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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEB_AUDIO)
+
+#include "platform/audio/AudioDestination.h"
+
+#include "platform/audio/AudioFIFO.h"
+#include "platform/audio/AudioPullFIFO.h"
+#include "public/platform/Platform.h"
+
+namespace WebCore {
+
+// Buffer size at which the web audio engine will render.
+const unsigned renderBufferSize = 128;
+
+// Size of the FIFO
+const size_t fifoSize = 8192;
+
+// Factory method: Chromium-implementation
+PassOwnPtr<AudioDestination> AudioDestination::create(AudioIOCallback& callback, const String& inputDeviceId, unsigned numberOfInputChannels, unsigned numberOfOutputChannels, float sampleRate)
+{
+ return adoptPtr(new AudioDestination(callback, inputDeviceId, numberOfInputChannels, numberOfOutputChannels, sampleRate));
+}
+
+AudioDestination::AudioDestination(AudioIOCallback& callback, const String& inputDeviceId, unsigned numberOfInputChannels, unsigned numberOfOutputChannels, float sampleRate)
+ : m_callback(callback)
+ , m_numberOfOutputChannels(numberOfOutputChannels)
+ , m_inputBus(AudioBus::create(numberOfInputChannels, renderBufferSize))
+ , m_renderBus(AudioBus::create(numberOfOutputChannels, renderBufferSize, false))
+ , m_sampleRate(sampleRate)
+ , m_isPlaying(false)
+{
+ // Use the optimal buffer size recommended by the audio backend.
+ m_callbackBufferSize = blink::Platform::current()->audioHardwareBufferSize();
+
+#if OS(ANDROID)
+ // The optimum low-latency hardware buffer size is usually too small on Android for WebAudio to
+ // render without glitching. So, if it is small, use a larger size. If it was already large, use
+ // the requested size.
+ //
+ // Since WebAudio renders in 128-frame blocks, the small buffer sizes (144 for a Galaxy Nexus),
+ // cause significant processing jitter. Sometimes multiple blocks will processed, but other
+ // times will not be since the FIFO can satisfy the request. By using a larger
+ // callbackBufferSize, we smooth out the jitter.
+ const size_t kSmallBufferSize = 1024;
+ const size_t kDefaultCallbackBufferSize = 2048;
+
+ if (m_callbackBufferSize <= kSmallBufferSize)
+ m_callbackBufferSize = kDefaultCallbackBufferSize;
+#endif
+
+ // Quick exit if the requested size is too large.
+ ASSERT(m_callbackBufferSize + renderBufferSize <= fifoSize);
+ if (m_callbackBufferSize + renderBufferSize > fifoSize)
+ return;
+
+ m_audioDevice = adoptPtr(blink::Platform::current()->createAudioDevice(m_callbackBufferSize, numberOfInputChannels, numberOfOutputChannels, sampleRate, this, inputDeviceId));
+ ASSERT(m_audioDevice);
+
+ // Create a FIFO to handle the possibility of the callback size
+ // not being a multiple of the render size. If the FIFO already
+ // contains enough data, the data will be provided directly.
+ // Otherwise, the FIFO will call the provider enough times to
+ // satisfy the request for data.
+ m_fifo = adoptPtr(new AudioPullFIFO(*this, numberOfOutputChannels, fifoSize, renderBufferSize));
+
+ // Input buffering.
+ m_inputFifo = adoptPtr(new AudioFIFO(numberOfInputChannels, fifoSize));
+
+ // If the callback size does not match the render size, then we need to buffer some
+ // extra silence for the input. Otherwise, we can over-consume the input FIFO.
+ if (m_callbackBufferSize != renderBufferSize) {
+ // FIXME: handle multi-channel input and don't hard-code to stereo.
+ RefPtr<AudioBus> silence = AudioBus::create(2, renderBufferSize);
+ m_inputFifo->push(silence.get());
+ }
+}
+
+AudioDestination::~AudioDestination()
+{
+ stop();
+}
+
+void AudioDestination::start()
+{
+ if (!m_isPlaying && m_audioDevice) {
+ m_audioDevice->start();
+ m_isPlaying = true;
+ }
+}
+
+void AudioDestination::stop()
+{
+ if (m_isPlaying && m_audioDevice) {
+ m_audioDevice->stop();
+ m_isPlaying = false;
+ }
+}
+
+float AudioDestination::hardwareSampleRate()
+{
+ return static_cast<float>(blink::Platform::current()->audioHardwareSampleRate());
+}
+
+unsigned long AudioDestination::maxChannelCount()
+{
+ return static_cast<float>(blink::Platform::current()->audioHardwareOutputChannels());
+}
+
+void AudioDestination::render(const blink::WebVector<float*>& sourceData, const blink::WebVector<float*>& audioData, size_t numberOfFrames)
+{
+ bool isNumberOfChannelsGood = audioData.size() == m_numberOfOutputChannels;
+ if (!isNumberOfChannelsGood) {
+ ASSERT_NOT_REACHED();
+ return;
+ }
+
+ bool isBufferSizeGood = numberOfFrames == m_callbackBufferSize;
+ if (!isBufferSizeGood) {
+ ASSERT_NOT_REACHED();
+ return;
+ }
+
+ // Buffer optional live input.
+ if (sourceData.size() >= 2) {
+ // FIXME: handle multi-channel input and don't hard-code to stereo.
+ RefPtr<AudioBus> wrapperBus = AudioBus::create(2, numberOfFrames, false);
+ wrapperBus->setChannelMemory(0, sourceData[0], numberOfFrames);
+ wrapperBus->setChannelMemory(1, sourceData[1], numberOfFrames);
+ m_inputFifo->push(wrapperBus.get());
+ }
+
+ for (unsigned i = 0; i < m_numberOfOutputChannels; ++i)
+ m_renderBus->setChannelMemory(i, audioData[i], numberOfFrames);
+
+ m_fifo->consume(m_renderBus.get(), numberOfFrames);
+}
+
+void AudioDestination::provideInput(AudioBus* bus, size_t framesToProcess)
+{
+ AudioBus* sourceBus = 0;
+ if (m_inputFifo->framesInFifo() >= framesToProcess) {
+ m_inputFifo->consume(m_inputBus.get(), framesToProcess);
+ sourceBus = m_inputBus.get();
+ }
+
+ m_callback.render(sourceBus, bus, framesToProcess);
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(WEB_AUDIO)