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+/*
+ * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
+ * Copyright (C) 2006-2009 Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "WebInputEventFactory.h"
+
+#include <ApplicationServices/ApplicationServices.h>
+#import <AvailabilityMacros.h>
+#import <Cocoa/Cocoa.h>
+
+#include "WebInputEvent.h"
+#import "core/platform/cocoa/KeyEventCocoa.h"
+#include "wtf/ASCIICType.h"
+
+#if __MAC_OS_X_VERSION_MAX_ALLOWED == 1060
+
+// Additional Lion APIs.
+enum {
+ NSEventPhaseNone = 0,
+ NSEventPhaseBegan = 0x1 << 0,
+ NSEventPhaseStationary = 0x1 << 1,
+ NSEventPhaseChanged = 0x1 << 2,
+ NSEventPhaseEnded = 0x1 << 3,
+ NSEventPhaseCancelled = 0x1 << 4
+};
+typedef NSUInteger NSEventPhase;
+
+@interface NSEvent (LionSDKDeclarations)
+- (NSEventPhase)phase;
+- (NSEventPhase)momentumPhase;
+@end
+
+#endif // __MAC_OS_X_VERSION_MAX_ALLOWED == 1060
+
+#if __MAC_OS_X_VERSION_MAX_ALLOWED < 1080
+
+// Additional Mountain Lion APIs.
+enum {
+ NSEventPhaseMayBegin = 0x1 << 5
+};
+
+#endif // __MAC_OS_X_VERSION_MAX_ALLOWED < 1080
+
+namespace WebKit {
+
+// WebKeyboardEvent -----------------------------------------------------------
+
+// ----------------------------------------------------------------------------
+// Begin Apple code, copied from KeyEventMac.mm
+//
+// We can share some of this code if we factored it out of KeyEventMac, but
+// the main problem is that it relies on the NSString ctor on String for
+// conversions, and since we're building without PLATFORM(MAC), we don't have
+// that. As a result we have to use NSString here exclusively and thus tweak
+// the code so it's not re-usable as-is. One possiblity would be to make the
+// upstream code only use NSString, but I'm not certain how far that change
+// would propagate.
+
+static inline bool isKeyUpEvent(NSEvent* event)
+{
+ if ([event type] != NSFlagsChanged)
+ return [event type] == NSKeyUp;
+ // FIXME: This logic fails if the user presses both Shift keys at once, for example:
+ // we treat releasing one of them as keyDown.
+ switch ([event keyCode]) {
+ case 54: // Right Command
+ case 55: // Left Command
+ return ([event modifierFlags] & NSCommandKeyMask) == 0;
+
+ case 57: // Capslock
+ return ([event modifierFlags] & NSAlphaShiftKeyMask) == 0;
+
+ case 56: // Left Shift
+ case 60: // Right Shift
+ return ([event modifierFlags] & NSShiftKeyMask) == 0;
+
+ case 58: // Left Alt
+ case 61: // Right Alt
+ return ([event modifierFlags] & NSAlternateKeyMask) == 0;
+
+ case 59: // Left Ctrl
+ case 62: // Right Ctrl
+ return ([event modifierFlags] & NSControlKeyMask) == 0;
+
+ case 63: // Function
+ return ([event modifierFlags] & NSFunctionKeyMask) == 0;
+ }
+ return false;
+}
+
+static bool isKeypadEvent(NSEvent* event)
+{
+ // Check that this is the type of event that has a keyCode.
+ switch ([event type]) {
+ case NSKeyDown:
+ case NSKeyUp:
+ case NSFlagsChanged:
+ break;
+ default:
+ return false;
+ }
+
+ switch ([event keyCode]) {
+ case 71: // Clear
+ case 81: // =
+ case 75: // /
+ case 67: // *
+ case 78: // -
+ case 69: // +
+ case 76: // Enter
+ case 65: // .
+ case 82: // 0
+ case 83: // 1
+ case 84: // 2
+ case 85: // 3
+ case 86: // 4
+ case 87: // 5
+ case 88: // 6
+ case 89: // 7
+ case 91: // 8
+ case 92: // 9
+ return true;
+ }
+
+ return false;
+}
+
+static int windowsKeyCodeForKeyEvent(NSEvent* event)
+{
+ int code = 0;
+ // There are several kinds of characters for which we produce key code from char code:
+ // 1. Roman letters. Windows keyboard layouts affect both virtual key codes and character codes for these,
+ // so e.g. 'A' gets the same keyCode on QWERTY, AZERTY or Dvorak layouts.
