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diff --git a/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContextBase.cpp b/chromium/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContextBase.cpp
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "core/html/canvas/WebGLRenderingContextBase.h"
+
+#include "bindings/v8/ExceptionMessages.h"
+#include "bindings/v8/ExceptionState.h"
+#include "core/dom/ExceptionCode.h"
+#include "core/fetch/ImageResource.h"
+#include "core/frame/LocalFrame.h"
+#include "core/frame/Settings.h"
+#include "core/html/HTMLCanvasElement.h"
+#include "core/html/HTMLImageElement.h"
+#include "core/html/HTMLVideoElement.h"
+#include "core/html/ImageData.h"
+#include "core/html/canvas/ANGLEInstancedArrays.h"
+#include "core/html/canvas/EXTBlendMinMax.h"
+#include "core/html/canvas/EXTFragDepth.h"
+#include "core/html/canvas/EXTShaderTextureLOD.h"
+#include "core/html/canvas/EXTTextureFilterAnisotropic.h"
+#include "core/html/canvas/OESElementIndexUint.h"
+#include "core/html/canvas/OESStandardDerivatives.h"
+#include "core/html/canvas/OESTextureFloat.h"
+#include "core/html/canvas/OESTextureFloatLinear.h"
+#include "core/html/canvas/OESTextureHalfFloat.h"
+#include "core/html/canvas/OESTextureHalfFloatLinear.h"
+#include "core/html/canvas/OESVertexArrayObject.h"
+#include "core/html/canvas/WebGLActiveInfo.h"
+#include "core/html/canvas/WebGLBuffer.h"
+#include "core/html/canvas/WebGLCompressedTextureATC.h"
+#include "core/html/canvas/WebGLCompressedTextureETC1.h"
+#include "core/html/canvas/WebGLCompressedTexturePVRTC.h"
+#include "core/html/canvas/WebGLCompressedTextureS3TC.h"
+#include "core/html/canvas/WebGLContextAttributes.h"
+#include "core/html/canvas/WebGLContextEvent.h"
+#include "core/html/canvas/WebGLContextGroup.h"
+#include "core/html/canvas/WebGLDebugRendererInfo.h"
+#include "core/html/canvas/WebGLDebugShaders.h"
+#include "core/html/canvas/WebGLDepthTexture.h"
+#include "core/html/canvas/WebGLDrawBuffers.h"
+#include "core/html/canvas/WebGLFramebuffer.h"
+#include "core/html/canvas/WebGLLoseContext.h"
+#include "core/html/canvas/WebGLProgram.h"
+#include "core/html/canvas/WebGLRenderbuffer.h"
+#include "core/html/canvas/WebGLShader.h"
+#include "core/html/canvas/WebGLShaderPrecisionFormat.h"
+#include "core/html/canvas/WebGLTexture.h"
+#include "core/html/canvas/WebGLUniformLocation.h"
+#include "core/inspector/InspectorInstrumentation.h"
+#include "core/loader/FrameLoader.h"
+#include "core/loader/FrameLoaderClient.h"
+#include "core/rendering/RenderBox.h"
+#include "platform/CheckedInt.h"
+#include "platform/NotImplemented.h"
+#include "platform/RuntimeEnabledFeatures.h"
+#include "platform/geometry/IntSize.h"
+#include "platform/graphics/GraphicsContext.h"
+#include "platform/graphics/UnacceleratedImageBufferSurface.h"
+#include "platform/graphics/gpu/DrawingBuffer.h"
+#include "public/platform/Platform.h"
+
+#include "wtf/PassOwnPtr.h"
+#include "wtf/Uint32Array.h"
+#include "wtf/text/StringBuilder.h"
+
+namespace WebCore {
+
+const double secondsBetweenRestoreAttempts = 1.0;
+const int maxGLErrorsAllowedToConsole = 256;
+const unsigned maxGLActiveContexts = 16;
+
+Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::activeContexts()
+{
+ DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, activeContexts, ());
+ return activeContexts;
+}
+
+Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::forciblyEvictedContexts()
+{
+ DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, forciblyEvictedContexts, ());
+ return forciblyEvictedContexts;
+}
+
+void WebGLRenderingContextBase::forciblyLoseOldestContext(const String& reason)
+{
+ size_t candidateID = oldestContextIndex();
+ if (candidateID >= activeContexts().size())
+ return;
+
+ WebGLRenderingContextBase* candidate = activeContexts()[candidateID];
+
+ activeContexts().remove(candidateID);
+
+ candidate->printWarningToConsole(reason);
+ InspectorInstrumentation::didFireWebGLWarning(candidate->canvas());
+
+ // This will call deactivateContext once the context has actually been lost.
+ candidate->forceLostContext(WebGLRenderingContextBase::SyntheticLostContext);
+}
+
+size_t WebGLRenderingContextBase::oldestContextIndex()
+{
+ if (!activeContexts().size())
+ return maxGLActiveContexts;
+
+ WebGLRenderingContextBase* candidate = activeContexts().first();
+ blink::WebGraphicsContext3D* candidateWGC3D = candidate->isContextLost() ? 0 : candidate->webContext();
+ size_t candidateID = 0;
+ for (size_t ii = 1; ii < activeContexts().size(); ++ii) {
+ WebGLRenderingContextBase* context = activeContexts()[ii];
+ blink::WebGraphicsContext3D* contextWGC3D = context->isContextLost() ? 0 : context->webContext();
+ if (contextWGC3D && candidateWGC3D && contextWGC3D->lastFlushID() < candidateWGC3D->lastFlushID()) {
+ candidate = context;
+ candidateID = ii;
+ }
+ }
+
+ return candidateID;
+}
+
+IntSize WebGLRenderingContextBase::oldestContextSize()
+{
+ IntSize size;
+
+ size_t candidateID = oldestContextIndex();
+ if (candidateID < activeContexts().size()) {
+ WebGLRenderingContextBase* candidate = activeContexts()[candidateID];
+ size.setWidth(candidate->drawingBufferWidth());
+ size.setHeight(candidate->drawingBufferHeight());
+ }
+
+ return size;
+}
+
+void WebGLRenderingContextBase::activateContext(WebGLRenderingContextBase* context)
+{
+ unsigned removedContexts = 0;
+ while (activeContexts().size() >= maxGLActiveContexts && removedContexts < maxGLActiveContexts) {
+ forciblyLoseOldestContext("WARNING: Too many active WebGL contexts. Oldest context will be lost.");
+ removedContexts++;
+ }
+
+ if (!activeContexts().contains(context))
+ activeContexts().append(context);
+}
+
+void WebGLRenderingContextBase::deactivateContext(WebGLRenderingContextBase* context, bool addToEvictedList)
+{
+ size_t position = activeContexts().find(context);
+ if (position != WTF::kNotFound)
+ activeContexts().remove(position);
+
+ if (addToEvictedList && !forciblyEvictedContexts().contains(context))
+ forciblyEvictedContexts().append(context);
+}
+
+void WebGLRenderingContextBase::willDestroyContext(WebGLRenderingContextBase* context)
+{
+ size_t position = forciblyEvictedContexts().find(context);
+ if (position != WTF::kNotFound)
+ forciblyEvictedContexts().remove(position);
+
+ deactivateContext(context, false);
+
+ // Try to re-enable the oldest inactive contexts.
+ while(activeContexts().size() < maxGLActiveContexts && forciblyEvictedContexts().size()) {
+ WebGLRenderingContextBase* evictedContext = forciblyEvictedContexts().first();
+ if (!evictedContext->m_restoreAllowed) {
+ forciblyEvictedContexts().remove(0);
+ continue;
+ }
+
+ IntSize desiredSize = DrawingBuffer::adjustSize(evictedContext->clampedCanvasSize(), IntSize(), evictedContext->m_maxTextureSize);
+
+ // If there's room in the pixel budget for this context, restore it.
+ if (!desiredSize.isEmpty()) {
+ forciblyEvictedContexts().remove(0);
+ evictedContext->forceRestoreContext();
+ activeContexts().append(evictedContext);
+ }
+ break;
+ }
+}
+
+class WebGLRenderingContextEvictionManager : public ContextEvictionManager {
+public:
+ void forciblyLoseOldestContext(const String& reason) {
+ WebGLRenderingContextBase::forciblyLoseOldestContext(reason);
+ };
+ IntSize oldestContextSize() {
+ return WebGLRenderingContextBase::oldestContextSize();
+ };
+};
+
+namespace {
+
+ class ScopedDrawingBufferBinder {
+ public:
+ ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding)
+ : m_drawingBuffer(drawingBuffer)
+ , m_framebufferBinding(framebufferBinding)
+ {
+ // Commit DrawingBuffer if needed (e.g., for multisampling)
+ if (!m_framebufferBinding && m_drawingBuffer)
+ m_drawingBuffer->commit();
+ }
+
+ ~ScopedDrawingBufferBinder()
+ {
+ // Restore DrawingBuffer if needed
+ if (!m_framebufferBinding && m_drawingBuffer)
+ m_drawingBuffer->bind();
+ }
+
+ private:
+ DrawingBuffer* m_drawingBuffer;
+ WebGLFramebuffer* m_framebufferBinding;
+ };
+
+ Platform3DObject objectOrZero(WebGLObject* object)
+ {
+ return object ? object->object() : 0;
+ }
+
+ GLint clamp(GLint value, GLint min, GLint max)
+ {
+ if (value < min)
+ value = min;
+ if (value > max)
+ value = max;
+ return value;
+ }
+
+ // Return true if a character belongs to the ASCII subset as defined in
+ // GLSL ES 1.0 spec section 3.1.
+ bool validateCharacter(unsigned char c)
+ {
+ // Printing characters are valid except " $ ` @ \ ' DEL.
+ if (c >= 32 && c <= 126
+ && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
+ return true;
+ // Horizontal tab, line feed, vertical tab, form feed, carriage return
+ // are also valid.
+ if (c >= 9 && c <= 13)
+ return true;
+ return false;
+ }
+
+ bool isPrefixReserved(const String& name)
+ {
+ if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWith("_webgl_"))
+ return true;
+ return false;
+ }
+
+ // Strips comments from shader text. This allows non-ASCII characters
+ // to be used in comments without potentially breaking OpenGL
+ // implementations not expecting characters outside the GLSL ES set.
+ class StripComments {
+ public:
+ StripComments(const String& str)
+ : m_parseState(BeginningOfLine)
+ , m_sourceString(str)
+ , m_length(str.length())
+ , m_position(0)
+ {
+ parse();
+ }
+
+ String result()
+ {
+ return m_builder.toString();
+ }
+
+ private:
+ bool hasMoreCharacters() const
+ {
+ return (m_position < m_length);
+ }
+
+ void parse()
+ {
+ while (hasMoreCharacters()) {
+ process(current());
+ // process() might advance the position.
+ if (hasMoreCharacters())
+ advance();
+ }
+ }
+
+ void process(UChar);
+
+ bool peek(UChar& character) const
+ {
+ if (m_position + 1 >= m_length)
+ return false;
+ character = m_sourceString[m_position + 1];
+ return true;
+ }
+
+ UChar current()
+ {
+ ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length);
+ return m_sourceString[m_position];
+ }
+
+ void advance()
+ {
+ ++m_position;
+ }
+
+ static bool isNewline(UChar character)
+ {
+ // Don't attempt to canonicalize newline related characters.
+ return (character == '\n' || character == '\r');
+ }
+
+ void emit(UChar character)
+ {
+ m_builder.append(character);
+ }
+
+ enum ParseState {
+ // Have not seen an ASCII non-whitespace character yet on
+ // this line. Possible that we might see a preprocessor
+ // directive.
+ BeginningOfLine,
+
+ // Have seen at least one ASCII non-whitespace character
+ // on this line.
+ MiddleOfLine,
+
+ // Handling a preprocessor directive. Passes through all
+ // characters up to the end of the line. Disables comment
+ // processing.
+ InPreprocessorDirective,
+
+ // Handling a single-line comment. The comment text is
+ // replaced with a single space.
+ InSingleLineComment,
+
+ // Handling a multi-line comment. Newlines are passed
+ // through to preserve line numbers.
+ InMultiLineComment
+ };
+
+ ParseState m_parseState;
+ String m_sourceString;
+ unsigned m_length;
+ unsigned m_position;
+ StringBuilder m_builder;
+ };
+
+ void StripComments::process(UChar c)
+ {
+ if (isNewline(c)) {
+ // No matter what state we are in, pass through newlines
+ // so we preserve line numbers.
+ emit(c);
+
+ if (m_parseState != InMultiLineComment)
+ m_parseState = BeginningOfLine;
+
+ return;
+ }
+
+ UChar temp = 0;
+ switch (m_parseState) {
+ case BeginningOfLine:
+ if (WTF::isASCIISpace(c)) {
+ emit(c);
+ break;
+ }
+
+ if (c == '#') {
+ m_parseState = InPreprocessorDirective;
+ emit(c);
+ break;
+ }
+
+ // Transition to normal state and re-handle character.
+ m_parseState = MiddleOfLine;
+ process(c);
+ break;
+
+ case MiddleOfLine:
+ if (c == '/' && peek(temp)) {
+ if (temp == '/') {
+ m_parseState = InSingleLineComment;
+ emit(' ');
+ advance();
+ break;
+ }
+
+ if (temp == '*') {
+ m_parseState = InMultiLineComment;
+ // Emit the comment start in case the user has
+ // an unclosed comment and we want to later
+ // signal an error.
+ emit('/');
+ emit('*');
+ advance();
+ break;
+ }
+ }
+
+ emit(c);
+ break;
+
+ case InPreprocessorDirective:
+ // No matter what the character is, just pass it
+ // through. Do not parse comments in this state. This
+ // might not be the right thing to do long term, but it
+ // should handle the #error preprocessor directive.
+ emit(c);
+ break;
+
+ case InSingleLineComment:
+ // The newline code at the top of this function takes care
+ // of resetting our state when we get out of the
+ // single-line comment. Swallow all other characters.
+ break;
+
+ case InMultiLineComment:
+ if (c == '*' && peek(temp) && temp == '/') {
+ emit('*');
+ emit('/');
+ m_parseState = MiddleOfLine;
+ advance();
+ break;
+ }
+
+ // Swallow all other characters. Unclear whether we may
+ // want or need to just emit a space per character to try
+ // to preserve column numbers for debugging purposes.
+ break;
+ }
+ }
+} // namespace anonymous
+
+class ScopedTexture2DRestorer {
+public:
+ ScopedTexture2DRestorer(WebGLRenderingContextBase* context)
+ : m_context(context)
+ {
+ }
+
+ ~ScopedTexture2DRestorer()
+ {
+ m_context->restoreCurrentTexture2D();
+ }
+
+private:
+ WebGLRenderingContextBase* m_context;
+};
+
+class WebGLRenderingContextLostCallback : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
+ WTF_MAKE_FAST_ALLOCATED;
+public:
+ explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* cb) : m_context(cb) { }
+ virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContextBase::RealLostContext); }
+ virtual ~WebGLRenderingContextLostCallback() {}
+private:
+ WebGLRenderingContextBase* m_context;
+};
+
+class WebGLRenderingContextErrorMessageCallback : public blink::WebGraphicsContext3D::WebGraphicsErrorMessageCallback {
+ WTF_MAKE_FAST_ALLOCATED;
+public:
+ explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* cb) : m_context(cb) { }
+ virtual void onErrorMessage(const blink::WebString& message, blink::WGC3Dint)
+ {
+ if (m_context->m_synthesizedErrorsToConsole)
+ m_context->printGLErrorToConsole(message);
+ InspectorInstrumentation::didFireWebGLErrorOrWarning(m_context->canvas(), message);
+ }
+ virtual ~WebGLRenderingContextErrorMessageCallback() { }
+private:
+ WebGLRenderingContextBase* m_context;
+};
+
+WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::WebGraphicsContext3D> context, WebGLContextAttributes* requestedAttributes)
+ : CanvasRenderingContext(passedCanvas)
+ , ActiveDOMObject(&passedCanvas->document())
+ , m_drawingBuffer(nullptr)
+ , m_dispatchContextLostEventTimer(this, &WebGLRenderingContextBase::dispatchContextLostEvent)
+ , m_restoreAllowed(false)
+ , m_restoreTimer(this, &WebGLRenderingContextBase::maybeRestoreContext)
+ , m_generatedImageCache(4)
+ , m_contextLost(false)
+ , m_contextLostMode(SyntheticLostContext)
+ , m_requestedAttributes(requestedAttributes->clone())
+ , m_synthesizedErrorsToConsole(true)
+ , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole)
+ , m_multisamplingAllowed(false)
+ , m_multisamplingObserverRegistered(false)
+ , m_onePlusMaxEnabledAttribIndex(0)
+ , m_onePlusMaxNonDefaultTextureUnit(0)
+ , m_savingImage(false)
+{
+ ASSERT(context);
+
+ m_contextGroup = WebGLContextGroup::create();
+ m_contextGroup->addContext(this);
+
+ m_maxViewportDims[0] = m_maxViewportDims[1] = 0;
+ context->getIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims);
+
+ m_drawingBuffer = createDrawingBuffer(context);
+ if (!m_drawingBuffer)
+ return;
+
+ m_drawingBuffer->bind();
+ setupFlags();
+ initializeNewContext();
+}
+
+PassRefPtr<DrawingBuffer> WebGLRenderingContextBase::createDrawingBuffer(PassOwnPtr<blink::WebGraphicsContext3D> context)
+{
+ RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptRef(new WebGLRenderingContextEvictionManager());
+
+ blink::WebGraphicsContext3D::Attributes attrs;
+ attrs.alpha = m_requestedAttributes->alpha();
+ attrs.depth = m_requestedAttributes->depth();
+ attrs.stencil = m_requestedAttributes->stencil();
+ attrs.antialias = m_requestedAttributes->antialias();
+ attrs.premultipliedAlpha = m_requestedAttributes->premultipliedAlpha();
+ DrawingBuffer::PreserveDrawingBuffer preserve = m_requestedAttributes->preserveDrawingBuffer() ? DrawingBuffer::Preserve : DrawingBuffer::Discard;
+ return DrawingBuffer::create(context, clampedCanvasSize(), preserve, attrs, contextEvictionManager.release());
+}
+
+void WebGLRenderingContextBase::initializeNewContext()
+{
+ ASSERT(!isContextLost());
+ m_needsUpdate = true;
+ m_markedCanvasDirty = false;
+ m_activeTextureUnit = 0;
+ m_packAlignment = 4;
+ m_unpackAlignment = 4;
+ m_unpackFlipY = false;
+ m_unpackPremultiplyAlpha = false;
+ m_unpackColorspaceConversion = GC3D_BROWSER_DEFAULT_WEBGL;
+ m_boundArrayBuffer = nullptr;
+ m_currentProgram = nullptr;
+ m_framebufferBinding = nullptr;
+ m_renderbufferBinding = nullptr;
+ m_depthMask = true;
+ m_stencilEnabled = false;
+ m_stencilMask = 0xFFFFFFFF;
+ m_stencilMaskBack = 0xFFFFFFFF;
+ m_stencilFuncRef = 0;
+ m_stencilFuncRefBack = 0;
+ m_stencilFuncMask = 0xFFFFFFFF;
+ m_stencilFuncMaskBack = 0xFFFFFFFF;
+ m_layerCleared = false;
+ m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole;
+
+ m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0;
+ m_scissorEnabled = false;
+ m_clearDepth = 1;
+ m_clearStencil = 0;
+ m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true;
+
+ GLint numCombinedTextureImageUnits = 0;
+ webContext()->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits);
+ m_textureUnits.clear();
+ m_textureUnits.resize(numCombinedTextureImageUnits);
+
+ GLint numVertexAttribs = 0;
+ webContext()->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribs);
+ m_maxVertexAttribs = numVertexAttribs;
+
+ m_maxTextureSize = 0;
+ webContext()->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
+ m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize);
+ m_maxCubeMapTextureSize = 0;
+ webContext()->getIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize);
+ m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize);
+ m_maxRenderbufferSize = 0;
+ webContext()->getIntegerv(GL_MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize);
+
+ // These two values from EXT_draw_buffers are lazily queried.
