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-rw-r--r--chromium/third_party/angle/src/compiler/OutputHLSL.cpp3133
1 files changed, 0 insertions, 3133 deletions
diff --git a/chromium/third_party/angle/src/compiler/OutputHLSL.cpp b/chromium/third_party/angle/src/compiler/OutputHLSL.cpp
deleted file mode 100644
index 53799dffe76..00000000000
--- a/chromium/third_party/angle/src/compiler/OutputHLSL.cpp
+++ /dev/null
@@ -1,3133 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/OutputHLSL.h"
-
-#include "common/angleutils.h"
-#include "compiler/debug.h"
-#include "compiler/DetectDiscontinuity.h"
-#include "compiler/InfoSink.h"
-#include "compiler/SearchSymbol.h"
-#include "compiler/UnfoldShortCircuit.h"
-#include "compiler/NodeSearch.h"
-
-#include <algorithm>
-#include <cfloat>
-#include <stdio.h>
-
-namespace sh
-{
-// Integer to TString conversion
-TString str(int i)
-{
- char buffer[20];
- snprintf(buffer, sizeof(buffer), "%d", i);
- return buffer;
-}
-
-OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType)
- : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
-{
- mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
- mInsideFunction = false;
-
- mUsesTexture2D = false;
- mUsesTexture2D_bias = false;
- mUsesTexture2DProj = false;
- mUsesTexture2DProj_bias = false;
- mUsesTexture2DProjLod = false;
- mUsesTexture2DLod = false;
- mUsesTextureCube = false;
- mUsesTextureCube_bias = false;
- mUsesTextureCubeLod = false;
- mUsesTexture2DLod0 = false;
- mUsesTexture2DLod0_bias = false;
- mUsesTexture2DProjLod0 = false;
- mUsesTexture2DProjLod0_bias = false;
- mUsesTextureCubeLod0 = false;
- mUsesTextureCubeLod0_bias = false;
- mUsesFragColor = false;
- mUsesFragData = false;
- mUsesDepthRange = false;
- mUsesFragCoord = false;
- mUsesPointCoord = false;
- mUsesFrontFacing = false;
- mUsesPointSize = false;
- mUsesFragDepth = false;
- mUsesXor = false;
- mUsesMod1 = false;
- mUsesMod2v = false;
- mUsesMod2f = false;
- mUsesMod3v = false;
- mUsesMod3f = false;
- mUsesMod4v = false;
- mUsesMod4f = false;
- mUsesFaceforward1 = false;
- mUsesFaceforward2 = false;
- mUsesFaceforward3 = false;
- mUsesFaceforward4 = false;
- mUsesAtan2_1 = false;
- mUsesAtan2_2 = false;
- mUsesAtan2_3 = false;
- mUsesAtan2_4 = false;
- mUsesDiscardRewriting = false;
-
- mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
-
- mScopeDepth = 0;
-
- mUniqueIndex = 0;
-
- mContainsLoopDiscontinuity = false;
- mOutputLod0Function = false;
- mInsideDiscontinuousLoop = false;
-
- mExcessiveLoopIndex = NULL;
-
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- if (mContext.shaderType == SH_FRAGMENT_SHADER)
- {
- mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
- }
- else
- {
- mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_ViewAdjust
- }
- }
- else
- {
- mUniformRegister = 0;
- }
-
- mSamplerRegister = 0;
-}
-
-OutputHLSL::~OutputHLSL()
-{
- delete mUnfoldShortCircuit;
-}
-
-void OutputHLSL::output()
-{
- mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
-
- mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header
- header();
-
- mContext.infoSink().obj << mHeader.c_str();
- mContext.infoSink().obj << mBody.c_str();
-}
-
-TInfoSinkBase &OutputHLSL::getBodyStream()
-{
- return mBody;
-}
-
-const ActiveUniforms &OutputHLSL::getUniforms()
-{
- return mActiveUniforms;
-}
-
-int OutputHLSL::vectorSize(const TType &type) const
-{
- int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
- int arraySize = type.isArray() ? type.getArraySize() : 1;
-
- return elementSize * arraySize;
-}
-
-void OutputHLSL::header()
-{
- ShShaderType shaderType = mContext.shaderType;
- TInfoSinkBase &out = mHeader;
-
- for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++)
- {
- out << *structDeclaration;
- }
-
- for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++)
- {
- out << *constructor;
- }
-
- TString uniforms;
- TString varyings;
- TString attributes;
-
- for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++)
- {
- const TType &type = uniform->second->getType();
- const TString &name = uniform->second->getSymbol();
-
- if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
- {
- int index = samplerRegister(mReferencedUniforms[name]);
-
- uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
- " : register(s" + str(index) + ");\n";
-
- uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
- " : register(t" + str(index) + ");\n";
- }
- else
- {
- uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
- " : register(" + registerString(mReferencedUniforms[name]) + ");\n";
- }
- }
-
- for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
- {
- const TType &type = varying->second->getType();
- const TString &name = varying->second->getSymbol();
-
- // Program linking depends on this exact format
- varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
- }
-
- for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
- {
- const TType &type = attribute->second->getType();
- const TString &name = attribute->second->getSymbol();
-
- attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
- }
-
- if (mUsesDiscardRewriting)
- {
- out << "#define ANGLE_USES_DISCARD_REWRITING" << "\n";
- }
-
- if (shaderType == SH_FRAGMENT_SHADER)
- {
- TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
- const bool usingMRTExtension = (iter != mContext.extensionBehavior().end() && (iter->second == EBhEnable || iter->second == EBhRequire));
-
- const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
-
- out << "// Varyings\n";
- out << varyings;
- out << "\n"
- "static float4 gl_Color[" << numColorValues << "] =\n"
- "{\n";
- for (unsigned int i = 0; i < numColorValues; i++)
- {
- out << " float4(0, 0, 0, 0)";
- if (i + 1 != numColorValues)
- {
- out << ",";
- }
- out << "\n";
- }
- out << "};\n";
-
- if (mUsesFragDepth)
- {
- out << "static float gl_Depth = 0.0;\n";
- }
-
- if (mUsesFragCoord)
- {
- out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n";
- }
-
- if (mUsesPointCoord)
- {
- out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n";
- }
-
- if (mUsesFrontFacing)
- {
- out << "static bool gl_FrontFacing = false;\n";
- }
-
- out << "\n";
-
- if (mUsesDepthRange)
- {
- out << "struct gl_DepthRangeParameters\n"
- "{\n"
- " float near;\n"
- " float far;\n"
- " float diff;\n"
- "};\n"
- "\n";
- }
-
- if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "cbuffer DriverConstants : register(b1)\n"
- "{\n";
-
- if (mUsesDepthRange)
- {
- out << " float3 dx_DepthRange : packoffset(c0);\n";
- }
-
- if (mUsesFragCoord)
- {
- out << " float4 dx_ViewCoords : packoffset(c1);\n";
- }
-
- if (mUsesFragCoord || mUsesFrontFacing)
- {
- out << " float3 dx_DepthFront : packoffset(c2);\n";
- }
-
- out << "};\n";
- }
- else
- {
- if (mUsesDepthRange)
- {
- out << "uniform float3 dx_DepthRange : register(c0);";
- }
-
- if (mUsesFragCoord)
- {
- out << "uniform float4 dx_ViewCoords : register(c1);\n";
- }
-
- if (mUsesFragCoord || mUsesFrontFacing)
- {
- out << "uniform float3 dx_DepthFront : register(c2);\n";
- }
- }
-
- out << "\n";
-
- if (mUsesDepthRange)
- {
- out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
- "\n";
- }
-
- out << uniforms;
- out << "\n";
-
- if (mUsesTexture2D)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2D(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.Sample(s, uv);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2D_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n"
- "{\n"
- " return t.SampleBias(s, uv, bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProj)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dproj(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProj_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCube)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBE(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.Sample(s, uvw);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCube_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
- "{\n"
- " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, uvw, bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- // These *Lod0 intrinsics are not available in GL fragment shaders.