+ // 2. Keys for which there is no known Mac virtual key codes, like PrintScreen.
+ // 3. Certain punctuation keys. On Windows, these are also remapped depending on current keyboard layout,
+ // but see comment in windowsKeyCodeForCharCode().
+ if (!isKeypadEvent(event) && ([event type] == NSKeyDown || [event type] == NSKeyUp)) {
+ // Cmd switches Roman letters for Dvorak-QWERTY layout, so try modified characters first.
+ NSString* s = [event characters];
+ code = [s length] > 0 ? WebCore::windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0;
+ if (code)
+ return code;
+
+ // Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on -[NSEvent keyCode] below.
+ s = [event charactersIgnoringModifiers];
+ code = [s length] > 0 ? WebCore::windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0;
+ if (code)
+ return code;
+ }
+
+ // Map Mac virtual key code directly to Windows one for any keys not handled above.
+ // E.g. the key next to Caps Lock has the same Event.keyCode on U.S. keyboard ('A') and on Russian keyboard (CYRILLIC LETTER EF).
+ return WebCore::windowsKeyCodeForKeyCode([event keyCode]);
+}
+
+static WebInputEvent::Type gestureEventTypeForEvent(NSEvent *event)
+{
+ switch ([event type]) {
+ case NSEventTypeBeginGesture:
+ return WebInputEvent::GestureScrollBegin;
+ case NSEventTypeEndGesture:
+ return WebInputEvent::GestureScrollEnd;
+ default:
+ ASSERT_NOT_REACHED();
+ return WebInputEvent::GestureScrollEnd;
+ }
+}
+
+static inline NSString* textFromEvent(NSEvent* event)
+{
+ if ([event type] == NSFlagsChanged)
+ return @"";
+ return [event characters];
+}
+
+static inline NSString* unmodifiedTextFromEvent(NSEvent* event)
+{
+ if ([event type] == NSFlagsChanged)
+ return @"";
+ return [event charactersIgnoringModifiers];
+}
+
+static NSString* keyIdentifierForKeyEvent(NSEvent* event)
+{
+ if ([event type] == NSFlagsChanged) {
+ switch ([event keyCode]) {
+ case 54: // Right Command
+ case 55: // Left Command
+ return @"Meta";
+
+ case 57: // Capslock
+ return @"CapsLock";
+
+ case 56: // Left Shift
+ case 60: // Right Shift
+ return @"Shift";
+
+ case 58: // Left Alt
+ case 61: // Right Alt
+ return @"Alt";
+
+ case 59: // Left Ctrl
+ case 62: // Right Ctrl
+ return @"Control";
+
+// Begin non-Apple addition/modification --------------------------------------
+ case 63: // Function
+ return @"Function";
+
+ default: // Unknown, but this may be a strange/new keyboard.
+ return @"Unidentified";
+// End non-Apple addition/modification ----------------------------------------
+ }
+ }
+
+ NSString* s = [event charactersIgnoringModifiers];
+ if ([s length] != 1)
+ return @"Unidentified";
+
+ unichar c = [s characterAtIndex:0];
+ switch (c) {
+ // Each identifier listed in the DOM spec is listed here.
+ // Many are simply commented out since they do not appear on standard Macintosh keyboards
+ // or are on a key that doesn't have a corresponding character.
