diff options
Diffstat (limited to 'chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.idl')
-rw-r--r-- | chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.idl | 641 |
1 files changed, 6 insertions, 635 deletions
diff --git a/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.idl b/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.idl index a006bae1c53..ce2d4837ff3 100644 --- a/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.idl +++ b/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.idl @@ -23,640 +23,11 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -typedef unsigned long GLenum; -typedef boolean GLboolean; -typedef unsigned long GLbitfield; -typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ -typedef short GLshort; -typedef long GLint; -typedef long GLsizei; -typedef long long GLintptr; -typedef long long GLsizeiptr; -typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */ -typedef unsigned short GLushort; -typedef unsigned long GLuint; -typedef /*unrestricted*/ float GLfloat; -typedef /*unrestricted*/ float GLclampf; +// http://www.khronos.org/registry/webgl/specs/latest/1.0/#WebGLRenderingContext [ - DoNotCheckConstants -] interface WebGLRenderingContext : CanvasRenderingContext { - - /* ClearBufferMask */ - const GLenum DEPTH_BUFFER_BIT = 0x00000100; - const GLenum STENCIL_BUFFER_BIT = 0x00000400; - const GLenum COLOR_BUFFER_BIT = 0x00004000; - - /* BeginMode */ - const GLenum POINTS = 0x0000; - const GLenum LINES = 0x0001; - const GLenum LINE_LOOP = 0x0002; - const GLenum LINE_STRIP = 0x0003; - const GLenum TRIANGLES = 0x0004; - const GLenum TRIANGLE_STRIP = 0x0005; - const GLenum TRIANGLE_FAN = 0x0006; - - /* AlphaFunction (not supported in ES20) */ - /* NEVER */ - /* LESS */ - /* EQUAL */ - /* LEQUAL */ - /* GREATER */ - /* NOTEQUAL */ - /* GEQUAL */ - /* ALWAYS */ - - /* BlendingFactorDest */ - const GLenum ZERO = 0; - const GLenum ONE = 1; - const GLenum SRC_COLOR = 0x0300; - const GLenum ONE_MINUS_SRC_COLOR = 0x0301; - const GLenum SRC_ALPHA = 0x0302; - const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; - const GLenum DST_ALPHA = 0x0304; - const GLenum ONE_MINUS_DST_ALPHA = 0x0305; - - /* BlendingFactorSrc */ - /* ZERO */ - /* ONE */ - const GLenum DST_COLOR = 0x0306; - const GLenum ONE_MINUS_DST_COLOR = 0x0307; - const GLenum SRC_ALPHA_SATURATE = 0x0308; - /* SRC_ALPHA */ - /* ONE_MINUS_SRC_ALPHA */ - /* DST_ALPHA */ - /* ONE_MINUS_DST_ALPHA */ - - /* BlendEquationSeparate */ - const GLenum FUNC_ADD = 0x8006; - const GLenum BLEND_EQUATION = 0x8009; - const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ - const GLenum BLEND_EQUATION_ALPHA = 0x883D; - - /* BlendSubtract */ - const GLenum FUNC_SUBTRACT = 0x800A; - const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; - - /* Separate Blend Functions */ - const GLenum BLEND_DST_RGB = 0x80C8; - const GLenum BLEND_SRC_RGB = 0x80C9; - const GLenum BLEND_DST_ALPHA = 0x80CA; - const GLenum BLEND_SRC_ALPHA = 0x80CB; - const GLenum CONSTANT_COLOR = 0x8001; - const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; - const GLenum CONSTANT_ALPHA = 0x8003; - const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; - const GLenum BLEND_COLOR = 0x8005; - - /* Buffer Objects */ - const GLenum ARRAY_BUFFER = 0x8892; - const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; - const GLenum ARRAY_BUFFER_BINDING = 0x8894; - const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; - - const GLenum STREAM_DRAW = 0x88E0; - const GLenum STATIC_DRAW = 0x88E4; - const GLenum DYNAMIC_DRAW = 0x88E8; - - const GLenum BUFFER_SIZE = 0x8764; - const GLenum BUFFER_USAGE = 0x8765; - - const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; - - /* CullFaceMode */ - const GLenum FRONT = 0x0404; - const GLenum BACK = 0x0405; - const GLenum FRONT_AND_BACK = 0x0408; - - /* DepthFunction */ - /* NEVER */ - /* LESS */ - /* EQUAL */ - /* LEQUAL */ - /* GREATER */ - /* NOTEQUAL */ - /* GEQUAL */ - /* ALWAYS */ - - /* EnableCap */ - const GLenum TEXTURE_2D = 0x0DE1; - const GLenum CULL_FACE = 0x0B44; - const GLenum BLEND = 0x0BE2; - const GLenum DITHER = 0x0BD0; - const GLenum STENCIL_TEST = 0x0B90; - const GLenum DEPTH_TEST = 0x0B71; - const GLenum SCISSOR_TEST = 0x0C11; - const GLenum POLYGON_OFFSET_FILL = 0x8037; - const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; - const GLenum SAMPLE_COVERAGE = 0x80A0; - - /* ErrorCode */ - const GLenum NO_ERROR = 0; - const GLenum INVALID_ENUM = 0x0500; - const GLenum INVALID_VALUE = 0x0501; - const GLenum INVALID_OPERATION = 0x0502; - const GLenum OUT_OF_MEMORY = 0x0505; - - /* FrontFaceDirection */ - const GLenum CW = 0x0900; - const GLenum CCW = 0x0901; - - /* GetPName */ - const GLenum LINE_WIDTH = 0x0B21; - const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; - const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; - const GLenum CULL_FACE_MODE = 0x0B45; - const GLenum FRONT_FACE = 0x0B46; - const GLenum DEPTH_RANGE = 0x0B70; - const GLenum DEPTH_WRITEMASK = 0x0B72; - const GLenum DEPTH_CLEAR_VALUE = 0x0B73; - const GLenum DEPTH_FUNC = 0x0B74; - const GLenum STENCIL_CLEAR_VALUE = 0x0B91; - const GLenum STENCIL_FUNC = 0x0B92; - const GLenum STENCIL_FAIL = 0x0B94; - const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; - const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; - const GLenum STENCIL_REF = 0x0B97; - const GLenum STENCIL_VALUE_MASK = 0x0B93; - const GLenum STENCIL_WRITEMASK = 0x0B98; - const GLenum STENCIL_BACK_FUNC = 0x8800; - const GLenum STENCIL_BACK_FAIL = 0x8801; - const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; - const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; - const GLenum STENCIL_BACK_REF = 0x8CA3; - const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; - const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; - const GLenum VIEWPORT = 0x0BA2; - const GLenum SCISSOR_BOX = 0x0C10; - /* SCISSOR_TEST */ - const GLenum COLOR_CLEAR_VALUE = 0x0C22; - const GLenum COLOR_WRITEMASK = 0x0C23; - const GLenum UNPACK_ALIGNMENT = 0x0CF5; - const GLenum PACK_ALIGNMENT = 0x0D05; - const GLenum MAX_TEXTURE_SIZE = 0x0D33; - const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; - const GLenum SUBPIXEL_BITS = 0x0D50; - const GLenum RED_BITS = 0x0D52; - const GLenum GREEN_BITS = 0x0D53; - const GLenum BLUE_BITS = 0x0D54; - const GLenum ALPHA_BITS = 0x0D55; - const GLenum DEPTH_BITS = 0x0D56; - const GLenum STENCIL_BITS = 0x0D57; - const GLenum POLYGON_OFFSET_UNITS = 0x2A00; - /* POLYGON_OFFSET_FILL */ - const GLenum POLYGON_OFFSET_FACTOR = 0x8038; - const GLenum TEXTURE_BINDING_2D = 0x8069; - const GLenum SAMPLE_BUFFERS = 0x80A8; - const GLenum SAMPLES = 0x80A9; - const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; - const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; - - /* GetTextureParameter */ - /* TEXTURE_MAG_FILTER */ - /* TEXTURE_MIN_FILTER */ - /* TEXTURE_WRAP_S */ - /* TEXTURE_WRAP_T */ - - const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; - - /* HintMode */ - const GLenum DONT_CARE = 0x1100; - const GLenum FASTEST = 0x1101; - const GLenum NICEST = 0x1102; - - /* HintTarget */ - const GLenum GENERATE_MIPMAP_HINT = 0x8192; - - /* DataType */ - const GLenum BYTE = 0x1400; - const GLenum UNSIGNED_BYTE = 0x1401; - const GLenum SHORT = 0x1402; - const GLenum UNSIGNED_SHORT = 0x1403; - const GLenum INT = 0x1404; - const GLenum UNSIGNED_INT = 0x1405; - const GLenum FLOAT = 0x1406; - - /* PixelFormat */ - const GLenum DEPTH_COMPONENT = 0x1902; - const GLenum ALPHA = 0x1906; - const GLenum RGB = 0x1907; - const GLenum RGBA = 0x1908; - const GLenum LUMINANCE = 0x1909; - const GLenum LUMINANCE_ALPHA = 0x190A; - - /* PixelType */ - /* UNSIGNED_BYTE */ - const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; - const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; - const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; - - /* Shaders */ - const GLenum FRAGMENT_SHADER = 0x8B30; - const GLenum VERTEX_SHADER = 0x8B31; - const GLenum MAX_VERTEX_ATTRIBS = 0x8869; - const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; - const GLenum MAX_VARYING_VECTORS = 0x8DFC; - const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; - const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; - const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; - const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; - const GLenum SHADER_TYPE = 0x8B4F; - const GLenum DELETE_STATUS = 0x8B80; - const GLenum LINK_STATUS = 0x8B82; - const GLenum VALIDATE_STATUS = 0x8B83; - const GLenum ATTACHED_SHADERS = 0x8B85; - const GLenum ACTIVE_UNIFORMS = 0x8B86; - const GLenum ACTIVE_ATTRIBUTES = 0x8B89; - const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; - const GLenum CURRENT_PROGRAM = 0x8B8D; - - /* StencilFunction */ - const GLenum NEVER = 0x0200; - const GLenum LESS = 0x0201; - const GLenum EQUAL = 0x0202; - const GLenum LEQUAL = 0x0203; - const GLenum GREATER = 0x0204; - const GLenum NOTEQUAL = 0x0205; - const GLenum GEQUAL = 0x0206; - const GLenum ALWAYS = 0x0207; - - /* StencilOp */ - /* ZERO */ - const GLenum KEEP = 0x1E00; - const GLenum REPLACE = 0x1E01; - const GLenum INCR = 0x1E02; - const GLenum DECR = 0x1E03; - const GLenum INVERT = 0x150A; - const GLenum INCR_WRAP = 0x8507; - const GLenum DECR_WRAP = 0x8508; - - /* StringName */ - const GLenum VENDOR = 0x1F00; - const GLenum RENDERER = 0x1F01; - const GLenum VERSION = 0x1F02; - - /* TextureMagFilter */ - const GLenum NEAREST = 0x2600; - const GLenum LINEAR = 0x2601; - - /* TextureMinFilter */ - /* NEAREST */ - /* LINEAR */ - const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; - const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; - const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; - const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; - - /* TextureParameterName */ - const GLenum TEXTURE_MAG_FILTER = 0x2800; - const GLenum TEXTURE_MIN_FILTER = 0x2801; - const GLenum TEXTURE_WRAP_S = 0x2802; - const GLenum TEXTURE_WRAP_T = 0x2803; - - /* TextureTarget */ - /* TEXTURE_2D */ - const GLenum TEXTURE = 0x1702; - - const GLenum TEXTURE_CUBE_MAP = 0x8513; - const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; - const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; - const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; - const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; - const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; - const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; - const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; - const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; - - /* TextureUnit */ - const GLenum TEXTURE0 = 0x84C0; - const GLenum TEXTURE1 = 0x84C1; - const GLenum TEXTURE2 = 0x84C2; - const GLenum TEXTURE3 = 0x84C3; - const GLenum TEXTURE4 = 0x84C4; - const GLenum TEXTURE5 = 0x84C5; - const GLenum TEXTURE6 = 0x84C6; - const GLenum TEXTURE7 = 0x84C7; - const GLenum TEXTURE8 = 0x84C8; - const GLenum TEXTURE9 = 0x84C9; - const GLenum TEXTURE10 = 0x84CA; - const GLenum TEXTURE11 = 0x84CB; - const GLenum TEXTURE12 = 0x84CC; - const GLenum TEXTURE13 = 0x84CD; - const GLenum TEXTURE14 = 0x84CE; - const GLenum TEXTURE15 = 0x84CF; - const GLenum TEXTURE16 = 0x84D0; - const GLenum TEXTURE17 = 0x84D1; - const GLenum TEXTURE18 = 0x84D2; - const GLenum TEXTURE19 = 0x84D3; - const GLenum TEXTURE20 = 0x84D4; - const GLenum TEXTURE21 = 0x84D5; - const GLenum TEXTURE22 = 0x84D6; - const GLenum TEXTURE23 = 0x84D7; - const GLenum TEXTURE24 = 0x84D8; - const GLenum TEXTURE25 = 0x84D9; - const GLenum TEXTURE26 = 0x84DA; - const GLenum TEXTURE27 = 0x84DB; - const GLenum TEXTURE28 = 0x84DC; - const GLenum TEXTURE29 = 0x84DD; - const GLenum