- // They are used to sample using discontinuous texture coordinates.
- if (mUsesTexture2DLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProjLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProjLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCubeLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCubeLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (usingMRTExtension && mNumRenderTargets > 1)
- {
- out << "#define GL_USES_MRT\n";
- }
-
- if (mUsesFragColor)
- {
- out << "#define GL_USES_FRAG_COLOR\n";
- }
-
- if (mUsesFragData)
- {
- out << "#define GL_USES_FRAG_DATA\n";
- }
- }
- else // Vertex shader
- {
- out << "// Attributes\n";
- out << attributes;
- out << "\n"
- "static float4 gl_Position = float4(0, 0, 0, 0);\n";
-
- if (mUsesPointSize)
- {
- out << "static float gl_PointSize = float(1);\n";
- }
-
- out << "\n"
- "// Varyings\n";
- out << varyings;
- out << "\n";
-
- if (mUsesDepthRange)
- {
- out << "struct gl_DepthRangeParameters\n"
- "{\n"
- " float near;\n"
- " float far;\n"
- " float diff;\n"
- "};\n"
- "\n";
- }
-
- if (mOutputType == SH_HLSL11_OUTPUT)
- {
- if (mUsesDepthRange)
- {
- out << "cbuffer DriverConstants : register(b1)\n"
- "{\n"
- " float3 dx_DepthRange : packoffset(c0);\n"
- "};\n"
- "\n";
- }
- }
- else
- {
- if (mUsesDepthRange)
- {
- out << "uniform float3 dx_DepthRange : register(c0);\n";
- }
-
- out << "uniform float4 dx_ViewAdjust : register(c1);\n"
- "\n";
- }
-
- if (mUsesDepthRange)
- {
- out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
- "\n";
- }
-
- out << uniforms;
- out << "\n";
-
- if (mUsesTexture2D)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DLod)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, uv, lod);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProj)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProjLod)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCube)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCubeLod)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, lod);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
- }
-
- if (mUsesFragCoord)
- {
- out << "#define GL_USES_FRAG_COORD\n";
- }
-
- if (mUsesPointCoord)
- {
- out << "#define GL_USES_POINT_COORD\n";
- }
-
- if (mUsesFrontFacing)
- {
- out << "#define GL_USES_FRONT_FACING\n";
- }
-
- if (mUsesPointSize)
- {
- out << "#define GL_USES_POINT_SIZE\n";
- }
-
- if (mUsesFragDepth)
- {
- out << "#define GL_USES_FRAG_DEPTH\n";
- }
-
- if (mUsesDepthRange)
- {
- out << "#define GL_USES_DEPTH_RANGE\n";
- }
-
- if (mUsesXor)
- {
- out << "bool xor(bool p, bool q)\n"
- "{\n"
- " return (p || q) && !(p && q);\n"
- "}\n"
- "\n";
- }
-
- if (mUsesMod1)
- {
- out << "float mod(float x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n";
- }
-
- if (mUsesMod2v)
- {
- out << "float2 mod(float2 x, float2 y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n";
- }
-
- if (mUsesMod2f)
- {
- out << "float2 mod(float2 x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n";
- }
-
- if (mUsesMod3v)
- {
- out << "float3 mod(float3 x, float3 y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n";
- }
-
- if (mUsesMod3f)
- {
- out << "float3 mod(float3 x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n";
- }
-
- if (mUsesMod4v)
- {
- out << "float4 mod(float4 x, float4 y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n";
- }
-
- if (mUsesMod4f)
- {
- out << "float4 mod(float4 x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n";
- }
-
- if (mUsesFaceforward1)
- {
- out << "float faceforward(float N, float I, float Nref)\n"
- "{\n"
- " if(dot(Nref, I) >= 0)\n"
- " {\n"
- " return -N;\n"
- " }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"
- "\n";
- }
-
- if (mUsesFaceforward2)
- {
- out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
- "{\n"
- " if(dot(Nref, I) >= 0)\n"
- " {\n"
- " return -N;\n"
- " }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"
- "\n";
- }
-
- if (mUsesFaceforward3)
- {
- out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
- "{\n"
- " if(dot(Nref, I) >= 0)\n"
- " {\n"
- " return -N;\n"
- " }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"
- "\n";
- }
-
- if (mUsesFaceforward4)
- {
- out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
- "{\n"
- " if(dot(Nref, I) >= 0)\n"
- " {\n"
- " return -N;\n"
- " }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"
- "\n";
- }
-
- if (mUsesAtan2_1)
- {
- out << "float atanyx(float y, float x)\n"
- "{\n"
- " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN
- " return atan2(y, x);\n"
- "}\n";
- }
-
- if (mUsesAtan2_2)
- {
- out << "float2 atanyx(float2 y, float2 x)\n"
- "{\n"
- " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
- " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
- " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
- "}\n";
- }
-
- if (mUsesAtan2_3)
- {
- out << "float3 atanyx(float3 y, float3 x)\n"
- "{\n"
- " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
- " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
- " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
- " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
- "}\n";
- }
-
- if (mUsesAtan2_4)
- {
- out << "float4 atanyx(float4 y, float4 x)\n"
- "{\n"
- " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
- " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
- " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
- " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
- " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
- "}\n";
- }
-}
-
-void OutputHLSL::visitSymbol(TIntermSymbol *node)
-{
- TInfoSinkBase &out = mBody;
-
- TString name = node->getSymbol();
-
- if (name == "gl_FragColor")
- {
- out << "gl_Color[0]";
- mUsesFragColor = true;
- }
- else if (name == "gl_FragData")
- {
- out << "gl_Color";
- mUsesFragData = true;
- }
- else if (name == "gl_DepthRange")
- {
- mUsesDepthRange = true;
- out << name;
- }
- else if (name == "gl_FragCoord")
- {
- mUsesFragCoord = true;
- out << name;
- }
- else if (name == "gl_PointCoord")
- {
- mUsesPointCoord = true;
- out << name;
- }
- else if (name == "gl_FrontFacing")
- {
- mUsesFrontFacing = true;
- out << name;
- }
- else if (name == "gl_PointSize")
- {
- mUsesPointSize = true;
- out << name;
- }
- else if (name == "gl_FragDepthEXT")
- {
- mUsesFragDepth = true;
- out << "gl_Depth";
- }
- else
- {
- TQualifier qualifier = node->getQualifier();
-
- if (qualifier == EvqUniform)
- {
- mReferencedUniforms[name] = node;
- out << decorateUniform(name, node->getType());
- }
- else if (qualifier == EvqAttribute)
- {
- mReferencedAttributes[name] = node;
- out << decorate(name);
- }
- else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
- {
- mReferencedVaryings[name] = node;
- out << decorate(name);
- }
- else
- {
- out << decorate(name);
- }
- }
-}
-
-bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
-{
- TInfoSinkBase &out = mBody;
-
- switch (node->getOp())
- {
- case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
- case EOpInitialize:
- if (visit == PreVisit)
- {
- // GLSL allows to write things like "float x = x;" where a new variable x is defined
- // and the value of an existing variable x is assigned. HLSL uses C semantics (the
- // new variable is created before the assignment is evaluated), so we need to convert
- // this to "float t = x, x = t;".
