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Diffstat (limited to 'chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.h')
-rw-r--r--chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.h887
1 files changed, 15 insertions, 872 deletions
diff --git a/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.h b/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.h
index e1e3911e9f1..db0e651b39c 100644
--- a/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.h
+++ b/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.h
@@ -26,497 +26,28 @@
#ifndef WebGLRenderingContext_h
#define WebGLRenderingContext_h
-#include "core/dom/ActiveDOMObject.h"
-#include "core/html/canvas/CanvasRenderingContext.h"
-#include "core/html/canvas/WebGLGetInfo.h"
-#include "core/page/Page.h"
-#include "platform/Timer.h"
-#include "platform/graphics/GraphicsContext3D.h"
-#include "platform/graphics/ImageBuffer.h"
-
-#include "wtf/Float32Array.h"
-#include "wtf/Int32Array.h"
-#include "wtf/OwnPtr.h"
-#include "wtf/text/WTFString.h"
-
-namespace blink { class WebLayer; }
+#include "bindings/v8/ScriptWrappable.h"
+#include "core/html/canvas/WebGLRenderingContextBase.h"
namespace WebCore {
-class ANGLEInstancedArrays;
-class DrawingBuffer;
-class EXTFragDepth;
-class EXTTextureFilterAnisotropic;
-class ExceptionState;
-class HTMLImageElement;
-class HTMLVideoElement;
-class ImageBuffer;
-class ImageData;
-class IntSize;
-class OESElementIndexUint;
-class OESStandardDerivatives;
-class OESTextureFloat;
-class OESTextureFloatLinear;
-class OESTextureHalfFloat;
-class OESTextureHalfFloatLinear;
-class OESVertexArrayObject;
-class WebGLActiveInfo;
-class WebGLBuffer;
-class WebGLCompressedTextureATC;
-class WebGLCompressedTexturePVRTC;
-class WebGLCompressedTextureS3TC;
-class WebGLContextAttributes;
-class WebGLContextGroup;
-class WebGLContextObject;
-class WebGLDebugRendererInfo;
-class WebGLDebugShaders;
-class WebGLDepthTexture;
-class WebGLDrawBuffers;
-class WebGLExtension;
-class WebGLFramebuffer;
-class WebGLLoseContext;
-class WebGLObject;
-class WebGLProgram;
-class WebGLRenderbuffer;
-class WebGLShader;
-class WebGLShaderPrecisionFormat;
-class WebGLSharedObject;
-class WebGLTexture;
-class WebGLUniformLocation;
-class WebGLVertexArrayObjectOES;
-
-class WebGLRenderingContext : public CanvasRenderingContext, public ActiveDOMObject, private Page::MultisamplingChangedObserver {
+class WebGLRenderingContext FINAL : public WebGLRenderingContextBase, public ScriptWrappable {
public:
- static PassOwnPtr<WebGLRenderingContext> create(HTMLCanvasElement*, WebGLContextAttributes*);
+ static PassOwnPtrWillBeRawPtr<WebGLRenderingContext> create(HTMLCanvasElement*, WebGLContextAttributes*);
virtual ~WebGLRenderingContext();
- virtual bool is3d() const { return true; }
- virtual bool isAccelerated() const { return true; }
-
- int drawingBufferWidth() const;
- int drawingBufferHeight() const;
-
- void activeTexture(GC3Denum texture);
- void attachShader(WebGLProgram*, WebGLShader*);
- void bindAttribLocation(WebGLProgram*, GC3Duint index, const String& name);
- void bindBuffer(GC3Denum target, WebGLBuffer*);
- void bindFramebuffer(GC3Denum target, WebGLFramebuffer*);
- void bindRenderbuffer(GC3Denum target, WebGLRenderbuffer*);
- void bindTexture(GC3Denum target, WebGLTexture*);
- void blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha);
- void blendEquation(GC3Denum mode);
- void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha);
- void blendFunc(GC3Denum sfactor, GC3Denum dfactor);
- void blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha);
-
- void bufferData(GC3Denum target, long long size, GC3Denum usage);
- void bufferData(GC3Denum target, ArrayBuffer* data, GC3Denum usage);
- void bufferData(GC3Denum target, ArrayBufferView* data, GC3Denum usage);
- void bufferSubData(GC3Denum target, long long offset, ArrayBuffer* data);
- void bufferSubData(GC3Denum target, long long offset, ArrayBufferView* data);
-
- GC3Denum checkFramebufferStatus(GC3Denum target);
- void clear(GC3Dbitfield mask);
- void clearColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha);
- void clearDepth(GC3Dfloat);
- void clearStencil(GC3Dint);
- void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha);
- void compileShader(WebGLShader*);
-
- void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width,
- GC3Dsizei height, GC3Dint border, ArrayBufferView* data);
- void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data);
-
- void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border);