TEXTURE30 = 0x84DE; - const GLenum TEXTURE31 = 0x84DF; - const GLenum ACTIVE_TEXTURE = 0x84E0; - - /* TextureWrapMode */ - const GLenum REPEAT = 0x2901; - const GLenum CLAMP_TO_EDGE = 0x812F; - const GLenum MIRRORED_REPEAT = 0x8370; - - /* Uniform Types */ - const GLenum FLOAT_VEC2 = 0x8B50; - const GLenum FLOAT_VEC3 = 0x8B51; - const GLenum FLOAT_VEC4 = 0x8B52; - const GLenum INT_VEC2 = 0x8B53; - const GLenum INT_VEC3 = 0x8B54; - const GLenum INT_VEC4 = 0x8B55; - const GLenum BOOL = 0x8B56; - const GLenum BOOL_VEC2 = 0x8B57; - const GLenum BOOL_VEC3 = 0x8B58; - const GLenum BOOL_VEC4 = 0x8B59; - const GLenum FLOAT_MAT2 = 0x8B5A; - const GLenum FLOAT_MAT3 = 0x8B5B; - const GLenum FLOAT_MAT4 = 0x8B5C; - const GLenum SAMPLER_2D = 0x8B5E; - const GLenum SAMPLER_CUBE = 0x8B60; - - /* Vertex Arrays */ - const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; - const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; - const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; - const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; - const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; - const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; - const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; - - /* Shader Source */ - const GLenum COMPILE_STATUS = 0x8B81; - - /* Shader Precision-Specified Types */ - const GLenum LOW_FLOAT = 0x8DF0; - const GLenum MEDIUM_FLOAT = 0x8DF1; - const GLenum HIGH_FLOAT = 0x8DF2; - const GLenum LOW_INT = 0x8DF3; - const GLenum MEDIUM_INT = 0x8DF4; - const GLenum HIGH_INT = 0x8DF5; - - /* Framebuffer Object. */ - const GLenum FRAMEBUFFER = 0x8D40; - const GLenum RENDERBUFFER = 0x8D41; - - const GLenum RGBA4 = 0x8056; - const GLenum RGB5_A1 = 0x8057; - const GLenum RGB565 = 0x8D62; - const GLenum DEPTH_COMPONENT16 = 0x81A5; - const GLenum STENCIL_INDEX = 0x1901; - const GLenum STENCIL_INDEX8 = 0x8D48; - const GLenum DEPTH_STENCIL = 0x84F9; - - const GLenum RENDERBUFFER_WIDTH = 0x8D42; - const GLenum RENDERBUFFER_HEIGHT = 0x8D43; - const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; - const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; - const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; - const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; - const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; - const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; - const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; - - const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; - const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; - const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; - const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; - - const GLenum COLOR_ATTACHMENT0 = 0x8CE0; - const GLenum DEPTH_ATTACHMENT = 0x8D00; - const GLenum STENCIL_ATTACHMENT = 0x8D20; - const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; - - const GLenum NONE = 0; - - const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; - const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; - const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; - const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; - const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; - - const GLenum FRAMEBUFFER_BINDING = 0x8CA6; - const GLenum RENDERBUFFER_BINDING = 0x8CA7; - const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; - - const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; - - /* WebGL-specific enums */ - const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; - const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; - const GLenum CONTEXT_LOST_WEBGL = 0x9242; - const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; - const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; - - readonly attribute GLsizei drawingBufferWidth; - readonly attribute GLsizei drawingBufferHeight; - - [StrictTypeChecking] void