+ m_maxDrawBuffers = 0;
+ m_maxColorAttachments = 0;
+
+ m_backDrawBuffer = GL_BACK;
+
+ m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault);
+ addContextObject(m_defaultVertexArrayObject.get());
+ m_boundVertexArrayObject = m_defaultVertexArrayObject;
+
+ m_vertexAttribValue.resize(m_maxVertexAttribs);
+
+ createFallbackBlackTextures1x1();
+
+ webContext()->viewport(0, 0, drawingBufferWidth(), drawingBufferHeight());
+ webContext()->scissor(0, 0, drawingBufferWidth(), drawingBufferHeight());
+
+ m_contextLostCallbackAdapter = adoptPtr(new WebGLRenderingContextLostCallback(this));
+ m_errorMessageCallbackAdapter = adoptPtr(new WebGLRenderingContextErrorMessageCallback(this));
+
+ webContext()->setContextLostCallback(m_contextLostCallbackAdapter.get());
+ webContext()->setErrorMessageCallback(m_errorMessageCallbackAdapter.get());
+
+ // This ensures that the context has a valid "lastFlushID" and won't be mistakenly identified as the "least recently used" context.
+ webContext()->flush();
+
+ for (int i = 0; i < WebGLExtensionNameCount; ++i)
+ m_extensionEnabled[i] = false;
+
+ activateContext(this);
+}
+
+void WebGLRenderingContextBase::setupFlags()
+{
+ ASSERT(m_drawingBuffer);
+ if (Page* p = canvas()->document().page()) {
+ m_synthesizedErrorsToConsole = p->settings().webGLErrorsToConsoleEnabled();
+
+ if (!m_multisamplingObserverRegistered && m_requestedAttributes->antialias()) {
+ m_multisamplingAllowed = m_drawingBuffer->multisample();
+ p->addMultisamplingChangedObserver(this);
+ m_multisamplingObserverRegistered = true;
+ }
+ }
+
+ m_isGLES2NPOTStrict = !extensionsUtil()->isExtensionEnabled("GL_OES_texture_npot");
+ m_isDepthStencilSupported = extensionsUtil()->isExtensionEnabled("GL_OES_packed_depth_stencil");
+}
+
+void WebGLRenderingContextBase::addCompressedTextureFormat(GLenum format)
+{
+ if (!m_compressedTextureFormats.contains(format))
+ m_compressedTextureFormats.append(format);
+}
+
+void WebGLRenderingContextBase::removeAllCompressedTextureFormats()
+{
+ m_compressedTextureFormats.clear();
+}
+
+// Helper function for V8 bindings to identify what version of WebGL a CanvasRenderingContext supports.
+unsigned WebGLRenderingContextBase::getWebGLVersion(const CanvasRenderingContext* context)
+{
+ if (!context->is3d())
+ return 0;
+ return static_cast<const WebGLRenderingContextBase*>(context)->version();
+}
+
+WebGLRenderingContextBase::~WebGLRenderingContextBase()
+{
+ // Remove all references to WebGLObjects so if they are the last reference
+ // they will be freed before the last context is removed from the context group.
+ m_boundArrayBuffer = nullptr;
+ m_defaultVertexArrayObject = nullptr;
+ m_boundVertexArrayObject = nullptr;
+ m_vertexAttrib0Buffer = nullptr;
+ m_currentProgram = nullptr;
+ m_framebufferBinding = nullptr;
+ m_renderbufferBinding = nullptr;
+
+ for (size_t i = 0; i < m_textureUnits.size(); ++i) {
+ m_textureUnits[i].m_texture2DBinding = nullptr;
+ m_textureUnits[i].m_textureCubeMapBinding = nullptr;
+ }
+
+ m_blackTexture2D = nullptr;
+ m_blackTextureCubeMap = nullptr;
+
+ detachAndRemoveAllObjects();
+
+ // release all extensions
+ for (size_t i = 0; i < m_extensions.size(); ++i)
+ delete m_extensions[i];
+
+ // Context must be removed from the group prior to the destruction of the
+ // WebGraphicsContext3D, otherwise shared objects may not be properly deleted.
+ m_contextGroup->removeContext(this);
+
+ destroyContext();
+
+#if !ENABLE(OILPAN)
+ if (m_multisamplingObserverRegistered) {
+ Page* page = canvas()->document().page();
+ if (page)
+ page->removeMultisamplingChangedObserver(this);
+ }
+#endif
+
+ willDestroyContext(this);
+}
+
+void WebGLRenderingContextBase::destroyContext()
+{
+ m_contextLost = true;
+
+ if (!m_drawingBuffer)
+ return;
+
+ m_extensionsUtil.clear();
+
+ webContext()->setContextLostCallback(0);
+ webContext()->setErrorMessageCallback(0);
+
+ ASSERT(m_drawingBuffer);
+ m_drawingBuffer->beginDestruction();
+ m_drawingBuffer.clear();
+}
+
+void WebGLRenderingContextBase::markContextChanged(ContentChangeType changeType)
+{
+ if (m_framebufferBinding || isContextLost())
+ return;
+
+ m_drawingBuffer->markContentsChanged();
+
+ m_layerCleared = false;
+ RenderBox* renderBox = canvas()->renderBox();
+ if (renderBox && renderBox->hasAcceleratedCompositing()) {
+ m_markedCanvasDirty = true;
+ canvas()->clearCopiedImage();
+ renderBox->contentChanged(changeType);
+ } else {
+ if (!m_markedCanvasDirty) {
+ m_markedCanvasDirty = true;
+ canvas()->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize()));
+ }
+ }
+}
+
+bool WebGLRenderingContextBase::clearIfComposited(GLbitfield mask)
+{
+ if (isContextLost())
+ return false;
+
+ if (!m_drawingBuffer->layerComposited() || m_layerCleared
+ || m_requestedAttributes->preserveDrawingBuffer() || (mask && m_framebufferBinding))
+ return false;
+
+ RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes();
+
+ // Determine if it's possible to combine the clear the user asked for and this clear.
+ bool combinedClear = mask && !m_scissorEnabled;
+
+ webContext()->disable(GL_SCISSOR_TEST);
+ if (combinedClear && (mask & GL_COLOR_BUFFER_BIT)) {
+ webContext()->clearColor(m_colorMask[0] ? m_clearColor[0] : 0,
+ m_colorMask[1] ? m_clearColor[1] : 0,
+ m_colorMask[2] ? m_clearColor[2] : 0,
+ m_colorMask[3] ? m_clearColor[3] : 0);
+ } else {
+ webContext()->clearColor(0, 0, 0, 0);
+ }
+ webContext()->colorMask(true, true, true, true);
+ GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
+ if (contextAttributes->depth()) {
+ if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT))
+ webContext()->clearDepth(1.0f);
+ clearMask |= GL_DEPTH_BUFFER_BIT;
+ webContext()->depthMask(true);
+ }
+ if (contextAttributes->stencil()) {
+ if (combinedClear && (mask & GL_STENCIL_BUFFER_BIT))
+ webContext()->clearStencil(m_clearStencil & m_stencilMask);
+ else
+ webContext()->clearStencil(0);
+ clearMask |= GL_STENCIL_BUFFER_BIT;
+ webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
+ }
+
+ m_drawingBuffer->clearFramebuffers(clearMask);
+
+ restoreStateAfterClear();
+ if (m_framebufferBinding)
+ webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
+ m_layerCleared = true;
+
+ return combinedClear;
+}
+
+void WebGLRenderingContextBase::restoreStateAfterClear()
+{
+ if (isContextLost())
+ return;
+
+ // Restore the state that the context set.
+ if (m_scissorEnabled)
+ webContext()->enable(GL_SCISSOR_TEST);
+ webContext()->clearColor(m_clearColor[0], m_clearColor[1],
+ m_clearColor[2], m_clearColor[3]);
+ webContext()->colorMask(m_colorMask[0], m_colorMask[1],
+ m_colorMask[2], m_colorMask[3]);
+ webContext()->clearDepth(m_clearDepth);
+ webContext()->clearStencil(m_clearStencil);
+ webContext()->stencilMaskSeparate(GL_FRONT, m_stencilMask);
+ webContext()->depthMask(m_depthMask);
+}
+
+void WebGLRenderingContextBase::markLayerComposited()
+{
+ if (!isContextLost())
+ m_drawingBuffer->markLayerComposited();
+}
+
+void WebGLRenderingContextBase::paintRenderingResultsToCanvas()
+{
+ if (isContextLost()) {
+ canvas()->clearPresentationCopy();
+ return;
+ }
+
+ if (canvas()->document().printing())
+ canvas()->clearPresentationCopy();
+
+ // Until the canvas is written to by the application, the clear that
+ // happened after it was composited should be ignored by the compositor.
+ if (m_drawingBuffer->layerComposited() && !m_requestedAttributes->preserveDrawingBuffer()) {
+ m_drawingBuffer->paintCompositedResultsToCanvas(canvas()->buffer());
+
+ canvas()->makePresentationCopy();
+ } else
+ canvas()->clearPresentationCopy();
+
+ clearIfComposited();
+
+ if (!m_markedCanvasDirty && !m_layerCleared)
+ return;
+
+ canvas()->clearCopiedImage();
+ m_markedCanvasDirty = false;
+
+ ScopedTexture2DRestorer restorer(this);
+
+ m_drawingBuffer->commit();
+ if (!(canvas()->buffer())->copyRenderingResultsFromDrawingBuffer(m_drawingBuffer.get(), m_savingImage)) {
+ canvas()->ensureUnacceleratedImageBuffer();
+ if (canvas()->hasImageBuffer())
+ m_drawingBuffer->paintRenderingResultsToCanvas(canvas()->buffer());
+ }
+
+ if (m_framebufferBinding)
+ webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
+ else
+ m_drawingBuffer->bind();
+}
+
+PassRefPtrWillBeRawPtr<ImageData> WebGLRenderingContextBase::paintRenderingResultsToImageData()
+{
+ if (isContextLost())
+ return nullptr;
+
+ clearIfComposited();
+ m_drawingBuffer->commit();
+ int width, height;
+ RefPtr<Uint8ClampedArray> imageDataPixels = m_drawingBuffer->paintRenderingResultsToImageData(width, height);
+ if (!imageDataPixels)
+ return nullptr;
+
+ if (m_framebufferBinding)
+ webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
+ else
+ m_drawingBuffer->bind();
+
+ return ImageData::create(IntSize(width, height), imageDataPixels);
+}
+
+void WebGLRenderingContextBase::reshape(int width, int height)
+{
+ if (isContextLost())
+ return;
+
+ // This is an approximation because at WebGLRenderingContextBase level we don't
+ // know if the underlying FBO uses textures or renderbuffers.
+ GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize);
+ // Limit drawing buffer size to 4k to avoid memory exhaustion.
+ const int sizeUpperLimit = 4096;
+ maxSize = std::min(maxSize, sizeUpperLimit);
+ GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]);
+ GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]);
+ width = clamp(width, 1, maxWidth);
+ height = clamp(height, 1, maxHeight);
+
+ if (m_needsUpdate) {
+ RenderBox* renderBox = canvas()->renderBox();
+ if (renderBox && renderBox->hasAcceleratedCompositing())
+ renderBox->contentChanged(CanvasChanged);
+ m_needsUpdate = false;
+ }
+
+ // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off
+ // clear (and this matches what reshape will do).
+ m_drawingBuffer->reset(IntSize(width, height));
+ restoreStateAfterClear();
+
+ webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
+ webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
+ if (m_framebufferBinding)
+ webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
+}
+
+int WebGLRenderingContextBase::drawingBufferWidth() const
+{
+ return isContextLost() ? 0 : m_drawingBuffer->size().width();
+}
+
+int WebGLRenderingContextBase::drawingBufferHeight() const
+{
+ return isContextLost() ? 0 : m_drawingBuffer->size().height();
+}
+
+unsigned WebGLRenderingContextBase::sizeInBytes(GLenum type)
+{
+ switch (type) {
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ }
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+void WebGLRenderingContextBase::activeTexture(GLenum texture)
+{
+ if (isContextLost())
+ return;
+ if (texture - GL_TEXTURE0 >= m_textureUnits.size()) {
+ synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range");
+ return;
+ }
+ m_activeTextureUnit = texture - GL_TEXTURE0;
+ webContext()->activeTexture(texture);
+
+ m_drawingBuffer->setActiveTextureUnit(texture);
+
+}
+
+void WebGLRenderingContextBase::attachShader(WebGLProgram* program, WebGLShader* shader)
+{
+ if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader))
+ return;
+ if (!program->attachShader(shader)) {
+ synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader");
+ return;
+ }
+ webContext()->attachShader(objectOrZero(program), objectOrZero(shader));
+ shader->onAttached();
+}
+
+void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name)
+{
+ if (isContextLost() || !validateWebGLObject("bindAttribLocation", program))
+ return;
+ if (!validateLocationLength("bindAttribLocation", name))
+ return;
+ if (!validateString("bindAttribLocation", name))
+ return;
+ if (isPrefixReserved(name)) {
+ synthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved prefix");
+ return;
+ }
+ if (index >= m_maxVertexAttribs) {
+ synthesizeGLError(GL_INVALID_VALUE, "bindAttribLocation", "index out of range");
+ return;
+ }
+ webContext()->bindAttribLocation(objectOrZero(program), index, name.utf8().data());
+}
+
+bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted)
+{
+ deleted = false;
+ if (isContextLost())
+ return false;
+ if (object) {
+ if (!object->validate(contextGroup(), this)) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "object not from this context");
+ return false;
+ }
+ deleted = !object->object();
+ }
+ return true;
+}
+
+void WebGLRenderingContextBase::bindBuffer(GLenum target, WebGLBuffer* buffer)
+{
+ bool deleted;
+ if (!checkObjectToBeBound("bindBuffer", buffer, deleted))
+ return;
+ if (deleted)
+ buffer = 0;
+ if (buffer && buffer->getTarget() && buffer->getTarget() != target) {
+ synthesizeGLError(GL_INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets");
+ return;
+ }
+ if (target == GL_ARRAY_BUFFER)
+ m_boundArrayBuffer = buffer;
+ else if (target == GL_ELEMENT_ARRAY_BUFFER)
+ m_boundVertexArrayObject->setElementArrayBuffer(buffer);
+ else {
+ synthesizeGLError(GL_INVALID_ENUM, "bindBuffer", "invalid target");
+ return;
+ }
+
+ webContext()->bindBuffer(target, objectOrZero(buffer));
+ if (buffer)
+ buffer->setTarget(target);
+}
+
+void WebGLRenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer* buffer)
+{
+ bool deleted;
+ if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted))
+ return;
+ if (deleted)
+ buffer = 0;
+ if (target != GL_FRAMEBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target");
+ return;
+ }
+ m_framebufferBinding = buffer;
+ m_drawingBuffer->setFramebufferBinding(objectOrZero(m_framebufferBinding.get()));
+ if (!m_framebufferBinding) {
+ // Instead of binding fb 0, bind the drawing buffer.
+ m_drawingBuffer->bind();
+ } else {
+ webContext()->bindFramebuffer(target, objectOrZero(buffer));
+ }
+ if (buffer)
+ buffer->setHasEverBeenBound();
+ applyStencilTest();
+}
+
+void WebGLRenderingContextBase::bindRenderbuffer(GLenum target, WebGLRenderbuffer* renderBuffer)
+{
+ bool deleted;
+ if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted))
+ return;
+ if (deleted)
+ renderBuffer = 0;
+ if (target != GL_RENDERBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target");
+ return;
+ }
+ m_renderbufferBinding = renderBuffer;
+ webContext()->bindRenderbuffer(target, objectOrZero(renderBuffer));
+ if (renderBuffer)
+ renderBuffer->setHasEverBeenBound();
+}
+
+void WebGLRenderingContextBase::bindTexture(GLenum target, WebGLTexture* texture)
+{
+ bool deleted;
+ if (!checkObjectToBeBound("bindTexture", texture, deleted))
+ return;
+ if (deleted)
+ texture = 0;
+ if (texture && texture->getTarget() && texture->getTarget() != target) {
+ synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets");
+ return;
+ }
+ GLint maxLevel = 0;
+ if (target == GL_TEXTURE_2D) {
+ m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
+ maxLevel = m_maxTextureLevel;
+
+ if (!m_activeTextureUnit)
+ m_drawingBuffer->setTexture2DBinding(objectOrZero(texture));
+
+ } else if (target == GL_TEXTURE_CUBE_MAP) {
+ m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
+ maxLevel = m_maxCubeMapTextureLevel;
+ } else {
+ synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target");
+ return;
+ }
+
+ webContext()->bindTexture(target, objectOrZero(texture));
+ if (texture) {
+ texture->setTarget(target, maxLevel);
+ m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePlusMaxNonDefaultTextureUnit);
+ } else {
+ // If the disabled index is the current maximum, trace backwards to find the new max enabled texture index
+ if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) {
+ findNewMaxNonDefaultTextureUnit();
+ }
+ }
+
+ // Note: previously we used to automatically set the TEXTURE_WRAP_R
+ // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL
+ // ES 2.0 doesn't expose this flag (a bug in the specification) and
+ // otherwise the application has no control over the seams in this
+ // dimension. However, it appears that supporting this properly on all
+ // platforms is fairly involved (will require a HashMap from texture ID
+ // in all ports), and we have not had any complaints, so the logic has
+ // been removed.
+
+}
+
+void WebGLRenderingContextBase::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ if (isContextLost())
+ return;
+ webContext()->blendColor(red, green, blue, alpha);
+}
+
+void WebGLRenderingContextBase::blendEquation(GLenum mode)
+{
+ if (isContextLost() || !validateBlendEquation("blendEquation", mode))
+ return;
+ webContext()->blendEquation(mode);
+}
+
+void WebGLRenderingContextBase::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeRGB) || !validateBlendEquation("blendEquationSeparate", modeAlpha))
+ return;
+ webContext()->blendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+void WebGLRenderingContextBase::blendFunc(GLenum sfactor, GLenum dfactor)
+{
+ if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor))
+ return;
+ webContext()->blendFunc(sfactor, dfactor);
+}
+
+void WebGLRenderingContextBase::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ // Note: Alpha does not have the same restrictions as RGB.