- void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
-
- PassRefPtr<WebGLBuffer> createBuffer();
- PassRefPtr<WebGLFramebuffer> createFramebuffer();
- PassRefPtr<WebGLProgram> createProgram();
- PassRefPtr<WebGLRenderbuffer> createRenderbuffer();
- PassRefPtr<WebGLShader> createShader(GC3Denum type);
- PassRefPtr<WebGLTexture> createTexture();
-
- void cullFace(GC3Denum mode);
-
- void deleteBuffer(WebGLBuffer*);
- void deleteFramebuffer(WebGLFramebuffer*);
- void deleteProgram(WebGLProgram*);
- void deleteRenderbuffer(WebGLRenderbuffer*);
- void deleteShader(WebGLShader*);
- void deleteTexture(WebGLTexture*);
-
- void depthFunc(GC3Denum);
- void depthMask(GC3Dboolean);
- void depthRange(GC3Dfloat zNear, GC3Dfloat zFar);
- void detachShader(WebGLProgram*, WebGLShader*);
- void disable(GC3Denum cap);
- void disableVertexAttribArray(GC3Duint index);
- void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count);
- void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset);
-
- void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
- void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount);
-
- void enable(GC3Denum cap);
- void enableVertexAttribArray(GC3Duint index);
- void finish();
- void flush();
- void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer*);
- void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture*, GC3Dint level);
- void frontFace(GC3Denum mode);
- void generateMipmap(GC3Denum target);
-
- PassRefPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GC3Duint index);
- PassRefPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GC3Duint index);
- bool getAttachedShaders(WebGLProgram*, Vector<RefPtr<WebGLShader> >&);
- GC3Dint getAttribLocation(WebGLProgram*, const String& name);
- WebGLGetInfo getBufferParameter(GC3Denum target, GC3Denum pname);
- PassRefPtr<WebGLContextAttributes> getContextAttributes();
- GC3Denum getError();
- PassRefPtr<WebGLExtension> getExtension(const String& name);
- WebGLGetInfo getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname);
- WebGLGetInfo getParameter(GC3Denum pname);
- WebGLGetInfo getProgramParameter(WebGLProgram*, GC3Denum pname);
- String getProgramInfoLog(WebGLProgram*);
- WebGLGetInfo getRenderbufferParameter(GC3Denum target, GC3Denum pname);
- WebGLGetInfo getShaderParameter(WebGLShader*, GC3Denum pname);
- String getShaderInfoLog(WebGLShader*);
- PassRefPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType);
- String getShaderSource(WebGLShader*);
- Vector<String> getSupportedExtensions();
- WebGLGetInfo getTexParameter(GC3Denum target, GC3Denum pname);
- WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*);
- PassRefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const String&);
- WebGLGetInfo getVertexAttrib(GC3Duint index, GC3Denum pname);
- long long getVertexAttribOffset(GC3Duint index, GC3Denum pname);
-
- void hint(GC3Denum target, GC3Denum mode);
- GC3Dboolean isBuffer(WebGLBuffer*);
- bool isContextLost();
- GC3Dboolean isEnabled(GC3Denum cap);
- GC3Dboolean isFramebuffer(WebGLFramebuffer*);
- GC3Dboolean isProgram(WebGLProgram*);
- GC3Dboolean isRenderbuffer(WebGLRenderbuffer*);
- GC3Dboolean isShader(WebGLShader*);
- GC3Dboolean isTexture(WebGLTexture*);
-
- void lineWidth(GC3Dfloat);
- void linkProgram(WebGLProgram*);
- void pixelStorei(GC3Denum pname, GC3Dint param);
- void polygonOffset(GC3Dfloat factor, GC3Dfloat units);
- void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels);
- void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height);
- void sampleCoverage(GC3Dfloat value, GC3Dboolean invert);
- void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
- void shaderSource(WebGLShader*, const String&);
- void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask);
- void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask);
- void stencilMask(GC3Duint);
- void stencilMaskSeparate(GC3Denum face, GC3Duint mask);
- void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass);
- void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass);
-
- void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
- GC3Dsizei width, GC3Dsizei height, GC3Dint border,
- GC3Denum format, GC3Denum type, ArrayBufferView*, ExceptionState&);
- void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
- GC3Denum format, GC3Denum type, ImageData*, ExceptionState&);
- void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
- GC3Denum format, GC3Denum type, HTMLImageElement*, ExceptionState&);
- void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
- GC3Denum format, GC3Denum type, HTMLCanvasElement*, ExceptionState&);