+
+ // "Accept"
+ // "AllCandidates"
+
+ // "Alt"
+ case NSMenuFunctionKey:
+ return @"Alt";
+
+ // "Apps"
+ // "BrowserBack"
+ // "BrowserForward"
+ // "BrowserHome"
+ // "BrowserRefresh"
+ // "BrowserSearch"
+ // "BrowserStop"
+ // "CapsLock"
+
+ // "Clear"
+ case NSClearLineFunctionKey:
+ return @"Clear";
+
+ // "CodeInput"
+ // "Compose"
+ // "Control"
+ // "Crsel"
+ // "Convert"
+ // "Copy"
+ // "Cut"
+
+ // "Down"
+ case NSDownArrowFunctionKey:
+ return @"Down";
+ // "End"
+ case NSEndFunctionKey:
+ return @"End";
+ // "Enter"
+ case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows calls it Enter, so we'll do the same for the DOM
+ return @"Enter";
+
+ // "EraseEof"
+
+ // "Execute"
+ case NSExecuteFunctionKey:
+ return @"Execute";
+
+ // "Exsel"
+
+ // "F1"
+ case NSF1FunctionKey:
+ return @"F1";
+ // "F2"
+ case NSF2FunctionKey:
+ return @"F2";
+ // "F3"
+ case NSF3FunctionKey:
+ return @"F3";
+ // "F4"
+ case NSF4FunctionKey:
+ return @"F4";
+ // "F5"
+ case NSF5FunctionKey:
+ return @"F5";
+ // "F6"
+ case NSF6FunctionKey:
+ return @"F6";
+ // "F7"
+ case NSF7FunctionKey:
+ return @"F7";
+ // "F8"
+ case NSF8FunctionKey:
+ return @"F8";
+ // "F9"
+ case NSF9FunctionKey:
+ return @"F9";
+ // "F10"
+ case NSF10FunctionKey:
+ return @"F10";
+ // "F11"
+ case NSF11FunctionKey:
+ return @"F11";
+ // "F12"
+ case NSF12FunctionKey:
+ return @"F12";
+ // "F13"
+ case NSF13FunctionKey:
+ return @"F13";
+ // "F14"
+ case NSF14FunctionKey:
+ return @"F14";
+ // "F15"
+ case NSF15FunctionKey:
+ return @"F15";
+ // "F16"
+ case NSF16FunctionKey:
+ return @"F16";
+ // "F17"
+ case NSF17FunctionKey:
+ return @"F17";
+ // "F18"
+ case NSF18FunctionKey:
+ return @"F18";
+ // "F19"
+ case NSF19FunctionKey:
+ return @"F19";
+ // "F20"
+ case NSF20FunctionKey:
+ return @"F20";
+ // "F21"
+ case NSF21FunctionKey:
+ return @"F21";
+ // "F22"
+ case NSF22FunctionKey:
+ return @"F22";
+ // "F23"
+ case NSF23FunctionKey:
+ return @"F23";
+ // "F24"
+ case NSF24FunctionKey:
+ return @"F24";
+
+ // "FinalMode"
+
+ // "Find"
+ case NSFindFunctionKey:
+ return @"Find";
+
+ // "FullWidth"
+ // "HalfWidth"
+ // "HangulMode"
+ // "HanjaMode"
+
+ // "Help"
+ case NSHelpFunctionKey:
+ return @"Help";
+
+ // "Hiragana"
+
+ // "Home"
+ case NSHomeFunctionKey:
+ return @"Home";
+ // "Insert"
+ case NSInsertFunctionKey:
+ return @"Insert";
+
+ // "JapaneseHiragana"
+ // "JapaneseKatakana"
+ // "JapaneseRomaji"
+ // "JunjaMode"
+ // "KanaMode"
+ // "KanjiMode"
+ // "Katakana"
+ // "LaunchApplication1"
+ // "LaunchApplication2"
+ // "LaunchMail"
+
+ // "Left"
+ case NSLeftArrowFunctionKey:
+ return @"Left";
+
+ // "Meta"
+ // "MediaNextTrack"
+ // "MediaPlayPause"
+ // "MediaPreviousTrack"
+ // "MediaStop"
+
+ // "ModeChange"
+ case NSModeSwitchFunctionKey:
+ return @"ModeChange";
+
+ // "Nonconvert"
+ // "NumLock"
+
+ // "PageDown"
+ case NSPageDownFunctionKey:
+ return @"PageDown";
+ // "PageUp"
+ case NSPageUpFunctionKey:
+ return @"PageUp";
+
+ // "Paste"
+
+ // "Pause"
+ case NSPauseFunctionKey:
+ return @"Pause";
+
+ // "Play"
+ // "PreviousCandidate"
+
+ // "PrintScreen"
+ case NSPrintScreenFunctionKey:
+ return @"PrintScreen";
+
+ // "Process"
+ // "Props"
+
+ // "Right"
+ case NSRightArrowFunctionKey:
+ return @"Right";
+
+ // "RomanCharacters"
+
+ // "Scroll"
+ case NSScrollLockFunctionKey:
+ return @"Scroll";
+ // "Select"
+ case NSSelectFunctionKey:
+ return @"Select";
+
+ // "SelectMedia"
+ // "Shift"
+
+ // "Stop"
+ case NSStopFunctionKey:
+ return @"Stop";
+ // "Up"
+ case NSUpArrowFunctionKey:
+ return @"Up";
+ // "Undo"
+ case NSUndoFunctionKey:
+ return @"Undo";
+
+ // "VolumeDown"
+ // "VolumeMute"
+ // "VolumeUp"
+ // "Win"
+ // "Zoom"
+
+ // More function keys, not in the key identifier specification.