+ if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB, dstRGB))
+ return;
+ webContext()->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void WebGLRenderingContextBase::bufferDataImpl(GLenum target, long long size, const void* data, GLenum usage)
+{
+ WebGLBuffer* buffer = validateBufferDataTarget("bufferData", target);
+ if (!buffer)
+ return;
+
+ switch (usage) {
+ case GL_STREAM_DRAW:
+ case GL_STATIC_DRAW:
+ case GL_DYNAMIC_DRAW:
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "bufferData", "invalid usage");
+ return;
+ }
+
+ if (!validateValueFitNonNegInt32("bufferData", "size", size))
+ return;
+
+ webContext()->bufferData(target, static_cast<GLsizeiptr>(size), data, usage);
+}
+
+void WebGLRenderingContextBase::bufferData(GLenum target, long long size, GLenum usage)
+{
+ if (isContextLost())
+ return;
+ if (!size) {
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "size == 0");
+ return;
+ }
+ bufferDataImpl(target, size, 0, usage);
+}
+
+void WebGLRenderingContextBase::bufferData(GLenum target, ArrayBuffer* data, GLenum usage)
+{
+ if (isContextLost())
+ return;
+ if (!data) {
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data");
+ return;
+ }
+ bufferDataImpl(target, data->byteLength(), data->data(), usage);
+}
+
+void WebGLRenderingContextBase::bufferData(GLenum target, ArrayBufferView* data, GLenum usage)
+{
+ if (isContextLost())
+ return;
+ if (!data) {
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data");
+ return;
+ }
+ bufferDataImpl(target, data->byteLength(), data->baseAddress(), usage);
+}
+
+void WebGLRenderingContextBase::bufferSubDataImpl(GLenum target, long long offset, GLsizeiptr size, const void* data)
+{
+ WebGLBuffer* buffer = validateBufferDataTarget("bufferSubData", target);
+ if (!buffer)
+ return;
+ if (!validateValueFitNonNegInt32("bufferSubData", "offset", offset))
+ return;
+ if (!data)
+ return;
+
+ webContext()->bufferSubData(target, static_cast<GLintptr>(offset), size, data);
+}
+
+void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, ArrayBuffer* data)
+{
+ if (isContextLost())
+ return;
+ if (!data)
+ return;
+ bufferSubDataImpl(target, offset, data->byteLength(), data->data());
+}
+
+void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, ArrayBufferView* data)
+{
+ if (isContextLost())
+ return;
+ if (!data)
+ return;
+ bufferSubDataImpl(target, offset, data->byteLength(), data->baseAddress());
+}
+
+GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target)
+{
+ if (isContextLost())
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ if (target != GL_FRAMEBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target");
+ return 0;
+ }
+ if (!m_framebufferBinding || !m_framebufferBinding->object())
+ return GL_FRAMEBUFFER_COMPLETE;
+ const char* reason = "framebuffer incomplete";
+ GLenum result = m_framebufferBinding->checkStatus(&reason);
+ if (result != GL_FRAMEBUFFER_COMPLETE) {
+ emitGLWarning("checkFramebufferStatus", reason);
+ return result;
+ }
+ result = webContext()->checkFramebufferStatus(target);
+ return result;
+}
+
+void WebGLRenderingContextBase::clear(GLbitfield mask)
+{
+ if (isContextLost())
+ return;
+ if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
+ synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask");
+ return;
+ }
+ const char* reason = "framebuffer incomplete";
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason);
+ return;
+ }
+ if (!clearIfComposited(mask))
+ webContext()->clear(mask);
+ markContextChanged(CanvasChanged);
+}
+
+void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+{
+ if (isContextLost())
+ return;
+ if (std::isnan(r))
+ r = 0;
+ if (std::isnan(g))
+ g = 0;
+ if (std::isnan(b))
+ b = 0;
+ if (std::isnan(a))
+ a = 1;
+ m_clearColor[0] = r;
+ m_clearColor[1] = g;
+ m_clearColor[2] = b;
+ m_clearColor[3] = a;
+ webContext()->clearColor(r, g, b, a);
+}
+
+void WebGLRenderingContextBase::clearDepth(GLfloat depth)
+{
+ if (isContextLost())
+ return;
+ m_clearDepth = depth;
+ webContext()->clearDepth(depth);
+}
+
+void WebGLRenderingContextBase::clearStencil(GLint s)
+{
+ if (isContextLost())
+ return;
+ m_clearStencil = s;
+ webContext()->clearStencil(s);
+}
+
+void WebGLRenderingContextBase::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ if (isContextLost())
+ return;
+ m_colorMask[0] = red;
+ m_colorMask[1] = green;
+ m_colorMask[2] = blue;
+ m_colorMask[3] = alpha;
+ webContext()->colorMask(red, green, blue, alpha);
+}
+
+void WebGLRenderingContextBase::compileShader(WebGLShader* shader)
+{
+ if (isContextLost() || !validateWebGLObject("compileShader", shader))
+ return;
+ webContext()->compileShader(objectOrZero(shader));
+}
+
+void WebGLRenderingContextBase::compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView* data)
+{
+ if (isContextLost())
+ return;
+ if (!validateTexFuncLevel("compressedTexImage2D", target, level))
+ return;
+
+ if (!validateCompressedTexFormat(internalformat)) {
+ synthesizeGLError(GL_INVALID_ENUM, "compressedTexImage2D", "invalid internalformat");
+ return;
+ }
+ if (border) {
+ synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "border not 0");
+ return;
+ }
+ if (!validateCompressedTexDimensions("compressedTexImage2D", NotTexSubImage2D, target, level, width, height, internalformat))
+ return;
+ if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, internalformat, data))
+ return;
+
+ WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, true);
+ if (!tex)
+ return;
+ if (!isGLES2NPOTStrict()) {
+ if (level && WebGLTexture::isNPOT(width, height)) {
+ synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2");
+ return;
+ }
+ }
+ webContext()->compressedTexImage2D(target, level, internalformat, width, height,
+ border, data->byteLength(), data->baseAddress());
+ tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE);
+}
+
+void WebGLRenderingContextBase::compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* data)
+{
+ if (isContextLost())
+ return;
+ if (!validateTexFuncLevel("compressedTexSubImage2D", target, level))
+ return;
+ if (!validateCompressedTexFormat(format)) {
+ synthesizeGLError(GL_INVALID_ENUM, "compressedTexSubImage2D", "invalid format");
+ return;
+ }
+ if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data))
+ return;
+
+ WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target, true);
+ if (!tex)
+ return;
+
+ if (format != tex->getInternalFormat(target, level)) {
+ synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format");
+ return;
+ }
+
+ if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, level, xoffset, yoffset, width, height, format, tex))
+ return;
+
+ webContext()->compressedTexSubImage2D(target, level, xoffset, yoffset,
+ width, height, format, data->byteLength(), data->baseAddress());
+}
+
+bool WebGLRenderingContextBase::validateSettableTexFormat(const char* functionName, GLenum format)
+{
+ if (WebGLImageConversion::getClearBitsByFormat(format) & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "format can not be set, only rendered to");
+ return false;
+ }
+ return true;
+}
+
+void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ if (isContextLost())
+ return;
+ if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GL_UNSIGNED_BYTE))
+ return;
+ if (!validateSettableTexFormat("copyTexImage2D", internalformat))
+ return;
+ WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true);
+ if (!tex)
+ return;
+ if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) {
+ synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format");
+ return;
+ }
+ if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
+ synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2");
+ return;
+ }
+ const char* reason = "framebuffer incomplete";
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason);
+ return;
+ }
+ clearIfComposited();
+ ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
+ webContext()->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ // FIXME: if the framebuffer is not complete, none of the below should be executed.
+ tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE);
+}
+
+void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if (isContextLost())
+ return;
+ if (!validateTexFuncLevel("copyTexSubImage2D", target, level))
+ return;
+ WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true);
+ if (!tex)
+ return;
+ if (!validateSize("copyTexSubImage2D", xoffset, yoffset) || !validateSize("copyTexSubImage2D", width, height))
+ return;
+ // Before checking if it is in the range, check if overflow happens first.
+ Checked<GLint, RecordOverflow> maxX = xoffset;
+ maxX += width;
+ Checked<GLint, RecordOverflow> maxY = yoffset;
+ maxY += height;
+ if (maxX.hasOverflowed() || maxY.hasOverflowed()) {
+ synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "bad dimensions");
+ return;
+ }
+ if (maxX.unsafeGet() > tex->getWidth(target, level) || maxY.unsafeGet() > tex->getHeight(target, level)) {
+ synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range");
+ return;
+ }
+ GLenum internalformat = tex->getInternalFormat(target, level);
+ if (!validateSettableTexFormat("copyTexSubImage2D", internalformat))
+ return;
+ if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) {
+ synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format");
+ return;
+ }
+ const char* reason = "framebuffer incomplete";
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason);
+ return;
+ }
+ clearIfComposited();
+ ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
+ webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+PassRefPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer()
+{
+ if (isContextLost())
+ return nullptr;
+ RefPtr<WebGLBuffer> o = WebGLBuffer::create(this);
+ addSharedObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLFramebuffer> WebGLRenderingContextBase::createFramebuffer()
+{
+ if (isContextLost())
+ return nullptr;
+ RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this);
+ addContextObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLTexture> WebGLRenderingContextBase::createTexture()
+{
+ if (isContextLost())
+ return nullptr;
+ RefPtr<WebGLTexture> o = WebGLTexture::create(this);
+ addSharedObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLProgram> WebGLRenderingContextBase::createProgram()
+{
+ if (isContextLost())
+ return nullptr;
+ RefPtr<WebGLProgram> o = WebGLProgram::create(this);
+ addSharedObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLRenderbuffer> WebGLRenderingContextBase::createRenderbuffer()
+{
+ if (isContextLost())
+ return nullptr;
+ RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this);
+ addSharedObject(o.get());
+ return o;
+}
+
+WebGLRenderbuffer* WebGLRenderingContextBase::ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuffer* renderbuffer)
+{
+ if (isContextLost())
+ return 0;
+ if (!renderbuffer->emulatedStencilBuffer()) {
+ renderbuffer->setEmulatedStencilBuffer(createRenderbuffer());
+ webContext()->bindRenderbuffer(target, objectOrZero(renderbuffer->emulatedStencilBuffer()));
+ webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
+ }
+ return renderbuffer->emulatedStencilBuffer();
+}
+
+PassRefPtr<WebGLShader> WebGLRenderingContextBase::createShader(GLenum type)
+{
+ if (isContextLost())
+ return nullptr;
+ if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) {
+ synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type");
+ return nullptr;
+ }
+
+ RefPtr<WebGLShader> o = WebGLShader::create(this, type);
+ addSharedObject(o.get());
+ return o;
+}
+
+void WebGLRenderingContextBase::cullFace(GLenum mode)
+{
+ if (isContextLost())
+ return;
+ switch (mode) {
+ case GL_FRONT_AND_BACK:
+ case GL_FRONT:
+ case GL_BACK:
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "cullFace", "invalid mode");
+ return;
+ }
+ webContext()->cullFace(mode);
+}
+
+bool WebGLRenderingContextBase::deleteObject(WebGLObject* object)
+{
+ if (isContextLost() || !object)
+ return false;
+ if (!object->validate(contextGroup(), this)) {
+ synthesizeGLError(GL_INVALID_OPERATION, "delete", "object does not belong to this context");
+ return false;
+ }
+ if (object->object()) {
+ // We need to pass in context here because we want
+ // things in this context unbound.
+ object->deleteObject(webContext());
+ }
+ return true;
+}
+
+void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer)
+{
+ if (!deleteObject(buffer))
+ return;
+ if (m_boundArrayBuffer == buffer)
+ m_boundArrayBuffer = nullptr;
+
+ m_boundVertexArrayObject->unbindBuffer(buffer);
+}
+
+void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer)
+{
+ if (!deleteObject(framebuffer))
+ return;
+ if (framebuffer == m_framebufferBinding) {
+ m_framebufferBinding = nullptr;
+ m_drawingBuffer->setFramebufferBinding(0);
+ // Have to call bindFramebuffer here to bind back to internal fbo.
+ m_drawingBuffer->bind();
+ }
+}
+
+void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program)
+{
+ deleteObject(program);
+ // We don't reset m_currentProgram to 0 here because the deletion of the
+ // current program is delayed.
+}
+
+void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
+{
+ if (!deleteObject(renderbuffer))
+ return;
+ if (renderbuffer == m_renderbufferBinding)
+ m_renderbufferBinding = nullptr;
+ if (m_framebufferBinding)
+ m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer);
+}
+
+void WebGLRenderingContextBase::deleteShader(WebGLShader* shader)
+{
+ deleteObject(shader);
+}
+
+void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture)
+{
+ if (!deleteObject(texture))
+ return;
+
+ int maxBoundTextureIndex = -1;
+ for (size_t i = 0; i < m_onePlusMaxNonDefaultTextureUnit; ++i) {
+ if (texture == m_textureUnits[i].m_texture2DBinding) {
+ m_textureUnits[i].m_texture2DBinding = nullptr;
+ maxBoundTextureIndex = i;
+ if (!i)
+ m_drawingBuffer->setTexture2DBinding(0);
+ }
+ if (texture == m_textureUnits[i].m_textureCubeMapBinding) {
+ m_textureUnits[i].m_textureCubeMapBinding = nullptr;
+ maxBoundTextureIndex = i;
+ }
+ }
+ if (m_framebufferBinding)
+ m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture);
+
+ // If the deleted was bound to the the current maximum index, trace backwards to find the new max texture index
+ if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBoundTextureIndex + 1)) {
+ findNewMaxNonDefaultTextureUnit();
+ }
+}
+
+void WebGLRenderingContextBase::depthFunc(GLenum func)
+{
+ if (isContextLost())
+ return;
+ if (!validateStencilOrDepthFunc("depthFunc", func))
+ return;
+ webContext()->depthFunc(func);
+}
+
+void WebGLRenderingContextBase::depthMask(GLboolean flag)
+{
+ if (isContextLost())
+ return;
+ m_depthMask = flag;
+ webContext()->depthMask(flag);
+}
+
+void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar)
+{
+ if (isContextLost())
+ return;
+ if (zNear > zFar) {
+ synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar");
+ return;
+ }
+ webContext()->depthRange(zNear, zFar);
+}
+
+void WebGLRenderingContextBase::detachShader(WebGLProgram* program, WebGLShader* shader)
+{
+ if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader))
+ return;
+ if (!program->detachShader(shader)) {
+ synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not attached");
+ return;
+ }
+ webContext()->detachShader(objectOrZero(program), objectOrZero(shader));
+ shader->onDetached(webContext());
+}
+
+void WebGLRenderingContextBase::disable(GLenum cap)
+{
+ if (isContextLost() || !validateCapability("disable", cap))
+ return;
+ if (cap == GL_STENCIL_TEST) {
+ m_stencilEnabled = false;
+ applyStencilTest();
+ return;
+ }
+ if (cap == GL_SCISSOR_TEST) {
+ m_scissorEnabled = false;
+ m_drawingBuffer->setScissorEnabled(m_scissorEnabled);
+ }
+ webContext()->disable(cap);
+}
+
+void WebGLRenderingContextBase::disableVertexAttribArray(GLuint index)
+{
+ if (isContextLost())
+ return;
+ if (index >= m_maxVertexAttribs) {
+ synthesizeGLError(GL_INVALID_VALUE, "disableVertexAttribArray", "index out of range");
+ return;
+ }
+
+ WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
+ state.enabled = false;
+
+ // If the disabled index is the current maximum, trace backwards to find the new max enabled attrib index
+ if (m_onePlusMaxEnabledAttribIndex == index + 1) {
+ findNewMaxEnabledAttribIndex();
+ }
+
+ webContext()->disableVertexAttribArray(index);
+}
+
+bool WebGLRenderingContextBase::validateRenderingState(const char* functionName)
+{
+ if (!m_currentProgram) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "no valid shader program in use");
+ return false;
+ }
+
+ // Look in each enabled vertex attrib and check if they've been bound to a buffer.
+ for (unsigned i = 0; i < m_onePlusMaxEnabledAttribIndex; ++i) {
+ const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(i);
+ if (state.enabled
+ && (!state.bufferBinding || !state.bufferBinding->object())) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, String::format("attribute %d is enabled but has no buffer bound", i).utf8().data());
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateWebGLObject(const char* functionName, WebGLObject* object)
+{
+ if (!object || !object->object()) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no object or object deleted");
+ return false;
+ }
+ if (!object->validate(contextGroup(), this)) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "object does not belong to this context");
+ return false;
+ }
+ return true;
+}
+
+void WebGLRenderingContextBase::drawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ if (!validateDrawArrays("drawArrays", mode, first, count))
+ return;
+
+ clearIfComposited();
+
+ handleTextureCompleteness("drawArrays", true);
+ webContext()->drawArrays(mode, first, count);
+ handleTextureCompleteness("drawArrays", false);
+ markContextChanged(CanvasChanged);
+}
+
+void WebGLRenderingContextBase::drawElements(GLenum mode, GLsizei count, GLenum type, long long offset)
+{
+ if (!validateDrawElements("drawElements", mode, count, type, offset))
+ return;
+
+ clearIfComposited();
+
+ handleTextureCompleteness("drawElements", true);
+ webContext()->drawElements(mode, count, type, static_cast<GLintptr>(offset));
+ handleTextureCompleteness("drawElements", false);
+ markContextChanged(CanvasChanged);
+}
+
+void WebGLRenderingContextBase::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (!validateDrawArrays("drawArraysInstancedANGLE", mode, first, count))
+ return;
+
+ if (!validateDrawInstanced("drawArraysInstancedANGLE", primcount))
+ return;
+
+ clearIfComposited();
+
+ handleTextureCompleteness("drawArraysInstancedANGLE", true);
+ webContext()->drawArraysInstancedANGLE(mode, first, count, primcount);
+ handleTextureCompleteness("drawArraysInstancedANGLE", false);
+ markContextChanged(CanvasChanged);
+}
+
+void WebGLRenderingContextBase::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount)
+{
+ if (!validateDrawElements("drawElementsInstancedANGLE", mode, count, type, offset))
+ return;
+
+ if (!validateDrawInstanced("drawElementsInstancedANGLE", primcount))
+ return;
+
+ clearIfComposited();
+
+ handleTextureCompleteness("drawElementsInstancedANGLE", true);
+ webContext()->drawElementsInstancedANGLE(mode, count, type, static_cast<GLintptr>(offset), primcount);
+ handleTextureCompleteness("drawElementsInstancedANGLE", false);
+ markContextChanged(CanvasChanged);
+}
+
+void WebGLRenderingContextBase::enable(GLenum cap)
+{
+ if (isContextLost() || !validateCapability("enable", cap))
+ return;
+ if (cap == GL_STENCIL_TEST) {
+ m_stencilEnabled = true;
+ applyStencilTest();
+ return;
+ }
+ if (cap == GL_SCISSOR_TEST) {
+ m_scissorEnabled = true;
+ m_drawingBuffer->setScissorEnabled(m_scissorEnabled);
+ }
+ webContext()->enable(cap);
+}
+
+void WebGLRenderingContextBase::enableVertexAttribArray(GLuint index)
+{
+ if (isContextLost())
+ return;
+ if (index >= m_maxVertexAttribs) {
+ synthesizeGLError(GL_INVALID_VALUE, "enableVertexAttribArray", "index out of range");
+ return;
+ }
+
+ WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
+ state.enabled = true;
+
+ m_onePlusMaxEnabledAttribIndex = max(index + 1, m_onePlusMaxEnabledAttribIndex);
+
+ webContext()->enableVertexAttribArray(index);
+}
+
+void WebGLRenderingContextBase::finish()
+{
+ if (isContextLost())
+ return;
+ webContext()->flush(); // Intentionally a flush, not a finish.
+}
+
+void WebGLRenderingContextBase::flush()
+{
+ if (isContextLost())
+ return;
+ webContext()->flush();
+}
+
+void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer)
+{
+ if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment))
+ return;
+ if (renderbuffertarget != GL_RENDERBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid target");
+ return;
+ }
+ if (buffer && !buffer->validate(contextGroup(), this)) {
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context");
+ return;
+ }
+ // Don't allow the default framebuffer to be mutated; all current
+ // implementations use an FBO internally in place of the default
+ // FBO.
+ if (!m_framebufferBinding || !m_framebufferBinding->object()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound");
+ return;
+ }
+ Platform3DObject bufferObject = objectOrZero(buffer);
+ switch (attachment) {
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
+ if (isDepthStencilSupported() || !buffer) {
+ webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
+ webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject);
+ } else {
+ WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(renderbuffertarget, buffer);
+ if (!emulatedStencilBuffer) {
+ synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", "out of memory");
+ return;
+ }
+ webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
+ webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer));
+ }
+ break;
+ default:
+ webContext()->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject);
+ }
+ m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer);
+ applyStencilTest();
+}
+
+void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture* texture, GLint level)
+{
+ if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment))
+ return;
+ if (level) {
+ synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0");
+ return;
+ }
+ if (texture && !texture->validate(contextGroup(), this)) {
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context");
+ return;
+ }
+ // Don't allow the default framebuffer to be mutated; all current
+ // implementations use an FBO internally in place of the default
+ // FBO.
+ if (!m_framebufferBinding || !m_framebufferBinding->object()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound");
+ return;
+ }
+ Platform3DObject textureObject = objectOrZero(texture);
+ switch (attachment) {
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
+ webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level);
+ webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level);
+ break;
+ case GL_DEPTH_ATTACHMENT:
+ webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
+ break;
+ case GL_STENCIL_ATTACHMENT:
+ webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
+ break;
+ default:
+ webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
+ }
+ m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level);
+ applyStencilTest();
+}
+
+void WebGLRenderingContextBase::frontFace(GLenum mode)
+{
+ if (isContextLost())
+ return;
+ switch (mode) {
+ case GL_CW:
+ case GL_CCW:
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "frontFace", "invalid mode");
+ return;
+ }
+ webContext()->frontFace(mode);
+}
+
+void WebGLRenderingContextBase::generateMipmap(GLenum target)
+{
+ if (isContextLost())
+ return;
+ WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false);
+ if (!tex)
+ return;
+ if (!tex->canGenerateMipmaps()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size");
+ return;
+ }
+ if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0)))
+ return;
+
+ // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR
+ // on Mac. Remove the hack once this driver bug is fixed.