-
- TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
- TIntermTyped *expression = node->getRight();
-
- sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
- expression->traverse(&searchSymbol);
- bool sameSymbol = searchSymbol.foundMatch();
-
- if (sameSymbol)
- {
- // Type already printed
- out << "t" + str(mUniqueIndex) + " = ";
- expression->traverse(this);
- out << ", ";
- symbolNode->traverse(this);
- out << " = t" + str(mUniqueIndex);
-
- mUniqueIndex++;
- return false;
- }
- }
- else if (visit == InVisit)
- {
- out << " = ";
- }
- break;
- case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
- case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
- case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
- case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
- case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
- case EOpVectorTimesMatrixAssign:
- if (visit == PreVisit)
- {
- out << "(";
- }
- else if (visit == InVisit)
- {
- out << " = mul(";
- node->getLeft()->traverse(this);
- out << ", transpose(";
- }
- else
- {
- out << ")))";
- }
- break;
- case EOpMatrixTimesMatrixAssign:
- if (visit == PreVisit)
- {
- out << "(";
- }
- else if (visit == InVisit)
- {
- out << " = mul(";
- node->getLeft()->traverse(this);
- out << ", ";
- }
- else
- {
- out << "))";
- }
- break;
- case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
- case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break;
- case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break;
- case EOpIndexDirectStruct:
- if (visit == InVisit)
- {
- const TStructure* structure = node->getLeft()->getType().getStruct();
- const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
- const TField* field = structure->fields()[index->getIConst(0)];
- out << "." + decorateField(field->name(), node->getLeft()->getType());
-
- return false;
- }
- break;
- case EOpVectorSwizzle:
- if (visit == InVisit)
- {
- out << ".";
-
- TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
-
- if (swizzle)
- {
- TIntermSequence &sequence = swizzle->getSequence();
-
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
- {
- TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
-
- if (element)
- {
- int i = element->getIConst(0);
-
- switch (i)
- {
- case 0: out << "x"; break;
- case 1: out << "y"; break;
- case 2: out << "z"; break;
- case 3: out << "w"; break;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- }
- else UNREACHABLE();
-
- return false; // Fully processed
- }
- break;
- case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
- case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
- case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
- case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
- case EOpEqual:
- case EOpNotEqual:
- if (node->getLeft()->isScalar())
- {
- if (node->getOp() == EOpEqual)
- {
- outputTriplet(visit, "(", " == ", ")");
- }
- else
- {
- outputTriplet(visit, "(", " != ", ")");
- }
- }
- else if (node->getLeft()->getBasicType() == EbtStruct)
- {
- if (node->getOp() == EOpEqual)
- {
- out << "(";
- }
- else
- {
- out << "!(";
- }
-
- const TFieldList &fields = node->getLeft()->getType().getStruct()->fields();
-
- for (size_t i = 0; i < fields.size(); i++)
- {
- const TField *field = fields[i];
-
- node->getLeft()->traverse(this);
- out << "." + decorateField(field->name(), node->getLeft()->getType()) + " == ";
- node->getRight()->traverse(this);
- out << "." + decorateField(field->name(), node->getLeft()->getType());
-
- if (i < fields.size() - 1)
- {
- out << " && ";
- }
- }
-
- out << ")";
-
- return false;
- }
- else
- {
- ASSERT(node->getLeft()->isMatrix() || node->getLeft()->isVector());
-
- if (node->getOp() == EOpEqual)
- {
- outputTriplet(visit, "all(", " == ", ")");
- }
- else
- {
- outputTriplet(visit, "!all(", " == ", ")");
- }
- }
- break;
- case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
- case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
- case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
- case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
- case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
- case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
- case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
- case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
- case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break;
- case EOpLogicalOr:
- if (node->getRight()->hasSideEffects())
- {
- out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
- return false;
- }
- else
- {
- outputTriplet(visit, "(", " || ", ")");
- return true;
- }
- case EOpLogicalXor:
- mUsesXor = true;
- outputTriplet(visit, "xor(", ", ", ")");
- break;
- case EOpLogicalAnd:
- if (node->getRight()->hasSideEffects())
- {
- out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
- return false;
- }
- else
- {
- outputTriplet(visit, "(", " && ", ")");
- return true;
- }
- default: UNREACHABLE();
- }
-
- return true;
-}
-
-bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
-{
- switch (node->getOp())
- {
- case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
- case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
- case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
- case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
- case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
- case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
- case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
- case EOpConvIntToBool:
- case EOpConvFloatToBool:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "bool(", "", ")"); break;
- case 2: outputTriplet(visit, "bool2(", "", ")"); break;
- case 3: outputTriplet(visit, "bool3(", "", ")"); break;
- case 4: outputTriplet(visit, "bool4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvBoolToFloat:
- case EOpConvIntToFloat:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "float(", "", ")"); break;
- case 2: outputTriplet(visit, "float2(", "", ")"); break;
- case 3: outputTriplet(visit, "float3(", "", ")"); break;
- case 4: outputTriplet(visit, "float4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvFloatToInt:
- case EOpConvBoolToInt:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "int(", "", ")"); break;
- case 2: outputTriplet(visit, "int2(", "", ")"); break;
- case 3: outputTriplet(visit, "int3(", "", ")"); break;
- case 4: outputTriplet(visit, "int4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
- case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break;
- case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break;
- case EOpSin: outputTriplet(visit, "sin(", "", ")"); break;
- case EOpCos: outputTriplet(visit, "cos(", "", ")"); break;
- case EOpTan: outputTriplet(visit, "tan(", "", ")"); break;
- case EOpAsin: outputTriplet(visit, "asin(", "", ")"); break;
- case EOpAcos: outputTriplet(visit, "acos(", "", ")"); break;
- case EOpAtan: outputTriplet(visit, "atan(", "", ")"); break;
- case EOpExp: outputTriplet(visit, "exp(", "", ")"); break;
- case EOpLog: outputTriplet(visit, "log(", "", ")"); break;
- case EOpExp2: outputTriplet(visit, "exp2(", "", ")"); break;
- case EOpLog2: outputTriplet(visit, "log2(", "", ")"); break;
- case EOpSqrt: outputTriplet(visit, "sqrt(", "", ")"); break;
- case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", "", ")"); break;
- case EOpAbs: outputTriplet(visit, "abs(", "", ")"); break;
- case EOpSign: outputTriplet(visit, "sign(", "", ")"); break;
- case EOpFloor: outputTriplet(visit, "floor(", "", ")"); break;
- case EOpCeil: outputTriplet(visit, "ceil(", "", ")"); break;
- case EOpFract: outputTriplet(visit, "frac(", "", ")"); break;
- case EOpLength: outputTriplet(visit, "length(", "", ")"); break;
- case EOpNormalize: outputTriplet(visit, "normalize(", "", ")"); break;
- case EOpDFdx:
- if(mInsideDiscontinuousLoop || mOutputLod0Function)
- {
- outputTriplet(visit, "(", "", ", 0.0)");
- }
- else
- {
- outputTriplet(visit, "ddx(", "", ")");
- }
- break;
- case EOpDFdy:
- if(mInsideDiscontinuousLoop || mOutputLod0Function)
- {
- outputTriplet(visit, "(", "", ", 0.0)");
- }
- else
- {
