
+ // This size lives in the content space for the quad's originating layer.
+ mojo.Size content_bounds;
+
+ // This rect lives in the content space for the quad's originating layer.
+ mojo.Rect visible_content_rect;
+
+ // This rect lives in the target content space.
+ mojo.Rect clip_rect;
+
+ bool is_clipped;
+ float opacity;
+ SkXfermode blend_mode;
+};
+
+struct Pass {
+ int32 id;
+ mojo.Rect output_rect;
+ mojo.Rect damage_rect;
+ mojo.Transform transform_to_root_target;
+ bool has_transparent_pixels;
+ Quad[] quads;
+ SharedQuadState[] shared_quad_states;
+};
+
+}