diff options
Diffstat (limited to 'chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContextBase.cpp')
-rw-r--r-- | chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContextBase.cpp | 5728 |
1 files changed, 5728 insertions, 0 deletions
diff --git a/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContextBase.cpp b/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContextBase.cpp new file mode 100644 index 00000000000..b587a6899c1 --- /dev/null +++ b/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContextBase.cpp @@ -0,0 +1,5728 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "core/html/canvas/WebGLRenderingContextBase.h" + +#include "bindings/v8/ExceptionMessages.h" +#include "bindings/v8/ExceptionState.h" +#include "core/dom/ExceptionCode.h" +#include "core/fetch/ImageResource.h" +#include "core/frame/LocalFrame.h" +#include "core/frame/Settings.h" +#include "core/html/HTMLCanvasElement.h" +#include "core/html/HTMLImageElement.h" +#include "core/html/HTMLVideoElement.h" +#include "core/html/ImageData.h" +#include "core/html/canvas/ANGLEInstancedArrays.h" +#include "core/html/canvas/EXTBlendMinMax.h" +#include "core/html/canvas/EXTFragDepth.h" +#include "core/html/canvas/EXTShaderTextureLOD.h" +#include "core/html/canvas/EXTTextureFilterAnisotropic.h" +#include "core/html/canvas/OESElementIndexUint.h" +#include "core/html/canvas/OESStandardDerivatives.h" +#include "core/html/canvas/OESTextureFloat.h" +#include "core/html/canvas/OESTextureFloatLinear.h" +#include "core/html/canvas/OESTextureHalfFloat.h" +#include "core/html/canvas/OESTextureHalfFloatLinear.h" +#include "core/html/canvas/OESVertexArrayObject.h" +#include "core/html/canvas/WebGLActiveInfo.h" +#include "core/html/canvas/WebGLBuffer.h" +#include "core/html/canvas/WebGLCompressedTextureATC.h" +#include "core/html/canvas/WebGLCompressedTextureETC1.h" +#include "core/html/canvas/WebGLCompressedTexturePVRTC.h" +#include "core/html/canvas/WebGLCompressedTextureS3TC.h" +#include "core/html/canvas/WebGLContextAttributes.h" +#include "core/html/canvas/WebGLContextEvent.h" +#include "core/html/canvas/WebGLContextGroup.h" +#include "core/html/canvas/WebGLDebugRendererInfo.h" +#include "core/html/canvas/WebGLDebugShaders.h" +#include "core/html/canvas/WebGLDepthTexture.h" +#include "core/html/canvas/WebGLDrawBuffers.h" +#include "core/html/canvas/WebGLFramebuffer.h" +#include "core/html/canvas/WebGLLoseContext.h" +#include "core/html/canvas/WebGLProgram.h" +#include "core/html/canvas/WebGLRenderbuffer.h" +#include "core/html/canvas/WebGLShader.h" +#include "core/html/canvas/WebGLShaderPrecisionFormat.h" +#include "core/html/canvas/WebGLTexture.h" +#include "core/html/canvas/WebGLUniformLocation.h" +#include "core/inspector/InspectorInstrumentation.h" +#include "core/loader/FrameLoader.h" +#include "core/loader/FrameLoaderClient.h" +#include "core/rendering/RenderBox.h" +#include "platform/CheckedInt.h" +#include "platform/NotImplemented.h" +#include "platform/RuntimeEnabledFeatures.h" +#include "platform/geometry/IntSize.h" +#include "platform/graphics/GraphicsContext.h" +#include "platform/graphics/UnacceleratedImageBufferSurface.h" +#include "platform/graphics/gpu/DrawingBuffer.h" +#include "public/platform/Platform.h" + +#include "wtf/PassOwnPtr.h" +#include "wtf/Uint32Array.h" +#include "wtf/text/StringBuilder.h" + +namespace WebCore { + +const double secondsBetweenRestoreAttempts = 1.0; +const int maxGLErrorsAllowedToConsole = 256; +const unsigned maxGLActiveContexts = 16; + +Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::activeContexts() +{ + DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, activeContexts, ()); + return activeContexts; +} + +Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::forciblyEvictedContexts() +{ + DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, forciblyEvictedContexts, ()); + return forciblyEvictedContexts; +} + +void WebGLRenderingContextBase::forciblyLoseOldestContext(const String& reason) +{ + size_t candidateID = oldestContextIndex(); + if (candidateID >= activeContexts().size()) + return; + + WebGLRenderingContextBase* candidate = activeContexts()[candidateID]; + + activeContexts().remove(candidateID); + + candidate->printWarningToConsole(reason); + InspectorInstrumentation::didFireWebGLWarning(candidate->canvas()); + + // This will call deactivateContext once the context has actually been lost. + candidate->forceLostContext(WebGLRenderingContextBase::SyntheticLostContext); +} + +size_t WebGLRenderingContextBase::oldestContextIndex() +{ + if (!activeContexts().size()) + return maxGLActiveContexts; + + WebGLRenderingContextBase* candidate = activeContexts().first(); + blink::WebGraphicsContext3D* candidateWGC3D = candidate->isContextLost() ? 0 : candidate->webContext(); + size_t candidateID = 0; + for (size_t ii = 1; ii < activeContexts().size(); ++ii) { + WebGLRenderingContextBase* context = activeContexts()[ii]; + blink::WebGraphicsContext3D* contextWGC3D = context->isContextLost() ? 0 : context->webContext(); + if (contextWGC3D && candidateWGC3D && contextWGC3D->lastFlushID() < candidateWGC3D->lastFlushID()) { + candidate = context; + candidateID = ii; + } + } + + return candidateID; +} + +IntSize WebGLRenderingContextBase::oldestContextSize() +{ + IntSize size; + + size_t candidateID = oldestContextIndex(); + if (candidateID < activeContexts().size()) { + WebGLRenderingContextBase* candidate = activeContexts()[candidateID]; + size.setWidth(candidate->drawingBufferWidth()); + size.setHeight(candidate->drawingBufferHeight()); + } + + return size; +} + +void WebGLRenderingContextBase::activateContext(WebGLRenderingContextBase* context) +{ + unsigned removedContexts = 0; + while (activeContexts().size() >= maxGLActiveContexts && removedContexts < maxGLActiveContexts) { + forciblyLoseOldestContext("WARNING: Too many active WebGL contexts. Oldest context will be lost."); + removedContexts++; + } + + if (!activeContexts().contains(context)) + activeContexts().append(context); +} + +void WebGLRenderingContextBase::deactivateContext(WebGLRenderingContextBase* context, bool addToEvictedList) +{ + size_t position = activeContexts().find(context); + if (position != WTF::kNotFound) + activeContexts().remove(position); + + if (addToEvictedList && !forciblyEvictedContexts().contains(context)) + forciblyEvictedContexts().append(context); +} + +void WebGLRenderingContextBase::willDestroyContext(WebGLRenderingContextBase* context) +{ + size_t position = forciblyEvictedContexts().find(context); + if (position != WTF::kNotFound) + forciblyEvictedContexts().remove(position); + + deactivateContext(context, false); + + // Try to re-enable the oldest inactive contexts. + while(activeContexts().size() < maxGLActiveContexts && forciblyEvictedContexts().size()) { + WebGLRenderingContextBase* evictedContext = forciblyEvictedContexts().first(); + if (!evictedContext->m_restoreAllowed) { + forciblyEvictedContexts().remove(0); + continue; + } + + IntSize desiredSize = DrawingBuffer::adjustSize(evictedContext->clampedCanvasSize(), IntSize(), evictedContext->m_maxTextureSize); + + // If there's room in the pixel budget for this context, restore it. + if (!desiredSize.isEmpty()) { + forciblyEvictedContexts().remove(0); + evictedContext->forceRestoreContext(); + activeContexts().append(evictedContext); + } + break; + } +} + +class WebGLRenderingContextEvictionManager : public ContextEvictionManager { +public: + void forciblyLoseOldestContext(const String& reason) { + WebGLRenderingContextBase::forciblyLoseOldestContext(reason); + }; + IntSize oldestContextSize() { + return WebGLRenderingContextBase::oldestContextSize(); + }; +}; + +namespace { + + class ScopedDrawingBufferBinder { + public: + ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding) + : m_drawingBuffer(drawingBuffer) + , m_framebufferBinding(framebufferBinding) + { + // Commit DrawingBuffer if needed (e.g., for multisampling) + if (!m_framebufferBinding && m_drawingBuffer) + m_drawingBuffer->commit(); + } + + ~ScopedDrawingBufferBinder() + { + // Restore DrawingBuffer if needed + if (!m_framebufferBinding && m_drawingBuffer) + m_drawingBuffer->bind(); + } + + private: + DrawingBuffer* m_drawingBuffer; + WebGLFramebuffer* m_framebufferBinding; + }; + + Platform3DObject objectOrZero(WebGLObject* object) + { + return object ? object->object() : 0; + } + + GLint clamp(GLint value, GLint min, GLint max) + { + if (value < min) + value = min; + if (value > max) + value = max; + return value; + } + + // Return true if a character belongs to the ASCII subset as defined in + // GLSL ES 1.0 spec section 3.1. + bool validateCharacter(unsigned char c) + { + // Printing characters are valid except " $ ` @ \ ' DEL. + if (c >= 32 && c <= 126 + && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') + return true; + // Horizontal tab, line feed, vertical tab, form feed, carriage return + // are also valid. + if (c >= 9 && c <= 13) + return true; + return false; + } + + bool isPrefixReserved(const String& name) + { + if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWith("_webgl_")) + return true; + return false; + } + + // Strips comments from shader text. This allows non-ASCII characters + // to be used in comments without potentially breaking OpenGL + // implementations not expecting characters outside the GLSL ES set. + class StripComments { + public: + StripComments(const String& str) + : m_parseState(BeginningOfLine) + , m_sourceString(str) + , m_length(str.length()) + , m_position(0) + { + parse(); + } + + String result() + { + return m_builder.toString(); + } + + private: + bool hasMoreCharacters() const + { + return (m_position < m_length); + } + + void parse() + { + while (hasMoreCharacters()) { + process(current()); + // process() might advance the position. + if (hasMoreCharacters()) + advance(); + } + } + + void process(UChar); + + bool peek(UChar& character) const + { + if (m_position + 1 >= m_length) + return false; + character = m_sourceString[m_position + 1]; + return true; + } + + UChar current() + { + ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length); + return m_sourceString[m_position]; + } + + void advance() + { + ++m_position; + } + + static bool isNewline(UChar character) + { + // Don't attempt to canonicalize newline related characters. + return (character == '\n' || character == '\r'); + } + + void emit(UChar character) + { + m_builder.append(character); + } + + enum ParseState { + // Have not seen an ASCII non-whitespace character yet on + // this line. Possible that we might see a preprocessor + // directive. + BeginningOfLine, + + // Have seen at least one ASCII non-whitespace character + // on this line. + MiddleOfLine, + + // Handling a preprocessor directive. Passes through all + // characters up to the end of the line. Disables comment + // processing. + InPreprocessorDirective, + + // Handling a single-line comment. The comment text is + // replaced with a single space. + InSingleLineComment, + + // Handling a multi-line comment. Newlines are passed + // through to preserve line numbers. + InMultiLineComment + }; + + ParseState m_parseState; + String m_sourceString; + unsigned m_length; + unsigned m_position; + StringBuilder m_builder; + }; + + void StripComments::process(UChar c) + { + if (isNewline(c)) { + // No matter what state we are in, pass through newlines + // so we preserve line numbers. + emit(c); + + if (m_parseState != InMultiLineComment) + m_parseState = BeginningOfLine; + + return; + } + + UChar temp = 0; + switch (m_parseState) { + case BeginningOfLine: + if (WTF::isASCIISpace(c)) { + emit(c); + break; + } + + if (c == '#') { + m_parseState = InPreprocessorDirective; + emit(c); + break; + } + + // Transition to normal state and re-handle character. + m_parseState = MiddleOfLine; + process(c); + break; + + case MiddleOfLine: + if (c == '/' && peek(temp)) { + if (temp == '/') { + m_parseState = InSingleLineComment; + emit(' '); + advance(); + break; + } + + if (temp == '*') { + m_parseState = InMultiLineComment; + // Emit the comment start in case the user has + // an unclosed comment and we want to later + // signal an error. + emit('/'); + emit('*'); + advance(); + break; + } + } + + emit(c); + break; + + case InPreprocessorDirective: + // No matter what the character is, just pass it + // through. Do not parse comments in this state. This + // might not be the right thing to do long term, but it + // should handle the #error preprocessor directive. + emit(c); + break; + + case InSingleLineComment: + // The newline code at the top of this function takes care + // of resetting our state when we get out of the + // single-line comment. Swallow all other characters. + break; + + case InMultiLineComment: + if (c == '*' && peek(temp) && temp == '/') { + emit('*'); + emit('/'); + m_parseState = MiddleOfLine; + advance(); + break; + } + + // Swallow all other characters. Unclear whether we may + // want or need to just emit a space per character to try + // to preserve column numbers for debugging purposes. + break; + } + } +} // namespace anonymous + +class ScopedTexture2DRestorer { +public: + ScopedTexture2DRestorer(WebGLRenderingContextBase* context) + : m_context(context) + { + } + + ~ScopedTexture2DRestorer() + { + m_context->restoreCurrentTexture2D(); + } + +private: + WebGLRenderingContextBase* m_context; +}; + +class WebGLRenderingContextLostCallback : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { + WTF_MAKE_FAST_ALLOCATED; +public: + explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* cb) : m_context(cb) { } + virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContextBase::RealLostContext); } + virtual ~WebGLRenderingContextLostCallback() {} +private: + WebGLRenderingContextBase* m_context; +}; + +class WebGLRenderingContextErrorMessageCallback : public blink::WebGraphicsContext3D::WebGraphicsErrorMessageCallback { + WTF_MAKE_FAST_ALLOCATED; +public: + explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* cb) : m_context(cb) { } + virtual void onErrorMessage(const blink::WebString& message, blink::WGC3Dint) + { + if (m_context->m_synthesizedErrorsToConsole) + m_context->printGLErrorToConsole(message); + InspectorInstrumentation::didFireWebGLErrorOrWarning(m_context->canvas(), message); + } + virtual ~WebGLRenderingContextErrorMessageCallback() { } +private: + WebGLRenderingContextBase* m_context; +}; + +WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::WebGraphicsContext3D> context, WebGLContextAttributes* requestedAttributes) + : CanvasRenderingContext(passedCanvas) + , ActiveDOMObject(&passedCanvas->document()) + , m_drawingBuffer(nullptr) + , m_dispatchContextLostEventTimer(this, &WebGLRenderingContextBase::dispatchContextLostEvent) + , m_restoreAllowed(false) + , m_restoreTimer(this, &WebGLRenderingContextBase::maybeRestoreContext) + , m_generatedImageCache(4) + , m_contextLost(false) + , m_contextLostMode(SyntheticLostContext) + , m_requestedAttributes(requestedAttributes->clone()) + , m_synthesizedErrorsToConsole(true) + , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) + , m_multisamplingAllowed(false) + , m_multisamplingObserverRegistered(false) + , m_onePlusMaxEnabledAttribIndex(0) + , m_onePlusMaxNonDefaultTextureUnit(0) + , m_savingImage(false) +{ + ASSERT(context); + + m_contextGroup = WebGLContextGroup::create(); + m_contextGroup->addContext(this); + + m_maxViewportDims[0] = m_maxViewportDims[1] = 0; + context->getIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims); + + m_drawingBuffer = createDrawingBuffer(context); + if (!m_drawingBuffer) + return; + + m_drawingBuffer->bind(); + setupFlags(); + initializeNewContext(); +} + +PassRefPtr<DrawingBuffer> WebGLRenderingContextBase::createDrawingBuffer(PassOwnPtr<blink::WebGraphicsContext3D> context) +{ + RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptRef(new WebGLRenderingContextEvictionManager()); + + blink::WebGraphicsContext3D::Attributes attrs; + attrs.alpha = m_requestedAttributes->alpha(); + attrs.depth = m_requestedAttributes->depth(); + attrs.stencil = m_requestedAttributes->stencil(); + attrs.antialias = m_requestedAttributes->antialias(); + attrs.premultipliedAlpha = m_requestedAttributes->premultipliedAlpha(); + DrawingBuffer::PreserveDrawingBuffer preserve = m_requestedAttributes->preserveDrawingBuffer() ? DrawingBuffer::Preserve : DrawingBuffer::Discard; + return DrawingBuffer::create(context, clampedCanvasSize(), preserve, attrs, contextEvictionManager.release()); +} + +void WebGLRenderingContextBase::initializeNewContext() +{ + ASSERT(!isContextLost()); + m_needsUpdate = true; + m_markedCanvasDirty = false; + m_activeTextureUnit = 0; + m_packAlignment = 4; + m_unpackAlignment = 4; + m_unpackFlipY = false; + m_unpackPremultiplyAlpha = false; + m_unpackColorspaceConversion = GC3D_BROWSER_DEFAULT_WEBGL; + m_boundArrayBuffer = nullptr; + m_currentProgram = nullptr; + m_framebufferBinding = nullptr; + m_renderbufferBinding = nullptr; + m_depthMask = true; + m_stencilEnabled = false; + m_stencilMask = 0xFFFFFFFF; + m_stencilMaskBack = 0xFFFFFFFF; + m_stencilFuncRef = 0; + m_stencilFuncRefBack = 0; + m_stencilFuncMask = 0xFFFFFFFF; + m_stencilFuncMaskBack = 0xFFFFFFFF; + m_layerCleared = false; + m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole; + + m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0; + m_scissorEnabled = false; + m_clearDepth = 1; + m_clearStencil = 0; + m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true; + + GLint numCombinedTextureImageUnits = 0; + webContext()->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); + m_textureUnits.clear(); + m_textureUnits.resize(numCombinedTextureImageUnits); + + GLint numVertexAttribs = 0; + webContext()->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribs); + m_maxVertexAttribs = numVertexAttribs; + + m_maxTextureSize = 0; + webContext()->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); + m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); + m_maxCubeMapTextureSize = 0; + webContext()->getIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); + m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize); + m_maxRenderbufferSize = 0; + webContext()->getIntegerv(GL_MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize); + + // These two values from EXT_draw_buffers are lazily queried. + m_maxDrawBuffers = 0; + m_maxColorAttachments = 0; + + m_backDrawBuffer = GL_BACK; + + m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault); + addContextObject(m_defaultVertexArrayObject.get()); + m_boundVertexArrayObject = m_defaultVertexArrayObject; + + m_vertexAttribValue.resize(m_maxVertexAttribs); + + createFallbackBlackTextures1x1(); + + webContext()->viewport(0, 0, drawingBufferWidth(), drawingBufferHeight()); + webContext()->scissor(0, 0, drawingBufferWidth(), drawingBufferHeight()); + + m_contextLostCallbackAdapter = adoptPtr(new WebGLRenderingContextLostCallback(this)); + m_errorMessageCallbackAdapter = adoptPtr(new WebGLRenderingContextErrorMessageCallback(this)); + + webContext()->setContextLostCallback(m_contextLostCallbackAdapter.get()); + webContext()->setErrorMessageCallback(m_errorMessageCallbackAdapter.get()); + + // This ensures that the context has a valid "lastFlushID" and won't be mistakenly identified as the "least recently used" context. + webContext()->flush(); + + for (int i = 0; i < WebGLExtensionNameCount; ++i) + m_extensionEnabled[i] = false; + + activateContext(this); +} + +void WebGLRenderingContextBase::setupFlags() +{ + ASSERT(m_drawingBuffer); + if (Page* p = canvas()->document().page()) { + m_synthesizedErrorsToConsole = p->settings().webGLErrorsToConsoleEnabled(); + + if (!m_multisamplingObserverRegistered && m_requestedAttributes->antialias()) { + m_multisamplingAllowed = m_drawingBuffer->multisample(); + p->addMultisamplingChangedObserver(this); + m_multisamplingObserverRegistered = true; + } + } + + m_isGLES2NPOTStrict = !extensionsUtil()->isExtensionEnabled("GL_OES_texture_npot"); + m_isDepthStencilSupported = extensionsUtil()->isExtensionEnabled("GL_OES_packed_depth_stencil"); +} + +void WebGLRenderingContextBase::addCompressedTextureFormat(GLenum format) +{ + if (!m_compressedTextureFormats.contains(format)) + m_compressedTextureFormats.append(format); +} + +void WebGLRenderingContextBase::removeAllCompressedTextureFormats() +{ + m_compressedTextureFormats.clear(); +} + +// Helper function for V8 bindings to identify what version of WebGL a CanvasRenderingContext supports. +unsigned WebGLRenderingContextBase::getWebGLVersion(const CanvasRenderingContext* context) +{ + if (!context->is3d()) + return 0; + return static_cast<const WebGLRenderingContextBase*>(context)->version(); +} + +WebGLRenderingContextBase::~WebGLRenderingContextBase() +{ + // Remove all references to WebGLObjects so if they are the last reference + // they will be freed before the last context is removed from the context group. + m_boundArrayBuffer = nullptr; + m_defaultVertexArrayObject = nullptr; + m_boundVertexArrayObject = nullptr; + m_vertexAttrib0Buffer = nullptr; + m_currentProgram = nullptr; + m_framebufferBinding = nullptr; + m_renderbufferBinding = nullptr; + + for (size_t i = 0; i < m_textureUnits.size(); ++i) { + m_textureUnits[i].m_texture2DBinding = nullptr; + m_textureUnits[i].m_textureCubeMapBinding = nullptr; + } + + m_blackTexture2D = nullptr; + m_blackTextureCubeMap = nullptr; + + detachAndRemoveAllObjects(); + + // release all extensions + for (size_t i = 0; i < m_extensions.size(); ++i) + delete m_extensions[i]; + + // Context must be removed from the group prior to the destruction of the + // WebGraphicsContext3D, otherwise shared objects may not be properly deleted. + m_contextGroup->removeContext(this); + + destroyContext(); + +#if !ENABLE(OILPAN) + if (m_multisamplingObserverRegistered) { + Page* page = canvas()->document().page(); + if (page) + page->removeMultisamplingChangedObserver(this); + } +#endif + + willDestroyContext(this); +} + +void WebGLRenderingContextBase::destroyContext() +{ + m_contextLost = true; + + if (!m_drawingBuffer) + return; + + m_extensionsUtil.clear(); + + webContext()->setContextLostCallback(0); + webContext()->setErrorMessageCallback(0); + + ASSERT(m_drawingBuffer); + m_drawingBuffer->beginDestruction(); + m_drawingBuffer.clear(); +} + +void WebGLRenderingContextBase::markContextChanged(ContentChangeType changeType) +{ + if (m_framebufferBinding || isContextLost()) + return; + + m_drawingBuffer->markContentsChanged(); + + m_layerCleared = false; + RenderBox* renderBox = canvas()->renderBox(); + if (renderBox && renderBox->hasAcceleratedCompositing()) { + m_markedCanvasDirty = true; + canvas()->clearCopiedImage(); + renderBox->contentChanged(changeType); + } else { + if (!m_markedCanvasDirty) { + m_markedCanvasDirty = true; + canvas()->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize())); + } + } +} + +bool WebGLRenderingContextBase::clearIfComposited(GLbitfield mask) +{ + if (isContextLost()) + return false; + + if (!m_drawingBuffer->layerComposited() || m_layerCleared + || m_requestedAttributes->preserveDrawingBuffer() || (mask && m_framebufferBinding)) + return false; + + RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes(); + + // Determine if it's possible to combine the clear the user asked for and this clear. + bool combinedClear = mask && !m_scissorEnabled; + + webContext()->disable(GL_SCISSOR_TEST); + if (combinedClear && (mask & GL_COLOR_BUFFER_BIT)) { + webContext()->clearColor(m_colorMask[0] ? m_clearColor[0] : 0, + m_colorMask[1] ? m_clearColor[1] : 0, + m_colorMask[2] ? m_clearColor[2] : 0, + m_colorMask[3] ? m_clearColor[3] : 0); + } else { + webContext()->clearColor(0, 0, 0, 0); + } + webContext()->colorMask(true, true, true, true); + GLbitfield clearMask = GL_COLOR_BUFFER_BIT; + if (contextAttributes->depth()) { + if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT)) + webContext()->clearDepth(1.0f); + clearMask |= GL_DEPTH_BUFFER_BIT; + webContext()->depthMask(true); + } + if (contextAttributes->stencil()) { + if (combinedClear && (mask & GL_STENCIL_BUFFER_BIT)) + webContext()->clearStencil(m_clearStencil & m_stencilMask); + else + webContext()->clearStencil(0); + clearMask |= GL_STENCIL_BUFFER_BIT; + webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); + } + + m_drawingBuffer->clearFramebuffers(clearMask); + + restoreStateAfterClear(); + if (m_framebufferBinding) + webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); + m_layerCleared = true; + + return combinedClear; +} + +void WebGLRenderingContextBase::restoreStateAfterClear() +{ + if (isContextLost()) + return; + + // Restore the state that the context set. + if (m_scissorEnabled) + webContext()->enable(GL_SCISSOR_TEST); + webContext()->clearColor(m_clearColor[0], m_clearColor[1], + m_clearColor[2], m_clearColor[3]); + webContext()->colorMask(m_colorMask[0], m_colorMask[1], + m_colorMask[2], m_colorMask[3]); + webContext()->clearDepth(m_clearDepth); + webContext()->clearStencil(m_clearStencil); + webContext()->stencilMaskSeparate(GL_FRONT, m_stencilMask); + webContext()->depthMask(m_depthMask); +} + +void WebGLRenderingContextBase::markLayerComposited() +{ + if (!isContextLost()) + m_drawingBuffer->markLayerComposited(); +} + +void WebGLRenderingContextBase::paintRenderingResultsToCanvas() +{ + if (isContextLost()) { + canvas()->clearPresentationCopy(); + return; + } + + if (canvas()->document().printing()) + canvas()->clearPresentationCopy(); + + // Until the canvas is written to by the application, the clear that + // happened after it was composited should be ignored by the compositor. + if (m_drawingBuffer->layerComposited() && !m_requestedAttributes->preserveDrawingBuffer()) { + m_drawingBuffer->paintCompositedResultsToCanvas(canvas()->buffer()); + + canvas()->makePresentationCopy(); + } else + canvas()->clearPresentationCopy(); + + clearIfComposited(); + + if (!m_markedCanvasDirty && !m_layerCleared) + return; + + canvas()->clearCopiedImage(); + m_markedCanvasDirty = false; + + ScopedTexture2DRestorer restorer(this); + + m_drawingBuffer->commit(); + if (!(canvas()->buffer())->copyRenderingResultsFromDrawingBuffer(m_drawingBuffer.get(), m_savingImage)) { + canvas()->ensureUnacceleratedImageBuffer(); + if (canvas()->hasImageBuffer()) + m_drawingBuffer->paintRenderingResultsToCanvas(canvas()->buffer()); + } + + if (m_framebufferBinding) + webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); + else + m_drawingBuffer->bind(); +} + +PassRefPtrWillBeRawPtr<ImageData> WebGLRenderingContextBase::paintRenderingResultsToImageData() +{ + if (isContextLost()) + return nullptr; + + clearIfComposited(); + m_drawingBuffer->commit(); + int width, height; + RefPtr<Uint8ClampedArray> imageDataPixels = m_drawingBuffer->paintRenderingResultsToImageData(width, height); + if (!imageDataPixels) + return nullptr; + + if (m_framebufferBinding) + webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); + else + m_drawingBuffer->bind(); + + return ImageData::create(IntSize(width, height), imageDataPixels); +} + +void WebGLRenderingContextBase::reshape(int width, int height) +{ + if (isContextLost()) + return; + + // This is an approximation because at WebGLRenderingContextBase level we don't + // know if the underlying FBO uses textures or renderbuffers. + GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); + // Limit drawing buffer size to 4k to avoid memory exhaustion. + const int sizeUpperLimit = 4096; + maxSize = std::min(maxSize, sizeUpperLimit); + GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]); + GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]); + width = clamp(width, 1, maxWidth); + height = clamp(height, 1, maxHeight); + + if (m_needsUpdate) { + RenderBox* renderBox = canvas()->renderBox(); + if (renderBox && renderBox->hasAcceleratedCompositing()) + renderBox->contentChanged(CanvasChanged); + m_needsUpdate = false; + } + + // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off + // clear (and this matches what reshape will do). + m_drawingBuffer->reset(IntSize(width, height)); + restoreStateAfterClear(); + + webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get())); + webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get())); + if (m_framebufferBinding) + webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); +} + +int WebGLRenderingContextBase::drawingBufferWidth() const +{ + return isContextLost() ? 0 : m_drawingBuffer->size().width(); +} + +int WebGLRenderingContextBase::drawingBufferHeight() const +{ + return isContextLost() ? 0 : m_drawingBuffer->size().height(); +} + +unsigned WebGLRenderingContextBase::sizeInBytes(GLenum type) +{ + switch (type) { + case GL_BYTE: + return sizeof(GLbyte); + case GL_UNSIGNED_BYTE: + return sizeof(GLubyte); + case GL_SHORT: + return sizeof(GLshort); + case GL_UNSIGNED_SHORT: + return sizeof(GLushort); + case GL_INT: + return sizeof(GLint); + case GL_UNSIGNED_INT: + return sizeof(GLuint); + case GL_FLOAT: + return sizeof(GLfloat); + } + ASSERT_NOT_REACHED(); + return 0; +} + +void WebGLRenderingContextBase::activeTexture(GLenum texture) +{ + if (isContextLost()) + return; + if (texture - GL_TEXTURE0 >= m_textureUnits.size()) { + synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range"); + return; + } + m_activeTextureUnit = texture - GL_TEXTURE0; + webContext()->activeTexture(texture); + + m_drawingBuffer->setActiveTextureUnit(texture); + +} + +void WebGLRenderingContextBase::attachShader(WebGLProgram* program, WebGLShader* shader) +{ + if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader)) + return; + if (!program->attachShader(shader)) { + synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader"); + return; + } + webContext()->attachShader(objectOrZero(program), objectOrZero(shader)); + shader->onAttached(); +} + +void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name) +{ + if (isContextLost() || !validateWebGLObject("bindAttribLocation", program)) + return; + if (!validateLocationLength("bindAttribLocation", name)) + return; + if (!validateString("bindAttribLocation", name)) + return; + if (isPrefixReserved(name)) { + synthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved prefix"); + return; + } + if (index >= m_maxVertexAttribs) { + synthesizeGLError(GL_INVALID_VALUE, "bindAttribLocation", "index out of range"); + return; + } + webContext()->bindAttribLocation(objectOrZero(program), index, name.utf8().data()); +} + +bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted) +{ + deleted = false; + if (isContextLost()) + return false; + if (object) { + if (!object->validate(contextGroup(), this)) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "object not from this context"); + return false; + } + deleted = !object->object(); + } + return true; +} + +void WebGLRenderingContextBase::bindBuffer(GLenum target, WebGLBuffer* buffer) +{ + bool deleted; + if (!checkObjectToBeBound("bindBuffer", buffer, deleted)) + return; + if (deleted) + buffer = 0; + if (buffer && buffer->getTarget() && buffer->getTarget() != target) { + synthesizeGLError(GL_INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets"); + return; + } + if (target == GL_ARRAY_BUFFER) + m_boundArrayBuffer = buffer; + else if (target == GL_ELEMENT_ARRAY_BUFFER) + m_boundVertexArrayObject->setElementArrayBuffer(buffer); + else { + synthesizeGLError(GL_INVALID_ENUM, "bindBuffer", "invalid target"); + return; + } + + webContext()->bindBuffer(target, objectOrZero(buffer)); + if (buffer) + buffer->setTarget(target); +} + +void WebGLRenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer* buffer) +{ + bool deleted; + if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted)) + return; + if (deleted) + buffer = 0; + if (target != GL_FRAMEBUFFER) { + synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target"); + return; + } + m_framebufferBinding = buffer; + m_drawingBuffer->setFramebufferBinding(objectOrZero(m_framebufferBinding.get())); + if (!m_framebufferBinding) { + // Instead of binding fb 0, bind the drawing buffer. + m_drawingBuffer->bind(); + } else { + webContext()->bindFramebuffer(target, objectOrZero(buffer)); + } + if (buffer) + buffer->setHasEverBeenBound(); + applyStencilTest(); +} + +void WebGLRenderingContextBase::bindRenderbuffer(GLenum target, WebGLRenderbuffer* renderBuffer) +{ + bool deleted; + if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted)) + return; + if (deleted) + renderBuffer = 0; + if (target != GL_RENDERBUFFER) { + synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target"); + return; + } + m_renderbufferBinding = renderBuffer; + webContext()->bindRenderbuffer(target, objectOrZero(renderBuffer)); + if (renderBuffer) + renderBuffer->setHasEverBeenBound(); +} + +void WebGLRenderingContextBase::bindTexture(GLenum target, WebGLTexture* texture) +{ + bool deleted; + if (!checkObjectToBeBound("bindTexture", texture, deleted)) + return; + if (deleted) + texture = 0; + if (texture && texture->getTarget() && texture->getTarget() != target) { + synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets"); + return; + } + GLint maxLevel = 0; + if (target == GL_TEXTURE_2D) { + m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; + maxLevel = m_maxTextureLevel; + + if (!m_activeTextureUnit) + m_drawingBuffer->setTexture2DBinding(objectOrZero(texture)); + + } else if (target == GL_TEXTURE_CUBE_MAP) { + m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; + maxLevel = m_maxCubeMapTextureLevel; + } else { + synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target"); + return; + } + + webContext()->bindTexture(target, objectOrZero(texture)); + if (texture) { + texture->setTarget(target, maxLevel); + m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePlusMaxNonDefaultTextureUnit); + } else { + // If the disabled index is the current maximum, trace backwards to find the new max enabled texture index + if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) { + findNewMaxNonDefaultTextureUnit(); + } + } + + // Note: previously we used to automatically set the TEXTURE_WRAP_R + // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL + // ES 2.0 doesn't expose this flag (a bug in the specification) and + // otherwise the application has no control over the seams in this + // dimension. However, it appears that supporting this properly on all + // platforms is fairly involved (will require a HashMap from texture ID + // in all ports), and we have not had any complaints, so the logic has + // been removed. + +} + +void WebGLRenderingContextBase::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + if (isContextLost()) + return; + webContext()->blendColor(red, green, blue, alpha); +} + +void WebGLRenderingContextBase::blendEquation(GLenum mode) +{ + if (isContextLost() || !validateBlendEquation("blendEquation", mode)) + return; + webContext()->blendEquation(mode); +} + +void WebGLRenderingContextBase::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) +{ + if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeRGB) || !validateBlendEquation("blendEquationSeparate", modeAlpha)) + return; + webContext()->blendEquationSeparate(modeRGB, modeAlpha); +} + + +void WebGLRenderingContextBase::blendFunc(GLenum sfactor, GLenum dfactor) +{ + if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor)) + return; + webContext()->blendFunc(sfactor, dfactor); +} + +void WebGLRenderingContextBase::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + // Note: Alpha does not have the same restrictions as RGB. + if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB, dstRGB)) + return; + webContext()->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void WebGLRenderingContextBase::bufferDataImpl(GLenum target, long long size, const void* data, GLenum usage) +{ + WebGLBuffer* buffer = validateBufferDataTarget("bufferData", target); + if (!buffer) + return; + + switch (usage) { + case GL_STREAM_DRAW: + case GL_STATIC_DRAW: + case GL_DYNAMIC_DRAW: + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "bufferData", "invalid usage"); + return; + } + + if (!validateValueFitNonNegInt32("bufferData", "size", size)) + return; + + webContext()->bufferData(target, static_cast<GLsizeiptr>(size), data, usage); +} + +void WebGLRenderingContextBase::bufferData(GLenum target, long long size, GLenum usage) +{ + if (isContextLost()) + return; + if (!size) { + synthesizeGLError(GL_INVALID_VALUE, "bufferData", "size == 0"); + return; + } + bufferDataImpl(target, size, 0, usage); +} + +void WebGLRenderingContextBase::bufferData(GLenum target, ArrayBuffer* data, GLenum usage) +{ + if (isContextLost()) + return; + if (!data) { + synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); + return; + } + bufferDataImpl(target, data->byteLength(), data->data(), usage); +} + +void WebGLRenderingContextBase::bufferData(GLenum target, ArrayBufferView* data, GLenum usage) +{ + if (isContextLost()) + return; + if (!data) { + synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); + return; + } + bufferDataImpl(target, data->byteLength(), data->baseAddress(), usage); +} + +void WebGLRenderingContextBase::bufferSubDataImpl(GLenum target, long long offset, GLsizeiptr size, const void* data) +{ + WebGLBuffer* buffer = validateBufferDataTarget("bufferSubData", target); + if (!buffer) + return; + if (!validateValueFitNonNegInt32("bufferSubData", "offset", offset)) + return; + if (!data) + return; + + webContext()->bufferSubData(target, static_cast<GLintptr>(offset), size, data); +} + +void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, ArrayBuffer* data) +{ + if (isContextLost()) + return; + if (!data) + return; + bufferSubDataImpl(target, offset, data->byteLength(), data->data()); +} + +void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, ArrayBufferView* data) +{ + if (isContextLost()) + return; + if (!data) + return; + bufferSubDataImpl(target, offset, data->byteLength(), data->baseAddress()); +} + +GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) +{ + if (isContextLost()) + return GL_FRAMEBUFFER_UNSUPPORTED; + if (target != GL_FRAMEBUFFER) { + synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target"); + return 0; + } + if (!m_framebufferBinding || !m_framebufferBinding->object()) + return GL_FRAMEBUFFER_COMPLETE; + const char* reason = "framebuffer incomplete"; + GLenum result = m_framebufferBinding->checkStatus(&reason); + if (result != GL_FRAMEBUFFER_COMPLETE) { + emitGLWarning("checkFramebufferStatus", reason); + return result; + } + result = webContext()->checkFramebufferStatus(target); + return result; +} + +void WebGLRenderingContextBase::clear(GLbitfield mask) +{ + if (isContextLost()) + return; + if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { + synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask"); + return; + } + const char* reason = "framebuffer incomplete"; + if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { + synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); + return; + } + if (!clearIfComposited(mask)) + webContext()->clear(mask); + markContextChanged(CanvasChanged); +} + +void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) +{ + if (isContextLost()) + return; + if (std::isnan(r)) + r = 0; + if (std::isnan(g)) + g = 0; + if (std::isnan(b)) + b = 0; + if (std::isnan(a)) + a = 1; + m_clearColor[0] = r; + m_clearColor[1] = g; + m_clearColor[2] = b; + m_clearColor[3] = a; + webContext()->clearColor(r, g, b, a); +} + +void WebGLRenderingContextBase::clearDepth(GLfloat depth) +{ + if (isContextLost()) + return; + m_clearDepth = depth; + webContext()->clearDepth(depth); +} + +void WebGLRenderingContextBase::clearStencil(GLint s) +{ + if (isContextLost()) + return; + m_clearStencil = s; + webContext()->clearStencil(s); +} + +void WebGLRenderingContextBase::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + if (isContextLost()) + return; + m_colorMask[0] = red; + m_colorMask[1] = green; + m_colorMask[2] = blue; + m_colorMask[3] = alpha; + webContext()->colorMask(red, green, blue, alpha); +} + +void WebGLRenderingContextBase::compileShader(WebGLShader* shader) +{ + if (isContextLost() || !validateWebGLObject("compileShader", shader)) + return; + webContext()->compileShader(objectOrZero(shader)); +} + +void WebGLRenderingContextBase::compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView* data) +{ + if (isContextLost()) + return; + if (!validateTexFuncLevel("compressedTexImage2D", target, level)) + return; + + if (!validateCompressedTexFormat(internalformat)) { + synthesizeGLError(GL_INVALID_ENUM, "compressedTexImage2D", "invalid internalformat"); + return; + } + if (border) { + synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "border not 0"); + return; + } + if (!validateCompressedTexDimensions("compressedTexImage2D", NotTexSubImage2D, target, level, width, height, internalformat)) + return; + if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, internalformat, data)) + return; + + WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, true); + if (!tex) + return; + if (!isGLES2NPOTStrict()) { + if (level && WebGLTexture::isNPOT(width, height)) { + synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2"); + return; + } + } + webContext()->compressedTexImage2D(target, level, internalformat, width, height, + border, data->byteLength(), data->baseAddress()); + tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE); +} + +void WebGLRenderingContextBase::compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* data) +{ + if (isContextLost()) + return; + if (!validateTexFuncLevel("compressedTexSubImage2D", target, level)) + return; + if (!validateCompressedTexFormat(format)) { + synthesizeGLError(GL_INVALID_ENUM, "compressedTexSubImage2D", "invalid format"); + return; + } + if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data)) + return; + + WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target, true); + if (!tex) + return; + + if (format != tex->getInternalFormat(target, level)) { + synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format"); + return; + } + + if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, level, xoffset, yoffset, width, height, format, tex)) + return; + + webContext()->compressedTexSubImage2D(target, level, xoffset, yoffset, + width, height, format, data->byteLength(), data->baseAddress()); +} + +bool WebGLRenderingContextBase::validateSettableTexFormat(const char* functionName, GLenum format) +{ + if (WebGLImageConversion::getClearBitsByFormat(format) & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "format can not be set, only rendered to"); + return false; + } + return true; +} + +void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + if (isContextLost()) + return; + if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GL_UNSIGNED_BYTE)) + return; + if (!validateSettableTexFormat("copyTexImage2D", internalformat)) + return; + WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true); + if (!tex) + return; + if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) { + synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format"); + return; + } + if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { + synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2"); + return; + } + const char* reason = "framebuffer incomplete"; + if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { + synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason); + return; + } + clearIfComposited(); + ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get()); + webContext()->copyTexImage2D(target, level, internalformat, x, y, width, height, border); + // FIXME: if the framebuffer is not complete, none of the below should be executed. + tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE); +} + +void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + if (isContextLost()) + return; + if (!validateTexFuncLevel("copyTexSubImage2D", target, level)) + return; + WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true); + if (!tex) + return; + if (!validateSize("copyTexSubImage2D", xoffset, yoffset) || !validateSize("copyTexSubImage2D", width, height)) + return; + // Before checking if it is in the range, check if overflow happens first. + Checked<GLint, RecordOverflow> maxX = xoffset; + maxX += width; + Checked<GLint, RecordOverflow> maxY = yoffset; + maxY += height; + if (maxX.hasOverflowed() || maxY.hasOverflowed()) { + synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "bad dimensions"); + return; + } + if (maxX.unsafeGet() > tex->getWidth(target, level) || maxY.unsafeGet() > tex->getHeight(target, level)) { + synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range"); + return; + } + GLenum internalformat = tex->getInternalFormat(target, level); + if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) + return; + if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) { + synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format"); + return; + } + const char* reason = "framebuffer incomplete"; + if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { + synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); + return; + } + clearIfComposited(); + ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get()); + webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} + +PassRefPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer() +{ + if (isContextLost()) + return nullptr; + RefPtr<WebGLBuffer> o = WebGLBuffer::create(this); + addSharedObject(o.get()); + return o; +} + +PassRefPtr<WebGLFramebuffer> WebGLRenderingContextBase::createFramebuffer() +{ + if (isContextLost()) + return nullptr; + RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this); + addContextObject(o.get()); + return o; +} + +PassRefPtr<WebGLTexture> WebGLRenderingContextBase::createTexture() +{ + if (isContextLost()) + return nullptr; + RefPtr<WebGLTexture> o = WebGLTexture::create(this); + addSharedObject(o.get()); + return o; +} + +PassRefPtr<WebGLProgram> WebGLRenderingContextBase::createProgram() +{ + if (isContextLost()) + return nullptr; + RefPtr<WebGLProgram> o = WebGLProgram::create(this); + addSharedObject(o.get()); + return o; +} + +PassRefPtr<WebGLRenderbuffer> WebGLRenderingContextBase::createRenderbuffer() +{ + if (isContextLost()) + return nullptr; + RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this); + addSharedObject(o.get()); + return o; +} + +WebGLRenderbuffer* WebGLRenderingContextBase::ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuffer* renderbuffer) +{ + if (isContextLost()) + return 0; + if (!renderbuffer->emulatedStencilBuffer()) { + renderbuffer->setEmulatedStencilBuffer(createRenderbuffer()); + webContext()->bindRenderbuffer(target, objectOrZero(renderbuffer->emulatedStencilBuffer())); + webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get())); + } + return renderbuffer->emulatedStencilBuffer(); +} + +PassRefPtr<WebGLShader> WebGLRenderingContextBase::createShader(GLenum type) +{ + if (isContextLost()) + return nullptr; + if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) { + synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type"); + return nullptr; + } + + RefPtr<WebGLShader> o = WebGLShader::create(this, type); + addSharedObject(o.get()); + return o; +} + +void WebGLRenderingContextBase::cullFace(GLenum mode) +{ + if (isContextLost()) + return; + switch (mode) { + case GL_FRONT_AND_BACK: + case GL_FRONT: + case GL_BACK: + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "cullFace", "invalid mode"); + return; + } + webContext()->cullFace(mode); +} + +bool WebGLRenderingContextBase::deleteObject(WebGLObject* object) +{ + if (isContextLost() || !object) + return false; + if (!object->validate(contextGroup(), this)) { + synthesizeGLError(GL_INVALID_OPERATION, "delete", "object does not belong to this context"); + return false; + } + if (object->object()) { + // We need to pass in context here because we want + // things in this context unbound. + object->deleteObject(webContext()); + } + return true; +} + +void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer) +{ + if (!deleteObject(buffer)) + return; + if (m_boundArrayBuffer == buffer) + m_boundArrayBuffer = nullptr; + + m_boundVertexArrayObject->unbindBuffer(buffer); +} + +void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) +{ + if (!deleteObject(framebuffer)) + return; + if (framebuffer == m_framebufferBinding) { + m_framebufferBinding = nullptr; + m_drawingBuffer->setFramebufferBinding(0); + // Have to call bindFramebuffer here to bind back to internal fbo. + m_drawingBuffer->bind(); + } +} + +void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program) +{ + deleteObject(program); + // We don't reset m_currentProgram to 0 here because the deletion of the + // current program is delayed. +} + +void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) +{ + if (!deleteObject(renderbuffer)) + return; + if (renderbuffer == m_renderbufferBinding) + m_renderbufferBinding = nullptr; + if (m_framebufferBinding) + m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer); +} + +void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) +{ + deleteObject(shader); +} + +void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) +{ + if (!deleteObject(texture)) + return; + + int maxBoundTextureIndex = -1; + for (size_t i = 0; i < m_onePlusMaxNonDefaultTextureUnit; ++i) { + if (texture == m_textureUnits[i].m_texture2DBinding) { + m_textureUnits[i].m_texture2DBinding = nullptr; + maxBoundTextureIndex = i; + if (!i) + m_drawingBuffer->setTexture2DBinding(0); + } + if (texture == m_textureUnits[i].m_textureCubeMapBinding) { + m_textureUnits[i].m_textureCubeMapBinding = nullptr; + maxBoundTextureIndex = i; + } + } + if (m_framebufferBinding) + m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); + + // If the deleted was bound to the the current maximum index, trace backwards to find the new max texture index + if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBoundTextureIndex + 1)) { + findNewMaxNonDefaultTextureUnit(); + } +} + +void WebGLRenderingContextBase::depthFunc(GLenum func) +{ + if (isContextLost()) + return; + if (!validateStencilOrDepthFunc("depthFunc", func)) + return; + webContext()->depthFunc(func); +} + +void WebGLRenderingContextBase::depthMask(GLboolean flag) +{ + if (isContextLost()) + return; + m_depthMask = flag; + webContext()->depthMask(flag); +} + +void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar) +{ + if (isContextLost()) + return; + if (zNear > zFar) { + synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar"); + return; + } + webContext()->depthRange(zNear, zFar); +} + +void WebGLRenderingContextBase::detachShader(WebGLProgram* program, WebGLShader* shader) +{ + if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader)) + return; + if (!program->detachShader(shader)) { + synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not attached"); + return; + } + webContext()->detachShader(objectOrZero(program), objectOrZero(shader)); + shader->onDetached(webContext()); +} + +void WebGLRenderingContextBase::disable(GLenum cap) +{ + if (isContextLost() || !validateCapability("disable", cap)) + return; + if (cap == GL_STENCIL_TEST) { + m_stencilEnabled = false; + applyStencilTest(); + return; + } + if (cap == GL_SCISSOR_TEST) { + m_scissorEnabled = false; + m_drawingBuffer->setScissorEnabled(m_scissorEnabled); + } + webContext()->disable(cap); +} + +void WebGLRenderingContextBase::disableVertexAttribArray(GLuint index) +{ + if (isContextLost()) + return; + if (index >= m_maxVertexAttribs) { + synthesizeGLError(GL_INVALID_VALUE, "disableVertexAttribArray", "index out of range"); + return; + } + + WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); + state.enabled = false; + + // If the disabled index is the current maximum, trace backwards to find the new max enabled attrib index + if (m_onePlusMaxEnabledAttribIndex == index + 1) { + findNewMaxEnabledAttribIndex(); + } + + webContext()->disableVertexAttribArray(index); +} + +bool WebGLRenderingContextBase::validateRenderingState(const char* functionName) +{ + if (!m_currentProgram) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "no valid shader program in use"); + return false; + } + + // Look in each enabled vertex attrib and check if they've been bound to a buffer. + for (unsigned i = 0; i < m_onePlusMaxEnabledAttribIndex; ++i) { + const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(i); + if (state.enabled + && (!state.bufferBinding || !state.bufferBinding->object())) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, String::format("attribute %d is enabled but has no buffer bound", i).utf8().data()); + return false; + } + } + + return true; +} + +bool WebGLRenderingContextBase::validateWebGLObject(const char* functionName, WebGLObject* object) +{ + if (!object || !object->object()) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no object or object deleted"); + return false; + } + if (!object->validate(contextGroup(), this)) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "object does not belong to this context"); + return false; + } + return true; +} + +void WebGLRenderingContextBase::drawArrays(GLenum mode, GLint first, GLsizei count) +{ + if (!validateDrawArrays("drawArrays", mode, first, count)) + return; + + clearIfComposited(); + + handleTextureCompleteness("drawArrays", true); + webContext()->drawArrays(mode, first, count); + handleTextureCompleteness("drawArrays", false); + markContextChanged(CanvasChanged); +} + +void WebGLRenderingContextBase::drawElements(GLenum mode, GLsizei count, GLenum type, long long offset) +{ + if (!validateDrawElements("drawElements", mode, count, type, offset)) + return; + + clearIfComposited(); + + handleTextureCompleteness("drawElements", true); + webContext()->drawElements(mode, count, type, static_cast<GLintptr>(offset)); + handleTextureCompleteness("drawElements", false); + markContextChanged(CanvasChanged); +} + +void WebGLRenderingContextBase::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + if (!validateDrawArrays("drawArraysInstancedANGLE", mode, first, count)) + return; + + if (!validateDrawInstanced("drawArraysInstancedANGLE", primcount)) + return; + + clearIfComposited(); + + handleTextureCompleteness("drawArraysInstancedANGLE", true); + webContext()->drawArraysInstancedANGLE(mode, first, count, primcount); + handleTextureCompleteness("drawArraysInstancedANGLE", false); + markContextChanged(CanvasChanged); +} + +void WebGLRenderingContextBase::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount) +{ + if (!validateDrawElements("drawElementsInstancedANGLE", mode, count, type, offset)) + return; + + if (!validateDrawInstanced("drawElementsInstancedANGLE", primcount)) + return; + + clearIfComposited(); + + handleTextureCompleteness("drawElementsInstancedANGLE", true); + webContext()->drawElementsInstancedANGLE(mode, count, type, static_cast<GLintptr>(offset), primcount); + handleTextureCompleteness("drawElementsInstancedANGLE", false); + markContextChanged(CanvasChanged); +} + +void WebGLRenderingContextBase::enable(GLenum cap) +{ + if (isContextLost() || !validateCapability("enable", cap)) + return; + if (cap == GL_STENCIL_TEST) { + m_stencilEnabled = true; + applyStencilTest(); + return; + } + if (cap == GL_SCISSOR_TEST) { + m_scissorEnabled = true; + m_drawingBuffer->setScissorEnabled(m_scissorEnabled); + } + webContext()->enable(cap); +} + +void WebGLRenderingContextBase::enableVertexAttribArray(GLuint index) +{ + if (isContextLost()) + return; + if (index >= m_maxVertexAttribs) { + synthesizeGLError(GL_INVALID_VALUE, "enableVertexAttribArray", "index out of range"); + return; + } + + WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); + state.enabled = true; + + m_onePlusMaxEnabledAttribIndex = max(index + 1, m_onePlusMaxEnabledAttribIndex); + + webContext()->enableVertexAttribArray(index); +} + +void WebGLRenderingContextBase::finish() +{ + if (isContextLost()) + return; + webContext()->flush(); // Intentionally a flush, not a finish. +} + +void WebGLRenderingContextBase::flush() +{ + if (isContextLost()) + return; + webContext()->flush(); +} + +void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer) +{ + if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment)) + return; + if (renderbuffertarget != GL_RENDERBUFFER) { + synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid target"); + return; + } + if (buffer && !buffer->validate(contextGroup(), this)) { + synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context"); + return; + } + // Don't allow the default framebuffer to be mutated; all current + // implementations use an FBO internally in place of the default + // FBO. + if (!m_framebufferBinding || !m_framebufferBinding->object()) { + synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound"); + return; + } + Platform3DObject bufferObject = objectOrZero(buffer); + switch (attachment) { + case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: + if (isDepthStencilSupported() || !buffer) { + webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); + webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); + } else { + WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(renderbuffertarget, buffer); + if (!emulatedStencilBuffer) { + synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", "out of memory"); + return; + } + webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); + webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer)); + } + break; + default: + webContext()->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject); + } + m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); + applyStencilTest(); +} + +void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture* texture, GLint level) +{ + if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment)) + return; + if (level) { + synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0"); + return; + } + if (texture && !texture->validate(contextGroup(), this)) { + synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context"); + return; + } + // Don't allow the default framebuffer to be mutated; all current + // implementations use an FBO internally in place of the default + // FBO. + if (!m_framebufferBinding || !m_framebufferBinding->object()) { + synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound"); + return; + } + Platform3DObject textureObject = objectOrZero(texture); + switch (attachment) { + case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: + webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level); + webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level); + break; + case GL_DEPTH_ATTACHMENT: + webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); + break; + case GL_STENCIL_ATTACHMENT: + webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); + break; + default: + webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); + } + m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level); + applyStencilTest(); +} + +void WebGLRenderingContextBase::frontFace(GLenum mode) +{ + if (isContextLost()) + return; + switch (mode) { + case GL_CW: + case GL_CCW: + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "frontFace", "invalid mode"); + return; + } + webContext()->frontFace(mode); +} + +void WebGLRenderingContextBase::generateMipmap(GLenum target) +{ + if (isContextLost()) + return; + WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false); + if (!tex) + return; + if (!tex->canGenerateMipmaps()) { + synthesizeGLError(GL_INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size"); + return; + } + if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0))) + return; + + // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR + // on Mac. Remove the hack once this driver bug is fixed. +#if OS(MACOSX) + bool needToResetMinFilter = false; + if (tex->getMinFilter() != GL_NEAREST_MIPMAP_LINEAR) { + webContext()->texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); + needToResetMinFilter = true; + } +#endif + webContext()->generateMipmap(target); +#if OS(MACOSX) + if (needToResetMinFilter) + webContext()->texParameteri(target, GL_TEXTURE_MIN_FILTER, tex->getMinFilter()); +#endif + tex->generateMipmapLevelInfo(); +} + +PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GLuint index) +{ + if (isContextLost() || !validateWebGLObject("getActiveAttrib", program)) + return nullptr; + blink::WebGraphicsContext3D::ActiveInfo info; + if (!webContext()->getActiveAttrib(objectOrZero(program), index, info)) + return nullptr; + return WebGLActiveInfo::create(info.name, info.type, info.size); +} + +PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GLuint index) +{ + if (isContextLost() || !validateWebGLObject("getActiveUniform", program)) + return nullptr; + blink::WebGraphicsContext3D::ActiveInfo info; + if (!webContext()->getActiveUniform(objectOrZero(program), index, info)) + return nullptr; + return WebGLActiveInfo::create(info.name, info.type, info.size); +} + +bool WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader> >& shaderObjects) +{ + shaderObjects.clear(); + if (isContextLost() || !validateWebGLObject("getAttachedShaders", program)) + return false; + + const GLenum shaderType[] = { + GL_VERTEX_SHADER, + GL_FRAGMENT_SHADER + }; + for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GLenum); ++i) { + WebGLShader* shader = program->getAttachedShader(shaderType[i]); + if (shader) + shaderObjects.append(shader); + } + return true; +} + +GLint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name) +{ + if (isContextLost() || !validateWebGLObject("getAttribLocation", program)) + return -1; + if (!validateLocationLength("getAttribLocation", name)) + return -1; + if (!validateString("getAttribLocation", name)) + return -1; + if (isPrefixReserved(name)) + return -1; + if (!program->linkStatus()) { + synthesizeGLError(GL_INVALID_OPERATION, "getAttribLocation", "program not linked"); + return 0; + } + return webContext()->getAttribLocation(objectOrZero(program), name.utf8().data()); +} + +WebGLGetInfo WebGLRenderingContextBase::getBufferParameter(GLenum target, GLenum pname) +{ + if (isContextLost()) + return WebGLGetInfo(); + if (target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER) { + synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid target"); + return WebGLGetInfo(); + } + + if (pname != GL_BUFFER_SIZE && pname != GL_BUFFER_USAGE) { + synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid parameter name"); + return WebGLGetInfo(); + } + + GLint value = 0; + webContext()->getBufferParameteriv(target, pname, &value); + if (pname == GL_BUFFER_SIZE) + return WebGLGetInfo(value); + return WebGLGetInfo(static_cast<unsigned>(value)); +} + +PassRefPtr<WebGLContextAttributes> WebGLRenderingContextBase::getContextAttributes() +{ + if (isContextLost()) + return nullptr; + // We always need to return a new WebGLContextAttributes object to + // prevent the user from mutating any cached version. + blink::WebGraphicsContext3D::Attributes attrs = m_drawingBuffer->getActualAttributes(); + RefPtr<WebGLContextAttributes> attributes = m_requestedAttributes->clone(); + // Some requested attributes may not be honored, so we need to query the underlying + // context/drawing buffer and adjust accordingly. + if (m_requestedAttributes->depth() && !attrs.depth) + attributes->setDepth(false); + if (m_requestedAttributes->stencil() && !attrs.stencil) + attributes->setStencil(false); + attributes->setAntialias(m_drawingBuffer->multisample()); + return attributes.release(); +} + +GLenum WebGLRenderingContextBase::getError() +{ + if (m_lostContextErrors.size()) { + GLenum err = m_lostContextErrors.first(); + m_lostContextErrors.remove(0); + return err; + } + + if (isContextLost()) + return GL_NO_ERROR; + + return webContext()->getError(); +} + +const char* const* WebGLRenderingContextBase::ExtensionTracker::prefixes() const +{ + static const char* const unprefixed[] = { "", 0, }; + return m_prefixes ? m_prefixes : unprefixed; +} + +bool WebGLRenderingContextBase::ExtensionTracker::matchesNameWithPrefixes(const String& name) const +{ + const char* const* prefixSet = prefixes(); + for (; *prefixSet; ++prefixSet) { + String prefixedName = String(*prefixSet) + extensionName(); + if (equalIgnoringCase(prefixedName, name)) { + return true; + } + } + return false; +} + +bool WebGLRenderingContextBase::extensionSupportedAndAllowed(const ExtensionTracker* tracker) +{ + if (tracker->draft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEnabled()) + return false; + if (!tracker->supported(this)) + return false; + return true; +} + + +PassRefPtr<WebGLExtension> WebGLRenderingContextBase::getExtension(const String& name) +{ + if (isContextLost()) + return nullptr; + + for (size_t i = 0; i < m_extensions.size(); ++i) { + ExtensionTracker* tracker = m_extensions[i]; + if (tracker->matchesNameWithPrefixes(name)) { + if (!extensionSupportedAndAllowed(tracker)) + return nullptr; + + RefPtr<WebGLExtension> extension = tracker->getExtension(this); + if (extension) + m_extensionEnabled[extension->name()] = true; + return extension.release(); + } + } + + return nullptr; +} + +WebGLGetInfo WebGLRenderingContextBase::getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname) +{ + if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment)) + return WebGLGetInfo(); + + if (!m_framebufferBinding || !m_framebufferBinding->object()) { + synthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound"); + return WebGLGetInfo(); + } + + WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attachment); + if (!object) { + if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) + return WebGLGetInfo(GL_NONE); + // OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL + // specifies