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-rw-r--r--chromium/third_party/WebKit/Source/core/animation/css/CSSPendingAnimations.cpp94
1 files changed, 0 insertions, 94 deletions
diff --git a/chromium/third_party/WebKit/Source/core/animation/css/CSSPendingAnimations.cpp b/chromium/third_party/WebKit/Source/core/animation/css/CSSPendingAnimations.cpp
deleted file mode 100644
index 3a4ec03d29e..00000000000
--- a/chromium/third_party/WebKit/Source/core/animation/css/CSSPendingAnimations.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- * Copyright (C) 2013 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "core/animation/css/CSSPendingAnimations.h"
-
-#include "core/animation/Animation.h"
-#include "core/animation/DocumentTimeline.h"
-#include "core/frame/FrameView.h"
-
-namespace WebCore {
-
-void CSSPendingAnimations::add(Player* player)
-{
- ASSERT(player->source()->isAnimation());
- // The actual start time is either this value, or the time that
- // this animation, or an animation that it is synchronized with
- // is started on the compositor.
- const double defaultStartTime = player->timeline().currentTime();
- m_pending.append(std::make_pair(player, defaultStartTime));
-}
-
-bool CSSPendingAnimations::startPendingAnimations()
-{
- bool startedOnCompositor = false;
- for (size_t i = 0; i < m_pending.size(); ++i) {
- if (m_pending[i].first->maybeStartAnimationOnCompositor())
- startedOnCompositor = true;
- }
-
- // If any animations were started on the compositor, all remaining
- // need to wait for a synchronized start time. Otherwise they may
- // start immediately.
- if (startedOnCompositor) {
- for (size_t i = 0; i < m_pending.size(); ++i)
- m_waitingForCompositorAnimationStart.append(m_pending[i].first);
- } else {
- for (size_t i = 0; i < m_pending.size(); ++i)
- m_pending[i].first->setStartTime(m_pending[i].second);
- }
- m_pending.clear();
-
- if (startedOnCompositor || m_waitingForCompositorAnimationStart.isEmpty())
- return !m_waitingForCompositorAnimationStart.isEmpty();
-
- // Check if we're still waiting for any compositor animations to start.
- for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) {
- if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOnCompositor())
- return true;
- }
-
- // If not, go ahead and start any animations that were waiting.
- notifyCompositorAnimationStarted(monotonicallyIncreasingTime());
- return false;
-}
-
-void CSSPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnimationStartTime)
-{
- for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) {
- Player* player = m_waitingForCompositorAnimationStart[i].get();
- player->setStartTime(monotonicAnimationStartTime - player->timeline().zeroTime());
- }
-
- m_waitingForCompositorAnimationStart.clear();
-}
-
-} // namespace