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-rw-r--r--chromium/third_party/WebKit/Source/platform/graphics/angle/ANGLEPlatformBridge.h96
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diff --git a/chromium/third_party/WebKit/Source/platform/graphics/angle/ANGLEPlatformBridge.h b/chromium/third_party/WebKit/Source/platform/graphics/angle/ANGLEPlatformBridge.h
deleted file mode 100644
index 614f241b126..00000000000
--- a/chromium/third_party/WebKit/Source/platform/graphics/angle/ANGLEPlatformBridge.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Copyright (C) 2010 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef ANGLEPlatformBridge_h
-#define ANGLEPlatformBridge_h
-
-#include "platform/PlatformExport.h"
-#include "wtf/text/CString.h"
-#include "wtf/text/WTFString.h"
-#include <GLSLANG/ShaderLang.h>
-
-namespace WebCore {
-
-enum ANGLEShaderType {
- SHADER_TYPE_VERTEX = SH_VERTEX_SHADER,
- SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER,
-};
-
-enum ANGLEShaderSymbolType {
- SHADER_SYMBOL_TYPE_ATTRIBUTE,
- SHADER_SYMBOL_TYPE_UNIFORM
-};
-
-struct PLATFORM_EXPORT ANGLEShaderSymbol {
- ANGLEShaderSymbolType symbolType;
- String name;
- String mappedName;
- ShDataType dataType;
- int size;
- bool isArray;
- ShPrecisionType precision;
-#if ANGLE_SH_VERSION >= 112
- int staticUse;
-#endif
-
- bool isSampler() const
- {
- return symbolType == SHADER_SYMBOL_TYPE_UNIFORM
- && (dataType == SH_SAMPLER_2D
- || dataType == SH_SAMPLER_CUBE
- || dataType == SH_SAMPLER_2D_RECT_ARB
- || dataType == SH_SAMPLER_EXTERNAL_OES);
- }
-};
-
-class PLATFORM_EXPORT ANGLEPlatformBridge {
-public:
-
- ANGLEPlatformBridge(ShShaderOutput = SH_GLSL_OUTPUT, ShShaderSpec = SH_WEBGL_SPEC);
- ~ANGLEPlatformBridge();
-
- ShBuiltInResources getResources() { return m_resources; }
- void setResources(ShBuiltInResources);
-
- bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, int extraCompileOptions = 0);
-
-private:
-
- void cleanupCompilers();
-
- bool builtCompilers;
-
- ShHandle m_fragmentCompiler;
- ShHandle m_vertexCompiler;
-
- ShShaderOutput m_shaderOutput;
- ShShaderSpec m_shaderSpec;
-
- ShBuiltInResources m_resources;
-};
-
-} // namespace WebCore
-
-#endif