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-rw-r--r--chromium/third_party/WebKit/Source/platform/graphics/filters/FEColorMatrix.h34
1 files changed, 3 insertions, 31 deletions
diff --git a/chromium/third_party/WebKit/Source/platform/graphics/filters/FEColorMatrix.h b/chromium/third_party/WebKit/Source/platform/graphics/filters/FEColorMatrix.h
index cd7cf1b5d06..4612161960d 100644
--- a/chromium/third_party/WebKit/Source/platform/graphics/filters/FEColorMatrix.h
+++ b/chromium/third_party/WebKit/Source/platform/graphics/filters/FEColorMatrix.h
@@ -49,7 +49,7 @@ public:
virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
- virtual TextStream& externalRepresentation(TextStream&, int indention) const;
+ virtual TextStream& externalRepresentation(TextStream&, int indention) const OVERRIDE;
static inline void calculateSaturateComponents(float* components, float value);
static inline void calculateHueRotateComponents(float* components, float value);
@@ -58,41 +58,13 @@ private:
FEColorMatrix(Filter*, ColorMatrixType, const Vector<float>&);
virtual void applySoftware() OVERRIDE;
- virtual bool applySkia() OVERRIDE;
+
+ virtual bool affectsTransparentPixels() OVERRIDE;
ColorMatrixType m_type;
Vector<float> m_values;
};
-inline void FEColorMatrix::calculateSaturateComponents(float* components, float value)
-{
- components[0] = (0.213 + 0.787 * value);
- components[1] = (0.715 - 0.715 * value);
- components[2] = (0.072 - 0.072 * value);
- components[3] = (0.213 - 0.213 * value);
- components[4] = (0.715 + 0.285 * value);
- components[5] = (0.072 - 0.072 * value);
- components[6] = (0.213 - 0.213 * value);
- components[7] = (0.715 - 0.715 * value);
- components[8] = (0.072 + 0.928 * value);
-}
-
-inline void FEColorMatrix::calculateHueRotateComponents(float* components, float value)
-{
- float cosHue = cos(value * piFloat / 180);
- float sinHue = sin(value * piFloat / 180);
- components[0] = 0.213 + cosHue * 0.787 - sinHue * 0.213;
- components[1] = 0.715 - cosHue * 0.715 - sinHue * 0.715;
- components[2] = 0.072 - cosHue * 0.072 + sinHue * 0.928;
- components[3] = 0.213 - cosHue * 0.213 + sinHue * 0.143;
- components[4] = 0.715 + cosHue * 0.285 + sinHue * 0.140;
- components[5] = 0.072 - cosHue * 0.072 - sinHue * 0.283;
- components[6] = 0.213 - cosHue * 0.213 - sinHue * 0.787;
- components[7] = 0.715 - cosHue * 0.715 + sinHue * 0.715;
- components[8] = 0.072 + cosHue * 0.928 + sinHue * 0.072;
-}
-
-
} // namespace WebCore
#endif // FEColorMatrix_h