+#if OS(MACOSX)
+ bool needToResetMinFilter = false;
+ if (tex->getMinFilter() != GL_NEAREST_MIPMAP_LINEAR) {
+ webContext()->texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
+ needToResetMinFilter = true;
+ }
+#endif
+ webContext()->generateMipmap(target);
+#if OS(MACOSX)
+ if (needToResetMinFilter)
+ webContext()->texParameteri(target, GL_TEXTURE_MIN_FILTER, tex->getMinFilter());
+#endif
+ tex->generateMipmapLevelInfo();
+}
+
+PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GLuint index)
+{
+ if (isContextLost() || !validateWebGLObject("getActiveAttrib", program))
+ return nullptr;
+ blink::WebGraphicsContext3D::ActiveInfo info;
+ if (!webContext()->getActiveAttrib(objectOrZero(program), index, info))
+ return nullptr;
+ return WebGLActiveInfo::create(info.name, info.type, info.size);
+}
+
+PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GLuint index)
+{
+ if (isContextLost() || !validateWebGLObject("getActiveUniform", program))
+ return nullptr;
+ blink::WebGraphicsContext3D::ActiveInfo info;
+ if (!webContext()->getActiveUniform(objectOrZero(program), index, info))
+ return nullptr;
+ return WebGLActiveInfo::create(info.name, info.type, info.size);
+}
+
+bool WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader> >& shaderObjects)
+{
+ shaderObjects.clear();
+ if (isContextLost() || !validateWebGLObject("getAttachedShaders", program))
+ return false;
+
+ const GLenum shaderType[] = {
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER
+ };
+ for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GLenum); ++i) {
+ WebGLShader* shader = program->getAttachedShader(shaderType[i]);
+ if (shader)
+ shaderObjects.append(shader);
+ }
+ return true;
+}
+
+GLint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name)
+{
+ if (isContextLost() || !validateWebGLObject("getAttribLocation", program))
+ return -1;
+ if (!validateLocationLength("getAttribLocation", name))
+ return -1;
+ if (!validateString("getAttribLocation", name))
+ return -1;
+ if (isPrefixReserved(name))
+ return -1;
+ if (!program->linkStatus()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "getAttribLocation", "program not linked");
+ return 0;
+ }
+ return webContext()->getAttribLocation(objectOrZero(program), name.utf8().data());
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getBufferParameter(GLenum target, GLenum pname)
+{
+ if (isContextLost())
+ return WebGLGetInfo();
+ if (target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid target");
+ return WebGLGetInfo();
+ }
+
+ if (pname != GL_BUFFER_SIZE && pname != GL_BUFFER_USAGE) {
+ synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid parameter name");
+ return WebGLGetInfo();
+ }
+
+ GLint value = 0;
+ webContext()->getBufferParameteriv(target, pname, &value);
+ if (pname == GL_BUFFER_SIZE)
+ return WebGLGetInfo(value);
+ return WebGLGetInfo(static_cast<unsigned>(value));
+}
+
+PassRefPtr<WebGLContextAttributes> WebGLRenderingContextBase::getContextAttributes()
+{
+ if (isContextLost())
+ return nullptr;
+ // We always need to return a new WebGLContextAttributes object to
+ // prevent the user from mutating any cached version.
+ blink::WebGraphicsContext3D::Attributes attrs = m_drawingBuffer->getActualAttributes();
+ RefPtr<WebGLContextAttributes> attributes = m_requestedAttributes->clone();
+ // Some requested attributes may not be honored, so we need to query the underlying
+ // context/drawing buffer and adjust accordingly.
+ if (m_requestedAttributes->depth() && !attrs.depth)
+ attributes->setDepth(false);
+ if (m_requestedAttributes->stencil() && !attrs.stencil)
+ attributes->setStencil(false);
+ attributes->setAntialias(m_drawingBuffer->multisample());
+ return attributes.release();
+}
+
+GLenum WebGLRenderingContextBase::getError()
+{
+ if (m_lostContextErrors.size()) {
+ GLenum err = m_lostContextErrors.first();
+ m_lostContextErrors.remove(0);
+ return err;
+ }
+
+ if (isContextLost())
+ return GL_NO_ERROR;
+
+ return webContext()->getError();
+}
+
+const char* const* WebGLRenderingContextBase::ExtensionTracker::prefixes() const
+{
+ static const char* const unprefixed[] = { "", 0, };
+ return m_prefixes ? m_prefixes : unprefixed;
+}
+
+bool WebGLRenderingContextBase::ExtensionTracker::matchesNameWithPrefixes(const String& name) const
+{
+ const char* const* prefixSet = prefixes();
+ for (; *prefixSet; ++prefixSet) {
+ String prefixedName = String(*prefixSet) + extensionName();
+ if (equalIgnoringCase(prefixedName, name)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool WebGLRenderingContextBase::extensionSupportedAndAllowed(const ExtensionTracker* tracker)
+{
+ if (tracker->draft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEnabled())
+ return false;
+ if (!tracker->supported(this))
+ return false;
+ return true;
+}
+
+
+PassRefPtr<WebGLExtension> WebGLRenderingContextBase::getExtension(const String& name)
+{
+ if (isContextLost())
+ return nullptr;
+
+ for (size_t i = 0; i < m_extensions.size(); ++i) {
+ ExtensionTracker* tracker = m_extensions[i];
+ if (tracker->matchesNameWithPrefixes(name)) {
+ if (!extensionSupportedAndAllowed(tracker))
+ return nullptr;
+
+ RefPtr<WebGLExtension> extension = tracker->getExtension(this);
+ if (extension)
+ m_extensionEnabled[extension->name()] = true;
+ return extension.release();
+ }
+ }
+
+ return nullptr;
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname)
+{
+ if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment))
+ return WebGLGetInfo();
+
+ if (!m_framebufferBinding || !m_framebufferBinding->object()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound");
+ return WebGLGetInfo();
+ }
+
+ WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attachment);
+ if (!object) {
+ if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
+ return WebGLGetInfo(GL_NONE);
+ // OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL
+ // specifies INVALID_OPERATION.
+ synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name");
+ return WebGLGetInfo();
+ }
+
+ ASSERT(object->isTexture() || object->isRenderbuffer());
+ if (object->isTexture()) {
+ switch (pname) {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ return WebGLGetInfo(GL_TEXTURE);
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ return WebGLGetInfo(PassRefPtr<WebGLTexture>(static_cast<WebGLTexture*>(object)));
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ {
+ GLint value = 0;
+ webContext()->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
+ return WebGLGetInfo(value);
+ }
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment");
+ return WebGLGetInfo();
+ }
+ } else {
+ switch (pname) {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ return WebGLGetInfo(GL_RENDERBUFFER);
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(static_cast<WebGLRenderbuffer*>(object)));
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
+ return WebGLGetInfo();
+ }
+ }
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname)
+{
+ if (isContextLost())
+ return WebGLGetInfo();
+ const int intZero = 0;
+ switch (pname) {
+ case GL_ACTIVE_TEXTURE:
+ return getUnsignedIntParameter(pname);
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ return getWebGLFloatArrayParameter(pname);
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ return getWebGLFloatArrayParameter(pname);
+ case GL_ALPHA_BITS:
+ return getIntParameter(pname);
+ case GL_ARRAY_BUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
+ case GL_BLEND:
+ return getBooleanParameter(pname);
+ case GL_BLEND_COLOR:
+ return getWebGLFloatArrayParameter(pname);
+ case GL_BLEND_DST_ALPHA:
+ return getUnsignedIntParameter(pname);
+ case GL_BLEND_DST_RGB:
+ return getUnsignedIntParameter(pname);
+ case GL_BLEND_EQUATION_ALPHA:
+ return getUnsignedIntParameter(pname);
+ case GL_BLEND_EQUATION_RGB:
+ return getUnsignedIntParameter(pname);
+ case GL_BLEND_SRC_ALPHA:
+ return getUnsignedIntParameter(pname);
+ case GL_BLEND_SRC_RGB:
+ return getUnsignedIntParameter(pname);
+ case GL_BLUE_BITS:
+ return getIntParameter(pname);
+ case GL_COLOR_CLEAR_VALUE:
+ return getWebGLFloatArrayParameter(pname);
+ case GL_COLOR_WRITEMASK:
+ return getBooleanArrayParameter(pname);
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size()));
+ case GL_CULL_FACE:
+ return getBooleanParameter(pname);
+ case GL_CULL_FACE_MODE:
+ return getUnsignedIntParameter(pname);
+ case GL_CURRENT_PROGRAM:
+ return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram));
+ case GL_DEPTH_BITS:
+ if (!m_framebufferBinding && !m_requestedAttributes->depth())
+ return WebGLGetInfo(intZero);
+ return getIntParameter(pname);
+ case GL_DEPTH_CLEAR_VALUE:
+ return getFloatParameter(pname);
+ case GL_DEPTH_FUNC:
+ return getUnsignedIntParameter(pname);
+ case GL_DEPTH_RANGE:
+ return getWebGLFloatArrayParameter(pname);
+ case GL_DEPTH_TEST:
+ return getBooleanParameter(pname);
+ case GL_DEPTH_WRITEMASK:
+ return getBooleanParameter(pname);
+ case GL_DITHER:
+ return getBooleanParameter(pname);
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->boundElementArrayBuffer()));
+ case GL_FRAMEBUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding));
+ case GL_FRONT_FACE:
+ return getUnsignedIntParameter(pname);
+ case GL_GENERATE_MIPMAP_HINT:
+ return getUnsignedIntParameter(pname);
+ case GL_GREEN_BITS:
+ return getIntParameter(pname);
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ return getIntParameter(pname);
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ return getIntParameter(pname);
+ case GL_LINE_WIDTH:
+ return getFloatParameter(pname);
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ return getIntParameter(pname);
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+ return getIntParameter(pname);
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ return getIntParameter(pname);
+ case GL_MAX_RENDERBUFFER_SIZE:
+ return getIntParameter(pname);
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ return getIntParameter(pname);
+ case GL_MAX_TEXTURE_SIZE:
+ return getIntParameter(pname);
+ case GL_MAX_VARYING_VECTORS:
+ return getIntParameter(pname);
+ case GL_MAX_VERTEX_ATTRIBS:
+ return getIntParameter(pname);
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ return getIntParameter(pname);
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ return getIntParameter(pname);
+ case GL_MAX_VIEWPORT_DIMS:
+ return getWebGLIntArrayParameter(pname);
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ // FIXME: should we always return 0 for this?
+ return getIntParameter(pname);
+ case GL_PACK_ALIGNMENT:
+ return getIntParameter(pname);
+ case GL_POLYGON_OFFSET_FACTOR:
+ return getFloatParameter(pname);
+ case GL_POLYGON_OFFSET_FILL:
+ return getBooleanParameter(pname);
+ case GL_POLYGON_OFFSET_UNITS:
+ return getFloatParameter(pname);
+ case GL_RED_BITS:
+ return getIntParameter(pname);
+ case GL_RENDERBUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding));
+ case GL_RENDERER:
+ return WebGLGetInfo(String("WebKit WebGL"));
+ case GL_SAMPLE_BUFFERS:
+ return getIntParameter(pname);
+ case GL_SAMPLE_COVERAGE_INVERT:
+ return getBooleanParameter(pname);
+ case GL_SAMPLE_COVERAGE_VALUE:
+ return getFloatParameter(pname);
+ case GL_SAMPLES:
+ return getIntParameter(pname);
+ case GL_SCISSOR_BOX:
+ return getWebGLIntArrayParameter(pname);
+ case GL_SCISSOR_TEST:
+ return getBooleanParameter(pname);
+ case GL_SHADING_LANGUAGE_VERSION:
+ return WebGLGetInfo("WebGL GLSL ES 1.0 (" + String(webContext()->getString(GL_SHADING_LANGUAGE_VERSION)) + ")");
+ case GL_STENCIL_BACK_FAIL:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_BACK_FUNC:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_BACK_REF:
+ return getIntParameter(pname);
+ case GL_STENCIL_BACK_VALUE_MASK:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_BACK_WRITEMASK:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_BITS:
+ if (!m_framebufferBinding && !m_requestedAttributes->stencil())
+ return WebGLGetInfo(intZero);
+ return getIntParameter(pname);
+ case GL_STENCIL_CLEAR_VALUE:
+ return getIntParameter(pname);
+ case GL_STENCIL_FAIL:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_FUNC:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_REF:
+ return getIntParameter(pname);
+ case GL_STENCIL_TEST:
+ return getBooleanParameter(pname);
+ case GL_STENCIL_VALUE_MASK:
+ return getUnsignedIntParameter(pname);
+ case GL_STENCIL_WRITEMASK:
+ return getUnsignedIntParameter(pname);
+ case GL_SUBPIXEL_BITS:
+ return getIntParameter(pname);
+ case GL_TEXTURE_BINDING_2D:
+ return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding));
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding));
+ case GL_UNPACK_ALIGNMENT:
+ return getIntParameter(pname);
+ case GC3D_UNPACK_FLIP_Y_WEBGL:
+ return WebGLGetInfo(m_unpackFlipY);
+ case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL:
+ return WebGLGetInfo(m_unpackPremultiplyAlpha);
+ case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL:
+ return WebGLGetInfo(m_unpackColorspaceConversion);
+ case GL_VENDOR:
+ return WebGLGetInfo(String("WebKit"));
+ case GL_VERSION:
+ return WebGLGetInfo("WebGL 1.0 (" + String(webContext()->getString(GL_VERSION)) + ")");
+ case GL_VIEWPORT:
+ return getWebGLIntArrayParameter(pname);
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
+ if (extensionEnabled(OESStandardDerivativesName))
+ return getUnsignedIntParameter(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled");
+ return WebGLGetInfo();
+ case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL:
+ if (extensionEnabled(WebGLDebugRendererInfoName))
+ return WebGLGetInfo(webContext()->getString(GL_RENDERER));
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
+ return WebGLGetInfo();
+ case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL:
+ if (extensionEnabled(WebGLDebugRendererInfoName))
+ return WebGLGetInfo(webContext()->getString(GL_VENDOR));
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
+ return WebGLGetInfo();
+ case GL_VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object
+ if (extensionEnabled(OESVertexArrayObjectName)) {
+ if (!m_boundVertexArrayObject->isDefaultObject())
+ return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject));
+ return WebGLGetInfo();
+ }
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled");
+ return WebGLGetInfo();
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
+ if (extensionEnabled(EXTTextureFilterAnisotropicName))
+ return getUnsignedIntParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
+ return WebGLGetInfo();
+ case GL_MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN
+ if (extensionEnabled(WebGLDrawBuffersName))
+ return WebGLGetInfo(maxColorAttachments());
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
+ return WebGLGetInfo();
+ case GL_MAX_DRAW_BUFFERS_EXT:
+ if (extensionEnabled(WebGLDrawBuffersName))
+ return WebGLGetInfo(maxDrawBuffers());
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
+ return WebGLGetInfo();
+ default:
+ if (extensionEnabled(WebGLDrawBuffersName)
+ && pname >= GL_DRAW_BUFFER0_EXT
+ && pname < static_cast<GLenum>(GL_DRAW_BUFFER0_EXT + maxDrawBuffers())) {
+ GLint value = GL_NONE;
+ if (m_framebufferBinding)
+ value = m_framebufferBinding->getDrawBuffer(pname);
+ else // emulated backbuffer
+ value = m_backDrawBuffer;
+ return WebGLGetInfo(value);
+ }
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name");
+ return WebGLGetInfo();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getProgramParameter(WebGLProgram* program, GLenum pname)
+{
+ if (isContextLost() || !validateWebGLObject("getProgramParameter", program))
+ return WebGLGetInfo();
+
+ GLint value = 0;
+ switch (pname) {
+ case GL_DELETE_STATUS:
+ return WebGLGetInfo(program->isDeleted());
+ case GL_VALIDATE_STATUS:
+ webContext()->getProgramiv(objectOrZero(program), pname, &value);
+ return WebGLGetInfo(static_cast<bool>(value));
+ case GL_LINK_STATUS:
+ return WebGLGetInfo(program->linkStatus());
+ case GL_ATTACHED_SHADERS:
+ case GL_ACTIVE_ATTRIBUTES:
+ case GL_ACTIVE_UNIFORMS:
+ webContext()->getProgramiv(objectOrZero(program), pname, &value);
+ return WebGLGetInfo(value);
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid parameter name");
+ return WebGLGetInfo();
+ }
+}
+
+String WebGLRenderingContextBase::getProgramInfoLog(WebGLProgram* program)
+{
+ if (isContextLost())
+ return String();
+ if (!validateWebGLObject("getProgramInfoLog", program))
+ return "";
+ return ensureNotNull(webContext()->getProgramInfoLog(objectOrZero(program)));
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getRenderbufferParameter(GLenum target, GLenum pname)
+{
+ if (isContextLost())
+ return WebGLGetInfo();
+ if (target != GL_RENDERBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid target");
+ return WebGLGetInfo();
+ }
+ if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound");
+ return WebGLGetInfo();
+ }
+
+ GLint value = 0;
+ switch (pname) {
+ case GL_RENDERBUFFER_WIDTH:
+ case GL_RENDERBUFFER_HEIGHT:
+ case GL_RENDERBUFFER_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ webContext()->getRenderbufferParameteriv(target, pname, &value);
+ return WebGLGetInfo(value);
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ if (m_renderbufferBinding->emulatedStencilBuffer()) {
+ webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding->emulatedStencilBuffer()));
+ webContext()->getRenderbufferParameteriv(target, pname, &value);
+ webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
+ } else {
+ webContext()->getRenderbufferParameteriv(target, pname, &value);
+ }
+ return WebGLGetInfo(value);
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ return WebGLGetInfo(m_renderbufferBinding->internalFormat());
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name");
+ return WebGLGetInfo();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getShaderParameter(WebGLShader* shader, GLenum pname)
+{
+ if (isContextLost() || !validateWebGLObject("getShaderParameter", shader))
+ return WebGLGetInfo();
+ GLint value = 0;
+ switch (pname) {
+ case GL_DELETE_STATUS:
+ return WebGLGetInfo(shader->isDeleted());
+ case GL_COMPILE_STATUS:
+ webContext()->getShaderiv(objectOrZero(shader), pname, &value);
+ return WebGLGetInfo(static_cast<bool>(value));
+ case GL_SHADER_TYPE:
+ webContext()->getShaderiv(objectOrZero(shader), pname, &value);
+ return WebGLGetInfo(static_cast<unsigned>(value));
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "getShaderParameter", "invalid parameter name");
+ return WebGLGetInfo();
+ }
+}
+
+String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader)
+{
+ if (isContextLost())
+ return String();
+ if (!validateWebGLObject("getShaderInfoLog", shader))
+ return "";
+ return ensureNotNull(webContext()->getShaderInfoLog(objectOrZero(shader)));
+}
+
+PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType)
+{
+ if (isContextLost())
+ return nullptr;
+ switch (shaderType) {
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
+ return nullptr;
+ }
+ switch (precisionType) {
+ case GL_LOW_FLOAT:
+ case GL_MEDIUM_FLOAT:
+ case GL_HIGH_FLOAT:
+ case GL_LOW_INT:
+ case GL_MEDIUM_INT:
+ case GL_HIGH_INT:
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
+ return nullptr;
+ }
+
+ GLint range[2] = {0, 0};
+ GLint precision = 0;
+ webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);
+ return WebGLShaderPrecisionFormat::create(range[0], range[1], precision);
+}
+
+String WebGLRenderingContextBase::getShaderSource(WebGLShader* shader)
+{
+ if (isContextLost())
+ return String();
+ if (!validateWebGLObject("getShaderSource", shader))
+ return "";
+ return ensureNotNull(shader->source());
+}
+
+Vector<String> WebGLRenderingContextBase::getSupportedExtensions()
+{
+ Vector<String> result;
+ if (isContextLost())
+ return result;
+
+ for (size_t i = 0; i < m_extensions.size(); ++i) {
+ ExtensionTracker* tracker = m_extensions[i];
+ if (extensionSupportedAndAllowed(tracker)) {
+ const char* const* prefixes = tracker->prefixes();
+ for (; *prefixes; ++prefixes) {
+ String prefixedName = String(*prefixes) + tracker->extensionName();
+ result.append(prefixedName);
+ }
+ }
+ }
+
+ return result;
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getTexParameter(GLenum target, GLenum pname)
+{
+ if (isContextLost())
+ return WebGLGetInfo();
+ WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false);
+ if (!tex)
+ return WebGLGetInfo();
+ switch (pname) {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ {
+ GLint value = 0;
+ webContext()->getTexParameteriv(target, pname, &value);
+ return WebGLGetInfo(static_cast<unsigned>(value));
+ }
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
+ if (extensionEnabled(EXTTextureFilterAnisotropicName)) {
+ GLfloat value = 0.f;
+ webContext()->getTexParameterfv(target, pname, &value);
+ return WebGLGetInfo(value);
+ }
+ synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
+ return WebGLGetInfo();
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name");
+ return WebGLGetInfo();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation)
+{
+ if (isContextLost() || !validateWebGLObject("getUniform", program))
+ return WebGLGetInfo();
+ if (!uniformLocation || uniformLocation->program() != program) {
+ synthesizeGLError(GL_INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program");
+ return WebGLGetInfo();
+ }
+ GLint location = uniformLocation->location();
+
+ // FIXME: make this more efficient using WebGLUniformLocation and caching types in it
+ GLint activeUniforms = 0;
+ webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORMS, &activeUniforms);
+ for (GLint i = 0; i < activeUniforms; i++) {
+ blink::WebGraphicsContext3D::ActiveInfo info;
+ if (!webContext()->getActiveUniform(objectOrZero(program), i, info))
+ return WebGLGetInfo();
+ String name = info.name;
+ StringBuilder nameBuilder;
+ // Strip "[0]" from the name if it's an array.