activeTexture(GLenum texture); - [StrictTypeChecking] void attachShader(WebGLProgram program, WebGLShader shader); - [StrictTypeChecking] void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name); - [StrictTypeChecking] void bindBuffer(GLenum target, WebGLBuffer buffer); - [StrictTypeChecking] void bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer); - [StrictTypeChecking] void bindRenderbuffer(GLenum target, WebGLRenderbuffer renderbuffer); - [StrictTypeChecking] void bindTexture(GLenum target, WebGLTexture texture); - [StrictTypeChecking] void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - [StrictTypeChecking] void blendEquation(GLenum mode); - [StrictTypeChecking] void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); - [StrictTypeChecking] void blendFunc(GLenum sfactor, GLenum dfactor); - [StrictTypeChecking] void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - [StrictTypeChecking] void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); - [StrictTypeChecking] void bufferData(GLenum target, ArrayBufferView? data, GLenum usage); - [StrictTypeChecking] void bufferData(GLenum target, GLsizeiptr size, GLenum usage); - [StrictTypeChecking] void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data); - [StrictTypeChecking] void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView? data); - - [StrictTypeChecking] GLenum checkFramebufferStatus(GLenum target); - [StrictTypeChecking] void clear(GLbitfield mask); - [StrictTypeChecking] void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - [StrictTypeChecking] void clearDepth(GLclampf depth); - [StrictTypeChecking] void clearStencil(GLint s); - [StrictTypeChecking] void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - [StrictTypeChecking] void compileShader(WebGLShader shader); - - [StrictTypeChecking] void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, - GLsizei width, GLsizei height, GLint border, ArrayBufferView data); - [StrictTypeChecking] void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, GLenum format, ArrayBufferView data); - - [StrictTypeChecking] void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - [StrictTypeChecking] void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - - [StrictTypeChecking] WebGLBuffer createBuffer(); - [StrictTypeChecking] WebGLFramebuffer createFramebuffer(); - [StrictTypeChecking] WebGLProgram createProgram(); - [StrictTypeChecking] WebGLRenderbuffer createRenderbuffer(); - [StrictTypeChecking] WebGLShader createShader(GLenum type); - [StrictTypeChecking] WebGLTexture createTexture(); - - [StrictTypeChecking] void cullFace(GLenum mode); - - [StrictTypeChecking] void deleteBuffer(WebGLBuffer buffer); - [StrictTypeChecking] void deleteFramebuffer(WebGLFramebuffer framebuffer); - [StrictTypeChecking] void deleteProgram(WebGLProgram program); - [StrictTypeChecking] void deleteRenderbuffer(WebGLRenderbuffer renderbuffer); - [StrictTypeChecking] void deleteShader(WebGLShader shader); - [StrictTypeChecking] void deleteTexture(WebGLTexture texture); - - [StrictTypeChecking] void depthFunc(GLenum func); - [StrictTypeChecking] void depthMask(GLboolean flag); - [StrictTypeChecking] void depthRange(GLclampf zNear, GLclampf zFar); - [StrictTypeChecking] void detachShader(WebGLProgram program, WebGLShader shader); - [StrictTypeChecking] void disable(GLenum cap); - [StrictTypeChecking] void disableVertexAttribArray(GLuint index); - [StrictTypeChecking] void drawArrays(GLenum mode, GLint first, GLsizei count); - [StrictTypeChecking] void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); - - [StrictTypeChecking] void enable(GLenum cap); - [StrictTypeChecking] void enableVertexAttribArray(GLuint index); - [StrictTypeChecking] void finish(); - [StrictTypeChecking] void flush(); - [StrictTypeChecking] void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer renderbuffer); - [StrictTypeChecking] void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture texture, GLint level); - [StrictTypeChecking] void frontFace(GLenum mode); - [StrictTypeChecking] void generateMipmap(GLenum target); - - [StrictTypeChecking] WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index); - [StrictTypeChecking] WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index); - - [StrictTypeChecking, Custom] void getAttachedShaders(WebGLProgram program); - - [StrictTypeChecking] GLint getAttribLocation(WebGLProgram program, DOMString name); - - [StrictTypeChecking, Custom] any getBufferParameter(GLenum target, GLenum pname); - - [StrictTypeChecking] WebGLContextAttributes getContextAttributes(); - - [StrictTypeChecking] GLenum getError(); - - // object getExtension(DOMString name); - [StrictTypeChecking, Custom] any getExtension(DOMString name); - - [StrictTypeChecking, Custom] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname); - [StrictTypeChecking, Custom] any getParameter(GLenum pname); - [StrictTypeChecking, Custom] any getProgramParameter(WebGLProgram program, GLenum pname); - [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(WebGLProgram program); - [StrictTypeChecking, Custom] any getRenderbufferParameter(GLenum target, GLenum pname); - [StrictTypeChecking, Custom] any getShaderParameter(WebGLShader shader, GLenum pname); - - [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderInfoLog(WebGLShader shader); - - [StrictTypeChecking] WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); - - [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderSource(WebGLShader shader); - - [StrictTypeChecking, Custom] sequence<DOMString> getSupportedExtensions(); - - [StrictTypeChecking, Custom] any getTexParameter(GLenum target, GLenum pname); - - [StrictTypeChecking, Custom] any getUniform(WebGLProgram program, WebGLUniformLocation location); - - [StrictTypeChecking] WebGLUniformLocation getUniformLocation(WebGLProgram program, DOMString name); - - [StrictTypeChecking, Custom] any getVertexAttrib(GLuint index, GLenum pname); - - [StrictTypeChecking] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); - - [StrictTypeChecking] void hint(GLenum target, GLenum mode); - [StrictTypeChecking] GLboolean isBuffer(WebGLBuffer buffer); - [StrictTypeChecking] GLboolean isContextLost(); - [StrictTypeChecking] GLboolean isEnabled(GLenum cap); - [StrictTypeChecking] GLboolean isFramebuffer(WebGLFramebuffer framebuffer); - [StrictTypeChecking] GLboolean isProgram(WebGLProgram program); - [StrictTypeChecking] GLboolean isRenderbuffer(WebGLRenderbuffer renderbuffer); - [StrictTypeChecking] GLboolean isShader(WebGLShader shader); - [StrictTypeChecking] GLboolean isTexture(WebGLTexture texture); - [StrictTypeChecking] void lineWidth(GLfloat width); - [StrictTypeChecking] void linkProgram(WebGLProgram program); - [StrictTypeChecking] void pixelStorei(GLenum pname, GLint param); - [StrictTypeChecking] void polygonOffset(GLfloat factor, GLfloat units); - - [StrictTypeChecking] void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels); - - [StrictTypeChecking] void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - [StrictTypeChecking] void sampleCoverage(GLclampf value, GLboolean invert); - [StrictTypeChecking] void scissor(GLint x, GLint y, GLsizei width, GLsizei height); - [StrictTypeChecking] void shaderSource(WebGLShader shader, DOMString string); - [StrictTypeChecking] void stencilFunc(GLenum func, GLint ref, GLuint mask); - [StrictTypeChecking] void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); - [StrictTypeChecking] void stencilMask(GLuint mask); - [StrictTypeChecking] void stencilMaskSeparate(GLenum face, GLuint mask); - [StrictTypeChecking] void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); - [StrictTypeChecking] void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); - - [StrictTypeChecking] void texParameterf(GLenum target, GLenum pname, GLfloat