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-rw-r--r--chromium/third_party/WebKit/Source/bindings/v8/ScriptState.h179
1 files changed, 97 insertions, 82 deletions
diff --git a/chromium/third_party/WebKit/Source/bindings/v8/ScriptState.h b/chromium/third_party/WebKit/Source/bindings/v8/ScriptState.h
index ac93b551167..81bc5840070 100644
--- a/chromium/third_party/WebKit/Source/bindings/v8/ScriptState.h
+++ b/chromium/third_party/WebKit/Source/bindings/v8/ScriptState.h
@@ -1,130 +1,145 @@
-/*
- * Copyright (C) 2008, 2009, 2011 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
#ifndef ScriptState_h
#define ScriptState_h
#include "bindings/v8/ScopedPersistent.h"
-#include "bindings/v8/V8Utilities.h"
+#include "bindings/v8/V8PerContextData.h"
+#include "wtf/RefCounted.h"
#include <v8.h>
-#include "wtf/Noncopyable.h"
namespace WebCore {
-class DOMWindow;
+class LocalDOMWindow;
class DOMWrapperWorld;
-class Frame;
class ExecutionContext;
-class WorkerGlobalScope;
+class LocalFrame;
+class ScriptValue;
-class ScriptState {
+// ScriptState is created when v8::Context is created.
+// ScriptState is destroyed when v8::Context is garbage-collected and
+// all V8 proxy objects that have references to the ScriptState are destructed.
+class ScriptState : public RefCounted<ScriptState> {
WTF_MAKE_NONCOPYABLE(ScriptState);
public:
- bool hadException() { return !m_exception.isEmpty(); }
- void setException(v8::Local<v8::Value> exception)
+ class Scope {
+ public:
+ // You need to make sure that scriptState->context() is not empty before creating a Scope.
+ explicit Scope(ScriptState* scriptState)
+ : m_handleScope(scriptState->isolate())
+ , m_context(scriptState->context())
+ {
+ ASSERT(!m_context.IsEmpty());
+ m_context->Enter();
+ }
+
+ ~Scope()
+ {
+ m_context->Exit();
+ }
+
+ private:
+ v8::HandleScope m_handleScope;
+ v8::Handle<v8::Context> m_context;
+ };
+
+ static PassRefPtr<ScriptState> create(v8::Handle<v8::Context>, PassRefPtr<DOMWrapperWorld>);
+ virtual ~ScriptState();
+
+ static ScriptState* current(v8::Isolate* isolate)
{
- m_exception.set(m_isolate, exception);
+ return from(isolate->GetCurrentContext());
}
- v8::Local<v8::Value> exception() { return m_exception.newLocal(m_isolate); }
- void clearException() { m_exception.clear(); }
- v8::Local<v8::Context> context() const
+ static ScriptState* from(v8::Handle<v8::Context> context)
{
- return m_context.newLocal(m_isolate);
+ ASSERT(!context.IsEmpty());
+ ScriptState* scriptState = static_cast<ScriptState*>(context->GetAlignedPointerFromEmbedderData(v8ContextPerContextDataIndex));
+ // ScriptState::from() must not be called for a context that does not have
+ // valid embedder data in the embedder field.
+ RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(scriptState);
+ RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(scriptState->context() == context);
+ return scriptState;
}
- v8::Isolate* isolate()
- {
- return m_isolate;
- }
+ static ScriptState* forMainWorld(LocalFrame*);
+
+ v8::Isolate* isolate() const { return m_isolate; }
+ DOMWrapperWorld& world() const { return *m_world; }
+ LocalDOMWindow* domWindow() const;
+ virtual ExecutionContext* executionContext() const;
+ virtual void setExecutionContext(ExecutionContext*);
+
+ // This can return an empty handle if the v8::Context is gone.