+ if (info.size > 1 && name.endsWith("[0]"))
+ info.name = name.left(name.length() - 3);
+ // If it's an array, we need to iterate through each element, appending "[index]" to the name.
+ for (GLint index = 0; index < info.size; ++index) {
+ nameBuilder.clear();
+ nameBuilder.append(info.name);
+ if (info.size > 1 && index >= 1) {
+ nameBuilder.append('[');
+ nameBuilder.append(String::number(index));
+ nameBuilder.append(']');
+ }
+ // Now need to look this up by name again to find its location
+ GLint loc = webContext()->getUniformLocation(objectOrZero(program), nameBuilder.toString().utf8().data());
+ if (loc == location) {
+ // Found it. Use the type in the ActiveInfo to determine the return type.
+ GLenum baseType;
+ unsigned length;
+ switch (info.type) {
+ case GL_BOOL:
+ baseType = GL_BOOL;
+ length = 1;
+ break;
+ case GL_BOOL_VEC2:
+ baseType = GL_BOOL;
+ length = 2;
+ break;
+ case GL_BOOL_VEC3:
+ baseType = GL_BOOL;
+ length = 3;
+ break;
+ case GL_BOOL_VEC4:
+ baseType = GL_BOOL;
+ length = 4;
+ break;
+ case GL_INT:
+ baseType = GL_INT;
+ length = 1;
+ break;
+ case GL_INT_VEC2:
+ baseType = GL_INT;
+ length = 2;
+ break;
+ case GL_INT_VEC3:
+ baseType = GL_INT;
+ length = 3;
+ break;
+ case GL_INT_VEC4:
+ baseType = GL_INT;
+ length = 4;
+ break;
+ case GL_FLOAT:
+ baseType = GL_FLOAT;
+ length = 1;
+ break;
+ case GL_FLOAT_VEC2:
+ baseType = GL_FLOAT;
+ length = 2;
+ break;
+ case GL_FLOAT_VEC3:
+ baseType = GL_FLOAT;
+ length = 3;
+ break;
+ case GL_FLOAT_VEC4:
+ baseType = GL_FLOAT;
+ length = 4;
+ break;
+ case GL_FLOAT_MAT2:
+ baseType = GL_FLOAT;
+ length = 4;
+ break;
+ case GL_FLOAT_MAT3:
+ baseType = GL_FLOAT;
+ length = 9;
+ break;
+ case GL_FLOAT_MAT4:
+ baseType = GL_FLOAT;
+ length = 16;
+ break;
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ baseType = GL_INT;
+ length = 1;
+ break;
+ default:
+ // Can't handle this type
+ synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled type");
+ return WebGLGetInfo();
+ }
+ switch (baseType) {
+ case GL_FLOAT: {
+ GLfloat value[16] = {0};
+ webContext()->getUniformfv(objectOrZero(program), location, value);
+ if (length == 1)
+ return WebGLGetInfo(value[0]);
+ return WebGLGetInfo(Float32Array::create(value, length));
+ }
+ case GL_INT: {
+ GLint value[4] = {0};
+ webContext()->getUniformiv(objectOrZero(program), location, value);
+ if (length == 1)
+ return WebGLGetInfo(value[0]);
+ return WebGLGetInfo(Int32Array::create(value, length));
+ }
+ case GL_BOOL: {
+ GLint value[4] = {0};
+ webContext()->getUniformiv(objectOrZero(program), location, value);
+ if (length > 1) {
+ bool boolValue[16] = {0};
+ for (unsigned j = 0; j < length; j++)
+ boolValue[j] = static_cast<bool>(value[j]);
+ return WebGLGetInfo(boolValue, length);
+ }
+ return WebGLGetInfo(static_cast<bool>(value[0]));
+ }
+ default:
+ notImplemented();
+ }
+ }
+ }
+ }
+ // If we get here, something went wrong in our unfortunately complex logic above
+ synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error");
+ return WebGLGetInfo();
+}
+
+PassRefPtr<WebGLUniformLocation> WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name)
+{
+ if (isContextLost() || !validateWebGLObject("getUniformLocation", program))
+ return nullptr;
+ if (!validateLocationLength("getUniformLocation", name))
+ return nullptr;
+ if (!validateString("getUniformLocation", name))
+ return nullptr;
+ if (isPrefixReserved(name))
+ return nullptr;
+ if (!program->linkStatus()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "getUniformLocation", "program not linked");
+ return nullptr;
+ }
+ GLint uniformLocation = webContext()->getUniformLocation(objectOrZero(program), name.utf8().data());
+ if (uniformLocation == -1)
+ return nullptr;
+ return WebGLUniformLocation::create(program, uniformLocation);
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getVertexAttrib(GLuint index, GLenum pname)
+{
+ if (isContextLost())
+ return WebGLGetInfo();
+ if (index >= m_maxVertexAttribs) {
+ synthesizeGLError(GL_INVALID_VALUE, "getVertexAttrib", "index out of range");
+ return WebGLGetInfo();
+ }
+ const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
+
+ if (extensionEnabled(ANGLEInstancedArraysName) && pname == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
+ return WebGLGetInfo(state.divisor);
+
+ switch (pname) {
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ if (!state.bufferBinding || !state.bufferBinding->object())
+ return WebGLGetInfo();
+ return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding));
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ return WebGLGetInfo(state.enabled);
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ return WebGLGetInfo(state.normalized);
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ return WebGLGetInfo(state.size);
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ return WebGLGetInfo(state.originalStride);
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ return WebGLGetInfo(state.type);
+ case GL_CURRENT_VERTEX_ATTRIB:
+ return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4));
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "getVertexAttrib", "invalid parameter name");
+ return WebGLGetInfo();
+ }
+}
+
+long long WebGLRenderingContextBase::getVertexAttribOffset(GLuint index, GLenum pname)
+{
+ if (isContextLost())
+ return 0;
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) {
+ synthesizeGLError(GL_INVALID_ENUM, "getVertexAttribOffset", "invalid parameter name");
+ return 0;
+ }
+ GLsizeiptr result = webContext()->getVertexAttribOffset(index, pname);
+ return static_cast<long long>(result);
+}
+
+void WebGLRenderingContextBase::hint(GLenum target, GLenum mode)
+{
+ if (isContextLost())
+ return;
+ bool isValid = false;
+ switch (target) {
+ case GL_GENERATE_MIPMAP_HINT:
+ isValid = true;
+ break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
+ if (extensionEnabled(OESStandardDerivativesName))
+ isValid = true;
+ break;
+ }
+ if (!isValid) {
+ synthesizeGLError(GL_INVALID_ENUM, "hint", "invalid target");
+ return;
+ }
+ webContext()->hint(target, mode);
+}
+
+GLboolean WebGLRenderingContextBase::isBuffer(WebGLBuffer* buffer)
+{
+ if (!buffer || isContextLost())
+ return 0;
+
+ if (!buffer->hasEverBeenBound())
+ return 0;
+
+ return webContext()->isBuffer(buffer->object());
+}
+
+bool WebGLRenderingContextBase::isContextLost() const
+{
+ return m_contextLost;
+}
+
+GLboolean WebGLRenderingContextBase::isEnabled(GLenum cap)
+{
+ if (isContextLost() || !validateCapability("isEnabled", cap))
+ return 0;
+ if (cap == GL_STENCIL_TEST)
+ return m_stencilEnabled;
+ return webContext()->isEnabled(cap);
+}
+
+GLboolean WebGLRenderingContextBase::isFramebuffer(WebGLFramebuffer* framebuffer)
+{
+ if (!framebuffer || isContextLost())
+ return 0;
+
+ if (!framebuffer->hasEverBeenBound())
+ return 0;
+
+ return webContext()->isFramebuffer(framebuffer->object());
+}
+
+GLboolean WebGLRenderingContextBase::isProgram(WebGLProgram* program)
+{
+ if (!program || isContextLost())
+ return 0;
+
+ return webContext()->isProgram(program->object());
+}
+
+GLboolean WebGLRenderingContextBase::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
+{
+ if (!renderbuffer || isContextLost())
+ return 0;
+
+ if (!renderbuffer->hasEverBeenBound())
+ return 0;
+
+ return webContext()->isRenderbuffer(renderbuffer->object());
+}
+
+GLboolean WebGLRenderingContextBase::isShader(WebGLShader* shader)
+{
+ if (!shader || isContextLost())
+ return 0;
+
+ return webContext()->isShader(shader->object());
+}
+
+GLboolean WebGLRenderingContextBase::isTexture(WebGLTexture* texture)
+{
+ if (!texture || isContextLost())
+ return 0;
+
+ if (!texture->hasEverBeenBound())
+ return 0;
+
+ return webContext()->isTexture(texture->object());
+}
+
+void WebGLRenderingContextBase::lineWidth(GLfloat width)
+{
+ if (isContextLost())
+ return;
+ webContext()->lineWidth(width);
+}
+
+void WebGLRenderingContextBase::linkProgram(WebGLProgram* program)
+{
+ if (isContextLost() || !validateWebGLObject("linkProgram", program))
+ return;
+
+ webContext()->linkProgram(objectOrZero(program));
+ program->increaseLinkCount();
+}
+
+void WebGLRenderingContextBase::pixelStorei(GLenum pname, GLint param)
+{
+ if (isContextLost())
+ return;
+ switch (pname) {
+ case GC3D_UNPACK_FLIP_Y_WEBGL:
+ m_unpackFlipY = param;
+ break;
+ case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL:
+ m_unpackPremultiplyAlpha = param;
+ break;
+ case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL:
+ if (static_cast<GLenum>(param) == GC3D_BROWSER_DEFAULT_WEBGL || param == GL_NONE) {
+ m_unpackColorspaceConversion = static_cast<GLenum>(param);
+ } else {
+ synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL");
+ return;
+ }
+ break;
+ case GL_PACK_ALIGNMENT:
+ case GL_UNPACK_ALIGNMENT:
+ if (param == 1 || param == 2 || param == 4 || param == 8) {
+ if (pname == GL_PACK_ALIGNMENT) {
+ m_packAlignment = param;
+ m_drawingBuffer->setPackAlignment(param);
+ } else { // GL_UNPACK_ALIGNMENT:
+ m_unpackAlignment = param;
+ }
+ webContext()->pixelStorei(pname, param);
+ } else {
+ synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for alignment");
+ return;
+ }
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "pixelStorei", "invalid parameter name");
+ return;
+ }
+}
+
+void WebGLRenderingContextBase::polygonOffset(GLfloat factor, GLfloat units)
+{
+ if (isContextLost())
+ return;
+ webContext()->polygonOffset(factor, units);
+}
+
+void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels)
+{
+ if (isContextLost())
+ return;
+ // Due to WebGL's same-origin restrictions, it is not possible to
+ // taint the origin using the WebGL API.
+ ASSERT(canvas()->originClean());
+ // Validate input parameters.
+ if (!pixels) {
+ synthesizeGLError(GL_INVALID_VALUE, "readPixels", "no destination ArrayBufferView");
+ return;
+ }
+ switch (format) {
+ case GL_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid format");
+ return;
+ }
+
+ ArrayBufferView::ViewType expectedViewType;
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ expectedViewType = ArrayBufferView::TypeUint8;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ expectedViewType = ArrayBufferView::TypeUint16;
+ break;
+ case GL_FLOAT:
+ expectedViewType = ArrayBufferView::TypeFloat32;
+ break;
+ case GL_HALF_FLOAT_OES:
+ expectedViewType = ArrayBufferView::TypeUint16;
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type");
+ return;
+ }
+ if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) {
+ // Check against the implementation color read format and type.
+ blink::WGC3Dint implFormat = 0, implType = 0;
+ webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &implFormat);
+ webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &implType);
+ if (!implFormat || !implType || format != static_cast<GLenum>(implFormat) || type != static_cast<GLenum>(implType)) {
+ synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format/type not RGBA/UNSIGNED_BYTE or implementation-defined values");
+ return;
+ }
+ }
+ // Validate array type against pixel type.
+ if (pixels->type() != expectedViewType) {
+ synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView was the wrong type for the pixel format");
+ return;
+ }
+ const char* reason = "framebuffer incomplete";
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason);
+ return;
+ }
+ // Calculate array size, taking into consideration of PACK_ALIGNMENT.
+ unsigned totalBytesRequired = 0;
+ unsigned padding = 0;
+ GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding);
+ if (error != GL_NO_ERROR) {
+ synthesizeGLError(error, "readPixels", "invalid dimensions");
+ return;
+ }
+ if (pixels->byteLength() < totalBytesRequired) {
+ synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions");
+ return;
+ }
+
+ clearIfComposited();
+ void* data = pixels->baseAddress();
+
+ {
+ ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
+ webContext()->readPixels(x, y, width, height, format, type, data);
+ }
+
+#if OS(MACOSX)
+ // FIXME: remove this section when GL driver bug on Mac is fixed, i.e.,
+ // when alpha is off, readPixels should set alpha to 255 instead of 0.
+ if (!m_framebufferBinding && !m_drawingBuffer->getActualAttributes().alpha) {
+ unsigned char* pixels = reinterpret_cast<unsigned char*>(data);
+ for (GLsizei iy = 0; iy < height; ++iy) {
+ for (GLsizei ix = 0; ix < width; ++ix) {
+ pixels[3] = 255;
+ pixels += 4;
+ }
+ pixels += padding;
+ }
+ }
+#endif
+}
+
+void WebGLRenderingContextBase::renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ if (isContextLost())
+ return;
+ if (target != GL_RENDERBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid target");
+ return;
+ }
+ if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer");
+ return;
+ }
+ if (!validateSize("renderbufferStorage", width, height))
+ return;
+ switch (internalformat) {
+ case GL_DEPTH_COMPONENT16:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ case GL_STENCIL_INDEX8:
+ webContext()->renderbufferStorage(target, internalformat, width, height);
+ m_renderbufferBinding->setInternalFormat(internalformat);
+ m_renderbufferBinding->setSize(width, height);
+ m_renderbufferBinding->deleteEmulatedStencilBuffer(webContext());
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ if (isDepthStencilSupported()) {
+ webContext()->renderbufferStorage(target, GL_DEPTH24_STENCIL8_OES, width, height);
+ } else {
+ WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(target, m_renderbufferBinding.get());
+ if (!emulatedStencilBuffer) {
+ synthesizeGLError(GL_OUT_OF_MEMORY, "renderbufferStorage", "out of memory");
+ return;
+ }
+ webContext()->renderbufferStorage(target, GL_DEPTH_COMPONENT16, width, height);
+ webContext()->bindRenderbuffer(target, objectOrZero(emulatedStencilBuffer));
+ webContext()->renderbufferStorage(target, GL_STENCIL_INDEX8, width, height);
+ webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
+ emulatedStencilBuffer->setSize(width, height);
+ emulatedStencilBuffer->setInternalFormat(GL_STENCIL_INDEX8);
+ }
+ m_renderbufferBinding->setSize(width, height);
+ m_renderbufferBinding->setInternalFormat(internalformat);
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
+ return;
+ }
+ applyStencilTest();
+}
+
+void WebGLRenderingContextBase::sampleCoverage(GLfloat value, GLboolean invert)
+{
+ if (isContextLost())
+ return;
+ webContext()->sampleCoverage(value, invert);
+}
+
+void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if (isContextLost())
+ return;
+ if (!validateSize("scissor", width, height))
+ return;
+ webContext()->scissor(x, y, width, height);
+}
+
+void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string)
+{
+ if (isContextLost() || !validateWebGLObject("shaderSource", shader))
+ return;
+ String stringWithoutComments = StripComments(string).result();
+ if (!validateString("shaderSource", stringWithoutComments))
+ return;
+ shader->setSource(string);
+ webContext()->shaderSource(objectOrZero(shader), stringWithoutComments.utf8().data());
+}
+
+void WebGLRenderingContextBase::stencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ if (isContextLost())
+ return;
+ if (!validateStencilOrDepthFunc("stencilFunc", func))
+ return;
+ m_stencilFuncRef = ref;
+ m_stencilFuncRefBack = ref;
+ m_stencilFuncMask = mask;
+ m_stencilFuncMaskBack = mask;
+ webContext()->stencilFunc(func, ref, mask);
+}
+
+void WebGLRenderingContextBase::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ if (isContextLost())
+ return;
+ if (!validateStencilOrDepthFunc("stencilFuncSeparate", func))
+ return;
+ switch (face) {
+ case GL_FRONT_AND_BACK:
+ m_stencilFuncRef = ref;
+ m_stencilFuncRefBack = ref;
+ m_stencilFuncMask = mask;
+ m_stencilFuncMaskBack = mask;
+ break;
+ case GL_FRONT:
+ m_stencilFuncRef = ref;
+ m_stencilFuncMask = mask;
+ break;
+ case GL_BACK:
+ m_stencilFuncRefBack = ref;
+ m_stencilFuncMaskBack = mask;
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "stencilFuncSeparate", "invalid face");
+ return;
+ }
+ webContext()->stencilFuncSeparate(face, func, ref, mask);
+}
+
+void WebGLRenderingContextBase::stencilMask(GLuint mask)
+{
+ if (isContextLost())
+ return;
+ m_stencilMask = mask;
+ m_stencilMaskBack = mask;
+ webContext()->stencilMask(mask);
+}
+
+void WebGLRenderingContextBase::stencilMaskSeparate(GLenum face, GLuint mask)
+{
+ if (isContextLost())
+ return;
+ switch (face) {
+ case GL_FRONT_AND_BACK:
+ m_stencilMask = mask;
+ m_stencilMaskBack = mask;
+ break;
+ case GL_FRONT:
+ m_stencilMask = mask;
+ break;
+ case GL_BACK:
+ m_stencilMaskBack = mask;
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "stencilMaskSeparate", "invalid face");
+ return;
+ }
+ webContext()->stencilMaskSeparate(face, mask);
+}
+
+void WebGLRenderingContextBase::stencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ if (isContextLost())
+ return;
+ webContext()->stencilOp(fail, zfail, zpass);
+}
+
+void WebGLRenderingContextBase::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ if (isContextLost())
+ return;
+ webContext()->stencilOpSeparate(face, fail, zfail, zpass);
+}
+
+GLenum WebGLRenderingContextBase::convertTexInternalFormat(GLenum internalformat, GLenum type)
+{
+ // Convert to sized internal formats that are renderable with GL_CHROMIUM_color_buffer_float_rgb(a).