+ case NSF25FunctionKey:
+ return @"F25";
+ case NSF26FunctionKey:
+ return @"F26";
+ case NSF27FunctionKey:
+ return @"F27";
+ case NSF28FunctionKey:
+ return @"F28";
+ case NSF29FunctionKey:
+ return @"F29";
+ case NSF30FunctionKey:
+ return @"F30";
+ case NSF31FunctionKey:
+ return @"F31";
+ case NSF32FunctionKey:
+ return @"F32";
+ case NSF33FunctionKey:
+ return @"F33";
+ case NSF34FunctionKey:
+ return @"F34";
+ case NSF35FunctionKey:
+ return @"F35";
+
+ // Turn 0x7F into 0x08, because backspace needs to always be 0x08.
+ case 0x7F:
+ return @"U+0008";
+ // Standard says that DEL becomes U+007F.
+ case NSDeleteFunctionKey:
+ return @"U+007F";
+
+ // Always use 0x09 for tab instead of AppKit's backtab character.
+ case NSBackTabCharacter:
+ return @"U+0009";
+
+ case NSBeginFunctionKey:
+ case NSBreakFunctionKey:
+ case NSClearDisplayFunctionKey:
+ case NSDeleteCharFunctionKey:
+ case NSDeleteLineFunctionKey:
+ case NSInsertCharFunctionKey:
+ case NSInsertLineFunctionKey:
+ case NSNextFunctionKey:
+ case NSPrevFunctionKey:
+ case NSPrintFunctionKey:
+ case NSRedoFunctionKey:
+ case NSResetFunctionKey:
+ case NSSysReqFunctionKey:
+ case NSSystemFunctionKey:
+ case NSUserFunctionKey:
+ // FIXME: We should use something other than the vendor-area Unicode values for the above keys.
+ // For now, just fall through to the default.
+ default:
+ return [NSString stringWithFormat:@"U+%04X", WTF::toASCIIUpper(c)];
+ }
+}
+
+// End Apple code.
+// ----------------------------------------------------------------------------
+
+static inline int modifiersFromEvent(NSEvent* event) {
+ int modifiers = 0;
+
+ if ([event modifierFlags] & NSControlKeyMask)
+ modifiers |= WebInputEvent::ControlKey;
+ if ([event modifierFlags] & NSShiftKeyMask)
+ modifiers |= WebInputEvent::ShiftKey;
+ if ([event modifierFlags] & NSAlternateKeyMask)
+ modifiers |= WebInputEvent::AltKey;
+ if ([event modifierFlags] & NSCommandKeyMask)
+ modifiers |= WebInputEvent::MetaKey;
+ if ([event modifierFlags] & NSAlphaShiftKeyMask)
+ modifiers |= WebInputEvent::CapsLockOn;
+ // TODO(port): Set mouse button states
+
+ return modifiers;
+}
+
+static inline void setWebEventLocationFromEventInView(WebMouseEvent* result,
+ NSEvent* event,
+ NSView* view) {
+ NSPoint windowLocal = [event locationInWindow];
+
+ NSPoint screenLocal = [[view window] convertBaseToScreen:windowLocal];
+ result->globalX = screenLocal.x;
+ // Flip y.
+ NSScreen* primaryScreen = ([[NSScreen screens] count] > 0) ?