- void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
- GC3Denum format, GC3Denum type, HTMLVideoElement*, ExceptionState&);
-
- void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param);
- void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param);
-
- void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Dsizei width, GC3Dsizei height,
- GC3Denum format, GC3Denum type, ArrayBufferView*, ExceptionState&);
- void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Denum format, GC3Denum type, ImageData*, ExceptionState&);
- void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Denum format, GC3Denum type, HTMLImageElement*, ExceptionState&);
- void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Denum format, GC3Denum type, HTMLCanvasElement*, ExceptionState&);
- void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Denum format, GC3Denum type, HTMLVideoElement*, ExceptionState&);
-
- void uniform1f(const WebGLUniformLocation*, GC3Dfloat x);
- void uniform1fv(const WebGLUniformLocation*, Float32Array* v);
- void uniform1fv(const WebGLUniformLocation*, GC3Dfloat* v, GC3Dsizei);
- void uniform1i(const WebGLUniformLocation*, GC3Dint x);
- void uniform1iv(const WebGLUniformLocation*, Int32Array* v);
- void uniform1iv(const WebGLUniformLocation*, GC3Dint* v, GC3Dsizei);
- void uniform2f(const WebGLUniformLocation*, GC3Dfloat x, GC3Dfloat y);
- void uniform2fv(const WebGLUniformLocation*, Float32Array* v);
- void uniform2fv(const WebGLUniformLocation*, GC3Dfloat* v, GC3Dsizei);
- void uniform2i(const WebGLUniformLocation*, GC3Dint x, GC3Dint y);
- void uniform2iv(const WebGLUniformLocation*, Int32Array* v);
- void uniform2iv(const WebGLUniformLocation*, GC3Dint* v, GC3Dsizei);
- void uniform3f(const WebGLUniformLocation*, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
- void uniform3fv(const WebGLUniformLocation*, Float32Array* v);
- void uniform3fv(const WebGLUniformLocation*, GC3Dfloat* v, GC3Dsizei);
- void uniform3i(const WebGLUniformLocation*, GC3Dint x, GC3Dint y, GC3Dint z);
- void uniform3iv(const WebGLUniformLocation*, Int32Array* v);
- void uniform3iv(const WebGLUniformLocation*, GC3Dint* v, GC3Dsizei);
- void uniform4f(const WebGLUniformLocation*, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
- void uniform4fv(const WebGLUniformLocation*, Float32Array* v);
- void uniform4fv(const WebGLUniformLocation*, GC3Dfloat* v, GC3Dsizei);
- void uniform4i(const WebGLUniformLocation*, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w);
- void uniform4iv(const WebGLUniformLocation*, Int32Array* v);
- void uniform4iv(const WebGLUniformLocation*, GC3Dint* v, GC3Dsizei);
- void uniformMatrix2fv(const WebGLUniformLocation*, GC3Dboolean transpose, Float32Array* value);
- void uniformMatrix2fv(const WebGLUniformLocation*, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei);
- void uniformMatrix3fv(const WebGLUniformLocation*, GC3Dboolean transpose, Float32Array* value);
- void uniformMatrix3fv(const WebGLUniformLocation*, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei);
- void uniformMatrix4fv(const WebGLUniformLocation*, GC3Dboolean transpose, Float32Array* value);
- void uniformMatrix4fv(const WebGLUniformLocation*, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei);
-
- void useProgram(WebGLProgram*);
- void validateProgram(WebGLProgram*);
-
- void vertexAttrib1f(GC3Duint index, GC3Dfloat x);
- void vertexAttrib1fv(GC3Duint index, Float32Array* values);
- void vertexAttrib1fv(GC3Duint index, GC3Dfloat* values, GC3Dsizei);
- void vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y);
- void vertexAttrib2fv(GC3Duint index, Float32Array* values);
- void vertexAttrib2fv(GC3Duint index, GC3Dfloat* values, GC3Dsizei);
- void vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
- void vertexAttrib3fv(GC3Duint index, Float32Array* values);
- void vertexAttrib3fv(GC3Duint index, GC3Dfloat* values, GC3Dsizei);
- void vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
- void vertexAttrib4fv(GC3Duint index, Float32Array* values);
- void vertexAttrib4fv(GC3Duint index, GC3Dfloat* values, GC3Dsizei);
- void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized,
- GC3Dsizei stride, long long offset);
-
- void vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor);
-
- void viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
-
- // WEBKIT_lose_context support
- enum LostContextMode {
- // Lost context occurred at the graphics system level.
- RealLostContext,
-
- // Lost context provoked by WEBKIT_lose_context.