+ if (type == GL_FLOAT && internalformat == GL_RGBA
+ && extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba"))
+ return GL_RGBA32F_EXT;
+ if (type == GL_FLOAT && internalformat == GL_RGB
+ && extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb"))
+ return GL_RGB32F_EXT;
+ return internalformat;
+}
+
+void WebGLRenderingContextBase::texImage2DBase(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState)
+{
+ // All calling functions check isContextLost, so a duplicate check is not needed here.
+ // FIXME: Handle errors.
+ WebGLTexture* tex = validateTextureBinding("texImage2D", target, true);
+ ASSERT(validateTexFuncParameters("texImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, format, type));
+ ASSERT(tex);
+ ASSERT(!level || !WebGLTexture::isNPOT(width, height));
+ ASSERT(!pixels || validateSettableTexFormat("texImage2D", internalformat));
+ webContext()->texImage2D(target, level, convertTexInternalFormat(internalformat, type), width, height, border, format, type, pixels);
+ tex->setLevelInfo(target, level, internalformat, width, height, type);
+}
+
+void WebGLRenderingContextBase::texImage2DImpl(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState)
+{
+ // All calling functions check isContextLost, so a duplicate check is not needed here.
+ Vector<uint8_t> data;
+ WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE);
+ if (!imageExtractor.extractSucceeded()) {
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data");
+ return;
+ }
+ WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
+ WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp();
+ const void* imagePixelData = imageExtractor.imagePixelData();
+
+ bool needConversion = true;
+ if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::DataFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNothing && !flipY)
+ needConversion = false;
+ else {
+ if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "packImage error");
+ return;
+ }
+ }
+
+ if (m_unpackAlignment != 1)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ texImage2DBase(target, level, internalformat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), 0, format, type, needConversion ? data.data() : imagePixelData, exceptionState);
+ if (m_unpackAlignment != 1)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
+}
+
+bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset)
+{
+ if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, border, format, type))
+ return false;
+
+ WebGLTexture* texture = validateTextureBinding(functionName, target, true);
+ if (!texture)
+ return false;
+
+ if (functionType == NotTexSubImage2D) {
+ if (level && WebGLTexture::isNPOT(width, height)) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level > 0 not power of 2");
+ return false;
+ }
+ // For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat
+ // by checking if the ArrayBufferView is null or not.
+ if (sourceType != SourceArrayBufferView) {
+ if (!validateSettableTexFormat(functionName, format))
+ return false;
+ }
+ } else {
+ if (!validateSettableTexFormat(functionName, format))
+ return false;
+ if (!validateSize(functionName, xoffset, yoffset))
+ return false;
+ // Before checking if it is in the range, check if overflow happens first.
+ if (xoffset + width < 0 || yoffset + height < 0) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "bad dimensions");
+ return false;
+ }
+ if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of range");
+ return false;
+ }
+ if (texture->getInternalFormat(target, level) != format || texture->getType(target, level) != type) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type and format do not match texture");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateValueFitNonNegInt32(const char* functionName, const char* paramName, long long value)
+{
+ if (value < 0) {
+ String errorMsg = String(paramName) + " < 0";
+ synthesizeGLError(GL_INVALID_VALUE, functionName, errorMsg.ascii().data());
+ return false;
+ }
+ if (value > static_cast<long long>(std::numeric_limits<int>::max())) {
+ String errorMsg = String(paramName) + " more than 32-bit";
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, errorMsg.ascii().data());
+ return false;
+ }
+ return true;
+}
+
+PassRefPtr<Image> WebGLRenderingContextBase::drawImageIntoBuffer(Image* image, int width, int height, const char* functionName)
+{
+ IntSize size(width, height);
+ ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
+ if (!buf) {
+ synthesizeGLError(GL_OUT_OF_MEMORY, functionName, "out of memory");
+ return nullptr;
+ }
+
+ IntRect srcRect(IntPoint(), image->size());
+ IntRect destRect(0, 0, size.width(), size.height());
+ buf->context()->drawImage(image, destRect, srcRect);
+ return buf->copyImage(ImageBuffer::fastCopyImageMode());
+}
+
+void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& exceptionState)
+{
+ if (isContextLost() || !validateTexFuncData("texImage2D", level, width, height, format, type, pixels, NullAllowed)
+ || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferView, target, level, internalformat, width, height, border, format, type, 0, 0))
+ return;
+ void* data = pixels ? pixels->baseAddress() : 0;
+ Vector<uint8_t> tempData;
+ bool changeUnpackAlignment = false;
+ if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
+ if (!WebGLImageConversion::extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData))
+ return;
+ data = tempData.data();
+ changeUnpackAlignment = true;
+ }
+ if (changeUnpackAlignment)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ texImage2DBase(target, level, internalformat, width, height, border, format, type, data, exceptionState);
+ if (changeUnpackAlignment)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
+}
+
+void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionState)
+{
+ if (isContextLost() || !pixels || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0))
+ return;
+ Vector<uint8_t> data;
+ bool needConversion = true;
+ // The data from ImageData is always of format RGBA8.
+ // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
+ if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GL_RGBA && type == GL_UNSIGNED_BYTE)
+ needConversion = false;
+ else {
+ if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data");
+ return;
+ }
+ }
+ if (m_unpackAlignment != 1)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState);
+ if (m_unpackAlignment != 1)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
+}
+
+void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState)
+{
+ if (isContextLost() || !validateHTMLImageElement("texImage2D", image, exceptionState))
+ return;
+
+ RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer());
+ if (imageForRender->isSVGImage())
+ imageForRender = drawImageIntoBuffer(imageForRender.get(), image->width(), image->height(), "texImage2D");
+
+ if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 0, format, type, 0, 0))
+ return;
+
+ texImage2DImpl(target, level, internalformat, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
+}
+
+void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
+{
+ if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exceptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0))
+ return;
+
+ WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
+
+ // If possible, copy from the canvas element directly to the texture
+ // via the GPU, without a read-back to system memory.
+ if (GL_TEXTURE_2D == target && texture) {
+ ScopedTexture2DRestorer restorer(this);
+
+ if (!canvas->is3D()) {
+ ImageBuffer* buffer = canvas->buffer();
+ if (buffer && buffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type,
+ level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
+ texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type);
+ return;
+ }
+ } else {
+ WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext());
+ ScopedTexture2DRestorer restorer(gl);
+ if (gl && gl->m_drawingBuffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type,
+ level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
+ texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type);
+ return;
+ }
+ }
+ }
+
+ RefPtrWillBeRawPtr<ImageData> imageData = canvas->getImageData();
+ if (imageData)
+ texImage2D(target, level, internalformat, format, type, imageData.get(), exceptionState);
+ else
+ texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
+}
+
+PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy)
+{
+ IntSize size(video->videoWidth(), video->videoHeight());
+ ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
+ if (!buf) {
+ synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory");
+ return nullptr;
+ }
+ IntRect destRect(0, 0, size.width(), size.height());
+ // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback.
+ video->paintCurrentFrameInContext(buf->context(), destRect);
+ return buf->copyImage(backingStoreCopy);
+}
+
+void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
+{
+ if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, exceptionState)
+ || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0))
+ return;
+
+ // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible.
+ // Otherwise, it will fall back to the normal SW path.
+ WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
+ if (GL_TEXTURE_2D == target && texture) {
+ if (video->copyVideoTextureToPlatformTexture(webContext(), texture->object(), level, type, internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
+ texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), type);
+ return;
+ }
+ }
+
+ // Normal pure SW path.
+ RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode());
+ if (!image)
+ return;
+ texImage2DImpl(target, level, internalformat, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
+}
+
+void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloat paramf, GLint parami, bool isFloat)
+{
+ if (isContextLost())
+ return;
+ WebGLTexture* tex = validateTextureBinding("texParameter", target, false);
+ if (!tex)
+ return;
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ break;
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ if ((isFloat && paramf != GL_CLAMP_TO_EDGE && paramf != GL_MIRRORED_REPEAT && paramf != GL_REPEAT)
+ || (!isFloat && parami != GL_CLAMP_TO_EDGE && parami != GL_MIRRORED_REPEAT && parami != GL_REPEAT)) {
+ synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter");
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
+ if (!extensionEnabled(EXTTextureFilterAnisotropicName)) {
+ synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled");
+ return;
+ }
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name");
+ return;
+ }
+ if (isFloat) {
+ tex->setParameterf(pname, paramf);
+ webContext()->texParameterf(target, pname, paramf);
+ } else {
+ tex->setParameteri(pname, parami);
+ webContext()->texParameteri(target, pname, parami);
+ }
+}
+
+void WebGLRenderingContextBase::texParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ texParameter(target, pname, param, 0, true);
+}
+
+void WebGLRenderingContextBase::texParameteri(GLenum target, GLenum pname, GLint param)
+{
+ texParameter(target, pname, 0, param, false);
+}
+
+void WebGLRenderingContextBase::texSubImage2DBase(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState)
+{
+ // FIXME: Handle errors.
+ ASSERT(!isContextLost());
+ ASSERT(validateTexFuncParameters("texSubImage2D", TexSubImage2D, target, level, format, width, height, 0, format, type));
+ ASSERT(validateSize("texSubImage2D", xoffset, yoffset));
+ ASSERT(validateSettableTexFormat("texSubImage2D", format));
+ WebGLTexture* tex = validateTextureBinding("texSubImage2D", target, true);
+ if (!tex) {
+ ASSERT_NOT_REACHED();
+ return;
+ }
+ ASSERT((xoffset + width) >= 0);
+ ASSERT((yoffset + height) >= 0);
+ ASSERT(tex->getWidth(target, level) >= (xoffset + width));
+ ASSERT(tex->getHeight(target, level) >= (yoffset + height));
+ ASSERT(tex->getInternalFormat(target, level) == format);
+ ASSERT(tex->getType(target, level) == type);
+ webContext()->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void WebGLRenderingContextBase::texSubImage2DImpl(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState)
+{
+ // All calling functions check isContextLost, so a duplicate check is not needed here.
+ Vector<uint8_t> data;
+ WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE);
+ if (!imageExtractor.extractSucceeded()) {
+ synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image");
+ return;
+ }
+ WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
+ WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp();
+ const void* imagePixelData = imageExtractor.imagePixelData();
+
+ bool needConversion = true;
+ if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::DataFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNothing && !flipY)
+ needConversion = false;
+ else {
+ if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
+ synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data");
+ return;
+ }
+ }
+
+ if (m_unpackAlignment != 1)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ texSubImage2DBase(target, level, xoffset, yoffset, imageExtractor.imageWidth(), imageExtractor.imageHeight(), format, type, needConversion ? data.data() : imagePixelData, exceptionState);
+ if (m_unpackAlignment != 1)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
+}
+
+void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& exceptionState)
+{
+ if (isContextLost() || !validateTexFuncData("texSubImage2D", level, width, height, format, type, pixels, NullNotAllowed)
+ || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferView, target, level, format, width, height, 0, format, type, xoffset, yoffset))
+ return;
+ void* data = pixels->baseAddress();
+ Vector<uint8_t> tempData;
+ bool changeUnpackAlignment = false;
+ if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
+ if (!WebGLImageConversion::extractTextureData(width, height, format, type,
+ m_unpackAlignment,
+ m_unpackFlipY, m_unpackPremultiplyAlpha,
+ data,
+ tempData))
+ return;
+ data = tempData.data();
+ changeUnpackAlignment = true;
+ }
+ if (changeUnpackAlignment)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, exceptionState);
+ if (changeUnpackAlignment)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
+}
+
+void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionState)
+{
+ if (isContextLost() || !pixels || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, format, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset))
+ return;
+
+ Vector<uint8_t> data;
+ bool needConversion = true;
+ // The data from ImageData is always of format RGBA8.
+ // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
+ if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha)
+ needConversion = false;
+ else {
+ if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
+ synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data");
+ return;
+ }
+ }
+ if (m_unpackAlignment != 1)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState);
+ if (m_unpackAlignment != 1)
+ webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
+}
+
+void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState)
+{
+ if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, exceptionState))
+ return;
+
+ RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer());
+ if (imageForRender->isSVGImage())
+ imageForRender = drawImageIntoBuffer(imageForRender.get(), image->width(), image->height(), "texSubImage2D");
+
+ if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLImageElement, target, level, format, imageForRender->width(), imageForRender->height(), 0, format, type, xoffset, yoffset))
+ return;
+
+ texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
+}
+
+void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
+{
+ if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, exceptionState)
+ || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElement, target, level, format, canvas->width(), canvas->height(), 0, format, type, xoffset, yoffset))
+ return;
+
+ RefPtrWillBeRawPtr<ImageData> imageData = canvas->getImageData();
+ if (imageData)
+ texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.get(), exceptionState);
+ else
+ texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
+}
+
+void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
+{
+ if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exceptionState)
+ || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, format, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset))
+ return;
+
+ RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode());
+ if (!image)
+ return;
+ texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
+}
+
+void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x)
+{
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for current program");
+ return;
+ }
+
+ webContext()->uniform1f(location->location(), x);
+}
+
+void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, Float32Array* v)
+{
+ if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, 1))
+ return;
+
+ webContext()->uniform1fv(location->location(), v->length(), v->data());
+}
+
+void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, size, 1))
+ return;
+
+ webContext()->uniform1fv(location->location(), size, v);
+}
+
+void WebGLRenderingContextBase::uniform1i(const WebGLUniformLocation* location, GLint x)
+{
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform1i", "location not for current program");
+ return;
+ }
+
+ webContext()->uniform1i(location->location(), x);
+}
+
+void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, Int32Array* v)
+{
+ if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, 1))
+ return;
+
+ webContext()->uniform1iv(location->location(), v->length(), v->data());
+}
+
+void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, size, 1))
+ return;
+
+ webContext()->uniform1iv(location->location(), size, v);
+}
+
+void WebGLRenderingContextBase::uniform2f(const WebGLUniformLocation* location, GLfloat x, GLfloat y)
+{
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform2f", "location not for current program");
+ return;
+ }
+
+ webContext()->uniform2f(location->location(), x, y);
+}
+
+void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, Float32Array* v)
+{
+ if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, 2))
+ return;
+
+ webContext()->uniform2fv(location->location(), v->length() / 2, v->data());
+}
+
+void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, size, 2))
+ return;
+
+ webContext()->uniform2fv(location->location(), size / 2, v);
+}
+
+void WebGLRenderingContextBase::uniform2i(const WebGLUniformLocation* location, GLint x, GLint y)
+{
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform2i", "location not for current program");
+ return;
+ }
+
+ webContext()->uniform2i(location->location(), x, y);
+}
+
+void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, Int32Array* v)
+{
+ if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, 2))
+ return;
+
+ webContext()->uniform2iv(location->location(), v->length() / 2, v->data());
+}
+
+void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, size, 2))
+ return;
+
+ webContext()->uniform2iv(location->location(), size / 2, v);
+}
+
+void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z)
+{
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform3f", "location not for current program");
+ return;
+ }
+
+ webContext()->uniform3f(location->location(), x, y, z);
+}
+
+void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, Float32Array* v)
+{
+ if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, 3))
+ return;
+
+ webContext()->uniform3fv(location->location(), v->length() / 3, v->data());
+}
+
+void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, size, 3))
+ return;
+
+ webContext()->uniform3fv(location->location(), size / 3, v);
+}
+
+void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z)
+{
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform3i", "location not for current program");
+ return;
+ }
+
+ webContext()->uniform3i(location->location(), x, y, z);
+}
+
+void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, Int32Array* v)
+{
+ if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, 3))
+ return;
+
+ webContext()->uniform3iv(location->location(), v->length() / 3, v->data());
+}
+
+void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, size, 3))
+ return;
+
+ webContext()->uniform3iv(location->location(), size / 3, v);
+}
+
+void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform4f", "location not for current program");
+ return;
+ }
+
+ webContext()->uniform4f(location->location(), x, y, z, w);
+}
+
+void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Float32Array* v)
+{
+ if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4))
+ return;
+
+ webContext()->uniform4fv(location->location(), v->length() / 4, v->data());
+}
+
+void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4))
+ return;
+
+ webContext()->uniform4fv(location->location(), size / 4, v);
+}
+
+void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z, GLint w)
+{
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform4i", "location not for current program");
+ return;
+ }
+
+ webContext()->uniform4i(location->location(), x, y, z, w);
+}
+
+void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, Int32Array* v)
+{
+ if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, 4))
+ return;
+
+ webContext()->uniform4iv(location->location(), v->length() / 4, v->data());
+}
+
+void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, size, 4))
+ return;
+
+ webContext()->uniform4iv(location->location(), size / 4, v);
+}
+
+void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
+{
+ if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4))
+ return;
+ webContext()->uniformMatrix2fv(location->location(), v->length() / 4, transpose, v->data());
+}
+
+void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4))
+ return;
+ webContext()->uniformMatrix2fv(location->location(), size / 4, transpose, v);
+}
+
+void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
+{
+ if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9))
+ return;
+ webContext()->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data());
+}
+
+void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9))
+ return;
+ webContext()->uniformMatrix3fv(location->location(), size / 9, transpose, v);
+}
+
+void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
+{
+ if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16))
+ return;
+ webContext()->uniformMatrix4fv(location->location(), v->length() / 16, transpose, v->data());
+}
+
+void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
+{
+ if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16))
+ return;
+ webContext()->uniformMatrix4fv(location->location(), size / 16, transpose, v);
+}
+
+void WebGLRenderingContextBase::useProgram(WebGLProgram* program)
+{
+ bool deleted;
+ if (!checkObjectToBeBound("useProgram", program, deleted))
+ return;
+ if (deleted)
+ program = 0;
+ if (program && !program->linkStatus()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid");
+ return;
+ }
+ if (m_currentProgram != program) {
+ if (m_currentProgram)
+ m_currentProgram->onDetached(webContext());
+ m_currentProgram = program;
+ webContext()->useProgram(objectOrZero(program));
+ if (program)
+ program->onAttached();
+ }
+}
+
+void WebGLRenderingContextBase::validateProgram(WebGLProgram* program)
+{
+ if (isContextLost() || !validateWebGLObject("validateProgram", program))
+ return;
+ webContext()->validateProgram(objectOrZero(program));
+}
+
+void WebGLRenderingContextBase::vertexAttrib1f(GLuint index, GLfloat v0)
+{
+ vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f);
+}
+
+void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, Float32Array* v)
+{
+ vertexAttribfvImpl("vertexAttrib1fv", index, v, 1);
+}
+
+void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, GLfloat* v, GLsizei size)
+{
+ vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1);
+}
+
+void WebGLRenderingContextBase::vertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1)
+{
+ vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f);
+}
+
+void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, Float32Array* v)
+{
+ vertexAttribfvImpl("vertexAttrib2fv", index, v, 2);
+}
+
+void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, GLfloat* v, GLsizei size)
+{
+ vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2);
+}
+
+void WebGLRenderingContextBase::vertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f);
+}
+
+void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, Float32Array* v)
+{
+ vertexAttribfvImpl("vertexAttrib3fv", index, v, 3);
+}
+
+void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, GLfloat* v, GLsizei size)
+{
+ vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3);
+}
+
+void WebGLRenderingContextBase::vertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3);
+}
+
+void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, Float32Array* v)
+{
+ vertexAttribfvImpl("vertexAttrib4fv", index, v, 4);
+}
+
+void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, GLfloat* v, GLsizei size)
+{
+ vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4);
+}
+
+void WebGLRenderingContextBase::vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, long long offset)
+{
+ if (isContextLost())
+ return;
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_FLOAT:
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type");
+ return;
+ }
+ if (index >= m_maxVertexAttribs) {
+ synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "index out of range");
+ return;
+ }
+ if (size < 1 || size > 4 || stride < 0 || stride > 255) {
+ synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "bad size or stride");
+ return;
+ }
+ if (!validateValueFitNonNegInt32("vertexAttribPointer", "offset", offset))
+ return;
+ if (!m_boundArrayBuffer) {
+ synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER");
+ return;
+ }
+ // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride
+ unsigned typeSize = sizeInBytes(type);
+ if (!typeSize) {
+ synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type");
+ return;
+ }
+ if ((stride % typeSize) || (static_cast<GLintptr>(offset) % typeSize)) {
+ synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type");
+ return;
+ }
+ GLsizei bytesPerElement = size * typeSize;
+
+ m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GLintptr>(offset), m_boundArrayBuffer);
+ webContext()->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GLintptr>(offset));
+}
+
+void WebGLRenderingContextBase::vertexAttribDivisorANGLE(GLuint index, GLuint divisor)
+{
+ if (isContextLost())
+ return;
+
+ if (index >= m_maxVertexAttribs) {
+ synthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range");
+ return;
+ }
+
+ m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor);
+ webContext()->vertexAttribDivisorANGLE(index, divisor);
+}
+
+void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if (isContextLost())
+ return;
+ if (!validateSize("viewport", width, height))
+ return;
+ webContext()->viewport(x, y, width, height);
+}
+
+void WebGLRenderingContextBase::forceLostContext(WebGLRenderingContextBase::LostContextMode mode)
+{
+ if (isContextLost()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "loseContext", "context already lost");
+ return;
+ }
+
+ m_contextGroup->loseContextGroup(mode);
+}
+
+void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostContextMode mode)
+{
+#ifndef NDEBUG
+ printWarningToConsole("loseContextImpl(): begin");
+#endif
+
+ if (isContextLost())
+ return;
+
+ m_contextLost = true;
+ m_contextLostMode = mode;
+
+ if (mode == RealLostContext) {
+ // Inform the embedder that a lost context was received. In response, the embedder might
+ // decide to take action such as asking the user for permission to use WebGL again.
