diff options
Diffstat (limited to 'chromium/third_party/WebKit/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp')
-rw-r--r-- | chromium/third_party/WebKit/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp | 449 |
1 files changed, 273 insertions, 176 deletions
diff --git a/chromium/third_party/WebKit/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/chromium/third_party/WebKit/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp index 8eb86e9ba86..faa45a3ce42 100644 --- a/chromium/third_party/WebKit/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp +++ b/chromium/third_party/WebKit/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp @@ -29,41 +29,44 @@ */ #include "config.h" -#include "V8WebGLRenderingContext.h" - -#include "V8ANGLEInstancedArrays.h" -#include "V8EXTFragDepth.h" -#include "V8EXTTextureFilterAnisotropic.h" -#include "V8HTMLCanvasElement.h" -#include "V8HTMLImageElement.h" -#include "V8HTMLVideoElement.h" -#include "V8ImageData.h" -#include "V8OESElementIndexUint.h" -#include "V8OESStandardDerivatives.h" -#include "V8OESTextureFloat.h" -#include "V8OESTextureFloatLinear.h" -#include "V8OESTextureHalfFloat.h" -#include "V8OESTextureHalfFloatLinear.h" -#include "V8OESVertexArrayObject.h" -#include "V8WebGLBuffer.h" -#include "V8WebGLCompressedTextureATC.h" -#include "V8WebGLCompressedTexturePVRTC.h" -#include "V8WebGLCompressedTextureS3TC.h" -#include "V8WebGLDebugRendererInfo.h" -#include "V8WebGLDebugShaders.h" -#include "V8WebGLDepthTexture.h" -#include "V8WebGLDrawBuffers.h" -#include "V8WebGLFramebuffer.h" -#include "V8WebGLLoseContext.h" -#include "V8WebGLProgram.h" -#include "V8WebGLRenderbuffer.h" -#include "V8WebGLShader.h" -#include "V8WebGLTexture.h" -#include "V8WebGLUniformLocation.h" -#include "V8WebGLVertexArrayObjectOES.h" +#include "bindings/core/v8/V8WebGLRenderingContext.h" + +#include "bindings/core/v8/V8ANGLEInstancedArrays.h" +#include "bindings/core/v8/V8EXTBlendMinMax.h" +#include "bindings/core/v8/V8EXTFragDepth.h" +#include "bindings/core/v8/V8EXTShaderTextureLOD.h" +#include "bindings/core/v8/V8EXTTextureFilterAnisotropic.h" +#include "bindings/core/v8/V8HTMLCanvasElement.h" +#include "bindings/core/v8/V8HTMLImageElement.h" +#include "bindings/core/v8/V8HTMLVideoElement.h" +#include "bindings/core/v8/V8ImageData.h" +#include "bindings/core/v8/V8OESElementIndexUint.h" +#include "bindings/core/v8/V8OESStandardDerivatives.h" +#include "bindings/core/v8/V8OESTextureFloat.h" +#include "bindings/core/v8/V8OESTextureFloatLinear.h" +#include "bindings/core/v8/V8OESTextureHalfFloat.h" +#include "bindings/core/v8/V8OESTextureHalfFloatLinear.h" +#include "bindings/core/v8/V8OESVertexArrayObject.h" +#include "bindings/core/v8/V8WebGLBuffer.h" +#include "bindings/core/v8/V8WebGLCompressedTextureATC.h" +#include "bindings/core/v8/V8WebGLCompressedTextureETC1.h" +#include "bindings/core/v8/V8WebGLCompressedTexturePVRTC.h" +#include "bindings/core/v8/V8WebGLCompressedTextureS3TC.h" +#include "bindings/core/v8/V8WebGLDebugRendererInfo.h" +#include "bindings/core/v8/V8WebGLDebugShaders.h" +#include "bindings/core/v8/V8WebGLDepthTexture.h" +#include "bindings/core/v8/V8WebGLDrawBuffers.h" +#include "bindings/core/v8/V8WebGLFramebuffer.h" +#include "bindings/core/v8/V8WebGLLoseContext.h" +#include "bindings/core/v8/V8WebGLProgram.h" +#include "bindings/core/v8/V8WebGLRenderbuffer.h" +#include "bindings/core/v8/V8WebGLShader.h" +#include "bindings/core/v8/V8WebGLTexture.h" +#include "bindings/core/v8/V8WebGLUniformLocation.h" +#include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h" #include "bindings/v8/ExceptionMessages.h" #include "bindings/v8/V8Binding.h" -#include "bindings/v8/V8HiddenPropertyName.h" +#include "bindings/v8/V8HiddenValue.h" #include "bindings/v8/custom/V8ArrayBufferViewCustom.h" #include "bindings/v8/custom/V8Float32ArrayCustom.h" #include "bindings/v8/custom/V8Int16ArrayCustom.h" @@ -81,39 +84,43 @@ namespace WebCore { // Allocates new storage via fastMalloc. -// Returns NULL if array failed to convert for any reason. -static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len) +// Returns 0 if array failed to convert for any reason. +static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len, ExceptionState& exceptionState) { // Convert the data element-by-element. - if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) + if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) { + exceptionState.throwTypeError("Array length exceeds supported limit."); return 0; + } float* data = static_cast<float*>(fastMalloc(len * sizeof(float))); for (uint32_t i = 0; i < len; i++) { v8::Local<v8::Value> val = array->Get(i); - if (!val->IsNumber()) { + float value = toFloat(val, exceptionState); + if (exceptionState.hadException()) { fastFree(data); return 0; } - data[i] = toFloat(val); + data[i] = value; } return data; } // Allocates new storage via fastMalloc. -// Returns NULL if array failed to convert for any reason. -static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len) +// Returns 0 if array failed to convert for any reason. +static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len, ExceptionState& exceptionState) { // Convert the data element-by-element. - if (len > std::numeric_limits<uint32_t>::max() / sizeof(int)) + if (len > std::numeric_limits<uint32_t>::max() / sizeof(int)) { + exceptionState.throwTypeError("Array length exceeds supported limit."); return 0; + } int* data = static_cast<int*>(fastMalloc(len * sizeof(int))); for (uint32_t i = 0; i < len; i++) { v8::Local<v8::Value> val = array->Get(i); - bool ok; - int ival = toInt32(val, ok); - if (!ok) { + int ival = toInt32(val, exceptionState); + if (exceptionState.hadException()) { fastFree(data); return 0; } @@ -131,19 +138,19 @@ static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& args, v8::Handle<v8: const Vector<bool>& value = args.getBoolArray(); v8::Local<v8::Array> array = v8::Array::New(isolate, value.size()); for (size_t ii = 0; ii < value.size(); ++ii) - array->Set(v8::Integer::New(ii, isolate), v8Boolean(value[ii], isolate)); + array->Set(v8::Integer::New(isolate, ii), v8Boolean(value[ii], isolate)); return array; } case WebGLGetInfo::kTypeFloat: return v8::Number::New(isolate, args.getFloat()); case WebGLGetInfo::kTypeInt: - return v8::Integer::New(args.getInt(), isolate); + return v8::Integer::New(isolate, args.getInt()); case WebGLGetInfo::kTypeNull: return v8::Null(isolate); case WebGLGetInfo::kTypeString: return v8String(isolate, args.getString()); case WebGLGetInfo::kTypeUnsignedInt: - return v8::Integer::NewFromUnsigned(args.getUnsignedInt(), isolate); + return v8::Integer::NewFromUnsigned(isolate, args.getUnsignedInt()); case WebGLGetInfo::kTypeWebGLBuffer: return toV8(args.getWebGLBuffer(), creationContext, isolate); case WebGLGetInfo::kTypeWebGLFloatArray: @@ -179,81 +186,96 @@ static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8 v8::Handle<v8::Value> extensionObject; const char* referenceName = 0; switch (extension->name()) { - case WebGLExtension::ANGLEInstancedArraysName: + case ANGLEInstancedArraysName: extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), contextObject, isolate); referenceName = "angleInstancedArraysName"; break; - case WebGLExtension::EXTFragDepthName: + case EXTBlendMinMaxName: + extensionObject = toV8(static_cast<EXTBlendMinMax*>(extension), contextObject, isolate); + referenceName = "extBlendMinMaxName"; + break; + case EXTFragDepthName: extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObject, isolate); referenceName = "extFragDepthName"; break; - case WebGLExtension::EXTTextureFilterAnisotropicName: + case EXTShaderTextureLODName: + extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), contextObject, isolate); + referenceName = "extShaderTextureLODName"; + break; + case EXTTextureFilterAnisotropicName: extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extension), contextObject, isolate); referenceName = "extTextureFilterAnisotropicName"; break; - case WebGLExtension::OESElementIndexUintName: + case OESElementIndexUintName: extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), contextObject, isolate); referenceName = "oesElementIndexUintName"; break; - case WebGLExtension::OESStandardDerivativesName: + case OESStandardDerivativesName: extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension), contextObject, isolate); referenceName = "oesStandardDerivativesName"; break; - case WebGLExtension::OESTextureFloatName: + case OESTextureFloatName: extensionObject = toV8(static_cast<OESTextureFloat*>(extension), contextObject, isolate); referenceName = "oesTextureFloatName"; break; - case WebGLExtension::OESTextureFloatLinearName: + case OESTextureFloatLinearName: extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), contextObject, isolate); referenceName = "oesTextureFloatLinearName"; break; - case WebGLExtension::OESTextureHalfFloatName: + case OESTextureHalfFloatName: extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), contextObject, isolate); referenceName = "oesTextureHalfFloatName"; break; - case WebGLExtension::OESTextureHalfFloatLinearName: + case OESTextureHalfFloatLinearName: extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension), contextObject, isolate); referenceName = "oesTextureHalfFloatLinearName"; break; - case