- SyntheticLostContext,
-
- // A synthetic lost context that should attempt to recover automatically
- AutoRecoverSyntheticLostContext
- };
- void forceLostContext(LostContextMode);
- void forceRestoreContext();
- void loseContextImpl(LostContextMode);
-
- GraphicsContext3D* graphicsContext3D() const { return m_context.get(); }
- WebGLContextGroup* contextGroup() const { return m_contextGroup.get(); }
- virtual blink::WebLayer* platformLayer() const;
-
- void reshape(int width, int height);
-
- void markLayerComposited();
- virtual void paintRenderingResultsToCanvas();
- virtual PassRefPtr<ImageData> paintRenderingResultsToImageData();
-
- void removeSharedObject(WebGLSharedObject*);
- void removeContextObject(WebGLContextObject*);
-
- unsigned maxVertexAttribs() const { return m_maxVertexAttribs; }
-
- // ActiveDOMObject notifications
- virtual bool hasPendingActivity() const;
- virtual void stop();
-
- private:
- friend class WebGLDrawBuffers;
- friend class WebGLFramebuffer;
- friend class WebGLObject;
- friend class OESVertexArrayObject;
- friend class WebGLDebugShaders;
- friend class WebGLCompressedTextureATC;
- friend class WebGLCompressedTexturePVRTC;
- friend class WebGLCompressedTextureS3TC;
- friend class WebGLRenderingContextErrorMessageCallback;
- friend class WebGLVertexArrayObjectOES;
-
- WebGLRenderingContext(HTMLCanvasElement*, PassRefPtr<GraphicsContext3D>, GraphicsContext3D::Attributes, GraphicsContext3D::Attributes);
- void initializeNewContext();
- void setupFlags();
-
- void addSharedObject(WebGLSharedObject*);
- void addContextObject(WebGLContextObject*);
- void detachAndRemoveAllObjects();
-
- void destroyGraphicsContext3D();
- void markContextChanged();
+ virtual unsigned version() const OVERRIDE { return 1; }
+ virtual String contextName() const OVERRIDE { return "WebGLRenderingContext"; }
+ virtual void registerContextExtensions() OVERRIDE;
- // Query if the GL implementation is NPOT strict.
- bool isGLES2NPOTStrict() { return m_isGLES2NPOTStrict; }
- // Query if depth_stencil buffer is supported.
- bool isDepthStencilSupported() { return m_isDepthStencilSupported; }
-
- // Helper to return the size in bytes of OpenGL data types
- // like GL_FLOAT, GL_INT, etc.
- unsigned int sizeInBytes(GC3Denum type);
-
- // Check if each enabled vertex attribute is bound to a buffer.
- bool validateRenderingState();
-
- bool validateWebGLObject(const char*, WebGLObject*);
-
- // Adds a compressed texture format.
- void addCompressedTextureFormat(GC3Denum);
- void removeAllCompressedTextureFormats();
-
- PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height);
-
- PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy);
-
- WebGLRenderbuffer* ensureEmulatedStencilBuffer(GC3Denum target, WebGLRenderbuffer*);
-
- RefPtr<GraphicsContext3D> m_context;
- RefPtr<WebGLContextGroup> m_contextGroup;
-
- // Structure for rendering to a DrawingBuffer, instead of directly
- // to the back-buffer of m_context.
- RefPtr<DrawingBuffer> m_drawingBuffer;
-
- // Dispatches a context lost event once it is determined that one is needed.
- // This is used both for synthetic and real context losses. For real ones, it's
- // likely that there's no JavaScript on the stack, but that might be dependent
- // on how exactly the platform discovers that the context was lost. For better
- // portability we always defer the dispatch of the event.
- Timer<WebGLRenderingContext> m_dispatchContextLostEventTimer;
- bool m_restoreAllowed;
- Timer<WebGLRenderingContext> m_restoreTimer;
-
- bool m_needsUpdate;
- bool m_markedCanvasDirty;
- HashSet<WebGLContextObject*> m_contextObjects;
-
- // List of bound VBO's. Used to maintain info about sizes for ARRAY_BUFFER and stored values for ELEMENT_ARRAY_BUFFER
- RefPtr<WebGLBuffer> m_boundArrayBuffer;
-
- RefPtr<WebGLVertexArrayObjectOES> m_defaultVertexArrayObject;
- RefPtr<WebGLVertexArrayObjectOES> m_boundVertexArrayObject;
- void setBoundVertexArrayObject(PassRefPtr<WebGLVertexArrayObjectOES> arrayObject)
- {
- if (arrayObject)
- m_boundVertexArrayObject = arrayObject;
- else
- m_boundVertexArrayObject = m_defaultVertexArrayObject;
- }
-
- class VertexAttribValue {
- public:
- VertexAttribValue()
- {
- initValue();
- }
-
- void initValue()
- {
- value[0] = 0.0f;
- value[1] = 0.0f;
- value[2] = 0.0f;
- value[3] = 1.0f;
- }
-
- GC3Dfloat value[4];
- };
- Vector<VertexAttribValue> m_vertexAttribValue;
- unsigned m_maxVertexAttribs;
- RefPtr<WebGLBuffer> m_vertexAttrib0Buffer;
- long m_vertexAttrib0BufferSize;
- GC3Dfloat m_vertexAttrib0BufferValue[4];
- bool m_forceAttrib0BufferRefill;
- bool m_vertexAttrib0UsedBefore;
-
- RefPtr<WebGLProgram> m_currentProgram;
- RefPtr<WebGLFramebuffer> m_framebufferBinding;
- RefPtr<WebGLRenderbuffer> m_renderbufferBinding;
- class TextureUnitState {
- public:
- RefPtr<WebGLTexture> m_texture2DBinding;
- RefPtr<WebGLTexture> m_textureCubeMapBinding;
- };
- Vector<TextureUnitState> m_textureUnits;
- unsigned long m_activeTextureUnit;
-
- RefPtr<WebGLTexture> m_blackTexture2D;
- RefPtr<WebGLTexture> m_blackTextureCubeMap;
-
- Vector<GC3Denum> m_compressedTextureFormats;
-
- // Fixed-size cache of reusable image buffers for video texImage2D calls.