param); - [StrictTypeChecking] void texParameteri(GLenum target, GLenum pname, GLint param); - - // Supported forms: - [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, - GLint border, GLenum format, GLenum type, ArrayBufferView? pixels); - [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, - GLenum format, GLenum type, ImageData? pixels); - [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, - GLenum format, GLenum type, HTMLImageElement? image); - [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, - GLenum format, GLenum type, HTMLCanvasElement? canvas); - [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, - GLenum format, GLenum type, HTMLVideoElement? video); - - [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, ArrayBufferView? pixels); - [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLenum format, GLenum type, ImageData? pixels); - [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLenum format, GLenum type, HTMLImageElement? image); - [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLenum format, GLenum type, HTMLCanvasElement? canvas); - [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLenum format, GLenum type, HTMLVideoElement? video); - - [StrictTypeChecking] void uniform1f(WebGLUniformLocation location, GLfloat x); - [StrictTypeChecking, Custom] void uniform1fv(WebGLUniformLocation location, Float32Array v); - [StrictTypeChecking] void uniform1i(WebGLUniformLocation location, GLint x); - [StrictTypeChecking, Custom] void uniform1iv(WebGLUniformLocation location, Int32Array v); - [StrictTypeChecking] void uniform2f(WebGLUniformLocation location, GLfloat x, GLfloat y); - [StrictTypeChecking, Custom] void uniform2fv(WebGLUniformLocation location, Float32Array v); - [StrictTypeChecking] void uniform2i(WebGLUniformLocation location, GLint x, GLint y); - [StrictTypeChecking, Custom] void uniform2iv(WebGLUniformLocation location, Int32Array v); - [StrictTypeChecking] void uniform3f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z); - [StrictTypeChecking, Custom] void uniform3fv(WebGLUniformLocation location, Float32Array v); - [StrictTypeChecking] void uniform3i(WebGLUniformLocation location, GLint x, GLint y, GLint z); - [StrictTypeChecking, Custom] void uniform3iv(WebGLUniformLocation location, Int32Array v); - [StrictTypeChecking] void uniform4f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - [StrictTypeChecking, Custom] void uniform4fv(WebGLUniformLocation location, Float32Array v); - [StrictTypeChecking] void uniform4i(WebGLUniformLocation location, GLint x, GLint y, GLint z, GLint w); - [StrictTypeChecking, Custom] void uniform4iv(WebGLUniformLocation location, Int32Array v); - - [StrictTypeChecking, Custom] void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); - [StrictTypeChecking, Custom] void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); - [StrictTypeChecking, Custom] void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); - - [StrictTypeChecking] void useProgram(WebGLProgram program); - [StrictTypeChecking] void validateProgram(WebGLProgram program); - - [StrictTypeChecking] void vertexAttrib1f(GLuint indx, GLfloat x); - [StrictTypeChecking, Custom] void vertexAttrib1fv(GLuint indx, Float32Array values); - [StrictTypeChecking] void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); - [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); - [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); - [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); - [StrictTypeChecking] void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, - GLsizei stride, GLintptr offset); - - [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width, GLsizei height); -}; + DoNotCheckConstants, + TypeChecking=Interface|Nullable, + WillBeGarbageCollected, +] interface WebGLRenderingContext { }; +WebGLRenderingContext implements WebGLRenderingContextBase; |