WebGLExtension::OESVertexArrayObjectName: + case OESVertexArrayObjectName: extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), contextObject, isolate); referenceName = "oesVertexArrayObjectName"; break; - case WebGLExtension::WebGLCompressedTextureATCName: + case WebGLCompressedTextureATCName: extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension), contextObject, isolate); referenceName = "webGLCompressedTextureATCName"; break; - case WebGLExtension::WebGLCompressedTexturePVRTCName: + case WebGLCompressedTextureETC1Name: + extensionObject = toV8(static_cast<WebGLCompressedTextureETC1*>(extension), contextObject, isolate); + referenceName = "webGLCompressedTextureETC1Name"; + break; + case WebGLCompressedTexturePVRTCName: extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extension), contextObject, isolate); referenceName = "webGLCompressedTexturePVRTCName"; break; - case WebGLExtension::WebGLCompressedTextureS3TCName: + case WebGLCompressedTextureS3TCName: extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extension), contextObject, isolate); referenceName = "webGLCompressedTextureS3TCName"; break; - case WebGLExtension::WebGLDebugRendererInfoName: + case WebGLDebugRendererInfoName: extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension), contextObject, isolate); referenceName = "webGLDebugRendererInfoName"; break; - case WebGLExtension::WebGLDebugShadersName: + case WebGLDebugShadersName: extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), contextObject, isolate); referenceName = "webGLDebugShadersName"; break; - case WebGLExtension::WebGLDepthTextureName: + case WebGLDepthTextureName: extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), contextObject, isolate); referenceName = "webGLDepthTextureName"; break; - case WebGLExtension::WebGLDrawBuffersName: + case WebGLDrawBuffersName: extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contextObject, isolate); referenceName = "webGLDrawBuffersName"; break; - case WebGLExtension::WebGLLoseContextName: + case WebGLLoseContextName: extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contextObject, isolate); referenceName = "webGLLoseContextName"; break; + case WebGLExtensionNameCount: + notImplemented(); + return v8::Undefined(isolate); } ASSERT(!extensionObject.IsEmpty()); - V8HiddenPropertyName::setNamedHiddenReference(contextObject, referenceName, extensionObject); + V8HiddenValue::setHiddenValue(isolate, contextObject, v8AtomicString(isolate, referenceName), extensionObject); return extensionObject; } @@ -261,16 +283,21 @@ enum ObjectType { kBuffer, kRenderbuffer, kTexture, kVertexAttrib }; -static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& info, ObjectType objectType, const char* method) +static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& info, ObjectType objectType, ExceptionState& exceptionState) { if (info.Length() != 2) { - throwTypeError(ExceptionMessages::failedToExecute(method, "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(2, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); + exceptionState.throwIfNeeded(); return; } WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); - unsigned target = toInt32(info[0]); - unsigned pname = toInt32(info[1]); + unsigned target = toInt32(info[0], exceptionState); + if (exceptionState.throwIfNeeded()) + return; + unsigned pname = toInt32(info[1], exceptionState); + if (exceptionState.throwIfNeeded()) + return; WebGLGetInfo args; switch (objectType) { case kBuffer: @@ -293,15 +320,9 @@ static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& info, v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); } -static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, bool& ok, v8::Isolate* isolate) +static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, v8::Isolate* isolate) { - ok = false; - WebGLUniformLocation* location = 0; - if (V8WebGLUniformLocation::hasInstance(value, isolate, worldType(isolate))) { - location = V8WebGLUniformLocation::toNative(value->ToObject()); - ok = true; - } - return location; + return V8WebGLUniformLocation::toNativeWithTypeCheck(isolate, value); } enum WhichProgramCall { @@ -310,17 +331,21 @@ enum WhichProgramCall { void V8WebGLRenderingContext::getAttachedShadersMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getAttachedShaders", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); if (info.Length() < 1) { - throwTypeError(ExceptionMessages::failedToExecute("getAttachedShaders", "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(1, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length())); + exceptionState.throwIfNeeded(); return; } + const