- class LRUImageBufferCache {
- public:
- LRUImageBufferCache(int capacity);
- // The pointer returned is owned by the image buffer map.
- ImageBuffer* imageBuffer(const IntSize& size);
- private:
- void bubbleToFront(int idx);
- OwnPtr<OwnPtr<ImageBuffer>[]> m_buffers;
- int m_capacity;
- };
- LRUImageBufferCache m_generatedImageCache;
-
- GC3Dint m_maxTextureSize;
- GC3Dint m_maxCubeMapTextureSize;
- GC3Dint m_maxRenderbufferSize;
- GC3Dint m_maxViewportDims[2];
- GC3Dint m_maxTextureLevel;
- GC3Dint m_maxCubeMapTextureLevel;
-
- GC3Dint m_maxDrawBuffers;
- GC3Dint m_maxColorAttachments;
- GC3Denum m_backDrawBuffer;
- bool m_drawBuffersWebGLRequirementsChecked;
- bool m_drawBuffersSupported;
-
- GC3Dint m_packAlignment;
- GC3Dint m_unpackAlignment;
- bool m_unpackFlipY;
- bool m_unpackPremultiplyAlpha;
- GC3Denum m_unpackColorspaceConversion;
- bool m_contextLost;
- LostContextMode m_contextLostMode;
- GraphicsContext3D::Attributes m_attributes;
- GraphicsContext3D::Attributes m_requestedAttributes;
-
- bool m_layerCleared;
- GC3Dfloat m_clearColor[4];
- bool m_scissorEnabled;
- GC3Dfloat m_clearDepth;
- GC3Dint m_clearStencil;
- GC3Dboolean m_colorMask[4];
- GC3Dboolean m_depthMask;
-
- bool m_stencilEnabled;
- GC3Duint m_stencilMask, m_stencilMaskBack;
- GC3Dint m_stencilFuncRef, m_stencilFuncRefBack; // Note that these are the user specified values, not the internal clamped value.
- GC3Duint m_stencilFuncMask, m_stencilFuncMaskBack;
-
- bool m_isGLES2NPOTStrict;
- bool m_isDepthStencilSupported;
-
- bool m_synthesizedErrorsToConsole;
- int m_numGLErrorsToConsoleAllowed;
-
- bool m_multisamplingAllowed;
- bool m_multisamplingObserverRegistered;
-
- GC3Duint m_onePlusMaxEnabledAttribIndex;
- unsigned long m_onePlusMaxNonDefaultTextureUnit;
+private:
+ WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphicsContext3D>, WebGLContextAttributes*);
// Enabled extension objects.
RefPtr<ANGLEInstancedArrays> m_angleInstancedArrays;
+ RefPtr<EXTBlendMinMax> m_extBlendMinMax;
RefPtr<EXTFragDepth> m_extFragDepth;
+ RefPtr<EXTShaderTextureLOD> m_extShaderTextureLOD;
RefPtr<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
RefPtr<OESTextureFloat> m_oesTextureFloat;
RefPtr<OESTextureFloatLinear> m_oesTextureFloatLinear;
@@ -530,403 +61,15 @@ public:
RefPtr<WebGLDebugShaders> m_webglDebugShaders;
RefPtr<WebGLDrawBuffers> m_webglDrawBuffers;
RefPtr<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
+ RefPtr<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
RefPtr<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
RefPtr<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
RefPtr<WebGLDepthTexture> m_webglDepthTexture;
-
- enum ExtensionFlags {
- ApprovedExtension = 0x00,
- DraftExtension = 0x01,
- PrivilegedExtension = 0x02,
- PrefixedExtension = 0x04,
- WebGLDebugRendererInfoExtension = 0x08,
- };
-
- class ExtensionTracker {
- public:
- ExtensionTracker(ExtensionFlags flags, const char* const* prefixes)
- : m_privileged(flags & PrivilegedExtension)
- , m_draft(flags & DraftExtension)
- , m_prefixed(flags & PrefixedExtension)
- , m_webglDebugRendererInfo(flags & WebGLDebugRendererInfoExtension)
- , m_prefixes(prefixes)
- {
- }
-
- virtual ~ExtensionTracker()
- {
- }
-
- bool prefixed() const
- {
- return m_prefixed;
- }
-
- bool privileged() const
- {
- return m_privileged;
- }
-
- bool draft() const
- {
- return m_draft;
- }
-
- bool webglDebugRendererInfo() const
- {
- return m_webglDebugRendererInfo;
- }
-
- bool matchesNameWithPrefixes(const String&) const;
-
- virtual PassRefPtr<WebGLExtension> getExtension(WebGLRenderingContext*) const = 0;
- virtual bool supported(WebGLRenderingContext*) const = 0;
- virtual const char* extensionName() const = 0;
- virtual void loseExtension() = 0;
-
- private:
- bool m_privileged;
- bool m_draft;
- bool m_prefixed;
- bool m_webglDebugRendererInfo;
- const char* const* m_prefixes;
- };
-
- template <typename T>
- class TypedExtensionTracker : public ExtensionTracker {
- public:
- TypedExtensionTracker(RefPtr<T>& extensionField, ExtensionFlags flags, const char* const* prefixes)
- : ExtensionTracker(flags, prefixes)
- , m_extensionField(extensionField)
- {
- }
-
- ~TypedExtensionTracker()
- {
- if (m_extensionField) {
- m_extensionField->lose(true);
- m_extensionField = 0;
- }
- }
-
- virtual PassRefPtr<WebGLExtension> getExtension(WebGLRenderingContext* context) const
- {
- if (!m_extensionField)
- m_extensionField = T::create(context);
-
- return m_extensionField;
- }
-
- virtual bool supported(WebGLRenderingContext* context) const
- {
- return T::supported(context);
- }
-
- virtual const char* extensionName() const
- {
- return T::extensionName();
- }
-
- virtual void loseExtension()
- {
- if (m_extensionField) {
- m_extensionField->lose(false);
- if (m_extensionField->isLost())
- m_extensionField = 0;
- }
- }
-
- private:
- RefPtr<T>& m_extensionField;
- };
-
- Vector<ExtensionTracker*> m_extensions;
-
- template <typename T>
- void registerExtension(RefPtr<T>& extensionPtr, ExtensionFlags flags = ApprovedExtension, const char* const* prefixes = 0)
- {
- m_extensions.append(new TypedExtensionTracker<T>(extensionPtr, flags, prefixes));
- }
-
- // Errors raised by synthesizeGLError() while the context is lost.
- Vector<GC3Denum> lost_context_errors_;
-
- // Helpers for getParameter and others
- WebGLGetInfo getBooleanParameter(GC3Denum);
- WebGLGetInfo getBooleanArrayParameter(GC3Denum);
- WebGLGetInfo getFloatParameter(GC3Denum);
- WebGLGetInfo getIntParameter(GC3Denum);
- WebGLGetInfo getUnsignedIntParameter(GC3Denum);
- WebGLGetInfo getWebGLFloatArrayParameter(GC3Denum);
- WebGLGetInfo getWebGLIntArrayParameter(GC3Denum);
-
- // Clear the backbuffer if it was composited since the last operation.
- // clearMask is set to the bitfield of any clear that would happen anyway at this time
- // and the function returns true if that clear is now unnecessary.
- bool clearIfComposited(GC3Dbitfield clearMask = 0);
-
- // Helper to restore state that clearing the framebuffer may destroy.
- void restoreStateAfterClear();
-
- void texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels, ExceptionState&);
- void texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image*, GraphicsContext3D::ImageHtmlDomSource, bool flipY, bool premultiplyAlpha, ExceptionState&);
- void texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels, ExceptionState&);
- void texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image*, GraphicsContext3D::ImageHtmlDomSource, bool flipY, bool premultiplyAlpha, ExceptionState&);
-
- void handleTextureCompleteness(const char*, bool);
- void createFallbackBlackTextures1x1();
-
- // Helper function for copyTex{Sub}Image, check whether the internalformat
- // and the color buffer format of the current bound framebuffer combination
- // is valid.
- bool isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat,
- GC3Denum colorBufferFormat);
-
- // Helper function to get the bound framebuffer's color buffer format.
- GC3Denum boundFramebufferColorFormat();
-
- // Helper function to get the bound framebuffer's width.
- int boundFramebufferWidth();
-
- // Helper function to get the bound framebuffer's height.
- int boundFramebufferHeight();
-
- // Helper function to verify limits on the length of uniform and attribute locations.
- bool validateLocationLength(const char* functionName, const String&);
-
- // Helper function to check if size is non-negative.
- // Generate GL error and return false for negative inputs; otherwise, return true.
- bool validateSize(const char* functionName, GC3Dint x, GC3Dint y);
-
- // Helper function to check if all characters in the string belong to the
- // ASCII subset as defined in GLSL ES 1.0 spec section 3.1.
- bool validateString(const char* functionName, const String&);
-
- // Helper function to check target and texture bound to the target.
- // Generate GL errors and return 0 if target is invalid or texture bound is
- // null. Otherwise, return the texture bound to the target.