+ [[NSScreen screens] objectAtIndex:0] : nil;
+ if (primaryScreen)
+ result->globalY = [primaryScreen frame].size.height - screenLocal.y;
+ else
+ result->globalY = screenLocal.y;
+
+ NSPoint contentLocal = [view convertPoint:windowLocal fromView:nil];
+ result->x = contentLocal.x;
+ result->y = [view frame].size.height - contentLocal.y; // Flip y.
+
+ result->windowX = result->x;
+ result->windowY = result->y;
+
+ result->movementX = [event deltaX];
+ result->movementY = [event deltaY];
+}
+
+WebKeyboardEvent WebInputEventFactory::keyboardEvent(NSEvent* event)
+{
+ WebKeyboardEvent result;
+
+ result.type =
+ isKeyUpEvent(event) ? WebInputEvent::KeyUp : WebInputEvent::RawKeyDown;
+
+ result.modifiers = modifiersFromEvent(event);
+
+ if (isKeypadEvent(event))
+ result.modifiers |= WebInputEvent::IsKeyPad;
+
+ if (([event type] != NSFlagsChanged) && [event isARepeat])
+ result.modifiers |= WebInputEvent::IsAutoRepeat;
+
+ int windowsKeyCode = windowsKeyCodeForKeyEvent(event);
+ result.windowsKeyCode = WebKeyboardEvent::windowsKeyCodeWithoutLocation(windowsKeyCode);
+ result.modifiers |= WebKeyboardEvent::locationModifiersFromWindowsKeyCode(windowsKeyCode);
+ result.nativeKeyCode = [event keyCode];
+
+ NSString* textStr = textFromEvent(event);
+ NSString* unmodifiedStr = unmodifiedTextFromEvent(event);
+ NSString* identifierStr = keyIdentifierForKeyEvent(event);
+
+ // Begin Apple code, copied from KeyEventMac.mm
+
+ // Always use 13 for Enter/Return -- we don't want to use AppKit's
+ // different character for Enter.
+ if (result.windowsKeyCode == '\r') {
+ textStr = @"\r";
+ unmodifiedStr = @"\r";
+ }
+
+ // The adjustments below are only needed in backward compatibility mode,
+ // but we cannot tell what mode we are in from here.
+
+ // Turn 0x7F into 8, because backspace needs to always be 8.
+ if ([textStr isEqualToString:@"\x7F"])
+ textStr = @"\x8";
+ if ([unmodifiedStr isEqualToString:@"\x7F"])
+ unmodifiedStr = @"\x8";
+ // Always use 9 for tab -- we don't want to use AppKit's different character
+ // for shift-tab.
+ if (result.windowsKeyCode == 9) {
+ textStr = @"\x9";
+ unmodifiedStr = @"\x9";
+ }
+
+ // End Apple code.
+
+ if ([textStr length] < WebKeyboardEvent::textLengthCap &&
+ [unmodifiedStr length] < WebKeyboardEvent::textLengthCap) {
+ [textStr getCharacters:&result.text[0]];
+ [unmodifiedStr getCharacters:&result.unmodifiedText[0]];
+ } else
+ ASSERT_NOT_REACHED();
+
+ [identifierStr getCString:&result.keyIdentifier[0]
+ maxLength:sizeof(result.keyIdentifier)
+ encoding:NSASCIIStringEncoding];
+
+ result.timeStampSeconds = [event timestamp];
+
+ // Windows and Linux set |isSystemKey| if alt is down. WebKit looks at this
+ // flag to decide if it should handle a key or not. E.g. alt-left/right
+ // shouldn't be used by WebKit to scroll the current page, because we want
+ // to get that key back for it to do history navigation. Hence, the
+ // corresponding situation on OS X is to set this for cmd key presses.
+ if (result.modifiers & WebInputEvent::MetaKey)
+ result.isSystemKey = true;
+
+ return result;
+}
+
+WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character,
+ int modifiers,
+ double timeStampSeconds)
+{
+ // keyboardEvent(NSEvent*) depends on the NSEvent object and
+ // it is hard to use it from methods of the NSTextInput protocol. For
+ // such methods, this function creates a WebInputEvent::Char event without
+ // using a NSEvent object.