int programArgumentIndex = 0; WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); - if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLProgram::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate()))) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram")); + exceptionState.throwIfNeeded(); return; } - WebGLProgram* program = V8WebGLProgram::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(info[0])) : 0; + WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]); Vector<RefPtr<WebGLShader> > shaders; bool succeed = context->getAttachedShaders(program, shaders); if (!succeed) { @@ -329,136 +354,169 @@ void V8WebGLRenderingContext::getAttachedShadersMethodCustom(const v8::FunctionC } v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), shaders.size()); for (size_t ii = 0; ii < shaders.size(); ++ii) - array->Set(v8::Integer::New(ii, info.GetIsolate()), toV8(shaders[ii].get(), info.Holder(), info.GetIsolate())); + array->Set(v8::Integer::New(info.GetIsolate(), ii), toV8(shaders[ii].get(), info.Holder(), info.GetIsolate())); v8SetReturnValue(info, array); } void V8WebGLRenderingContext::getBufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - getObjectParameter(info, kBuffer, "getBufferParameter"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getBufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + getObjectParameter(info, kBuffer, exceptionState); } void V8WebGLRenderingContext::getExtensionMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - WebGLRenderingContext* imp = V8WebGLRenderingContext::toNative(info.Holder()); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getExtension", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + WebGLRenderingContext* impl = V8WebGLRenderingContext::toNative(info.Holder()); if (info.Length() < 1) { - throwTypeError(ExceptionMessages::failedToExecute("getExtension", "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(1, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length())); + exceptionState.throwIfNeeded(); return; } - V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, name, info[0]); - RefPtr<WebGLExtension> extension(imp->getExtension(name)); + TOSTRING_VOID(V8StringResource<>, name, info[0]); + RefPtr<WebGLExtension> extension(impl->getExtension(name)); v8SetReturnValue(info, toV8Object(extension.get(), info.Holder(), info.GetIsolate())); } void V8WebGLRenderingContext::getFramebufferAttachmentParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getFramebufferAttachmentParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); if (info.Length() != 3) { - throwTypeError(ExceptionMessages::failedToExecute("getFramebufferAttachmentParameter", "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(3, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, info.Length())); + exceptionState.throwIfNeeded(); return; } WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); unsigned target = toInt32(info[0]); - unsigned attachment = toInt32(info[1]); - unsigned pname = toInt32(info[2]); + unsigned attachment = toInt32(info[1], exceptionState); + if (exceptionState.throwIfNeeded()) + return; + unsigned pname = toInt32(info[2], exceptionState); + if (exceptionState.throwIfNeeded()) + return; WebGLGetInfo args = context->getFramebufferAttachmentParameter(target, attachment, pname); v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); } void V8WebGLRenderingContext::getParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); if (info.Length() != 1) { - throwTypeError(ExceptionMessages::failedToExecute("getParameter", "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(1, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length())); + exceptionState.throwIfNeeded(); return; } WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); - unsigned pname = toInt32(info[0]); + unsigned pname = toInt32(info[0], exceptionState); + if (exceptionState.throwIfNeeded()) + return; WebGLGetInfo args = context->getParameter(pname); v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); } void V8WebGLRenderingContext::getProgramParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getProgramParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); if (info.Length() != 2) { - throwTypeError(ExceptionMessages::failedToExecute("getProgramParameter", "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(2, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); + exceptionState.throwIfNeeded(); return; } + const int programArgumentIndex = 0; WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); - if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLProgram::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate()))) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram")); + exceptionState.throwIfNeeded(); return; } - WebGLProgram* program = V8WebGLProgram::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(info[0])) : 0; - unsigned pname = toInt32(info[1]); + WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]); + unsigned pname = toInt32(info[1], exceptionState); + if (exceptionState.throwIfNeeded()) + return; WebGLGetInfo args = context->getProgramParameter(program, pname); v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); } void V8WebGLRenderingContext::getRenderbufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - getObjectParameter(info, kRenderbuffer, "getRenderbufferParameter"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getRenderbufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + getObjectParameter(info, kRenderbuffer, exceptionState); } void V8WebGLRenderingContext::getShaderParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getShaderParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); if (info.Length() != 2) { - throwTypeError(ExceptionMessages::failedToExecute("getShaderParameter", "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(2, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); + exceptionState.throwIfNeeded(); return; } + const int shaderArgumentIndex = 0; WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); - if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLShader::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate()))) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + if (info.Length() > 0 && !isUndefinedOrNull(info[shaderArgumentIndex]) && !V8WebGLShader::hasInstance(info[shaderArgumentIndex], info.GetIsolate())) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(shaderArgumentIndex + 1, "WebGLShader")); + exceptionState.throwIfNeeded(); return; } - WebGLShader* shader = V8WebGLShader::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate())) ? V8WebGLShader::toNative(v8::Handle<v8::Object>::Cast(info[0])) : 0; - unsigned pname = toInt32(info[1]); + WebGLShader* shader = V8WebGLShader::toNativeWithTypeCheck(info.GetIsolate(), info[shaderArgumentIndex]); + unsigned pname = toInt32(info[1], exceptionState); + if (exceptionState.throwIfNeeded()) + return; WebGLGetInfo args = context->getShaderParameter(shader, pname); v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); } void V8WebGLRenderingContext::getSupportedExtensionsMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - WebGLRenderingContext* imp = V8WebGLRenderingContext::toNative(info.Holder()); - if (imp->isContextLost()) { + WebGLRenderingContext* impl = V8WebGLRenderingContext::toNative(info.Holder()); + if (impl->isContextLost()) { v8SetReturnValueNull(info); return; } - Vector<String> value = imp->getSupportedExtensions(); + Vector<String> value = impl->getSupportedExtensions(); v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), value.size()); for (size_t ii = 0; ii < value.size(); ++ii) - array->Set(v8::Integer::New(ii, info.GetIsolate()), v8String(info.GetIsolate(), value[ii])); + array->Set(v8::Integer::New(info.GetIsolate(), ii), v8String(info.GetIsolate(), value[ii])); v8SetReturnValue(info, array); } void V8WebGLRenderingContext::getTexParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - getObjectParameter(info, kTexture, "getTexParameter"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getTexParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + getObjectParameter(info, kTexture, exceptionState); } void V8WebGLRenderingContext::getUniformMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getUniform", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); if (info.Length() != 2) { - throwTypeError(ExceptionMessages::failedToExecute("getUniform", "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(2, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); + exceptionState.throwIfNeeded(); return; } + const int programArgumentIndex = 0; WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); - if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLProgram::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate()))) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram")); + exceptionState.throwIfNeeded(); return; } - WebGLProgram* program = V8WebGLProgram::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(info[0])) : 0; + WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]); - if (info.Length() > 1 && !isUndefinedOrNull(info[1]) && !V8WebGLUniformLocation::hasInstance(info[1], info.GetIsolate(), worldType(info.GetIsolate()))) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + const int uniformArgumentIndex = 1; + if (info.Length() > 1 && !isUndefinedOrNull(info[uniformArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformArgumentIndex], info.GetIsolate())) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformArgumentIndex + 1, "WebGLUniformLocation")); + exceptionState.throwIfNeeded(); return; } - bool ok = false; - WebGLUniformLocation* location = toWebGLUniformLocation(info[1], ok, info.GetIsolate()); + const int uniformLocationArgumentIndex = 1; + WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); WebGLGetInfo args = context->getUniform(program, location); v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); @@ -466,7 +524,8 @@ void V8WebGLRenderingContext::getUniformMethodCustom(const v8::FunctionCallbackI void V8WebGLRenderingContext::getVertexAttribMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - getObjectParameter(info, kVertexAttrib, "getVertexAttrib"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "getVertexAttrib", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + getObjectParameter(info, kVertexAttrib, exceptionState); } enum FunctionToCall { @@ -488,7 +547,7 @@ bool isFunctionToCallForAttribute(FunctionToCall functionToCall) return false; } -static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, const char* method) +static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, ExceptionState& exceptionState) { // Forms: // * glUniform1fv(WebGLUniformLocation location, Array data); @@ -509,29 +568,34 @@ static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Val // * glVertexAttrib4fv(GLint index, Float32Array data); if (info.Length() != 2) { - throwTypeError(ExceptionMessages::failedToExecute(method, "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(2, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); + exceptionState.throwIfNeeded(); return; } - bool ok = false; int index = -1; WebGLUniformLocation* location = 0; - if (isFunctionToCallForAttribute(functionToCall)) - index = toInt32(info[0]); - else { - if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLUniformLocation::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate()))) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + if (isFunctionToCallForAttribute(functionToCall)) { + index = toInt32(info[0], exceptionState); + if (exceptionState.throwIfNeeded()) + return; + } else { + const int uniformLocationArgumentIndex = 0; + if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); + exceptionState.throwIfNeeded(); return; } - location = toWebGLUniformLocation(info[0], ok, info.GetIsolate()); + location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); } WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); - if (V8Float32Array::hasInstance(info[1], info.GetIsolate(), worldType(info.GetIsolate()))) { - Float32Array* array = V8Float32Array::toNative(info[1]->ToObject()); - ASSERT(array != NULL); + const int indexArrayArgument = 1; + if (V8Float32Array::hasInstance(info[indexArrayArgument], info.GetIsolate())) { + Float32Array* array = V8Float32Array::toNative(info[indexArrayArgument]->ToObject()); + ASSERT(array); switch (functionToCall) { case kUniform1v: context->uniform1fv(location, array); break; case kUniform2v: context->uniform2fv(location, array); break; @@ -546,16 +610,20 @@ static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Val return; } - if (info[1].IsEmpty() || !info[1]->IsArray()) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + if (info[indexArrayArgument].IsEmpty() || !info[indexArrayArgument]->IsArray()) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(indexArrayArgument + 1, "Array")); + exceptionState.throwIfNeeded(); return; } v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[1]); uint32_t len = array->Length(); - float* data = jsArrayToFloatArray(array, len); + float* data = jsArrayToFloatArray(array, len, exceptionState); + if (exceptionState.throwIfNeeded()) + return; if (!data) { // FIXME: consider different / better exception type. - setDOMException(SyntaxError, info.GetIsolate()); + exceptionState.throwDOMException(SyntaxError, "Failed to convert array argument"); + exceptionState.throwIfNeeded(); return; } switch (functionToCall) { @@ -572,7 +640,7 @@ static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Val fastFree(data); } -static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, const char* method) +static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, ExceptionState& exceptionState) { // Forms: // * glUniform1iv(GLUniformLocation location, Array data); @@ -585,21 +653,24 @@ static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, Func // * glUniform4iv(GLUniformLocation location, Int32Array data); if (info.Length() != 2) { - throwTypeError(ExceptionMessages::failedToExecute(method, "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(2, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); + exceptionState.throwIfNeeded(); return; } + const int uniformLocationArgumentIndex = 0; WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); - if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLUniformLocation::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate()))) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); + exceptionState.throwIfNeeded(); return; } - bool ok = false; - WebGLUniformLocation* location = toWebGLUniformLocation(info[0], ok, info.GetIsolate()); + WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); - if (V8Int32Array::hasInstance(info[1], info.GetIsolate(), worldType(info.GetIsolate()))) { - Int32Array* array = V8Int32Array::toNative(info[1]->ToObject()); - ASSERT(array != NULL); + const int indexArrayArgumentIndex = 1; + if (V8Int32Array::hasInstance(info[indexArrayArgumentIndex], info.GetIsolate())) { + Int32Array* array = V8Int32Array::toNative(info[indexArrayArgumentIndex]->ToObject()); + ASSERT(array); switch (functionToCall) { case kUniform1v: context->uniform1iv(location, array); break; case kUniform2v: context->uniform2iv(location, array); break; @@ -610,16 +681,20 @@ static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, Func return; } - if (info[1].IsEmpty() || !info[1]->IsArray()) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + if (info[indexArrayArgumentIndex].IsEmpty() || !info[indexArrayArgumentIndex]->IsArray()) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(indexArrayArgumentIndex + 1, "Array")); + exceptionState.throwIfNeeded(); return; } - v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[1]); + v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[indexArrayArgumentIndex]); uint32_t len = array->Length(); - int* data = jsArrayToIntArray(array, len); + int* data = jsArrayToIntArray(array, len, exceptionState); + if (exceptionState.throwIfNeeded()) + return; if (!data) { // FIXME: consider different / better exception type. - setDOMException(SyntaxError, info.GetIsolate()); + exceptionState.throwDOMException(SyntaxError, "Failed to convert array argument"); + exceptionState.throwIfNeeded(); return; } switch (functionToCall) { @@ -634,45 +709,53 @@ static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, Func void V8WebGLRenderingContext::uniform1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - vertexAttribAndUniformHelperf(info, kUniform1v, "uniform1fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + vertexAttribAndUniformHelperf(info, kUniform1v, exceptionState); } void V8WebGLRenderingContext::uniform1ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - uniformHelperi(info, kUniform1v, "uniform1iv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + uniformHelperi(info, kUniform1v, exceptionState); } void V8WebGLRenderingContext::uniform2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - vertexAttribAndUniformHelperf(info, kUniform2v, "uniform2fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + vertexAttribAndUniformHelperf(info, kUniform2v, exceptionState); } void V8WebGLRenderingContext::uniform2ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - uniformHelperi(info, kUniform2v, "uniform2iv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + uniformHelperi(info, kUniform2v, exceptionState); } void V8WebGLRenderingContext::uniform3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - vertexAttribAndUniformHelperf(info, kUniform3v, "uniform3fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + vertexAttribAndUniformHelperf(info, kUniform3v, exceptionState); } void V8WebGLRenderingContext::uniform3ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - uniformHelperi(info, kUniform3v, "uniform3iv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + uniformHelperi(info, kUniform3v, exceptionState); } void V8WebGLRenderingContext::uniform4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - vertexAttribAndUniformHelperf(info, kUniform4v, "uniform4fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + vertexAttribAndUniformHelperf(info, kUniform4v, exceptionState); } void V8WebGLRenderingContext::uniform4ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - uniformHelperi(info, kUniform4v, "uniform4iv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + uniformHelperi(info, kUniform4v, exceptionState); } -static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info, int matrixSize, const