- WebGLTexture* validateTextureBinding(const char* functionName, GC3Denum target, bool useSixEnumsForCubeMap);
-
- // Helper function to check input format/type for functions {copy}Tex{Sub}Image.
- // Generates GL error and returns false if parameters are invalid.
- bool validateTexFuncFormatAndType(const char* functionName, GC3Denum format, GC3Denum type, GC3Dint level);
-
- // Helper function to check input level for functions {copy}Tex{Sub}Image.
- // Generates GL error and returns false if level is invalid.
- bool validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level);
-
- enum TexFuncValidationFunctionType {
- NotTexSubImage2D,
- TexSubImage2D,
- };
-
- enum TexFuncValidationSourceType {
- SourceArrayBufferView,
- SourceImageData,
- SourceHTMLImageElement,
- SourceHTMLCanvasElement,
- SourceHTMLVideoElement,
- };
-
- // Helper function for tex{Sub}Image2D to check if the input format/type/level/target/width/height/border/xoffset/yoffset are valid.
- // Otherwise, it would return quickly without doing other work.
- bool validateTexFunc(const char* functionName, TexFuncValidationFunctionType, TexFuncValidationSourceType, GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width,
- GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint yoffset);
-
- // Helper function to check input width and height for functions {copy, compressed}Tex{Sub}Image.
- // Generates GL error and returns false if width or height is invalid.
- bool validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType,
- GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height);
-
- // Helper function to check input parameters for functions {copy}Tex{Sub}Image.
- // Generates GL error and returns false if parameters are invalid.
- bool validateTexFuncParameters(const char* functionName,
- TexFuncValidationFunctionType,
- GC3Denum target, GC3Dint level,
- GC3Denum internalformat,
- GC3Dsizei width, GC3Dsizei height, GC3Dint border,
- GC3Denum format, GC3Denum type);
-
- enum NullDisposition {
- NullAllowed,
- NullNotAllowed
- };
-
- // Helper function to validate that the given ArrayBufferView
- // is of the correct type and contains enough data for the texImage call.
- // Generates GL error and returns false if parameters are invalid.
- bool validateTexFuncData(const char* functionName, GC3Dint level,
- GC3Dsizei width, GC3Dsizei height,
- GC3Denum format, GC3Denum type,
- ArrayBufferView* pixels,
- NullDisposition);
-
- // Helper function to validate a given texture format is settable as in
- // you can supply data to texImage2D, or call texImage2D, copyTexImage2D and
- // copyTexSubImage2D.
- // Generates GL error and returns false if the format is not settable.
- bool validateSettableTexFormat(const char* functionName, GC3Denum format);
-
- // Helper function to validate compressed texture data is correct size
- // for the given format and dimensions.
- bool validateCompressedTexFuncData(const char* functionName,
- GC3Dsizei width, GC3Dsizei height,
- GC3Denum format, ArrayBufferView* pixels);
-
- // Helper function for validating compressed texture formats.
- bool validateCompressedTexFormat(GC3Denum format);
-
- // Helper function to validate compressed texture dimensions are valid for
- // the given format.
- bool validateCompressedTexDimensions(const char* functionName, TexFuncValidationFunctionType, GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format);
-
- // Helper function to validate compressed texture dimensions are valid for
- // the given format.
- bool validateCompressedTexSubDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture*);
-
- // Helper function to validate mode for draw{Arrays/Elements}.
- bool validateDrawMode(const char* functionName, GC3Denum);
-
- // Helper function to validate if front/back stencilMask and stencilFunc settings are the same.
- bool validateStencilSettings(const char* functionName);
-
- // Helper function to validate stencil or depth func.
- bool validateStencilOrDepthFunc(const char* functionName, GC3Denum);
-
- // Helper function for texParameterf and texParameteri.
- void texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat parami, GC3Dint paramf, bool isFloat);
-
- // Helper function to print GL errors to console.
- void printGLErrorToConsole(const String&);
-
- // Helper function to print warnings to console. Currently
- // used only to warn about use of obsolete functions.
- void printWarningToConsole(const String&);
-
- // Helper function to validate input parameters for framebuffer functions.
- // Generate GL error if parameters are illegal.
- bool validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment);
-
- // Helper function to validate blend equation mode.
- bool validateBlendEquation(const char* functionName, GC3Denum);
-
- // Helper function to validate blend func factors.
- bool validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst);
-
- // Helper function to validate a GL capability.
- bool validateCapability(const char* functionName, GC3Denum);
-
- // Helper function to validate input parameters for uniform functions.
- bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, Float32Array*, GC3Dsizei mod);
- bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, Int32Array*, GC3Dsizei mod);
- bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, void*, GC3Dsizei, GC3Dsizei mod);
- bool validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation*, GC3Dboolean transpose, Float32Array*, GC3Dsizei mod);
- bool validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation*, GC3Dboolean transpose, void*, GC3Dsizei, GC3Dsizei mod);
-
- // Helper function to validate parameters for bufferData.