INVALID_OPERATION. + synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name"); + return WebGLGetInfo(); + } + + ASSERT(object->isTexture() || object->isRenderbuffer()); + if (object->isTexture()) { + switch (pname) { + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: + return WebGLGetInfo(GL_TEXTURE); + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: + return WebGLGetInfo(PassRefPtr<WebGLTexture>(static_cast<WebGLTexture*>(object))); + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: + { + GLint value = 0; + webContext()->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); + return WebGLGetInfo(value); + } + default: + synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment"); + return WebGLGetInfo(); + } + } else { + switch (pname) { + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: + return WebGLGetInfo(GL_RENDERBUFFER); + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: + return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(static_cast<WebGLRenderbuffer*>(object))); + default: + synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment"); + return WebGLGetInfo(); + } + } +} + +WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname) +{ + if (isContextLost()) + return WebGLGetInfo(); + const int intZero = 0; + switch (pname) { + case GL_ACTIVE_TEXTURE: + return getUnsignedIntParameter(pname); + case GL_ALIASED_LINE_WIDTH_RANGE: + return getWebGLFloatArrayParameter(pname); + case GL_ALIASED_POINT_SIZE_RANGE: + return getWebGLFloatArrayParameter(pname); + case GL_ALPHA_BITS: + return getIntParameter(pname); + case GL_ARRAY_BUFFER_BINDING: + return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer)); + case GL_BLEND: + return getBooleanParameter(pname); + case GL_BLEND_COLOR: + return getWebGLFloatArrayParameter(pname); + case GL_BLEND_DST_ALPHA: + return getUnsignedIntParameter(pname); + case GL_BLEND_DST_RGB: + return getUnsignedIntParameter(pname); + case GL_BLEND_EQUATION_ALPHA: + return getUnsignedIntParameter(pname); + case GL_BLEND_EQUATION_RGB: + return getUnsignedIntParameter(pname); + case GL_BLEND_SRC_ALPHA: + return getUnsignedIntParameter(pname); + case GL_BLEND_SRC_RGB: + return getUnsignedIntParameter(pname); + case GL_BLUE_BITS: + return getIntParameter(pname); + case GL_COLOR_CLEAR_VALUE: + return getWebGLFloatArrayParameter(pname); + case GL_COLOR_WRITEMASK: + return getBooleanArrayParameter(pname); + case GL_COMPRESSED_TEXTURE_FORMATS: + return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size())); + case GL_CULL_FACE: + return getBooleanParameter(pname); + case GL_CULL_FACE_MODE: + return getUnsignedIntParameter(pname); + case GL_CURRENT_PROGRAM: + return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram)); + case GL_DEPTH_BITS: + if (!m_framebufferBinding && !m_requestedAttributes->depth()) + return WebGLGetInfo(intZero); + return getIntParameter(pname); + case GL_DEPTH_CLEAR_VALUE: + return getFloatParameter(pname); + case GL_DEPTH_FUNC: + return getUnsignedIntParameter(pname); + case GL_DEPTH_RANGE: + return getWebGLFloatArrayParameter(pname); + case GL_DEPTH_TEST: + return getBooleanParameter(pname); + case GL_DEPTH_WRITEMASK: + return getBooleanParameter(pname); + case GL_DITHER: + return getBooleanParameter(pname); + case GL_ELEMENT_ARRAY_BUFFER_BINDING: + return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->boundElementArrayBuffer())); + case GL_FRAMEBUFFER_BINDING: + return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding)); + case GL_FRONT_FACE: + return getUnsignedIntParameter(pname); + case GL_GENERATE_MIPMAP_HINT: + return getUnsignedIntParameter(pname); + case GL_GREEN_BITS: + return getIntParameter(pname); + case GL_IMPLEMENTATION_COLOR_READ_FORMAT: + return getIntParameter(pname); + case GL_IMPLEMENTATION_COLOR_READ_TYPE: + return getIntParameter(pname); + case GL_LINE_WIDTH: + return getFloatParameter(pname); + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: + return getIntParameter(pname); + case GL_MAX_CUBE_MAP_TEXTURE_SIZE: + return getIntParameter(pname); + case GL_MAX_FRAGMENT_UNIFORM_VECTORS: + return getIntParameter(pname); + case GL_MAX_RENDERBUFFER_SIZE: + return getIntParameter(pname); + case GL_MAX_TEXTURE_IMAGE_UNITS: + return getIntParameter(pname); + case GL_MAX_TEXTURE_SIZE: + return getIntParameter(pname); + case GL_MAX_VARYING_VECTORS: + return getIntParameter(pname); + case GL_MAX_VERTEX_ATTRIBS: + return getIntParameter(pname); + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: + return getIntParameter(pname); + case GL_MAX_VERTEX_UNIFORM_VECTORS: + return getIntParameter(pname); + case GL_MAX_VIEWPORT_DIMS: + return getWebGLIntArrayParameter(pname); + case GL_NUM_SHADER_BINARY_FORMATS: + // FIXME: should we always return 0 for this? + return getIntParameter(pname); + case GL_PACK_ALIGNMENT: + return getIntParameter(pname); + case GL_POLYGON_OFFSET_FACTOR: + return getFloatParameter(pname); + case GL_POLYGON_OFFSET_FILL: + return getBooleanParameter(pname); + case GL_POLYGON_OFFSET_UNITS: + return getFloatParameter(pname); + case GL_RED_BITS: + return getIntParameter(pname); + case GL_RENDERBUFFER_BINDING: + return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding)); + case GL_RENDERER: + return WebGLGetInfo(String("WebKit WebGL")); + case GL_SAMPLE_BUFFERS: + return getIntParameter(pname); + case GL_SAMPLE_COVERAGE_INVERT: + return getBooleanParameter(pname); + case GL_SAMPLE_COVERAGE_VALUE: + return getFloatParameter(pname); + case GL_SAMPLES: + return getIntParameter(pname); + case GL_SCISSOR_BOX: + return getWebGLIntArrayParameter(pname); + case GL_SCISSOR_TEST: + return getBooleanParameter(pname); + case GL_SHADING_LANGUAGE_VERSION: + return WebGLGetInfo("WebGL GLSL ES 1.0 (" + String(webContext()->getString(GL_SHADING_LANGUAGE_VERSION)) + ")"); + case GL_STENCIL_BACK_FAIL: + return getUnsignedIntParameter(pname); + case GL_STENCIL_BACK_FUNC: + return getUnsignedIntParameter(pname); + case GL_STENCIL_BACK_PASS_DEPTH_FAIL: + return getUnsignedIntParameter(pname); + case GL_STENCIL_BACK_PASS_DEPTH_PASS: + return getUnsignedIntParameter(pname); + case GL_STENCIL_BACK_REF: + return getIntParameter(pname); + case GL_STENCIL_BACK_VALUE_MASK: + return getUnsignedIntParameter(pname); + case GL_STENCIL_BACK_WRITEMASK: + return getUnsignedIntParameter(pname); + case GL_STENCIL_BITS: + if (!m_framebufferBinding && !m_requestedAttributes->stencil()) + return WebGLGetInfo(intZero); + return getIntParameter(pname); + case GL_STENCIL_CLEAR_VALUE: + return getIntParameter(pname); + case GL_STENCIL_FAIL: + return getUnsignedIntParameter(pname); + case GL_STENCIL_FUNC: + return getUnsignedIntParameter(pname); + case GL_STENCIL_PASS_DEPTH_FAIL: + return getUnsignedIntParameter(pname); + case GL_STENCIL_PASS_DEPTH_PASS: + return getUnsignedIntParameter(pname); + case GL_STENCIL_REF: + return getIntParameter(pname); + case GL_STENCIL_TEST: + return getBooleanParameter(pname); + case GL_STENCIL_VALUE_MASK: + return getUnsignedIntParameter(pname); + case GL_STENCIL_WRITEMASK: + return getUnsignedIntParameter(pname); + case GL_SUBPIXEL_BITS: + return getIntParameter(pname); + case GL_TEXTURE_BINDING_2D: + return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding)); + case GL_TEXTURE_BINDING_CUBE_MAP: + return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding)); + case GL_UNPACK_ALIGNMENT: + return getIntParameter(pname); + case GC3D_UNPACK_FLIP_Y_WEBGL: + return WebGLGetInfo(m_unpackFlipY); + case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL: + return WebGLGetInfo(m_unpackPremultiplyAlpha); + case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL: + return WebGLGetInfo(m_unpackColorspaceConversion); + case GL_VENDOR: + return WebGLGetInfo(String("WebKit")); + case GL_VERSION: + return WebGLGetInfo("WebGL 1.0 (" + String(webContext()->getString(GL_VERSION)) + ")"); + case GL_VIEWPORT: + return getWebGLIntArrayParameter(pname); + case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives + if (extensionEnabled(OESStandardDerivativesName)) + return getUnsignedIntParameter(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES); + synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled"); + return WebGLGetInfo(); + case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL: + if (extensionEnabled(WebGLDebugRendererInfoName)) + return WebGLGetInfo(webContext()->getString(GL_RENDERER)); + synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); + return WebGLGetInfo(); + case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL: + if (extensionEnabled(WebGLDebugRendererInfoName)) + return WebGLGetInfo(webContext()->getString(GL_VENDOR)); + synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); + return WebGLGetInfo(); + case GL_VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object + if (extensionEnabled(OESVertexArrayObjectName)) { + if (!m_boundVertexArrayObject->isDefaultObject()) + return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject)); + return WebGLGetInfo(); + } + synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled"); + return WebGLGetInfo(); + case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic + if (extensionEnabled(EXTTextureFilterAnisotropicName)) + return getUnsignedIntParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT); + synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); + return WebGLGetInfo(); + case GL_MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN + if (extensionEnabled(WebGLDrawBuffersName)) + return WebGLGetInfo(maxColorAttachments()); + synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled"); + return WebGLGetInfo(); + case GL_MAX_DRAW_BUFFERS_EXT: + if (extensionEnabled(WebGLDrawBuffersName)) + return WebGLGetInfo(maxDrawBuffers()); + synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled"); + return WebGLGetInfo(); + default: + if (extensionEnabled(WebGLDrawBuffersName) + && pname >= GL_DRAW_BUFFER0_EXT + && pname < static_cast<GLenum>(GL_DRAW_BUFFER0_EXT + maxDrawBuffers())) { + GLint value = GL_NONE; + if (m_framebufferBinding) + value = m_framebufferBinding->getDrawBuffer(pname); + else // emulated backbuffer + value = m_backDrawBuffer; + return WebGLGetInfo(value); + } + synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name"); + return WebGLGetInfo(); + } +} + +WebGLGetInfo WebGLRenderingContextBase::getProgramParameter(WebGLProgram* program, GLenum pname) +{ + if (isContextLost() || !validateWebGLObject("getProgramParameter", program)) + return WebGLGetInfo(); + + GLint value = 0; + switch (pname) { + case GL_DELETE_STATUS: + return WebGLGetInfo(program->isDeleted()); + case GL_VALIDATE_STATUS: + webContext()->getProgramiv(objectOrZero(program), pname, &value); + return WebGLGetInfo(static_cast<bool>(value)); + case GL_LINK_STATUS: + return WebGLGetInfo(program->linkStatus()); + case GL_ATTACHED_SHADERS: + case GL_ACTIVE_ATTRIBUTES: + case GL_ACTIVE_UNIFORMS: + webContext()->getProgramiv(objectOrZero(program), pname, &value); + return WebGLGetInfo(value); + default: + synthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid parameter name"); + return WebGLGetInfo(); + } +} + +String WebGLRenderingContextBase::getProgramInfoLog(WebGLProgram* program) +{ + if (isContextLost()) + return String(); + if (!validateWebGLObject("getProgramInfoLog", program)) + return ""; + return ensureNotNull(webContext()->getProgramInfoLog(objectOrZero(program))); +} + +WebGLGetInfo WebGLRenderingContextBase::getRenderbufferParameter(GLenum target, GLenum pname) +{ + if (isContextLost()) + return WebGLGetInfo(); + if (target != GL_RENDERBUFFER) { + synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid target"); + return WebGLGetInfo(); + } + if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { + synthesizeGLError(GL_INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound"); + return WebGLGetInfo(); + } + + GLint value = 0; + switch (pname) { + case GL_RENDERBUFFER_WIDTH: + case GL_RENDERBUFFER_HEIGHT: + case GL_RENDERBUFFER_RED_SIZE: + case GL_RENDERBUFFER_GREEN_SIZE: + case GL_RENDERBUFFER_BLUE_SIZE: + case GL_RENDERBUFFER_ALPHA_SIZE: + case GL_RENDERBUFFER_DEPTH_SIZE: + webContext()->getRenderbufferParameteriv(target, pname, &value); + return WebGLGetInfo(value); + case GL_RENDERBUFFER_STENCIL_SIZE: + if (m_renderbufferBinding->emulatedStencilBuffer()) { + webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding->emulatedStencilBuffer())); + webContext()->getRenderbufferParameteriv(target, pname, &value); + webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get())); + } else { + webContext()->getRenderbufferParameteriv(target, pname, &value); + } + return WebGLGetInfo(value); + case GL_RENDERBUFFER_INTERNAL_FORMAT: + return WebGLGetInfo(m_renderbufferBinding->internalFormat()); + default: + synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name"); + return WebGLGetInfo(); + } +} + +WebGLGetInfo WebGLRenderingContextBase::getShaderParameter(WebGLShader* shader, GLenum pname) +{ + if (isContextLost() || !validateWebGLObject("getShaderParameter", shader)) + return WebGLGetInfo(); + GLint value = 0; + switch (pname) { + case GL_DELETE_STATUS: + return WebGLGetInfo(shader->isDeleted()); + case GL_COMPILE_STATUS: + webContext()->getShaderiv(objectOrZero(shader), pname, &value); + return WebGLGetInfo(static_cast<bool>(value)); + case GL_SHADER_TYPE: + webContext()->getShaderiv(objectOrZero(shader), pname, &value); + return WebGLGetInfo(static_cast<unsigned>(value)); + default: + synthesizeGLError(GL_INVALID_ENUM, "getShaderParameter", "invalid parameter name"); + return WebGLGetInfo(); + } +} + +String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader) +{ + if (isContextLost()) + return String(); + if (!validateWebGLObject("getShaderInfoLog", shader)) + return ""; + return ensureNotNull(webContext()->getShaderInfoLog(objectOrZero(shader))); +} + +PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType) +{ + if (isContextLost()) + return nullptr; + switch (shaderType) { + case GL_VERTEX_SHADER: + case GL_FRAGMENT_SHADER: + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type"); + return nullptr; + } + switch (precisionType) { + case GL_LOW_FLOAT: + case GL_MEDIUM_FLOAT: + case GL_HIGH_FLOAT: + case GL_LOW_INT: + case GL_MEDIUM_INT: + case GL_HIGH_INT: + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type"); + return nullptr; + } + + GLint range[2] = {0, 0}; + GLint precision = 0; + webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision); + return WebGLShaderPrecisionFormat::create(range[0], range[1], precision); +} + +String WebGLRenderingContextBase::getShaderSource(WebGLShader* shader) +{ + if (isContextLost()) + return String(); + if (!validateWebGLObject("getShaderSource", shader)) + return ""; + return ensureNotNull(shader->source()); +} + +Vector<String> WebGLRenderingContextBase::getSupportedExtensions() +{ + Vector<String> result; + if (isContextLost()) + return result; + + for (size_t i = 0; i < m_extensions.size(); ++i) { + ExtensionTracker* tracker = m_extensions[i]; + if (extensionSupportedAndAllowed(tracker)) { + const char* const* prefixes = tracker->prefixes(); + for (; *prefixes; ++prefixes) { + String prefixedName = String(*prefixes) + tracker->extensionName(); + result.append(prefixedName); + } + } + } + + return result; +} + +WebGLGetInfo WebGLRenderingContextBase::getTexParameter(GLenum target, GLenum pname) +{ + if (isContextLost()) + return WebGLGetInfo(); + WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false); + if (!tex) + return WebGLGetInfo(); + switch (pname) { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + { + GLint value = 0; + webContext()->getTexParameteriv(target, pname, &value); + return WebGLGetInfo(static_cast<unsigned>(value)); + } + case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic + if (extensionEnabled(EXTTextureFilterAnisotropicName)) { + GLfloat value = 0.f; + webContext()->getTexParameterfv(target, pname, &value); + return WebGLGetInfo(value); + } + synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); + return WebGLGetInfo(); + default: + synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name"); + return WebGLGetInfo(); + } +} + +WebGLGetInfo WebGLRenderingContextBase::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation) +{ + if (isContextLost() || !validateWebGLObject("getUniform", program)) + return WebGLGetInfo(); + if (!uniformLocation || uniformLocation->program() != program) { + synthesizeGLError(GL_INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program"); + return WebGLGetInfo(); + } + GLint location = uniformLocation->location(); + + // FIXME: make this more efficient using WebGLUniformLocation and caching types in it + GLint activeUniforms = 0; + webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORMS, &activeUniforms); + for (GLint i = 0; i < activeUniforms; i++) { + blink::WebGraphicsContext3D::ActiveInfo info; + if (!webContext()->getActiveUniform(objectOrZero(program), i, info)) + return WebGLGetInfo(); + String name = info.name; + StringBuilder nameBuilder; + // Strip "[0]" from the name if it's an array. + if (info.size > 1 && name.endsWith("[0]")) + info.name = name.left(name.length() - 3); + // If it's an array, we need to iterate through each element, appending "[index]" to the name. + for (GLint index = 0; index < info.size; ++index) { + nameBuilder.clear(); + nameBuilder.append(info.name); + if (info.size > 1 && index >= 1) { + nameBuilder.append('['); + nameBuilder.append(String::number(index)); + nameBuilder.append(']'); + } + // Now need to look this up by name again to find its location + GLint loc = webContext()->getUniformLocation(objectOrZero(program), nameBuilder.toString().utf8().data()); + if (loc == location) { + // Found it. Use the type in the ActiveInfo to determine the return type. + GLenum baseType; + unsigned length; + switch (info.type) { + case GL_BOOL: + baseType = GL_BOOL; + length = 1; + break; + case GL_BOOL_VEC2: + baseType = GL_BOOL; + length = 2; + break; + case GL_BOOL_VEC3: + baseType = GL_BOOL; + length = 3; + break; + case GL_BOOL_VEC4: + baseType = GL_BOOL; + length = 4; + break; + case GL_INT: + baseType = GL_INT; + length = 1; + break; + case GL_INT_VEC2: + baseType = GL_INT; + length = 2; + break; + case GL_INT_VEC3: + baseType = GL_INT; + length = 3; + break; + case GL_INT_VEC4: + baseType = GL_INT; + length = 4; + break; + case GL_FLOAT: + baseType = GL_FLOAT; + length = 1; + break; + case GL_FLOAT_VEC2: + baseType = GL_FLOAT; + length = 2; + break; + case GL_FLOAT_VEC3: + baseType = GL_FLOAT; + length = 3; + break; + case GL_FLOAT_VEC4: + baseType = GL_FLOAT; + length = 4; + break; + case GL_FLOAT_MAT2: + baseType = GL_FLOAT; + length = 4; + break; + case GL_FLOAT_MAT3: + baseType = GL_FLOAT; + length = 9; + break; + case GL_FLOAT_MAT4: + baseType = GL_FLOAT; + length = 16; + break; + case GL_SAMPLER_2D: + case GL_SAMPLER_CUBE: + baseType = GL_INT; + length = 1; + break; + default: + // Can't handle this type + synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled type"); + return WebGLGetInfo(); + } + switch (baseType) { + case GL_FLOAT: { + GLfloat value[16] = {0}; + webContext()->getUniformfv(objectOrZero(program), location, value); + if (length == 1) + return WebGLGetInfo(value[0]); + return WebGLGetInfo(Float32Array::create(value, length)); + } + case GL_INT: { + GLint value[4] = {0}; + webContext()->getUniformiv(objectOrZero(program), location, value); + if (length == 1) + return WebGLGetInfo(value[0]); + return WebGLGetInfo(Int32Array::create(value, length)); + } + case GL_BOOL: { + GLint value[4] = {0}; + webContext()->getUniformiv(objectOrZero(program), location, value); + if (length > 1) { + bool boolValue[16] = {0}; + for (unsigned j = 0; j < length; j++) + boolValue[j] = static_cast<bool>(value[j]); + return WebGLGetInfo(boolValue, length); + } + return WebGLGetInfo(static_cast<bool>(value[0])); + } + default: + notImplemented(); + } + } + } + } + // If we get here, something went wrong in our unfortunately complex logic above + synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error"); + return WebGLGetInfo(); +} + +PassRefPtr<WebGLUniformLocation> WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name) +{ + if (isContextLost() || !validateWebGLObject("getUniformLocation", program)) + return nullptr; + if (!validateLocationLength("getUniformLocation", name)) + return nullptr; + if (!validateString("getUniformLocation", name)) + return nullptr; + if (isPrefixReserved(name)) + return nullptr; + if (!program->linkStatus()) { + synthesizeGLError(GL_INVALID_OPERATION, "getUniformLocation", "program not linked"); + return nullptr; + } + GLint uniformLocation = webContext()->getUniformLocation(objectOrZero(program), name.utf8().data()); + if (uniformLocation == -1) + return nullptr; + return WebGLUniformLocation::create(program, uniformLocation); +} + +WebGLGetInfo WebGLRenderingContextBase::getVertexAttrib(GLuint index, GLenum pname) +{ + if (isContextLost()) + return WebGLGetInfo(); + if (index >= m_maxVertexAttribs) { + synthesizeGLError(GL_INVALID_VALUE, "getVertexAttrib", "index out of range"); + return WebGLGetInfo(); + } + const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); + + if (extensionEnabled(ANGLEInstancedArraysName) && pname == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE) + return WebGLGetInfo(state.divisor); + + switch (pname) { + case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: + if (!state.bufferBinding || !state.bufferBinding->object()) + return WebGLGetInfo(); + return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding)); + case GL_VERTEX_ATTRIB_ARRAY_ENABLED: + return WebGLGetInfo(state.enabled); + case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: + return WebGLGetInfo(state.normalized); + case GL_VERTEX_ATTRIB_ARRAY_SIZE: + return WebGLGetInfo(state.size); + case GL_VERTEX_ATTRIB_ARRAY_STRIDE: + return WebGLGetInfo(state.originalStride); + case