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-rw-r--r--chromium/third_party/angle/src/compiler/translator/SymbolTable.cpp241
1 files changed, 241 insertions, 0 deletions
diff --git a/chromium/third_party/angle/src/compiler/translator/SymbolTable.cpp b/chromium/third_party/angle/src/compiler/translator/SymbolTable.cpp
new file mode 100644
index 00000000000..aa5933d3e9a
--- /dev/null
+++ b/chromium/third_party/angle/src/compiler/translator/SymbolTable.cpp
@@ -0,0 +1,241 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Symbol table for parsing. Most functionaliy and main ideas
+// are documented in the header file.
+//
+
+#if defined(_MSC_VER)
+#pragma warning(disable: 4718)
+#endif
+
+#include "compiler/translator/SymbolTable.h"
+
+#include <stdio.h>
+#include <algorithm>
+
+int TSymbolTable::uniqueIdCounter = 0;
+
+//
+// Functions have buried pointers to delete.
+//
+TFunction::~TFunction()
+{
+ for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
+ delete (*i).type;
+}
+
+//
+// Symbol table levels are a map of pointers to symbols that have to be deleted.
+//
+TSymbolTableLevel::~TSymbolTableLevel()
+{
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ delete (*it).second;
+}
+
+bool TSymbolTableLevel::insert(const TString &name, TSymbol &symbol)
+{
+ symbol.setUniqueId(TSymbolTable::nextUniqueId());
+
+ // returning true means symbol was added to the table
+ tInsertResult result = level.insert(tLevelPair(name, &symbol));
+
+ return result.second;
+}
+
+bool TSymbolTableLevel::insert(TSymbol &symbol)
+{
+ return insert(symbol.getMangledName(), symbol);
+}
+
+TSymbol *TSymbolTableLevel::find(const TString &name) const
+{
+ tLevel::const_iterator it = level.find(name);
+ if (it == level.end())
+ return 0;
+ else
+ return (*it).second;
+}
+
+//
+// Change all function entries in the table with the non-mangled name
+// to be related to the provided built-in operation. This is a low
+// performance operation, and only intended for symbol tables that
+// live across a large number of compiles.
+//
+void TSymbolTableLevel::relateToOperator(const char *name, TOperator op)
+{
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ {
+ if ((*it).second->isFunction())
+ {
+ TFunction *function = static_cast<TFunction*>((*it).second);
+ if (function->getName() == name)
+ function->relateToOperator(op);
+ }
+ }
+}
+
+//
+// Change all function entries in the table with the non-mangled name
+// to be related to the provided built-in extension. This is a low
+// performance operation, and only intended for symbol tables that
+// live across a large number of compiles.
+//
+void TSymbolTableLevel::relateToExtension(const char *name, const TString &ext)
+{
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ {
+ TSymbol *symbol = it->second;
+ if (symbol->getName() == name)
+ symbol->relateToExtension(ext);
+ }
+}
+
+TSymbol::TSymbol(const TSymbol &copyOf)
+{
+ name = NewPoolTString(copyOf.name->c_str());
+ uniqueId = copyOf.uniqueId;
+}
+
+TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope)
+{
+ int level = currentLevel();
+ TSymbol *symbol;
+
+ do
+ {
+ if (level == ESSL3_BUILTINS && shaderVersion != 300)
+ level--;
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ level--;
+
+ symbol = table[level]->find(name);
+ }
+ while (symbol == 0 && --level >= 0);
+
+ if (builtIn)
+ *builtIn = (level <= LAST_BUILTIN_LEVEL);
+ if (sameScope)
+ *sameScope = (level == currentLevel());
+
+ return symbol;
+}
+
+TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion)
+{
+ for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
+ {
+ if (level == ESSL3_BUILTINS && shaderVersion != 300)
+ level--;
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ level--;
+
+ TSymbol *symbol = table[level]->find(name);
+
+ if (symbol)
+ return symbol;
+ }
+
+ return 0;
+}
+
+TSymbolTable::~TSymbolTable()
+{
+ while (table.size() > 0)
+ pop();
+}
+
+void TSymbolTable::insertBuiltIn(
+ ESymbolLevel level, TType *rvalue, const char *name,
+ TType *ptype1, TType *ptype2, TType *ptype3, TType *ptype4, TType *ptype5)
+{
+ if (ptype1->getBasicType() == EbtGSampler2D)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSampler3D)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSamplerCube)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSampler2DArray)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+
+ TFunction *function = new TFunction(NewPoolTString(name), *rvalue);
+
+ TType *types[] = {ptype1, ptype2, ptype3, ptype4, ptype5};
+ for (size_t ii = 0; ii < sizeof(types) / sizeof(types[0]); ++ii)
+ {
+ if (types[ii])
+ {
+ TParameter param = {NULL, types[ii]};
+ function->addParameter(param);
+ }
+ }
+
+ insert(level, *function);
+}
+
+TPrecision TSymbolTable::getDefaultPrecision(TBasicType type)
+{
+ if (!SupportsPrecision(type))
+ return EbpUndefined;
+
+ // unsigned integers use the same precision as signed
+ TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
+
+ int level = static_cast<int>(precisionStack.size()) - 1;
+ assert(level >= 0); // Just to be safe. Should not happen.
+ // If we dont find anything we return this. Should we error check this?
+ TPrecision prec = EbpUndefined;
+ while (level >= 0)
+ {
+ PrecisionStackLevel::iterator it = precisionStack[level]->find(baseType);
+ if (it != precisionStack[level]->end())
+ {
+ prec = (*it).second;
+ break;
+ }
+ level--;
+ }
+ return prec;
+}