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Diffstat (limited to 'chromium/third_party/angle/samples/gles2_book/Common/esUtil.h')
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1 files changed, 0 insertions, 297 deletions
diff --git a/chromium/third_party/angle/samples/gles2_book/Common/esUtil.h b/chromium/third_party/angle/samples/gles2_book/Common/esUtil.h deleted file mode 100644 index 7b7595c0d5b..00000000000 --- a/chromium/third_party/angle/samples/gles2_book/Common/esUtil.h +++ /dev/null @@ -1,297 +0,0 @@ -// -// Book: OpenGL(R) ES 2.0 Programming Guide -// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner -// ISBN-10: 0321502795 -// ISBN-13: 9780321502797 -// Publisher: Addison-Wesley Professional -// URLs: http://safari.informit.com/9780321563835 -// http://www.opengles-book.com -// - -// -/// \file ESUtil.h -/// \brief A utility library for OpenGL ES. This library provides a -/// basic common framework for the example applications in the -/// OpenGL ES 2.0 Programming Guide. -// -#ifndef ESUTIL_H -#define ESUTIL_H - -/// -// Includes -// -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#include <EGL/egl.h> -#include <EGL/eglext.h> - -#ifdef __cplusplus - -extern "C" { -#endif - - -/// -// Macros -// -#define ESUTIL_API __cdecl -#define ESCALLBACK __cdecl - - -/// esCreateWindow flag - RGB color buffer -#define ES_WINDOW_RGB 0 -/// esCreateWindow flag - ALPHA color buffer -#define ES_WINDOW_ALPHA 1 -/// esCreateWindow flag - depth buffer -#define ES_WINDOW_DEPTH 2 -/// esCreateWindow flag - stencil buffer -#define ES_WINDOW_STENCIL 4 -/// esCreateWindow flag - multi-sample buffer -#define ES_WINDOW_MULTISAMPLE 8 -/// esCreateWindow flag - EGL_POST_SUB_BUFFER_NV supported. -#define ES_WINDOW_POST_SUB_BUFFER_SUPPORTED 16 - -/// -// Types -// - -typedef struct -{ - GLfloat m[4][4]; -} ESMatrix; - -typedef struct -{ - /// Put your user data here... - void* userData; - - /// Window width - GLint width; - - /// Window height - GLint height; - - /// Window handle - EGLNativeWindowType hWnd; - - /// EGL display - EGLDisplay eglDisplay; - - /// EGL context - EGLContext eglContext; - - /// EGL surface - EGLSurface eglSurface; - - /// Callbacks - void (ESCALLBACK *drawFunc) ( void* ); - void (ESCALLBACK *keyFunc) ( void*, unsigned char, int, int ); - void (ESCALLBACK *updateFunc) ( void*, float deltaTime ); -} ESContext; - - -/// -// Extensions -// - -extern PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR; -extern PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR; - -extern PFNEGLPOSTSUBBUFFERNVPROC eglPostSubBufferNV; - -extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES; - -extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV; -extern PFNGLGENFENCESNVPROC glGenFencesNV; -extern PFNGLGETFENCEIVNVPROC glGetFenceivNV; -extern PFNGLISFENCENVPROC glIsFenceNV; -extern PFNGLFINISHFENCENVPROC glFinishFenceNV; -extern PFNGLSETFENCENVPROC glSetFenceNV; -extern PFNGLTESTFENCENVPROC glTestFenceNV; - -/// -// Public Functions -// - -// -/// -/// \brief Initialize ES framework context. This must be called before calling any other functions. -/// \param esContext Application context -// -void ESUTIL_API esInitContext ( ESContext *esContext ); - -// -/// \brief Create a window with the specified parameters -/// \param esContext Application context -/// \param title Name for title bar of window -/// \param width Width in pixels of window to create -/// \param height Height in pixels of window to create -/// \param flags Bitfield for the window creation flags -/// ES_WINDOW_RGB - specifies that the color buffer should have R,G,B channels -/// ES_WINDOW_ALPHA - specifies that the color buffer should have alpha -/// ES_WINDOW_DEPTH - specifies that a depth buffer should be created -/// ES_WINDOW_STENCIL - specifies that a stencil buffer should be created -/// ES_WINDOW_MULTISAMPLE - specifies that a multi-sample buffer should be created -/// ES_WINDOW_POST_SUB_BUFFER_SUPPORTED - specifies that EGL_POST_SUB_BUFFER_NV is supported. -/// \return GL_TRUE if window creation is succesful, GL_FALSE otherwise -GLboolean ESUTIL_API esCreateWindow ( ESContext *esContext, LPCTSTR title, GLint width, GLint height, GLuint flags ); - -// -/// \brief Start the main loop for the OpenGL ES application -/// \param esContext Application context -// -void ESUTIL_API esMainLoop ( ESContext *esContext ); - -// -/// \brief Register a draw callback function to be used to render each frame -/// \param esContext Application context -/// \param drawFunc Draw callback function that will be used to render the scene -// -void ESUTIL_API esRegisterDrawFunc ( ESContext *esContext, void (ESCALLBACK *drawFunc) ( ESContext* ) ); - -// -/// \brief Register an update callback function to be used to update on each time step -/// \param esContext Application context -/// \param updateFunc Update callback function that will be used to render the scene -// -void ESUTIL_API esRegisterUpdateFunc ( ESContext *esContext, void (ESCALLBACK *updateFunc) ( ESContext*, float ) ); - -// -/// \brief Register an keyboard input processing callback function -/// \param esContext Application context -/// \param keyFunc Key callback function for application processing of keyboard input -// -void ESUTIL_API esRegisterKeyFunc ( ESContext *esContext, - void (ESCALLBACK *drawFunc) ( ESContext*, unsigned char, int, int ) ); -// -/// \brief Log a message to the debug output for the platform -/// \param formatStr Format string for error log. -// -void ESUTIL_API esLogMessage ( const char *formatStr, ... ); - -// -/// -/// \brief Load a shader, check for compile errors, print error messages to output log -/// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER) -/// \param shaderSrc Shader source string -/// \return A new shader object on success, 0 on failure -// -GLuint ESUTIL_API esLoadShader ( GLenum type, const char *shaderSrc ); - -// -/// -/// \brief Load a vertex and fragment shader, create a program object, link program. -/// Errors output to log. -/// \param vertShaderSrc Vertex shader source code -/// \param fragShaderSrc Fragment shader source code -/// \return A new program object linked with the vertex/fragment shader pair, 0 on failure -// -GLuint ESUTIL_API esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc ); - - -// -/// \brief Generates geometry for a sphere. Allocates memory for the vertex data and stores -/// the results in the arrays. Generate index list for a TRIANGLE_STRIP -/// \param numSlices The number of slices in the sphere -/// \param vertices If not NULL, will contain array of float3 positions -/// \param normals If not NULL, will contain array of float3 normals -/// \param texCoords If not NULL, will contain array of float2 texCoords -/// \param indices If not NULL, will contain the array of indices for the triangle strip -/// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array -/// if it is not NULL ) as a GL_TRIANGLE_STRIP -// -int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals, - GLfloat **texCoords, GLushort **indices ); - -// -/// \brief Generates geometry for a cube. Allocates memory for the vertex data and stores -/// the results in the arrays. Generate index list for a TRIANGLES -/// \param scale The size of the cube, use 1.0 for a unit cube. -/// \param vertices If not NULL, will contain array of float3 positions -/// \param normals If not NULL, will contain array of float3 normals -/// \param texCoords If not NULL, will contain array of float2 texCoords -/// \param indices If not NULL, will contain the array of indices for the triangle strip -/// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array -/// if it is not NULL ) as a GL_TRIANGLES -// -int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals, - GLfloat **texCoords, GLushort **indices ); - -// -/// \brief Loads a 24-bit TGA image from a file -/// \param fileName Name of the file on disk -/// \param width Width of loaded image in pixels -/// \param height Height of loaded image in pixels -/// \return Pointer to loaded image. NULL on failure. -// -char* ESUTIL_API esLoadTGA ( char *fileName, int *width, int *height ); - - -// -/// \brief multiply matrix specified by result with a scaling matrix and return new matrix in result -/// \param result Specifies the input matrix. Scaled matrix is returned in result. -/// \param sx, sy, sz Scale factors along the x, y and z axes respectively -// -void ESUTIL_API esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz); - -// -/// \brief multiply matrix specified by result with a translation matrix and return new matrix in result -/// \param result Specifies the input matrix. Translated matrix is returned in result. -/// \param tx, ty, tz Scale factors along the x, y and z axes respectively -// -void ESUTIL_API esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz); - -// -/// \brief multiply matrix specified by result with a rotation matrix and return new matrix in result -/// \param result Specifies the input matrix. Rotated matrix is returned in result. -/// \param angle Specifies the angle of rotation, in degrees. -/// \param x, y, z Specify the x, y and z coordinates of a vector, respectively -// -void ESUTIL_API esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); - -// -// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result -/// \param result Specifies the input matrix. new matrix is returned in result. -/// \param left, right Coordinates for the left and right vertical clipping planes -/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes -/// \param nearZ, farZ Distances to the near and far depth clipping planes. Both distances must be positive. -// -void ESUTIL_API esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ); - -// -/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result -/// \param result Specifies the input matrix. new matrix is returned in result. -/// \param fovy Field of view y angle in degrees -/// \param aspect Aspect ratio of screen -/// \param nearZ Near plane distance -/// \param farZ Far plane distance -// -void ESUTIL_API esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ); - -// -/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result -/// \param result Specifies the input matrix. new matrix is returned in result. -/// \param left, right Coordinates for the left and right vertical clipping planes -/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes -/// \param nearZ, farZ Distances to the near and far depth clipping planes. These values are negative if plane is behind the viewer -// -void ESUTIL_API esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ); - -// -/// \brief perform the following operation - result matrix = srcA matrix * srcB matrix -/// \param result Returns multiplied matrix -/// \param srcA, srcB Input matrices to be multiplied -// -void ESUTIL_API esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB); - -// -//// \brief return an indentity matrix -//// \param result returns identity matrix -// -void ESUTIL_API esMatrixLoadIdentity(ESMatrix *result); - -#ifdef __cplusplus -} -#endif - -#endif // ESUTIL_H |