+ if (LocalFrame* frame = canvas()->document().frame())
+ frame->loader().client()->didLoseWebGLContext(webContext()->getGraphicsResetStatusARB());
+ }
+
+ // Make absolutely sure we do not refer to an already-deleted texture or framebuffer.
+ m_drawingBuffer->setTexture2DBinding(0);
+ m_drawingBuffer->setFramebufferBinding(0);
+
+ detachAndRemoveAllObjects();
+
+#ifndef NDEBUG
+ printWarningToConsole("loseContextImpl(): after detachAndRemoveAllObjects()");
+#endif
+
+ // Lose all the extensions.
+ for (size_t i = 0; i < m_extensions.size(); ++i) {
+ ExtensionTracker* tracker = m_extensions[i];
+ tracker->loseExtension();
+ }
+
+ for (size_t i = 0; i < WebGLExtensionNameCount; ++i)
+ m_extensionEnabled[i] = false;
+
+ removeAllCompressedTextureFormats();
+
+ if (mode != RealLostContext)
+ destroyContext();
+
+#ifndef NDEBUG
+ printWarningToConsole("loseContextImpl(): after destroyContext()");
+#endif
+
+ ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole;
+ synthesizeGLError(GC3D_CONTEXT_LOST_WEBGL, "loseContext", "context lost", display);
+
+ // Don't allow restoration unless the context lost event has both been
+ // dispatched and its default behavior prevented.
+ m_restoreAllowed = false;
+
+ // Always defer the dispatch of the context lost event, to implement
+ // the spec behavior of queueing a task.
+ m_dispatchContextLostEventTimer.startOneShot(0, FROM_HERE);
+
+#ifndef NDEBUG
+ printWarningToConsole("loseContextImpl(): end");
+#endif
+}
+
+void WebGLRenderingContextBase::forceRestoreContext()
+{
+ if (!isContextLost()) {
+ synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context not lost");
+ return;
+ }
+
+ if (!m_restoreAllowed) {
+ if (m_contextLostMode == SyntheticLostContext)
+ synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context restoration not allowed");
+ return;
+ }
+
+ if (!m_restoreTimer.isActive())
+ m_restoreTimer.startOneShot(0, FROM_HERE);
+}
+
+blink::WebLayer* WebGLRenderingContextBase::platformLayer() const
+{
+ return isContextLost() ? 0 : m_drawingBuffer->platformLayer();
+}
+
+Extensions3DUtil* WebGLRenderingContextBase::extensionsUtil()
+{
+ ASSERT(!isContextLost());
+ if (!m_extensionsUtil)
+ m_extensionsUtil = Extensions3DUtil::create(webContext());
+ return m_extensionsUtil.get();
+}
+
+void WebGLRenderingContextBase::removeSharedObject(WebGLSharedObject* object)
+{
+ m_contextGroup->removeObject(object);
+}
+
+void WebGLRenderingContextBase::addSharedObject(WebGLSharedObject* object)
+{
+ ASSERT(!isContextLost());
+ m_contextGroup->addObject(object);
+}
+
+void WebGLRenderingContextBase::removeContextObject(WebGLContextObject* object)
+{
+ m_contextObjects.remove(object);
+}
+
+void WebGLRenderingContextBase::addContextObject(WebGLContextObject* object)
+{
+ ASSERT(!isContextLost());
+ m_contextObjects.add(object);
+}
+
+void WebGLRenderingContextBase::detachAndRemoveAllObjects()
+{
+ while (m_contextObjects.size() > 0) {
+ HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin();
+ (*it)->detachContext();
+ }
+}
+
+bool WebGLRenderingContextBase::hasPendingActivity() const
+{
+ return false;
+}
+
+void WebGLRenderingContextBase::stop()
+{
+ if (!isContextLost()) {
+ forceLostContext(SyntheticLostContext);
+ destroyContext();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getBooleanParameter(GLenum pname)
+{
+ GLboolean value = 0;
+ if (!isContextLost())
+ webContext()->getBooleanv(pname, &value);
+ return WebGLGetInfo(static_cast<bool>(value));
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getBooleanArrayParameter(GLenum pname)
+{
+ if (pname != GL_COLOR_WRITEMASK) {
+ notImplemented();
+ return WebGLGetInfo(0, 0);
+ }
+ GLboolean value[4] = {0};
+ if (!isContextLost())
+ webContext()->getBooleanv(pname, value);
+ bool boolValue[4];
+ for (int ii = 0; ii < 4; ++ii)
+ boolValue[ii] = static_cast<bool>(value[ii]);
+ return WebGLGetInfo(boolValue, 4);
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getFloatParameter(GLenum pname)
+{
+ GLfloat value = 0;
+ if (!isContextLost())
+ webContext()->getFloatv(pname, &value);
+ return WebGLGetInfo(value);
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getIntParameter(GLenum pname)
+{
+ GLint value = 0;
+ if (!isContextLost())
+ webContext()->getIntegerv(pname, &value);
+ return WebGLGetInfo(value);
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getUnsignedIntParameter(GLenum pname)
+{
+ GLint value = 0;
+ if (!isContextLost())
+ webContext()->getIntegerv(pname, &value);
+ return WebGLGetInfo(static_cast<unsigned>(value));
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getWebGLFloatArrayParameter(GLenum pname)
+{
+ GLfloat value[4] = {0};
+ if (!isContextLost())
+ webContext()->getFloatv(pname, value);
+ unsigned length = 0;
+ switch (pname) {
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_DEPTH_RANGE:
+ length = 2;
+ break;
+ case GL_BLEND_COLOR:
+ case GL_COLOR_CLEAR_VALUE:
+ length = 4;
+ break;
+ default:
+ notImplemented();
+ }
+ return WebGLGetInfo(Float32Array::create(value, length));
+}
+
+WebGLGetInfo WebGLRenderingContextBase::getWebGLIntArrayParameter(GLenum pname)
+{
+ GLint value[4] = {0};
+ if (!isContextLost())
+ webContext()->getIntegerv(pname, value);
+ unsigned length = 0;
+ switch (pname) {
+ case GL_MAX_VIEWPORT_DIMS:
+ length = 2;
+ break;
+ case GL_SCISSOR_BOX:
+ case GL_VIEWPORT:
+ length = 4;
+ break;
+ default:
+ notImplemented();
+ }
+ return WebGLGetInfo(Int32Array::create(value, length));
+}
+
+void WebGLRenderingContextBase::handleTextureCompleteness(const char* functionName, bool prepareToDraw)
+{
+ // All calling functions check isContextLost, so a duplicate check is not needed here.
+ bool resetActiveUnit = false;
+ WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureExtensionFlag>((extensionEnabled(OESTextureFloatLinearName) ? WebGLTexture::TextureFloatLinearExtensionEnabled : 0)
+ | (extensionEnabled(OESTextureHalfFloatLinearName) ? WebGLTexture::TextureHalfFloatLinearExtensionEnabled : 0));
+ for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) {
+ if ((m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag))
+ || (m_textureUnits[ii].m_textureCubeMapBinding.get() && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))) {
+ if (ii != m_activeTextureUnit) {
+ webContext()->activeTexture(ii);
+ resetActiveUnit = true;
+ } else if (resetActiveUnit) {
+ webContext()->activeTexture(ii);
+ resetActiveUnit = false;
+ }
+ WebGLTexture* tex2D;
+ WebGLTexture* texCubeMap;
+ if (prepareToDraw) {
+ String msg(String("texture bound to texture unit ") + String::number(ii)
+ + " is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'."
+ + " Or the texture is Float or Half Float type with linear filtering while OES_float_linear or OES_half_float_linear extension is not enabled.");
+ emitGLWarning(functionName, msg.utf8().data());
+ tex2D = m_blackTexture2D.get();
+ texCubeMap = m_blackTextureCubeMap.get();
+ } else {
+ tex2D = m_textureUnits[ii].m_texture2DBinding.get();
+ texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get();
+ }
+ if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag))
+ webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D));
+ if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))
+ webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCubeMap));
+ }
+ }
+ if (resetActiveUnit)
+ webContext()->activeTexture(m_activeTextureUnit);
+}
+
+void WebGLRenderingContextBase::createFallbackBlackTextures1x1()
+{
+ // All calling functions check isContextLost, so a duplicate check is not needed here.
+ unsigned char black[] = {0, 0, 0, 255};
+ m_blackTexture2D = createTexture();
+ webContext()->bindTexture(GL_TEXTURE_2D, m_blackTexture2D->object());
+ webContext()->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ webContext()->bindTexture(GL_TEXTURE_2D, 0);
+ m_blackTextureCubeMap = createTexture();
+ webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object());
+ webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, 0);
+}
+
+bool WebGLRenderingContextBase::isTexInternalFormatColorBufferCombinationValid(GLenum texInternalFormat, GLenum colorBufferFormat)
+{
+ unsigned need = WebGLImageConversion::getChannelBitsByFormat(texInternalFormat);
+ unsigned have = WebGLImageConversion::getChannelBitsByFormat(colorBufferFormat);
+ return (need & have) == need;
+}
+
+GLenum WebGLRenderingContextBase::boundFramebufferColorFormat()
+{
+ if (m_framebufferBinding && m_framebufferBinding->object())
+ return m_framebufferBinding->colorBufferFormat();
+ if (m_requestedAttributes->alpha())
+ return GL_RGBA;
+ return GL_RGB;
+}
+
+WebGLTexture* WebGLRenderingContextBase::validateTextureBinding(const char* functionName, GLenum target, bool useSixEnumsForCubeMap)
+{
+ WebGLTexture* tex = 0;
+ switch (target) {
+ case GL_TEXTURE_2D:
+ tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get();
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (!useSixEnumsForCubeMap) {
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
+ return 0;
+ }
+ tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ if (useSixEnumsForCubeMap) {
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
+ return 0;
+ }
+ tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
+ return 0;
+ }
+ if (!tex)
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "no texture");
+ return tex;
+}
+
+bool WebGLRenderingContextBase::validateLocationLength(const char* functionName, const String& string)
+{
+ const unsigned maxWebGLLocationLength = 256;
+ if (string.length() > maxWebGLLocationLength) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "location length > 256");
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateSize(const char* functionName, GLint x, GLint y)
+{
+ if (x < 0 || y < 0) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "size < 0");
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateString(const char* functionName, const String& string)
+{
+ for (size_t i = 0; i < string.length(); ++i) {
+ if (!validateCharacter(string[i])) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "string not ASCII");
+ return false;
+ }
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateTexFuncFormatAndType(const char* functionName, GLenum format, GLenum type, GLint level)
+{
+ switch (format) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ case GL_DEPTH_COMPONENT:
+ if (extensionEnabled(WebGLDepthTextureName))
+ break;
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "depth texture formats not enabled");
+ return false;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture format");
+ return false;
+ }
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ break;
+ case GL_FLOAT:
+ if (extensionEnabled(OESTextureFloatName))
+ break;
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
+ return false;
+ case GL_HALF_FLOAT_OES:
+ if (extensionEnabled(OESTextureHalfFloatName))
+ break;
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
+ return false;
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_OES:
+ case GL_UNSIGNED_SHORT:
+ if (extensionEnabled(WebGLDepthTextureName))
+ break;
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
+ return false;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
+ return false;
+ }
+
+ // Verify that the combination of format and type is supported.
+ switch (format) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ if (type != GL_UNSIGNED_BYTE
+ && type != GL_FLOAT
+ && type != GL_HALF_FLOAT_OES) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for format");
+ return false;
+ }
+ break;
+ case GL_RGB:
+ if (type != GL_UNSIGNED_BYTE
+ && type != GL_UNSIGNED_SHORT_5_6_5
+ && type != GL_FLOAT
+ && type != GL_HALF_FLOAT_OES) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGB format");
+ return false;
+ }
+ break;
+ case GL_RGBA:
+ if (type != GL_UNSIGNED_BYTE
+ && type != GL_UNSIGNED_SHORT_4_4_4_4
+ && type != GL_UNSIGNED_SHORT_5_5_5_1
+ && type != GL_FLOAT
+ && type != GL_HALF_FLOAT_OES) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGBA format");
+ return false;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ if (!extensionEnabled(WebGLDepthTextureName)) {
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled");
+ return false;
+ }
+ if (type != GL_UNSIGNED_SHORT
+ && type != GL_UNSIGNED_INT) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format");
+ return false;
+ }
+ if (level > 0) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format");
+ return false;
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ if (!extensionEnabled(WebGLDepthTextureName)) {
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled");
+ return false;
+ }
+ if (type != GL_UNSIGNED_INT_24_8_OES) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format");
+ return false;
+ }
+ if (level > 0) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format");
+ return false;
+ }
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateTexFuncLevel(const char* functionName, GLenum target, GLint level)
+{
+ if (level < 0) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level < 0");
+ return false;
+ }
+ switch (target) {
+ case GL_TEXTURE_2D:
+ if (level >= m_maxTextureLevel) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range");
+ return false;
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (level >= m_maxCubeMapTextureLevel) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range");
+ return false;
+ }
+ break;
+ }
+ // This function only checks if level is legal, so we return true and don't
+ // generate INVALID_ENUM if target is illegal.
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType functionType,
+ GLenum target, GLint level, GLsizei width, GLsizei height)
+{
+ if (width < 0 || height < 0) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0");
+ return false;
+ }
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >> level)) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range");
+ return false;
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (functionType != TexSubImage2D && width != height) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width != height for cube map");
+ return false;
+ }
+ // No need to check height here. For texImage width == height.
+ // For texSubImage that will be checked when checking yoffset + height is in range.
+ if (width > (m_maxCubeMapTextureSize >> level)) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range for cube map");
+ return false;
+ }
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateTexFuncParameters(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target,
+ GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type)
+{
+ // We absolutely have to validate the format and type combination.
+ // The texImage2D entry points taking HTMLImage, etc. will produce
+ // temporary data based on this combination, so it must be legal.
+ if (!validateTexFuncFormatAndType(functionName, format, type, level) || !validateTexFuncLevel(functionName, target, level))
+ return false;
+
+ if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height))
+ return false;
+
+ if (format != internalformat) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "format != internalformat");
+ return false;
+ }
+
+ if (border) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "border != 0");
+ return false;
+ }
+
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateTexFuncData(const char* functionName, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels, NullDisposition disposition)
+{
+ // All calling functions check isContextLost, so a duplicate check is not needed here.
+ if (!pixels) {
+ if (disposition == NullAllowed)
+ return true;
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels");
+ return false;
+ }
+
+ if (!validateTexFuncFormatAndType(functionName, format, type, level))
+ return false;
+ if (!validateSettableTexFormat(functionName, format))
+ return false;
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (pixels->type() != ArrayBufferView::TypeUint8) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array");
+ return false;
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ if (pixels->type() != ArrayBufferView::TypeUint16) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array");
+ return false;
+ }
+ break;
+ case GL_FLOAT: // OES_texture_float
+ if (pixels->type() != ArrayBufferView::TypeFloat32) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array");
+ return false;
+ }
+ break;
+ case GL_HALF_FLOAT_OES: // OES_texture_half_float
+ // As per the specification, ArrayBufferView should be null or a Uint16Array when
+ // OES_texture_half_float is enabled.