GL_VERTEX_ATTRIB_ARRAY_TYPE: + return WebGLGetInfo(state.type); + case GL_CURRENT_VERTEX_ATTRIB: + return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4)); + default: + synthesizeGLError(GL_INVALID_ENUM, "getVertexAttrib", "invalid parameter name"); + return WebGLGetInfo(); + } +} + +long long WebGLRenderingContextBase::getVertexAttribOffset(GLuint index, GLenum pname) +{ + if (isContextLost()) + return 0; + if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) { + synthesizeGLError(GL_INVALID_ENUM, "getVertexAttribOffset", "invalid parameter name"); + return 0; + } + GLsizeiptr result = webContext()->getVertexAttribOffset(index, pname); + return static_cast<long long>(result); +} + +void WebGLRenderingContextBase::hint(GLenum target, GLenum mode) +{ + if (isContextLost()) + return; + bool isValid = false; + switch (target) { + case GL_GENERATE_MIPMAP_HINT: + isValid = true; + break; + case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives + if (extensionEnabled(OESStandardDerivativesName)) + isValid = true; + break; + } + if (!isValid) { + synthesizeGLError(GL_INVALID_ENUM, "hint", "invalid target"); + return; + } + webContext()->hint(target, mode); +} + +GLboolean WebGLRenderingContextBase::isBuffer(WebGLBuffer* buffer) +{ + if (!buffer || isContextLost()) + return 0; + + if (!buffer->hasEverBeenBound()) + return 0; + + return webContext()->isBuffer(buffer->object()); +} + +bool WebGLRenderingContextBase::isContextLost() const +{ + return m_contextLost; +} + +GLboolean WebGLRenderingContextBase::isEnabled(GLenum cap) +{ + if (isContextLost() || !validateCapability("isEnabled", cap)) + return 0; + if (cap == GL_STENCIL_TEST) + return m_stencilEnabled; + return webContext()->isEnabled(cap); +} + +GLboolean WebGLRenderingContextBase::isFramebuffer(WebGLFramebuffer* framebuffer) +{ + if (!framebuffer || isContextLost()) + return 0; + + if (!framebuffer->hasEverBeenBound()) + return 0; + + return webContext()->isFramebuffer(framebuffer->object()); +} + +GLboolean WebGLRenderingContextBase::isProgram(WebGLProgram* program) +{ + if (!program || isContextLost()) + return 0; + + return webContext()->isProgram(program->object()); +} + +GLboolean WebGLRenderingContextBase::isRenderbuffer(WebGLRenderbuffer* renderbuffer) +{ + if (!renderbuffer || isContextLost()) + return 0; + + if (!renderbuffer->hasEverBeenBound()) + return 0; + + return webContext()->isRenderbuffer(renderbuffer->object()); +} + +GLboolean WebGLRenderingContextBase::isShader(WebGLShader* shader) +{ + if (!shader || isContextLost()) + return 0; + + return webContext()->isShader(shader->object()); +} + +GLboolean WebGLRenderingContextBase::isTexture(WebGLTexture* texture) +{ + if (!texture || isContextLost()) + return 0; + + if (!texture->hasEverBeenBound()) + return 0; + + return webContext()->isTexture(texture->object()); +} + +void WebGLRenderingContextBase::lineWidth(GLfloat width) +{ + if (isContextLost()) + return; + webContext()->lineWidth(width); +} + +void WebGLRenderingContextBase::linkProgram(WebGLProgram* program) +{ + if (isContextLost() || !validateWebGLObject("linkProgram", program)) + return; + + webContext()->linkProgram(objectOrZero(program)); + program->increaseLinkCount(); +} + +void WebGLRenderingContextBase::pixelStorei(GLenum pname, GLint param) +{ + if (isContextLost()) + return; + switch (pname) { + case GC3D_UNPACK_FLIP_Y_WEBGL: + m_unpackFlipY = param; + break; + case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL: + m_unpackPremultiplyAlpha = param; + break; + case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL: + if (static_cast<GLenum>(param) == GC3D_BROWSER_DEFAULT_WEBGL || param == GL_NONE) { + m_unpackColorspaceConversion = static_cast<GLenum>(param); + } else { + synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL"); + return; + } + break; + case GL_PACK_ALIGNMENT: + case GL_UNPACK_ALIGNMENT: + if (param == 1 || param == 2 || param == 4 || param == 8) { + if (pname == GL_PACK_ALIGNMENT) { + m_packAlignment = param; + m_drawingBuffer->setPackAlignment(param); + } else { // GL_UNPACK_ALIGNMENT: + m_unpackAlignment = param; + } + webContext()->pixelStorei(pname, param); + } else { + synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for alignment"); + return; + } + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "pixelStorei", "invalid parameter name"); + return; + } +} + +void WebGLRenderingContextBase::polygonOffset(GLfloat factor, GLfloat units) +{ + if (isContextLost()) + return; + webContext()->polygonOffset(factor, units); +} + +void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels) +{ + if (isContextLost()) + return; + // Due to WebGL's same-origin restrictions, it is not possible to + // taint the origin using the WebGL API. + ASSERT(canvas()->originClean()); + // Validate input parameters. + if (!pixels) { + synthesizeGLError(GL_INVALID_VALUE, "readPixels", "no destination ArrayBufferView"); + return; + } + switch (format) { + case GL_ALPHA: + case GL_RGB: + case GL_RGBA: + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid format"); + return; + } + + ArrayBufferView::ViewType expectedViewType; + + switch (type) { + case GL_UNSIGNED_BYTE: + expectedViewType = ArrayBufferView::TypeUint8; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + expectedViewType = ArrayBufferView::TypeUint16; + break; + case GL_FLOAT: + expectedViewType = ArrayBufferView::TypeFloat32; + break; + case GL_HALF_FLOAT_OES: + expectedViewType = ArrayBufferView::TypeUint16; + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type"); + return; + } + if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) { + // Check against the implementation color read format and type. + blink::WGC3Dint implFormat = 0, implType = 0; + webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &implFormat); + webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &implType); + if (!implFormat || !implType || format != static_cast<GLenum>(implFormat) || type != static_cast<GLenum>(implType)) { + synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format/type not RGBA/UNSIGNED_BYTE or implementation-defined values"); + return; + } + } + // Validate array type against pixel type. + if (pixels->type() != expectedViewType) { + synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView was the wrong type for the pixel format"); + return; + } + const char* reason = "framebuffer incomplete"; + if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { + synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason); + return; + } + // Calculate array size, taking into consideration of PACK_ALIGNMENT. + unsigned totalBytesRequired = 0; + unsigned padding = 0; + GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding); + if (error != GL_NO_ERROR) { + synthesizeGLError(error, "readPixels", "invalid dimensions"); + return; + } + if (pixels->byteLength() < totalBytesRequired) { + synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions"); + return; + } + + clearIfComposited(); + void* data = pixels->baseAddress(); + + { + ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get()); + webContext()->readPixels(x, y, width, height, format, type, data); + } + +#if OS(MACOSX) + // FIXME: remove this section when GL driver bug on Mac is fixed, i.e., + // when alpha is off, readPixels should set alpha to 255 instead of 0. + if (!m_framebufferBinding && !m_drawingBuffer->getActualAttributes().alpha) { + unsigned char* pixels = reinterpret_cast<unsigned char*>(data); + for (GLsizei iy = 0; iy < height; ++iy) { + for (GLsizei ix = 0; ix < width; ++ix) { + pixels[3] = 255; + pixels += 4; + } + pixels += padding; + } + } +#endif +} + +void WebGLRenderingContextBase::renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + if (isContextLost()) + return; + if (target != GL_RENDERBUFFER) { + synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid target"); + return; + } + if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { + synthesizeGLError(GL_INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer"); + return; + } + if (!validateSize("renderbufferStorage", width, height)) + return; + switch (internalformat) { + case GL_DEPTH_COMPONENT16: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGB565: + case GL_STENCIL_INDEX8: + webContext()->renderbufferStorage(target, internalformat, width, height); + m_renderbufferBinding->setInternalFormat(internalformat); + m_renderbufferBinding->setSize(width, height); + m_renderbufferBinding->deleteEmulatedStencilBuffer(webContext()); + break; + case GL_DEPTH_STENCIL_OES: + if (isDepthStencilSupported()) { + webContext()->renderbufferStorage(target, GL_DEPTH24_STENCIL8_OES, width, height); + } else { + WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(target, m_renderbufferBinding.get()); + if (!emulatedStencilBuffer) { + synthesizeGLError(GL_OUT_OF_MEMORY, "renderbufferStorage", "out of memory"); + return; + } + webContext()->renderbufferStorage(target, GL_DEPTH_COMPONENT16, width, height); + webContext()->bindRenderbuffer(target, objectOrZero(emulatedStencilBuffer)); + webContext()->renderbufferStorage(target, GL_STENCIL_INDEX8, width, height); + webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get())); + emulatedStencilBuffer->setSize(width, height); + emulatedStencilBuffer->setInternalFormat(GL_STENCIL_INDEX8); + } + m_renderbufferBinding->setSize(width, height); + m_renderbufferBinding->setInternalFormat(internalformat); + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid internalformat"); + return; + } + applyStencilTest(); +} + +void WebGLRenderingContextBase::sampleCoverage(GLfloat value, GLboolean invert) +{ + if (isContextLost()) + return; + webContext()->sampleCoverage(value, invert); +} + +void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + if (isContextLost()) + return; + if (!validateSize("scissor", width, height)) + return; + webContext()->scissor(x, y, width, height); +} + +void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string) +{ + if (isContextLost() || !validateWebGLObject("shaderSource", shader)) + return; + String stringWithoutComments = StripComments(string).result(); + if (!validateString("shaderSource", stringWithoutComments)) + return; + shader->setSource(string); + webContext()->shaderSource(objectOrZero(shader), stringWithoutComments.utf8().data()); +} + +void WebGLRenderingContextBase::stencilFunc(GLenum func, GLint ref, GLuint mask) +{ + if (isContextLost()) + return; + if (!validateStencilOrDepthFunc("stencilFunc", func)) + return; + m_stencilFuncRef = ref; + m_stencilFuncRefBack = ref; + m_stencilFuncMask = mask; + m_stencilFuncMaskBack = mask; + webContext()->stencilFunc(func, ref, mask); +} + +void WebGLRenderingContextBase::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + if (isContextLost()) + return; + if (!validateStencilOrDepthFunc("stencilFuncSeparate", func)) + return; + switch (face) { + case GL_FRONT_AND_BACK: + m_stencilFuncRef = ref; + m_stencilFuncRefBack = ref; + m_stencilFuncMask = mask; + m_stencilFuncMaskBack = mask; + break; + case GL_FRONT: + m_stencilFuncRef = ref; + m_stencilFuncMask = mask; + break; + case GL_BACK: + m_stencilFuncRefBack = ref; + m_stencilFuncMaskBack = mask; + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "stencilFuncSeparate", "invalid face"); + return; + } + webContext()->stencilFuncSeparate(face, func, ref, mask); +} + +void WebGLRenderingContextBase::stencilMask(GLuint mask) +{ + if (isContextLost()) + return; + m_stencilMask = mask; + m_stencilMaskBack = mask; + webContext()->stencilMask(mask); +} + +void WebGLRenderingContextBase::stencilMaskSeparate(GLenum face, GLuint mask) +{ + if (isContextLost()) + return; + switch (face) { + case GL_FRONT_AND_BACK: + m_stencilMask = mask; + m_stencilMaskBack = mask; + break; + case GL_FRONT: + m_stencilMask = mask; + break; + case GL_BACK: + m_stencilMaskBack = mask; + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "stencilMaskSeparate", "invalid face"); + return; + } + webContext()->stencilMaskSeparate(face, mask); +} + +void WebGLRenderingContextBase::stencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + if (isContextLost()) + return; + webContext()->stencilOp(fail, zfail, zpass); +} + +void WebGLRenderingContextBase::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + if (isContextLost()) + return; + webContext()->stencilOpSeparate(face, fail, zfail, zpass); +} + +GLenum WebGLRenderingContextBase::convertTexInternalFormat(GLenum internalformat, GLenum type) +{ + // Convert to sized internal formats that are renderable with GL_CHROMIUM_color_buffer_float_rgb(a). + if (type == GL_FLOAT && internalformat == GL_RGBA + && extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba")) + return GL_RGBA32F_EXT; + if (type == GL_FLOAT && internalformat == GL_RGB + && extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb")) + return GL_RGB32F_EXT; + return internalformat; +} + +void WebGLRenderingContextBase::texImage2DBase(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState) +{ + // All calling functions check isContextLost, so a duplicate check is not needed here. + // FIXME: Handle errors. + WebGLTexture* tex = validateTextureBinding("texImage2D", target, true); + ASSERT(validateTexFuncParameters("texImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, format, type)); + ASSERT(tex); + ASSERT(!level || !WebGLTexture::isNPOT(width, height)); + ASSERT(!pixels || validateSettableTexFormat("texImage2D", internalformat)); + webContext()->texImage2D(target, level, convertTexInternalFormat(internalformat, type), width, height, border, format, type, pixels); + tex->setLevelInfo(target, level, internalformat, width, height, type); +} + +void WebGLRenderingContextBase::texImage2DImpl(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState) +{ + // All calling functions check isContextLost, so a duplicate check is not needed here. + Vector<uint8_t> data; + WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE); + if (!imageExtractor.extractSucceeded()) { + synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); + return; + } + WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); + WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); + const void* imagePixelData = imageExtractor.imagePixelData(); + + bool needConversion = true; + if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::DataFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNothing && !flipY) + needConversion = false; + else { + if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { + synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "packImage error"); + return; + } + } + + if (m_unpackAlignment != 1) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); + texImage2DBase(target, level, internalformat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), 0, format, type, needConversion ? data.data() : imagePixelData, exceptionState); + if (m_unpackAlignment != 1) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); +} + +bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset) +{ + if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, border, format, type)) + return false; + + WebGLTexture* texture = validateTextureBinding(functionName, target, true); + if (!texture) + return false; + + if (functionType == NotTexSubImage2D) { + if (level && WebGLTexture::isNPOT(width, height)) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "level > 0 not power of 2"); + return false; + } + // For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat + // by checking if the ArrayBufferView is null or not. + if (sourceType != SourceArrayBufferView) { + if (!validateSettableTexFormat(functionName, format)) + return false; + } + } else { + if (!validateSettableTexFormat(functionName, format)) + return false; + if (!validateSize(functionName, xoffset, yoffset)) + return false; + // Before checking if it is in the range, check if overflow happens first. + if (xoffset + width < 0 || yoffset + height < 0) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "bad dimensions"); + return false; + } + if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of range"); + return false; + } + if (texture->getInternalFormat(target, level) != format || texture->getType(target, level) != type) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "type and format do not match texture"); + return false; + } + } + + return true; +} + +bool WebGLRenderingContextBase::validateValueFitNonNegInt32(const char* functionName, const char* paramName, long long value) +{ + if (value < 0) { + String errorMsg = String(paramName) + " < 0"; + synthesizeGLError(GL_INVALID_VALUE, functionName, errorMsg.ascii().data()); + return false; + } + if (value > static_cast<long long>(std::numeric_limits<int>::max())) { + String errorMsg = String(paramName) + " more than 32-bit"; + synthesizeGLError(GL_INVALID_OPERATION, functionName, errorMsg.ascii().data()); + return false; + } + return true; +} + +PassRefPtr<Image> WebGLRenderingContextBase::drawImageIntoBuffer(Image* image, int width, int height, const char* functionName) +{ + IntSize size(width, height); + ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); + if (!buf) { + synthesizeGLError(GL_OUT_OF_MEMORY, functionName, "out of memory"); + return nullptr; + } + + IntRect srcRect(IntPoint(), image->size()); + IntRect destRect(0, 0, size.width(), size.height()); + buf->context()->drawImage(image, destRect, srcRect); + return buf->copyImage(ImageBuffer::fastCopyImageMode()); +} + +void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& exceptionState) +{ + if (isContextLost() || !validateTexFuncData("texImage2D", level, width, height, format, type, pixels, NullAllowed) + || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferView, target, level, internalformat, width, height, border, format, type, 0, 0)) + return; + void* data = pixels ? pixels->baseAddress() : 0; + Vector<uint8_t> tempData; + bool changeUnpackAlignment = false; + if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { + if (!WebGLImageConversion::extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData)) + return; + data = tempData.data(); + changeUnpackAlignment = true; + } + if (changeUnpackAlignment) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); + texImage2DBase(target, level, internalformat, width, height, border, format, type, data, exceptionState); + if (changeUnpackAlignment) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); +} + +void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat, + GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionState) +{ + if (isContextLost() || !pixels || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0)) + return; + Vector<uint8_t> data; + bool needConversion = true; + // The data from ImageData is always of format RGBA8. + // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. + if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GL_RGBA && type == GL_UNSIGNED_BYTE) + needConversion = false; + else { + if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { + synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); + return; + } + } + if (m_unpackAlignment != 1) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); + texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState); + if (m_unpackAlignment != 1) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); +} + +void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat, + GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState) +{ + if (isContextLost() || !validateHTMLImageElement("texImage2D", image, exceptionState)) + return; + + RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer()); + if (imageForRender->isSVGImage()) + imageForRender = drawImageIntoBuffer(imageForRender.get(), image->width(), image->height(), "texImage2D"); + + if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 0, format, type, 0, 0)) + return; + + texImage2DImpl(target, level, internalformat, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState); +} + +void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat, + GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState) +{ + if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exceptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0)) + return; + + WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); + + // If possible, copy from the canvas element directly to the texture + // via the GPU, without a read-back to system memory. + if (GL_TEXTURE_2D == target && texture) { + ScopedTexture2DRestorer restorer(this); + + if (!canvas->is3D()) { + ImageBuffer* buffer = canvas->buffer(); + if (buffer && buffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type, + level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { + texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type); + return; + } + } else { + WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext()); + ScopedTexture2DRestorer restorer(gl); + if (gl && gl->m_drawingBuffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type, + level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { + texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type); + return; + } + } + } + + RefPtrWillBeRawPtr<ImageData> imageData = canvas->getImageData(); + if (imageData) + texImage2D(target, level, internalformat, format, type, imageData.get(), exceptionState); + else + texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState); +} + +PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy) +{ + IntSize size(video->videoWidth(), video->videoHeight()); + ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); + if (!buf) { + synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); + return nullptr; + } + IntRect destRect(0, 0, size.width(), size.height()); + // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback. + video->paintCurrentFrameInContext(buf->context(), destRect); + return