+ WebKeyboardEvent result;
+ result.type = WebKit::WebInputEvent::Char;
+ result.timeStampSeconds = timeStampSeconds;
+ result.modifiers = modifiers;
+ result.windowsKeyCode = character;
+ result.nativeKeyCode = character;
+ result.text[0] = character;
+ result.unmodifiedText[0] = character;
+
+ // Windows and Linux set |isSystemKey| if alt is down. WebKit looks at this
+ // flag to decide if it should handle a key or not. E.g. alt-left/right
+ // shouldn't be used by WebKit to scroll the current page, because we want
+ // to get that key back for it to do history navigation. Hence, the
+ // corresponding situation on OS X is to set this for cmd key presses.
+ if (result.modifiers & WebInputEvent::MetaKey)
+ result.isSystemKey = true;
+
+ return result;
+}
+
+// WebMouseEvent --------------------------------------------------------------
+
+WebMouseEvent WebInputEventFactory::mouseEvent(NSEvent* event, NSView* view)
+{
+ WebMouseEvent result;
+
+ result.clickCount = 0;
+
+ switch ([event type]) {
+ case NSMouseExited:
+ result.type = WebInputEvent::MouseLeave;
+ result.button = WebMouseEvent::ButtonNone;
+ break;
+ case NSLeftMouseDown:
+ result.type = WebInputEvent::MouseDown;
+ result.clickCount = [event clickCount];
+ result.button = WebMouseEvent::ButtonLeft;
+ break;
+ case NSOtherMouseDown:
+ result.type = WebInputEvent::MouseDown;
+ result.clickCount = [event clickCount];
+ result.button = WebMouseEvent::ButtonMiddle;
+ break;
+ case NSRightMouseDown:
+ result.type = WebInputEvent::MouseDown;
+ result.clickCount = [event clickCount];
+ result.button = WebMouseEvent::ButtonRight;
+ break;
+ case NSLeftMouseUp:
+ result.type = WebInputEvent::MouseUp;
+ result.clickCount = [event clickCount];
+ result.button = WebMouseEvent::ButtonLeft;
+ break;
+ case NSOtherMouseUp:
+ result.type = WebInputEvent::MouseUp;
+ result.clickCount = [event clickCount];
+ result.button = WebMouseEvent::ButtonMiddle;
+ break;
+ case NSRightMouseUp:
+ result.type = WebInputEvent::MouseUp;
+ result.clickCount = [event clickCount];
+ result.button = WebMouseEvent::ButtonRight;
+ break;
+ case NSMouseMoved:
+ case NSMouseEntered:
+ result.type = WebInputEvent::MouseMove;
+ break;
+ case NSLeftMouseDragged:
+ result.type = WebInputEvent::MouseMove;
+ result.button = WebMouseEvent::ButtonLeft;
+ break;
+ case NSOtherMouseDragged:
+ result.type = WebInputEvent::MouseMove;
+ result.button = WebMouseEvent::ButtonMiddle;
+ break;
+ case NSRightMouseDragged:
+ result.type = WebInputEvent::MouseMove;
+ result.button = WebMouseEvent::ButtonRight;
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+
+ setWebEventLocationFromEventInView(&result, event, view);
+
+ result.modifiers = modifiersFromEvent(event);
+
+ result.timeStampSeconds = [event timestamp];
+
+ return result;
+}
+
+// WebMouseWheelEvent ---------------------------------------------------------
+
+static WebMouseWheelEvent::Phase phaseForNSEventPhase(NSEventPhase eventPhase)
+{
+ uint32_t phase = WebMouseWheelEvent::PhaseNone;
+ if (eventPhase & NSEventPhaseBegan)
+ phase |= WebMouseWheelEvent::PhaseBegan;
+ if (eventPhase & NSEventPhaseStationary)
+ phase |= WebMouseWheelEvent::PhaseStationary;
+ if (eventPhase & NSEventPhaseChanged)
+ phase |= WebMouseWheelEvent::PhaseChanged;
+ if (eventPhase & NSEventPhaseEnded)
+ phase |= WebMouseWheelEvent::PhaseEnded;
+ if (eventPhase & NSEventPhaseCancelled)
+ phase |= WebMouseWheelEvent::PhaseCancelled;
+ if (eventPhase & NSEventPhaseMayBegin)
+ phase |= WebMouseWheelEvent::PhaseMayBegin;
+ return static_cast<WebMouseWheelEvent::Phase>(phase);
+}
+
+static WebMouseWheelEvent::Phase phaseForEvent(NSEvent *event)
+{
+ if (![event respondsToSelector:@selector(phase)])
+ return WebMouseWheelEvent::PhaseNone;
+
+ NSEventPhase eventPhase = [event phase];
+ return phaseForNSEventPhase(eventPhase);
+}
+
+static WebMouseWheelEvent::Phase momentumPhaseForEvent(NSEvent *event)
+{