+ if (pixels && pixels->type() != ArrayBufferView::TypeUint16) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array");
+ return false;
+ }
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+
+ unsigned totalBytesRequired;
+ GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0);
+ if (error != GL_NO_ERROR) {
+ synthesizeGLError(error, functionName, "invalid texture dimensions");
+ return false;
+ }
+ if (pixels->byteLength() < totalBytesRequired) {
+ if (m_unpackAlignment != 1) {
+ error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0);
+ if (pixels->byteLength() == totalBytesRequired) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1");
+ return false;
+ }
+ }
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request");
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateCompressedTexFormat(GLenum format)
+{
+ return m_compressedTextureFormats.contains(format);
+}
+
+bool WebGLRenderingContextBase::validateCompressedTexFuncData(const char* functionName, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* pixels)
+{
+ if (!pixels) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels");
+ return false;
+ }
+ if (width < 0 || height < 0) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0");
+ return false;
+ }
+
+ unsigned bytesRequired = 0;
+
+ switch (format) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ {
+ const int kBlockWidth = 4;
+ const int kBlockHeight = 4;
+ const int kBlockSize = 8;
+ int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
+ int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
+ int numBlocks = numBlocksAcross * numBlocksDown;
+ bytesRequired = numBlocks * kBlockSize;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ {
+ const int kBlockWidth = 4;
+ const int kBlockHeight = 4;
+ const int kBlockSize = 16;
+ int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
+ int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
+ int numBlocks = numBlocksAcross * numBlocksDown;
+ bytesRequired = numBlocks * kBlockSize;
+ }
+ break;
+ case GC3D_COMPRESSED_ATC_RGB_AMD:
+ case GL_ETC1_RGB8_OES:
+ {
+ bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 8;
+ }
+ break;
+ case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
+ case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
+ {
+ bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 16;
+ }
+ break;
+ case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
+ case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
+ {
+ bytesRequired = (max(width, 8) * max(height, 8) * 4 + 7) / 8;
+ }
+ break;
+ case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
+ case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
+ {
+ bytesRequired = (max(width, 16) * max(height, 8) * 2 + 7) / 8;
+ }
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format");
+ return false;
+ }
+
+ if (pixels->byteLength() != bytesRequired) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions");
+ return false;
+ }
+
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateCompressedTexDimensions(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format)
+{
+ if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height))
+ return false;
+
+ bool widthValid = false;
+ bool heightValid = false;
+
+ switch (format) {
+ case GC3D_COMPRESSED_ATC_RGB_AMD:
+ case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
+ case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: {
+ const int kBlockWidth = 4;
+ const int kBlockHeight = 4;
+ widthValid = (level && width == 1) || (level && width == 2) || !(width % kBlockWidth);
+ heightValid = (level && height == 1) || (level && height == 2) || !(height % kBlockHeight);
+ break;
+ }
+ case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
+ case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
+ case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
+ case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: {
+ // Must be a power of two
+ widthValid = (width & (width - 1)) == 0;
+ heightValid = (height & (height - 1)) == 0;
+ break;
+ }
+ case GL_ETC1_RGB8_OES: {
+ widthValid = true;
+ heightValid = true;
+ break;
+ }
+ default:
+ return false;
+ }
+
+ if (!widthValid || !heightValid) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "width or height invalid for level");
+ return false;
+ }
+
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateCompressedTexSubDimensions(const char* functionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, WebGLTexture* tex)
+{
+ if (xoffset < 0 || yoffset < 0) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "xoffset or yoffset < 0");
+ return false;
+ }
+
+ switch (format) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: {
+ const int kBlockWidth = 4;
+ const int kBlockHeight = 4;
+ if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4");
+ return false;
+ }
+ if (width - xoffset > tex->getWidth(target, level)
+ || height - yoffset > tex->getHeight(target, level)) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions out of range");
+ return false;
+ }
+ return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format);
+ }
+ case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
+ case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
+ case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
+ case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: {
+ if ((xoffset != 0) || (yoffset != 0)) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset and yoffset must be zero");
+ return false;
+ }
+ if (width != tex->getWidth(target, level)
+ || height != tex->getHeight(target, level)) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions must match existing level");
+ return false;
+ }
+ return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format);
+ }
+ case GC3D_COMPRESSED_ATC_RGB_AMD:
+ case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
+ case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
+ case GL_ETC1_RGB8_OES: {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "unable to update sub-images with this format");
+ return false;
+ }
+ default:
+ return false;
+ }
+}
+
+bool WebGLRenderingContextBase::validateDrawMode(const char* functionName, GLenum mode)
+{
+ switch (mode) {
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ case GL_LINES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLES:
+ return true;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid draw mode");
+ return false;
+ }
+}
+
+bool WebGLRenderingContextBase::validateStencilSettings(const char* functionName)
+{
+ if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "front and back stencils settings do not match");
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateStencilOrDepthFunc(const char* functionName, GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ return true;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid function");
+ return false;
+ }
+}
+
+void WebGLRenderingContextBase::printGLErrorToConsole(const String& message)
+{
+ if (!m_numGLErrorsToConsoleAllowed)
+ return;
+
+ --m_numGLErrorsToConsoleAllowed;
+ printWarningToConsole(message);
+
+ if (!m_numGLErrorsToConsoleAllowed)
+ printWarningToConsole("WebGL: too many errors, no more errors will be reported to the console for this context.");
+
+ return;
+}
+
+void WebGLRenderingContextBase::printWarningToConsole(const String& message)
+{
+ if (!canvas())
+ return;
+ canvas()->document().addConsoleMessage(RenderingMessageSource, WarningMessageLevel, message);
+}
+
+bool WebGLRenderingContextBase::validateFramebufferFuncParameters(const char* functionName, GLenum target, GLenum attachment)
+{
+ if (target != GL_FRAMEBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
+ return false;
+ }
+ switch (attachment) {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
+ break;
+ default:
+ if (extensionEnabled(WebGLDrawBuffersName)
+ && attachment > GL_COLOR_ATTACHMENT0
+ && attachment < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments()))
+ break;
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid attachment");
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateBlendEquation(const char* functionName, GLenum mode)
+{
+ switch (mode) {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return true;
+ case GL_MIN_EXT:
+ case GL_MAX_EXT:
+ if (extensionEnabled(EXTBlendMinMaxName))
+ return true;
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode");
+ return false;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode");
+ return false;
+ }
+}
+
+bool WebGLRenderingContextBase::validateBlendFuncFactors(const char* functionName, GLenum src, GLenum dst)
+{
+ if (((src == GL_CONSTANT_COLOR || src == GL_ONE_MINUS_CONSTANT_COLOR)
+ && (dst == GL_CONSTANT_ALPHA || dst == GL_ONE_MINUS_CONSTANT_ALPHA))
+ || ((dst == GL_CONSTANT_COLOR || dst == GL_ONE_MINUS_CONSTANT_COLOR)
+ && (src == GL_CONSTANT_ALPHA || src == GL_ONE_MINUS_CONSTANT_ALPHA))) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "incompatible src and dst");
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateCapability(const char* functionName, GLenum cap)
+{
+ switch (cap) {
+ case GL_BLEND:
+ case GL_CULL_FACE:
+ case GL_DEPTH_TEST:
+ case GL_DITHER:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ return true;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid capability");
+ return false;
+ }
+}
+
+bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GLsizei requiredMinSize)
+{
+ if (!v) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
+ return false;
+ }
+ return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
+}
+
+bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GLsizei requiredMinSize)
+{
+ if (!v) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
+ return false;
+ }
+ return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
+}
+
+bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GLsizei size, GLsizei requiredMinSize)
+{
+ return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize);
+}
+
+bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v, GLsizei requiredMinSize)
+{
+ if (!v) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
+ return false;
+ }
+ return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize);
+}
+
+bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, void* v, GLsizei size, GLsizei requiredMinSize)
+{
+ if (!location)
+ return false;
+ if (location->program() != m_currentProgram) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "location is not from current program");
+ return false;
+ }
+ if (!v) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
+ return false;
+ }
+ if (transpose) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "transpose not FALSE");
+ return false;
+ }
+ if (size < requiredMinSize || (size % requiredMinSize)) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size");
+ return false;
+ }
+ return true;
+}
+
+WebGLBuffer* WebGLRenderingContextBase::validateBufferDataTarget(const char* functionName, GLenum target)
+{
+ WebGLBuffer* buffer = 0;
+ switch (target) {
+ case GL_ELEMENT_ARRAY_BUFFER:
+ buffer = m_boundVertexArrayObject->boundElementArrayBuffer().get();
+ break;
+ case GL_ARRAY_BUFFER:
+ buffer = m_boundArrayBuffer.get();
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
+ return 0;
+ }
+ if (!buffer) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "no buffer");
+ return 0;
+ }
+ return buffer;
+}
+
+bool WebGLRenderingContextBase::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& exceptionState)
+{
+ if (!image || !image->cachedImage()) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no image");
+ return false;
+ }
+ const KURL& url = image->cachedImage()->response().url();
+ if (url.isNull() || url.isEmpty() || !url.isValid()) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid image");
+ return false;
+ }
+
+ if (wouldTaintOrigin(image)) {
+ exceptionState.throwSecurityError("The cross-origin image at " + url.elidedString() + " may not be loaded.");
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
+{
+ if (!canvas || !canvas->buffer()) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no canvas");
+ return false;
+ }
+ if (wouldTaintOrigin(canvas)) {
+ exceptionState.throwSecurityError("Tainted canvases may not be loaded.");
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionState& exceptionState)
+{
+ if (!video || !video->videoWidth() || !video->videoHeight()) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no video");
+ return false;
+ }
+
+ if (wouldTaintOrigin(video)) {
+ exceptionState.throwSecurityError("The video element contains cross-origin data, and may not be loaded.");
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GLenum mode, GLint first, GLsizei count)
+{
+ if (isContextLost() || !validateDrawMode(functionName, mode))
+ return false;
+
+ if (!validateStencilSettings(functionName))
+ return false;
+
+ if (first < 0 || count < 0) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "first or count < 0");
+ return false;
+ }
+
+ if (!count) {
+ markContextChanged(CanvasChanged);
+ return false;
+ }
+
+ if (!validateRenderingState(functionName)) {
+ return false;
+ }
+
+ const char* reason = "framebuffer incomplete";
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
+ return false;
+ }
+
+ return true;
+}
+
+bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, GLenum mode, GLsizei count, GLenum type, long long offset)
+{
+ if (isContextLost() || !validateDrawMode(functionName, mode))
+ return false;
+
+ if (!validateStencilSettings(functionName))
+ return false;
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ break;
+ case GL_UNSIGNED_INT:
+ if (extensionEnabled(OESElementIndexUintName))
+ break;
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type");
+ return false;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type");
+ return false;
+ }
+
+ if (count < 0) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "count < 0");
+ return false;
+ }
+ if (!validateValueFitNonNegInt32(functionName, "offset", offset))
+ return false;
+
+ if (!count) {
+ markContextChanged(CanvasChanged);
+ return false;
+ }
+
+ if (!m_boundVertexArrayObject->boundElementArrayBuffer()) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound");
+ return false;
+ }
+
+ if (!validateRenderingState(functionName)) {
+ return false;
+ }
+
+ const char* reason = "framebuffer incomplete";
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
+ return false;
+ }
+
+ return true;
+}
+
+// Helper function to validate draw*Instanced calls
+bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GLsizei primcount)
+{
+ if (primcount < 0) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "primcount < 0");
+ return false;
+ }
+
+ // Ensure at least one enabled vertex attrib has a divisor of 0.
+ for (unsigned i = 0; i < m_onePlusMaxEnabledAttribIndex; ++i) {
+ const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(i);
+ if (state.enabled && !state.divisor)
+ return true;
+ }
+
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "at least one enabled attribute must have a divisor of 0");
+ return false;
+}
+
+void WebGLRenderingContextBase::vertexAttribfImpl(const char* functionName, GLuint index, GLsizei expectedSize, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ if (isContextLost())
+ return;
+ if (index >= m_maxVertexAttribs) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range");
+ return;
+ }
+ // In GL, we skip setting vertexAttrib0 values.
+ switch (expectedSize) {
+ case 1:
+ webContext()->vertexAttrib1f(index, v0);
+ break;
+ case 2:
+ webContext()->vertexAttrib2f(index, v0, v1);
+ break;
+ case 3:
+ webContext()->vertexAttrib3f(index, v0, v1, v2);
+ break;
+ case 4:
+ webContext()->vertexAttrib4f(index, v0, v1, v2, v3);
+ break;
+ }
+ VertexAttribValue& attribValue = m_vertexAttribValue[index];
+ attribValue.value[0] = v0;
+ attribValue.value[1] = v1;
+ attribValue.value[2] = v2;
+ attribValue.value[3] = v3;
+}
+
+void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, Float32Array* v, GLsizei expectedSize)
+{
+ if (isContextLost())
+ return;
+ if (!v) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
+ return;
+ }
+ vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize);
+}
+
+void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, GLfloat* v, GLsizei size, GLsizei expectedSize)
+{
+ if (isContextLost())
+ return;
+ if (!v) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
+ return;
+ }
+ if (size < expectedSize) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size");
+ return;
+ }
+ if (index >= m_maxVertexAttribs) {
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range");
+ return;
+ }
+ // In GL, we skip setting vertexAttrib0 values.
+ switch (expectedSize) {
+ case 1:
+ webContext()->vertexAttrib1fv(index, v);
+ break;
+ case 2:
+ webContext()->vertexAttrib2fv(index, v);
+ break;
+ case 3:
+ webContext()->vertexAttrib3fv(index, v);
+ break;
+ case 4:
+ webContext()->vertexAttrib4fv(index, v);
+ break;
+ }
+ VertexAttribValue& attribValue = m_vertexAttribValue[index];
+ attribValue.initValue();
+ for (int ii = 0; ii < expectedSize; ++ii)
+ attribValue.value[ii] = v[ii];
+}
+
+void WebGLRenderingContextBase::dispatchContextLostEvent(Timer<WebGLRenderingContextBase>*)
+{
+ RefPtrWillBeRawPtr<WebGLContextEvent> event = WebGLContextEvent::create(EventTypeNames::webglcontextlost, false, true, "");
+ canvas()->dispatchEvent(event);
+ m_restoreAllowed = event->defaultPrevented();
+ deactivateContext(this, m_contextLostMode != RealLostContext && m_restoreAllowed);
+ if ((m_contextLostMode == RealLostContext || m_contextLostMode == AutoRecoverSyntheticLostContext) && m_restoreAllowed)
+ m_restoreTimer.startOneShot(0, FROM_HERE);
+}
+
+void WebGLRenderingContextBase::maybeRestoreContext(Timer<WebGLRenderingContextBase>*)
+{
+#ifndef NDEBUG
+ printWarningToConsole("maybeRestoreContext(): begin");
+#endif
+ ASSERT(isContextLost());
+
+ // The rendering context is not restored unless the default behavior of the
+ // webglcontextlost event was prevented earlier.
+ //
+ // Because of the way m_restoreTimer is set up for real vs. synthetic lost
+ // context events, we don't have to worry about this test short-circuiting
+ // the retry loop for real context lost events.
+ if (!m_restoreAllowed)
+ return;
+
+ LocalFrame* frame = canvas()->document().frame();
+ if (!frame)
+ return;
+
+ Settings* settings = frame->settings();
+
+ if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled()))
+ return;
+
+ // If the context was lost due to RealLostContext, we need to destroy the old DrawingBuffer before creating new DrawingBuffer to ensure resource budget enough.
+ if (m_drawingBuffer) {
+ m_drawingBuffer->beginDestruction();
+ m_drawingBuffer.clear();
+ }
+#ifndef NDEBUG
+ printWarningToConsole("maybeRestoreContext(): destroyed old DrawingBuffer");
+#endif
+
+ blink::WebGraphicsContext3D::Attributes attributes = m_requestedAttributes->attributes(canvas()->document().topDocument().url().string(), settings);
+ OwnPtr<blink::WebGraphicsContext3D> context = adoptPtr(blink::Platform::current()->createOffscreenGraphicsContext3D(attributes, 0));
+ RefPtr<DrawingBuffer> drawingBuffer;
+ // Even if a non-null WebGraphicsContext3D is created, until it's made current, it isn't known whether the context is still lost.
+ if (context) {
+ // Construct a new drawing buffer with the new WebGraphicsContext3D.
+ drawingBuffer = createDrawingBuffer(context.release());
+ // If DrawingBuffer::create() fails to allocate a fbo, |drawingBuffer| is set to null.
+ }
+ if (!drawingBuffer) {
+ if (m_contextLostMode == RealLostContext) {
+ m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts, FROM_HERE);
+ } else {
+ // This likely shouldn't happen but is the best way to report it to the WebGL app.
+ synthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context");
+ }
+ return;
+ }
+#ifndef NDEBUG
+ printWarningToConsole("maybeRestoreContext(): created new DrawingBuffer");
+#endif
+
+ m_drawingBuffer = drawingBuffer.release();
+ m_drawingBuffer->bind();
+ m_lostContextErrors.clear();
+ m_contextLost = false;
+
+ setupFlags();
+ initializeNewContext();
+ markContextChanged(CanvasContextChanged);
+#ifndef NDEBUG
+ printWarningToConsole("maybeRestoreContext(): before dispatchEvent");
+#endif
+ canvas()->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextrestored, false, true, ""));
+#ifndef NDEBUG
+ printWarningToConsole("maybeRestoreContext(): end");
+#endif
+}
+
+String WebGLRenderingContextBase::ensureNotNull(const String& text) const
+{
+ if (text.isNull())
+ return WTF::emptyString();
+ return text;
+}
+
+WebGLRenderingContextBase::LRUImageBufferCache::LRUImageBufferCache(int capacity)
+ : m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity]))
+ , m_capacity(capacity)
+{
+}
+
+ImageBuffer* WebGLRenderingContextBase::LRUImageBufferCache::imageBuffer(const IntSize& size)
+{
+ int i;
+ for (i = 0; i < m_capacity; ++i) {
+ ImageBuffer* buf = m_buffers[i].get();
+ if (!buf)
+ break;
+ if (buf->size() != size)
+ continue;
+ bubbleToFront(i);
+ return buf;
+ }
+
+ OwnPtr<ImageBuffer> temp(ImageBuffer::create(size));
+ if (!temp)
+ return 0;
+ i = std::min(m_capacity - 1, i);
+ m_buffers[i] = temp.release();
+
+ ImageBuffer* buf = m_buffers[i].get();
+ bubbleToFront(i);
+ return buf;
+}
+
+void WebGLRenderingContextBase::LRUImageBufferCache::bubbleToFront(int idx)
+{
+ for (int i = idx; i > 0; --i)
+ m_buffers[i].swap(m_buffers[i-1]);
+}
+
+namespace {
+
+ String GetErrorString(GLenum error)
+ {
+ switch (error) {
+ case GL_INVALID_ENUM:
+ return "INVALID_ENUM";
+ case GL_INVALID_VALUE:
+ return "INVALID_VALUE";
+ case GL_INVALID_OPERATION:
+ return "INVALID_OPERATION";
+ case GL_OUT_OF_MEMORY:
+ return "OUT_OF_MEMORY";
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ return "INVALID_FRAMEBUFFER_OPERATION";
+ case GC3D_CONTEXT_LOST_WEBGL:
+ return "CONTEXT_LOST_WEBGL";
+ default:
+ return String::format("WebGL ERROR(0x%04X)", error);
+ }
+ }
+
+} // namespace anonymous
+
+void WebGLRenderingContextBase::synthesizeGLError(GLenum error, const char* functionName, const char* description, ConsoleDisplayPreference display)
+{
+ String errorType = GetErrorString(error);
+ if (m_synthesizedErrorsToConsole && display == DisplayInConsole) {
+ String message = String("WebGL: ") + errorType + ": " + String(functionName) + ": " + String(description);
+ printGLErrorToConsole(message);
+ }
+ if (!isContextLost())
+ webContext()->synthesizeGLError(error);
+ else {
+ if (m_lostContextErrors.find(error) == WTF::kNotFound)
+ m_lostContextErrors.append(error);
+ }
+ InspectorInstrumentation::didFireWebGLError(canvas(), errorType);
+}
+
+void WebGLRenderingContextBase::emitGLWarning(const char* functionName, const char* description)
+{
+ if (m_synthesizedErrorsToConsole) {
+ String message = String("WebGL: ") + String(functionName) + ": " + String(description);
+ printGLErrorToConsole(message);
+ }
+ InspectorInstrumentation::didFireWebGLWarning(canvas());
+}
+
+void WebGLRenderingContextBase::applyStencilTest()
+{
+ bool haveStencilBuffer = false;
+
+ if (m_framebufferBinding)
+ haveStencilBuffer = m_framebufferBinding->hasStencilBuffer();
+ else {
+ RefPtr<WebGLContextAttributes> attributes = getContextAttributes();
+ haveStencilBuffer = attributes->stencil();
+ }
+ enableOrDisable(GL_STENCIL_TEST,
+ m_stencilEnabled && haveStencilBuffer);
+}
+
+void WebGLRenderingContextBase::enableOrDisable(GLenum capability, bool enable)
+{
+ if (isContextLost())
+ return;
+ if (enable)
+ webContext()->enable(capability);
+ else
+ webContext()->disable(capability);
+}
+
+IntSize WebGLRenderingContextBase::clampedCanvasSize()
+{
+ return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]),
+ clamp(canvas()->height(), 1, m_maxViewportDims[1]));
+}
+
+GLint WebGLRenderingContextBase::maxDrawBuffers()
+{
+ if (isContextLost() || !extensionEnabled(WebGLDrawBuffersName))
+ return 0;
+ if (!m_maxDrawBuffers)
+ webContext()->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers);
+ if (!m_maxColorAttachments)
+ webContext()->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
+ // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS.
+ return std::min(m_maxDrawBuffers, m_maxColorAttachments);
+}
+
+GLint WebGLRenderingContextBase::maxColorAttachments()
+{
+ if (isContextLost() || !extensionEnabled(WebGLDrawBuffersName))
+ return 0;
+ if (!m_maxColorAttachments)
+ webContext()->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
+ return m_maxColorAttachments;
+}
+
+void WebGLRenderingContextBase::setBackDrawBuffer(GLenum buf)
+{
+ m_backDrawBuffer = buf;
+}
+
+void WebGLRenderingContextBase::restoreCurrentFramebuffer()
+{
+ bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding.get());
+}
+
+void WebGLRenderingContextBase::restoreCurrentTexture2D()
+{
+ bindTexture(GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get());
+}
+
+void WebGLRenderingContextBase::multisamplingChanged(bool enabled)
+{
+ if (m_multisamplingAllowed != enabled) {
+ m_multisamplingAllowed = enabled;
+ forceLostContext(WebGLRenderingContextBase::AutoRecoverSyntheticLostContext);
+ }
+}
+
+void WebGLRenderingContextBase::findNewMaxEnabledAttribIndex()
+{
+ // Trace backwards from the current max to find the new max enabled attrib index
+ int startIndex = m_onePlusMaxEnabledAttribIndex - 1;
+ for (int i = startIndex; i >= 0; --i) {
+ if (m_boundVertexArrayObject->getVertexAttribState(i).enabled) {
+ m_onePlusMaxEnabledAttribIndex = i + 1;
+ return;
+ }
+ }
+ m_onePlusMaxEnabledAttribIndex = 0;
+}
+
+void WebGLRenderingContextBase::findNewMaxNonDefaultTextureUnit()
+{
+ // Trace backwards from the current max to find the new max non-default texture unit
+ int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1;
+ for (int i = startIndex; i >= 0; --i) {
+ if (m_textureUnits[i].m_texture2DBinding
+ || m_textureUnits[i].m_textureCubeMapBinding) {
+ m_onePlusMaxNonDefaultTextureUnit = i + 1;
+ return;
+ }
+ }
+ m_onePlusMaxNonDefaultTextureUnit = 0;
+}
+
+} // namespace WebCore