buf->copyImage(backingStoreCopy); +} + +void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat, + GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState) +{ + if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, exceptionState) + || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0)) + return; + + // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible. + // Otherwise, it will fall back to the normal SW path. + WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); + if (GL_TEXTURE_2D == target && texture) { + if (video->copyVideoTextureToPlatformTexture(webContext(), texture->object(), level, type, internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) { + texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), type); + return; + } + } + + // Normal pure SW path. + RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode()); + if (!image) + return; + texImage2DImpl(target, level, internalformat, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState); +} + +void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloat paramf, GLint parami, bool isFloat) +{ + if (isContextLost()) + return; + WebGLTexture* tex = validateTextureBinding("texParameter", target, false); + if (!tex) + return; + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + break; + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + if ((isFloat && paramf != GL_CLAMP_TO_EDGE && paramf != GL_MIRRORED_REPEAT && paramf != GL_REPEAT) + || (!isFloat && parami != GL_CLAMP_TO_EDGE && parami != GL_MIRRORED_REPEAT && parami != GL_REPEAT)) { + synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter"); + return; + } + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic + if (!extensionEnabled(EXTTextureFilterAnisotropicName)) { + synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled"); + return; + } + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name"); + return; + } + if (isFloat) { + tex->setParameterf(pname, paramf); + webContext()->texParameterf(target, pname, paramf); + } else { + tex->setParameteri(pname, parami); + webContext()->texParameteri(target, pname, parami); + } +} + +void WebGLRenderingContextBase::texParameterf(GLenum target, GLenum pname, GLfloat param) +{ + texParameter(target, pname, param, 0, true); +} + +void WebGLRenderingContextBase::texParameteri(GLenum target, GLenum pname, GLint param) +{ + texParameter(target, pname, 0, param, false); +} + +void WebGLRenderingContextBase::texSubImage2DBase(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState) +{ + // FIXME: Handle errors. + ASSERT(!isContextLost()); + ASSERT(validateTexFuncParameters("texSubImage2D", TexSubImage2D, target, level, format, width, height, 0, format, type)); + ASSERT(validateSize("texSubImage2D", xoffset, yoffset)); + ASSERT(validateSettableTexFormat("texSubImage2D", format)); + WebGLTexture* tex = validateTextureBinding("texSubImage2D", target, true); + if (!tex) { + ASSERT_NOT_REACHED(); + return; + } + ASSERT((xoffset + width) >= 0); + ASSERT((yoffset + height) >= 0); + ASSERT(tex->getWidth(target, level) >= (xoffset + width)); + ASSERT(tex->getHeight(target, level) >= (yoffset + height)); + ASSERT(tex->getInternalFormat(target, level) == format); + ASSERT(tex->getType(target, level) == type); + webContext()->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +void WebGLRenderingContextBase::texSubImage2DImpl(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState) +{ + // All calling functions check isContextLost, so a duplicate check is not needed here. + Vector<uint8_t> data; + WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE); + if (!imageExtractor.extractSucceeded()) { + synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image"); + return; + } + WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); + WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); + const void* imagePixelData = imageExtractor.imagePixelData(); + + bool needConversion = true; + if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::DataFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNothing && !flipY) + needConversion = false; + else { + if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { + synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data"); + return; + } + } + + if (m_unpackAlignment != 1) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); + texSubImage2DBase(target, level, xoffset, yoffset, imageExtractor.imageWidth(), imageExtractor.imageHeight(), format, type, needConversion ? data.data() : imagePixelData, exceptionState); + if (m_unpackAlignment != 1) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); +} + +void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& exceptionState) +{ + if (isContextLost() || !validateTexFuncData("texSubImage2D", level, width, height, format, type, pixels, NullNotAllowed) + || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferView, target, level, format, width, height, 0, format, type, xoffset, yoffset)) + return; + void* data = pixels->baseAddress(); + Vector<uint8_t> tempData; + bool changeUnpackAlignment = false; + if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { + if (!WebGLImageConversion::extractTextureData(width, height, format, type, + m_unpackAlignment, + m_unpackFlipY, m_unpackPremultiplyAlpha, + data, + tempData)) + return; + data = tempData.data(); + changeUnpackAlignment = true; + } + if (changeUnpackAlignment) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); + texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, exceptionState); + if (changeUnpackAlignment) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); +} + +void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionState) +{ + if (isContextLost() || !pixels || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, format, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset)) + return; + + Vector<uint8_t> data; + bool needConversion = true; + // The data from ImageData is always of format RGBA8. + // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. + if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha) + needConversion = false; + else { + if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { + synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data"); + return; + } + } + if (m_unpackAlignment != 1) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); + texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState); + if (m_unpackAlignment != 1) + webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); +} + +void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState) +{ + if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, exceptionState)) + return; + + RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer()); + if (imageForRender->isSVGImage()) + imageForRender = drawImageIntoBuffer(imageForRender.get(), image->width(), image->height(), "texSubImage2D"); + + if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLImageElement, target, level, format, imageForRender->width(), imageForRender->height(), 0, format, type, xoffset, yoffset)) + return; + + texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState); +} + +void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState) +{ + if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, exceptionState) + || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElement, target, level, format, canvas->width(), canvas->height(), 0, format, type, xoffset, yoffset)) + return; + + RefPtrWillBeRawPtr<ImageData> imageData = canvas->getImageData(); + if (imageData) + texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.get(), exceptionState); + else + texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState); +} + +void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState) +{ + if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exceptionState) + || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, format, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset)) + return; + + RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode()); + if (!image) + return; + texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState); +} + +void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x) +{ + if (isContextLost() || !location) + return; + + if (location->program() != m_currentProgram) { + synthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for current program"); + return; + } + + webContext()->uniform1f(location->location(), x); +} + +void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, Float32Array* v) +{ + if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, 1)) + return; + + webContext()->uniform1fv(location->location(), v->length(), v->data()); +} + +void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size) +{ + if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, size, 1)) + return; + + webContext()->uniform1fv(location->location(), size, v); +} + +void WebGLRenderingContextBase::uniform1i(const WebGLUniformLocation* location, GLint x) +{ + if (isContextLost() || !location) + return; + + if (location->program() != m_currentProgram) { + synthesizeGLError(GL_INVALID_OPERATION, "uniform1i", "location not for current program"); + return; + } + + webContext()->uniform1i(location->location(), x); +} + +void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, Int32Array* v) +{ + if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, 1)) + return; + + webContext()->uniform1iv(location->location(), v->length(), v->data()); +} + +void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, GLint* v, GLsizei size) +{ + if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, size, 1)) + return; + + webContext()->uniform1iv(location->location(), size, v); +} + +void WebGLRenderingContextBase::uniform2f(const WebGLUniformLocation* location, GLfloat x, GLfloat y) +{ + if (isContextLost() || !location) + return; + + if (location->program() != m_currentProgram) { + synthesizeGLError(GL_INVALID_OPERATION, "uniform2f", "location not for current program"); + return; + } + + webContext()->uniform2f(location->location(), x, y); +} + +void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, Float32Array* v) +{ + if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, 2)) + return; + + webContext()->uniform2fv(location->location(), v->length() / 2, v->data()); +} + +void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size) +{ + if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, size, 2)) + return; + + webContext()->uniform2fv(location->location(), size / 2, v); +} + +void WebGLRenderingContextBase::uniform2i(const WebGLUniformLocation* location, GLint x, GLint y) +{ + if (isContextLost() || !location) + return; + + if (location->program() != m_currentProgram) { + synthesizeGLError(GL_INVALID_OPERATION, "uniform2i", "location not for current program"); + return; + } + + webContext()->uniform2i(location->location(), x, y); +} + +void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, Int32Array* v) +{ + if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, 2)) + return; + + webContext()->uniform2iv(location->location(), v->length() / 2, v->data()); +} + +void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, GLint* v, GLsizei size) +{ + if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, size, 2)) + return; + + webContext()->uniform2iv(location->location(), size / 2, v); +} + +void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z) +{ + if (isContextLost() || !location) + return; + + if (location->program() != m_currentProgram) { + synthesizeGLError(GL_INVALID_OPERATION, "uniform3f", "location not for current program"); + return; + } + + webContext()->uniform3f(location->location(), x, y, z); +} + +void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, Float32Array* v) +{ + if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, 3)) + return; + + webContext()->uniform3fv(location->location(), v->length() / 3, v->data()); +} + +void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size) +{ + if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, size, 3)) + return; + + webContext()->uniform3fv(location->location(), size / 3, v); +} + +void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z) +{ + if (isContextLost() || !location) + return; + + if (location->program() != m_currentProgram) { + synthesizeGLError(GL_INVALID_OPERATION, "uniform3i", "location not for current program"); + return; + } + + webContext()->uniform3i(location->location(), x, y, z); +} + +void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, Int32Array* v) +{ + if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, 3)) + return; + + webContext()->uniform3iv(location->location(), v->length() / 3, v->data()); +} + +void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, GLint* v, GLsizei size) +{ + if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, size, 3)) + return; + + webContext()->uniform3iv(location->location(), size / 3, v); +} + +void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + if (isContextLost() || !location) + return; + + if (location->program() != m_currentProgram) { + synthesizeGLError(GL_INVALID_OPERATION, "uniform4f", "location not for current program"); + return; + } + + webContext()->uniform4f(location->location(), x, y, z, w); +} + +void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Float32Array* v) +{ + if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4)) + return; + + webContext()->uniform4fv(location->location(), v->length() / 4, v->data()); +} + +void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size) +{ + if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4)) + return; + + webContext()->uniform4fv(location->location(), size / 4, v); +} + +void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z, GLint w) +{ + if (isContextLost() || !location) + return; + + if (location->program() != m_currentProgram) { + synthesizeGLError(GL_INVALID_OPERATION, "uniform4i", "location not for current program"); + return; + } + + webContext()->uniform4i(location->location(), x, y, z, w); +} + +void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, Int32Array* v) +{ + if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, 4)) + return; + + webContext()->uniform4iv(location->location(), v->length() / 4, v->data()); +} + +void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, GLint* v, GLsizei size) +{ + if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, size, 4)) + return; + + webContext()->uniform4iv(location->location(), size / 4, v); +} + +void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v) +{ + if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4)) + return; + webContext()->uniformMatrix2fv(location->location(), v->length() / 4, transpose, v->data()); +} + +void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size) +{ + if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4)) + return; + webContext()->uniformMatrix2fv(location->location(), size / 4, transpose, v); +} + +void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v) +{ + if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9)) + return; + webContext()->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data()); +} + +void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size) +{ + if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9)) + return; + webContext()->uniformMatrix3fv(location->location(), size / 9, transpose, v); +} + +void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v) +{ + if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16)) + return; + webContext()->uniformMatrix4fv(location->location(), v->length() / 16, transpose, v->data()); +} + +void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size) +{ + if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16)) + return; + webContext()->uniformMatrix4fv(location->location(), size / 16, transpose, v); +} + +void WebGLRenderingContextBase::useProgram(WebGLProgram* program) +{ + bool deleted; + if (!checkObjectToBeBound("useProgram", program, deleted)) + return; + if (deleted) + program = 0; + if (program && !program->linkStatus()) { + synthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid"); + return; + } + if (m_currentProgram != program) { + if (m_currentProgram) + m_currentProgram->onDetached(webContext()); + m_currentProgram = program; + webContext()->useProgram(objectOrZero(program)); + if (program) + program->onAttached(); + } +} + +void WebGLRenderingContextBase::validateProgram(WebGLProgram* program) +{ + if (isContextLost() || !validateWebGLObject("validateProgram", program)) + return; + webContext()->validateProgram(objectOrZero(program)); +} + +void WebGLRenderingContextBase::vertexAttrib1f(GLuint index, GLfloat v0) +{ + vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f); +} + +void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, Float32Array* v) +{ + vertexAttribfvImpl("vertexAttrib1fv", index, v, 1); +} + +void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, GLfloat* v, GLsizei size) +{ + vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1); +} + +void WebGLRenderingContextBase::vertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) +{ + vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f); +} + +void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, Float32Array* v) +{ + vertexAttribfvImpl("vertexAttrib2fv", index, v, 2); +} + +void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, GLfloat* v, GLsizei size) +{ + vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2); +} + +void WebGLRenderingContextBase::vertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) +{ + vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f); +} + +void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, Float32Array* v) +{ + vertexAttribfvImpl("vertexAttrib3fv", index, v, 3); +} + +void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, GLfloat* v, GLsizei size) +{ + vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3); +} + +void WebGLRenderingContextBase::vertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3); +} + +void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, Float32Array* v) +{ + vertexAttribfvImpl("vertexAttrib4fv", index, v, 4); +} + +void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, GLfloat* v, GLsizei size) +{ + vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4); +} + +void WebGLRenderingContextBase::vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, long long offset) +{ + if (isContextLost()) + return; + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_FLOAT: + break; + default: + synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type"); + return; + } + if (index >= m_maxVertexAttribs) { + synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "index out of range"); + return; + } + if (size < 1 || size > 4 || stride < 0 || stride > 255) { + synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "bad size or stride"); + return; + } + if (!validateValueFitNonNegInt32("vertexAttribPointer", "offset", offset)) + return; + if (!m_boundArrayBuffer) { + synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER"); + return; + } + // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride + unsigned typeSize = sizeInBytes(type); + if (!typeSize) { + synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type"); + return; + } + if ((stride % typeSize) || (static_cast<GLintptr>(offset) % typeSize)) { + synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type"); + return; + } + GLsizei bytesPerElement = size * typeSize; + + m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GLintptr>(offset), m_boundArrayBuffer); + webContext()->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GLintptr>(offset)); +} + +void WebGLRenderingContextBase::vertexAttribDivisorANGLE(GLuint index, GLuint divisor) +{ + if (isContextLost()) + return; + + if (index >= m_maxVertexAttribs) { + synthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range"); + return; + } + + m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor); + webContext()->vertexAttribDivisorANGLE(index, divisor); +} + +void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + if (isContextLost()) + return; + if (!validateSize("viewport", width, height)) + return; + webContext()->viewport(x, y, width, height); +} + +void WebGLRenderingContextBase::forceLostContext(WebGLRenderingContextBase::LostContextMode mode) +{ + if (isContextLost()) { + synthesizeGLError(GL_INVALID_OPERATION, "loseContext", "context already lost"); + return; + } + + m_contextGroup->loseContextGroup(mode); +} + +void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostContextMode mode) +{ +#ifndef NDEBUG + printWarningToConsole("loseContextImpl(): begin"); +#endif + + if (isContextLost()) + return; + + m_contextLost = true; + m_contextLostMode = mode; + + if (mode == RealLostContext) { + // Inform the embedder that a lost context was received. In response, the embedder might + // decide to take action such as asking the user for permission to use WebGL again. + if (LocalFrame* frame = canvas()->document().frame()) + frame->loader().client()->didLoseWebGLContext(webContext()->getGraphicsResetStatusARB()); + } + + // Make absolutely sure we do not refer to an already-deleted texture or framebuffer. + m_drawingBuffer->setTexture2DBinding(0); + m_drawingBuffer->setFramebufferBinding(0); + + detachAndRemoveAllObjects(); + +#ifndef NDEBUG + printWarningToConsole("loseContextImpl(): after detachAndRemoveAllObjects()"); +#endif + + // Lose all the extensions. + for (size_t i = 0; i < m_extensions.size(); ++i) { + ExtensionTracker* tracker = m_extensions[i]; + tracker->loseExtension(); + } + + for (size_t i = 0; i < WebGLExtensionNameCount; ++i) + m_extensionEnabled[i] = false; + + removeAllCompressedTextureFormats(); + + if (mode != RealLostContext) + destroyContext(); + +#ifndef NDEBUG + printWarningToConsole("loseContextImpl(): after destroyContext()"); +#endif + + ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole; + synthesizeGLError(GC3D_CONTEXT_LOST_WEBGL, "loseContext", "context lost", display); + + // Don't allow restoration unless the context lost event has both been + // dispatched and its default behavior prevented. + m_restoreAllowed = false; + + // Always defer the dispatch of the context lost event, to implement + // the spec behavior of queueing a task. + m_dispatchContextLostEventTimer.startOneShot(0, FROM_HERE); + +#ifndef NDEBUG + printWarningToConsole("loseContextImpl(): end"); +#endif +} + +void WebGLRenderingContextBase::forceRestoreContext() +{ + if (!isContextLost()) { + synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context not lost"); + return; + } + + if (!m_restoreAllowed) { + if (m_contextLostMode == SyntheticLostContext) + synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context restoration not allowed"); + return; + } + + if (!m_restoreTimer.isActive()) + m_restoreTimer.startOneShot(0, FROM_HERE); +} + +blink::WebLayer* WebGLRenderingContextBase::platformLayer() const +{ + return isContextLost() ? 