- outputTriplet(visit, "ddy(", "", ")");
- }
- break;
- case EOpFwidth:
- if(mInsideDiscontinuousLoop || mOutputLod0Function)
- {
- outputTriplet(visit, "(", "", ", 0.0)");
- }
- else
- {
- outputTriplet(visit, "fwidth(", "", ")");
- }
- break;
- case EOpAny: outputTriplet(visit, "any(", "", ")"); break;
- case EOpAll: outputTriplet(visit, "all(", "", ")"); break;
- default: UNREACHABLE();
- }
-
- return true;
-}
-
-bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- TInfoSinkBase &out = mBody;
-
- switch (node->getOp())
- {
- case EOpSequence:
- {
- if (mInsideFunction)
- {
- outputLineDirective(node->getLine().first_line);
- out << "{\n";
-
- mScopeDepth++;
-
- if (mScopeBracket.size() < mScopeDepth)
- {
- mScopeBracket.push_back(0); // New scope level
- }
- else
- {
- mScopeBracket[mScopeDepth - 1]++; // New scope at existing level
- }
- }
-
- for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
- {
- outputLineDirective((*sit)->getLine().first_line);
-
- traverseStatements(*sit);
-
- out << ";\n";
- }
-
- if (mInsideFunction)
- {
- outputLineDirective(node->getLine().last_line);
- out << "}\n";
-
- mScopeDepth--;
- }
-
- return false;
- }
- case EOpDeclaration:
- if (visit == PreVisit)
- {
- TIntermSequence &sequence = node->getSequence();
- TIntermTyped *variable = sequence[0]->getAsTyped();
-
- if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
- {
- if (variable->getType().getStruct())
- {
- addConstructor(variable->getType(), scopedStruct(variable->getType().getStruct()->name()), NULL);
- }
-
- if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
- {
- if (!mInsideFunction)
- {
- out << "static ";
- }
-
- out << typeString(variable->getType()) + " ";
-
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
- {
- TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
-
- if (symbol)
- {
- symbol->traverse(this);
- out << arrayString(symbol->getType());
- out << " = " + initializer(variable->getType());
- }
- else
- {
- (*sit)->traverse(this);
- }
-
- if (*sit != sequence.back())
- {
- out << ", ";
- }
- }
- }
- else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
- {
- // Already added to constructor map
- }
- else UNREACHABLE();
- }
- else if (variable && (variable->getQualifier() == EvqVaryingOut || variable->getQualifier() == EvqInvariantVaryingOut))
- {
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
- {
- TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
-
- if (symbol)
- {
- // Vertex (output) varyings which are declared but not written to should still be declared to allow successful linking
- mReferencedVaryings[symbol->getSymbol()] = symbol;
- }
- else
- {
- (*sit)->traverse(this);
- }
- }
- }
-
- return false;
- }
- else if (visit == InVisit)
- {
- out << ", ";
- }
- break;
- case EOpPrototype:
- if (visit == PreVisit)
- {
- out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
-
- TIntermSequence &arguments = node->getSequence();
-
- for (unsigned int i = 0; i < arguments.size(); i++)
- {
- TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
-
- if (symbol)
- {
- out << argumentString(symbol);
-
- if (i < arguments.size() - 1)
- {
- out << ", ";
- }
- }
- else UNREACHABLE();
- }
-
- out << ");\n";
-
- // Also prototype the Lod0 variant if needed
- if (mContainsLoopDiscontinuity && !mOutputLod0Function)
- {
- mOutputLod0Function = true;
- node->traverse(this);
- mOutputLod0Function = false;
- }
-
- return false;
- }
- break;
- case EOpComma: outputTriplet(visit, "(", ", ", ")"); break;
- case EOpFunction:
- {
- TString name = TFunction::unmangleName(node->getName());
-
- out << typeString(node->getType()) << " ";
-
- if (name == "main")
- {
- out << "gl_main(";
- }
- else
- {
- out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
- }
-
- TIntermSequence &sequence = node->getSequence();
- TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
-
- for (unsigned int i = 0; i < arguments.size(); i++)
- {
- TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
-
- if (symbol)
- {
- if (symbol->getType().getStruct())
- {
- addConstructor(symbol->getType(), scopedStruct(symbol->getType().getStruct()->name()), NULL);
- }
-
- out << argumentString(symbol);
-
- if (i < arguments.size() - 1)
- {
- out << ", ";
- }
- }
- else UNREACHABLE();
- }
-
- out << ")\n"
- "{\n";
-
- if (sequence.size() > 1)
- {
- mInsideFunction = true;
- sequence[1]->traverse(this);
- mInsideFunction = false;
- }
-
- out << "}\n";
-
- if (mContainsLoopDiscontinuity && !mOutputLod0Function)
- {
- if (name != "main")
- {
- mOutputLod0Function = true;
- node->traverse(this);
- mOutputLod0Function = false;
- }
- }
-
- return false;
- }
- break;
- case EOpFunctionCall:
- {
- TString name = TFunction::unmangleName(node->getName());
- bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
-
- if (node->isUserDefined())
- {
- out << decorate(name) << (lod0 ? "Lod0(" : "(");
- }
- else
- {
- if (name == "texture2D")
- {
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2D = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2D_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2D(";
- }
- else
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DLod0 = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DLod0_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DLod0(";
- }
- }
- else if (name == "texture2DProj")
- {
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DProj = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProj_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DProj(";
- }
- else
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DProjLod0 = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProjLod0_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DProjLod0(";
- }
- }
- else if (name == "textureCube")
- {
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTextureCube = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTextureCube_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_textureCube(";
- }
- else
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTextureCubeLod0 = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTextureCubeLod0_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_textureCubeLod0(";
- }
- }
- else if (name == "texture2DLod")
- {
- if (node->getSequence().size() == 3)
- {
- mUsesTexture2DLod = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DLod(";
- }
- else if (name == "texture2DProjLod")
- {
- if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProjLod = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DProjLod(";
- }
- else if (name == "textureCubeLod")
- {
- if (node->getSequence().size() == 3)
- {
- mUsesTextureCubeLod = true;
- }
- else UNREACHABLE();
-
- out << "gl_textureCubeLod(";
- }
- else UNREACHABLE();
- }
-
- TIntermSequence &arguments = node->getSequence();
-
- for (TIntermSequence::iterator arg = arguments.begin(); arg != arguments.end(); arg++)
- {
- if (mOutputType == SH_HLSL11_OUTPUT && IsSampler((*arg)->getAsTyped()->getBasicType()))
- {
- out << "texture_";
- (*arg)->traverse(this);
- out << ", sampler_";
- }
-
- (*arg)->traverse(this);
-
- if (arg < arguments.end() - 1)
- {
- out << ", ";
- }
- }
-
- out << ")";
-
- return false;
- }
- break;
- case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
- case EOpConstructFloat:
- addConstructor(node->getType(), "vec1", &node->getSequence());
- outputTriplet(visit, "vec1(", "", ")");
- break;
- case EOpConstructVec2:
- addConstructor(node->getType(), "vec2", &node->getSequence());
- outputTriplet(visit, "vec2(", ", ", ")");
- break;
- case EOpConstructVec3:
- addConstructor(node->getType(), "vec3", &node->getSequence());
- outputTriplet(visit, "vec3(", ", ", ")");
- break;
- case EOpConstructVec4:
- addConstructor(node->getType(), "vec4", &node->getSequence());
- outputTriplet(visit, "vec4(", ", ", ")");
- break;
- case EOpConstructBool:
- addConstructor(node->getType(), "bvec1", &node->getSequence());
- outputTriplet(visit, "bvec1(", "", ")");
- break;
- case EOpConstructBVec2:
- addConstructor(node->getType(), "bvec2", &node->getSequence());
- outputTriplet(visit, "bvec2(", ", ", ")");
- break;
- case EOpConstructBVec3:
- addConstructor(node->getType(), "bvec3", &node->getSequence());
- outputTriplet(visit, "bvec3(", ", ", ")");
- break;
- case EOpConstructBVec4:
- addConstructor(node->getType(), "bvec4", &node->getSequence());
- outputTriplet(visit, "bvec4(", ", ", ")");
- break;
- case EOpConstructInt:
- addConstructor(node->getType(), "ivec1", &node->getSequence());
- outputTriplet(visit, "ivec1(", "", ")");
- break;
- case EOpConstructIVec2:
- addConstructor(node->getType(), "ivec2", &node->getSequence());
- outputTriplet(visit, "ivec2(", ", ", ")");
- break;
- case EOpConstructIVec3:
- addConstructor(node->getType(), "ivec3", &node->getSequence());
- outputTriplet(visit, "ivec3(", ", ", ")");
- break;
- case EOpConstructIVec4:
- addConstructor(node->getType(), "ivec4", &node->getSequence());
- outputTriplet(visit, "ivec4(", ", ", ")");
- break;
- case EOpConstructMat2:
- addConstructor(node->getType(), "mat2", &node->getSequence());
- outputTriplet(visit, "mat2(", ", ", ")");
- break;
- case EOpConstructMat3:
- addConstructor(node->getType(), "mat3", &node->getSequence());
- outputTriplet(visit, "mat3(", ", ", ")");
- break;
- case EOpConstructMat4:
- addConstructor(node->getType(), "mat4", &node->getSequence());
- outputTriplet(visit, "mat4(", ", ", ")");
- break;
- case EOpConstructStruct:
- addConstructor(node->getType(), scopedStruct(node->getType().getStruct()->name()), &node->getSequence());
- outputTriplet(visit, structLookup(node->getType().getStruct()->name()) + "_ctor(", ", ", ")");
- break;
- case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
- case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
- case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
- case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
- case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
- case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
- case EOpMod:
- {
- // We need to look at the number of components in both arguments
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10
- + node->getSequence()[1]->getAsTyped()->getNominalSize())
- {
- case 11: mUsesMod1 = true; break;
- case 22: mUsesMod2v = true; break;
- case 21: mUsesMod2f = true; break;
- case 33: mUsesMod3v = true; break;
- case 31: mUsesMod3f = true; break;
- case 44: mUsesMod4v = true; break;
- case 41: mUsesMod4f = true; break;
- default: UNREACHABLE();
- }
-
- outputTriplet(visit, "mod(", ", ", ")");
- }
- break;
- case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
- case EOpAtan:
- ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize())
- {
- case 1: mUsesAtan2_1 = true; break;
- case 2: mUsesAtan2_2 = true; break;
- case 3: mUsesAtan2_3 = true; break;
- case 4: mUsesAtan2_4 = true; break;
- default: UNREACHABLE();
- }
- outputTriplet(visit, "atanyx(", ", ", ")");
- break;
- case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
- case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
- case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
- case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
- case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
- case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
- case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
- case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
- case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
- case EOpFaceForward:
- {
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
- {
- case 1: mUsesFaceforward1 = true; break;
- case 2: mUsesFaceforward2 = true; break;
- case 3: mUsesFaceforward3 = true; break;
- case 4: mUsesFaceforward4 = true; break;
- default: UNREACHABLE();
- }
-
- outputTriplet(visit, "faceforward(", ", ", ")");
- }
- break;
- case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
- case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
- case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
- default: UNREACHABLE();
- }
-
- return true;
-}
-
-bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
-{
- TInfoSinkBase &out = mBody;
-
- if (node->usesTernaryOperator())
- {
- out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
- }
- else // if/else statement
- {
- mUnfoldShortCircuit->traverse(node->getCondition());
-
- out << "if (";
-
- node->getCondition()->traverse(this);
-
- out << ")\n";
-
- outputLineDirective(node->getLine().first_line);
- out << "{\n";
-
- bool discard = false;
-
- if (node->getTrueBlock())
- {
- traverseStatements(node->getTrueBlock());
-
- // Detect true discard
- discard = (discard || FindDiscard::search(node->getTrueBlock()));
- }
-
- outputLineDirective(node->getLine().first_line);
- out << ";\n}\n";
-
- if (node->getFalseBlock())
- {
- out << "else\n";
-
- outputLineDirective(node->getFalseBlock()->getLine().first_line);
- out << "{\n";
-
- outputLineDirective(node->getFalseBlock()->getLine().first_line);
- traverseStatements(node->getFalseBlock());
-
- outputLineDirective(node->getFalseBlock()->getLine().first_line);
- out << ";\n}\n";
-
- // Detect false discard
- discard = (discard || FindDiscard::search(node->getFalseBlock()));
- }
-
- // ANGLE issue 486: Detect problematic conditional discard
- if (discard && FindSideEffectRewriting::search(node))
- {
- mUsesDiscardRewriting = true;
- }
- }
-
- return false;
-}
-
-void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
-{
- writeConstantUnion(node->getType(), node->getUnionArrayPointer());
-}
-
-bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
-{
- bool wasDiscontinuous = mInsideDiscontinuousLoop;
-
- if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop)
- {
- mInsideDiscontinuousLoop = containsLoopDiscontinuity(node);
- }
-
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- if (handleExcessiveLoop(node))
- {
- return false;
- }
- }
-
- TInfoSinkBase &out = mBody;
-
- if (node->getType() == ELoopDoWhile)
- {
- out << "{do\n";
-
- outputLineDirective(node->getLine().first_line);
- out << "{\n";
- }
- else
- {
- out << "{for(";
-
- if (node->getInit())
- {
- node->getInit()->traverse(this);
- }
-
- out << "; ";
-
- if (node->getCondition())
- {
- node->getCondition()->traverse(this);
- }
-
- out << "; ";
-
- if (node->getExpression())
- {
- node->getExpression()->traverse(this);
- }
-
- out << ")\n";
-
- outputLineDirective(node->getLine().first_line);
- out << "{\n";
- }
-
- if (node->getBody())
- {
- traverseStatements(node->getBody());
- }
-
- outputLineDirective(node->getLine().first_line);
- out << ";}\n";
-
- if (node->getType() == ELoopDoWhile)
- {
- outputLineDirective(node->getCondition()->getLine().first_line);
- out << "while(\n";
-
- node->getCondition()->traverse(this);
-
- out << ");";
- }
-
- out << "}\n";
-
- mInsideDiscontinuousLoop = wasDiscontinuous;
-
- return false;
-}
-
-bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
-{
- TInfoSinkBase &out = mBody;
-
- switch (node->getFlowOp())
- {
- case EOpKill:
- outputTriplet(visit, "discard;\n", "", "");
- break;
- case EOpBreak:
- if (visit == PreVisit)
- {
- if (mExcessiveLoopIndex)
- {
- out << "{Break";
- mExcessiveLoopIndex->traverse(this);
- out << " = true; break;}\n";
- }
- else
- {
- out << "break;\n";
- }
- }
- break;
- case EOpContinue: outputTriplet(visit, "continue;\n", "", ""); break;
- case EOpReturn:
- if (visit == PreVisit)
- {
- if (node->getExpression())
- {
- out << "return ";
- }
- else
- {
- out << "return;\n";
- }
- }
- else if (visit == PostVisit)
- {
- if (node->getExpression())
- {
- out << ";\n";
- }
- }
- break;
- default: UNREACHABLE();
- }
-
- return true;
-}
-
-void OutputHLSL::traverseStatements(TIntermNode *node)
-{
- if (isSingleStatement(node))
- {
- mUnfoldShortCircuit->traverse(node);
- }
-
- node->traverse(this);
-}
-
-bool OutputHLSL::isSingleStatement(TIntermNode *node)
-{
- TIntermAggregate *aggregate = node->getAsAggregate();
-
- if (aggregate)
- {
- if (aggregate->getOp() == EOpSequence)
- {
- return false;
- }
- else
- {
- for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
- {
- if (!isSingleStatement(*sit))
- {
- return false;
- }
- }
-
- return true;
- }
- }
-
- return true;
-}
-
-// Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
-// (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254).
-bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
-{
- const int MAX_LOOP_ITERATIONS = 254;
- TInfoSinkBase &out = mBody;
-
- // Parse loops of the form:
- // for(int index = initial; index [comparator] limit; index += increment)
- TIntermSymbol *index = NULL;
- TOperator comparator = EOpNull;
- int initial = 0;
- int limit = 0;
- int increment = 0;
-
- // Parse index name and intial value
- if (node->getInit())
- {
- TIntermAggregate *init = node->getInit()->getAsAggregate();
-
- if (init)
- {
- TIntermSequence &sequence = init->getSequence();
- TIntermTyped *variable = sequence[0]->getAsTyped();
-
- if (variable && variable->getQualifier() == EvqTemporary)
- {
- TIntermBinary *assign = variable->getAsBinaryNode();
-
- if (assign->getOp() == EOpInitialize)
- {
- TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
- TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
-
- if (symbol && constant)
- {
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
- {
- index = symbol;
- initial = constant->getIConst(0);
- }
- }
- }
- }
- }
- }
-
- // Parse comparator and limit value
- if (index != NULL && node->getCondition())
- {
- TIntermBinary *test = node->getCondition()->getAsBinaryNode();
-
- if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
- {
- TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
-
- if (constant)
- {
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
- {
- comparator = test->getOp();
- limit = constant->getIConst(0);
- }
- }
- }
- }
-
- // Parse increment
- if (index != NULL && comparator != EOpNull && node->getExpression())
- {
- TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
- TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
-
- if (binaryTerminal)
- {
- TOperator op = binaryTerminal->getOp();
- TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
-
- if (constant)
- {
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
- {
- int value = constant->getIConst(0);
-
- switch (op)
- {
- case EOpAddAssign: increment = value; break;
- case EOpSubAssign: increment = -value; break;
- default: UNIMPLEMENTED();
- }
- }
- }
- }
- else if (unaryTerminal)
- {
- TOperator op = unaryTerminal->getOp();
-
- switch (op)
- {
- case EOpPostIncrement: increment = 1; break;
- case EOpPostDecrement: increment = -1; break;
- case EOpPreIncrement: increment = 1; break;
- case EOpPreDecrement: increment = -1; break;
- default: UNIMPLEMENTED();
- }
- }
- }
-
- if (index != NULL && comparator != EOpNull && increment != 0)
- {
- if (comparator == EOpLessThanEqual)
- {
- comparator = EOpLessThan;
- limit += 1;
- }
-
- if (comparator == EOpLessThan)
- {
- int iterations = (limit - initial) / increment;
-
- if (iterations <= MAX_LOOP_ITERATIONS)
- {
- return false; // Not an excessive loop
- }
-
- TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
- mExcessiveLoopIndex = index;
-
- out << "{int ";
- index->traverse(this);
- out << ";\n"
- "bool Break";
- index->traverse(this);
- out << " = false;\n";
-
- bool firstLoopFragment = true;
-
- while (iterations > 0)
- {
- int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations);
-
- if (!firstLoopFragment)
- {
- out << "if (!Break";
- index->traverse(this);
- out << ") {\n";
- }
-
- if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
- {
- mExcessiveLoopIndex = NULL; // Stops setting the Break flag
- }
-
- // for(int index = initial; index < clampedLimit; index += increment)
-
- out << "for(";
- index->traverse(this);
- out << " = ";
- out << initial;
-
- out << "; ";
- index->traverse(this);
- out << " < ";
- out << clampedLimit;
-
- out << "; ";
- index->traverse(this);
- out << " += ";
- out << increment;
- out << ")\n";
-
- outputLineDirective(node->getLine().first_line);
- out << "{\n";
-
- if (node->getBody())
- {
- node->getBody()->traverse(this);
- }
-
- outputLineDirective(node->getLine().first_line);
- out << ";}\n";
-
- if (!firstLoopFragment)
- {
- out << "}\n";
- }
-
- firstLoopFragment = false;
-
- initial += MAX_LOOP_ITERATIONS * increment;
- iterations -= MAX_LOOP_ITERATIONS;
- }
-
- out << "}";
-
- mExcessiveLoopIndex = restoreIndex;
-
- return true;
- }
- else UNIMPLEMENTED();
- }
-
- return false; // Not handled as an excessive loop
-}
-
-void OutputHLSL::outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString)
-{
- TInfoSinkBase &out = mBody;
-
- if (visit == PreVisit)
- {
- out << preString;
- }
- else if (visit == InVisit)
- {
- out << inString;
- }
- else if (visit == PostVisit)
- {
- out << postString;
- }
-}
-
-void OutputHLSL::outputLineDirective(int line)
-{
- if ((mContext.compileOptions & SH_LINE_DIRECTIVES) && (line > 0))
- {
- mBody << "\n";
- mBody << "#line " << line;
-
- if (mContext.sourcePath)
- {
- mBody << " \"" << mContext.sourcePath << "\"";
- }
-
- mBody << "\n";
- }
-}
-
-TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
-{
- TQualifier qualifier = symbol->getQualifier();
- const TType &type = symbol->getType();
- TString name = symbol->getSymbol();
-
- if (name.empty()) // HLSL demands named arguments, also for prototypes
- {
- name = "x" + str(mUniqueIndex++);
- }
- else
- {
- name = decorate(name);
- }
-
- if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType()))
- {
- return qualifierString(qualifier) + " " + textureString(type) + " texture_" + name + arrayString(type) + ", " +
- qualifierString(qualifier) + " SamplerState sampler_" + name + arrayString(type);
- }
-
- return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
-}
-
-TString OutputHLSL::qualifierString(TQualifier qualifier)
-{
- switch(qualifier)
- {
- case EvqIn: return "in";
- case EvqOut: return "out";
- case EvqInOut: return "inout";
- case EvqConstReadOnly: return "const";
- default: UNREACHABLE();
- }
-
- return "";
-}
-
-TString OutputHLSL::typeString(const TType &type)
-{
- if (type.getBasicType() == EbtStruct)
- {
- const TString& typeName = type.getStruct()->name();
- if (typeName != "")
- {
- return structLookup(typeName);
- }
- else // Nameless structure, define in place
- {
- const TFieldList &fields = type.getStruct()->fields();
-
- TString string = "struct\n"
- "{\n";
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- const TField *field = fields[i];
-