char* method) +static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info, int matrixSize, ExceptionState& exceptionState) { // Forms: // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data); @@ -684,23 +767,26 @@ static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info, // // FIXME: need to change to accept Float32Array as well. if (info.Length() != 3) { - throwTypeError(ExceptionMessages::failedToExecute(method, "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(3, info.Length())), info.GetIsolate()); + exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, info.Length())); + exceptionState.throwIfNeeded(); return; } WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); - if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLUniformLocation::hasInstance(info[0], info.GetIsolate(), worldType(info.GetIsolate()))) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + const int uniformLocationArgumentIndex = 0; + if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); + exceptionState.throwIfNeeded(); return; } - bool ok = false; - WebGLUniformLocation* location = toWebGLUniformLocation(info[0], ok, info.GetIsolate()); + WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); bool transpose = info[1]->BooleanValue(); - if (V8Float32Array::hasInstance(info[2], info.GetIsolate(), worldType(info.GetIsolate()))) { - Float32Array* array = V8Float32Array::toNative(info[2]->ToObject()); - ASSERT(array != NULL); + const int arrayArgumentIndex = 2; + if (V8Float32Array::hasInstance(info[arrayArgumentIndex], info.GetIsolate())) { + Float32Array* array = V8Float32Array::toNative(info[arrayArgumentIndex]->ToObject()); + ASSERT(array); switch (matrixSize) { case 2: context->uniformMatrix2fv(location, transpose, array); break; case 3: context->uniformMatrix3fv(location, transpose, array); break; @@ -710,16 +796,20 @@ static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info, return; } - if (info[2].IsEmpty() || !info[2]->IsArray()) { - throwUninformativeAndGenericTypeError(info.GetIsolate()); + if (info[arrayArgumentIndex].IsEmpty() || !info[arrayArgumentIndex]->IsArray()) { + exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(arrayArgumentIndex + 1, "Array")); + exceptionState.throwIfNeeded(); return; } v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[2]); uint32_t len = array->Length(); - float* data = jsArrayToFloatArray(array, len); + float* data = jsArrayToFloatArray(array, len, exceptionState); + if (exceptionState.throwIfNeeded()) + return; if (!data) { // FIXME: consider different / better exception type. - setDOMException(SyntaxError, info.GetIsolate()); + exceptionState.throwDOMException(SyntaxError, "failed to convert Array value"); + exceptionState.throwIfNeeded(); return; } switch (matrixSize) { @@ -733,37 +823,44 @@ static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info, void V8WebGLRenderingContext::uniformMatrix2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - uniformMatrixHelper(info, 2, "uniformMatrix2fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + uniformMatrixHelper(info, 2, exceptionState); } void V8WebGLRenderingContext::uniformMatrix3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - uniformMatrixHelper(info, 3, "uniformMatrix3fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + uniformMatrixHelper(info, 3, exceptionState); } void V8WebGLRenderingContext::uniformMatrix4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - uniformMatrixHelper(info, 4, "uniformMatrix4fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + uniformMatrixHelper(info, 4, exceptionState); } void V8WebGLRenderingContext::vertexAttrib1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - vertexAttribAndUniformHelperf(info, kVertexAttrib1v, "vertexAttrib1fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + vertexAttribAndUniformHelperf(info, kVertexAttrib1v, exceptionState); } void V8WebGLRenderingContext::vertexAttrib2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - vertexAttribAndUniformHelperf(info, kVertexAttrib2v, "vertexAttrib2fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + vertexAttribAndUniformHelperf(info, kVertexAttrib2v, exceptionState); } void V8WebGLRenderingContext::vertexAttrib3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - vertexAttribAndUniformHelperf(info, kVertexAttrib3v, "vertexAttrib3fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); } void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) { - vertexAttribAndUniformHelperf(info, kVertexAttrib4v, "vertexAttrib4fv"); + ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); + vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); } } // namespace WebCore |