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-rw-r--r--chromium/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterMesh.h76
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diff --git a/chromium/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterMesh.h b/chromium/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterMesh.h
deleted file mode 100644
index b9e8a1b5f11..00000000000
--- a/chromium/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterMesh.h
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@@ -1,76 +0,0 @@
-/*
- * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above
- * copyright notice, this list of conditions and the following
- * disclaimer.
- * 2. Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following
- * disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
- * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
- * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
- * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#ifndef CustomFilterMesh_h
-#define CustomFilterMesh_h
-
-#include "platform/geometry/FloatRect.h"
-#include "platform/graphics/GraphicsTypes3D.h"
-#include "platform/graphics/filters/custom/CustomFilterOperation.h"
-#include "wtf/RefCounted.h"
-
-namespace WebCore {
-
-class GraphicsContext3D;
-
-class PLATFORM_EXPORT CustomFilterMesh : public RefCounted<CustomFilterMesh> {
-public:
- static PassRefPtr<CustomFilterMesh> create(GraphicsContext3D* context, unsigned cols, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType meshType)
- {
- return adoptRef(new CustomFilterMesh(context, cols, rows, meshBox, meshType));
- }
- ~CustomFilterMesh();
-
- Platform3DObject verticesBufferObject() const { return m_verticesBufferObject; }
- unsigned bytesPerVertex() const { return m_bytesPerVertex; }
-
- Platform3DObject elementsBufferObject() const { return m_elementsBufferObject; }
- unsigned indicesCount() const { return m_indicesCount; }
-
- const FloatRect& meshBox() const { return m_meshBox; }
- CustomFilterMeshType meshType() const { return m_meshType; }
-
-private:
- CustomFilterMesh(GraphicsContext3D*, unsigned cols, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType);
-
- GraphicsContext3D* m_context;
-
- Platform3DObject m_verticesBufferObject;
- unsigned m_bytesPerVertex;
-
- Platform3DObject m_elementsBufferObject;
- unsigned m_indicesCount;
-
- FloatRect m_meshBox;
- CustomFilterMeshType m_meshType;
-};
-
-} // namespace WebCore
-
-#endif // CustomFilterMesh_h