+ v8::Handle<v8::Context> context() const { return m_context.newLocal(m_isolate); }
+ bool contextIsEmpty() const { return m_context.isEmpty(); }
+ void clearContext() { return m_context.clear(); }
+
+ V8PerContextData* perContextData() const { return m_perContextData.get(); }
+ void disposePerContextData() { m_perContextData = nullptr; }
- DOMWindow* domWindow() const;
- ExecutionContext* executionContext() const;
bool evalEnabled() const;
void setEvalEnabled(bool);
-
- static ScriptState* forContext(v8::Handle<v8::Context>);
- static ScriptState* current();
+ ScriptValue getFromGlobalObject(const char* name);
protected:
- ScriptState()
- : m_isolate(v8::Isolate::GetCurrent())
- {
- }
-
- ~ScriptState();
+ ScriptState(v8::Handle<v8::Context>, PassRefPtr<DOMWrapperWorld>);
private:
- friend ScriptState* mainWorldScriptState(Frame*);
- explicit ScriptState(v8::Handle<v8::Context>);
+ v8::Isolate* m_isolate;
+ // This persistent handle is weak.
+ ScopedPersistent<v8::Context> m_context;
- static void setWeakCallback(const v8::WeakCallbackData<v8::Context, ScriptState>&);
+ // This RefPtr doesn't cause a cycle because all persistent handles that DOMWrapperWorld holds are weak.
+ RefPtr<DOMWrapperWorld> m_world;
- ScopedPersistent<v8::Value> m_exception;
- ScopedPersistent<v8::Context> m_context;
- v8::Isolate* m_isolate;
+ // This OwnPtr causes a cycle:
+ // V8PerContextData --(Persistent)--> v8::Context --(RefPtr)--> ScriptState --(OwnPtr)--> V8PerContextData
+ // So you must explicitly clear the OwnPtr by calling disposePerContextData()
+ // once you no longer need V8PerContextData. Otherwise, the v8::Context will leak.
+ OwnPtr<V8PerContextData> m_perContextData;
};
-class EmptyScriptState : public ScriptState {
+class ScriptStateForTesting : public ScriptState {
public:
- EmptyScriptState() : ScriptState() { }
- ~EmptyScriptState() { }
+ static PassRefPtr<ScriptStateForTesting> create(v8::Handle<v8::Context>, PassRefPtr<DOMWrapperWorld>);
+
+ virtual ExecutionContext* executionContext() const OVERRIDE;
+ virtual void setExecutionContext(ExecutionContext*) OVERRIDE;
+
+private:
+ ScriptStateForTesting(v8::Handle<v8::Context>, PassRefPtr<DOMWrapperWorld>);
+
+ ExecutionContext* m_executionContext;
};
-class ScriptStateProtectedPtr {
- WTF_MAKE_NONCOPYABLE(ScriptStateProtectedPtr);
+// ScriptStateProtectingContext keeps the context associated with the ScriptState alive.
+// You need to call clear() once you no longer need the context. Otherwise, the context will leak.
+class ScriptStateProtectingContext {
+ WTF_MAKE_NONCOPYABLE(ScriptStateProtectingContext);
public:
- ScriptStateProtectedPtr()
- : m_scriptState(0)
+ ScriptStateProtectingContext(ScriptState* scriptState)
+ : m_scriptState(scriptState)
{
+ if (m_scriptState)
+ m_context.set(m_scriptState->isolate(), m_scriptState->context());
}
- ScriptStateProtectedPtr(ScriptState* scriptState)
- : m_scriptState(scriptState)
+ ScriptState* operator->() const { return m_scriptState.get(); }
+ ScriptState* get() const { return m_scriptState.get(); }
+ void clear()
{
- v8::HandleScope handleScope(scriptState->isolate());
- // Keep the context from being GC'ed. ScriptState is guaranteed to be live while the context is live.
- m_context.set(scriptState->isolate(), scriptState->context());
+ m_scriptState = nullptr;
+ m_context.clear();
}
- ScriptState* get() const { return m_scriptState; }
-
private:
- ScriptState* m_scriptState;
+ RefPtr<ScriptState> m_scriptState;
ScopedPersistent<v8::Context> m_context;
};
-ScriptState* mainWorldScriptState(Frame*);
-
-ScriptState* scriptStateFromWorkerGlobalScope(WorkerGlobalScope*);
-
}
#endif // ScriptState_h