- string += " " + typeString(*field->type()) + " " + decorate(field->name()) + arrayString(*field->type()) + ";\n";
- }
-
- string += "} ";
-
- return string;
- }
- }
- else if (type.isMatrix())
- {
- switch (type.getNominalSize())
- {
- case 2: return "float2x2";
- case 3: return "float3x3";
- case 4: return "float4x4";
- }
- }
- else
- {
- switch (type.getBasicType())
- {
- case EbtFloat:
- switch (type.getNominalSize())
- {
- case 1: return "float";
- case 2: return "float2";
- case 3: return "float3";
- case 4: return "float4";
- }
- case EbtInt:
- switch (type.getNominalSize())
- {
- case 1: return "int";
- case 2: return "int2";
- case 3: return "int3";
- case 4: return "int4";
- }
- case EbtBool:
- switch (type.getNominalSize())
- {
- case 1: return "bool";
- case 2: return "bool2";
- case 3: return "bool3";
- case 4: return "bool4";
- }
- case EbtVoid:
- return "void";
- case EbtSampler2D:
- return "sampler2D";
- case EbtSamplerCube:
- return "samplerCUBE";
- case EbtSamplerExternalOES:
- return "sampler2D";
- default:
- break;
- }
- }
-
- UNREACHABLE();
- return "<unknown type>";
-}
-
-TString OutputHLSL::textureString(const TType &type)
-{
- switch (type.getBasicType())
- {
- case EbtSampler2D:
- return "Texture2D";
- case EbtSamplerCube:
- return "TextureCube";
- case EbtSamplerExternalOES:
- return "Texture2D";
- default:
- break;
- }
-
- UNREACHABLE();
- return "<unknown texture type>";
-}
-
-TString OutputHLSL::arrayString(const TType &type)
-{
- if (!type.isArray())
- {
- return "";
- }
-
- return "[" + str(type.getArraySize()) + "]";
-}
-
-TString OutputHLSL::initializer(const TType &type)
-{
- TString string;
-
- size_t size = type.getObjectSize();
- for (size_t component = 0; component < size; component++)
- {
- string += "0";
-
- if (component + 1 < size)
- {
- string += ", ";
- }
- }
-
- return "{" + string + "}";
-}
-
-void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
-{
- if (name == "")
- {
- return; // Nameless structures don't have constructors
- }
-
- if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end())
- {
- return; // Already added
- }
-
- TType ctorType = type;
- ctorType.clearArrayness();
- ctorType.setPrecision(EbpHigh);
- ctorType.setQualifier(EvqTemporary);
-
- TString ctorName = type.getStruct() ? decorate(name) : name;
-
- typedef std::vector<TType> ParameterArray;
- ParameterArray ctorParameters;
-
- if (type.getStruct())
- {
- mStructNames.insert(decorate(name));
-
- TString structure;
- structure += "struct " + decorate(name) + "\n"
- "{\n";
-
- const TFieldList &fields = type.getStruct()->fields();
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- const TField *field = fields[i];
-
- structure += " " + typeString(*field->type()) + " " + decorateField(field->name(), type) + arrayString(*field->type()) + ";\n";
- }
-
- structure += "};\n";
-
- if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end())
- {
- mStructDeclarations.push_back(structure);
- }
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- ctorParameters.push_back(*fields[i]->type());
- }
- }
- else if (parameters)
- {
- for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
- {
- ctorParameters.push_back((*parameter)->getAsTyped()->getType());
- }
- }
- else UNREACHABLE();
-
- TString constructor;
-
- if (ctorType.getStruct())
- {
- constructor += ctorName + " " + ctorName + "_ctor(";
- }
- else // Built-in type
- {
- constructor += typeString(ctorType) + " " + ctorName + "(";
- }
-
- for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
- {
- const TType &type = ctorParameters[parameter];
-
- constructor += typeString(type) + " x" + str(parameter) + arrayString(type);
-
- if (parameter < ctorParameters.size() - 1)
- {
- constructor += ", ";
- }
- }
-
- constructor += ")\n"
- "{\n";
-
- if (ctorType.getStruct())
- {
- constructor += " " + ctorName + " structure = {";
- }
- else
- {
- constructor += " return " + typeString(ctorType) + "(";
- }
-
- if (ctorType.isMatrix() && ctorParameters.size() == 1)
- {
- int dim = ctorType.getNominalSize();
- const TType &parameter = ctorParameters[0];
-
- if (parameter.isScalar())
- {
- for (int row = 0; row < dim; row++)
- {
- for (int col = 0; col < dim; col++)
- {
- constructor += TString((row == col) ? "x0" : "0.0");
-
- if (row < dim - 1 || col < dim - 1)
- {
- constructor += ", ";
- }
- }
- }
- }
- else if (parameter.isMatrix())
- {
- for (int row = 0; row < dim; row++)
- {
- for (int col = 0; col < dim; col++)
- {
- if (row < parameter.getNominalSize() && col < parameter.getNominalSize())
- {
- constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]";
- }
- else
- {
- constructor += TString((row == col) ? "1.0" : "0.0");
- }
-
- if (row < dim - 1 || col < dim - 1)
- {
- constructor += ", ";
- }
- }
- }
- }
- else UNREACHABLE();
- }
- else
- {
- size_t remainingComponents = ctorType.getObjectSize();
- size_t parameterIndex = 0;
-
- while (remainingComponents > 0)
- {
- const TType &parameter = ctorParameters[parameterIndex];
- const size_t parameterSize = parameter.getObjectSize();
- bool moreParameters = parameterIndex + 1 < ctorParameters.size();
-
- constructor += "x" + str(parameterIndex);
-
- if (parameter.isScalar())
- {
- ASSERT(parameterSize <= remainingComponents);
- remainingComponents -= parameterSize;
- }
- else if (parameter.isVector())
- {
- if (remainingComponents == parameterSize || moreParameters)
- {
- ASSERT(parameterSize <= remainingComponents);
- remainingComponents -= parameterSize;
- }
- else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize()))
- {
- switch (remainingComponents)
- {
- case 1: constructor += ".x"; break;
- case 2: constructor += ".xy"; break;
- case 3: constructor += ".xyz"; break;
- case 4: constructor += ".xyzw"; break;
- default: UNREACHABLE();
- }
-
- remainingComponents = 0;
- }
- else UNREACHABLE();
- }
- else if (parameter.isMatrix() || parameter.getStruct())
- {
- ASSERT(remainingComponents == parameterSize || moreParameters);
- ASSERT(parameterSize <= remainingComponents);
-
- remainingComponents -= parameterSize;
- }
- else UNREACHABLE();
-
- if (moreParameters)
- {
- parameterIndex++;
- }
-
- if (remainingComponents)
- {
- constructor += ", ";
- }
- }
- }
-
- if (ctorType.getStruct())
- {
- constructor += "};\n"
- " return structure;\n"
- "}\n";
- }
- else