- // Return the current bound buffer to target, or 0 if parameters are invalid.
- WebGLBuffer* validateBufferDataParameters(const char* functionName, GC3Denum target, GC3Denum usage);
-
- // Helper function for tex{Sub}Image2D to make sure image is ready and wouldn't taint Origin.
- bool validateHTMLImageElement(const char* functionName, HTMLImageElement*, ExceptionState&);
-
- // Helper function for tex{Sub}Image2D to make sure canvas is ready and wouldn't taint Origin.
- bool validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement*, ExceptionState&);
-
- // Helper function for tex{Sub}Image2D to make sure video is ready wouldn't taint Origin.
- bool validateHTMLVideoElement(const char* functionName, HTMLVideoElement*, ExceptionState&);
-
- // Helper function to validate drawArrays(Instanced) calls
- bool validateDrawArrays(const char* functionName, GC3Denum mode, GC3Dint first, GC3Dsizei count);
-
- // Helper function to validate drawElements(Instanced) calls
- bool validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset);
-
- // Helper function to validate draw*Instanced calls
- bool validateDrawInstanced(const char* functionName, GC3Dsizei primcount);
-
- // Helper functions for vertexAttribNf{v}.
- void vertexAttribfImpl(const char* functionName, GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat);
- void vertexAttribfvImpl(const char* functionName, GC3Duint index, Float32Array*, GC3Dsizei expectedSize);
- void vertexAttribfvImpl(const char* functionName, GC3Duint index, GC3Dfloat*, GC3Dsizei, GC3Dsizei expectedSize);
-
- // Helper function for delete* (deleteBuffer, deleteProgram, etc) functions.
- // Return false if caller should return without further processing.
- bool deleteObject(WebGLObject*);
-
- // Helper function for bind* (bindBuffer, bindTexture, etc) and useProgram.
- // If the object has already been deleted, set deleted to true upon return.
- // Return false if caller should return without further processing.
- bool checkObjectToBeBound(const char* functionName, WebGLObject*, bool& deleted);
-
- void dispatchContextLostEvent(Timer<WebGLRenderingContext>*);
- // Helper for restoration after context lost.
- void maybeRestoreContext(Timer<WebGLRenderingContext>*);
-
- // Determine if we are running privileged code in the browser, for example,
- // a Safari or Chrome extension.
- bool allowPrivilegedExtensions() const;
-
- // Determine if WEBGL_debug_renderer_info extension is enabled. For the
- // moment it can be enabled either through a chromium finch experiment
- // or for privileged code in the browser.
- bool allowWebGLDebugRendererInfo() const;
-
- enum ConsoleDisplayPreference {
- DisplayInConsole,
- DontDisplayInConsole
- };
-
- // Wrapper for GraphicsContext3D::synthesizeGLError that sends a message
- // to the JavaScript console.
- void synthesizeGLError(GC3Denum, const char* functionName, const char* description, ConsoleDisplayPreference = DisplayInConsole);
- void emitGLWarning(const char* function, const char* reason);
-
- String ensureNotNull(const String&) const;
-
- // Enable or disable stencil test based on user setting and
- // whether the current FBO has a stencil buffer.
- void applyStencilTest();
-
- // Helper for enabling or disabling a capability.
- void enableOrDisable(GC3Denum capability, bool enable);
-
- // Clamp the width and height to GL_MAX_VIEWPORT_DIMS.
- IntSize clampedCanvasSize();
-
- // First time called, if EXT_draw_buffers is supported, query the value; otherwise return 0.
- // Later, return the cached value.
- GC3Dint maxDrawBuffers();
- GC3Dint maxColorAttachments();
-
- void setBackDrawBuffer(GC3Denum);
-
- void restoreCurrentFramebuffer();
- void restoreCurrentTexture2D();
-
- virtual void multisamplingChanged(bool);
-
- void findNewMaxEnabledAttribIndex();
- void findNewMaxNonDefaultTextureUnit();
-
- friend class WebGLStateRestorer;
- friend class WebGLRenderingContextEvictionManager;
-
- static Vector<WebGLRenderingContext*>& activeContexts();
- static Vector<WebGLRenderingContext*>& forciblyEvictedContexts();
-
- static void activateContext(WebGLRenderingContext*);
- static void deactivateContext(WebGLRenderingContext*, bool addToInactiveList);
- static void willDestroyContext(WebGLRenderingContext*);
- static void forciblyLoseOldestContext(const String& reason);
- // Return the least recently used context's position in the active context vector.
- // If the vector is empty, return the maximum allowed active context number.
- static size_t oldestContextIndex();
- static IntSize oldestContextSize();
};
-DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, context->is3d(), context.is3d());
+DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
+ context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
+ context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1);
} // namespace WebCore