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Diffstat (limited to 'chromium/third_party/angle/extensions/ANGLE_platform_angle_d3d.txt')
-rw-r--r-- | chromium/third_party/angle/extensions/ANGLE_platform_angle_d3d.txt | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/chromium/third_party/angle/extensions/ANGLE_platform_angle_d3d.txt b/chromium/third_party/angle/extensions/ANGLE_platform_angle_d3d.txt new file mode 100644 index 00000000000..019150fe228 --- /dev/null +++ b/chromium/third_party/angle/extensions/ANGLE_platform_angle_d3d.txt @@ -0,0 +1,112 @@ + +Name + + ANGLE_platform_angle_d3d + +Name Strings + + EGL_ANGLE_platform_angle_d3d + +Contributors + + Scott Graham, Google + Shannon Woods, Google + +Contacts + + Scott Graham, Google (scottmg 'at' google 'dot' com) + +Status + + Draft + +Version + + Version 1, 2014-02-04 + +Number + + EGL Extension XXX + +Extension Type + + EGL client extension + +Dependencies + + Requires EGL_EXT_client_extensions to query its existence without + a display. + + Requires EGL_EXT_platform_base. + + This extension is written against the wording of version 9 of the + EGL_EXT_platform_base specification. + +Overview + + This extension defines how to create EGL resources from resources using + the functions defined by EGL_EXT_platform_base. + +New Types + + None + +New Procedures and Functions + + None + +New Tokens + + Accepted as the <platform> argument of eglGetPlatformDisplayEXT: + + EGL_PLATFORM_ANGLE_D3D_ANGLE 0x3201 + + Accepted as an attribute name in the <attrib_list> argument of + eglGetPlatformDisplayEXT: + + EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE 0x3202 + + Accepted as values for the EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE attribute: + + EGL_PLATFORM_ANGLE_D3D_TYPE_D3D9_ANGLE 0x3203 + EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_ANGLE 0x3204 + EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_WARP_ANGLE 0x3205 + +Additions to the EGL Specification + + None. + +New Behavior + + To determine if the EGL implementation supports this extension, clients + should query the EGL_EXTENSIONS string of EGL_NO_DISPLAY. + + To obtain an EGLDisplay backed by a ANGLE D3D display, call + eglGetPlatformDisplayEXT with <platform> set to + EGL_PLATFORM_ANGLE_D3D_ANGLE. + + The <native_display> parameter is of type EGLNativeDisplayType. If + <native_display> is EGL_DEFAULT_DISPLAY a default display is returned. + Multiple calls with the same <native_display> will return the same + EGLDisplay handle. The value of EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE, if any, + is ignored if there was previously a EGLDisplay successfully created for a + given value of EGLNativeDisplayType. + + If no <attrib_list> is specified, a D3D9 device is created. Otherwise, the + value of EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE should be: + - EGL_PLATFORM_ANGLE_D3D_TYPE_D3D9_ANGLE for D3D9 hardware, + - EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_ANGLE for D3D11 hardware, + - EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_WARP_ANGLE for D3D11 WARP. + + If no display matching the requested <native_display> or of the type + requested by the value of EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE is available, + EGL_NO_DISPLAY is returned. No error condition is raised in this case. + +Issues + + None + +Revision History + + Version 1, 2014-02-04 (Scott Graham) + - Initial draft |