0 : m_drawingBuffer->platformLayer(); +} + +Extensions3DUtil* WebGLRenderingContextBase::extensionsUtil() +{ + ASSERT(!isContextLost()); + if (!m_extensionsUtil) + m_extensionsUtil = Extensions3DUtil::create(webContext()); + return m_extensionsUtil.get(); +} + +void WebGLRenderingContextBase::removeSharedObject(WebGLSharedObject* object) +{ + m_contextGroup->removeObject(object); +} + +void WebGLRenderingContextBase::addSharedObject(WebGLSharedObject* object) +{ + ASSERT(!isContextLost()); + m_contextGroup->addObject(object); +} + +void WebGLRenderingContextBase::removeContextObject(WebGLContextObject* object) +{ + m_contextObjects.remove(object); +} + +void WebGLRenderingContextBase::addContextObject(WebGLContextObject* object) +{ + ASSERT(!isContextLost()); + m_contextObjects.add(object); +} + +void WebGLRenderingContextBase::detachAndRemoveAllObjects() +{ + while (m_contextObjects.size() > 0) { + HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin(); + (*it)->detachContext(); + } +} + +bool WebGLRenderingContextBase::hasPendingActivity() const +{ + return false; +} + +void WebGLRenderingContextBase::stop() +{ + if (!isContextLost()) { + forceLostContext(SyntheticLostContext); + destroyContext(); + } +} + +WebGLGetInfo WebGLRenderingContextBase::getBooleanParameter(GLenum pname) +{ + GLboolean value = 0; + if (!isContextLost()) + webContext()->getBooleanv(pname, &value); + return WebGLGetInfo(static_cast<bool>(value)); +} + +WebGLGetInfo WebGLRenderingContextBase::getBooleanArrayParameter(GLenum pname) +{ + if (pname != GL_COLOR_WRITEMASK) { + notImplemented(); + return WebGLGetInfo(0, 0); + } + GLboolean value[4] = {0}; + if (!isContextLost()) + webContext()->getBooleanv(pname, value); + bool boolValue[4]; + for (int ii = 0; ii < 4; ++ii) + boolValue[ii] = static_cast<bool>(value[ii]); + return WebGLGetInfo(boolValue, 4); +} + +WebGLGetInfo WebGLRenderingContextBase::getFloatParameter(GLenum pname) +{ + GLfloat value = 0; + if (!isContextLost()) + webContext()->getFloatv(pname, &value); + return WebGLGetInfo(value); +} + +WebGLGetInfo WebGLRenderingContextBase::getIntParameter(GLenum pname) +{ + GLint value = 0; + if (!isContextLost()) + webContext()->getIntegerv(pname, &value); + return WebGLGetInfo(value); +} + +WebGLGetInfo WebGLRenderingContextBase::getUnsignedIntParameter(GLenum pname) +{ + GLint value = 0; + if (!isContextLost()) + webContext()->getIntegerv(pname, &value); + return WebGLGetInfo(static_cast<unsigned>(value)); +} + +WebGLGetInfo WebGLRenderingContextBase::getWebGLFloatArrayParameter(GLenum pname) +{ + GLfloat value[4] = {0}; + if (!isContextLost()) + webContext()->getFloatv(pname, value); + unsigned length = 0; + switch (pname) { + case GL_ALIASED_POINT_SIZE_RANGE: + case GL_ALIASED_LINE_WIDTH_RANGE: + case GL_DEPTH_RANGE: + length = 2; + break; + case GL_BLEND_COLOR: + case GL_COLOR_CLEAR_VALUE: + length = 4; + break; + default: + notImplemented(); + } + return WebGLGetInfo(Float32Array::create(value, length)); +} + +WebGLGetInfo WebGLRenderingContextBase::getWebGLIntArrayParameter(GLenum pname) +{ + GLint value[4] = {0}; + if (!isContextLost()) + webContext()->getIntegerv(pname, value); + unsigned length = 0; + switch (pname) { + case GL_MAX_VIEWPORT_DIMS: + length = 2; + break; + case GL_SCISSOR_BOX: + case GL_VIEWPORT: + length = 4; + break; + default: + notImplemented(); + } + return WebGLGetInfo(Int32Array::create(value, length)); +} + +void WebGLRenderingContextBase::handleTextureCompleteness(const char* functionName, bool prepareToDraw) +{ + // All calling functions check isContextLost, so a duplicate check is not needed here. + bool resetActiveUnit = false; + WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureExtensionFlag>((extensionEnabled(OESTextureFloatLinearName) ? WebGLTexture::TextureFloatLinearExtensionEnabled : 0) + | (extensionEnabled(OESTextureHalfFloatLinearName) ? WebGLTexture::TextureHalfFloatLinearExtensionEnabled : 0)); + for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) { + if ((m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag)) + || (m_textureUnits[ii].m_textureCubeMapBinding.get() && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))) { + if (ii != m_activeTextureUnit) { + webContext()->activeTexture(ii); + resetActiveUnit = true; + } else if (resetActiveUnit) { + webContext()->activeTexture(ii); + resetActiveUnit = false; + } + WebGLTexture* tex2D; + WebGLTexture* texCubeMap; + if (prepareToDraw) { + String msg(String("texture bound to texture unit ") + String::number(ii) + + " is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'." + + " Or the texture is Float or Half Float type with linear filtering while OES_float_linear or OES_half_float_linear extension is not enabled."); + emitGLWarning(functionName, msg.utf8().data()); + tex2D = m_blackTexture2D.get(); + texCubeMap = m_blackTextureCubeMap.get(); + } else { + tex2D = m_textureUnits[ii].m_texture2DBinding.get(); + texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get(); + } + if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag)) + webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D)); + if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag)) + webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCubeMap)); + } + } + if (resetActiveUnit) + webContext()->activeTexture(m_activeTextureUnit); +} + +void WebGLRenderingContextBase::createFallbackBlackTextures1x1() +{ + // All calling functions check isContextLost, so a duplicate check is not needed here. + unsigned char black[] = {0, 0, 0, 255}; + m_blackTexture2D = createTexture(); + webContext()->bindTexture(GL_TEXTURE_2D, m_blackTexture2D->object()); + webContext()->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, + 0, GL_RGBA, GL_UNSIGNED_BYTE, black); + webContext()->bindTexture(GL_TEXTURE_2D, 0); + m_blackTextureCubeMap = createTexture(); + webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object()); + webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1, + 0, GL_RGBA, GL_UNSIGNED_BYTE, black); + webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1, + 0, GL_RGBA, GL_UNSIGNED_BYTE, black); + webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1, + 0, GL_RGBA, GL_UNSIGNED_BYTE, black); + webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1, + 0, GL_RGBA, GL_UNSIGNED_BYTE, black); + webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1, + 0, GL_RGBA, GL_UNSIGNED_BYTE, black); + webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 1, 1, + 0, GL_RGBA, GL_UNSIGNED_BYTE, black); + webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, 0); +} + +bool WebGLRenderingContextBase::isTexInternalFormatColorBufferCombinationValid(GLenum texInternalFormat, GLenum colorBufferFormat) +{ + unsigned need = WebGLImageConversion::getChannelBitsByFormat(texInternalFormat); + unsigned have = WebGLImageConversion::getChannelBitsByFormat(colorBufferFormat); + return (need & have) == need; +} + +GLenum WebGLRenderingContextBase::boundFramebufferColorFormat() +{ + if (m_framebufferBinding && m_framebufferBinding->object()) + return m_framebufferBinding->colorBufferFormat(); + if (m_requestedAttributes->alpha()) + return GL_RGBA; + return GL_RGB; +} + +WebGLTexture* WebGLRenderingContextBase::validateTextureBinding(const char* functionName, GLenum target, bool useSixEnumsForCubeMap) +{ + WebGLTexture* tex = 0; + switch (target) { + case GL_TEXTURE_2D: + tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get(); + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + if (!useSixEnumsForCubeMap) { + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target"); + return 0; + } + tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); + break; + case GL_TEXTURE_CUBE_MAP: + if (useSixEnumsForCubeMap) { + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target"); + return 0; + } + tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); + break; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target"); + return 0; + } + if (!tex) + synthesizeGLError(GL_INVALID_OPERATION, functionName, "no texture"); + return tex; +} + +bool WebGLRenderingContextBase::validateLocationLength(const char* functionName, const String& string) +{ + const unsigned maxWebGLLocationLength = 256; + if (string.length() > maxWebGLLocationLength) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "location length > 256"); + return false; + } + return true; +} + +bool WebGLRenderingContextBase::validateSize(const char* functionName, GLint x, GLint y) +{ + if (x < 0 || y < 0) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "size < 0"); + return false; + } + return true; +} + +bool WebGLRenderingContextBase::validateString(const char* functionName, const String& string) +{ + for (size_t i = 0; i < string.length(); ++i) { + if (!validateCharacter(string[i])) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "string not ASCII"); + return false; + } + } + return true; +} + +bool WebGLRenderingContextBase::validateTexFuncFormatAndType(const char* functionName, GLenum format, GLenum type, GLint level) +{ + switch (format) { + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_RGB: + case GL_RGBA: + break; + case GL_DEPTH_STENCIL_OES: + case GL_DEPTH_COMPONENT: + if (extensionEnabled(WebGLDepthTextureName)) + break; + synthesizeGLError(GL_INVALID_ENUM, functionName, "depth texture formats not enabled"); + return false; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture format"); + return false; + } + + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + break; + case GL_FLOAT: + if (extensionEnabled(OESTextureFloatName)) + break; + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); + return false; + case GL_HALF_FLOAT_OES: + if (extensionEnabled(OESTextureHalfFloatName)) + break; + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); + return false; + case GL_UNSIGNED_INT: + case GL_UNSIGNED_INT_24_8_OES: + case GL_UNSIGNED_SHORT: + if (extensionEnabled(WebGLDepthTextureName)) + break; + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); + return false; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); + return false; + } + + // Verify that the combination of format and type is supported. + switch (format) { + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + if (type != GL_UNSIGNED_BYTE + && type != GL_FLOAT + && type != GL_HALF_FLOAT_OES) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for format"); + return false; + } + break; + case GL_RGB: + if (type != GL_UNSIGNED_BYTE + && type != GL_UNSIGNED_SHORT_5_6_5 + && type != GL_FLOAT + && type != GL_HALF_FLOAT_OES) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGB format"); + return false; + } + break; + case GL_RGBA: + if (type != GL_UNSIGNED_BYTE + && type != GL_UNSIGNED_SHORT_4_4_4_4 + && type != GL_UNSIGNED_SHORT_5_5_5_1 + && type != GL_FLOAT + && type != GL_HALF_FLOAT_OES) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGBA format"); + return false; + } + break; + case GL_DEPTH_COMPONENT: + if (!extensionEnabled(WebGLDepthTextureName)) { + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled"); + return false; + } + if (type != GL_UNSIGNED_SHORT + && type != GL_UNSIGNED_INT) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format"); + return false; + } + if (level > 0) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format"); + return false; + } + break; + case GL_DEPTH_STENCIL_OES: + if (!extensionEnabled(WebGLDepthTextureName)) { + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled"); + return false; + } + if (type != GL_UNSIGNED_INT_24_8_OES) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format"); + return false; + } + if (level > 0) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format"); + return false; + } + break; + default: + ASSERT_NOT_REACHED(); + } + + return true; +} + +bool WebGLRenderingContextBase::validateTexFuncLevel(const char* functionName, GLenum target, GLint level) +{ + if (level < 0) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "level < 0"); + return false; + } + switch (target) { + case GL_TEXTURE_2D: + if (level >= m_maxTextureLevel) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range"); + return false; + } + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + if (level >= m_maxCubeMapTextureLevel) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range"); + return false; + } + break; + } + // This function only checks if level is legal, so we return true and don't + // generate INVALID_ENUM if target is illegal. + return true; +} + +bool WebGLRenderingContextBase::validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType functionType, + GLenum target, GLint level, GLsizei width, GLsizei height) +{ + if (width < 0 || height < 0) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0"); + return false; + } + + switch (target) { + case GL_TEXTURE_2D: + if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >> level)) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range"); + return false; + } + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + if (functionType != TexSubImage2D && width != height) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "width != height for cube map"); + return false; + } + // No need to check height here. For texImage width == height. + // For texSubImage that will be checked when checking yoffset + height is in range. + if (width > (m_maxCubeMapTextureSize >> level)) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range for cube map"); + return false; + } + break; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); + return false; + } + return true; +} + +bool WebGLRenderingContextBase::validateTexFuncParameters(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target, + GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type) +{ + // We absolutely have to validate the format and type combination. + // The texImage2D entry points taking HTMLImage, etc. will produce + // temporary data based on this combination, so it must be legal. + if (!validateTexFuncFormatAndType(functionName, format, type, level) || !validateTexFuncLevel(functionName, target, level)) + return false; + + if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height)) + return false; + + if (format != internalformat) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "format != internalformat"); + return false; + } + + if (border) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "border != 0"); + return false; + } + + return true; +} + +bool WebGLRenderingContextBase::validateTexFuncData(const char* functionName, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels, NullDisposition disposition) +{ + // All calling functions check isContextLost, so a duplicate check is not needed here. + if (!pixels) { + if (disposition == NullAllowed) + return true; + synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels"); + return false; + } + + if (!validateTexFuncFormatAndType(functionName, format, type, level)) + return false; + if (!validateSettableTexFormat(functionName, format)) + return false; + + switch (type) { + case GL_UNSIGNED_BYTE: + if (pixels->type() != ArrayBufferView::TypeUint8) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array"); + return false; + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + if (pixels->type() != ArrayBufferView::TypeUint16) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array"); + return false; + } + break; + case GL_FLOAT: // OES_texture_float + if (pixels->type() != ArrayBufferView::TypeFloat32) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array"); + return false; + } + break; + case GL_HALF_FLOAT_OES: // OES_texture_half_float + // As per the specification, ArrayBufferView should be null or a Uint16Array when + // OES_texture_half_float is enabled. + if (pixels && pixels->type() != ArrayBufferView::TypeUint16) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array"); + return false; + } + break; + default: + ASSERT_NOT_REACHED(); + } + + unsigned totalBytesRequired; + GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0); + if (error != GL_NO_ERROR) { + synthesizeGLError(error, functionName, "invalid texture dimensions"); + return false; + } + if (pixels->byteLength() < totalBytesRequired) { + if (m_unpackAlignment != 1) { + error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0); + if (pixels->byteLength() == totalBytesRequired) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1"); + return false; + } + } + synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request"); + return false; + } + return true; +} + +bool WebGLRenderingContextBase::validateCompressedTexFormat(GLenum format) +{ + return m_compressedTextureFormats.contains(format); +} + +bool WebGLRenderingContextBase::validateCompressedTexFuncData(const char* functionName, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* pixels) +{ + if (!pixels) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels"); + return false; + } + if (width < 0 || height < 0) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0"); + return false; + } + + unsigned bytesRequired = 0; + + switch (format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + { + const int kBlockWidth = 4; + const int kBlockHeight = 4; + const int kBlockSize = 8; + int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; + int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; + int numBlocks = numBlocksAcross * numBlocksDown; + bytesRequired = numBlocks * kBlockSize; + } + break; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + { + const int kBlockWidth = 4; + const int kBlockHeight = 4; + const int kBlockSize = 16; + int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; + int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; + int numBlocks = numBlocksAcross * numBlocksDown; + bytesRequired = numBlocks * kBlockSize; + } + break; + case GC3D_COMPRESSED_ATC_RGB_AMD: + case GL_ETC1_RGB8_OES: + { + bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 8; + } + break; + case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD: + case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD: + { + bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 16; + } + break; + case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: + case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: + { + bytesRequired = (max(width, 8) * max(height, 8) * 4 + 7) / 8; + } + break; + case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: + case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: + { + bytesRequired = (max(width, 16) * max(height, 8) * 2 + 7) / 8; + } + break; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format"); + return false; + } + + if (pixels->byteLength() != bytesRequired) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions"); + return false; + } + + return true; +} + +bool WebGLRenderingContextBase::validateCompressedTexDimensions(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format) +{ + if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height)) + return false; + + bool widthValid = false; + bool heightValid = false; + + switch (format) { + case GC3D_COMPRESSED_ATC_RGB_AMD: + case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD: + case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { + const int kBlockWidth = 4; + const int kBlockHeight = 4; + widthValid = (level && width == 1) || (level && width == 2) || !(width % kBlockWidth); + heightValid = (level && height == 1) || (level && height == 2) || !