+ if (![event respondsToSelector:@selector(momentumPhase)])
+ return WebMouseWheelEvent::PhaseNone;
+
+ NSEventPhase eventMomentumPhase = [event momentumPhase];
+ return phaseForNSEventPhase(eventMomentumPhase);
+}
+
+WebMouseWheelEvent WebInputEventFactory::mouseWheelEvent(NSEvent* event, NSView* view)
+{
+ WebMouseWheelEvent result;
+
+ result.type = WebInputEvent::MouseWheel;
+ result.button = WebMouseEvent::ButtonNone;
+
+ result.modifiers = modifiersFromEvent(event);
+
+ setWebEventLocationFromEventInView(&result, event, view);
+
+ // Of Mice and Men
+ // ---------------
+ //
+ // There are three types of scroll data available on a scroll wheel CGEvent.
+ // Apple's documentation ([1]) is rather vague in their differences, and not
+ // terribly helpful in deciding which to use. This is what's really going on.
+ //
+ // First, these events behave very differently depending on whether a standard
+ // wheel mouse is used (one that scrolls in discrete units) or a
+ // trackpad/Mighty Mouse is used (which both provide continuous scrolling).
+ // You must check to see which was used for the event by testing the
+ // kCGScrollWheelEventIsContinuous field.
+ //
+ // Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is
+ // the x-axis.
+ //
+ // Third, there is a concept of mouse acceleration. Scrolling the same amount
+ // of physical distance will give you different results logically depending on
+ // whether you scrolled a little at a time or in one continuous motion. Some
+ // fields account for this while others do not.
+ //
+ // Fourth, for trackpads there is a concept of chunkiness. When scrolling
+ // continuously, events can be delivered in chunks. That is to say, lots of
+ // scroll events with delta 0 will be delivered, and every so often an event
+ // with a non-zero delta will be delivered, containing the accumulated deltas
+ // from all the intermediate moves. [2]
+ //
+ // For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0)
+ // ------------------------------------------------------------
+ //
+ // kCGScrollWheelEventDeltaAxis*
+ // This is the rawest of raw events. For each mouse notch you get a value of
+ // +1/-1. This does not take acceleration into account and thus is less
+ // useful for building UIs.
+ //
+ // kCGScrollWheelEventPointDeltaAxis*
+ // This is smarter. In general, for each mouse notch you get a value of
+ // +1/-1, but this _does_ take acceleration into account, so you will get
+ // larger values on longer scrolls. This field would be ideal for building
+ // UIs except for one nasty bug: when the shift key is pressed, this set of
+ // fields fails to move the value into the axis2 field (the other two types
+ // of data do). This wouldn't be so bad except for the fact that while the
+ // number of axes is used in the creation of a CGScrollWheelEvent, there is
+ // no way to get that information out of the event once created.
+ //
+ // kCGScrollWheelEventFixedPtDeltaAxis*
+ // This is a fixed value, and for each mouse notch you get a value of
+ // +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This
+ // value takes acceleration into account, and in fact is identical to the
+ // results you get from -[NSEvent delta*]. (That is, if you linked on Tiger
+ // or greater; see [2] for details.)
+ //
+ // A note about continuous devices
+ // -------------------------------
+ //
+ // There are two devices that provide continuous scrolling events (trackpads
+ // and Mighty Mouses) and they behave rather differently. The Mighty Mouse
+ // behaves a lot like a regular mouse. There is no chunking, and the
+ // FixedPtDelta values are the PointDelta values multiplied by 0.1. With the
+ // trackpad, though, there is chunking. While the FixedPtDelta values are
+ // reasonable (they occur about every fifth event but have values five times
+ // larger than usual) the Delta values are unreasonable. They don't appear to
+ // accumulate properly.
