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-rw-r--r--chromium/third_party/WebKit/Source/core/html/canvas/WebGLFramebuffer.h62
1 files changed, 27 insertions, 35 deletions
diff --git a/chromium/third_party/WebKit/Source/core/html/canvas/WebGLFramebuffer.h b/chromium/third_party/WebKit/Source/core/html/canvas/WebGLFramebuffer.h
index 86e2aebf4e8..e8705e61187 100644
--- a/chromium/third_party/WebKit/Source/core/html/canvas/WebGLFramebuffer.h
+++ b/chromium/third_party/WebKit/Source/core/html/canvas/WebGLFramebuffer.h
@@ -37,28 +37,26 @@ namespace WebCore {
class WebGLRenderbuffer;
class WebGLTexture;
-class WebGLFramebuffer : public WebGLContextObject, public ScriptWrappable {
+class WebGLFramebuffer FINAL : public WebGLContextObject, public ScriptWrappable {
public:
class WebGLAttachment : public RefCounted<WebGLAttachment> {
public:
virtual ~WebGLAttachment();
- virtual GC3Dsizei width() const = 0;
- virtual GC3Dsizei height() const = 0;
- virtual GC3Denum format() const = 0;
+ virtual GLsizei width() const = 0;
+ virtual GLsizei height() const = 0;
+ virtual GLenum format() const = 0;
// For texture attachment, type() returns the type of the attached texture.
// For renderbuffer attachment, the type of the renderbuffer may vary with GL implementation.
// To avoid confusion, it would be better to not implement type() for renderbuffer attachment and
// we should always use the internalformat of the renderbuffer and avoid using type() API.
- virtual GC3Denum type() const = 0;
+ virtual GLenum type() const = 0;
virtual WebGLSharedObject* object() const = 0;
virtual bool isSharedObject(WebGLSharedObject*) const = 0;
virtual bool valid() const = 0;
- virtual bool initialized() const = 0;
- virtual void setInitialized() = 0;
- virtual void onDetached(GraphicsContext3D*) = 0;
- virtual void attach(GraphicsContext3D*, GC3Denum attachment) = 0;
- virtual void unattach(GraphicsContext3D*, GC3Denum attachment) = 0;
+ virtual void onDetached(blink::WebGraphicsContext3D*) = 0;
+ virtual void attach(blink::WebGraphicsContext3D*, GLenum attachment) = 0;
+ virtual void unattach(blink::WebGraphicsContext3D*, GLenum attachment) = 0;
protected:
WebGLAttachment();
@@ -66,33 +64,29 @@ public:
virtual ~WebGLFramebuffer();
- static PassRefPtr<WebGLFramebuffer> create(WebGLRenderingContext*);
+ static PassRefPtr<WebGLFramebuffer> create(WebGLRenderingContextBase*);
- void setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level);
- void setAttachmentForBoundFramebuffer(GC3Denum attachment, WebGLRenderbuffer*);
+ void setAttachmentForBoundFramebuffer(GLenum attachment, GLenum texTarget, WebGLTexture*, GLint level);
+ void setAttachmentForBoundFramebuffer(GLenum attachment, WebGLRenderbuffer*);
// If an object is attached to the currently bound framebuffer, remove it.
void removeAttachmentFromBoundFramebuffer(WebGLSharedObject*);
// If a given attachment point for the currently bound framebuffer is not null, remove the attached object.
- void removeAttachmentFromBoundFramebuffer(GC3Denum);
- WebGLSharedObject* getAttachmentObject(GC3Denum) const;
+ void removeAttachmentFromBoundFramebuffer(GLenum);
+ WebGLSharedObject* getAttachmentObject(GLenum) const;
- GC3Denum colorBufferFormat() const;
- GC3Dsizei colorBufferWidth() const;
- GC3Dsizei colorBufferHeight() const;
+ GLenum colorBufferFormat() const;
// This should always be called before drawArray, drawElements, clear,
// readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is
// currently bound.
- // Return false if the framebuffer is incomplete; otherwise initialize
- // the buffers if they haven't been initialized and
- // needToInitializeAttachments is true.
- bool onAccess(GraphicsContext3D*, const char** reason);
+ // Return false if the framebuffer is incomplete.
+ bool onAccess(blink::WebGraphicsContext3D*, const char** reason);
// Software version of glCheckFramebufferStatus(), except that when
// FRAMEBUFFER_COMPLETE is returned, it is still possible for
// glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED,
// depending on hardware implementation.
- GC3Denum checkStatus(const char** reason) const;
+ GLenum checkStatus(const char** reason) const;
bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
@@ -101,38 +95,36 @@ public:
bool hasStencilBuffer() const;
// Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug.
- void drawBuffers(const Vector<GC3Denum>& bufs);
+ void drawBuffers(const Vector<GLenum>& bufs);
- GC3Denum getDrawBuffer(GC3Denum);
+ GLenum getDrawBuffer(GLenum);
protected:
- WebGLFramebuffer(WebGLRenderingContext*);
+ WebGLFramebuffer(WebGLRenderingContextBase*);
- virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
+ virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) OVERRIDE;
private:
- virtual bool isFramebuffer() const { return true; }
-
- WebGLAttachment* getAttachment(GC3Denum) const;
- bool isAttachmentComplete(WebGLAttachment* attachedObject, GC3Denum attachment, const char** reason) const;
+ WebGLAttachment* getAttachment(GLenum) const;
+ bool isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment, const char** reason) const;
// Check if the framebuffer is currently bound.
bool isBound() const;
// attach 'attachment' at 'attachmentPoint'.
- void attach(GC3Denum attachment, GC3Denum attachmentPoint);
+ void attach(GLenum attachment, GLenum attachmentPoint);
// Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment.
void drawBuffersIfNecessary(bool force);
- typedef WTF::HashMap<GC3Denum, RefPtr<WebGLAttachment> > AttachmentMap;
+ typedef WTF::HashMap<GLenum, RefPtr<WebGLAttachment> > AttachmentMap;
AttachmentMap m_attachments;
bool m_hasEverBeenBound;
- Vector<GC3Denum> m_drawBuffers;
- Vector<GC3Denum> m_filteredDrawBuffers;
+ Vector<GLenum> m_drawBuffers;
+ Vector<GLenum> m_filteredDrawBuffers;
};
} // namespace WebCore