(height % kBlockHeight); + break; + } + case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: + case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: + case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: + case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { + // Must be a power of two + widthValid = (width & (width - 1)) == 0; + heightValid = (height & (height - 1)) == 0; + break; + } + case GL_ETC1_RGB8_OES: { + widthValid = true; + heightValid = true; + break; + } + default: + return false; + } + + if (!widthValid || !heightValid) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "width or height invalid for level"); + return false; + } + + return true; +} + +bool WebGLRenderingContextBase::validateCompressedTexSubDimensions(const char* functionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, WebGLTexture* tex) +{ + if (xoffset < 0 || yoffset < 0) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "xoffset or yoffset < 0"); + return false; + } + + switch (format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { + const int kBlockWidth = 4; + const int kBlockHeight = 4; + if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4"); + return false; + } + if (width - xoffset > tex->getWidth(target, level) + || height - yoffset > tex->getHeight(target, level)) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions out of range"); + return false; + } + return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format); + } + case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: + case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: + case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: + case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { + if ((xoffset != 0) || (yoffset != 0)) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset and yoffset must be zero"); + return false; + } + if (width != tex->getWidth(target, level) + || height != tex->getHeight(target, level)) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions must match existing level"); + return false; + } + return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format); + } + case GC3D_COMPRESSED_ATC_RGB_AMD: + case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD: + case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD: + case GL_ETC1_RGB8_OES: { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "unable to update sub-images with this format"); + return false; + } + default: + return false; + } +} + +bool WebGLRenderingContextBase::validateDrawMode(const char* functionName, GLenum mode) +{ + switch (mode) { + case GL_POINTS: + case GL_LINE_STRIP: + case GL_LINE_LOOP: + case GL_LINES: + case GL_TRIANGLE_STRIP: + case GL_TRIANGLE_FAN: + case GL_TRIANGLES: + return true; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid draw mode"); + return false; + } +} + +bool WebGLRenderingContextBase::validateStencilSettings(const char* functionName) +{ + if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "front and back stencils settings do not match"); + return false; + } + return true; +} + +bool WebGLRenderingContextBase::validateStencilOrDepthFunc(const char* functionName, GLenum func) +{ + switch (func) { + case GL_NEVER: + case GL_LESS: + case GL_LEQUAL: + case GL_GREATER: + case GL_GEQUAL: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + return true; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid function"); + return false; + } +} + +void WebGLRenderingContextBase::printGLErrorToConsole(const String& message) +{ + if (!m_numGLErrorsToConsoleAllowed) + return; + + --m_numGLErrorsToConsoleAllowed; + printWarningToConsole(message); + + if (!m_numGLErrorsToConsoleAllowed) + printWarningToConsole("WebGL: too many errors, no more errors will be reported to the console for this context."); + + return; +} + +void WebGLRenderingContextBase::printWarningToConsole(const String& message) +{ + if (!canvas()) + return; + canvas()->document().addConsoleMessage(RenderingMessageSource, WarningMessageLevel, message); +} + +bool WebGLRenderingContextBase::validateFramebufferFuncParameters(const char* functionName, GLenum target, GLenum attachment) +{ + if (target != GL_FRAMEBUFFER) { + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); + return false; + } + switch (attachment) { + case GL_COLOR_ATTACHMENT0: + case GL_DEPTH_ATTACHMENT: + case GL_STENCIL_ATTACHMENT: + case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: + break; + default: + if (extensionEnabled(WebGLDrawBuffersName) + && attachment > GL_COLOR_ATTACHMENT0 + && attachment < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments())) + break; + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid attachment"); + return false; + } + return true; +} + +bool WebGLRenderingContextBase::validateBlendEquation(const char* functionName, GLenum mode) +{ + switch (mode) { + case GL_FUNC_ADD: + case GL_FUNC_SUBTRACT: + case GL_FUNC_REVERSE_SUBTRACT: + return true; + case GL_MIN_EXT: + case GL_MAX_EXT: + if (extensionEnabled(EXTBlendMinMaxName)) + return true; + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode"); + return false; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode"); + return false; + } +} + +bool WebGLRenderingContextBase::validateBlendFuncFactors(const char* functionName, GLenum src, GLenum dst) +{ + if (((src == GL_CONSTANT_COLOR || src == GL_ONE_MINUS_CONSTANT_COLOR) + && (dst == GL_CONSTANT_ALPHA || dst == GL_ONE_MINUS_CONSTANT_ALPHA)) + || ((dst == GL_CONSTANT_COLOR || dst == GL_ONE_MINUS_CONSTANT_COLOR) + && (src == GL_CONSTANT_ALPHA || src == GL_ONE_MINUS_CONSTANT_ALPHA))) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "incompatible src and dst"); + return false; + } + return true; +} + +bool WebGLRenderingContextBase::validateCapability(const char* functionName, GLenum cap) +{ + switch (cap) { + case GL_BLEND: + case GL_CULL_FACE: + case GL_DEPTH_TEST: + case GL_DITHER: + case GL_POLYGON_OFFSET_FILL: + case GL_SAMPLE_ALPHA_TO_COVERAGE: + case GL_SAMPLE_COVERAGE: + case GL_SCISSOR_TEST: + case GL_STENCIL_TEST: + return true; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid capability"); + return false; + } +} + +bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GLsizei requiredMinSize) +{ + if (!v) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); + return false; + } + return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize); +} + +bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GLsizei requiredMinSize) +{ + if (!v) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); + return false; + } + return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize); +} + +bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GLsizei size, GLsizei requiredMinSize) +{ + return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize); +} + +bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v, GLsizei requiredMinSize) +{ + if (!v) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); + return false; + } + return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize); +} + +bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, void* v, GLsizei size, GLsizei requiredMinSize) +{ + if (!location) + return false; + if (location->program() != m_currentProgram) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "location is not from current program"); + return false; + } + if (!v) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); + return false; + } + if (transpose) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "transpose not FALSE"); + return false; + } + if (size < requiredMinSize || (size % requiredMinSize)) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size"); + return false; + } + return true; +} + +WebGLBuffer* WebGLRenderingContextBase::validateBufferDataTarget(const char* functionName, GLenum target) +{ + WebGLBuffer* buffer = 0; + switch (target) { + case GL_ELEMENT_ARRAY_BUFFER: + buffer = m_boundVertexArrayObject->boundElementArrayBuffer().get(); + break; + case GL_ARRAY_BUFFER: + buffer = m_boundArrayBuffer.get(); + break; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); + return 0; + } + if (!buffer) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "no buffer"); + return 0; + } + return buffer; +} + +bool WebGLRenderingContextBase::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& exceptionState) +{ + if (!image || !image->cachedImage()) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no image"); + return false; + } + const KURL& url = image->cachedImage()->response().url(); + if (url.isNull() || url.isEmpty() || !url.isValid()) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid image"); + return false; + } + + if (wouldTaintOrigin(image)) { + exceptionState.throwSecurityError("The cross-origin image at " + url.elidedString() + " may not be loaded."); + return false; + } + return true; +} + +bool WebGLRenderingContextBase::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& exceptionState) +{ + if (!canvas || !canvas->buffer()) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no canvas"); + return false; + } + if (wouldTaintOrigin(canvas)) { + exceptionState.throwSecurityError("Tainted canvases may not be loaded."); + return false; + } + return true; +} + +bool WebGLRenderingContextBase::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionState& exceptionState) +{ + if (!video || !video->videoWidth() || !video->videoHeight()) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no video"); + return false; + } + + if (wouldTaintOrigin(video)) { + exceptionState.throwSecurityError("The video element contains cross-origin data, and may not be loaded."); + return false; + } + return true; +} + +bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GLenum mode, GLint first, GLsizei count) +{ + if (isContextLost() || !validateDrawMode(functionName, mode)) + return false; + + if (!validateStencilSettings(functionName)) + return false; + + if (first < 0 || count < 0) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "first or count < 0"); + return false; + } + + if (!count) { + markContextChanged(CanvasChanged); + return false; + } + + if (!validateRenderingState(functionName)) { + return false; + } + + const char* reason = "framebuffer incomplete"; + if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { + synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason); + return false; + } + + return true; +} + +bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, GLenum mode, GLsizei count, GLenum type, long long offset) +{ + if (isContextLost() || !validateDrawMode(functionName, mode)) + return false; + + if (!validateStencilSettings(functionName)) + return false; + + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_SHORT: + break; + case GL_UNSIGNED_INT: + if (extensionEnabled(OESElementIndexUintName)) + break; + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type"); + return false; + default: + synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type"); + return false; + } + + if (count < 0) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "count < 0"); + return false; + } + if (!validateValueFitNonNegInt32(functionName, "offset", offset)) + return false; + + if (!count) { + markContextChanged(CanvasChanged); + return false; + } + + if (!m_boundVertexArrayObject->boundElementArrayBuffer()) { + synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound"); + return false; + } + + if (!validateRenderingState(functionName)) { + return false; + } + + const char* reason = "framebuffer incomplete"; + if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { + synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason); + return false; + } + + return true; +} + +// Helper function to validate draw*Instanced calls +bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GLsizei primcount) +{ + if (primcount < 0) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "primcount < 0"); + return false; + } + + // Ensure at least one enabled vertex attrib has a divisor of 0. + for (unsigned i = 0; i < m_onePlusMaxEnabledAttribIndex; ++i) { + const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(i); + if (state.enabled && !state.divisor) + return true; + } + + synthesizeGLError(GL_INVALID_OPERATION, functionName, "at least one enabled attribute must have a divisor of 0"); + return false; +} + +void WebGLRenderingContextBase::vertexAttribfImpl(const char* functionName, GLuint index, GLsizei expectedSize, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + if (isContextLost()) + return; + if (index >= m_maxVertexAttribs) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range"); + return; + } + // In GL, we skip setting vertexAttrib0 values. + switch (expectedSize) { + case 1: + webContext()->vertexAttrib1f(index, v0); + break; + case 2: + webContext()->vertexAttrib2f(index, v0, v1); + break; + case 3: + webContext()->vertexAttrib3f(index, v0, v1, v2); + break; + case 4: + webContext()->vertexAttrib4f(index, v0, v1, v2, v3); + break; + } + VertexAttribValue& attribValue = m_vertexAttribValue[index]; + attribValue.value[0] = v0; + attribValue.value[1] = v1; + attribValue.value[2] = v2; + attribValue.value[3] = v3; +} + +void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, Float32Array* v, GLsizei expectedSize) +{ + if (isContextLost()) + return; + if (!v) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); + return; + } + vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize); +} + +void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, GLfloat* v, GLsizei size, GLsizei expectedSize) +{ + if (isContextLost()) + return; + if (!v) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); + return; + } + if (size < expectedSize) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size"); + return; + } + if (index >= m_maxVertexAttribs) { + synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range"); + return; + } + // In GL, we skip setting vertexAttrib0 values. + switch (expectedSize) { + case 1: + webContext()->vertexAttrib1fv(index, v); + break; + case 2: + webContext()->vertexAttrib2fv(index, v); + break; + case 3: + webContext()->vertexAttrib3fv(index, v); + break; + case 4: + webContext()->vertexAttrib4fv(index, v); + break; + } + VertexAttribValue& attribValue = m_vertexAttribValue[index]; + attribValue.initValue(); + for (int ii = 0; ii < expectedSize; ++ii) + attribValue.value[ii] = v[ii]; +} + +void WebGLRenderingContextBase::dispatchContextLostEvent(Timer<WebGLRenderingContextBase>*) +{ + RefPtrWillBeRawPtr<WebGLContextEvent> event = WebGLContextEvent::create(EventTypeNames::webglcontextlost, false, true, ""); + canvas()->dispatchEvent(event); + m_restoreAllowed = event->defaultPrevented(); + deactivateContext(this, m_contextLostMode != RealLostContext && m_restoreAllowed); + if ((m_contextLostMode == RealLostContext || m_contextLostMode == AutoRecoverSyntheticLostContext) && m_restoreAllowed) + m_restoreTimer.startOneShot(0, FROM_HERE); +} + +void WebGLRenderingContextBase::maybeRestoreContext(Timer<WebGLRenderingContextBase>*) +{ +#ifndef NDEBUG + printWarningToConsole("maybeRestoreContext(): begin"); +#endif + ASSERT(isContextLost()); + + // The rendering context is not restored unless the default behavior of the + // webglcontextlost event was prevented earlier. + // + // Because of the way m_restoreTimer is set up for real vs. synthetic lost + // context events, we don't have to worry about this test short-circuiting + // the retry loop for real context lost events. + if (!m_restoreAllowed) + return; + + LocalFrame* frame = canvas()->document().frame(); + if (!frame) + return; + + Settings* settings = frame->settings(); + + if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled())) + return; + + // If the context was lost due to RealLostContext, we need to destroy the old DrawingBuffer before creating new DrawingBuffer to ensure resource budget enough. + if (m_drawingBuffer) { + m_drawingBuffer->beginDestruction(); + m_drawingBuffer.clear(); + } +#ifndef NDEBUG + printWarningToConsole("maybeRestoreContext(): destroyed old DrawingBuffer"); +#endif + + blink::WebGraphicsContext3D::Attributes attributes = m_requestedAttributes->attributes(canvas()->document().topDocument().url().string(), settings); + OwnPtr<blink::WebGraphicsContext3D> context = adoptPtr(blink::Platform::current()->createOffscreenGraphicsContext3D(attributes, 0)); + RefPtr<DrawingBuffer> drawingBuffer; + // Even if a non-null WebGraphicsContext3D is created, until it's made current, it isn't known whether the context is still lost. + if (context) { + // Construct a new drawing buffer with the new WebGraphicsContext3D. + drawingBuffer = createDrawingBuffer(context.release()); + // If DrawingBuffer::create() fails to allocate a fbo, |drawingBuffer| is set to null. + } + if (!drawingBuffer) { + if (m_contextLostMode == RealLostContext) { + m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts, FROM_HERE); + } else { + // This likely shouldn't happen but is the best way to report it to the WebGL app. + synthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context"); + } + return; + } +#ifndef NDEBUG + printWarningToConsole("maybeRestoreContext(): created new DrawingBuffer"); +#endif + + m_drawingBuffer = drawingBuffer.release(); + m_drawingBuffer->bind(); + m_lostContextErrors.clear(); + m_contextLost = false; + + setupFlags(); + initializeNewContext(); + markContextChanged(CanvasContextChanged); +#ifndef NDEBUG + printWarningToConsole("maybeRestoreContext(): before dispatchEvent"); +#endif + canvas()->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextrestored, false, true, "")); +#ifndef NDEBUG + printWarningToConsole("maybeRestoreContext(): end"); +#endif +} + +String WebGLRenderingContextBase::ensureNotNull(const String& text) const +{ + if (text.isNull()) + return WTF::emptyString(); + return text; +} + +WebGLRenderingContextBase::LRUImageBufferCache::LRUImageBufferCache(int capacity) + : m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity])) + , m_capacity(capacity) +{ +} + +ImageBuffer* WebGLRenderingContextBase::LRUImageBufferCache::imageBuffer(const IntSize& size) +{ + int i; + for (i = 0; i < m_capacity; ++i) { + ImageBuffer* buf = m_buffers[i].get(); + if (!buf) + break; + if (buf->size() != size) + continue; + bubbleToFront(i); + return buf; + } + + OwnPtr<ImageBuffer> temp(ImageBuffer::create(size)); + if (!temp) + return 0; + i = std::min(m_capacity - 1, i); + m_buffers[i] = temp.release(); + + ImageBuffer* buf = m_buffers[i].get(); + bubbleToFront(i); + return buf; +} + +void WebGLRenderingContextBase::LRUImageBufferCache::bubbleToFront(int idx) +{ + for (int i = idx; i > 0; --i) + m_buffers[i].swap(m_buffers[i-1]); +} + +namespace { + + String GetErrorString(GLenum error) + { + switch (error) { + case GL_INVALID_ENUM: + return "INVALID_ENUM"; + case GL_INVALID_VALUE: + return "INVALID_VALUE"; + case GL_INVALID_OPERATION: + return "INVALID_OPERATION"; + case GL_OUT_OF_MEMORY: + return "OUT_OF_MEMORY"; + case GL_INVALID_FRAMEBUFFER_OPERATION: + return "INVALID_FRAMEBUFFER_OPERATION"; + case GC3D_CONTEXT_LOST_WEBGL: + return "CONTEXT_LOST_WEBGL"; + default: + return String::format("WebGL ERROR(0x%04X)", error); + } + } + +} // namespace anonymous + +void WebGLRenderingContextBase::synthesizeGLError(GLenum error, const char* functionName, const char* description, ConsoleDisplayPreference display) +{ + String errorType = GetErrorString(error); + if (m_synthesizedErrorsToConsole && display == DisplayInConsole) { + String message = String("WebGL: ") + errorType + ": " + String(functionName) + ": " + String(description); + printGLErrorToConsole(message); + } + if (!isContextLost()) + webContext()->synthesizeGLError(error); + else { + if (m_lostContextErrors.find(error) == WTF::kNotFound) + m_lostContextErrors.append(error); + } + InspectorInstrumentation::didFireWebGLError(canvas(), errorType); +} + +void WebGLRenderingContextBase::emitGLWarning(const char* functionName, const char* description) +{ + if (m_synthesizedErrorsToConsole) { + String message = String("WebGL: ") + String(functionName) + ": " + String(description); + printGLErrorToConsole(message); + } + InspectorInstrumentation::didFireWebGLWarning(canvas()); +} + +void WebGLRenderingContextBase::applyStencilTest() +{ + bool haveStencilBuffer = false; + + if (m_framebufferBinding) + haveStencilBuffer = m_framebufferBinding->hasStencilBuffer(); + else { + RefPtr<WebGLContextAttributes> attributes = getContextAttributes(); + haveStencilBuffer = attributes->stencil(); + } + enableOrDisable(GL_STENCIL_TEST, + m_stencilEnabled && haveStencilBuffer); +} + +void WebGLRenderingContextBase::enableOrDisable(GLenum capability, bool enable) +{ + if (isContextLost()) + return; + if (enable) + webContext()->enable(capability); + else + webContext()->disable(capability); +} + +IntSize WebGLRenderingContextBase::clampedCanvasSize() +{ + return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]), + clamp(canvas()->height(), 1, m_maxViewportDims[1])); +} + +GLint WebGLRenderingContextBase::maxDrawBuffers() +{ + if (isContextLost() || !extensionEnabled(WebGLDrawBuffersName)) + return 0; + if (!m_maxDrawBuffers) + webContext()->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers); + if (!m_maxColorAttachments) + webContext()->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments); + // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS. + return std::min(m_maxDrawBuffers, m_maxColorAttachments); +} + +GLint WebGLRenderingContextBase::maxColorAttachments() +{ + if (isContextLost() || !extensionEnabled(WebGLDrawBuffersName)) + return 0; + if (!m_maxColorAttachments) + webContext()->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments); + return m_maxColorAttachments; +} + +void WebGLRenderingContextBase::setBackDrawBuffer(GLenum buf) +{ + m_backDrawBuffer = buf; +} + +void WebGLRenderingContextBase::restoreCurrentFramebuffer() +{ + bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding.get()); +} + +void WebGLRenderingContextBase::restoreCurrentTexture2D() +{ + bindTexture(GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()); +} + +void WebGLRenderingContextBase::multisamplingChanged(bool enabled) +{ + if (m_multisamplingAllowed != enabled) { + m_multisamplingAllowed = enabled; + forceLostContext(WebGLRenderingContextBase::AutoRecoverSyntheticLostContext); + } +} + +void WebGLRenderingContextBase::findNewMaxEnabledAttribIndex() +{ + // Trace backwards from the current max to find the new max enabled attrib index + int startIndex = m_onePlusMaxEnabledAttribIndex - 1; + for (int i = startIndex; i >= 0; --i) { + if (m_boundVertexArrayObject->getVertexAttribState(i).enabled) { + m_onePlusMaxEnabledAttribIndex = i + 1; + return; + } + } + m_onePlusMaxEnabledAttribIndex = 0; +} + +void WebGLRenderingContextBase::findNewMaxNonDefaultTextureUnit() +{ + // Trace backwards from the current max to find the new max non-default texture unit + int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1; + for (int i = startIndex; i >= 0; --i) { + if (m_textureUnits[i].m_texture2DBinding + || m_textureUnits[i].m_textureCubeMapBinding) { + m_onePlusMaxNonDefaultTextureUnit = i + 1; + return; + } + } + m_onePlusMaxNonDefaultTextureUnit = 0; +} + +} // namespace WebCore |