+ //
+ // For continuous devices (kCGScrollWheelEventIsContinuous != 0)
+ // -------------------------------------------------------------
+ //
+ // kCGScrollWheelEventDeltaAxis*
+ // This provides values with no acceleration. With a trackpad, these values
+ // are chunked but each non-zero value does not appear to be cumulative.
+ // This seems to be a bug.
+ //
+ // kCGScrollWheelEventPointDeltaAxis*
+ // This provides values with acceleration. With a trackpad, these values are
+ // not chunked and are highly accurate.
+ //
+ // kCGScrollWheelEventFixedPtDeltaAxis*
+ // This provides values with acceleration. With a trackpad, these values are
+ // chunked but unlike Delta events are properly cumulative.
+ //
+ // Summary
+ // -------
+ //
+ // In general the best approach to take is: determine if the event is
+ // continuous. If it is not, then use the FixedPtDelta events (or just stick
+ // with Cocoa events). They provide both acceleration and proper horizontal
+ // scrolling. If the event is continuous, then doing pixel scrolling with the
+ // PointDelta is the way to go. In general, avoid the Delta events. They're
+ // the oldest (dating back to 10.4, before CGEvents were public) but they lack
+ // acceleration and precision, making them useful only in specific edge cases.
+ //
+ // References
+ // ----------
+ //
+ // [1] <http://developer.apple.com/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html>
+ // [2] <http://developer.apple.com/releasenotes/Cocoa/AppKitOlderNotes.html>
+ // Scroll to the section headed "NSScrollWheel events".
+ //
+ // P.S. The "smooth scrolling" option in the system preferences is utterly
+ // unrelated to any of this.
+
+ CGEventRef cgEvent = [event CGEvent];
+ ASSERT(cgEvent);
+
+ // Wheel ticks are supposed to be raw, unaccelerated values, one per physical
+ // mouse wheel notch. The delta event is perfect for this (being a good
+ // "specific edge case" as mentioned above). Trackpads, unfortunately, do
+ // event chunking, and sending mousewheel events with 0 ticks causes some
+ // websites to malfunction. Therefore, for all continuous input devices we use
+ // the point delta data instead, since we cannot distinguish trackpad data
+ // from data from any other continuous device.
+
+ // Conversion between wheel delta amounts and number of pixels to scroll.
+ static const double scrollbarPixelsPerCocoaTick = 40.0;
+
+ if (CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventIsContinuous)) {
+ result.deltaX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis2);
+ result.deltaY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis1);
+ result.wheelTicksX = result.deltaX / scrollbarPixelsPerCocoaTick;
+ result.wheelTicksY = result.deltaY / scrollbarPixelsPerCocoaTick;
+ result.hasPreciseScrollingDeltas = true;
+ } else {
+ result.deltaX = [event deltaX] * scrollbarPixelsPerCocoaTick;
+ result.deltaY = [event deltaY] * scrollbarPixelsPerCocoaTick;
+ result.wheelTicksY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis1);
+ result.wheelTicksX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis2);
+ }
+
+ result.timeStampSeconds = [event timestamp];
+
+ result.phase = phaseForEvent(event);
+ result.momentumPhase = momentumPhaseForEvent(event);
+
+ return result;
+}
+
+WebGestureEvent WebInputEventFactory::gestureEvent(NSEvent *event, NSView *view)
+{
+ WebGestureEvent result;
+
+ // Use a temporary WebMouseEvent to get the location.
+ WebMouseEvent temp;
+
+ setWebEventLocationFromEventInView(&temp, event, view);
+ result.x = temp.x;
+ result.y = temp.y;
+ result.globalX = temp.globalX;
+ result.globalY = temp.globalY;
+
+ result.type = gestureEventTypeForEvent(event);
+ result.modifiers = modifiersFromEvent(event);
+ result.timeStampSeconds = [event timestamp];
+
+ return result;
+}
+
+} // namespace WebKit