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-rw-r--r--chromium/third_party/angle/src/libGLESv2/DynamicHLSL.h78
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diff --git a/chromium/third_party/angle/src/libGLESv2/DynamicHLSL.h b/chromium/third_party/angle/src/libGLESv2/DynamicHLSL.h
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+++ b/chromium/third_party/angle/src/libGLESv2/DynamicHLSL.h
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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DynamicHLSL.h: Interface for link and run-time HLSL generation
+//
+
+#ifndef LIBGLESV2_DYNAMIC_HLSL_H_
+#define LIBGLESV2_DYNAMIC_HLSL_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/constants.h"
+
+namespace rx
+{
+class Renderer;
+}
+
+namespace gl
+{
+
+class InfoLog;
+class FragmentShader;
+class VertexShader;
+struct VariableLocation;
+struct LinkedVarying;
+class VertexAttribute;
+struct VertexFormat;
+struct ShaderVariable;
+struct Varying;
+struct Attribute;
+struct PackedVarying;
+
+typedef const PackedVarying *VaryingPacking[IMPLEMENTATION_MAX_VARYING_VECTORS][4];
+
+class DynamicHLSL
+{
+ public:
+ explicit DynamicHLSL(rx::Renderer *const renderer);
+
+ int packVaryings(InfoLog &infoLog, VaryingPacking packing, FragmentShader *fragmentShader,
+ VertexShader *vertexShader, const std::vector<std::string>& transformFeedbackVaryings);
+ std::string generateInputLayoutHLSL(const VertexFormat inputLayout[], const Attribute shaderAttributes[]) const;
+ bool generateShaderLinkHLSL(InfoLog &infoLog, int registers, const VaryingPacking packing,
+ std::string& pixelHLSL, std::string& vertexHLSL,
+ FragmentShader *fragmentShader, VertexShader *vertexShader,
+ const std::vector<std::string>& transformFeedbackVaryings,
+ std::vector<LinkedVarying> *linkedVaryings,
+ std::map<int, VariableLocation> *programOutputVars) const;
+
+ std::string generateGeometryShaderHLSL(int registers, FragmentShader *fragmentShader, VertexShader *vertexShader) const;
+ void getInputLayoutSignature(const VertexFormat inputLayout[], GLenum signature[]) const;
+
+ static const std::string VERTEX_ATTRIBUTE_STUB_STRING;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(DynamicHLSL);
+
+ rx::Renderer *const mRenderer;
+
+ std::string generateVaryingHLSL(VertexShader *shader, const std::string &varyingSemantic,
+ std::vector<LinkedVarying> *linkedVaryings) const;
+ void defineOutputVariables(FragmentShader *fragmentShader, std::map<int, VariableLocation> *programOutputVars) const;
+ std::string generatePointSpriteHLSL(int registers, FragmentShader *fragmentShader, VertexShader *vertexShader) const;
+
+ // Prepend an underscore
+ static std::string decorateVariable(const std::string &name);
+
+ std::string generateAttributeConversionHLSL(const VertexFormat &vertexFormat, const ShaderVariable &shaderAttrib) const;
+};
+
+// Utility method shared between ProgramBinary and DynamicHLSL
+std::string ArrayString(unsigned int i);
+
+}
+
+#endif // LIBGLESV2_DYNAMIC_HLSL_H_