- {
- constructor += ");\n"
- "}\n";
- }
-
- mConstructors.insert(constructor);
-}
-
-const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
-{
- TInfoSinkBase &out = mBody;
-
- if (type.getBasicType() == EbtStruct)
- {
- out << structLookup(type.getStruct()->name()) + "_ctor(";
-
- const TFieldList &fields = type.getStruct()->fields();
-
- for (size_t i = 0; i < fields.size(); i++)
- {
- const TType *fieldType = fields[i]->type();
-
- constUnion = writeConstantUnion(*fieldType, constUnion);
-
- if (i != fields.size() - 1)
- {
- out << ", ";
- }
- }
-
- out << ")";
- }
- else
- {
- size_t size = type.getObjectSize();
- bool writeType = size > 1;
-
- if (writeType)
- {
- out << typeString(type) << "(";
- }
-
- for (size_t i = 0; i < size; i++, constUnion++)
- {
- switch (constUnion->getType())
- {
- case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
- case EbtInt: out << constUnion->getIConst(); break;
- case EbtBool: out << constUnion->getBConst(); break;
- default: UNREACHABLE();
- }
-
- if (i != size - 1)
- {
- out << ", ";
- }
- }
-
- if (writeType)
- {
- out << ")";
- }
- }
-
- return constUnion;
-}
-
-TString OutputHLSL::scopeString(unsigned int depthLimit)
-{
- TString string;
-
- for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++)
- {
- string += "_" + str(i);
- }
-
- return string;
-}
-
-TString OutputHLSL::scopedStruct(const TString &typeName)
-{
- if (typeName == "")
- {
- return typeName;
- }
-
- return typeName + scopeString(mScopeDepth);
-}
-
-TString OutputHLSL::structLookup(const TString &typeName)
-{
- for (int depth = mScopeDepth; depth >= 0; depth--)
- {
- TString scopedName = decorate(typeName + scopeString(depth));
-
- for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++)
- {
- if (*structName == scopedName)
- {
- return scopedName;
- }
- }
- }
-
- UNREACHABLE(); // Should have found a matching constructor
-
- return typeName;
-}
-
-TString OutputHLSL::decorate(const TString &string)
-{
- if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0)
- {
- return "_" + string;
- }
-
- return string;
-}
-
-TString OutputHLSL::decorateUniform(const TString &string, const TType &type)
-{
- if (type.getBasicType() == EbtSamplerExternalOES)
- {
- return "ex_" + string;
- }
-
- return decorate(string);
-}
-
-TString OutputHLSL::decorateField(const TString &string, const TType &structure)
-{
- if (structure.getStruct()->name().compare(0, 3, "gl_") != 0)
- {
- return decorate(string);
- }
-
- return string;
-}
-
-TString OutputHLSL::registerString(TIntermSymbol *operand)
-{
- ASSERT(operand->getQualifier() == EvqUniform);
-
- if (IsSampler(operand->getBasicType()))
- {
- return "s" + str(samplerRegister(operand));
- }
-
- return "c" + str(uniformRegister(operand));
-}
-
-int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
-{
- const TType &type = sampler->getType();
- ASSERT(IsSampler(type.getBasicType()));
-
- int index = mSamplerRegister;
- mSamplerRegister += sampler->totalRegisterCount();
-
- declareUniform(type, sampler->getSymbol(), index);
-
- return index;
-}
-
-int OutputHLSL::uniformRegister(TIntermSymbol *uniform)
-{
- const TType &type = uniform->getType();
- ASSERT(!IsSampler(type.getBasicType()));
-
- int index = mUniformRegister;
- mUniformRegister += uniform->totalRegisterCount();
-
- declareUniform(type, uniform->getSymbol(), index);
-
- return index;
-}
-
-void OutputHLSL::declareUniform(const TType &type, const TString &name, int index)
-{
- TStructure *structure = type.getStruct();
-
- if (!structure)
- {
- mActiveUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), type.getArraySize(), index));
- }
- else
- {
- const TFieldList &fields = structure->fields();
-
- if (type.isArray())
- {
- int elementIndex = index;
-
- for (int i = 0; i < type.getArraySize(); i++)
- {
- for (size_t j = 0; j < fields.size(); j++)
- {
- const TType &fieldType = *fields[j]->type();
- const TString uniformName = name + "[" + str(i) + "]." + fields[j]->name();
- declareUniform(fieldType, uniformName, elementIndex);
- elementIndex += fieldType.totalRegisterCount();
- }
- }
- }
- else
- {
- int fieldIndex = index;
-
- for (size_t i = 0; i < fields.size(); i++)
- {
- const TType &fieldType = *fields[i]->type();
- const TString uniformName = name + "." + fields[i]->name();
- declareUniform(fieldType, uniformName, fieldIndex);
- fieldIndex += fieldType.totalRegisterCount();
- }
- }
- }
-}
-
-GLenum OutputHLSL::glVariableType(const TType &type)
-{
- if (type.getBasicType() == EbtFloat)
- {
- if (type.isScalar())
- {
- return GL_FLOAT;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_FLOAT_VEC2;
- case 3: return GL_FLOAT_VEC3;
- case 4: return GL_FLOAT_VEC4;
- default: UNREACHABLE();
- }
- }
- else if (type.isMatrix())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_FLOAT_MAT2;
- case 3: return GL_FLOAT_MAT3;
- case 4: return GL_FLOAT_MAT4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtInt)
- {
- if (type.isScalar())
- {
- return GL_INT;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_INT_VEC2;
- case 3: return GL_INT_VEC3;
- case 4: return GL_INT_VEC4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtBool)
- {
- if (type.isScalar())
- {
- return GL_BOOL;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_BOOL_VEC2;
- case 3: return GL_BOOL_VEC3;
- case 4: return GL_BOOL_VEC4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtSampler2D)
- {
- return GL_SAMPLER_2D;
- }
- else if (type.getBasicType() == EbtSamplerCube)
- {
- return GL_SAMPLER_CUBE;
- }
- else UNREACHABLE();
-
- return GL_NONE;
-}
-
-GLenum OutputHLSL::glVariablePrecision(const TType &type)
-{
- if (type.getBasicType() == EbtFloat)
- {
- switch (type.getPrecision())
- {
- case EbpHigh: return GL_HIGH_FLOAT;
- case EbpMedium: return GL_MEDIUM_FLOAT;
- case EbpLow: return GL_LOW_FLOAT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default: UNREACHABLE();
- }
- }
- else if (type.getBasicType() == EbtInt)
- {
- switch (type.getPrecision())
- {
- case EbpHigh: return GL_HIGH_INT;
- case EbpMedium: return GL_MEDIUM_INT;
- case EbpLow: return GL_LOW_INT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default: UNREACHABLE();
- }
- }
-
- // Other types (boolean, sampler) don't have a precision
- return GL_NONE;
-}
-
-}